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Find me... is a short RPG Maker horror game by Eru-nee. You play as Annette, a girl living in a big mansion. One night, she hears a noise and goes to investigate, and learns the dark truth that her family has been hiding from her.

Not to be confused with Find Me (2016), a similarly-titled RPG Maker horror game.

Can be downloaded here.


This game contains examples of:

  • Big Bad: Alain, Annette's brother, is a vampire who is luring her to break him out of his imprisonment.
  • Disposable Vagrant: Annette and Alain's father seeks out homeless children as victims to feed to the vampire Alain specifically because they are homeless and likely won't be noticed.
    ...the orphan kid that knocked on our door asking for food... he could be useful... a kid without any family and without any who cares about him if he disappears...
  • Fanservice: End 2, "Blood Bag", has Annette strip down to her corset, bra, and panties as she is preparing to give her blood to her brother Alain.
  • Foreshadowing: In the library, Annette notices that there are medical books, which must be new as they weren't there before. Annette's parents likely bought those books to keep Alain's vampire condition stable.
  • Madness Mantra: The mother wrote "forgive me" in the last page of her diary for several pages.
  • Multiple Endings: 3 of them, 1 bad, 2 happy, depending on what Annette does when confronting the Big Bad.
    • End 1: True End, Vampire Siblings: If Annette goes to Alain's room and unlocks his drawer, getting the pendant, before confronting the Big Bad and tells him she is not afraid of him and will not accept what he intends to do, she shows him the pendant and tells him that she missed him, then asks him to make her a vampire, which he agrees to, and they make plans to confront their dad.
    • End 2: Good End, Blood Bag: Annette tells Alain she isn't afraid of him and agrees to become his food, because she is happy to be with him again.
    • End 3: Bad End, Broken: If Annette tells Alain that she is sorry for what he went through, he rejects her apology and kills her to make her father suffer for locking him up.
  • Schmuck Bait: Annette can choose to sleep in a bed in the Creepy Basement with a skeleton in the cell next to it. Doing so gets her killed by Alain, getting a Game Over.
  • Tragic Keepsake: Annette's teddy bear, which was a handmade gift from her brother Alain and is the last thing she has of him after his death, at least until she meets him again and it turns out he is still alive (but a vampire).

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