Follow TV Tropes


Characters / The Lord of the Rings Online

Go To

The Lord of the Rings Online expands on the books it is based on with material supplementing the books' main story and drawing from background lore. Detailed here are characters made for the purpose of the game or minor characters from the lore that are given much more detail in LOTRO. This will contain spoilers.

    open/close all folders 

The Dúnedain of the North, descendents of the people of Arnor. See also their entry in the People Tropes of the books.


A Ranger who watches over Bree-land.


Along with Aragorn, one of the first Rangers Men and Hobbit characters encounter. Wounded by a Morgul blade during the introduction instance and turned into a servant of evil. See Antagonists in Volume 1: The Shadows of Angmar.


An old friend of Aragorn. Leader of the Wardens of Annúminas, a sub-group of Dúnedain who watch over the old capital of Arnor and the lands surrounding Lake Evendim.
  • Character Death: Taken and dropped to his death by a Nazgûl's Fell Beast during the Battle of the Morannon.
  • Go Out with a Smile: Lives long enough for the player to hear his last words, which he smiles as he says.
    Calenglad: From above... I saw light. It cannot... be quenched... The new age...
  • Mayfly–December Romance: Subverted. Calenglad has feelings for Gwindeth, the Blue Lady of Nenuial, but she cannot return his feelings, as he is but one mortal Man and she is older than Arnor itself. She still mourns the death of Elendil, over three thousand years ago. It's really the kingdom of Arnor itself she has a relationship with:
    Gwindeth: And so it is I give my love to that which can outlast the lifetime of a single Man.


A Ranger who watches over the Lone-lands.
  • Call-Back: When summoned to the Grey Company, he gives a small speech about how he will miss the lands that he call home, but that he will go nonetheless. This speech makes a return during a cutscene that plays after his death.
  • Dead Person Conversation: Reappears in a Nightmare Sequence that the player character has for reassurance.
  • King Incognito: Inverted, the Rangers of the Grey Company each carry an imitation of the Ring of Barahir, heirloom of Aragorn's line, to confuse enemies if one of them is captured. The ruse fails Candaith when he tries to convince the leader of a host of Oathbreakers that he is Aragorn.
  • Sacrificial Lion: During Epic Volume 3, Book 3, he is killed by the Oathbreaker shades after their leader sees through his deception.
  • Spirit Advisor: Appears in one of the player's dreams to guide them through their nightmare.
  • The Storyteller/Mr. Exposition: He tells the player a lot about the backstory of the Dúnedain, and how it relates to what happens in the game.


A young Ranger found in Ered Luin.
  • Coming-of-Age Story: His character arc. Upon first meeting him, he feels unworthy of being a Ranger and needs help finding his confidence. As of the Grey Company's journey to the Pelennor Fields, he has matured into a courageous and respected Ranger. Sadly, his life is cut short.
  • Cowardly Lion: Despite his self-doubts, is mentioned by Langlas as having comforted him from the terror of the Oathbreakers' presence at Pelargir.
  • Humble Goal: Wishes to live up to his ancestors and prove himself worthy of the bow gifted to him by the Elf Penglir.
  • Killed Offscreen: Mentioned to be one of the eight Rangers slain in the Battle of the Pelennor Fields.
  • You Are Better Than You Think You Are: Needs to be convinced this after he loses the bow Penglir gave him.


A Ranger who followed Golodir into Angmar, but was separated from him.
  • Informed Deformity: Despite sharing the same character model with almost all the other Rangers, Corunir is described as "relatively plump for a Ranger" in one of the session plays.
  • Undying Loyalty: Remains loyal to Golodir despite the latter's disappearance and will go to great lengths to ensure Golodir's safety.


A Ranger who led a company of Rangers into Angmar and hadn't been heard from since.
  • Character Death: He is slain during the Battle of the Pelennor Fields.
  • Crusading Widower: In this case, a crusading father.
  • Cynicism Catalyst: The death of his daughter Lorniel.
  • Distressed Dude: When the player first hears of him, he is being held captive by Mordirith.
  • Go Out with a Smile: As he lays dying, he is happy knowing that he is finally free from Mordirith and can at last be with Lorniel.
  • Heroic BSoD: Golodir suffers this from Lorniel's death, and it's up to the player to snap him out of it.
  • Mutual Kill: He leaps unto the massive Olog Thrúgrath and drives his sword into the troll's chest, but is pummeled in the attempt, and mortally wounded when Thrúgrath's carcass falls on him.]]
  • Nice Job Breaking It, Hero!: He is not happy that his freedom was paid for with his daughter's life, and is angry at the player for allowing her to be a part of the rescue. He does get over his anger when given a chance for revenge, however.
  • Rescue Introduction: He is introduced being presented and released by Mordirith at the gates of Carn Dûm - only to witness his daughter's murder.


Second in command to Aragorn. Leader of the Rangers of Esteldín and later the Grey Company.
  • Ascended Extra: Other than Aragorn, he is the only named Ranger of the North to make an appearance in the book.
  • Character Death: Predictably, he meets his end on the Pelennor.
  • Doomed by Canon: Halbarad is mentioned in the books as having died during the battle of the Pelennor Fields, though he is part of much of the game's story before that point. During the battle, he is personally slain by Gothmog.
  • Narrator: Narrates many of the cutscenes and storyline-instances on the road towards Rohan, though he shares the role with a few other characters.
  • Heroic Sacrifice: Gothmog stuns Aragorn, and Halbarad throws himself in front of his Chieftain to save him.
  • Overshadowed by Awesome: At one point in the Rise of Isengard storyline, he self-deprecatingly admits that he's come to feel this about the player, impressed with their ability to so easily win trust and friendship from a wide variety of people, noting that just one word of counsel from them was enough to convince Prince Théodred to pursue a course of action, whereas his own attempts had failed several times.


A Ranger who watches over the Shire.
  • Conflicting Loyalty: When summoned to ride with the Grey Company to Rohan, and the aid of his chieftain Aragorn, he cannot decide whether to go, or to stay and protect the Shire (as originally charged by Aragorn), which he fears will come to harm in his absence. He leaves it to the player to decide.
  • Heroic Sacrifice: If he was persuaded to leave to Shire, he dies Taking the Bullet for Horn.


A Ranger first encountered with the Golden Host in Mirkwood.
  • Killed Offscreen: Mentioned to be one of the eight Rangers slain in the Battle of the Pelennor Fields.


A Ranger who helps the Elves and Dwarves of Ered Luin.


Golodir's daughter, who seeks to free him from Mordirith.


A far-traveling Ranger, currently dwelling with the Lossoth of Forochel.
  • Badass Boast: And a gutsy one, at that. With the Grey Company betrayed by Dunlendings, the player character and Lothrandir are taken to Isengard as prisoners. The long (off-screen) journey leaves Lothrandir in great pain, yet, he still manages to pull one of these off, before defiantly running straight into Isengard itself.
    Lothrandir: I am Lothrandir of the Dúnedain. I have walked among the frozen wastes and the fiery south-lands. I do not fear this place.
  • Defiant Captive: A session play has him repeatedly antagonize his Uruk captors until they attack him, upon which he defeats them with his bare hands.
  • Going Native: Lothrandir has lived among the Lossoth for a long time and sees them as his people as well.
  • Meaningful Name: Possibly. His name could mean either "flower-pilgrim" or "snow-pilgrim" (depending on if the loth in his name is the Sindarin for flower(s) or the word los, "snow", lenited to loth when placed before randir). The latter would be appropriate as he dwells in the frozen North.
  • Walking the Earth: He is known for wandering farther abroad than most other Rangers.


A Ranger skilled with healing salves, potions, and poultices.
  • Chekhov's Gift: Gives Langlas a pouch of herbs on the way to the Pelennor. The player character is given the herbs by Langlas, and can burn them to distract Orcs while infiltrating Narchost.
  • Killed Offscreen: Mentioned to be one of the eight Rangers slain in the Battle of the Pelennor Fields.
  • The Medic: Sells curing and restorative potions at the Ranger camp in Harndirion, and is mentioned by his brethren as being a skilled healer.


A Ranger who has much experience dealing with the Dead.


A Ranger in Bree-land the player finds just too late to save him from Amdir.


A Ranger first encountered with the Golden Host in Mirkwood.
  • Killed Offscreen: Mentioned to be one of the eight Rangers slain in the Battle of the Pelennor Fields.


A Ranger who sometimes dwells in Rivendell and wanders the Trollshaws.


A young Dúnadan scholar in Bree-land.
  • Dying Message: Just before dying, sends you to find Strider at the Prancing Pony in Bree.
  • Sacrificial Lamb: Is one of several Rangers murdered by Amdir during the Race of Man prologue missions.


Leader of the Rangers in Bree-land. More settled than most Rangers.
  • Going Native: Perhaps not to the extent of Lothrandir, but he is on better terms with the Men of Bree than the other Rangers.
  • The Reliable One: Described as being calm and wise.
  • Walking the Earth: Inverted. Most of his kindred do this, but Saeradan is more settled than the rest and lives in a cabin. This makes him more trusted by the folk of Bree-land.


A Ranger who contacts the player after the events in Archet for the purpose of finding Amdir.
  • Nice Job Breaking It, Hero!: By declaring his intention to slay Amdir right in front of him, he causes the fallen Ranger to take his vengeance on their brethren.
  • Sacrificial Lamb: Is the first victim of Amdir when he goes Brainwashed and Crazy.
  • Mercy Kill: Attempts to do this to Amdir, for Amdir's sake and all others'. It backfires when Amdir kills him first, then starts killing other Rangers.


A Ranger who helps put an end to the fallen Amdir.
  • Bit Character: Plays a major role in one early instance, and features in no other quests.

     Bad Guys 

Antagonists in Volume 1: The Shadows of Angmar


A Ranger in the process of transforming into a wraith by a Morgul-blade.
  • Brainwashed and Crazy: The wound inflicted by the Nazgûl's Morgul-blade turns him into a wraith, resulting in him getting progressively sicker and paler over time, becoming a transparent, pale maniac out to murder his fellow Rangers (starting with his brother Toradan), and finally a robed servant of the Eye.
  • Facial Horror: When he's partway between Man and Wraith his face looks like a corpse's, with gaunt skin and no nose.
  • Fate Worse than Death: He showcases what happens to those who are stabbed by a Black Rider's Morgul-blade and don't get cured in time. You end it for him soon.
  • Heroic Sacrifice: Attempts one against the Nazgûl to protect the Hobbits in Archet but is only wounded. Unfortunately, this is a far worse fate.
  • Hero Killer: As a result of his transformation into a Cargul, he is driven to murder his fellow Rangers.
  • Reforged into a Minion
  • Sacrificial Lamb: If your character is a Hobbit or of the Race of Men, he and Aragorn (who at this point in the storyline is known as Strider) play a large role in the game's intro. He does not last long.
  • Then Let Me Be Evil: He snaps when Toradan declares his intention to Mercy Kill him. He would have fallen into shadow anyway, but this makes him go after his kindred specifically.
  • Tragic Monster: At the end of Chapter 1, Amdir becomes one of the red-robed Cargûl, and you have to kill him.
  • Transformation Sequence: He completes his transformation into a wraith before your eyes just before your final encounter with him.

Mordirith/ Gothmog

The Steward of Angmar, responsible for its resurgence in the absence of its true king. Formerly the last King of Gondor, Eärnur, who rode into Minas Morgul to challenge the Witch-king of Angmar and was never heard from again.
  • Advertised Extra: Despite being featured in a prominent position on every single piece of Minas Morgul-related material, Mordirith spends the entire expansion holed up in the Citadel of Night, searching desperately for a the secret way to Thuringwath and the power that is rumoured to lie within. Players do not see him in person until the last third of the Epic Story.
  • And Then John Was a Zombie: Like the Cargûl, Mordirith Was Once a Man who was turned into a wraith by the Morgul blades of the Nazgûl. In Volume I, it is revealed that he was once Eärnur, who was one of the Witch-king's greatest enemies in his day.
  • Big Bad: During the Angmar storyline. Interestingly, he is not seen that often, and is even absent for more than half of the storyline, allowing Mordrambor and Amarthiel to get most of the screentime.
  • Came Back Strong: Claims he was given a stronger form as Gothmog, upon being brought back from the Void after his death in Angmar.
  • Card-Carrying Villain: Admits to being on the side of evil. Given how he was made, it's understable he would have no illusions about the nature of his side.
  • Defiant to the End/Doomed Moral Victor: As Eärnur, he resists the Witch-king's torments for as long as he can. Inevitably, he is transformed into Mordirith, but robs the Witch-king of a complete victory.
  • The Dragon: To the Witch-King as the Steward of Angmar and as the Lieutenant of Minas Morgul. He also arguably becomes one to Sauron in Epic Volume IV.
  • Driven to Suicide: As Eärnur, defies the Witch-king's attempt to invoke this. While held prisoner in Minas Morgul, he is allowed to keep his sword in the hope that he'll one day throw himself upon it. Eärnur arranges to have the sword brought away.
  • Drop the Hammer: Wields a flaming mace as Gothmog.
  • Dying Curse: As he lays dying in Barad Cúron, he curses the other Masters of Mordor. He levies his worst upon Isildur, however, blaming Isildur's failure to end Sauron for the torments he suffered.
  • Evil Gloating
  • The Faceless: Like the Nazgûl.
  • Foreshadowing: There's a few hints thrown out during the storyline foreshadowing the eventual reveal that Mordirith is Eärnur, last king of Gondor. For example, a shield found in Angmar is noted by one of the characters as being highly unusual, being from Gondor; It is by the players believed to have belonged to Eärnur. Another example is a seemingly throw-away line by Mordirith just before his first defeat, after being called by his title "False King"; "I am more justly a king than he who sits before my throne," referring to the Witch-King. As was later revealed, there's actually some truth to that claim.
  • Hero Killer: As Mordirith, he is responsible for the deaths of Lorniel, Laerden, and Narmaleth. As Gothmog, he kills Halbarad at the Battle of the Pelennor Fields. His fell beast mount also kills Grimbold during the battle.
  • In-Series Nickname: The False King, to differentiate him from the long-gone true Witch-King of Angmar. Perhaps an unintentional Ironic Nickname, as he actually was a king in his past life. Later used during the Black Book of Mordor, referring to how he has taken control of Minas Morgul after the Witch-king's death.
  • I Have Many Names: Mordirith, The False King, The Steward of Angmar, Gothmog, Lieutenant of Minas Morgul
  • I Regret Nothing: Mordirith repents of nothing, even as he is dying and has nothing to gain from being evil anymore. Justified, as he does not really
  • Killed Off for Real: Somehow the broken sword Dúnachar, perhaps with the help of some power of Narmaleth's, is able to put a final end to the False King. Or so you're led to believe until Epic Volume IV. He meets his final end in Minas Morgul, during the Black Book of Mordor.
  • Master of Illusion: Prefers to stay hidden and let illusions do the fighting for a while before showing his true self. He uses them to demoralize both Golodir and Narmaleth by showing illusions of the deceased Lorniel and Laerdan, respectively. When confronted as Gothmog in the Throne of the Dread Terror raid, he transports the player characters into a shared illusion based on their confrontations with him and other major villains in Volume I.
  • Orcus on His Throne: Spends most of Volume I in Carn Dûm, while he's not entirely absent. Averted during as Gothmog during the Battle of the Pelennor, but returns to this after his defeat. After Sauron's fall, he's holed up in Barad Cúron, the central tower of Minas Morgul. Justified, since then his former allies are out to get him for his failure.
  • Put on a Bus: He is 'killed' during Book 8, but his spirit is bound to the Witch-king's, and so he cannot be permanently killed by such means.
  • The Reveal: Mordirith is Eärnur, the last king of Gondor, who rode to Minas Morgul at the Witch-King's challenge and was never seen thereafter, turned into a wraith and placed in charge of Angmar. In Epic Volume IV, it is revealed he is Gothmog, the Lieutenant of Minas Morgul.
  • Redemption Rejection: Once it's clear that there is no chance of victory for his forces, Mordirith is given one final chance to repent by the Rangers. He refuses outright, cursing them as he dies. Mordirith's only action that benefits the heroes is to give the player character a broken key, so that they can take revenge on his enemies.
  • Taking You with Me: Gothmog's final significant act before his rather ignoble death is to stab his chief rival, Ugrukhôr, through the heart, killing him.
  • That Man Is Dead: Not only is Eärnur literally not really alive anymore but the Witch-king's torments have erased his past identity.
    Laerdan: I remember when you were called Eärnur and were the Witch-king's most hated foe.
    Mordirith: Silence! That name means nothing to me!
  • The Bus Came Back: Absent for several books of Volume I after his first defeat, then makes a dramatic return. Although it seemed he was killed, it was not really a case of Unexplained Recovery, as powerful wraiths cannot be killed by normal means. Comes back after a much, much longer bus ride as Gothmog in Epic Volume IV.
  • Tragic Villain: Eärnur was the Witch-King's nemesis before being turned into a wraith and made into his Steward.
  • Villain Decay: When players finally confront Mordirith in the Citadel of Night, he uses his usual onslaught of despair-inducing illusions in one final attempt to break the player and Rangers. The heroes rebuke these illusions, and instead draw strength from their memory. Mordirith, the most persistent villain since the launch of Shadows of Angmar, and who had once been both an instance and a Raid boss, ultimately falls in a solo instance, while posing almost no threat to the player. Enforced in that the developers wanted to end his story in a fight that casual players would be able to complete.
  • Villain: Exit, Stage Left: After being defeated by Aragorn and the Grey Company, he flees back to Mordor with his tail between his legs.
  • Villainous Rescue: Uses the last of his strength to slay Ugrukhôr, saving the heroes just to spite his rival.
  • Was Once a Man: His past is the same as that of the Nazgûl, being a mortal man turned into a wraith (though weaker than the Nazgûl) in Sauron's service.


Most prominent of several Black Númenórean sent by Sauron to aid Amarthiel when she becomes Regent of Angmar.
  • Amplifier Artifact/Upgrade Artifact: Tann Morgul. What it is exactly is not revealed, but it apparently boosts his sorcerous powers a great deal.
  • An Ice Person: Shows these to a small degree in Forochel, though he prefers fire (see below).
  • Black Magic
  • Compelling Voice: His voice is wickedly smooth, and he is able to dull Tadan's senses until the Ranger hands over the magical artifact he needs to break out.
  • Dragon with an Agenda: Functions as Amarthiel's second in command, but is revealed to be working for Mordirith in his absence.
  • Faux Affably Evil: Speaks to the player kindly until the player disappoints him by failing to hand over Tann Morgul.
  • Flaming Sword
  • I Surrender, Suckers: Allows himself to be captured so he can manipulate the heroes while being held prisoner, and he kills a bunch of Rangers when he finally blasts his way out.
  • Playing with Fire: His primary use of combat magic.
  • The Starscream: Ends up taking Amarthiel's place as Champion of Angmar under Mordirith.
  • Villain Teleportation: Capable of disappearing in a column of flame.


Champion of Angmar and later its Regent in Mordirith's absence. Later revealed to be an elf-maiden of Lindon and later Eregion and the daughter of Laerdan. Sauron in his guise as Antheron introduced her to the craft of Ring-making and had her craft a lesser magic Ring. Under Sauron's influence, she fell to darkness and became Amarthiel.

The Blackwolds

Bree-land ruffians and brigands that fall under the sway of Angmar early in the Race of Man storyline.

  • Anti-Villain: Type I. They're decidedly nowhere near as evil as the rest of the villains, especially after the most villainous of their number, Skunkwood and Eogan, are taken down. Most of them are just Bree-landers that fell in with a bad crowd.
    • One early-level quest has you tracking down a specific Blackwold to tell him that his mother wants him to quit bandit-ing and come home. These guys aren't exactly set to displace Sauron on the scale of villainy.
  • You Have Outlived Your Usefulness: They are broken and scattered thanks to their partnership with Angmar.

Calder Cob

A guard of Archet who Captain Brackenbrook believes has been loyal to him and Archet since he was a boy. But Calder's true allegiance lies with the Blackwolds, and he leads a deadly assault with the Blackwolds upon Archet and murders Captain Brackenbrook, the leader of the village, before being taken down.

William Skunkwood

Skunkwood is the leader of the Blackwolds in Archet Dale, and the one who made the deal with Angmar.

  • The Beastmaster: Skunkwood regularly employs wolfhounds in his fighting in addition to his men.

The Dourhands

A clan of Dwarves from Ered Luin that trace their descent to the evil Dwarf-lord Skorgrím Dourhand. With Skorgrím resurrected by Ivar the Bloodhand, the Dourhands have fallen to evil. They have joined forces with the goblins, their ancestral foes, and are attempting to start a war between the Elves and the Dwarves of Ered Luin.

  • Enemy Mine: The Dourhands have joined up with the goblins, normally the ancestral foes of the Dwarven race, in their service of Skorgrím and Angmar.
  • War for Fun and Profit: The Dourhands kidnap the elven prince Avorthal in the hopes of starting a war between the Elves and the Dwarves of Ered Luin.

Gormr Doursmith

Gormr is the steward appointed by Thorin Oakenshield before he left to take part in the events of The Hobbit. The discovery of the body of Skorgrím, the fallen king of his people, in the Silver Deep Mine has triggered a desire in Gormr to restore the lost glory of the Dourhands. But joining with an evil Gaunt-lord of Angmar will cost him dearly...

  • Regent for Life: Gormr was supposed to rule Thorin's Hall until Thorin returned, but since Thorin's death, Gormr and his clan have taken over rule of the fabled hall.
  • Starter Villain: Bringing down Gormr and restoring Longbeard rule to Thorin's Hall is your first objective as an Elf or a Dwarf.
  • Tragic Dream: Gormr's goal was to serve his fallen king again and reclaim the lost glory of the Dourhand clan. Instead, Gormr was betrayed by Ivar and his clan fell to evil.

Skorgrím Dourhand

The evil ancestor of the Dourhand clan, Skorgrím sought to become immortal, and sought the relics of the Elves in order to carry out this dream. He met his end in the Battle of Edhelion, when Talagan Silvertongue, an elven warrior, sacrificed himself to bring down the library upon him. Now Skorgrím has been resurrected by the evil Gaunt-lord Ivar the Bloodhand and he and his clan are now servants of Angmar.

  • Dead Person Impersonation: Using their corpse, no less.
  • Immortality Immorality: Skorgrím's quest for immortality brought him and his clan into war with the Elves and ultimately led to his fall.
  • Puppet King: Skorgrím hasn't really returned from the dead, but is merely been possessed by a malevolent force, meant to control the Dourhands.
  • Reforged into a Minion: Skorgrím was resurrected by Ivar the Bloodhand and has become a servant of Angmar.

The Gaunt-Lords

Powerful and dangerous necromancers made in mockery of the Five Wizards. They hold power over Fear/Death, Wounds/War, Poison/Pestilence, Disease/Plague, and Purest Evil.

  • Evil Knock Off: Of the Five Wizards. Ivar is this to Radagast, Gortheron to Gandalf, and the other three have counterparts in Saruman and the Blue Wizards (which of these three is the counterpart to which is not revealed).
  • Evil Sounds Deep / Evil Sounds Raspy: Deep for Gortheron and raspy for the other four.
  • Horsemen of the Apocalypse: The lesser four are based on the War, Famine, Pestilence and Death version.
  • Killed Off for Real: This is your goal during the In Their Absence instances and quest line, by killing all five of them in succession.
  • Names to Run Away from Really Fast: Thadúr the Ravager, Drugoth the Death-monger, Ivar the Blood-hand, Ferndúr the Virulent, and Gortheron the Doom-Caller.
  • The Necromancer: Aside from the Horsemen of the Apocalypse theme, this is their thing. The Witch-King of Angmar is a famous necromancer, but the Gaunt-Lords and their underlings seem to be responsible for maintaining his wights. This is Drugoth's specialty.
  • Our Liches Are Different: They are technically not liches, as they were never mortal, but they certainly fit the role.
  • Only Mostly Dead: The lesser four are defeated one after the other in quests that occur prior chronologically to the In Their Absence story, by which Gortheron has resurrected them all.


The Gaunt-lord of Death, responsible for reanimating the long-dead dragon Thorog.
  • An Ice Person: Capable of some hard-hitting frost attacks when encountered in Sâri-surma.
  • Casting a Shadow: His Fear attacks deal shadow damage.
  • Demonic Possession: The Gaunt-Lords are evil spirits in physical form, and in the fight against Drugoth in the Misty Mountains, he does this to the carcass of Thorog, the dragon that killed Durin V.
  • Evil Is Deathly Cold: The two locations he is fought in are both in cold places, and he in his final fight he uses his powers over frost and blizzards.
  • Scaled Up: Of a sort — he doesn't directly transform into a dragon, but rather possesses its corpse.
  • Villainous Breakdown: Seems to suffer one in between his defeat at Helegrod and his re-appearance during "In Their Absence". He's described by a quest giver as being so insane he makes his already dead troops fight each other.


The Gaunt-lord of Pestilence, overseer of the haunted valley of Imlad Balchorth in Angmar.
  • Bad Boss: As demonstrated by the mercenaries he brings to the Lost Temple, it is unwise to work for a plague-mongering necromancer who can just reanimate your corpse when you succumb to the disease.
  • Mystical Plague: He is the Gaunt-Lord of Pestilence, and this is his plan for Eriador before the player's fellowship puts an end to him.


The Gaunt-lord of War, reanimator of Skorgrím Dourhand and responsible for awakening Naruhel the Red Maid.
  • Amplifier Artifact: His helmet, or rather Gortheron's helmet that he kept for himself.
  • Blood Is Squicker in Water: Due to the corruption Ivar has brought to Agamaur, the water and plants are tainted red.
  • Reforged into a Minion: Does this to the evil Dwarf-lord Skorgrím Dourhand in the finale of the intro scenario for Elves and Dwarves.
  • The Starscream: Declares this in his monologue before you fight him the second time.
  • Took a Level in Badass: When first killed, he appears in an instance meant for three level 32 characters. In In Their Absence, he is the penultimate boss in a level 65 (and up, thanks to level scaling instances) 12-person raid.


The Gaunt-lord of Famine, originally found in the Great Barrow of the Barrow-downs.
  • Butt-Monkey: Some players find him this. He's always the easiest to kill of the Gaunt-lords.
  • Evil Plan: He wants to launch a poisonous attack on the Shire. He needs time to prepare his poison. How does he keep the heroes busy? By trapping some Hobbits with poisonous pies of course!
  • Fantastic Racism: He hates Hobbits.
  • Master Poisoner: In In Their Absence, he has developed a toxin called Darkthorn.
  • Poisonous Person: He is also capable of summoning clouds of poison in battle.
  • Water Source Tampering: The players must destroy his cauldron of poison before he dumps it into a well.


The Gaunt-lord of Purest Evil, leader and most powerful of the five.
  • All Your Powers Combined: While the other four Gaunt-lords have their own thematic powers, Gortheron can use all of them.
  • Evil Gloating: Big fan of it.
  • Evil Sounds Deep: The other Gaunt-lords have raspy voices, Gortheron has a deliciously evil-sounding deeper version of it.
  • I Know What You Fear: Type 3: "Can you defeat that which smote your wizard? Can you stand against Durin's Bane?"
  • Master of Illusion: The Fear Wing of Ost Dunhoth is all an advanced illusion.
  • One-Winged Angel: Possesses the form of an enormous white troll while battling the heroes.
  • Portal Door: Seems to be capable of opening these to summon minions from across Eriador to Ost Dunhoth. Near the end of the fight, he calls upon Sauron and attempts to open a portal to Mordor to finish the heroes off. but Gandalf intercepts his call.
  • The Reveal/Big Damn Heroes: At the end of the players battle against him, a vision of Gandalf appears, announcing his return (and making his first in-game appearance) as Gandalf the White. This weakens Gortheron enough to allow the players to take him down. Complete with This Cannot Be!
  • Title Drop: The title of the storyline ("In Their Absence") is dropped when Gortheron relays the fate of the five Wizards. Interestingly, it was initially believed that the title referred to the absence of the Rangers of the North, who at that point had just left Eriador behind.
  • Would You Like To Hear How They Abandoned You: At the end of the players battle against him, he says that with the five Wizards being absent (two having gone into the East, Radagast caring only for nature, Saruman having turned evil, and Gandalf (at the time believed to be) dead), the dark powers of Mordor will triumph. Backfires with Gandalf's return.

Antagonists in Volume 2: The Mines of Moria


Chieftain of the Orcs of Moria and a major foe to the Dwarves attempting to recolonize their lost kingdom.
"I am Mazog, Cleaver of Dwarf-skulls and Master of Orcs!"

  • Multiple-Choice Past: He is described as the both the son of Azog, and the son of Bolg (two orcs that appeared in Tolkien's writings), throughout the storyline, in addition to being named as brother of Bolg (which fits under "son of Azog", Bolg being Azog's son).
    • Alternatively, the father of Azog may have also been named Bolg, making all of these statements technically correct, fitting his description as the "brother of Bolg", the "son of Azog" and "(grand)son of Bolg".
  • Older Than They Look: Though it is hard to tell how old an orc really looks, assuming he is the son of Azog, he is at least 220 years old.
  • OOC Is Serious Business: Just before being brought by the Hidden Guard to the gates of Dol Guldur, to be part of a prisoner-exchange, he begs to be let free, a sharp contrast to the mocking, almost nonchalant tone that he has displayed earlier during the storyline. As noted by the elf Achardor, it is quite likely that Mazog fears being brought to Dol Guldur, that he is likely to be put in the dungeons for failing his master Gorothûl.
  • Hero Killer: In the "We Cannot Get Out" Session Play flashback, he and his orcs kill off Ori at the end.
  • Hopeless Boss Fight: When facing him as Ori in the Session Play. You get him down to a third of his health, then he regenerates it, turns invincible, and summons a whole load of orcs to surround you.
  • Prisoner Exchange: He is taken to Dol Guldur as a prisoner to be exchanged for the dwarf Bori (and some other dwarves who were also taken captive). The exchange does not go as planned.
  • The Reveal: Two of them, upon being captured. First, that the captured dwarf Bori isn't being kept in Moria, but in Dol Guldur in Mirkwood. Second, that Moria soon wouldn't have been fit for him to rule, that he would have had to abandon it anyway, on account of the sorcerer Gorothûl seeking to draw nameless creatures from the depths to claim it.


A sorceror of Dol Guldur who uses the Orcs of Moria against the Iron Garrison and the Galadhrim.
  • Black Magic: He's a sorcerer of Dol Guldur.
  • Flat Character: Especially when compared to the earlier villains of the Angmar storyline, who were very fleshed out. He only appears three times throughout the entire storyline (one of which, his defeat, is an optional epilogue-quest) and isn't given any sort of backstory or characterization, apart from being described as a servant of Sauron.
  • Just Following Orders: Reveals he is not in charge of Dol Guldur, the Nazgul are, and so the Prisoner Exchange he agreed to without their input must be rescinded. Of course, this isn't much of a justification except for the sake of Villains Never Lie.
  • The Man Behind the Man: The true Big Bad of the Moria storyline, being the one behind the orc-chieftain Mazog.

Antagonists in Volume 3: Allies of the King


The primary antagonist of the third volume. His tropes from The Lord of the Rings apply here.

Lheu Brenin

Chieftain of the Hebog-Lûth, the Falcon Clan of Dunlendings. His clan is initially unaligned and actually offers shelter to the Rangers, but when he learns of the power of Saruman, he quickly turns on the player and the Rangers.
  • Character Death: He is finally killed by the player and Gimli beneath Helm's Deep.
  • Dirty Coward: He much prefers his own followers do all the fighting and even begs for his life during his defeat.
  • Face–Heel Turn: Appeared quite happy to host the Rangers and even considered joining the fight against Saruman. Then he saw how powerful Saruman appeared to be.
  • Fat Bastard: Has quite a pot belly.
  • Faux Affably Evil: Is initially friendly and welcoming to the player character and the Rangers. During his betrayal, he apologizes and claims it is an unfortunate necessity for the sake of his people.
  • Hero Killer: He and his clan kill possibly a dozen or so Rangers.
  • Worthy Opponent: Claims the Rangers are this to his clan.
  • Would Hurt a Child: Besides threatening to kill a young Rohirrim girl during his final encounter, his entire goal during the Battle of Helm's Deep is to sneak into the Glittering Caves and massacre the defenseless women and children of Rohan.


A mysterious giant and servant of Saruman that appears in the Wildermore region, spreading terror throughout the region.

  • Amulet of Concentrated Awesome: Wears an artifact on his back that emits endless cold. It's revealed to be the Stone of Thangorodrim, an artifact from the First Age granted to him by Saruman.
  • An Ice Person: Thanks to the Stone of Thangorodrim.
  • Badass: When you curbstomp an Ent without the use of fire, you qualify for this.
  • Brown Note: The Horn of Winter turns out to be the key to his defeat.
  • Cursed With Awesome: He views the "gifts" he received from his master as a curse at first, despite the power he has been granted.
  • Hybrid Monster: He is both giant and Huorn.
  • Nigh-Invulnerable: An army of Huorns couldn't bring him down.
  • Person of Mass Destruction: The artifact he carries causes blizzards to form and giant spikes of ice to grow from the ground where he walks. Just his being in the general area causes an entire region of Rohan to be blanketed in snow.
  • Poor Communication Kills: Why he seeks revenge. He was just a stone giant who wanted to take a look at the little folk in the area near his home, but they wounded him and drove him off.
  • Power Incontinence: When he's weakened enough, the Stone of Thangorodrim falls off his back, its ice powers go out of control and trap him
  • Reforged into a Minion: Was badly wounded by the Rohirrim, and Saruman put him back together with Huorn parts in exchange for his service.
  • Roaring Rampage of Revenge: His motivation for attacking Wildermore.
  • Sealed Evil in a Can: At the conclusion of the Wildermore storyline, he's left trapped in ice, but is probably still alive.
  • Weaksauce Weakness: Thrymm Red-beard's horn, due to Núrzum's Huorn parts.

Antagonists in Volume 4: The Strength of Sauron

Balakôr the Scourge

So-called Heir of Castamir, leader of the Corsairs of Umbar.
  • Cool Boat: His flagship, the Night-jewel.
  • Fake Aristocrat: Claims to be descended from Castamir the Usurper and therefore to have a claim to the throne of Gondor, but when Aragorn confronts him on this he admits he took the title because it was of use to him.
  • King of Thieves: He's of the Pirate King variety, though his ambitions are loftier than mere piracy.
  • Pirate: His underlings, for the most part, are and act like pirates, but he's more of a military conqueror.


A sorceror of Mordor who antagonizes the Rohirrim. Originally encountered in landscape quests in the Sutcrofts, he later plays a role in the Battle of the Pelennor Fields.
  • And Your Little Dog, Too!: Threatens the life of Fastred's infant son Folcred, and briefly convinces him that Folcred has been taken by his Orcs.
  • Dying Smirk:
    Crúmgam: My death means nothing! I have inflicted what hurts I could, and that fills me with gladness as I die! Mordor and Sauron!
  • Evil Sounds Deep: Inverted, he has a tendency to pitch his voice up at certain points, punctuating his dialogue creepily.
  • Hero Killer: Kills Fastred in the Battle of the Pelennor. Later on, during the Epic series, he stuns the player character and their allies, allowing his Orcs to slay either Horn or Halros depending on whether the latter is there to Take the Bullet.
  • Master Poisoner: Not as promiment as his fire magic, but Léofdag was poisoned by one of his agents, and Fastred drops dead quite suddenly after fighting him, despite not having been visibly wounded.
  • Playing with Fire: Besides casting fire-based attacks, he is also capable of summoning fiery spirits.
  • Villain Teleportation: Like Mordrambor, he retreats in a pillar of flame on several occasions.

Antagonists in The Black Book of Mordor: Where the Shadows Lie

Borangos the Horror

A Great Rogmul discovered by Sauron's servants in Mordor long ago.
  • Evil Is Burning Hot: A demon similar to a Balrog, but lesser in power and with more emphasis on fire.
  • It Amused Me: His reason for pledging loyalty to Lhaereth the Stained.
  • King Mook: Regmyl are relatively lesser spirits, subservient to beings like Sauron and the Balrogs, but Borangos is perhaps the mightiest of their kind.
  • The Magnificent: "The Horror"
  • Playing with Fire: Aside from being able manipulate fire, he can also imbue living creatures with this power.
  • Sealed Evil in a Can: Was buried beneath the site of Nargroth and unsealed in its excavation.

Lhaereth the Stained

A plague-brewing being of ancient evil appearing akin to a Morroval. One of Sauron's oldest and most loyal servants.
  • Blood Is Squicker in Water: The swamp of Agarnaith, where Lhaereth rules, and the River Chaydash that runs through it run red with diseased blood.
  • Dragon Ascendant: As an embodied evil spirit like Sauron, she served him longer than any of the other rulers of Gorgoroth, and commands many Uruks, infected Orcs, and Merrevail. At the end of Volume 1, Book 4 she comes out on top as Sauron's successor.
  • The Dreaded: She's known to have wiped out entire cities with her plagues, it's said no one comes back from her fortress, Seregost (without being horribly altered) and she rules over a festering, bloody swamp that in some ways is the most dangerous region of Gorgoroth. The Easterlings have an Ironic Nursery Tune about her, calling her Sweet Lara.
  • Humble Goal: Sauron promised to give her an heir once Middle-earth was under her control. This never came to pass.
  • Last of Her Kind: Claims to be this, and continuing her kind is her main motivation for working for Sauron.
  • Mad Scientist: Of the very evil variety. Those who enter Seregost are used as test subjects for her plagues and poisons. If they're lucky they die horribly from disease. If not...
  • Monster Progenitor: Possibly. She appears similar to the Merrevail she rules over, and they are considered her children, but she also claims to be the last of her kind.
  • Our Vampires Are Different: Not outright stated to be one, but Lhaereth and her Merrevail seem to be LotRO's equivalent.
  • Plague Mistress: One of the greatest brewers of disease serving under Sauron, and responsible for the Great Plague which devastated much of Middle-earth and ended the Gondorian occupation of Mordor. She's working on a second Great Plague that has no cure.
  • Tragic Dream: Her one request of Sauron was that he conceive a child with her. Now that he is gone, this can never happen. This does not make her a Tragic Villain, however.
  • Ungrateful Bastard: She experiments even on Easterlings who were loyal to Sauron.
  • Unholy Matrimony: Agrees to marry Dulgabêth to reunite the splintered factions of Mordor. It's a ruse to get her revenge on him.
  • We Will Meet Again: Flies away after she is confronted in her keep and her plague-cauldrons are destroyed but promises this in a rather ominous way. Does this again to Agath-kali at Bâr Nírnaeth.
  • You Have Failed Me: Betrays, angrily denounces, captures and breaks the mind of Dulgabêth the Black Word for failing Sauron. Gothmog is next on her list for the same crime.

The Gúrzyul

A group of elite Black Númenóreans who survived Sauron's defeat and now squabble over the remains of his realm.
  • The Ageless: Gúrzyul is Black Speech for Deathless, for they were chosen by Sauron to be bled by his Morgul-blade to grant them agelessness and other superhuman abilities. They are less powerful than the Nazgûl, and were not unmade by the destruction of the Ring. However, they can be killed by violence. With Sauron gone, their powers are declining and their lifespans may come to an end.
  • Decadent Court: Even before Sauron's downfall, they were prone to scheming against each other.
    Ayorzén the Wily: Ugrukhôr and Dulgabêth hate each other. If they spent less time quarrelling between themselves and more time opposing Gondor, the war might have gone differently.
  • Evil Power Vacuum: Now that their master is dead, the Gúrzyul are each trying to secure their power and become his successor.
  • Evil Sorcerer: The Gúrzyul worshipped Sauron and were taught dark arts by him.
  • Only Known by Their Nickname: The Mouth of Sauron is said in the book to have long forgotten his real name, and an account by another Gúrzyul indicates they take new names upon their initiation. Becomes a Plot Point when Gandalf guesses the Gúrzyul are searching for their birth names to counteract their decline.
  • Really 700 Years Old: The longevity of the Mouth of Sauron is hinted at in the book and further detailed in the game, along with the invention of others of his order. Some if not all of the Gúrzyul were among original Black the Númenóreans alive in the Second Age, over three thousand years ago.
  • The Remnant: Each commands some of Sauron's leftover minions, mostly Orcs, trolls and lower-ranking Black Númenóreans. All except Karazgar seem to have taken a piece of his territory for themselves, such as Dulgabêth claiming the remains of Barad-dûr.
  • Touched by Vorlons: A villainous example. In addition to making them Deathless, Sauron's ritual seems to have empowered them beyond mortal abilities.

Dulgabêth, the Black Word

The former Mouth of Sauron, now styling himself Sauron's Heir. His tropes from The Lord of the Rings apply here.
  • Dragon Ascendant: Was Sauron's favoured of the Gúrzyul, and changes his title from the Mouth of Sauron to Sauron's Heir after the Dark Lord's defeat. At the end of Volume 1, Book 4 he's betrayed and defeated soundly by Lhaereth.
  • Reforged into a Minion: Turned into a shambling, plague-infested shell of himself by Lhaereth.
  • Unholy Matrimony: Attempts this with Lhaereth to gain power and reunite Mordor. It doesn't go as he planned.

Karazgar the Weeping Warrior

Unlike the other known Gúrzyul, Karazgar is not active in Mordor but encountered in northern Rhovanion. He captured, coerced, and tamed dragon-kind on behalf of Sauron.
  • An Offer You Can't Refuse: For great dragons, who cannot be dominated so easily, he makes such offers on behalf of Sauron. He was awaiting Smaug's answer when the dragon was slain by Bard.
  • Big Bad Wannabe: Considers himself greater than Sauron. Since he's a mortal (albeit an enhanced mortal, but one empowered by Sauron in the first place), while Sauron is a Maia, he hasn't been able to back this up.
  • Calling Card: Leaves behind piles of rust for the player to find out where he's been.
  • Dragon Rider: In Ered Mithrin, he rides on the mentally enslaved drake, Vethúg Wintermind.
  • The Dreaded: Well known and feared for his cruelty in Rhovanion and Rhûn. In addition, his main role involves intimidating and dominating dragons.
  • Evil Plan: Travels to the North to enact a plot to bring Vethúg Wintermind down upon the folk of Erebor and Dale, follow the wounded Vethúg back to the Grey Mountains, and there dominate him as the first step to gaining control of the Frost-horde, the brood of Vethúg's mother Hrímil Frost-heart. The plan is thwarted when Vethúg is slain and Hrímil easily rebuffs his attempts to compel her, with painful results. This failure is not enough to get him to give up, however.
  • False Flag Operation: Karazgar is responsible for bringing Smaug down upon the dwarves of Erebor, by killing five dragon-whelps and making it look like dwarves did it.
  • Fluffy Tamer: The unique talent given to him by Sauron is the ability to dominate the minds of dragon-kind. However, this can be resisted, and seems not to work on true dragons but only their lesser spawn.
  • Made of Iron: Not only survives being chomped and tossed away by Hrímil, an ancient dragon, but then fights off her angry brood and then carves a swath through the dwarves of Skarháld all by himself!
  • Malevolent Masked Men/Mask of Power: What his mask does exactly is not specified, but Gandalf describes his mask as "a relic of power, an artifact of great evil."
  • One-Man Army: He proves himself capable of slaying many dwarves in Skarháld all by himself, after losing control of his dragon horde. While wounded. See Made of Iron above.
  • Stealth Expert: Despite his Calling Card, he can be sneaky when it suits him.
    Karazgar: I am skilled beyond all others at the practice of stealth.
  • The Dragonslayer: Prefers to capture and enslave dragon-kind, but is fully capable of slaughtering those who defy him or when it suits his purposes.
  • Torture Technician: Sauron put him in charge of capturing and torturing the Ring-drakes, the three dragons who ate four of the Dwarf-rings.
  • Two-Faced: Under his mask, one side of his face is horribly scarred by dragon venom.
  • Would Hurt a Child: According to Ayorzén, he would slaughter Easterling children just For the Evulz.
  • Wound That Will Not Heal: At some point long ago, Karazgar was poisoned by a dragon, causing his skin to boil and blister and his armour to constantly rust. As one of the Deathless, he is cursed by unending pain.

Rûkhor the Pale Herald

One of the Gúrzyul who rules over Cirith Ungol (though he seems to share responsibility for the Tower of Cirith Ungol with Ugrukhôr), and as such is concerned with the matter of Shelob. Not seen during the initial Conquest of Gorgoroth, but makes his appearance in the Morgul Vale.
  • Blood Magic: His specialty. He is able to drain the life from his victims to empower himself or his minions. He commands a faction of deathly-pale goblins and Uruks called the Bloodless, with the goblin slaves serving as Living Batteries for the Uruks.
  • Evil Is Hammy: Has a lot of voiced dialogue with a very bombastic delivery. This is clear even before he appears in person, from the voiceover of the Lost Lore pages in Lhingris:
    Shelob's Hunger, authored by Rûkhor: Sauron the Great has granted me His blessing: I... am Gúrzyul! By His blade, I now take the name Rûkhor the Pale Herald!
  • Malevolent Masked Men: His helmet covers his whole head except his mouth, and has holes that make him look like he has clusters of eyes.
  • Missing Steps Plan: Seeks to rouse Shelob and unleash her unending hunger upon the world ...then somehow take over what's left. Lampshaded by one of the Rangers of Ithilien, who calls it "a terrible plan".
  • Undeathly Pallor: It's hard to definitively classify Rûkhor and his Orcs as living or undead, but they're definitely altered by his Blood Magic on top of Rûkhor being Gúrzyul. He's known as the Pale Herald and it's easy to see why his Orcs are called the Bloodless.
  • Vampiric Draining: Casts this upon both his enemies and the allies he has no more use for. In the Remmorchant, the player characters must find a way to counteract it.
  • White Hair, Black Heart: His pallor extends to his hair, and he is a villain.
  • You Are Too Late: Declares this upon his death in the Remmorchant, for he has already woken Shelob. Fortunately, the player characters go on to defeat her next.

Ugrukhôr, Captain of the Pit

The ruler of Udûn, conquerer of Durthand, which is now called Durthang.
  • Hero Killer: Played straight with Annoth but subverted in Culang's case.
  • Malevolent Masked Men: Wears a scary metal mask to cover his scarred face.
  • Near-Villain Victory: After the player and Rangers have defeated Mordirith/Gothmog, Ugrukhôr enters and is more than able to overpower the heroes. Gothmog, who despises Ugrukhôr, summons his last vestiges of strength and stabs the overconfident Gúrzyul through the heart.
  • Really 700 Years Old: Whether or not he was born in the Second Age, he was serving Sauron way back when Gondor was driven out of Mordor, 1379 years ago.
  • Red Right Hand: Was burned by Sauron as punishment for attempting to assassinate Dulgabêth.
  • The Resenter: To Dulgabêth, whom Sauron favours.
  • Tin Tyrant: Rules over Udûn, and wears a full suit of armour.
  • Villains Never Lie: When the Thandrim surrendered to him, he promised them safe passage out of Mordor. He killed all but one of them once they were through the Black Gate.

Urudanî Stonemaiden

Once one of the Gúrzyul, now changed into something else by Borangos.
  • Bad Boss: Shown to be this to her minions in a flashback depicting the excavation of Nargroth.
    Urudanî Stonemaiden: I grow impatient with these constant delays, worm. How many more of your kind must I slay to motivate you creatures?
  • Bullying a Dragon: Upon encountering Borangos, she immediately tried to subdue him. This went poorly for her.
  • Elemental Embodiment: Borangos seems to have turned her into a being made of flame.
  • Mind Rape: Is said to be able to induce a burning sensation in someone's head just by looking at them.
  • Really 700 Years Old: Was alive during the War of the Last Alliance, back in the Second Age.
  • Reforged into a Minion: Overpowered by Borangos and turned into a being made of fire under his command.
  • Super Senses: Due to her altered state of being, disguises don't fool her as they do her fellow leaders of Mordor.
  • Telepathy: How she seems to communicate since her transformation.
  • The Speechless: Doesn't speak aloud after her transformation. Her voiced lines in the Dungeons of Naerband instance may be an exception to this, or may be Telepathy.
  • Was Once a Woman: Used to be a Black Númenórean.



Son of Brogur, one of the leaders of the Iron Garrison expedition to Moria.
  • Big Damn Heroes: When the elf Issuriel falls ill to a deadly poison, Bróin braves the forest of Mirkwood to find a rare flower that forms part of the antidote (the player had achieved the same task prior, but the antidote then was only enough to save the orc-prisoner Mazog, at the insistence of Issuriel herself), and returns with it just in time to disprove Mazog's claim that the dwarves had abandoned the elves just as things turned for the worst.
    • He does it again just moments later, during the negotiations where Mazog was to be exchanged for the imprisoned dwarf Bori, when the sorcerer Gorothûl casts a spell that renders the player, and the elves of the Hidden Guard, frozen and immobilized. Tired from the journey to Dol Guldur and resting a few paces behind (so that the company would not appear weak), Bróin alone was saved from Gorothûl's spell, and he subsequently broke it by striking Gorothûl with his walking staff, allowing the company to escape.
  • But Thou Must!: When the orc-chieftain Mazog is captured, Bróin asks you for your opinion on what to do with him; Keep him alive so that he might be traded at Dol Guldur in exchange for Bróin's imprisoned cousin Bori, or slay him. Bróin, however, has already decided to keep Mazog alive, and overrules any suggestion to the contrary.
  • Call-Back: When you first meet Bróin, he mentions that he hopes to become a great hero, and that "The Glorious Tale of Bróin the Mighty" will serve to inspire young dwarves in years to come. During the later stages of the storyline, he once again names the tale, wondering if the main verse of the tale would tell how he desperately sought the flower that would be the cure against the deadly poison plaguing the elf Issuriel, and remarking that it didn't seem very glorious when he was hurrying through the darkness of Mirkwood, tripping over stones and roots, searching for a flower that might not even be found.

Durin the Sixth

The King of Khazad-dûm when the Balrog that would later be called Durin's Bane was awoken. He was the second to last King of Khazad-dûm and the last to bear the name of Durin until the Fourth Age or later.


An old companion of Thrór. Now an ancient, senile Dwarf living in isolation under the care of Frithgeir in the Longbeards' abandoned settlement in Enedwaith.



An elf who is first encountered at Gath Forthnir in Angmar. He is the father of Narmeleth/Amarthiel, whom he imprisoned after her split personality was revealed.
  • Love Makes You Crazy: His time as a prisoner in Sammath Baul has not been kind to him. He directs the player to collect the two halves of Narchuil, then sends the player off to retrieve his breastplate in Angmar only for him to abscond with Narchuil in a desperate attempt to bring Narmeleth back for good.


One of the members of the Hidden Guard, which brings Mazog to Dol Guldur in secret to exchange hostages.
  • Heroic Sacrifice: When the hostage exchange falls to pieces and three of the Nazgûl join the fray, he holds off all three of them so the player and the other members of the Hidden guard can escape.
  • Hot-Blooded: If it were up to him, he would march to Dol Guldur in the most direct path, doing away with secrecy, and facing Goruthûl head-on. He is also furious when Raddir dies and Issuriel is poisoned, and Issuriel passes on the single antidote to keep Mazog alive. The only thing that holds him back from murdering Mazog there and then is his duty to fulfill the Hidden Guard's mission.


A lore-master of Lothlórien and one of the members of the Hidden Guard.
  • Badass Bookworm: In contrast to the other members of the Hidden Guard, Issuriel is a lore-master and not a warrior, but she holds her own in the battles in instances.
  • But Thou Must!: There is only enough antidote for one patient, and the character is forced to choose between offering it to Issuriel or Mazog. If you choose Issuriel, she refuses because if Mazog were to die then the whole objective of the Hidden Guard would fail.
  • The Medic: In addition to lore, she has also studied medicine. Unfortunately, debilitated from being poisoned by spiders, she is unable to gather the ingredients and make the antidote herself, so the player gathers the ingredients and the antidote is made by another elf at Ost Galadh.


An elf of Lothlórien, sister of Corudan, and one of the members of the Hidden Guard. She wields two knives which she has named Egnassigil and Lanchigil.
  • Dreaming of Things to Come: It foreshadows her own death:
    'In the dream I am climbing a long staircase, but there are no walls on either side. Shadows press close all around me, and far below a single light twinkles in the darkness. I can see no foes, but a great feeling of dread hangs upon me and I cannot breathe but with a great effort. I reach for Lanchigil, but he is gone; with my other hand I grasp Egnassigil, but it is too late! I am falling, falling, falling from the stairway, and before waking I hear a voice call out from a high place, 'It grieves me that they will no longer strike fear into the hearts of her foes.'
  • Dual Wielding: She wields two knives in battle.
  • Killed Offscreen: Sigileth dies offscreen in the Battle at the Tower of Dol Guldur.
    • The Bus Came Back: She turns up during the Razing of Dol Guldur, where she had been kept prisoner during the remainder of the War of the Ring.


An elf of Lothlórien and a member of the Hidden Guard.


An elf of Lothlórien and brother to Sigileth, he joins the player character, Nona, and Horn as they journey down the Anduin in the Fellowship's wake.


Celandine Brandybuck

Mundo Sackville-Baggins

A relative of Lobelia and Lotho Sackville-Baggins, he is captured by Blackwold brigands under the impression that he is the "Baggins" the Black Riders have been looking for.

Bounder Boffin

Mayor Will Whitfoot


    Men of Eriador 

Men of Bree-land


Treg Gallorg

Trev Duvardain

The Lossoth of Forochel

A group of people who inhabit the shores of the Ice-bay of Forochel. They are distrustful of outsiders.

See also their entry in the People Tropes of the books.
  • Ascended Extra: Many of the major Rohirrim characters in the game are mentioned by name in the books, more so than other factions. Several characters given a fairly major role in the game "appear" in only one place in the books: the Song of the Mounds of Mundburg, which lists some of the Rohirrim who were killed in the Battle of Pelennor Fields.
  • Cultural Posturing: Have a tendency to display this towards strangers and crossing over into Noble Bigot territory regarding Elves and especially towards the Dunlendings.
  • Family Theme Naming: Common among the nobility of Rohan, not just for the people but also for their town, for example Tordag and Torferth of Torsbury.


Thane of Aldburg in the Eastfold, ruling in Éomer's stead.


Reeve of the Norcrofts, reigning from his Mead Hall in the town of Cliving.
  • Accidental Murder: Athelward wounded Pendulf, son of Thane Mildreth, in a duel to defend his honor. The wound became diseased and Pendulf died. Later revealed to be a Subversion, Athelward deliberately poisoned Pendulf.
  • Hopeless Suitor: He has a history of trying to get Thane Mildreth to marry him. As she considers him responsible for the death of her husband and her son, and she is not pleased when he sends the player to deliver yet another wedding proposal to him.
  • The Mole: He's working for Saruman in secret, and has been working to weaken the Eastemnet all along.
  • Must Make Amends: Claims to feel this way for killing Pendulf.
  • Papa Wolf: When Isengard refuses to spare his daughter Ides if she stood in the way, he makes a rapid Heel–Face Turn.


Son of the late Thane Wulfrad of Thornhope in the Entwash Vale, he seeks vengeance on the Orcs and Uruks who sacked his home.


Wife to Thane Utred of Langhold.
  • Sacred Hospitality: A champion of this ideal when she and Thane Utred welcome the player to their town.


Thane of Beaconwatch in the Eastfold.


Daughter of Thane Cynegar of Scylfig and the betrothed of Thrymm Red-beard.
  • The Determinator: No matter how hopeless it seems and no matter how often Gárwig and the player attempt to dissuade her, there is nothing keeping Cyneberg from searching for any sign of Thrymm Red-beard.


Thane of the Entwade, and husband to Léoflad.
  • Despair Event Horizon: Léoflad and the refugees from the Entwade were slaughtered before they reached Aldburg. This, combined with what he feels is Théoden's inactions, drives him to march to Edoras and attempt to murder Éowyn. Luckily Éowyn and the player are able to subdue him.


Marshall of Rohan and former Thane of Faldham in the Norcrofts.
  • Ascended Extra
  • Badass Mustache
  • Big Damn Heroes: Just as things seems to have turned for the worst, Elfhelm arrives with a company of riders to turn the tide of the battle.
  • The Cavalry: He leads the cavalry that arrives for the First Battle of the Fords of Isen.
  • Horseback Heroism: Strikes down the Uruk who gave Théodred his mortal wound (though off-screen).


Thane of Faldham in the Norcrofts and son of Elfhelm.

Ellen Fremedon

Wife of Dúnhere, the Thane of Underharrow. She is tasked with hosting refugees as they pass through her town to Dunharrow, a task which she resents.
  • Headbutting Heroes: She harbors a deep dislike of Éowyn for many reasons, first and foremost for behaving like a gloryhound. Other quibbles are the lack of news of her husband Dúnhere from the Fords of Isen, the endless stream of refugees lead by Éowyn who overwhelm her small town and its resources, and finally resenting that her own daughter Dúnburg looks up to Éowyn and her shieldmaiden, gloryhound ways rather than taking after her own trade as a minstrel.


The young and bloodthirsty Reeve of the Sutcrofts. He reigns from the settlement of Snowbourn, built on the ruins of a Gondorian castle called Ost Lothrant.
  • All for Nothing: Dies attempting to kill Crúmgam, and though the sorceror is killed later in the battle, Fastred's attempt has no noticeable influence on this.
  • Blood Knight: Fastred loves to slaughter orcs and collect their heads as trophies.
  • Doomed by Canon: Fastred is one of the Rohirrim mentioned in the books only in the Song of the Mounds of Mundburg. He is slain by his nemesis Cr&uacte;mgam, a sorceror of Mordor.
  • Honor/Revenge Before Reason: He insists on defending Snowbourn to the end, and ignores Éomer's orders to retreat across the Entwash.
  • Hot-Blooded
  • Heroic BSoD: He is briefly overcome with despair when Crúmgam lies about abducting his infant son Folcred.
  • It's Personal: Has a vendetta against Crúmgam for threatening his land, his people, and his family.
  • Papa Wolf: Anyone would be upset when their infant son is kidnapped, but a man as hot-tempered as Fastred...
  • Sorry That I'm Dying: His last words are to his wife and son (said to them from afar, as are safely back home in Rohan), for failing to kill Crúmgam.
    Fastred: Elfláed... Folcred... forgive me...


Reeve of the Broadacres. The only female Reeve, Frithild is an old shield-maiden and mentor to Éowyn.


Reeve of Wildermore, ruling from his seat at Lornsettle in the settlement of Forlaw, and crippled by his grief from the loss of his loved ones to Núrzum's destruction.
  • Outliving One's Offspring: Two of his sons were already dead before the arrival of Núrzum, but three of his sons and several of his grandsons were killed by Nurzum, leaving him to grieve in his Mead Hall.


Thane of Garsfeld in the Sutcrofts, and uncle to Fastred, Reeve of the Sutcrofts.


Son of Gísil, the Thane of Garsfeld, and cousin of Fastred. He leads the people of Garsfeld to Snowbourn.


Théoden King's elderly minstrel and Horn's former mentor.
  • The Bard
  • Cool Old Guy
  • Cool and Unusual Punishment: For disobeying Théoden and returning to Edoras, Gléowine is sentenced to ride by Théoden's side and compose the ballad for what may be the king's final ride to battle.
  • Drowning My Sorrows: After his banishment, he is found hung over in Snowbourn, and one quest has the player try a variety of hangover cures to sober him up.
  • The Exile: He is first encountered being banished from Edoras by Gríma. He is later convinced to return anyway, because...
  • Screw the Rules, I'm Doing What's Right!: Like Horn and the player character, he returns to Edoras despite his banishment, because of the great threat Saruman poses to Rohan.


Thane of Grimslade in the Westfold and Captain of Rohan.
  • Heroic BSoD: The player finds him in this state after the second battle at the Fords of Isen, guarding Prince Théodred's grave in the middle of the fords.
  • Doomed by Canon: Grimbold dies at the Battle of the Pelennor Fields, as recounted in the Song of the Mounds of Mundburg. It is Gothmog's fell beast that slays him, during the Throne of the Dread Terror raid.


Reeve of the Wold and Aldor of the Eastemnet.
  • Doomed by Canon: Another Rohirrim casualty mentioned in the Song of the Mounds of Mundburg.
  • Good Is Not Nice: When the player first meets him, they are interrupting a private council. Harding proceeds to banish the player from the town of Harwick and not imprison them for no wrongdoing. Justified because any stranger could be suspicious and visit a calamity upon Harwick as that upon Langhold. He gets better in the end.
  • Killed Offscreen: The player finds his body after the battle, but does not see him fall.


Son of Herubrand, Reeve of the Stonedeans.
  • Doomed by Canon: Like his father Herubrand, Herefara is listed in the Song of the Mounds of Mundburg as one of the fallen Rohirrim. He is slain by Orcs during the Throne of the Dread Terror raid.


Reeve of the Stonedeans, a land populated by many Rohirrim of Dunlending ancestry. Woodhurst is his capital, but an attack on the mead hall has forced him into hiding.
  • Because Destiny Says So: He is sure of the prophecy that he and his son will be killed by Orcs - which makes him feel invincible against Dunlendings. The prophecy comes true on the Pelennor Fields.
  • Doomed by Canon: Yet another Rohirrim character fated to die at the Pelennor Fields, as told in the Song of the Mounds of Mundburg. Which means he's right about the Dunlendings. He is slain by Orcs while defending his fallen son, during the Throne of the Dread Terror raid.


A good-hearted minstrel who never seems to be welcome anywhere before meeting the player.
  • Ascended Extra: A more extreme example than most in this game. He is mentioned only once in the books, as one among many, in a lament for those that fell at the Fields of Pelennor. In the game, he is a major character who accompanies the player throughout Rohan.
  • The Bard: He's introduced as being fond of history and storytelling.
  • The Exile: He was banished from the Riddermark for slandering Gríma and questioning the ancient feud with the Dunlendings, leading him to be sent to Stangard. And then, he's banished from Stangard after deciding to help Nona when she's wounded. However he soon decides to ignore this for the greater good, pointing out the latter banishment is the reason it's not his fault he's been forced to disobey Théoden's mandate to remain in Stangard.
  • Doomed by Canon: One of the fallen Rohirrim mentioned in the Song of the Mounds of Mundburg. Like many of the Rohirrim to fall at the Pelennor Fields, this is literally the only thing the canon has to say about him. This can be subverted however is Halros dies instead, otherwise Horn dies as he was foretold to do.
  • Nice Guy: He's the friendliest individual in Stangard the player meets and the only one willing to help Nona when she's injured.
  • No Good Deed Goes Unpunished: This leads to him being banished twice.
  • Punished for Sympathy: Horn finds he is no longer welcome in Stangard after helping the injured Nona.
  • Reassigned to Antarctica: Gríma Wormtongue had him banished to Stangard for slandering him in song.
  • Screw the Rules, I'm Doing What's Right!: His primary characteristic, despite it often leaving him worse off than when he started.
  • Spared by the Adaptation: He can actually survive the Battle of the Pelennor Fields if Halros was convinced to leave the Shire.
  • That Man Is Dead: If Halros dies in his place during the Battle of the Pelennor Fields, Horn remarks that the man who was Horn already died on the battlefield.
  • Will They or Won't They?: This is a huge part of Horn's struggles in the middle of Vol. 3 - coming to terms with his feelings for Nona. They eventually do hook up at the end of Vol. 3, Book 10.


An old woman purported to be able to see the future. She lives in a cave above Woodhurst.


Reeve of the Entwash Vale, ruling from Eaworth, and father to Ingmar, Ingyth, and Horn. He was the former captain of King Théoden's personal guard. He is torn between staying loyal to the king's (Gríma's) commands to leave the orcs and uruks and riding out to destroy them, as advocated by his mother Góda and his son Ingmar respectively.
  • I Have No Son!: The reception of his son Horn when the latter, the player character, Nona, and Corudan arrive at Eaworth is dripping with this. Horn insulted Gríma Wormtongue and was thus sentenced to serve at the outpost of Stangard, however, he has now defied the King's wish and returned to Rohan before his sentence was complete. Ingbert is also displeased that Horn is a traveling companion of Nona, a woman of the Dunlendings and the sworn enemies of the Rohirrim.


Wife of Thane Ordlac of Oserley. Daughter of Gísling and granddaughter of Thane Gísil of Garsfeld.
  • Arranged Marriage: Lufa was married to Thane Ordlac for political reasons.
  • The Bait: The player uncovers a plot to murder her. Ordlac's plan? Have the player stand guard at her house and wait for the attackers to come.
  • Unwanted Spouse: According to her, once they were married, Ordlac set her aside and never even stayed with her in their house.


Thane of Middlemead in the Kingstead, a trade settlement located at the crossroads of West Rohan.
  • Despair Event Horizon: The death of his only remaining councilor, Egbalth, drives him to this. He eventually snaps out of his depression with the player's help.
  • Face Death with Dignity: After the deaths of the members of his council, he sends away all the townsfolk of Middlemead to Edoras and plans on invoking this trope in the face of the invading forces, however the player character snaps him out of his depression and he finds the will to live again. Fortunately, both the player character and Mágla manage to escape alive.
  • Handicapped Badass: Downplayed. Since losing his arm, he's not the warrior he once was, and no longer wields his sword. However, he doesn't hide from combat despite only wielding a shield.
  • Luckily, My Shield Will Protect Me: In combat, he bears a shield in his good arm, with no hand for a weapon.
  • The Strategist: Éowyn describes him as being a brilliant tactician.


The daughter of Thane Sparhafoc of Fenmarch. She is betrothed to Éomer, Third Marshall of the Mark and Reeve of the Eastfold.
  • Arranged Marriage: She is betrothed to Éomer, but with the death of his cousin Théodred and his new status as the heir to the throne, such a match would not be appropriate. Thane Sparhafoc asks the player to break the news to her gently, news which she does not take well.
  • Florence Nightingale Effect: Appears to have fallen for Cúthing, son of Thane Cútha, while taking care of his wounds.


The widowed Thane of Elthengels in the Norcrofts. Her husband Pendrad was slain by marauding Orcs and her son Pendulf was killed in a duel when he challenged Reeve Athelward for his inaction. On top of this, Athelward has taken her only remaining child, her daughter Siflád, as a ward.


Thane of Oserley in the Broadacres.


The young Thane of Floodwend in the Wold.


Thane of Fenmarch in the Eastfold. Father to Meregyth.

Théodred, prince of Rohan

The Prince of Rohan, son and heir of Théoden King.
  • Ascended Extra: His role in the books was a minor one, used as a means to characterize Théoden more than anything. In the game, he is given a much more expanded role, and it is easier to relate to his death after fighting alongside him.
  • Deadpan Snarker
    Théodred: Grimbold estimates that each one of us is worth at least twenty uruks, but he is from Grimslade, and the men of that place are not known for their mastery of numbers.
  • Doomed by Canon: Players familiar with Tolkien's work knew that he was bound to die as soon as they met him. Finally happens when he, and the player character, takes part in the First Battle of the Fords of Isen.
  • Last Request: As part of his dying speech, he asks to be left at the Fords of Isen, to be buried there to ever guard it, rather than to be taken to Edoras and buried.
  • Never Say "Die": Averted. He does not want the death of his squire to be sugar-coated for him.
    Théodred: Cynstan... where is...
    Grimbold: You need your rest, my Prince. We will speak of Cynstan another time...
    Théodred: Grimbold... I am not... a child...
    Grimbold: Cynstan fell defending you from the Orcs, my Prince. He was very brave.
  • Reasonable Authority Figure: After all the aid you lend him and his riders, he does not hesitate for a moment when it comes to aiding you in the rescue of the Rangers imprisoned by the Dunlendings of Tûr Morva.
    • It's later mentioned that Théodred had wavered in whether or not to follow Halbarad's advice regarding taking the fight to Saruman, until one word of your counsel was enough to convince him, implying that part of his willingness to aid the Grey Company is out of respect for the player's choice of allies.
  • Royals Who Actually Do Something: He's often leading the charge and fighting alongside his men during the battles.
  • Warrior Prince: Very evident during the course of the storyline. Sadly, this doesn't save him during the ill-fated Battle of the Fords of the Isen.
  • What the Hell, Hero?: When meeting him for the first time, he isn't entirely happy about the player character having spent time helping the Dunlendings, the ancient enemies of Rohan. He gets over it rather quick, though.

Thrymm Red-beard

Nephew and heir to Gárwig, Reeve of Wildermore, and the beloved hero of Wildermore.
  • Brown Note: Thrymm wields the Horn of Wildermore, which when blown weakens the Huorns. This becomes key to Núrzum's demise.
  • Identity Amnesia: After he is thrown into the wilderness, he forgets his own identity, only knowing that he had a hatred of Orcs. What breaks him out of his amnesia is seing Cyneberg's face.
  • Never Found the Body: After Núrzum tosses Thrymm into the wilderness, he is treated as dead even though no body was found. No body was used for his funeral. However, because of this trope and despite the odds, it gives Cyneberg hope that Thrymm may still be alive.


Thane of Torsbury in the Broadacres.
  • Defeat Means Friendship: He was at first reluctant to accept Frithild, a woman, as Reeve of the Broadacres. She broke his nose in a brawl, and he's been loyal to her since.
  • In the Back: Murdered by a traitor this way.


The Thane of Langhold, the northernmost settlement in the Wold and most likely the first settlement in the Mark that the player will visit.
  • Sacrificial Lamb: He is killed and his town destroyed soon after the player character arrives, demonstrating how dire the situation in Rohan is.


The sixteen year-old Thane of Walstow in the Sutcrofts. She is betrothed to Déorwine, squire to King Théoden and son of Thane Gísil.

The Riders Four

A contingent sworn to Lord Éomer which was dispatched to harry the orcs marauding the plains of Rohan, they saw the Easterlings amassing in the east and make it their mission to warn the reeves of the impending invasion.


Burnoth, son of Baldeg. His steed is Brynmód, nicknamed Prancey by his daughter Céolwen.


Léofdag, son of Winedag. His steed is Flyting.


Hutha, son of Hengest. His steed is Hafoc.

Ulf the Reaver

Born Wigelm, son of Waldere. His steed is Gesith.

The 'Wild Men' of Dunland, a region at the southern end of the western side of the Misty Mountains. Ancient enemies of the Rohirrim.
  • Always Chaotic Evil: The Draig-lûth, or Dragon Clan, is always hostile and reviled by the other clans.
  • Animal Motifs: Each clan is named after a creature that the clan holds sacred. They are the Draig-lûth, the Caru-lûth, the Uch-lûth, the Hebog-lûth, the Avanc-lûth, and the Turch-lûth.
  • Barbarian Tribe: Subverted. The Rohirrim see them as brutal savages, but the game shows them having a rich culture, even if their architecture and dress are less refined than those of other Men.
  • Noble Bigot: They are frequently dismissive of strangers and other cultures, especially the Rohirrim.
  • Enemy Mine: They despise the Rohirrim and have a natural distrust for most outsiders, but most tribes are willing to put this aside and fight alongside them (albeit begrudingly) to fight Saruman and the White Hand, who they see as the greater threat.
  • Proud Warrior Race Guy: Much like the Rohirrim, in fact.
  • Sacred Hospitality: Subverted; if they're not actively hostile (re: attacking) the player character, then they accept the player into their homes begrudgingly, at least initially.
    "The Uch-gwirodnote  requires us to give welcome to duvodiadnote ."


A messenger of the Falcon-clan sent by Lheu Brenin to reassure the Uch-lûth of Enedwaith that they do not stand alone against Saruman.
  • Defector from Decadence: Was unaware of Lheu Brenin's treachery, and sides with the Uch-lûth over his own clan when the latter attacks the former's village.

Glynn Brenin

The leader of the Uch-Lûth of Enedwaith, ruling in the settlement of Lhanuch.
  • Reasonable Authority Figure: Takes the time to listen to Gwilhum, the emissary of Isengard, as well as his various brehurs and brehureses, with input from the player character, before deciding to forgo an alliance with Saruman.

Lheu Brenin

Chieftain of the Hebog-Lûth, the Falcon Clan of Dunlendings. See Antagonists in Volume 3: Allies of the King.


Wadu's sister, who becomes a major character in Epic Volume III.
  • Cool Sword: Nona wields an ancient Rohirrim sword that her brother carried for awhile. The sword has some as-yet unexplained properties that helped drive off a Nazgûl.
  • Jerk with a Heart of Gold: Nona is prone to Brutal Honesty, Cultural Posturing and is often Hot-Blooded, but demonstrates Undying Loyalty towards those she regards as friends. Over the course of the storyline, she frequently thanks the player for all they have done for her and for showing her new lands and cultures (even if she finds them strange).
    • When Elthengels - a settlement of Rohan - is raided by orcs, Nona is quick to step up in defense of its villagers, explaining that her feud is with Rohan's kings and rulers, and not its innocent commonfolk.
  • Love Epiphany: For Horn, while the two of them travel through Rohan with Corudan and the player character. Afraid that this will weaken her, she leaves the group to come to terms with her feelings.
  • Will They or Won't They?: This is a huge part of her character arc in the middle of Vol. 3 - coming to terms with her feelings for Horn. They eventually do hook up at the end of Vol. 3, Book 10.
  • YouKilledMyBrother The death of her brother Wadu drives Nona to call herself "Wadu's Ghost" and to prey on the turncoat Dunlendings responsible for his death.


An apprentice wizard, first found outside his hut outside of Galtrev.
  • Animal Motifs: Ravens and crows, appropriately enough.
  • Cloud Cuckoo Lander: Rook unfortunately does not have the greatest grasp on reality, mistaking a shiny ball as a "Palantír" and not being able to tell that his Avanc mount was already dead.
  • From Nobody to Nightmare: He is later encountered as a boss, titled "The Lord of Pinions," in the Osgiliath instances.


Nona's father.
  • Defrosting Ice Queen: Over the course of the storyline. When he bids Nona on her journey with the player, he offers her some kind words, despite his own admission that he's not particularly good at fatherly talks.
  • I Have No Son!: His original attitude towards Wadu, who he considers a coward, even after being told of his death. Though as per the above trope, he eventually softens.
  • Roaring Rampage of Revenge: Though it's less of an angst-ridden rampage and more of a friendly competition with the player.


Derufin & Duilin

Sons of Lord Duinhir of the Blackroot Vale
  • Challenge Seeker: They go hunting for Mûmakil in Ithilien because they hear that none of the Rangers yet have managed to slay any of the creatures.
  • Character Death: In the Battle of the Pelennor Fields, the brothers aid the player character and Reeve Ingert by drawing away a trio of Mûmakil, but they're trampled in the process.
  • Friendly Sniper: Both are archers who eagerly invite the player character to hunt with them.
  • Sibling Team


Lord of the Blackroot Vale, father to Derufin and Duilin.


Lord of Lossarnach
  • An Axe to Grind: He and his soldiers wield axes in battle.
  • Big Fun: Nicknamed "the Fat" and loves to spend time feasting and reminiscing with his friends.
  • Character Death: Mortally wounded during the Battle of Pelennor Fields, and lives just long enough to have one last talk with Aragorn - the man he knew as Thorongil.


Lord of Anfalas
  • Character Death: Killed by a Olog during the Battle of the Morannon.
  • Rousing Speech: Gives a brief one of these to the Host of the West before they march into Dagorlad.


Lord of the Pinnath Gelin


Daughter to Imrahil, the Prince of Dol Amroth, she leads the city while her father is away at war to the east.
  • Arranged Marriage: Unwillingly brokered by Denethor between her and his son Boromir.
  • Kissing Cousins: One of her concerns over her arranged marriage, aside from the fact that neither party is particularly interested, is that she and Boromir are first cousins.

    Corsairs of Umbar 


A Corsair captain first encountered in the occupied town of Lothgobel, who later journeys through Western and Central Gondor.
  • Defector from Decadence: Thinks the Heirs of Castamir will lead the Corsairs to ruin, so he teams up with the player against them.
  • Heel–Face Turn: Is first encountered as a leader among the Corsairs raiding Western Gondor, but he soon ends up siding with the Free Peoples.
  • Honor Among Thieves: The Corsairs adhere to something called the Way. Jajax is accused of abandoning it for withdrawing from Lothgobel and allying with Gondorians. He accuses the Heirs of Castamir for abandoning or corrupting it by being harsh and brutal to their own men.
  • Lovable Rogue: Opposes the forces of Sauron so that the Corsairs can stop working for them and go back to "mischief".
  • Pragmatic Villainy: Agrees to lead his band out of the town they took over, to spare them from being killed by the player character.


    The Ballad of Bingo Boffin 

Bingo Boffin

A gentle-hobbit of Michel Delving, while planning a dinner for his neighbours, he finds a map in a cookbook and decides to seek out an adventure.
  • Completely Missing the Point: When Bilbo offers his praise for his writing, all Bingo can hear is "there's not enough excitement" and that his story may become a snoozer.
  • The Load: Despite being the star of his own storyline, Bingo does little, if anything, of note (other than wander haphazardly into danger). Players are less than enthused about this.
  • Missing Main Character: At one point in the story, Bingo disappears into an underground river, so you end up working with Willem and Spalvi to locate him.
  • Non-Action Guy: Not once does he participate in any fights. Justified because it is his first time out of the Shire. Averted when Theodore wanders into Draigoch's Lair; Bingo not only runs all the way to the cave to rescue Theodore, but actively partakes in combating the insects residing there.

Willem Whiskers

A lynx that the player character and Bingo help set free in the Stone-Trolls' Glade.

Haley Meadowsweet

Haley is a woman first encountered being regaled by Theodore of all his treasure exploits. She is the Master Treasure Seeker.
  • Only Sane Man: Compared to Theodore Gorse, who dismisses one of the finest Dwarven trinkets as a fake.

Theodore Gorse

Theodore is a "Master Treasure Hunter" of the finest calibre, first encountered in the Forsaken Inn. He is about to retire, if not for that last treasure which has stumped him.
  • The Ditz: Theodore, what made you think wandering into Draigoch's Lair was a good idea? He's a DRAGON, FOR CRYING OUT LOUD!!!
  • Small Name, Big Ego: Proclaims himself the "Master Treasure Hunter" and is first seen regaling Haley Meadowsweet of his past exploits.


Spalvi is a Dwarf who Bingo and the player encounter, injured in the Misty Mountains by Corcur hill-men who have stolen his possessions. He is actually a Dourhand Dwarf.
  • Eyepatch of Power: Sports an eyepatch for unclear reasons.
  • Heel–Face Turn: Turns on his Dourhand brothers and frees Bingo from captivity because he doesn't want to associate with them any longer.
  • Meaningful Rename: He eventually selects the name Stout-heart to replace his old name, Dourhand, a reflection of his change of allegiance.
  • Sticky Fingers: He stole Skórgrim's Star, the Rothstone, when he escaped from Gabilazan with Bingo.

Bert Bartleby

A travelling trader found as Bingo progresses along his journey in major settlements, always with his loyal companion Old Rattlesacks, his horse.
  • Breaking the Fourth Wall: Bingo acknowledges that Bert and Old Rattlesacks have been following them as his journey progresses.


The Jorthkyn "Earth-kin"


The Blue Lady of Lake Evendim.

The Huntsman

AKA the Rhi Helvarch. Revered by the Dunlendings, he resides in his Hall in a remote corner of the Mournshaws, accessible only through a portal or at his behest.


How well does it match the trope?

Example of:


Media sources: