This is a recap page for Centaurworld.
Season 1
- "Hello Rainbow Road": A magical artifact transports a war horse to a strange land, where she reluctantly seeks the help of the locals in getting home.
- "Fragile Things": As the unlikely herd sets out on their quest, the brave but reckless Horse butts heads with overprotective Team Mom Wammawink over who should be leader.
- "The Key": Horse and her friends meet Waterbaby, the hippo centaur Shaman and Wammawink's old teacher, but end up making a bad first impression.
- "What You Need": The herd's quest for the pieces of the Key to the human world takes them to the Tree Shamans of the Lost Forest, and forces Wammawink to confront her past.
- "It's Hidin' Time": While taking shelter from a storm, Horse and her herd run afoul of a bear centaur who turns out to know a lot about Centaurworld's history.
- "Holes: Part 2": The herd gets arrested for trespassing in the realm of the moletaurs and sent to jail. Horse discovers a strange new power, which comes in surprisingly handy when they face the fearsome Judge Jacket.
- "Johnny Teatime's Be Best Competition: A Quest for the Sash": In order to win the next piece of the Key, Zulius must help Horse beat his old cat-taur rival in a beauty contest.
- "Ride the Whaletaur Shaman!": Horse struggles with the changes her time in Centaurworld have made to her as she prepares to meet the next and final shaman.
- "The Rift: Part 1": Horse prepares to pass through the Rift and finally reunite with Rider, but an unpleasant surprise awaits on the other side.
- "The Rift: Part 2": Horse's friends are the only ones who can save her from a terrifying enemy.
Season 2
- "Horsatia Wighair Beansz?": Horse tries to recruit an army to defend Centaurworld, but no one wants to join. The Herd visits the Horsetaurs' castle to see if they'll help.
- "All Herd All the Terd": Up in their cloud condo complex, the Birdtaurs have been obsessively watching the herd: Horse and friends are their favorite reality stars!
- "My Tummy, Your Hurts": Horse tries to enlist the fierce Coldtaurs in her battle—but they capture Glendale! Back in the human world, Waterbaby sends a message to Rider.
- "Holes: Part 3": On a trip to the Underground Kingdom, Horse learns that Rider has a magnificent new horse named Becky Apples. Would Rider really replace her?
- "Bunch O' Scrunch": Horse discovers a powerful ability: she can jump into backstories! And seeing the tough times her herd friends faced helps her feel less alone.
- "The Ballad of Becky Apples": Rider defies the general's orders and goes to the Nowhere King's castle to get the artifact. But her new horse, Becky Apples, isn't exactly cooperative.
- "The Hootenanny": All of Centaurworld's residents gather for the hootenanny. But can Horse turn this colorful collection of creatures into a fearless army?
- "The Last Lullaby": Horse leaps into the Nowhere King's mind and learns his haunting backstory. Meanwhile, Rider and the herd come up with a plan.