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Are you Freddy for ready?
"inhale my dong enragement child"
— Freddy, Toy Freddy, and Springtrap, each time they speak to Balloon Boy.
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Five Nights at Fuckboy's is a series of Five Nights at Freddy's fan games made in RPG Maker VX Ace by Sable Lynn (Sablesugar) and Joshua Shaw. It is a very crude take of FNaF that puts the player in the role of the animatronics battling party favors and recruiting other animatronics to join the player. The ultimate goal of the games is to defeat all of the Security Cameras and then battle the Final Boss. Despite being the same genre and featuring the same characters as Five Nights at Freddy's World, it has an entirely different tone.

The first game is based on the original Five Nights at Freddy's, but with the extra characters introduced in Five Nights at Freddy's 2, including the Toy Animatronics, Balloon Boy, and the Puppet. The second game is based much more closely on Five Nights at Freddy's 2, but with Toy Freddy as the starting protagonist and taking place in the second game's pizzeria. Likewise, the third game is based on Five Nights at Freddy's 3, now with Springtrap and Golden Freddy as the player's character, set in Fazbear's Fright. All the games also have "Final Mix" versions, with new stories, updated content and balancing.

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On August 23rd, 2016, Five Nights as Fuckboys 3.5: Chain of Blunts was announced; which will return Toy Freddy to the spotlight in an adjusted card-based fighting system. According to pre-release information, it will be an even bigger scope than 3.

On April 20, 2017, Five Nights at Fuckboy's 3 was updated to what is denoted as the "Vile Edition" (version 1.4). It provides some further backstory to events found throughout the series. On the same day, the demo of "Chain of Blunts" was released.

The nightmare factor of the original games isn't present, instead opting for full, profane, nonsensical humor. A Compilation Re-release of the entire trilogy remade in RPG Maker MV with enhanced features was set for release in 2016, but was canceled.

The Golden Freddy's Debauchery Simulator series of fan games by RottyTopaz have been endorsed by Sable and Joshua, and thus portions of those games are covered as well.

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NOTE: Be mindful of the unmarked spoilers regarding game mechanics; various combinations may not necessarily achieve the same result and the particularly ambitious player could subvert them if they modify the game files using RPG Maker VX Ace.


Five Nights at Fuckboy's provides examples of:

  • Absurdly Low Level Cap:
    • In the first and second games, the level of all the animatronics can go as high as 20, referencing the maximum difficulty setting for each animatronic in Custom Night. On Nights XX and XXX in the first game, the caps drop to 10 and 1 respectively. Though the player can make use of boost items that raise stats to become stronger.
    • Springtrap in Fuckboy's 3 can reach as high as Level 40. Justified since Springtrap spends his chapter of the game solo with no allies.
    • In Act 2, Golden Freddy can't level up at all. He's stuck at level one, though he does get an HP and MP boost every time he kills a camera, and his summons make him fairly powerful either way.
  • Absurdly Spacious Sewer: Never mind the fact that seven feet-tall animatronics shouldn't even be able to be flushed down a toilet, the sewers the toilets in the 80's pizzeria lead to are rather wide, long, and filled with a torrential current.
  • Achievements in Ignorance: In the Import Scenario, the gang get stuck in time after they ambush Balloon Boy's DeLorean and damage it. When Bonnie starts getting impatient, he decides to apply some percussive maintenance just as Balloon Boy manages to remedy the situation. While the resulting time flux allows him to escape as it temporarily takes them to the credits, the animatronics manage to return to the series' main timeline at the point just after the Toys get fired for trashing the place, turning The Stinger on its side.
  • Acid-Trip Dimension:
  • Action Initiative: Many of the skills tend to take priority over screaming or using items.
  • A Date with Rosie Palms:
    • In the first game, both Foxy and Mangle are first encountered masturbating in Pirate Cove.
    • A plot objective in Fuckboy's 3, where Springtrap must "give Foxy privacy" in order to trigger his appearance in Atari Land where he can be battled.
  • A Day in the Limelight: Act 2 of Fuckboy's 3 has Golden Freddy as the main character.
  • Adult Fear: Oh no, we're not talking about the murders, which Word of God has stated to have never occured in this series' universe. Splash Woman's infant son suddenly disappears along with her soon-to-be-ex boyfriend, who she quickly discovers had sent the child back in time just to get revenge on her and out of spite towards having had a child with her.
  • A Lighter Shade of Black: On one side, you have Splash Woman, who cheated on Toy Freddy ten times and stole his car. On the other side, you have Toy Freddy, who, in retaliation, used black magic to send their infant son into the past.
  • all lowercase letters: The default speech of the Freddys and Springtrap.
  • All There in the Manual: Sable frequently posted things about the game on her now-deactivated tumblr account, both within and not within the game, such as mechanics or character elements.
  • invokedAlternative Character Interpretation: From haunted animatronics to debauchery-obsessed jerks, pretty much every single character has been changed in some way. Springtrap, surprisingly, hasn't changed much. He's still evil, just in a different way.
  • And I Must Scream: When the gang get transported to the credits during the Import Scenario, they find themselves unable to do anything but yell until they end. It's not as much a source of torture as it is a major annoyance, as Balloon Boy has seized the opportunity to make a run for it.
  • And Now for Someone Completely Different: After completing Act 1 of Fuckboy's 3, the game switches from just-revealed Villain Protagonist Springtrap to Golden Freddy.
  • And This Is for...: This is Golden Freddy's battle cry as the final battle of Act 2 in Fuckboy's 3.
    Springtrap: this is where you eat my shit
    G. Freddy: NO. THIS IS. THIS IS FOR FREDBEAR'S FAMILY DINER. THIS IS FOR 1972. *Voice deepens and gets louder* YOU MOTHERFUCKERRRRRRRRRRRRR!!!
  • Anti-Frustration Features:
    • In Fuckboys 2, if you don't have enough tokens to purchase a Styrofoam Cupcake from Balloon Boy at the bottom of the sewer area then go on to fight Splash Woman and successfully defeat her, Splash Woman will not respawn when Chica dumps you back in the sewer. In addition, you will keep your repaid tokens (even if they appear to have been dumped everywhere) when you return to the sewers. Pizza and soda are also much cheaper down there as well. Though if you awoke the Puppet before traveling into the sewers, you'll likely be stopped by him upon being thrown back into the sewers.
    • For those who like to recruit the animatronics in order, Bonnie's recruitment method in 1 was changed in the Final Mix update so that you don't have to recruit Chica beforehand. All you have to do is shatter Freddy's masculinity by forcing him into the women's toilets, and then he'll be able to go in and retrieve the Bonnie's Head Voucher, and then Bonnie's head.
  • Anti-Hero: Pretty much every character you play as (with the sole exception of Mangle) is this, what with their horrible personalities and debauchery-based destruction. Balloon Boy and Springtrap are straight-up Villain Protagonists, Golden Freddy just has issues with his co-workers, and Toy Freddy borders on Villain Protagonist.
  • Armor Is Useless: In the first game, and especially in Night XX (and probably XXX), when armor isn't extremely useful (in XX, the strongest armor will make you immune to damage from all Party Hats except Omega), it's borderline to completely useless as the Toys and Puppet usually oneshot whoever they hit anyway, meaning that combat has a very "all or nothing" tone to it. In fact, Mangle and moreso the Puppet are the more complicated fights out of them and the rest of the Toys because you can't necessarily count on a party member getting knocked out each turn (Mangle's Plank Walk is too weak to reliably kill you unless you're naked, and the Puppet will occasionally spew marijuana smoke or eat a Large Pizza, neither of which hurt you).
  • Arson, Murder, and Jaywalking:
    • When you beat the final camera in the second game, Toy Freddy says it's time for "the trifecta of the gods": Sex, drugs, and "that amazing sound it makes when you twist your back in the morning".
    • The reasons why Golden Freddy and Springtrap got fired is because somebody complained to the manager about one of them saying yiff, the other's night of debauchery ruined the place, and they got into a massive fight that made the destruction worse. Oh yeah, and because they're getting replaced.
  • Ascended Extra: Vile's role in the series is further expanded on in 1's W Scenario and 3's third act.
  • A Rare Sentence: "Freddy shrieked into his dildo!" Especially since he's cheating.
  • Art Shift: The minigames in 2 and 3 both borrow graphics from the retro-styled minigames in the FNAF series. Atari Land in 3 is made entirely from these 8-bit graphics.
  • Attack! Attack! Attack!: Most of the animatronics have at least one or two skills with support applications — crippling enemies or helping allies. Not Toy Freddy. His four skills in a nutshell are "attack several times", "attack fast", "attack fast and hard", and "attack fast and even harder". No added status effects at all — just a bear beating the shit out of things using his top hat in various creative ways.
  • Autobots, Rock Out!: Lots of boss fights have rock music in the background. Every boss in the first game (except the Puppet) uses rock music.
  • Awesome, but Impractical:
    • Bonnie (later W. Bonnie) and Mangle have the strongest attack skills, but they tend to miss a lot.
      • In the bonus DLC scenario of Fuckboys 2 Final Mix, you become a pseudo-Hopeless Boss Fight for the main game's party, giving these skills a much higher 80% accuracy rate should you equip the "Cranky's Blessing" given to the party following 80's!Golden Freddy's defeat.
    • Bonnie in the first game has a skill that deals a lot of damage, but destroys his guitar in the process, even the Kingly Guitar.
      • This skill returns in the second game, but as guitars that are compatible with him cannot be found or bought, it's a very bad idea to use it.
  • Back from the Dead:
    • The main four sans Freddy in the Import Scenario, if Freddy was serious about them being killed in the opening act.
    • Balloon Boy, and way too many times to count. 3's second act ends just before his latest resurrection ritual completes, and the third act has him being resurrected as Leviathan BB, though in the end he and Freddy are both Killed Off for Real.
    • Freddy might have possibly either come back from the dead after his encounter with Leviathan BB or even survived it entirely, as it is stated in the epilogue that he's become a hero that protects the world from wherever he was sent to.
  • Badass Boast: Freddy pulls a pretty awesome one before he fights 80's!Golden Freddy:
    Freddy: The Lord Michael has saved me.
    Freddy: This is a sign.
    Freddy: A sign that I must beat the ever-loving shit out of you.
    Freddy: I shall strike you down with the divine retribution wrought by the souls of the yiffed.
  • Bastard Boyfriend: Toy Freddy thought it would be a good idea to exact revenge on his son for being the child of Splash Woman, who ruined his life, by abandoning him in the past and breaking up with her afterwards.
  • Battle Amongst the Flames: The final battle between Golden Freddy and Springtrap in Five Nights at Fuckboy's 3.
  • Battle Theme Music:
  • Background Music Override:
  • Berserk Button:
    • Golden Freddy does not appreciate it when he is not invited to any nights of debauchery. This is why he's so angry in the first two games.
    • What happens when Toy Freddy rejects to help Toy Chica get her cupcake back?
    Toy Chica: (turns scary) "Dine on my oven-baked avian behind, Freddy Fuckboy."
  • Big Bad: Balloon Boy, in every installment, although Springtrap is very clearly the Dragon-in-Chief in 3.
  • Bitch in Sheep's Clothing: Balloon Boy puts up a childish facade for the 80s animatronics until the final camera is beaten, at which points he reveals himself to not be their Balloon Boy.
  • Bittersweet Ending: Oddly enough for a series of this stature. In 3 Act 3, Balloon Boy resurrects as his godly whole form. Freddy decides that he has to defeat him alone, and sends Bonnie, Chica, and Foxy to Toy Freddy, who then takes them to an alternate world where Naminé wipes their memories of Freddy so they can live there peacefully. Later, after a long battle, BB is annihilated, but Freddy presumably dies as well. The epilogue goes on to say that he became a hero, and implies that although he's dead and his friends don't remember him anymore, he may still be protecting his original world from his own realm.
  • Bonus Boss: Tons.
    • The Toy Animatronics in the first game, though you need to beat them in order to fight Puppetmaster Balloon Boy.
    • The Withered Animatronics in the second game, though unlike the above, beating them lets them join the party.
    • The Puppets are technically optional if you're quick enough with managing the timer, but beating them does grant you rewards.
    • The Freddy Plush in the second game, which will rarely ambush you in the starting room. Thankfully, you can flee from it if you have no desire to fight it.
    • The second game also features the Rap Gods, which can only be encountered on the Proud or Critical difficulties. They appear again in the third game, and both Springtrap and Fredbear get one to fight. Beating Springtrap's Rap God gives him a gun and gun-based skills, and both ST and Fredbear get Rap God status upon victory, which gives them stat boosts.
    • The biggest challenge of the most updated second game is arguably Shadow Bonnie, who only appears in Critical Mode and can only be challenged with Toy Freddy and Withered Freddy.
    • The "Refurbs" in the second game, spiced-up versions of the playable cast of the first game (IE the older, yet non-withered animatronics). The Save Import Scenario explains that they traveled through time after the second game's credits after getting "Cranky's Blessing" and decided to become near-unbeatable bosses just to screw with the second game's party.
  • Boss Rush: One can be accessed in the second game by going to a crystal that appears in Parts & Service after the last Camera is beaten and inputting a code you get for beating the game once. This pits you against every Protection Hat, every Camera, Splash Woman, and Balloon Boy's first form all in a row. Beating it is one of the things you need to do to access the true final boss.
  • Brain Food: The Bite of '87 gets a couple of references, such as the date (11131987) being the amount of damage Golden Freddy's Door attack inflicts and especially when Mangle performs it on Balloon Boy to finish him off. She wanted to be hip with the kids.
  • Brainwashed and Crazy: The Toys in the first game. According to Balloon Boy, he resurrected the Puppet and had him brainwash the Toys into doing his deeds. However, the effect seems to not have worked quite well on Mangle, who attempts to kill Balloon Boy and is later outright confirmed to be immune to the possession.
  • Breaking the Fourth Wall:
    • The very first lines for each character: "are you ready for freddy". Also, some interactions induce the player character to talk to nobody in particular; for instance, "this is where they keep the cakes, but its also where i praise the dark lord satan"
    • Both Freddy and Toy Freddy are aware of the timer counting down to the Puppet attacking them.
    • A dark example in Fuckboy's 3: Balloon Boy heavily implies that Springtrap usurped the player character position from Phantom Freddy in order to enact their plan.
    • In the third game, when you leave the pizzeria as Golden Freddy, he will tell the player that he agrees with their decision to take a break.
    • 2 Final Mix has the scene where the Refurbs travel in time to the credits.
    • Act 3 of 3 has a scene where Freddy asks Golden Freddy where his companions are. Golden Freddy simply tells him to look again, outright stating that he "triggered an event flag".
  • Brick Joke:
    • "I want to be hip with the kids"
    • W. Bonnie's head joke.
    • The animatronics' more famous quotes get referenced in 3:
      • Springtrap uses a vacuum to inhale Phantom Freddy's dong.
      • Phantom Freddy finally devours Phantom Chica's hot bird ass.
      • Phantom Foxy gets some much-needed privacy.
    • Springtrap's ire over a lack of quarters, when you finally find some after Golden Freddy takes the spotlight.
    • Freddy's threat to shit if he can't find the kitchen key. Starting from the Final Mix update, holding Q as you open the chest in the West Hall Corner or a possible 1 in 40 chance event will reveal nothing inside and cause Freddy to get so livid that he explodes.
    • Inverted during the final boss of 2. If you play the games in order, you will see the punchline first since 2 is a prequel, and the beginning of the joke during the aforementioned event, in this case being Mangle's threat to Balloon Boy that she will tear off his head and shit down his throat if she ever sees his face again.
    • The dark arts — Toy Freddy believes that daddy domination is an example of such, while Balloon Boy states that it's time travel. While the latter is prevalent throughout the series, the W Scenario reveals if anything Toy Freddy really wasn't kidding about daddy domination — he used some form of dark magic to force Vile to live out his life in the past.
  • Broke the Rating Scale: The Room 1 camera in 3 has a difficulty rating of "goes to the edge of the screen"/5 stars.
  • But Thou Must!: Spoofed when Mangle asks Freddy to buy her an esoteric sex toy. No matter how many times he says no, she insists that she needs it, until Freddy agrees just to shut her up.
  • Call-Back: Just as holding Q through the starting screens of a new game triggers the Q Scenario, holding it as you travel to Starbucks in 3 guarantees that the normally 1 in 30 chance of meeting Caillou will always happen.
  • The Cameo:
    • In 3, Tyke from Scott's earlier game Chipper and Sons Lumber Co. assists Golden Freddy in his mission to defeat Springtrap.
    • You can occasionally strike up a conversation with Caillou when you go to Starbucks in 3.
    • At the end of Act 3, right before the final battle, Naminé appears to erase Bonnie, Chica, and Foxy's memories of Freddy.
  • Canon Discontinuity:
    • Neither of the Q Scenarios in the first two games are canon according to Word of God.
    • While the ending of 1's new dungeon in the Final Mix update is canon, the boss battle that comes right after isn't, and neither are the normal final boss battles in Nights X and XXX, including the Golden Freddy fight in the former night.
  • Catch-Phrase:
    • The Freddies' catchphrase is "inhale".
    • Chica can't say anything but "Devour my hot bird ass (dead) Freddy", with one exception.
    • Foxy can't speak a single sentence without dropping an f bomb.
    • Bonnie has "Freddy my fucking head/soul is gone" and "Yes".
  • Caught with Your Pants Down: Freddy catches Foxy in the act the first time you check the curtain in Pirate Cove. Once the Toys become available to fight, you can find Mangle getting it on there as well.
  • Chekhov's Gun:
    • Interacting with the presents in Kid's Cove will cause Toy Freddy to warn the player that the presents can only be opened by the Lord Michael Jackson. Then, in Final Mix, '80s Balloon Boy attempts to open "the Gifts of Enlightenment", despite everyone's struggling to stop him. When he finally does open the presents, though...
      • On that note, Michael Jackson's Hat in Fuckboys 2 Final Mix's bonus story; wear it, and you will be safe from 80's!Golden Freddy's "yiffing" attack, forcing him to stick with regular attacks for the rest of the battle as Freddy's party slowly rejoins him.
    • If you ignore the stick's description to get rid of it as soon as possible, Toy Freddy is rewarded with a powerful weapon right before the final boss, or the Rod of Feminimity if he defeats the Puppet on his own in Proud or Critical modes.
    • In Act 3 of 3, Freddy installs a button that instantly warps all his money from the past into the future. Later he goes into the future, and needs to use this button.
  • Chekhov's Gunman: Mangle. If you remember their involvement in what happened to Balloon Boy near the end of the first game, you won't be surprised when you find out that history must repeat to beat the second game's final boss.
  • Cluster F-Bomb:
    • Foxy, Foxy, Foxy. Where do we even begin?!
    • Balloon Boy has stated "FUCK YOU, FUCK YOUR LIFE, FUCK YOUR SOUL" or a similar phrase to several characters.
    • Freddy just explodes when Balloon Boy makes his escape in the Final Mix DLC.
    • Toy Bonnie spouts a fountain of obscenities every time Toy Freddy jabs him with the stick.
    • When Foxy and Freddy realise that Vile wants to kill them while they are exploring the withered future pizzeria, Foxy panics about how Freddy's fucking ideas are always getting them fucking killed, and Freddy drops ten fucks when their would-be murderer starts chasing them.
  • Common Place Rare: Quarters. Acts 2 and 3 of the third game imply that tokens are the standard currency in their world (as Golden Freddy buy items with them in Wallmart/Starbucks and Bonnie remarks that he earned a high net worth in tokens), but quarters (in-game at least) are key items that have to be found specfically to play arcade games.
  • The Computer Is a Cheating Bastard: When you fight the Refurbs in 2's stinger, Freddy is able to use Lead Stinger despite being equipped with the Dragon Dildo.
  • Continuity Cavalcade: While the games are pretty funny on their own, they become MUCH funnier if you're well-versed in FNAF lore and gameplay. The game is filled with Mythology Gags from the original games, and several gameplay and story features (like the POWER meter, BB being despised by just about everyone he meets, the Puppet, and the security cameras) are taken directly from the original games and retroactively make them funnier.
  • Contrasting Sequel Main Character: Freddy in the first game is a crude, blunt, and frankly unhygenic arse, but can also be amicable and willing to do things for his friends if they pester him enough. Toy Freddy is Freddy turned Up to Eleven: extremely callous, prone to giving up, very selfish and mean (to wit: the worst thing Freddy ever did was insult his friends and have a night of debauchery, the latter of which it's implied he wanted to spend with his friends; the worst thing Toy Freddy ever did was sending his own infant son to the past with dark magicks in revenge) and helps out his friends less because they asked and more because he wants them to shut up. Lastly, Springtrap is a calmer, less agitated guy who is less prone to swearing. He's also the only one who is genuinely evil — the other two are just assholes.
  • Creator Cameo: Sable and Joshua's avatars appear in the debug room.
  • Damage-Sponge Boss: Every single boss throughout all of the games are a good example of this. The strongest ones all have health in the hundred-thousands, and at maximum strength a character's scream can do about 3000 on average.
    • A particularly Egregious example is the Duke Nukem camera in the third game, which can take up to an hour to beat, even with the best equipment.
    • Or Balloon Boy's final killable form, which has 150,000 health. When you consider that the characters, even with their best equipment at max level do about 1,000 damage and this boss can kill one in about two hits, it makes for a very frustratingly-long battle.
    • Those bosses are nothing compared to Cranky Kong, who has the maximum possible health of 999,999 AND regenerates 15,000 per round, cutting the effective damage you do to size.
  • Deadpan Snarker: You can expect the Freddies and Springtrap to make a snide remark about pretty much everything, really.
  • Death Is a Slap on the Wrist: Invoked to an unbelievable degree.
  • Debug Room: There is one hidden in the second game. Among other things, it lets you buy anything at no charge and add and subtract any of the twelve party members across both games.
  • Decoy Protagonist: Springtrap in 3. In Act Two, the focus shifts to Golden Freddy. Then in Act Three, the focus shifts again to Freddy Fazbear.
  • Defeat Means Friendship: In the second game, you can recruit the four "withered" animatronics by defeating them after eliminating a certain number of cameras in the pizzeria. When you fight Withered Foxy as part of the plot to recruit Mangle, he doesn't join you until after you defeat him a second time during your hunt for the security cameras.
  • Demoted to Extra: The Final Mix DLC demotes the Toy (except Toy Freddy) and Withered groups to having less roles:
    • Toy Chica only serves as Chica's speaker when engaging the locks, due to Chica's limited vocabulary.
    • Mangle only serves as Toy Foxy at the beginning of the DLC story.
    • Toy Bonnie's only role is replying to Bonnie during the final battle.
    • The Withered group have nearly no roles other than support characters, with W. Freddy's only role is asking the other Freddys what he missed.
    • Phantom Bonnie is never battled in the third game. Speaking to him triggers his only line of dialogue: "Freddy, my fucking soul is gone."
  • Denser and Wackier: To sum up Fuckboy's in general, all you really do is take the amount of nightmares the original games had and convert them into an equal amount of side-splitting debauchery.
  • Deus ex Machina: After 90's!Golden Freddy kills everyone in the main four but Freddy, he laments for a bit until Balloon Boy takes him back to 1987. When he goes to fight 80's!Golden Freddy during his vaporwave adventure, the trio suddenly fall from the sky to rejoin the fight somehow.
  • Developers' Foresight:
    • Although the games use copyrighted music, they provide an option to disable it at the start of a new game. This saves trouble for anyone who wants to record a Let's Play of the games on YouTube. However, there's no way to switch between the two once you choose.
    • When the Big Bad reveals themselves in 2, he will taunt the gang into meeting him in the office. If you happen to beat the office camera last, Toy Freddy will mention that they're already there, to which the villain will respond by telling them that they aren't and warping them to the hall outside.
  • Disc-One Final Boss: Your objective in the first game is to shit on all the Cameras in order to facilitate the night of debauchery. You do that, so is it party time when you enter the Office? Nope.
    • Similarly, in the second game beating the last Camera merely causes the Balloon Boy to reveal his evil plan and escape.
    • The third game has the Vent Security System as your last obstacle to entering the Office, which is your main goal in every game, but here is only the end of Act 1. Technically, Springtrap at the end of Act 2 is the end of his and Golden Freddy's stories, but not of the whole story that concludes in Act 3.
  • Disc-One Final Dungeon: The Security Office in 2 is home to the most powerful enemies and Camera in the game, the latter's high difficulty rating and Freddy's unique reaction to it making you think that there's something different about it. But you don't even have to fight it last, and when you do kill all the Cameras and enter the Office it instead becomes the entrance to the real final dungeon, the Cave Of The Past. Of course, since the Save Import Scenario continues the the second game's party's story as well, even that's not the real ending.
    • In 3, entering the Office as Springtrap merely ends Act 1. Entering the Office as Golden Freddy in Act 2 could be considered this as well now that Act 3 is out.
  • Disc-One Nuke: The Dragon Dildo can be acquired by Freddy right at the beginning of the first game.
  • Disproportionate Retribution:
    • In order to recruit Foxy in the first game, Freddy must burn down the curtains of Pirate Cove.
    • Toy Freddy had Splash Woman cheat on him ten times, steal his car and have his son. In response, he abandoned his son in the distant past and left Splash Woman immediately afterward.
  • The Dog Was the Mastermind: Balloon Boy is the true villain, though in the first game it's not revealed until after you defeat Golden Freddy with the Puppet and all four Toy Animatronics defeated prior to facing him.
  • Downer Ending:
    • As of the Final Mix update, Night XXX is now beatable outside of a very lucky roll of the RNG. The resulting time paradox prevents the extremely important Import Scenario from ever occurring, and it is so great that Cranky Kong needs to blow up the planet to fix it.
    • Following Balloon Boy's defeat in the second game, Toy Freddy intercepts the mail and orders everyone to "pack their shit and go home" because they're all fucking fired. The toys are later left to rot inside the 1993 pizzeria and get even more damaged during their fights with the refurbs. Nothing's known about what happens afterwards except that Toy Freddy eventually gets a job at KMart according to the creator's tumblr and his head shell is eventually used as a sex toy by Chica.
    • The third game's second act ends with Balloon Boy, his resurrection almost finished, escaping and Golden Freddy getting caught in the fire that Springtrap set during the battle. Through their reactions when their final battle is cut short heavily implies that neither of them make it out. Act 3's ending falls more on the lines of a Bittersweet Ending, where Freddy goes in alone to face Leviathan Balloon Boy, and as he does this has Naminé wipe memories of himself out of the minds of Bonnie, Chica, and Foxy, and leaves them in Vapor Land for eternity, never to return to the pizzeria again. And during the battle Freddy sacrifices himself to deal the final blow on Balloon Boy, finally destroying Balloon Boy once and for all, and taking Freddy's life in the process.
  • The Dragon: In the first game, the Puppet is this to Balloon Boy, who used him to revive and brainwash the Toys into doing his bidding. Balloon Boy implies in 2 during the Q Scenario that he is still the Puppet's superior, which he will state if the Second Puppet's timer runs out and it attempts to go after Balloon Boy. Though the Puppet may go after Springtrap in 3, it is later shown that Springtrap is the true second-in-command, and he later kills the Puppet when the it has a change of heart and attempts to stop him.
  • Dragon-in-Chief: Balloon Boy is long dead by the time of the third game, so all the physical work for his resurrection is up to Springtrap. Springtrap knows how dependent on him his master is too, being just as insulting to Balloon Boy as the Freddys were because he can get away with it. In fact, the story of Act 2 is far more about Golden Freddy's Roaring Rampage of Revenge against Springtrap than Balloon Boy, and Springtrap has far more presence and lines, and is the character Golden Freddy truly needs to defeat. Case in point, if Golden Freddy defeats Springtrap first and Balloon Boy flees, Golden Freddy wins the fight without the place exploding before it finishes. Golden Freddy probably only sees Balloon Boy as an added bonus.
  • The Dreaded: The Puppet. When the timer first appears in the first game, Freddy cries "OH GOD THE PUPPET" and says "Fuck my life" when it comes barreling towards him. Later subjected to The Worf Effect when Springtrap obliterates it in one hit.
  • Driven to Suicide: Freddy, if he can't find the kitchen keys. He gets so angry that he explodes.
  • Dual Boss: Springtrap and the Phantom Balloon Boy are this in the first phase of 3's final battle, but then Phantom BB leaves once you reduce his health enough.
  • Duel Boss:
    • Splash Woman, as she's only fought with Toy Freddy.
    • Subverted on a few times in the second game and its DLC, where Freddy or Toy Freddy would start off alone, but slowly have other party members join him.
    • The final boss of Fuckboy's 3's second act. has Balloon Boy leave Golden Freddy and Springtrap to fight in the burning Fazbears Fright.
  • Dueling Player Characters:
    • Whenever you're fighting any of the four main Animatronics from any of the three sets. Across the two games, the original, Toy, and Withered sets are playable, the original set in Fuckboys and the Toy and Withered sets in Fuckboys 2. The final Bonus Boss of Fuckboys 2 takes the cake, with both the Toy and Withered sets fighting the original set.
    • The Final Mix update does the Final Bonus Boss in reverse, with you playing as the original set and the Toy and Withered sets being the boss.
    • In the Q Scenario, the final bosses are Toy Freddy, and then him along with the rest of the Toys in an inversion of the canon final boss. And yes, Mangle is still quite capable of using The Bite of '87 to off you.
    • In Fuckboys 3, You control Act 2's protagonist Golden Freddy against the Final Boss, Act 1's Villain Protagonist Springtrap.
    • In 1's Q Scenario, you are able to recruit all of the Toys except for Mangle if you get the Puppet out of the Kitchen, as Mangle happens to be the final boss of the scenario.
    • Freddy gets into fights with Bonnie, Chica, and Foxy in Act 3 of Fuckboy's 3 because they don't want to go on vacation with him.
  • Dummied Out: You used to be able to change your party order in the first game before the import patch came out. The only real value it had was changing the order to be as it is in canon since it's possible to recruit the gang out of order in the first two games.
  • Early Installment Weirdness: In the first and second games, defeating an enemy would bring up the text "<Enemy name> was slain!" Future games would have the more appropriate "<Enemy name> got fucked up!" Similarly, the text that appears when a party member is killed was changed from "<Character name>'s servos locked up!" to "<Character name> fucked up..."
  • Easily Detachable Robot Parts: The main defensive upgrades are improved endoskeleton heads and bodies, and for Springtrap they are replaced with coils made from varying kinds of metal. In the case of the former, it should mean that the animatronics are somehow managing to replace their entire bodies with no side effects every time they upgrade to a new set, and Mangle and the Withers somehow remain just as ruined as always despite their new endos.
  • Easter Egg:
    • In the second game, there is a very rare chance of coming across Shadow Bonnie or Shadow Freddy. Talking to either one results in a closeup of its face while screaming plays in the background for a long time, then Toy Freddy saying "That was awkward."
    • Golden Freddy can randomly appear in the enemy encounters of the second game. He will either kill your entire party, or every other enemy in the fight. He can also appear in the pizzeria itself, and will always kill your party if you find him there, but you can avoid this by quickly leaving the room.
    • The Balloon Boy paper plate doll can sometimes appear in the office in 2, just like in canon. Interacting with it enough times nets you a whopping 500 tokens.
    • In the third game, "Bobo", a distorted version of Balloon Boy, can randomly take up the whole screen when entering a map. He greets the player with a pitched down "Hi", but otherwise does not affect the game.
    • Sometimes when you get a game over in the third game, you'll get a short video featuring an exasperated red skeleton instead of the git gud screen. This may be a reference to the fuckboy meme running around on Tumblr.
    • In Act 3 of 3, it's possible to find an arcade room in one of the generator mazes. Within is Springtrap and three games, two of which prompt Springtrap to say "It needs quarters" when played and the third game (Five Nights at Fuckboy's 4) Freddy refuses to play outright. Springtrap may also punch the party if interacted with, doing a small bit of damage to them.
  • Eldritch Abomination: Balloon Boy ends up turning himself into a full-on clone of Giygas and later on Safer Sephiroth when he goes One-Winged Angel in 2 and the SIS respectively. Even after his original instance is killed he's still quite powerful and all sorts of fucked up.
  • 11th-Hour Superpower: The Bite of '87, Mangle's final skill. The damage count for each hit reaches into the billions.
    • For reference, all the hits she deals combined total 779,483,200,720 hit points, which if no damage cap is in place, would One-Hit Kill the current page image of Marathon Boss (Final Fantasy XII's Yiazmat) 15,554 times.
  • Enemy Mine: In the Save Import Scenario, both 80's!Balloon Boy and the villainous 90's!Balloon Boy are forced to assist Freddy and Toy Foxynote  against Michael Jackson.
  • Enfant Terrible: Balloon Boy, and how. Not only is he a foul-mouthed brat and the Big Bad of every game who finds countless ways to bring himself back to life when he gets killed, his plans include bringing the downfall of Fazbear Entertainment, taking over the world and becoming an Eldritch Abomination.
  • Even Evil Has Standards: Balloon Boy reveals in the first game's Q Scenario that his morals prevent him from standing near the cake table. You know, the one where Freddy praises the dark lord Satan? Springtrap also expresses discomfort standing near the cake table when he enters Atari Land.
  • Everything's Better with Spinning: Toy Chica's Wishful Whirl skill, available through her Limit Break, happens to be her strongest attack, spinning into every enemy and dealing three lots of damage.
  • Everything Trying to Kill You:
    • Party hats and streamers make up the Mook rosters of both games, and the restaurant is filled with cameras that are equipped with self-defense maneuvers that activate when you engage one.
    • The DLC/save import episode for Fuckboys 2 adds neon signs, video rental tapes, balloons, and locks.
    • The first game's Final Mix update added playing cards and roulette tables.
    • In an Easter Egg in Fuckboy's 2, you can get attacked by a Freddy Plush. that also serves as a strong Bonus Boss.
  • Evil Brit: Golden Freddy and Springtrap, although the former has had a Heel–Face Turn by the time the latter has shown his true colors.
  • Evil Former Friend: Springtrap, to Golden Freddy. Although they had their falling out long before Springtrap became evil.
  • Evolving Attack: All the skills 2's Toy Freddy learns can become more powerful as he uses them, to a max of Level 3, becoming more powerful (and in Top-Hat Slash's case, gain extra hits as well.) with an increased SP cost.
  • Exty Years from Now: Act 3 of 3 takes place in 203X.
  • Face–Heel Turn: Back in the 70s, Golden Freddy, also known as Fredbear, and Springtrap were once content with their lives. When Springtrap had a night of debauchery and gave Golden Freddy the cold shoulder, Golden Freddy was quite pissed off and vowed to begin his dick-yiffing ways, eventually leading the two to have a fight that got them fired and replaced, sending them off on their own separate and antagonistic ways. As Springtrap begins the ritual to revive Balloon Boy, Golden Freddy decides to stop him and goes back to the, uh..."heroes"' side, having previously teamed up with the animatronics in the Import Scenario to help kill Balloon Boy in the first place after he went Sephiroth.
  • Fake Difficulty: Getting the lost tokens in the girl's bathroom's sewers, thanks to Toy Freddy still having grid-based movement.
  • Fake Ultimate Hero: The opening of 3 shows a newspaper stating that "the fate of the world depends on [Springtrap]" despite the game dropping small hints and later outright revealing his role as the Villain Protagonist as Act 1 draws to a close.
  • Fetch Quest: This is the main objective in most of the recruitment methods and for making the Phantoms appear in Atari Land.
    • Foxy must be forced out of Pirate Cove by burning it down with a lighter (which Balloon Boy steals from you in Night X, making it longer), Chica must be recruited by unlocking the kitchen in order for Freddy to overcome his inability to enter the women's toilets and retrieve the Bonnie Head Voucher because Bonnie's too stubborn to take a spare off the shelf, Toy Chica forces Toy Freddy into the toilets to retrieve her first-tier cupcakes even if you've gotten any others, and then you need to steal back Mangle's sex toy or buy another after Foxy steals it just as you hand it to her.
    • Phantom Chica needs Toy Freddy's head to devour her hot bird ass, Phantom Mangle needs another sex toy, Phantom Foxy needs a blanket taped to a poster to jack off with and Phantom Freddy needs a vacuum to inhale his dong.
  • Fight Woosh: Encountering an enemy has the Scare Chord sound effect from FNAF play and the lead character saying "oh shit".
  • Final Boss: Golden Freddy in Five Nights At Fuckboy's 1, the Mangle in the FNAFb 1 Q Scenario, the Balloon Boy transformed into a parody of Giygas in Five Nights At Fuckboy's 2, Toy Freddy, Toy Bonnie, Toy Chica, and the Mangle in the FNAFb 2 Final Mix Game Of The Year Edition Q Scenario, the Balloon Boy transformed into a parody of Safer Sephiroth in the FNAFb 2 Final Mix Save Import Scenario, Springtrap in 3, and the Leviathan Balloon Boy in FNAFb 3 Act 3.
  • Fission Mailed: By literally importing a save from Fuckboy's 1 with all the cameras defeated on Night XXX into Fuckboy's 2, the otherwise Nintendo Hard Luck-Based Mission of a Final Boss becomes this. You have to let 90's Golden Freddy defeat the entire party, and after the "Git Gud" screen appears, the plot advances with Freddy travelling with Balloon Boy back to 1987, prior to the setting of Fuckboys 2.
  • Flat Character: Chica and The Puppet. The latter is completely silent apart from the weird, unintelligible noise it makes, while the former can't say anything but "Devour my hot bird ass (dead) Freddy" or in one instance, "fuck".
  • Flat "What": Springtrap's reaction to strange events. Toy Freddy prefers "what the fuck is this?".
  • Flowery Insults: There are a good number of swears in the series that are slapped onto another perfectly normal word, and some are quite a sight to behold - fuckshower, fuckcabinet, ball-tripping fuckbucket, ass-toasting fuckstick, flufffucker, godless winged hellspawn, fridgeshitting cockmaster; the list goes on and on.
  • Flunky Boss: Golden Freddy and the Puppetmaster in 1, every Camera in 2 and 3. In the latter case, the Room 1 Camera takes this up to eleven by summoning the regular two Death Balloons along with two giant guns, and one Camera from each of the previous two games.
  • Foreshadowing:
    • There is a reason why Balloon Boy is always such a prick when you talk to them.
    • When you have a fight in the Prize Corner, one of the plushes stands out due to having sunglasses. It's sentient and a random Bonus Boss.
    • Toy Freddy warns the player that the presents in the Game Area used to be for good kids but are now for naughty adults, and that the ones in Kid's Cove can only be opened by the Lord Michael. 80's Balloon Boy's attempts to open the Kid's Cove presents in the Import Scenario end up summoning Michael Jackson.
    • Toy Freddy mentions that he's withdrawing his child support after he defeats Splash Woman. The Stinger reveals that Vile is their son.
    • Every camera in 2'sQ Scenario has a difficulty of MLG except for the one in Kid's Cove. This may be because Mangle is needed in order to kill BB when he goes One-Winged Angel with The Bite of '87.
    • The lack of cameras to fight off in 3 should point people off to something. Springtrap's yet to set them up to hold off Golden Freddy.
  • Freudian Excuse: The reason why Golden Freddy yiffs dicks is because back in the days of Fredbear Fuckboy's Diner, he wasn't invited to Springtrap's night of debauchery, causing a fight and getting both fired.
  • Frickin' Laser Beams: Toy Freddy's Tophat Doom attack, which is one of the available attacks during his Limit Break, causes lasers to shoot at the enemies from out of his tophat.
  • The Friend Nobody Likes: Golden Freddy is implied to be this, as in both games he comments that he wasn't even invited to the night of debauchery, and tries to fight them multiple times until he finally joins the party near the end of the DLC of Fuckboy's 2.
  • Friend to All Children: Mangle really wants to be hip with the kids except if your name is Balloon Boy, but the others couldn't really care less about them despite their purpose as animatronics. Combined with their overly sexual behaviour, it's no wonder why they got fired and scrapped. Toy Freddy completely inverts this, apathetic towards his son as he banishes him to the past as punishment for existing.
  • From Nobody to Nightmare: Balloon Boy used to be an innocent, if terminally retarded, young kid until he "realized the true nature of the world" and sort to take it over.
  • Gag Boobs: Splash Woman is depicted with her Mega Milk permutation.
  • Game-Breaking Bug:
    • Early releases of the first game still had Balloon Boy steal your lighter in Nights XX and XXX, making Foxy impossible to recruit since you can't buy it back from him in those modes.
    • Prior to the final major update to 2, beating the penultimate boss before having all four of the Toys rejoin the party rendered the game unbeatable since The Bite of '87 is the only attack that can kill Balloon Boy's final form.
  • Game-Over Man: If you die at any point, you are treated to a screen of Cranky Kong from the "Cranky's Advice" section of the Donkey Kong Country manual with "git gud" in his speech bubble. In the second game, his face is photoshopped into Donkey Kong's face from the American flyer of the original Donkey Kong arcade game. Dying after defeating Golden Freddy in the Fuckboy's 2 Save-Import Scenario or dying in Critical Mode of FNaFB2 shows the first game's "git gud" screen with inverted colors, Cranky wearing sunglasses, and the infamous reimagined Friday the 13th Game Over screen text seen in The Angry Video Game Nerd instead of just "git gud". This special screen also plays the Game Over theme from Sega Rally.
    • In Fuckboy's 3, Cranky's face is replaced with a skull.
      • Fridge Brilliance kicks in when you realize Cranky aged throughout the series. In 2 he was young, in 1 he was old, and in 3 he's dead. And yet he still tells you to git gud.
  • Game Within a Game: The Arcade games in Fuckboy's 2 and 3. They're all very loosely based on the minigames from the original games.
  • Gecko Ending: It is confirmed that Fuckboy's 3 is the last main game in the series, even though the official Five Nights at Freddy's games continue into a fourth and fifth installment. An official fourth game was announced, which servers as a continuation of Fuckboys 3 instead of adapting Freddy's 4 and Sister Location.
  • Gender Bender: In the second game, you can force Toy Freddy into the girl's bathroom, where he becomes pink in color, distorted, and gains a bow on his head.
    Toy Freddy: *High-pitched voice* my beloved masculinity has shattered *To the player* are you proud of yourself (Yes/No)
    • As of 1 Final Mix, Freddy can be forced into the women's bathroom if he hasn't recruited Chica. Doing so allows the player to get Bonnie's head and recruit him before Chica.
  • "Get Back Here!" Boss: Inverted - during Act 3 of 3, Freddy will be chased around by Vile, who has mistakenen him for his father Toy Freddy. In the mad rush to collect the cash scattered across the pizzeria, Freddy can't let Vile touch him without being killed, which isn't very hard to do.
  • Giant Space Flea from Nowhere:
    • Splash Woman appears with no buildup or reason in the sewers of Fuckboys 2, where Toy Freddy reveals he once dated her. The W Scenario of the first game reveals why.
    • Why the hell are there two puppets?
    • In the Final Mix DLC for the second game, Michael Jackson comes out of nowhere once 80's Balloon Boy touches the Gifts of Enlightenment and fights Freddy. Then he opens the presents and evolves into Mecha Jackson. This does get a reference again later, when Freddy uses his hat to avoid getting killed by Golden's Freddy's "yiff" attack.
  • Glass Cannon:
    • Both of the Balloon Boys start off with offensive power on-par with the normal animatronics once you obtain the kingly/real tier weapons, but their defences are about as much as the animatronics when you start with them. 80's!Balloon Boy is a One-Hit-Point Wonder with the potential for some truly devestating attacks if you play your cards right in the one battle he participates in, while 90's!Balloon Boy has a whole mode dedicated to him in which leveling up doesn't give him any defence boosts and the boost items are reduced to having a tenth of their former power, which means you'll be stuck grinding on the weak streamers for quite a while just to be able to acquire enough stat points to survive a couple of hits from a beta streamer. He also gradually gets better as he defeats the cameras.
    • The Death Balloons summoned by the Palace Locks in the Import Scenario will one-shot the entire party after charging up for five turns. Their health is around 10000, but their measly 1 point defense makes them easier to kill than even the player character mentioned above just as long as the Palace Lock doesn't hinder you.
  • Good Is Not Nice: The majority of the animatronics are on the side of good and desire to protect the universe from the clutches of Balloon Boy. Unfortunately, just about all of them are huge assholes obsessed with illegal forms of entertainment that frequently maim the laws of time and space.
  • Greater-Scope Villain: Toy Freddy is the instigator of the events in the W Scenario, in which his son Vile comes to the 1993 pizzeria in an attempt to hunt him down and get revenge for being abandoned in the past as an infant.
  • Groin Attack: Toy Freddy can receive some courtesy of Splash Woman. It's a good thing he's not organic and has a sturdy shell, because she uses her trident to pull it off.
  • Guide Dang It!:
    • There's nothing in any of the games that describes how to access the Save Import Scenario in the second game. If you want to do it legitimately, you must first beat Nights X and XX to learn the night passwords and on Night XXX, defeat all the cameras in the pizzeria without entering the office and confronting Golden Freddy, save, exit out of the game, and move the appropriate save file from FNAFB1's folder into FNAFB2's folder (renaming the save file if necessary).
    • There's also nothing that reveals the existence of the secret vending machine, which is the only way to purchase items after Balloon Boy reveals his intentions or in the W Scenario or 2's Q Scenario. In 2, you have to keep investigating the carousel in the Game Area until it falls down next to the stage, and in 1 you need to keep investigating the get crunk bottle. The Q and W Scenarios are pretty much impossible without it, and you need the MP Boosts to allow Toy Bonnie and Toy Chica to use their Limit Breaks in 2.
    • Accessing the debug room in the second game. You have to go into the game's files and add a missing audio file (yiffed.mp3, it can be any mp3 file as long as it's named that) to the BGM folder, then find Shadow Freddy, who has a 0.5% chance of appearing in the Parts/Service room. If you don't add the file before talking to him, the game will crash. After doing this, a poster will appear next to the stage, which you have to punch 2,500 times (10,000 in the original version!) in order to finally access the debug room. This was likely intentionally done to keep people from stumbling upon the room by accident.
    • Since taking either of the exits out of Fazbear's Fright successfully leads to a Non-Standard Game Over as Springtrap, at first you may think the same would apply to Golden Freddy in Act 2. Wrong. Going out of the building as Golden Freddy instead leads to Starbucks and Walmart, which are the only way Golden Freddy can get stat boosts and items respectively. It also becomes obvious when Golden Freddy doesn't resist trying to leave the pizzeria as Springtrap would.
  • Heads I Win, Tails You Lose: Act 2 of 3's climax. Even if you get Balloon Boy and Springtrap's health low enough to the point where their on-display bars are completely empty, you will be unable to completely defeat them. If you use cheats to instantly get both their HP's to be as low as possible on the first turn, all the events that normally occur during the battle as you whittle their health down will trigger all at once, starting with BB fleeing the battle, Springtrap igniting Fazbear's Fright, the flames getting more intense, and the building ultimately crumbling down.
  • Heel–Face Turn:
    • After three games of finger-tickling chaos, The Puppet attempts to stop Springtrap from reaching the office to revive Balloon Boy in the penultimate cutscene of Act One of 3, but Springtrap responds by blowing him up. And technically he could be invoking this trope from the very beginning of 3, since this time he's opposing a Villain Protagonist.
    • Golden Freddy shows up at the end of the Import Scenario to help with the final boss, and in 3 he takes the lead role in Act 2 as he prepares to settle things with Springtrap and Balloon Boy once and for all.
  • Here We Go Again!: It's only been a short while since the end of the main game for the Toys and Withers, but in the Import Scenario in 2 they have to go help the Refurbs defeat Balloon Boy, something they had just accomplished.
  • The Hero Dies: If you're a playable character and your name isn't Toy Freddy, by the end of the series you're dead. Freddy sacrifices himself to kill BB and achieve his long dream of having the megalomaniacal child inhale his dong, Springtrap and Golden Freddy perish in the immolation of Fazbear's Fright, and Vile is murdered by his father Toy Freddy, taunting him by refusing to answer his pleads as to why he abandoned him before doing him in with a brutal laser barrage.
  • HP to 1:
    • Knife and Lunge will both reduce Springtrap to a single health point.
    • After obtaining a gun, Springtrap can perform Selfshot, which maxes out his TP in exchange for all of his health except a single point.
  • Hopeless Boss Fight: The fight between the two groups of animatronics in 2 is supposed to be this, both times for the Toy and Withered side. It's extremely difficult but possible for them to beat the originals when you're controlling them, and when you control the original side in the Import Scenario they can easily outmatch you if you don't focus on one-shotting the Chicas with Bonnie's buffed Backup Bash.
    • Not to mention the fight against Golden Freddy in Night XXX. This leads into the Save Import Scenario, which is kicked off with Freddy losing the fight, which is there even more impossible than ever. However, a later update made it technically possible to beat Golden Freddy and the Puppetmaster on Night XXX. Doing so causes a time paradox that forces Cranky to blow up the planet. 3 Act 3 has Freddy seek his advice when he can't find the rest of the crew (except Foxy). Fredbear immediately attempts to yiff his dick, only for Freddy to turn down the fight, delivering this gem:
    Freddy: it is a forgone conclusion that you and your satanic hats are undefeatable.
  • Hypocritical Humor:
    Balloon Boy: EAT MY SHIT
    Springtrap: Watch your mouth jesus fucking christ.
    • Mangle refuses to go into the women's bathroom because it will ruin her masculinity. Despite claiming the same thing earlier, Toy Freddy forces her inside.
    • In the first game, Freddy tells Chica to get out of the oven because "that's inappropriate". This is after he threatened to shit if there's no key in a treasure chest. His utter hypocrisy is accentuated by how he also burns down Pirate's Cove, tells Balloon Boy to inhale his dong, and says that he wants whoever is in the office inside him, not to mention how he has admitted to praising Satan right in the dining area and is only a few minutes away from calling Bonnie an insufferable piece of fucking garbage.
    • Springtrap will ask Balloon Boy to inhale his dong just like the Freddies would, but when Phantom Freddy asks him to do the same he refuses on the basis that it would shatter his fragile heterosexuality.
  • Idiosyncratic Difficulty Levels: 1' labels them Nights X [Standard Mode], Night XX [Hard Mode], and Night XXX [Impossible Mode]. 2'' uses Normal, Proud, and Critical instead.
  • I Hate Past Me: Balloon Boy despises his past self's stupidity. One gets the impression that he only saved him after he opened the Lord Michael's presents if he was planning to Kill and Replace him so that he could be the one to take his life.
  • Improbable Weapon User: Who knew that microphones, guitars, cupcakes and hooks, both real or otherwise could be so efficient at bloodshed?
  • In Spite of a Nail: Even though the murders never took place, the 1987 pizzeria still has to close down since the Toys' night of debauchery fucked up everything.
  • Infant Immortality: It's a Five Nights at Freddy's fangame, did you think this was going to be played straight?
    • Balloon Boy has been killed nearly half a dozen times, one of which was when he actually was a child in terms of maturity.
    • The W Scenario in 1 Final Mix reveals that Toy Freddy abandoned Vile by sending him back in time out of resentment for having fathered the child of the woman who had ruined his life. While the child in mention managed to survive, Splash Woman was absolutely left distraught after this, explaining why she went after her ex in the sewers.
  • Infinity -1 Sword: The Rod of Femininity, which can be obtained by Fem!Toy Freddy in Proud or Critical Mode if he keeps the stick and manages to beat The Puppet on his own.
  • Infinity +1 Sword:
    • Toy Freddy's Dragon Dildo. Whether or not it's an Infinity -1 Sword or an Infinity +1 Sword depends on how many bonus tasks you completed, such as completing the Arcade games and what mode you're playing on.
    • The level 8 wire whip and the Hydra Dildo for Springtrap and Golden Freddy respectively.
    • 1 Final Mix adds the Godly weapons, equips for the Refurbs that provide a universal stat bonus akin to the Dragon Dildo along with allowing them to perform two actions in a turn.
    • In the 90's Pizzeria of Act 3, the industrial flamethrower, instantly killing anything you come accross. Although it becomes useless when fighting Bonnie and Chica. If you try using it on Foxy, however...
    • In the 20's Pizzeria, Freddy can acquire a Scylla Dildo during the Vile chase sequence. It functions like the classic Dragon Dildo, but provides additional stats.
  • Informed Ability: Bonnie boasts that he's an expert at fixing things, in his current case a freshly-repaired time machine. While he ends up making things worse in the long run by smashing it, which is exactly what damaged it in tbe first place, it does manage to bring the main four back to the normal universe.
  • Insurmountable Waist-High Fence: Played for Laughs, with characters' sheer stubbornness preventing them from accessing certain areas or doing things the easy way:
    • Freddy and Toy Freddy cannot enter their respective games' women's restrooms without forfeiting their masculinity, unless a female character is there to assist them. Partially subverted with Freddy, who the player can force to enter the women's restroom without Chica.
    • Bonnie's refusal to take a spare head off the shelf when he loses his own forces Freddy and/or Chica to venture into the women's bathroom to get his head back for 15 tokens from BB.
    • Springtrap demands to take the long route to the Fazbear's Fright office, even though he just unlocked it from the inside. And during the long walk there, he refuses to take any detours or shortcuts.
    • Golden Freddy cannot leave Room 10 until he takes on the camera. Justified, as the boss fight serves as a tutorial demonstrating his summoning abilities.
  • Instrument of Murder:
    • The Freddies and Bonnies' main weapons are microphones and guitars respectively.
    • Freddy's Lead Stinger skill is him shrieking into his microphone in an attempt to poison an enemy, and his Toreador March skill hits weakly multiple times but has a chance of lulling the enemy to sleep each time - it's basically a big roulette hoping the last hit causes sleep as sleeping characters wake up upon taking damage.
    • Bonnie's Backup Bash skill only has a 15% chance of hitting which changes to 85% once he gits gud but it is extremely powerful, being capable of one-shotting the majority of the games' bosses, and his Guitar Smash skill gives several hefty hits but destroys all of his guitars. This skill is practically mandatory to beat any of the FNAFB 1 bosses on the harder nights.
  • Interface Spoiler: In the second game, you can tell if you're going to fight the Freddy plushie before he appears if you come across two Alpha Streamers that are spaced farther apart than normal. This also applies to when you confront 80's!Golden Freddy in Vapor Land, if two Neon Palm Trees are spaced out in the same way.
  • It's All About Me: The Freddies, especially Withered/Refurbished Freddy. They honestly couldn't give two shits about their fellow animatronics and their amusement is all that matters in their worlds. When you go around recruiting the Withers late in 2, Toy Freddy usually asks them to help him be a huge piece of shit and fuck up everything after he and his crew defeat them. Withered Freddy instead spouts this line upon his defeat like it's his night of debauchery, and he's only available for battle after all of the cameras have been shat on anyway. In short, Freddy's personality can be summed up with one line:
    Freddy: "Fuck yeah, I'm Freddy!"
  • Jack-of-All-Stats:
    • The Foxies, who gradually gain speed as they level up, becoming Lightning Bruisers who are practically destined to go first when it comes to normal priority attacks and eventually developing the best base stats of all the party. They have a little more attack than the Freddies and around the same health points as the Chicas.
    • Performing enough tasks to sufficiently upgrade the Dragon Dildo will allow Toy Freddy to gain a godly boost to his speed along with the other epic boosts it normally gives. Outside of Speed Share, this is the only way to boost speed before the third game.
  • Jerkass: Pretty much everyone, really. The Bonnies and Mangle aren't as bad as the others, however, and Chica doesn't exactly have a personality.
  • Jerk with a Heart of Gold: By the standards of this series, Freddy qualifies for this trope more compared to the other protagonists. He hasn't committed any particularly atrocious actions (compared to Toy Freddy, who sent his own infant son to the past and ruined both his and his ex-girlfriend's life as revenge for her cheating on him multiple times, and Springtrap, a Villain Protagonist who has been working for BB the entire time), is willing to help his friends out if they ask him enough and wiped his friends' memories so they could live in peace, fought against and sacrificed his life to utterly annihilate the Enragement Child in Act 3, and chooses to become a hero of all things in wherever he was sent afterwards.
  • Jerk with a Heart of Jerk: In the beginning of Act 3, Freddy refuses to leave without all 4 of the animatronics, calling them his 'faithful companions'. Moments later, he tapes Bonnie to the front of the Delorean and couldn't care less about what happened to him when he and the tape fell off during their time travelling.
  • Joke Character: 80's!Balloon Boy is a One-Hit-Point Wonder with rather crappy stats. Thankfully, he's only around for a single battle. He does have a vein of Glass Cannon, though, seeing as how his scream does more damage than anyone else's, and if you revive him he can "literally fucking explode" to deal some harsher damage. Good luck with that, though - he needs to be killed for his tech meter to max out and he dies again after performing it.
  • Jump Scare:
    • Shadow Bonnie and Shadow Freddy in the second game, if you do trigger their appearances.
    • Let the timer run out in Act 1 of the third game, and the Phantom and Past Puppet jumpscares you before starting the fight.
    • "Bobo" in the third game, who covers the screen just like Shadow Bonnie above.
  • Karma Houdini: Toy Freddy banished his infant son to the past with dark magic in order to get revenge on his wife Splash Woman for cheating on him, stealing his car and forcing him to pay child support, and then ends up killing his son when they are reunited in the latter's quest for answers. His punishment? Being the only member of the Toys left living at the end of the series and living in a gorgeous beachside not far away from the pizzeria he had Namine wipe every last relative memory of from the minds of Bonnie, Chica and Foxy.
  • Kick the Dog: Springtrap's way of rejecting Golden Freddy's request to join him on his night of debauchery is to say he'll consider it, by which he means no. Understandably, the latter is quite upset about having his hopes toyed with like that.
  • Kids Are Cruel: As usual, Balloon Boy, who will insult you at any possible opportunity and at one point during Night X in the first game, steal your lighter for shits and giggles and extort tokens from you when you come to get it back. But none of that really matters compared to what he's like after The Reveal.
  • Kill and Replace: Balloon Boy, to his own past self. His past self from an alternate timeline, as it turns out. It's complicated.
  • Killed Mid-Sentence: After fulfilling the requirements to spawn Mangle in the first game, Balloon Boy will appear on stage, and just before he and Freddy can exchange their usual banter Mangle chomps his head off as she vowed to do back in 1987. Balloon Boy's response to Freddy asking him about this after he reveals that he got The Puppet to brainwash the Toys is to say that it was a miscalculation.
  • Kill It with Fire: This is one of the ways the Vent Security System attempts to deal with Springtrap. He returns the favor to the entire building during his fight with Golden Freddy.
  • Killer Rabbit: Who knew that thin and hollow party favors could be so deadly?
  • Klingon Promotion: From what can be observed, the process of gitting gud involves defeating someone who has got gud in battle, but only if the latter has no comrades during the fight. An example of this would be the Refurbs defeating Golden Freddy in the 80s in the midst of Freddy's vaporwave adventure. Golden Freddy stated in 3 that he got gud a long time ago.
  • Knife Nut: One of Phantom Tupac's moves has him stab Springtrap with a knife, bringing his HP down to 1.
  • Laser-Guided Karma:
    • Toy Chica shoves Toy Freddy into the women's toilets when he refuses to get her cupcakes back for her. Balloon Boy promptly turns the tables on her when she attempts to do the same to him in the non-canon Q Scenario.
    • After having damaged the DeLorean in the Import Scenario and creating a new batch of problems for the animatronics to deal with, Bonnie is taped to the front of it as the Refurbs give it a test run early on in 3's DLC episode.
    • After years of causing chaos and planning to become a tyrannical god unbound by the limits of his universe, Balloon Boy is killed by Freddy in a catastrophic attack that forces him to finally inhale the bear's dong as his soul and all other aspects of his very essence are erased from existence.
  • Late-Arrival Spoiler: Five Nights at Freddy's 2 is revealed to be a prequel. Five Nights at Fuckboy's 2 likewise takes place in the past. The latter does not really try to hide this, especially when it comes to the Save Import Scenario.
  • Late Character Syndrome: The Withered Animatronics in Fuckboys 2, which begin at their highest level.
  • Leitmotif:
    • Golden Freddy uses "The Last Battle" from Riviera: The Promised Land as his battle theme. '80s!Golden Freddy specifically uses the GBA version.
    • Michael Jackson has Smooth Criminal for his first phase and a MIDI remix of The Doomsday Zone filled with lots of "come on"s and other distorted voice samples for his second phase.
    • Sephiroth BB has One Enraged Child. which is exactly what it sounds like.
  • Lethal Joke Item: If you punch the locked door to the kitchen 100 times, Freddy will acquire the Dragon Dildo which he can use to fight... but only if you're playing Night X or preparing a Night XXX save for the Import Scenario. It's the most powerful weapon in the game.
  • Lethally Stupid: There's maybe one or two things to describe 80's Balloon Boy with that isn't this. Glass Cannon with one health point and a single skill that causes him to explode and die along with needing to die in the first place to be able to use it? Check. Trying to open the Gifts of Enlightenment for shits and giggles? Check. Simply being Balloon Boy? Check, check and check.
  • Lighter and Softer: These games in general to the canon games, where most of the animatronics do not appear to be killing any guard they find and are likely not possessed or otherwise influenced by the spirits of murdered children. Even the final conflict in a fifty year old grudge is more lighthearted than the canon story!
  • Limit Break:
    • You can unlock one for each of the player's animatronics in the first game by beating each character's corresponding "Toy" animatronic. It allows you to input in multiple commands at once.
    • The Toys get their own limit breaks in Final Mix and beyond by collecting keystones found in chests after defeating enough cameras. Originally, the attacks had no MP cost unlike the first and third games.
    • As he defeats the Protection Hats, Springtrap unlocks more tiers of his limit break.
  • Literal-Minded: Springtrap states that he is not a pine upon being referred to as a lapine by Balloon Boy.
  • Logic Bomb: Vile's Step on the Beach skill is Exactly What It Says on the Tin, something even the skill's description lampshades. That would be simple if it weren't for the fact that he's in a pizzeria that is located nowhere near a beach and without any sand. The poor sap he subjects this to immediately becomes confused. It's the only source of confusion in the series, as it's usually called getting stoned everywhere else.
  • Lovable Coward:
    • Toy Bonnie is an absolute pussy, but he's much less of a jackass then most of the animatronics.
    • Golden Freddy in 3 reveals that he's not as tough as previously thought, especially when reacting to the Duke Nukem Camera's massive difficulty bar and the 80's Endoskeleton.
  • Lovable Sex Maniac: The Foxies are addicted to sexual acts. When you meet both of them in the first game, they're spending their time in Pirate Cove jacking it, or commanding you to buy an esoteric sex toy.
  • Luck-Based Mission:
    • Beating Golden Freddy in the first game starting in Night XX becomes this, as you basically need to bank on him wasting his turns until you can kill the Omega Party Hats, at which point it grinds into the same old routine as the other bosses. The following fight with Puppetmaster Balloon Boy is less nasty in that there are only two Omega Party Hats, but you still might get screwed from one or more of your party members getting Stoned (which is basically Confusion in any other RPG) and killing their fellow party members.
    • Beating the original animatronics in 2's stinger is this as well. You need to find a way to keep the Toy animatronics alive long enough for all four of them to launch their combo attacks one after the other since that's the only thing that seems to be able to kill them, especially because the others have access to 99 cakes each and they will revive each other at the earliest given opportunity.
    • The minigame Puppet Love from 2 is this. You just need to keep asking the Purple Guy to let you touch his butt, tedious as it may be.
  • Magikarp Power:
    • In terms of initial stats, the Freddies' are the worst, but not by much. Towards the end of the game, they'll have become Mighty Glaciers with the strongest skills and weapons in the game.
    • Mangle in the second game. She compares very unfavorably to Withered Foxy upon receiving her - her Paravolt is mana-costly and has only a meager 8% chance (2 times) to paralyze as opposed to Plank Walk's 50%, instead she can induce Sleep with 50% chance, but Sleep is underwhelming compared to Paralysis. She also has an attack which is like Bonnie's Backup Bash but it consumes ludicrous amounts of mana and has even less chance to hit. And to top it all off she only gets her Real weapon from Omega Streamers, the toughest in the game to beat, which means that she will have crappy offense long after everyone else in the party is hitting in the thousands. When she DOES get her Real weapon, while she still cannot match Foxy's utility, she becomes an incredibly powerful damage dealer rivaling Toy Freddy in power with Electroshock.
    • Balloon Boy's defense early on in the second game's Q Scenario is absolutely pitiful and doesn't increase as he levels up, leaving him quite the Glass Cannon when matched with his immense attack. However, it begins to skyrocket once he begins killing cameras, and every single one of his stats will be automatically maximized upon entering the Cave of the Past.
    • Speingtrap in 3 can certainly count to some, But atleast he gets 2 actions per turn, Making this a downplayed example.
  • Make Me Wanna Shout: The animatronics' basic attack is their Brown Note of a scream.
    • Freddy is capable of amplifying his to poisonous levels with his Lead Stinger.
  • Major Injury Underreaction: Springtrap's response to being caught in a massive pileup during an attempt to conquer his fear of open spaces is a simple ouch.
  • Mama Bear: The W Scenario reveals that Splash Woman went after Toy Freddy in 2 out of grief after he sent their son back in time just to simulatenously abandon and get revenge on them. When Freddy and co. show up at her house in 3's third act she completely loses her shit upon seeing him due to his resemblance to her ex and goes One-Winged Angel to fight them.
  • Marathon Boss:
    • The final camera in Act 2 of Fuckboy's 3, which contains the main camera, two guns, one FNAFB1 camera, one FNAFB2 camera, and two Death Balloons.
    • As of Act 3, Cranky Kong, with a whooping 999,999 HP and attacks with over 5 digits of damage.
  • Mechanically Unusual Fighter:
    • Toy Bonnie and Toy Chica start out with only 1 MP which does not increase (Outside of stat boosting items.) Their skills are instead based on their Tech points.
    • Vile in the W Scenario of 1 cannot guard, but he can seduce the enemy to lower their defense. His skills are highly unusual even by the game's standards and what some of them do isn't mentioned in their description.
    • To make up for being solo, Springtrap can attack twice in one turn and has far more skills than anybody. He's also the only character that can reach level 40.
    • Golden Freddy makes up for being solo in a different way in Act 2 of 3: He can't level up, but he can summon others to assist him. He also gains automatic boosts when defeating cameras, and can buy boosts at Starbucks.
  • The Medic:
    • The Chicas' skills mainly revolve around them healing their teammates, and their base stats are pretty low compared to the others except for their health. Original/Withered Chica's one offensive skill isn't exactly useful as it loses power the further you progress into a battle and the game, beaten by the default scream in most circumstances.
    • Toy Bonnie and Toy Chica's skills are nearly all passive apart from their combos and Toy Bonnie's bombs, and they run on their tech points rather than their MP. However, they need MP Boosts in order to use their combos as they only have one point otherwise.
  • Mighty Glacier: The Freddies tend to be slow powerhouses who barely outspeed the Chicas and have about the same strength as the Foxies, often gaining the strongest attacks and weapons of the team. Initially however, they tend to have some pretty crappy stats.
    • Subverted by Toy Freddy in the second game because three out of his four special moves have incredibly high priority (think Extreme Speed in the Pokémon games), which allows him to outspeed even the Foxies and making him into a partial Lightning Bruiser.
  • Mind Screw: Nobody in the series really has any clue about what's going on when time travel and time paradoxes start getting involved with the plot, and neither will you until 3 hands you the screwdriver.
  • The Mole: Balloon Boy.
  • Metal Slime: Metal Streamers in Fuckboy's 2. They drop 300 tokens and 5000 exp if you manage to kill them. Until you can abuse Attack Boosts, regular screams can't leave scratches most of the time, so skills are your best bet.
  • Mook Maker:
    • Several bosses will summon backup either every now and then or at the start of the battle, such as the locks or 3's cameras.
    • Fuckboys 3 has Golden Freddy, a playable example who is able to summon Party Hats.
  • Moving the Goalposts:
    • Balloon Boy steals your lighter just as you attempt to set Pirate Cove ablaze while playing Night X. You need to go buy it back from him Backstage.
    • In the second game, when you try to bring Mangle the esoteric sex toy, Withered Foxy runs in and steals it. You have to fight him in order to get it back, or activate the vending machine and pop in another voucher.
  • Mundane Made Awesome:
    • Trying to have the best midnight rave ever? Have fun dealing with homicidal party favors.
    • The Real weapons. They're just ordinary instruments and cupcakes, yet they do more damage than any of the plastic or even kingly weapons.
    • Basically, every time you do the thing motherfucker:
      • "Engage the stick motherfucker"
      • Likewise, "read the paper motherfucker" in 3.
      • "Pull the switch motherfucker"
  • Musical Spoiler: A split-second variety: you can tell whether or not escaping will end in success if the music stops playing and goes back to the field music. However, Balloon Boy's Palace shares the same music both in and out of battle, so there's no way to tell.
  • My Future Self and Me: In the Save Import Scenario of 2, Balloon Boy very, very briefly teams up with his past self to fight Michael Jackson, only to kill him immediately after. The first game animatronics also team up with their Withered selves from the past.
  • My Name Is ???: Many of the odder characters are introduced with their talk portraits being solid black screens with three question marks in place of the name. This is how the Puppet appears on the stats screen in the Q Scenario of the first two games.
    • Also how Phantom B.B. is presented as the boss at the end of the Casino in FNAFB 1 FM.
  • Mythology Gag: The appearance of Vile is a reference to some of Sable's older games, where he was the protagonist.
  • Nerf: The casino dungeon in the first game's final mix was initially plagued by massive amounts of graphical overlays causing intense lag, which made it extremely difficult to get past the roulette tables that send you back to the start, along with no way of being able to purchase items outside of treasure chests with random items. A patch released about a week later fixed the framerate issues and added a vending machine to allow players to buy things with the tokens racked up fighting cards.
  • Nice Job Breaking It, Hero!: Bonnie's attempt to fix the DeLorean with percussive maintenance right after it's actually fixed by Balloon Boy ends up trapping the Refurbs in the credits and allowing the latter to escape.
  • Nightmare Retardant: Invoked, the series purposefully takes away any scare factor of the original Freddy's games and replaces it by making all the characters comical or at least giving them comical traits (such as Freddy and Toy Freddy's hatred of the Puppet).
  • No Ending: The Q Scenarios end with Balloon Boy screaming countless yesses, with the credits never happening.
  • No Indoor Voice: Golden Freddy is almost always shouting to some extent. One of the cameras in Act 2 of Fuckboy's 3 also merely greets you with a "HI" loud enough to potentially startle you.
  • "No. Just... No" Reaction: If you try to fight the final camera before you defeat all the other ones, Golden Freddy realizes just how large the difficulty level actually is (read: so large it extends off the screen / 5) and makes it very, VERY clear that he does NOT want to fuck around with it too early.
  • No-Sell:
    • Some of the higher-tier bosses tend to be immune to most status effects.
    • According to the Final Mix development stream, Mangle is immune to the Puppet's possessive powers, explaining why she is the final boss of the first game's Q Scenario.
  • No Sense of Personal Space: The Puppet sure does love to make use of his tickle fingers.
  • Nonstandard Game Over:
    • Fuckboy's 3 has a couple of these.
      • Trying to leave Fazbear's Fright by going out either of the entrance doors in Act 1 will lead to Springtrap becoming violent roadkill in a massive series of car crashes. Subverted in Act 2; going out will lead Golden Freddy to Starbucks (for stat boosts) and Wal-Mart (for consumable items that Balloon Boy sells to Springtrap during the first Act), depending on where he exits.
      • The Vent Security System spews a fireball that chases after you while you attempt to break through the gates. If it touches you, it's an instant game over.
    • In Act 3 of Fuckboy's 3, during the event where Freddy must reclaim all the cash sent to the future from the past, he is continuously pursued by Vile, who thinks Freddy is Toy Freddy. Let him touch you just once, and he instantly kills Freddy following some dialogue.
    • Back in Fuckboy's 2, there's the low chance of Golden Freddy appearing out of nowhere and instantly killing the entire party.
    • There's a 1/40 chance of the kitchen key chest being empty, which is also guaranteed if you hold down Q as you open it. Freddy will then gleefully re-demonstrate that his definition of shit is to kill, in the form of suicide via an immense explosion.
    • Beating Night XXX in the Final Mix update causes a time paradox so massive that Cranky Kong is forced to destroy the world. Ouch.
  • Offing the Offspring: Toy Freddy attempted to get rid of his son Vile as an infant by banishing him to the past, but he managed to survive. Their next encounter leads to Toy Freddy violently murdering him with a flurry of tophat lasers.
  • Oh, Crap!:
    • Every enemy encounter is preceeded by the protagonist animatronic yelling "oh shit", and quite fittingly given how the pizzerias are filled with violent decorations.
    • "What the fuck is this timer? ...OH GOD THE PUPPET."
  • Older Than They Look: The animatronics in general, compared to canon, but especially the toy animatronics. Not only have they been around for years by the second game's start as opposed to a single week, Toy Freddy's old enough to have not only an ex, but an adult son.
  • Only Sane Employee: Mangle is the only animatronic who seems to take her job as a child entertainer seriously.
  • One-Hit Kill:
    • Some bosses are capable of using the skill Death (described as "because fuck you, that's why"). It consists of spewing noxious fumes, which instantly kills a character if it works (the accuracy is a little dodgy, though, around 80%). You get to use it too in the Q scenarios, where you can get a Puppet to join Balloon Boy. It is not a Useless Useful Spell and works just fine on bosses. The first game has it as a Limit Break, but in the second it consumes skill points instead, making it much easier to use.
    • Golden Freddy's dick yiffing immediately kills anything unless they're in the presence of an ally wearing the Lord Michael's hat. In the penultimate battle of 1, he can slam the doors on an animatronic after he turns the power back on, dealing 11131987 (the day either before or of the Bite of '87) damage.
    • Vile's Limit Break in the first game is also to yiff the enemy's dick. It costs 100 tech points on top of 150 skill points, more than any other Limit Break in the game, but it deals so much damage that it's guaranteed to One-Hit Kill anything (the damage number is so high it practically overflows the screen).
  • One-Winged Angel: Several of the antagonists do this.
    • Balloon Boy loves doing this. You can expect him to transform for almost every one of his fights, each form more eldritch than the last.
    • The Lord Michael gets in on the action in the Save Import Scenario, using the gifts of enlightenment to transform into Mecha Jackson.
    • Splash Woman assumes a slightly different form to take on the Refurbs in 3 Act 3.
  • O.O.C. Is Serious Business:
    • Mangle's brutal murder of Balloon Boy manages to unnerve Toy Freddy nearly to the level he gets to during a tickle finger attack. He can't even pull a sarcastic quip to deal with the situation.
    Mangle: "if you ever show your face around here again…" "i'll tear off your head and shit down your throat…"
    Toy Freddy: "whoa" "calm the fuck down mangle"
    Toy Bonnie: "i’m scared"
    Mangle: "i want to be hip with the kids…"
    • While the animatronics contemplate the fact that they have no way to get back to 1993 in the Import Scenario, Chica utters a single fuck.
  • Overly Long Gag:
    • "I am going to punch the fuck out of this door until it opens. Punch. Punch. Punch. Punch punch punch punchpunchpunchpunchpunchpunpunpunpunpunpupupupupupupupuupu...Okay, this isn't working. Punpupupupupupupupupupupu..."
    • "What the fuck is this. What the fuck is this. What the f-what th-wh-wh-wh-wh-wh-wh-wh-wh-wh-wh-wh-wh-wh-wh-wh-wh..."
    • "Bring me an esoteric sex toy" "no" "But I need it" "no" "But I need it" "no" " But I need it" no" "But I need it"
      • Done again in 3 when Springtrap meets Phantom Mangle.
    • The first game's Final Mix update alters the get crunk bottle to have the same purpose as the carousel, where interacting with it 100 times spawns a vending machine. Be prepared for a lot of "ge-ge-ge-ge-ge-ge-ge-ge..."
    • Waiting for the record player in Act 3 of 3.
  • Parental Abandonment: Toy Freddy abandoned his ex and their son Vile while the latter was rather young. His resentment of this action eventually grows to vengeful levels, and he sets off after Toy Freddy for answers and to get back at him, setting up the events of the W Scenario.
  • Percussive Maintenance: Bonnie attempts to fix the DeLorean this way after the refurbs accidentally break it and get lost in a temporal void after an attempt to prevent Balloon Boy from leaving them stranded in 1987. The problem is, by the time he applies it it's already been fixed. On the bright side, it does get them back to the main timeline...right at the point where 2's credits start, leaving them stuck and allowing Balloon Boy to escape.
  • Permanently Missable Content: The first game's debug room, come Final Mix. It's very easy to do so as the password you need to use to access it is well hidden, and you need to enter it by holding Q as you force Freddy into the women's bathroom. Recruit Chica or fail to hold down Q, and it's gone for good.
  • Phallic Weapon: The Dragon Dildos, obviously, and their successors the three-headed Hydra Dildo and Scylla Dildo.
  • Phrase-Catcher:
    • Balloon Boy usually gets told to "inhale my dong enragement child".
    • Just before a boss fight begins, most times the lead member will say "engage the (boss name) motherfucker" and following their defeat "I fucking did it eat my shit".
  • Physical God: Cranky Kong, apparently. He has the ability to cause devastation on a cosmic scale, can bestow his blessing upon those who have got gud, and can even see across multiple timelines. Also, he's the Professor.
  • Powerful, but Inaccurate: Bonnie's Backup Bash is powerful enough to kill some bosses in one hit. However, its chance to hit is a paltry 15%. It's still probably his best attack. Mangle's Lightningbolt works the same way, but for some reason takes a lot more skill points to cast and has an even lower chance to connect (10%), making it too impractical in most situations. Springtrap's Phantom Lunge is this Up to Eleven, as it is a One-Hit KO... with a 1% chance to connect. Needless to say, this skill is extremely useless.
  • Pre Ass Kicking One Liner: "IT'S TIME TO YIFF SOME DICKS." By Golden Freddy.
    • Later turned against him by Freddy when the Lord Michael's hat protects him from the yiffing.
  • Pre-Mortem One-Liner: "PLEASE DIE.", said whenever a Withered animatronic is defeated in the Q Scenario.
  • Prongs of Poseidon: Splash Woman uses her trident in her Stab attack and goes for the target's groin.
  • Psycho Ex-Girlfriend: Toy Freddy finds his ex Splash Woman when he gets thrown into sewer. She immediately challenges him to a fight, during which they reveal that she cheated on him ten times and also stole his car. Oh yeah, and according to the credits they had a son, Vile. Eventually, this is subverted - if anything, Toy Freddy was the psycho ex, having abandoned Splash Woman right after sending their infant son back in time out of disgust at having fathered him.
  • Psychopathic Manchild: Balloon Boy is pretty much a child in everything but physical age and is a verbose and violent tyrant obsessed with multiversal domination. Freddy even states that his tendency to use purple prose makes him sound like a fucking ten year old.
  • Power Copying: Springtrap is able to copy the Phantom's powers after defeating them, though they get weaker if you're too overleveled.
  • Precision F-Strike: In Fuckboys 2, When Toy Freddy meets Balloon Boy right after eliminating the final camera and returning to the main office, he says a variation of his catchphrase he says whenever he encounters Balloon Boy.
    "Inhale my dong enragement BITCH"
    • It's also the only thing Chica says that isn't some variation of "Devour my hot bird ass."
    • Freddy when engaging in a 1 on 1 battle against Balloon Boy at the very climax of Act 3.
    Freddy: INHALE MY FUCKING DONG
  • Player Party: You can acquire a total of four party members in Fuckboys 1, eight in Fuckboys 2. Downplayed in ''Fuckboys 2's DLC story; even though your party consists of twelve characters, you can only use three characters at once, and switch between them in the lobby of Balloon Boy's palace.
  • The Quiet One: The Puppet is the only character that doesn't speak. It makes a strange sound when gunning after Freddy/Toy Freddy and co. This applies to both Puppets.
  • Rage Breaking Point: After defeating several cameras, Vile can find a book backstage. He peers inside, hoping that it will be a worthy addition to his erotic literature collection, only for it to be a recount as to why Toy Freddy left him and Splash Woman: he couldn't stomach the concept of having fathered a child to the woman who had caused him so much distress, and filled with so much resent towards his son, Toy Freddy abandoned them. Needless to say, Vile is pissed and gains an immense stat boost. Several more books he finds laying about have the same result since they reveal that not only did Toy Freddy abandon him, he sent him back in time and caused Splash Woman unimaginable grief as she tried in vain to avenge him.
  • Really Gets Around: Splash Woman cheated on Toy Freddy ten times while they were still together. Their son Vile was revealed in his backstory to have been a massive ladies' man, attracting hundreds of women.
  • Recurring Boss: The Puppet is an optional boss found in every game.
  • Repeating so the Audience Can Hear: Freddy does this for Chica in Act 3.
  • Resources Management Gameplay: 3 gains this upon the start of the second act, as Golden Freddy will not be approached by any enemies apart from bosses and will thus have a limit on how many tokens he can obtain. You'll need to decide how much you spend on recovery items and how much goes towards stat boosts.
  • Revenge by Proxy: Toy Freddy sent baby Vile back in time to spite Splash Woman for her repeated infidelity and theft of his car.
  • Ridiculously Human Robots: Remember the whole reversed excerpt from Autobiography of a Yogi from the Night 5 phone call of the first game, suggesting that metal is alive? This game takes this statement and runs like it's in the Olympics. For as blatantly mechanical as they are, the animatronics are pretty lively. They can eat, drink, sleep, get poisoned, get high, suffocate, masturbate, have sex, ascend to become rap gods, have children... The very plot of the first game says it all: shitting on cameras so that Freddy can have a legendary night of debauchery undetected.
    • Lampshaped by Endoskeleton Prime.
    E. Prime: you are no longer robots... you are simply assholes...
  • Roaring Rampage of Revenge: This is essentially what the W Scenario is - Vile has arrived at the 1993 pizzeria to attempt to get revenge on his father Toy Freddy. It's all for naught. There isn't an animatronic to be found anywhere and the final bosses are a trio of apparitions, none of which are Toy Freddy. Realising his mistake, Vile sets off to time travel to the correct era, a quest that will be featured in Act 3 of 3.
  • Running Gag:
    • Bonnie is always missing something when you encounter him. Always being accompanied by "Freddy my fucking X is gone."
    • Toy Bonnie's "Yes" line.
    • The Bonnies being in a fucking situation.
    • The three Chicas' hot bird ass (or oven-baked avian behind in Toy Chica's case).
    • The three Freddy's "Inhale my *Object* enragement *subject*" line, sometimes shortened to just "Inhale".
    • Foxy and W. Foxy's mean, perverted, and impolite personality.
    • Mangle's random personality.
    • "Fine Jesus fucking Christ I'm so sick of your shit already".
    • "Engage the camera motherfucker" Said almost every time before fighting the cameras. Except for the office camera in Fuckboy's 2, where Toy Freddy first questions why there is even a camera in the office, and "I fucking did it eat my shit" said once said bosses are defeated. In Fuckboy's 3, Springtrap says "Engage the (animatronic) motherfucker" before fighting the Phantoms, but Golden Freddy still says "Engage the camera motherfucker" during Act 2.
    • Punching the fuck out of this poster/door.
    • "Thank" being used to convey gratitude.
    • Dragon Dildos being secret Infinity +1 Swords. It's replaced with the Hydra Dildo (a three headed Dragon Dildo) in the third game.
    • The Freddies being forced to retrieve a very specific item in a lengthy quest that could have been solved in seconds if it weren't for the quest-giver's stubbornness.
    • Musical artists being bosses. In no particular order, we have: The Lord Michael, Tupac Shakur, Snoop Dogg, Phantom Biggie, and Phantom Tupac.
    • "I can't ___. This would shatter my fragile ___."
  • Scars Are Forever:
    • From the penultimate boss of 2 and onwards into the Import Scenario, Toy Freddy loses an ear, Toy Bonnie loses a couple of teeth and one of Toy Chica's eyes is damaged to the point of cloudiness. They get worse in the first game, on account of being fired and thus not having anyone repair them. In an amusing bit of foresight these scars are all present during their boss battles in the original Five Nights at Fuckboy's.
    • Averted with the original animatronics, who are repaired from withered states into how they appeared in the first game. Though Bonnie's head is inexplicably missing at the time he's found in Fuckboy's 1.
  • Screams Like a Little Girl: Bonnie's heads backstage, Withered Foxy once the sex toy is stolen back from him and Balloon Boy pretty much every time somebody kills him all make high-pitched FNAF 1 screams.
  • Screw This, I'm Outta Here!:
    • Michael Jackson beats it after he is overpowered by Freddy, Toy Foxy and the Balloon Boys in the Import Scenario.
    • When the Refurbs are transported to the second game's ending, Balloon Boy takes advantage of their paralysis to make his escape.
    • After realising his side is fighting a losing battle in 3, Phantom Balloon Boy makes a run for it since his plan is already bordering on completion anyway.
  • Self-Imposed Challenge: Defeating the Phantom bosses in 3 under a certain level will net you a stronger version of the corresponding Phantom skill than if you beat them at a level higher than that.
  • Sequel Difficulty Spike: Each game gets considerably harder than the previous.
  • Sequential Boss:
    • If you met the requirements, beating Golden Freddy 1 will throw you directly into the fight with the Puppetmaster with no break in between.
    • The final battle of 2 has you fight the Balloon Boy in one form, then you get transported into a small area where you can save and get some items before facing his final form.
    • The final battle against Balloon Boy in Fuckboy's 2's DLC story has four phases, with the player controlling a set of three animatronics for each phase. The Bonnies in Phase 1, the Foxies in Phase 2, the Chicas in Phase 3, and the Freddies (including Golden Freddy once enough turns pass) in Phase 4.
    • At the end of 3's second act, you face Phantom Balloon Boy and Springtrap together, then Phantom BB leaves when you reduce his health to half, then after that Springtrap sets the building on fire in his final phase.
  • Serial Escalation: It's fairly safe to say that the games get more absurd with each installment.
    • The amount of Puppets has steadily increased with each installment. Thankfully, there isn't a third Puppet in 3. However, Dummied Out code reveals a planned fight against the FUTURE Puppet. Springtrap's planned reaction perfectly captures how we feel about that:
    Springtrap: THERE'S A THIRD ONE
    Springtrap: YOU CANNOT POSSIBLY BE SERIOUS RIGHT NOW.
  • Sesquipedalian Loquaciousness: Balloon Boy occasionally peppers his speech with rather verbose words, and compared to the others' manners of talking, most of the things he says are of a more vivid prose.
  • Sexy Discretion Shot: With all of the Phantom animatronics except for Phantom Mangle, Springtrap bringing them the required items causes the screen to fade to black as they proceed to have sex with the object they were given.
  • Shock and Awe: Mangle's skills all involve manipulating her destroyed body in some way, with electricity galore. Except for that one.
  • Should Have Thought of That Before X: In the Debacuhery Simulator
    Frooby: Golden Freddy would you care to join us in a game of monopoly
    Bobby: We fucking played monopoly yesterday
    Frooby: Well you should have thought about that before dying mister
  • Shout-Out: See here.
  • Sir Swears-a-Lot: Foxy has quite the sailor's mouth on him, even when compared to everything else. He can't speak a single sentence without using fuck or shit at least once or at the very start of the next sentence.
    Phantom Foxy: GET FUCKING FUCKED YOU MOTHERFUCKING MOTHERFUCKER
  • Skyward Scream: Golden Freddy in the flashbacks of 3.
    Golden Freddy: Debauchery. Debauchery. DebauUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUAAAA-
  • So Long, and Thanks for All the Gear: When you complete Act 1 in Fuckboy's 3, all the grinding, equipment, and items collected as Springtrap are completely lost when switching over to Golden Freddy in Act 2, who begins at Level 1 with absolutely nothing save some tokens.
  • Some of My Best Friends Are X: Apparently.
    Freddy: Stop being a misandrist cockbench.
    Freddy: I know you have male friends just shut up and get in the car.
  • Spared by the Adaptation: The child murders from the original game never happened in the Fuckboy's canon, so that counts as this.
    • The Toy Animatronics survive to the setting of the first game, while they were canonically scrapped for parts. This doesn't save them from any permanent damage or getting their asses handed to them by the original animatronics after Balloon Boy has the Puppet brainwash them, though. Toy Freddy later avoids this fate due to Freddy's time shenanigans in 3 Act 3.
  • Standard Status Effects: The game features several status effects - blindness, getting stoned (confusion), poisoning, paralysis and sleep. A blinded character's regular attack will be extremely prone to missing, a stoned character is unable to be controlled and will randomly attack opponents, allies or themselves; a poisoned character gradually loses health but won't die from it unless they take poison damage in the overworld, a paralysed character can't do anything and a sleeping character is stuck with the same problem except that they'll immediately wake up upon taking ~30 damage.
    • Unusually, they are not Useless Useful Spells since most bosses are vulnerable to them. That makes Foxy's Plank Walk one of the most powerful moves in the game, as the paralysis, when it triggers, all but cripples bosses which otherwise could have wrecked your party in a few hits. Golden Freddy, however, seems to be immune and Puppetmaster B.B. is very rarely affected.
  • Stealth Pun: The boss theme used for the Toy Animatronics in the first game and generally used elsewhere when fighting variants of your party members is the boss theme from Persona 4. The name of the theme is "I'll Face Myself".
  • Strange Minds Think Alike: Springtrap as portrayed in 3 may be visibly smarter by a long shot, but it's clear, being another variation on Bonnie, he's still got his own compulsions and reservations, primarily making things more convoluted than they need to be because "it's not the same"
  • Stuff Blowing Up: Messing with the Puppet's music box too much during the Q Scenario will cause him to explode.
    • Cranky Kong explodes the entire galaxy multiple times when fighting the Refurbs in Act 3
  • Stylistic Suck:
    • Not the gameplay per-say (which plays like a more traditional RPG, if a very difficult one), but the way the story is presented. It's a swear-filled, vulgar comedic take on Freddy's where almost everybody is voiced by text-to-speech programs and it never takes itself seriously.
    • The Cake minigame in 2. All you do is hold down to insert cake into a poorly-drawn child's mouth.
    Send cake to child. Press Z to quit. This is literally the only instruction you are given.
    • Puppet Love. Nothing even moves, and all you can do is choose let me touch your butt. Foxy's Steppin Cove is halfway decent, however.
  • Subverted Catchphrase: In Fuckboys 2, after eliminating the final camera, Toy Freddy meets BB once again. He then says this:
    Inhale my dong enragement BITCH.
  • Summon Magic: Golden Freddy's technique in Fuckboy's 3.
  • Synthetic Voice Actor: This is how all of the main animatronics are voiced.
  • Take That, Audience!: Seeing the skeleton game over screen in 3 means that you've gotten quite a large number of game overs within a short span of time.
  • Take Your Time: If you choose to build up your party prior to taking out the cameras, you will never have to worry about the Puppet and having to visit the room he's located in to reset the timer.
  • Taking You with Me: Why Springtrap starts burning down Fazbear's Fright when Golden Freddy gains the upper hand.
    Springtrap: if i can't make it out of here alive then neither will you.
    G. Freddy: ...
    Springtrap: bring it the fuck on you yellow piece of shit.
    • Also present during the fight against Leviathan Balloon Boy.
    Freddy: i may not live to see a better day but i'll at least take solace in the fact that you won't either.
  • Talking the Monster to Death: Vile can discuss science (and politics) to bore an enemy into slumber.
  • The Bus Came Back: All the original animatronics return in 3's final act to engage in some more temporal fuckery.
  • Take That, Scrappy!: In-universe and played for laughs, but this game is mostly based on Balloon Boy's bad reputation around the time of Five Nights at Freddy's 2 ("Fuckboy" even being a nickname for him used by Redditors), and he's called "Enragement child" as another nod to this. He's the True Final Boss of both games so far, the second one's DLC and the co-final boss along with Springtrap in Act 2 of the third game, and at two points he temporarily loses his head.
  • There Are Two Kinds of People in the World: In Golden Freddy's Debauchery Simulator 1986, a resurrected BB says "There are two kinds of people in this world. Those who obey me, and dead people. And I hate them both."
  • There's No Kill Like Overkill: The finishing blow against the very final boss of entire saga, Leviathan B.B, consists of about 9 hits, each capable of reaching 68 digits, or one hundred-unvigintillions of damage, massively outdwarfing second game's 11th-Hour Superpower and even surprassing Cranky Kong's attacks. For reference, the boss has 999,999HP.
    • Vile's Yiff attack does this as well, but works differently from Golden Freddy's.
  • Throwing Your Tophat Always Works: Freddy's main offensive move is throwing his tophat like a boomerang. It's surprisingly effective.
  • Timed Mission:
    • All three games will introduce the Puppet after a few cameras (or two phantoms in the case of 3), who isn't invincible, but really tough to take down even by the game's standards. You have five minutes to talk to its sprite and reset the timer, four in the case of the second Puppet of Fuckboy's 2.
    • The Refurbs will constantly lose health as they traverse the new dungeon in 1's Final Mix update, which even when maxed out will take a mere couple of minutes to deplete. To refill their HP gauges, they'll need to find an oxygen station... or just eat a pizza.
  • Timey-Wimey Ball: The time travel element is... pretty confusing, to say the least. The DLC implies to take place in an alternate timeline where the lineup of Fuckboy's 1 lost the fight against Golden Freddy, went back in time, and changed several things that happened before the beginning of Fuckboy's 2. But they were also around to fight the second game's cast as a Bonus Boss, meaning that both timelines co-exist in some way. While 2 is a prequel just like the game it's based on, from the perspective of the final boss it's right after they were beaten in the first game and travelled back to find another way to wreak havoc. In 1 Final Mix, the Refurbs find another time machine and use it to transport themselves to the time of Fazbear's Fright to defeat Phantom Balloon Boy (which is non-canon to the series' story).
  • Toilet Humor: A major source of the series' hilarity, with the prime example being when Toy Chica flushes Toy Freddy down the toilet to force him into retrieving her cupcakes and ends up with him getting into a confrontation with his ex.
    Toy Freddy: My pride and joy is now floating in a sea of female excrement.
  • Token Good Teammate: Mangle, who happens to be the only one of the animatronics who actually cares about the kids they entertain. The only real jerkish thing she does would be forcing Toy Freddy to get her a sex toy, apart from tearing out Balloon Boy's frontal lobe. It's also later confirmed that she is also immune to the Puppet's brainwashing and is the final boss of the first game's Q Scenario..
  • Too Dumb to Live: Holy christ, Balloon Boy just can't stop asking for trouble. Back when he was younger, he was even worse.
  • Took a Level in Badass: The DLC quest reveals that Balloon Boy used to be one hell of a puny idiot back in the 80s. Later on, the group finally git gud after the Lord Michael's hat allows them to thrash Golden Freddy.
  • Total Party Kill:
    • Caused by 80's!Golden Freddy should he spawn at the start of a random battle in Fuckboy's 2, unless he decides to go after the streamers.
    • Should some Death Balloons be allowed to fully charge up their attack after 5 turns, this will be the result.
  • Treacherous Advisor: Balloon Boy is the game's only shopkeeper for the entirety of the first and second games, and is also the main villain. Averted in Fuckboy's 3 since Springtrap is a Villain Protagonist and once Golden Freddy takes over, he "closes up", forcing Golden Freddy to shop for items and stat boosts elsewhere note .
  • Tragic Villain: Splash Woman and Vile, of all people. The former is a grief-stricken mother trying to get revenge on her ex for leaving their son to die in the past out of spite for both of them, and the latter is the aforementioned child, filled with anger over having his father do something so cruel. While he was once content with his life in the past, gaining the love of hundreds of women, his life started falling apart when he lost his wife in a poker match, making him grow to resent his father for never being there when he needed the support.
  • True Final Boss: In the first game, if you killed the Puppet before taking on the final boss, then after that battle you will be thrown into another fight against the true mastermind: the Puppetmaster, aka Balloon Boy. Final Mix adds more, as at the end of the Nebula Casino you will face the Phantom Balloon Boy.
    • In the second, fulfilling a bunch of complicated and obscure requirements before entering the final area will cause you to be attacked after the credits by the original Freddy, Bonnie, Chica, and Foxy from the first game, who have the best equipment, 99 Cakes each, and their abilities massively buffed by Cranky's Blessing. They were designed to be completely impossible to beat.
  • Unexpected Character: In Fuckboy's 3's second act, Golden Freddy has Tyke from Chipper & Sons Lumber Co.note  as an ally. His avatar calls him Chipper, however.
  • The Unintelligible: The Puppet is incapable of speech, making only a weird and repetitive noise. Apparently, it was made by typing "o o o o o o o o o o" and so forth into a text-to-speech program.
  • Unsympathetic Comedy Protagonist: Very few of the animatronics have any redeeming features outside of their debauchery and sex-crazed lives, and it's all but clear that the Refurbs' net of relationships with each other is made of loathing. Toy Freddy rivals Balloon Boy in terms of lacking sympathetic qualities.
  • Unusually Uninteresting Sight: Nobody really seems to care all that much about the influx of sentient robots, even when they go out shopping. The animatronics themselves are even treated as employees, supposedly being able to get fired and all as Springtrap, Golden Freddy and the toys found out.
  • Unwinnable by Design: Barring a statistically useless stroke of luck, Golden Freddy in the first game seems to be impossible to beat in the first game on Night XXX. He remains covered by four Omega Party Hats, which at level 1 will much more often than not oneshot your party members. Even if you manage to get rid of one of them, Golden Freddy himself and the other three will finish what they all started before you can recover.
    • It has been revealed that Golden Freddy is supposed to be impossible, as well as the fight against the original animatronics. The reason is most likely to allow the plot of the Save Import Scenario to make sense.
    Freddy: I'm going to become an unwinnable boss, and screw with their fucking heads.
  • Updated Re-release: The Final Mix updates. These updates tend to focus on new areas and scenarios, such as the Import Scenario in 2 and 3's third and final act.
  • Used to Be a Sweet Kid: Golden Freddy wasn't always yiff-obsessed and constantly angry about not being invited to nights of debauchery. He was in fact quite content with his life on the show stage of Fredbear Fuckboy's Diner. Springtrap, however, was not and finally became so overwhelmingly bored that he decided to throw the original night of debauchery. While he didn't truly get the point of it Golden Freddy asked if he could come and Springtrap snubbed him. Once the night came and passed Freddy was particularly angry that Springtrap really didn't invite him, and battled Springtrap with threats of yiffed dicks. Springtrap won, intercepted the mail, and informed Freddy they were both fired for various reasons. The two being someone complaining to the manager that Freddy used the word "yiff" and because Springtrap's night of debauchery destroyed everything. This ultimately caused Golden Freddy to snap. Fast forward to Five Nights at Fuckboy's 3 where, despite mentioning yiffing dicks, he's truly there to put a stop to Balloon Boy's resurrection and to settle his score with Springtrap once and for all.
  • Useless Useful Spell:
    • The Dragon Dildo can't be used in any shape or form in the first game's Night XX. It's slightly more useable in Night XXX since you can equip it in the Import Scenario, but outside of it you may as well ignore it.
    • Timer Flip is completely ineffective due to a glitch involving the mechanics of RPG Maker, and it takes way too much time to rack up enough TP for it to be worthwhile anyway.
    • Guitar Smash, as its name implies destroys every guitar the party owns, and leaves Bonnie nearly helpless afterwards. It's especially pointless in 2 because the guitars you can obtain are only compatible with Toy Bonnie.
    • Fearless Flight is pretty weak to begin with, and gets weaker as Chica levels up and you progress through the game.
    • With a 1% chance of working at a cost of 25 or 50 TP depending on which level Springtrap is at when he defeats Phantom Foxy, Phantom Lunge is absolutely pointless.
    • Freddy's Toreador March is useless in almost all situations. Despite being his most expensive spell, it deals pathetic amounts of damage, and its sleep effect is almost always canceled out by its own multi-hit nature. Not to mention that Sleep is itself weak compared to Paralysis, which Foxy can inflict, since it breaks if the enemy takes damage. The only situation in which it could be remotely useful is if you're on the brink of a party wipe and need a few turns to bring everyone back to life and full health, but even then four times out of five Toreador March will fail to put the enemy to sleep anyways. It's far more useful by the few bosses that can use it against you, because even if it puts one of your team members to sleep once (whether or not it wakes them up again) it'll skip their turn once at least. Your Freddy, however, is almost guaranteed to attack after the enemies this would be useful on have already gotten their turn, nullifying that bonus. It's only really too useful early-game, as if Freddy is faster then an opponent (which will only happen early game with bosses), and TD puts a boss to sleep, whether or not it wakes them up again, the enemy will miss their turn.
  • The Very Definitely Final Dungeon: Subverted in FNAFb 1, where the whole game leads up to you entering the Security Office, but it's not even a full area, entering immediately takes you to the final boss fight. And if you completed the requirements to unlock the True Final Boss, the Puppetmaster ambushes you in the Main Stage during the ending sequence. Final Mix finally adds a straighter example after that in the form of the Nebula Casino.
    • In FNAFb 2, you'd expect it to be the Security Office, but you can enter it from the start of the game and is unremarkable beyond being having the hardest enemies and Camera. Beating all the Cameras and returning to the Office opens the way to the true final dungeon: the Cave Of The Past. However, the True Final Boss fight afterwards happens in the credits.
      • The Save Import Scenario in Final Mix adds the Balloon Boy's Palace after that.
    • FNAFb 3 uses the Security Office once again in both of the first two Acts.
  • Villain Episode:
    • The Q Scenario in the first two games, Act 1 of 3 and the first game's W Scenario.
  • Villain Protagonist:
    • Springtrap is revealed to be one at the end of Fuckboy's 3's first act, as his ultimate goal is to enter the Office and resurrect Balloon Boy. In order to do that, he steals the player character position from Phantom Freddy and destroys the Phantom Animatronics. When all's said and done, he collects the hat, sunglasses, and joint from Balloon Boy's corpse to confirm his position as the enragement child's servant.
    • Vile's definitely antagonistic towards one of the main animantronics and villainous in his native series, so as far as the W Scenario's concerned, he can probably be considered one as well. After The Reveal, we can add Toy Freddy to the list.
  • Weaponized Headgear:
    • Freddy's Tophat Toss, where he throws it like a boomerang to hit twice. Taken Up to Eleven with Toy Freddy, where ALL of his skills involve using his hat in improbable ways.
    Tophat Smash: Toy Freddy breaks his hat over the enemy's head. Another one appears for whatever reason.
    • Balloon Boy's Flying Fright causes his hat to sprout a propellor, and he then flies into the opponent.
  • We Can Rule Together: Following Toy Freddy's Precision F-Strike to Balloon Boy in Fuckboys 2, Balloon Boy offers a chance for Toy Freddy to rule with him. Toy Freddy quickly refuses.
  • What Happened to the Mouse?: Freddy's comments in the first game and getting locked out of the office via a door closing in on him imply that Mike (or another security guard) is in the game, hiding out in the office and blocking out Freddy and co. until all the cameras are defeated. After finally entering it, however, they only meet Golden Freddy instead. This might imply that Golden Freddy might have killed the security guard, but it still never explains what happened.
  • Wham Episode: The W Scenario turns the tables on a couple of rather insignificant events in 2 and reveals just how screwed up Toy Freddy really is.
  • Wham Line
    • Chica's single "fuck" really highlights just how screwed the Refurbs are when they get stuck in the past during the Import Scenario. Remember, this is Chica who says this.
    • In Springtrap's flashback in 3:
    Springtrap: (to Balloon Boy) So you want me to resurrect your dead ass?
  • What the Hell, Player?: If you shatter Toy Freddy's masculinity, he will ask you if you're proud of yourself.
  • When All You Have Is A Tophat: Toy Freddy's non-Scream attacks always involve him using his tophat to clobber the shit out of the opposition in various ways. This is also somewhat true of Freddy himself in the first game - his Lead Stinger becomes unavailable if he equips the Dragon Dildo (since Lead Stinger requires a microphone), and Toreador March is pretty worthless anyways, so his main, and pretty much only special move is throwing his tophat at people.
  • Whip It Good:
    • Springtrap's main weapons are Wire Whips, the first tier ones being ones he's pulled out of his endoskeleton.
    • Bonnie gains a new attack in 3 Act 3 that allows him to rip the strings off his guitar and use them as whips.
  • Why Did It Have to Be Snakes?: Springtrap's agoraphobia prevents him from leaving Fazbear's Fright alive.
  • Widget Series: Oh good christ, is it ever! Sexual escapades, malevolent party toys, arson and time travel are just some of the tumultous events that occur in Freddy Fazbear's Pizza after hours.
  • With Friends Like These...: "Freddy and friends - what a fucking joke!" is a very adept description of the Fazbear gang's bond.
  • Wolfpack Boss: The refurbished animatronics vs. Toy and Withered animatronics fight, both times you play it. In the main game, its 8 against 4, in the Save Import Scenario it's 4 against 8.
    • The final battle of 2s Q Scenario is against all four Toy animatronics, which plays similarly.
    • The Room 1 Camera in 3 is somewhere between this and Flunky Boss.
  • The Worf Effect: The Puppet, proven to be one of the toughest enemies throughout the whole trilogy, is blindsided by Springtrap at the end of the first act in 3.
  • You Can't Thwart Stage One: There is no way to end the first act of 3 without Springtrap reaching the office to begin a ritual to revive Balloon Boy.
  • You Have Outlived Your Usefulness: With the fight with Golden Freddy looking to go poorly for him and his resurrection almost completed, Balloon Boy abandons his loyal (if snarky) agent Springtrap to deal with his furious former colleague alone.
  • Your Cheating Heart: Splash Woman cheated on Toy Freddy a whopping ten times while they were together.
  • Your Head Asplode: This is how Balloon Boy is taken out near the end on 1 and at the end of 2, courtesy of Mangle. He loses his head again in the Save Import Scenario.
  • Your Size May Vary: The animatronics themselves. Most of the time they appear to be the same size as one would expect for an animatronic, but Toy Freddy can somehow be stuffed down a toilet and as seen here (spoilers for the third game), Golden Freddy appears to be the size of a plush and is tiny compared to both his setting and an adult Caillou.

i fucking did it eat my shit
what the fuck is this pot hole
...
OH GOD THE YMMV PAGE

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