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Tabletop Game / Ghosts

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Ghosts (Kummituspeli or "Ghost Game" in Finnish, as well as Spökspelet or "Ghost Games" in Swedish) is a 1982 Milton Bradley board game designed by Alex Randolph.

The game takes place on a 6-by-6 square grid representing a haunted castle. Both players are given eight ghosts, of which four are good (represented by a blue dot) and four are evil (represented by a red dot). The ghosts are assembled in two rows of four ghosts at the player's own edge of the board. At each of the four corners is an exit from the castle. The idea of the game is that neither player knows which of the other player's ghosts are good and which are evil. Facing the front, all ghosts look the same. The dots are only on the back. The players can arrange the good and evil ghosts in any formation they choose at the start of the game. The game is turn-based. On his or her turn, each player moves one ghost one square, either horizontally or vertically. A ghost may capture an opponent's ghost by moving to its square. Only when a ghost is captured does the opposing player know whether it is good or evil. If a player captures all four of the opposing player's good ghosts, he or she has won the game. But if a player captures all four of the opposing player's evil ghosts, he or she has lost the game. The game can also be won by moving one of the good ghosts through one of the exits at the opposing side of the board. The strategy of the game play involves mainly trying to guess which of the opponent's ghosts are which by their movement patterns and trying to fool the opponent with confusing movement patterns.

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Should not be confused with the play Ghosts. Should not be confused with The Protector episode "Ghosts", the Psych episode "Ghosts", the Revolution episode "Ghosts", and the Hidden Palms episode "Ghosts". Should not be confused with the DC Comics series Ghosts. Should not be confused with the books Ghosts (1990) and Ghosts (1993). Should not be confused with the films Ghosts (2005) and Ghosts (2006).


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This Tabletop Game provides examples of:

  • The Bad Guy Wins: If you capture all the good ghosts, you win. If you capture all the evil ghosts, you lose. That would mean that you're the bad guy of this game.
  • Board Games: This is that type of game.
  • Haunted House: The game is on a 6-by-6 representing a haunted castle.

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