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Playing With / Over 100% Completion

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Basic Trope: You can beat a game with a completion statistic higher than 100%.

  • Straight: Super Completionist RPG can be cleared with 105% status.
  • Exaggerated:
    • Super Completionist RPG can be cleared with googolplex% status.
    • Super Completionist RPG will ALWAYS end with at least 169% status, and it goes way higher than that.
    • 100% status is always achieved after defeating the Disc-One Final Boss, while defeating the real Final Boss will result in a 200% status, which can be way higher if you complete extra side quests and other bonus content.
    • For some reason completion status won't reset after starting a new game, and completing Super Completionist RPG again allows you to go all the way up to 200%, until you start a new game...
    • Super Completionist RPG can be cleared with infinity% status.
  • Downplayed: Super Completionist RPG can be cleared with 101% status.
  • Justified: The completion statistic reflects how close Hiro is to accomplishing his goal. The post-game consists of Hiro going beyond his original goal.
  • Inverted:
    • It's impossible to go above 90% completion.
    • The completion percentage can somehow go negative.
  • Subverted: There seems like there could be a way to reach a percentage higher than 100%, but it's actually impossible.
    • The completion percentage is a result of a glitch that causes a quest to be marked as resolved in two contradictory ways and go over 100%. A patch resolves it
  • Double Subverted: However, there is an alternative way to get above 100% that works.
  • Parodied: The percentage meter works like Pinball Scoring. Killing The Goomba gives you 200%.
  • Zig Zagged: Whether or not you can go over 100% completion depends on the save file you choose: save 1 can go to 100%, save 2 can go to 140%, save 3 only goes to 80%.
  • Averted: Super Completionist RPG can be cleared with 100% status, there are no extra secrets.
  • Enforced:
    • Being able to complete Super Completionist RPG with more than 100% is used as a selling point.
    • Executive Meddling forced the developers to add a completion percentage. The devs didn't want it to spoil the existence of a True Final Boss, so they let the percentage go above 100% to avoid this problem.
    • The programmer forgot a carry while calculating CompletionPointMax for the Completion = (CompletionPoints/CompletionPointMax)*100 formula
  • Lampshaded: The hero asks "Why is the completion number 105%? I thought it can't get bigger than 100%."
  • Exploited: ???
  • Defied: Just before the Final Boss, the completion percentage is 98%. Beating the boss causes the percentage to go up to 100%... but then the existence of bonus content is revealed, and the percentage goes down to 80% (the player's true completion at that point) instead of gaining the ability to go beyond 100%.
  • Discussed: ???
  • Conversed: "What's up with all these games that let you get more than 100% completion?"
  • Invoked: The player sequence broke from Game Route A into Game Route B, which added the 35% gained in the former to the 87% gained in the latter.
  • Deconstructed: If you finish Super Completionist RPG with 105% status, the characters mock you for being such an obsessed loser.

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