Follow TV Tropes

This is based on opinion. Please don't list it on a work's trope example list.

Following

Nightmare Fuel / Northern Journey

Go To

As a Nightmare Fuel page, all spoilers are unmarked as per wiki policy. You Have Been Warned!

Northern Journey doesn't shy away from the creepier aspects of norwegian folklore, mixing together all kinds of horrors from Norse Mythology, Christianity, and even nordic legend.
  • Supernatural things on the bad side (specifically anything ghostly) have incredibly harsh electronic noises accompanying them, accentuating just how unnatural they are.
  • The Trollhole. An incredibly dark, dank, flooded cave that's the players first real taste of the horror on offer. The place is teeming with all kinds of unscrupulous critters, and in particular features an octopus enemy who tries to drag the player into the black waters. Even the music is super on-edge and intense the entire time.
  • The emphasis on Big Creepy-Crawlies being the main enemy can freak out just about anyone afraid of insects. The game in particular loves to throw spiders at the player, with spiders being by far the most common enemy type in the entire game. This includes normal giant spiders, raft spiders, underwater spiders, and even Half-Human Hybrid spiders and undead spiders!
  • Greenslit itself is a fairly normal level if you don't mind sheer cliffs that can lead you to your doom, but it also has a haunted tower right in the middle. If you try to climb up the tower, you will get the attention of the ghosts residing there, who will relentlessly hound you up and down the tower.
  • The Nokkpond is a fairly beautiful region, with one major problem. The middle portion of the map is taken up by an enormous lakebed that goes hundreds of feet down, and lurking within it is the Nokk. This siren enemy will slowly drag the player closer and closer to the pond if they get within range of its call, all the while staring at the player with piercing green eyes. Most of its body is hidden underneath the waves, giving it an intensely errie appearance and scaring the hell out of many a player.
    • Midway into the quest, the player discovers that a key item they need to progress has sunk to the bottom of the Nokkpond. They then commandeer a diving bell and descend into the lake, beginning what is easily the freakiest level in the game. The player crawls along the lakebed looking for the item they need, all the while assailed by the ghosts of those who drowned because of the Nokk. And yes, the Nokk itself shows up, revealing itself to be an enormous squid creature that pursues the player throughout the level.
  • Marebog. After a game of trekking through wilderness, caves, and a lake, now you're in an outright Eldritch Location, featuring a vast bog covered in mist, and a single house... which the Flute Player tells you is an outright trap for the titular Mare to feed on victims. The Mare, by the way, is a horrible ghostly entity that you can't defeat: all you can do is raise a runestone to protect yourself from the game's second Survival Horror segment.
    • The Mare's introduction is something to behold. You take a nap in the hut with only a rune stone to protect you... Then the door opens, and this big, shadowy thing stomps over to your bead and leans over you intent on sucking out your life.

Top