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The jazz stylings of Persona 5 meet the rock intensity of Dynasty Warriors, a match made in heaven.


  • "You Are Stronger", the main theme of the game, starts with a jazzy rock opening that highlights the game’s Dynasty Warriors style and with lyrics from Lotus Juice, and acts like the Phantom Thieves are calling out to anyone willing to stand up and fight alongside them. It even plays when the Phantom Thieves take out the Demiurge with a 10-man All-Out Attack.
  • "Strikers" plays in the title screen with an energetic groove that really sells the feeling of a Phantom Thieves road trip.
  • "Daredevil" perfectly fuses the bombastic jazz style of Persona 5 and the rock instrumentation of Dynasty Warriors, playing as early as the tutorial and acting as a start-of-infiltration theme the same way "Life Will Change" acts as a start-of-heist theme.
  • "Home", a nice, chill song that encapsulates the feeling of happiness that the Phantom Thieves are feeling after fully reuniting after so long.
  • "The Heart of an AI", Sophia's theme. A gentle, if somewhat mysterious, number that pops up whenever Sophia asks questions regarding the hearts and emotions of the Phantom Thieves.
  • Strikers has TWO default battle themes, and neither disappoint: "What You Wish For", a reaffirmation of the Phantom Thieves' overall goal of encouraging people to stand for themselves, and "Axe to Grind", which essentially is the Thieves telling their target "You're in our sights, and you can’t talk your way out if it" while also suggesting they've got other options towards the end.
  • "Welcome to the Jail", An ominous tune that plays in the first areas for the various Jails, acting as something of the game's equivalent of "Backside of the TV", giving a subtle hint that there's SOMETHING connecting all of this.
    • The themes of the eight Jails themselves:
      • "Love Te Wonderland", a psychotically peppy tune that highlights the madness of Alice's Jail.
      • "Devil's Castle" an ominous theme that, if you listen closely, is just as plagiarized in its melody (fan consensus is Castlevania) as Natsume's Jail itself.
      • "A Waltz of Feasting" is an apt title for Hyodo's Jail, reminiscent of "Dance of the Sugarplum Fairies", and very well-suited to the frozen Sapporo within.
      • "Singularity", the theme of the Okinawa Jail where the game takes a major tone shift into Nightmare Fuel territory and starts dropping plot bombs about the Jails. The music starts off rather innocent (if ominous) with violins before hitting the shredding guitars. You'd think this would be the final boss level, but this is only the middle of the game! In a bit of Fridge Brilliance, the term "singularity" refers to the moment where technology grows beyond the control of humans, and the future becomes unpredictable, referencing what happened in the Jail.
      • "Counterfeit Phantom" incorporates motifs from "Wake up, Get up, Get Out There" and "Life Will Change" to show how much Akane idolizes the Thieves.
      • Anti-HERO, the theme for Konoe's Jail, both fits with the high-tech atmosphere befitting a CEO of a tech company, and how Konoe genuinely sees himself as a hero.
      • "Jail in Abyss", the theme of the bottom half of the two-part Tokyo Jail ran by EMMA, an effective combination of a distorted ringtone-style melody, a gloomy ambience, and oppressive echoing thuds, creating a sound that is equal parts "Freedom and Peace" and "Zero Stage 1"—a perfect fit for what is essentially a copy of Mementos run by an AI acting on the same collective desire for ease and convenience at the expense of freedom that gave birth to Yaldabaoth.
      • "Tower of Life" has all the gravitas one would expect out of a final dungeon, but similar to how "Jail in Abyss" borrows motifs from "Freedom and Peace", this theme is similar to "Gentle Madman", the theme of Maruki's Palace from Royal.
  • "Sophia's Shop", true to its name, plays when using Sophia's Shop. A happy number that highlights Sophia's desire to be as helpful as possible.
  • Strikers' version of "Blooming Villain" starts with an utterly oppressive guitar riff that really sells how much of a challenge these foes can offer, before erupting into a familiar feel that matches the player getting the hang of things.
  • Pretty much any remix of original tunes from Persona 5, but "Last Surprise" and "Rivers in the Desert" really take the cake, perfectly blending the lyrics and melody of the originals with the signature Dynasty Warriors rock instrumentation and intensity.
  • The boss theme of Akira Konoe, "Counter Strike", is an epic song fitting for the last true Monarch of the game, as the counterpart to the already epic "Rivers in the Desert".
  • The final boss themes, Demiurge I: Exodus and Demiurge II: Negai, both are climactic rock themes which also include bits of "You Are Stronger" and Sophia's theme "Heart of an A.I." The massive orchestra backing the second theme in particular evokes the kind of epic struggle that reflects the scale of such an encounter, embodying feelings not only of the original game's final boss themes but also for the final stages of various Warriors games as well.

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