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Live Blogs Can't Fight The Moonlight Legend
Psyga3152012-01-31 09:12:42

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Okay. Those who played Call of Duty Black Ops remember what step five is? Yes... SKEWER THE WINGED BEAST!

Sorry, I was caught in the moment. Okay then, step five, character flaws. Unlike other flaws, these don’t hinder the game play and greatly improve role-play, which is what I like. The flaws come in two levels, one minor and one major. All flaws have this. Anyways, on to the flaws.

Ageism: Being a youngster sucks, and this flaw shows it. The character with this flaw will be younger than the expected age and will experience some ageism, like not being allowed to stay up late or go where older people go.

Attack Gesture: You know those poses the Scouts do when they perform their attacks? This is the flaw, as it gives the monsters a free hit, and if you do get hit, the ability is canceled.

Attack Restriction: Another trope turned flaw. This flaw denies you the ability to hit someone. This leads into this situation: Oh no! Our friend has been turned evil! However, we cannot attack her even though it would bring her back to normal! If you are a Power Rangers fan, think of the episode where Vida turns evil. You will know what I mean.

Attack Words: Yet another trope turned flaw. Asides from giving away your move to the monster and giving them a free hit again, you are required to say the words. Level 2 forces you to shout it from the top of your lungs.

Awkward : Okay, we should make a drinking game out of how many tropes we see turned into flaws. Do I need to say what this flaw does? I guess I do. The flaw makes your character clumsy. This flaw at a major level will result in a loss of Combat Value (which we won’t cover until later)

Delicate Body: Decreases your body stat by 1 to 2 points.

Easily Distracted: This flaw allows your character to be distracted by one or more triggers.

Empty Mind: Decreases your mind stat by 1 to 2 points.

Hollow Soul: Decreases your soul stat by 1 to 2 points.

Inept Combat: The character has poor judgment when it comes to combat and thus leads into bad combat positions. This also takes off Combat Value.

Item Dependency: Another trope turned flaw. Powers that depend on items. Without then, the character cannot use them.

Marked: Any mark, tattoo, or scar on your body that can be recognizable.

Phobia: Trope-Turned-Flaw. If a character is scared of something, then they might be limited in their actions. For easy reference, watch the scene from Metroid Other M when Samus first confronts Ridley.

Psychically Unappealing: In other words Ugly. Not entirely, though, according to the example, possessing fangs and pointed ears would usually net you a minor flaw. So sadly, no elves or vampires can be pretty.

Powered After Transformation: It would be weird if the Scouts could use their elemental powers outside of their transformed states. (remember, one of them possesses the power to level entire cities with a tidal wave should that power be fully leveled up) And thus, this flaw gives them a limit. While a minor flaw gives the character one or two powers outside of their transformed state, level two outright limits them to having no powers in their human state. This is a perfect flaw for the characters with level six elemental/emotional powers because they are downright Game Breakers without them.

Recurring Nightmares: Remember that time Darien broke up with Serena because he kept having nightmares of her dying and everyone hated him for it? Yea, how you too can recreate that with this flaw. Another example I could give, albeit non Sailor Moon, is in Mass Effect, when Shepard has visions right after he touched the beacon at the beginning of the first game.

A random picture of Serena and Darien looking at each other on a starry night: This... is not a flaw. What the hell. An entire page is devoted to this picture. Oh, and they are on the moon, as we see Earth in its place. This picture does lead into something.

Servitude: Yet another Hand Wave as to why Darien pulls off the Big Damn Heroes move every episode. This flaw makes your character tethered to someone else. A minor flaw will have it so that the person they are trying to please is not taking over their life, but a major flaw makes that devotion an addiction by comparison.

Special Requirement: This flaw requires your character to do a ritual before something can be done. I tried reading this forwards and backwards and I can’t seem to get what it means. It could pretty much be Attack Gesture Or Attack Words for different things other than attacks.

Tainted/Touched by the Negaverse/Positive Energy: Both these flaws work for the opposite person, Tainted works for good guys and Touched works for bad guys. The major flaw has that not only is it less damaging (about 20 points) to the respective enemy, but it also allows them to tap into their powers as well (I Knew It!).

Transformation Loss: This is also a trope. You see a lot in Tokusatsu shows where the heroes are hit with a massive blow and they revert to normal humans. However, according to this, the flaw can also work if the person looses the will to fight (minor) and/or something causes the reverting to happen, such as a Trigger Phrase, inhalation of a chemical or an allergic reaction (major).

Unique Flaw: Any flaw not covered here can be used. Minor flaws occur little or have little impact on the character, while a major one will occur a lot or have loads of impact on the character.

Weakened Negaverse/Dark/Scout/Knight Power: This reduces the power points (points needed to gain the Scout/Knight/Negaverse sub-abilities covered in the two previous posts).

There, that wasn’t so bad, was it? Okay, next post will finish the chapter and I will attempt to make my own character based on what I learned. I may have to review some of the pages though to refresh my memory. Well, see you later.

Comments

DrRockopolis Since: Dec, 1969
Jan 31st 2011 at 5:06:33 AM
I wonder how a Sir John Carter Of Mars would work out?
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