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Characters / The Lord of the Rings: The Third Age

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Note: This page lists the characters appearing in the console version of The Third Age.

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    In General 
  • Expy: Of the Fellowship, appropriately enough.
  • Fighter, Mage, Thief: With a great deal of overlap between characters.
  • No Indoor Voice: Once you enter a battle, get ready for them to do a lot of shouting — especially if they receive a Status Buff.
  • Ragtag Bunch of Misfits: Downplayed. Some of them come from noble families, but overall they fit.
  • Token Minority: Two of them — Idrial is the only elf and Hadhod is the only dwarf; the other four are all humans. Yes, even in Middle-earth, this trope manages to come into play.
  • Two Girls to a Team: Idrial and Morwen are the only women in a team otherwise composed of men, of whom there are four.
  • Walking the Earth: From Eregion to Pelennor Fields (and eventually Barad-dur, of all places).
  • We ARE Struggling Together: While most of the time they get along well enough, tensions do arise from time to time.

The captain of Gondor's Citadel Guard. He is searching for Boromir and unbeknownst to himself, has been mind-controlled by both Saruman and the Witch-king.

One of Galadriel's scouts. She is in Eregion when Berethor is attacked and rescues him from the Ringwraiths.
  • Auto-Revive: Aura of the Valar brings the target back to full health and magic if they're killed while it's active.
  • Glass Cannon: if you pump all of her stats points into Spirit, she can average 20,000 damage a turn mid-game
  • Hair of Gold, Heart of Gold: Fitting for someone who serves Galadriel.
  • Magic Knight: She can use both melee attacks and magic attacks, though she specializes in the latter.
  • Making a Splash: Idrial learns two water-based spirit attacks: Loudwater Fury and Water Stallion.
  • The Medic: She has the best healing skills in the party.
  • Stone Wall: Unless you distribute your points correctly, Idrial's attacks can start to fall behind late-game. Fortunately, she has some of the strongest armour.

A Ranger of Arnor who is traveling in the Redhorn Pass at the same time as the Fellowship of the Ring.
  • Archer Archetype: The only member of the group who uses a bow.
  • Badass Beard
  • Demoted to Extra: He has the least amount of involvement in the story out of the party. In fact, after Helms-Deep, he doesn't even have any lines.
  • Gameplay and Story Segregation: Though Elegost is shown using his sword in some cutscenes, he never whips it out in actual gameplay.
    • And, strangely enough, he never uses his bow in cutscenes. (Except one scene in Moria where he draws it)
  • Glass Cannon: While he's not as fragile as Morwen, Elegost's armour is still pretty weak (he's wearing cloth and leather, after all). Thankfully, he has some powerful attacks and abilities.
  • Heterosexual Life-Partners: With Hadhod.
  • In the Hood: In Osgiliath, he finally gets his own headgearnote  which consists of, appropriately enough, a ranger hood.
  • Interspecies Friendship: He and the dwarf Hadhod are friends.
  • Splash Damage Abuse: Elegost has more multi-target attacks than any other member of the party.

A dwarven warrior and close friend of Elegost.

A Gondorian exile living in Rohan who is betrothed to Berethor.

A Rohirrim warrior who meets the party as they travel to the Hornburg.


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