Modern Combat: Domination is a First-Person Shooter developed by Gameloft Studios, and is part of the Modern Combat series. Unusually for a video game, it's exclusive to macOS and PS3 only. The game revolves around the battles between special forces and mercenaries as they engage each other in conflicts around the world.
...and that's about it for the plot, as the focus of the game really isn't on telling a story, but rather on the gameplay itself. There isn't even a single player campaign; the game is entirely multiplayer. Gameplay wise, the game is very similar to the multiplayer mode of most contemporary military shooters, and plays a lot like a mix between Modern Warfare and Counter-Strike.
Gameloft has since stopped updating the game, and it has been taken off the App Store, but players with the game can still play it, though you'd be hard pressed to find another actual player in the game.
This game contains examples of the following tropes:
- A.K.A.-47: Downplayed: Only two of the guns in the game have fake names (the MN106 and the Dradonitch, standing in for a full-auto AR type rifle and the Dragunov).
- Cosmetically Different Sides: Played Straight in normal gameplay, as both sides have exactly the same weapons, armour, and firearms accessories, limited only by the player's current rank. Averted in map-specific gamemodes, where both teams have different contradicting goals.
- Guns Do Not Work That Way: Multiple examples typical of an FPS that wasn't exactly a realistic tactical shooter to begin with, but the most Egregious instance is how the grenade launcher works: frag grenades double as grenade launcher ammo, meaning that your player character jams fragmentation grenades down his grenade launcher.
- Heroic Mime/Silent Antagonist: Exaggerated: Nobody in the game ever makes a sound, even when they get hit or even killed with gunfire!
- In a meta sense too: This game doesn't offer any means of in-game communication, so even on the off chance you find a player, you'll never be able to talk to him. On the bright side, at least you won't have to put up with the words of toxic players, which seem to be a prevalent problem in many other FPSs...
- Hired Gun: The 'mercenary' team is made of, well, mercenaries. How professional they are isn't ever exactly stated, but since they're fighting special forces, attempting assassinations in urban areas, implied to be hiding from authorities in the 'Hideout' map, and can be seen launching SCUD missiles, it's safe to say they aren't a Private Military Contractor and they definitely aren't the sort of people you can hire legally.
- No Plot? No Problem!: As mentioned above, there is almost literally no plot in the game; the closest thing that you get for the plot are the map specific game modes, which give both teams an objective, but no context is given for these objectives.
- Shoddy Knockoff Product: The mercenaries have different variants of the Benelli M4, Berreta 92FS, and Desert Eagle that can be purchased by special forces, (the "SPAM-4", "NB Handgun", and "Vulture" respectively) that are heavily implied to be this, looking similiar to their security force counterparts but with a few differences, most notabily the fact that the knockoffs have different (read: crappier) iron sights. Of course, to prevent any imbalances in power between the two sides, the knockoffs are statistically identical to their legitimate counterparts.
- Short-Range Shotgun: Exaggerated; shotguns are so ridiculously short-ranged that even if an enemy is within the effective range of your shotgun, nine times out of ten it's more efficient to just hit your Quick Melee button.
- Quick Melee: In the form of a knife, as per most contemporary military shooters. Unlike most of said shooters, however, the swing takes long enough to potentially be counteracted.