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Single Proposition: Variable Damage Attack

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At issue:

The trope has 2 forms, arguably distinct enough. To split or not to split?

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Split into Setup/Situational Damage Attack and Randomized Damage Attack?

  • Split (vote up) because the two are distinct enough: one attack is characterized by unpredictability, while the other simply is better used in specific situations.

  • Lump (vote down) because the two has the same underlaying basis: an attack characterized by its unpredictable damage output (compared to other attacks in the same system).


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