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Basic Trope: Some games have many, many ways for you to die.

  • Straight: In the game Platform Lite, there is a unique death animation for falling, drowning, getting crushed, and killed by enemies.
  • Exaggerated: There's also a unique fall death animation for each stage, for each enemy death, even ones not in the game proper, and also for burning, poison...
  • Downplayed: There's only death animations for falling, drowning, and getting killed.
  • Justified: The game’s plot justifies the existence of many hazards, and the normal death animation doesn’t fit all the forms of death by hazard.
  • Inverted: There is a unique respawn animation for returning from a fall, returning from a fall into water, returning from being killed by an enemy, and returning from having been crushed, all with variants depending on whether you're coming back from the start or a mid-level checkpoint.
  • Subverted: A loading screen tip tells the player that they’ll see a different animation if they die by drowning, falling, or fire damage. As it turns out, all forms of death use the same animation, but the player character gains new idle animations after each new form of death is achieved.
  • Double Subverted: However, unique death animations appear later in the game for death by spikes, poison, acid, or shark attack.
  • Parodied: Usually, when the protagonist dies, she yells “Oh no, I’m dying!”, but when dying in certain ways, the last bit of the line (including the lipsync) is poorly replaced. For example, when she dies by drowning, she yells “Oh no, I’m [DROWNING]!”
  • Zig-Zagged: ???
  • Averted: Platform Lite has a single death animation.
  • Enforced:
    • Each of the several death animations are Bloodier and Gorier than the last in order to prove that the console it's on is more mature than its competitor.
    • The FMV Game has individual animations for each and every action to keep the experience smooth, the deaths are no exception.
  • Lampshaded: "I'll bet Super Mario doesn't have to put up with this crap."
  • Invoked: ???
  • Exploited: ???
  • Defied: ???
  • Discussed: ???
  • Conversed: "Too many death animations, not enough deaths."
  • Played for Horror: The many deaths themselves are morbidly violent and animated in gruesome detail.

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