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Anime / Crayon Shin Chan Great Adventure In Henderland

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The fourth installment of the Crayon Shin-chan films. Shin-chan is separated from his group and learns the dark secrets of the amusement park they're visiting when he befriends a living marionette who entrusts to him a magical set of playing card

This film contains examples of:

  • The Bait: Hiroshi uses his greeting card to bait Makao and Joma and gain some time in the chase.
  • Brainwashed and Crazy: Makao and Joma transform prince Gorman into Su Noman Par
  • Cassandra Truth: Nobody seems to believe Shinnosuke when Su Noman Par reveals his true colors to him.
  • Living Toys: Topema is a living doll that often needs to get recharged with her key on her back.
  • Perverse Puppet: Su Noman Par replaces shinnosuke's parents with these, with the intention of obtaining the magic cards.
  • Sissy Villain: Makao and Joma, who are and want to take over the world
  • Summon Magic: The magical cards Shinnosuke uses can summon heroes
  • Take Over the World: This is the goal of Makao and Joma
  • Together in Death: Makao and Joma join together seconds before their demise.
  • Token Evil Teammate: Buri Buri Zaemon, despite being one of the heroes shin chan invokes with the cards, often suggest to Action mask and Kantam to abandon him or switch sides.
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  • Tutu Fancy: Joma