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Trivia / King's Raid

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  • No Export for You: Notable for how much of an aversion it is - the game not only launched in multiple regions simultaneously, but all versions are current with each other, avoiding the problems other mobile games tend to have with different regions having different stages of content progress.
  • What Could Have Been: The game's pre-release trailer has some interesting facets in this regard.
    • Kasel's design originally had somewhat sharper features, and his proportions were slightly more "realistic", with a somewhat smaller head compared to his body (which actually makes his head look a bit too small from the usual angle of gameplay). The color of his hair was also more muted, and his cowlick wasn't as obvious.
    • May's design was significantly different, lacking her hat, wearing an item-shop apron and with teal hair that made her look distinctly like a certain virtual idol.
    • Also, the special shop was seemingly originally going to be another visitable location (as "Talisha's Rare Goods Shop"), either in Orvel or elsewhere; in the final game, it's simply a button you can access at any time and has no in-universe presence. Talisha was eventually heavily redesigned as the vendor for seasonal events.
    • Originally, it seems Phillop was going to be the Forge NPC (of course), with the draconic Forgemaster of the release game nowhere in sight.
    • The world map was a fair bit different; not only was the design and color of King's Plains a fair bit more muted (and the layout was quite different, with the center lake being smaller and connected to a river from the World Tree, rather than near the ocean bay) and the default view was more zoomed in, but other players in your party would appear on the world map and wander freely. This element is retained somewhat in the Domain of your Guild, but here it's presented as fellow players wandering the map and initiating fights you can join.

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