Follow TV Tropes

Following

History YMMV / WarhammerAgeOfSigmar

Go To

OR

Added: 590

Changed: 206

Is there an issue? Send a MessageReason:
None


** The Tomb Kings and Kingdom of Bretonnia being discontinued, their rulesets no longer being updated and the lore of ''Age of Sigmar'' no longer mentioning either of these factions or their characters. Although this decision was made because both factions were relatively unpopular, this still caused major backlash, unsurprisingly primarily from the fans of those factions. Eventually official stats for Tomb Kings and Kingdom of Bretonnia were supplied in the form of a compendium of warscrolls for the various units. Of course there's still plenty to complain about, as factions supported in this way are almost always clearly weaker than full factions, as they won't be getting updates or new models and lack many of the benefits other factions enjoy. Plus a number of units did not get unique stats, instead just using the statistics of whatever unit is most similar.

to:

** The Tomb Kings and Kingdom of Bretonnia being discontinued, their rulesets no longer being updated and the lore of ''Age of Sigmar'' no longer mentioning either of these factions or their characters. Although this decision was made because both factions were relatively unpopular, this still caused major backlash, unsurprisingly primarily from the fans of those factions. Eventually official stats for Tomb Kings and Kingdom of Bretonnia were supplied in the form of a compendium of warscrolls for the various units. Of course there's still plenty to complain about, as factions supported in this way are almost always clearly weaker than full factions, as they won't be getting updates or new models and lack many of the benefits other factions enjoy. Plus a number of units did not get unique stats, instead just using the statistics of whatever unit is most similar. This was eventually solved when Games Workshop announced ''The Old World'', a reimagining of the old ''Warhammer'' which was launched with a return of the complete Bretonnia and Tomb Kings ranges for sale.


Added DiffLines:

** A while after the announcement of the fourth edition of the game, a new cut of old models was announced. While a few were expected, such as most of the Skaven range and early Stormcast models that was obviously being remade from scratch due to being the new starter set armies, many other ranges were a bit contentious and provoked a large backlash. This includes the entirety of the Beasts of Chaos and Bonesplitterz factions (which at least are supposedly staying around for ''The Old World''), all the Stormcast units introduced in the second edition and the original Warcry warbands.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AlternateCharacterInterpretation: Pretty much the entire Grand Alliance Of Order, as they're the defacto protagonists of the setting; are they genuinely good and heroic characters with some AntiHero traits? A LawfulNeutral VillainProtagonist no better than Chaos? Somewhere in the middle? Even the writers can't seem to agree most of the time.
Is there an issue? Send a MessageReason:
None


** Due to the similarities between the two armies, many players have called the Kharadron Overlords (a faction of steampunk flying pirate dwarfs) "Squats", after a discontinued ''TabletopGame/Warhammer40000'' faction which consisted of dwarfs JustForFun/RecycledInSpace (literally in fact, as 40k started as Warhammer in Space, the discontinuity continued for a while but they were later confirmed to still exist but as individual survivors and descendants of such).

to:

** Due to the similarities between the two armies, many players have called the Kharadron Overlords (a faction of steampunk flying pirate dwarfs) "Squats", after a discontinued ''TabletopGame/Warhammer40000'' faction which consisted of dwarfs JustForFun/RecycledInSpace (literally in fact, as 40k ''40k'' started as Warhammer ''Warhammer'' in Space, the discontinuity continued for a while but they were later confirmed to still exist but as individual survivors and descendants of such).
Is there an issue? Send a MessageReason:
None


* SequelDisplacement: Age of Sigmar is slowly becoming this, especially with younger generations, but also with some older people who never got into Wargaming. As mentioned earlier sales are beyond Warhammer Fantasy's last edition, but furthermore a lot of those sales are to people who were introduced by 40K but never really played Fantasy (if they are even aware of it at all) as well as outsiders of tabletop gaming (especially non-fans of Fantasy settings) whose introduction to Wargaming was Age of Sigmar. So much so that a lot of Sigmar players don't even know who Sigmar is beyond AoS wartomes, rulebooks, and beginner set manuals and are unaware of what a major role he played in Fantasy and the Warhammer setting as a whole.

to:

* SequelDisplacement: Age of Sigmar is slowly becoming this, especially with younger generations, but also with some older people who never got into Wargaming. As mentioned earlier sales are beyond Warhammer Fantasy's last edition, but furthermore a lot of those sales are to people who were introduced by 40K but never really played Fantasy (if they are even aware of it at all) as well as outsiders of tabletop gaming (especially non-fans of Fantasy settings) whose introduction to Wargaming was Age of Sigmar. So much so that a lot of Sigmar players don't even know who Sigmar is beyond AoS [=AoS=] wartomes, rulebooks, and beginner set manuals and are unaware of what a major role he played in Fantasy and the Warhammer setting as a whole.
Is there an issue? Send a MessageReason:
Requires Word Of God confirmation


* AuthorsSavingThrow:
** After the casual "field whatever you own" style of army building and joke rules that involved doing silly real life things to gain an in-game advantage proved to be unpopular with a large part of the fanbase, Games Workshop released the ''General's Handbook'' that reintroduced a point-based system and got rid of the joke rules by making their advantages automatic. Battletomes released afterwards also include rules for allegiance abilities, magical artefacts and spell lores that make the gameplay closer to the old ''Warhammer''.
** [[https://youtu.be/uU8HM3OuThk A guide]] was put out with the unveiling of Malign Portents to clarify information regarding the Nine Realms; this is based mostly on information that was already there but not especially ''clear'', and went some way to alleviating frustrations over the setting. The second edition rulebook expanded things a lot further.
** The use of Nagash and the Death alliance as the big bads for 2018 has been met mostly positively, especially by Death players who have only seen repackaging of older models since the game's launch. GW have even gone as far as stating it's going to be a good year for Death in terms of releases, kicking things off with a well-received Knight of Shrouds model and a new Battletome. They also completely revamped the way undead reinforcements worked, the faction having been hit hard by the summoning restrictions in the ''General's Handbook''.
** In the leadup to the release of the second edition, writers promised it would include more maps of the realms, as has been much requested. As of its release, it has lived up this promise, along with giving a detailed history of some realms such as Ghyran and Shyish.
Is there an issue? Send a MessageReason:
None


** Due to the similarities between the two armies, many players have called the Kharadron Overlords (a faction of steampunk flying pirate dwarfs) "Squats", after a discontinued ''TabletopGame/Warhammer40000'' faction which consisted of dwarfs RecycledInSpace (literally in fact, as 40k started as Warhammer in Space, the discontinuity continued for a while but they were later confirmed to still exist but as individual survivors and descendants of such).

to:

** Due to the similarities between the two armies, many players have called the Kharadron Overlords (a faction of steampunk flying pirate dwarfs) "Squats", after a discontinued ''TabletopGame/Warhammer40000'' faction which consisted of dwarfs RecycledInSpace JustForFun/RecycledInSpace (literally in fact, as 40k started as Warhammer in Space, the discontinuity continued for a while but they were later confirmed to still exist but as individual survivors and descendants of such).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GrowingTheBeard: To say Age of Sigmar got off to a rough start would be an understatement. Not only did it [[TorchTheFranchiseAndRun replace a beloved setting]], its first edition had no game balance whatsoever (the rules simply say both players field whatever models they want) along with silly rules for most units, like re-rolls for having a bigger moustache than your opponent. ([[NotMakingThisUpDisclaimer Really]]) Then came 2nd Edition, which removed all the joke rules, added a points system and support for competitive play, greatly expanded the world's lore, and added new and well-received factions like the [[WhenTreesAttack Sylvaneth]] and [[TheFairFolk Idoneth Deepkin]]. While fans of ''TabletopGame/WarhammerFantasy'' are still sore from its loss, by 2nd Edition it's generally agreed that ''Age of Sigmar'' is no longer a joke and can stand up to Games Workshop's other wargames, with some competitive gamers even ''preferring'' it to 40k.
Is there an issue? Send a MessageReason:
None


* SequelDisplacement: Age of Sigmar is slowly becoming this esp with younger generations but also with some older people who never got into Wargaming. As mentioned earlier sales are beyond Warhammer Fantasy's last edition, but furthermore a lot of those sales are to people who were introduced by 40K but never really played Fantasy (if they are even aware of it at all) as well as outsiders of tabletop gaming (especially non-fans of Fantasy settings) whose introduction to Wargaming was Age of Sigmar. So much so that a lot of Sigmar players don't even know who Sigmar is beyond AoS wartomes, rulebooks, and beginner set manuals and are unaware of what a major role he played in Fantasy and the Warhammer setting as a whole.

to:

* SequelDisplacement: Age of Sigmar is slowly becoming this esp this, especially with younger generations generations, but also with some older people who never got into Wargaming. As mentioned earlier sales are beyond Warhammer Fantasy's last edition, but furthermore a lot of those sales are to people who were introduced by 40K but never really played Fantasy (if they are even aware of it at all) as well as outsiders of tabletop gaming (especially non-fans of Fantasy settings) whose introduction to Wargaming was Age of Sigmar. So much so that a lot of Sigmar players don't even know who Sigmar is beyond AoS wartomes, rulebooks, and beginner set manuals and are unaware of what a major role he played in Fantasy and the Warhammer setting as a whole.

Changed: 74

Is there an issue? Send a MessageReason:
Chained sinkhole, which includes an IUEO trope


%%* {{Narm}}: A number of people have found the game's [[AmazingTechnicolorWorld colourful aesthetic]], [[AwesomeMcCoolname dramatic]] [[LukeNounverber naming]] [[IDontLikeTheSoundOfThatPlace conventions]], and generally over-the-top epicness off-putting, comparing it to cheesy Saturday morning cartoons. Quite a few players flat-out refuse to use some of the cheesiest faction names, like [[OurGiantsAreBigger Aleguzzler Gargants]].

to:

%%* {{Narm}}: A number of people have found the game's [[AmazingTechnicolorWorld colourful aesthetic]], [[AwesomeMcCoolname dramatic]] [[LukeNounverber naming]] [[IDontLikeTheSoundOfThatPlace conventions]], dramatic naming conventions, and generally over-the-top epicness off-putting, comparing it to cheesy Saturday morning cartoons. Quite a few players flat-out refuse to use some of the cheesiest faction names, like [[OurGiantsAreBigger Aleguzzler Gargants]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SequelDisplacement: Age of Sigmar is slowly becoming this esp with younger generations but also with some older people who never got into Wargaming. As mentioned earlier sales are beyond Warhammer Fantasy's last edition, but furthermore a lot of those sales are to people who were introduced by 40K but never really played Fantasy (if they are even aware of it at all) as well as outsiders of tabletop gaming (especially non-fans of Fantasy settings) whose introduction to Wargaming was Age of Sigmar. So much so that a lot of Sigmar players don't even know who Sigmar is beyond AoS wartomes, rulebooks, and beginner set manuals and are unaware of what a major role he played in Fantasy and the Warhammer setting as a whole.
Is there an issue? Send a MessageReason:
None


** Of course, there is a lot of debate over ''Age of Sigmar'''s far more optimistic and heroic tone than 40k or Fantasy. On the one hand, fans of Fantasy and 40k argue that GrimDark is one of the staples of the entire franchise, and removing that fundamentally takes something away from the setting. ''Warhammer'' is, after all, a war game, so a ForeverWar is kinda required if the homegames are meant to take place in canon. Those who are in favor of the LighterAndSofter setting argue that it is an enjoyable change of pace for the franchise. Grimdark has been the norm for both Fantasy and 40k for decades, and [[DarknessInducedAudienceApathy a lot of fans are kinda sick of it]], so it's nice to have a setting where not everything is doomed all the time. Besides, the setting is definitely lighter, but it's far from a heroic fantasy.

to:

** Of course, there is a lot of debate over ''Age of Sigmar'''s far more optimistic and heroic tone than 40k or Fantasy. On the one hand, fans of Fantasy and 40k argue that GrimDark is one of the staples of the entire franchise, and removing that fundamentally takes something away from the setting. ''Warhammer'' is, after all, a war game, so a ForeverWar is kinda required if the homegames are meant to take place in canon. Those who are in favor of the LighterAndSofter setting argue that it is an enjoyable change of pace for the franchise. Grimdark has been the norm for both Fantasy and 40k for decades, and [[DarknessInducedAudienceApathy [[TooBleakStoppedCaring a lot of fans are kinda sick of it]], so it's nice to have a setting where not everything is doomed all the time. Besides, the setting is definitely lighter, but it's far from a heroic fantasy.
Tabs MOD

Added: 1256

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FanNickname:
** The Stormcast Eternals are often considered to be the ''Age of Sigmar'' version of Space Marines given the similarities existing between their fluff and model design (heavy armour with huge pauldrons), often using the term "Sigmarines" to refer to them. Given their non-spaceborne nature, they can also be hilariously referred to as "Ground Marines". The addition of some suspiciously bolter- and bolt pistol-like crossbow weapons to their arsenal (including a weapon known as a bolt''storm'' pistol), and the introduction of the Primaris Space Marines (whose PoweredArmor actually seems to have taken a few visual cues from Stormcast armour) to ''TabletopGame/Warhammer40000'', haven't exactly helped to dispel the comparisons.
** Due to the similarities between the two armies, many players have called the Kharadron Overlords (a faction of steampunk flying pirate dwarfs) "Squats", after a discontinued ''TabletopGame/Warhammer40000'' faction which consisted of dwarfs RecycledInSpace (literally in fact, as 40k started as Warhammer in Space, the discontinuity continued for a while but they were later confirmed to still exist but as individual survivors and descendants of such).
** Some call the game in general "Warhammer: New Coke".
Is there an issue? Send a MessageReason:
None


** The Stormcast Eternals being very heavily inspired by 40k Space Marines. Some people still refer to them as Sig Marines for how similar they are in terms of design and lore. Space Marines are by far the most popular/best selling part of the 40k setting so the decision to add a similar faction to the fantasy setting isn't very surprising. Of course there are a good number of fans who are unhappy about this, usually because they feel the Stormcast don't fit into the fantasy setting, or because they already resent how much focus the Space Marines get in 40k and don't want that ported to Fantasy as well.

to:

** The Stormcast Eternals being very heavily inspired by 40k Space Marines. Some people still refer to them as Sig Marines [=SigMarines=] for how similar they are in terms of design and lore. Space Marines are by far the most popular/best selling part of the 40k setting so the decision to add a similar faction to the fantasy setting isn't very surprising. Of course there are a good number of fans who are unhappy about this, usually because they feel the Stormcast don't fit into the fantasy setting, or because they already resent how much focus the Space Marines get in 40k and don't want that ported to Fantasy as well.
Is there an issue? Send a MessageReason:
Now YMMV.


* AwesomeButImpractical: Many factions have received special-edition dice. They're frequently awesome, but also tend to be very hard to read, with the '''clear''' dice for the Idoneth Deepkin taking the cake.
Is there an issue? Send a MessageReason:
Removed ROCEJ wick


* BrokenBase: Severely. Remember the Administrivia/RuleOfCautiousEditingJudgment as you proceed.

to:

* BrokenBase: Severely. Remember the Administrivia/RuleOfCautiousEditingJudgment as you proceed.
Is there an issue? Send a MessageReason:
None


** Other players simply ignored the new edition and have stuck to one of the previous editions of the game. A few people even designed an alternate rules set, ''TabletopGame/{{TheNinthAge}} '', which caters mainly to people who preferred the style of ''Warhammer'''s 8th edition.

to:

** Other players simply ignored the new edition and have stuck to one of the previous editions of the game. A few people even designed an alternate rules set, ''TabletopGame/{{TheNinthAge}} '', ''TabletopGame/TheNinthAge'', which caters mainly to people who preferred the style of ''Warhammer'''s 8th edition.
Is there an issue? Send a MessageReason:
None


** The rules for legacy units from the old ''Warhammer'' included a number of deliberately silly real-life requirements, like lifting a goblet and yelling "For the Lady" for a re-roll or needing to have a bigger mustache than your opponent. Some players saw it as a harmless bit of fun, others took it as a deliberate slap in the face to the setting that [[SoftReboot was replaced]]. GW later decided to make the effects coming from these rules automatic, in order to not require players to do the silly things, stating so via FAQ, and these are totally absent at this point.

to:

** The initial rules for legacy units from the old ''Warhammer'' included a number of deliberately silly real-life requirements, like lifting a goblet and yelling "For the Lady" for a re-roll or needing to have a bigger mustache than your opponent. Some players saw it as a harmless bit of fun, others took it as a deliberate slap in the face to the setting that [[SoftReboot was replaced]]. GW players who wanted to [[CrackIsCheaper save money]] by using existing mini collections. The ''General's Handbook'' later decided to make made the effects coming from these rules automatic, in order to not require players to do without any embarrassing antics at the silly things, stating so via FAQ, and these are totally absent at this point.gaming table.
Is there an issue? Send a MessageReason:
None


** The very existence of Age of Sigmar upsets a lot of ''TabletopGame/{{Warhammer}}'' fans and just about every change has stirred up {{flame war}}s the likes of which Sigmar has never seen, from the new lore to army composition. The fact that the old setting was going on 30 years old when Games Workshop decided to SoftReboot the franchise led to many fans feeling frustration at [[TheyChangedItNowItSucks something they liked being unceremoniously replaced]]. It didn't help that the first edition in particular made a bunch of very unpopular changes that even most people who now enjoy Age of Sigmar will acknowledge as being poor choices. General opinions on the game improved significantly as new factions were supported and the lore and focus expanded beyond just Chaos and the Stormcast. In years that followed many common complaints got dealt with, people who didn't like the new setting got tired of complaining and moved on, and in particular, when the second edition came out. Of course there are still plenty of detractors who prefer the old game or setting and bringing Age of Sigmar at all is still a pretty reliable way of getting an argument started among Warhammer fans.
** The rules for legacy units from the old ''Warhammer'' included a number of deliberately silly real-life requirements, like lifting a goblet and yelling "For the Lady" for a re-roll or needing to have a bigger mustache than your opponent. Some players saw it as a harmless bit of fun, others took it as a deliberate slap in the face to the setting that [[SoftReboot replaced]]. GW later decided to make the effects coming from these rules automatic, in order to not require players to do the silly things, stating so via FAQ, and these are totally absent at this point.
** For the first months of the game before one of the biggest divides came from the lack of any game mechanic enforcing any kind of balance between players' forces, combined with a number of easily exploitable unit combinations. ''Age of Sigmar'' relied entirely on the players to find a balance games themselves, which is both easy to abuse, and very hard to do, even if both people are genuinely trying. The only reason this might not count as a broken base is almost no one was happy about this. The players who theoretically benefit are narrative players who dislike the metagame of points efficiency, but such players have always been able to ignore the points system anyways. Meanwhile the lack of balance effectively eliminated competitive play outright, as well as making balanced casual pick up games much much harder. The General's Handbook returned the old points-based system along with other modifications, which mostly had positive reception.

to:

** The very existence of Age ''Age of Sigmar Sigmar'' upsets a lot of ''TabletopGame/{{Warhammer}}'' fans and just about every change has stirred up {{flame war}}s the likes of which Sigmar has never seen, from the new lore to army composition. The fact that the old setting was going on 30 years old when Games Workshop decided to SoftReboot the franchise led to many fans feeling frustration at [[TheyChangedItNowItSucks something they liked being unceremoniously replaced]]. It didn't help that the first edition in particular made a bunch of very unpopular changes that even most people who now enjoy Age ''Age of Sigmar Sigmar'' will acknowledge as being poor choices. General opinions on the game improved significantly as new factions were supported and the lore and focus expanded beyond just Chaos and the Stormcast. In years that followed many common complaints got dealt with, people who didn't like the new setting got tired of complaining and moved on, and in particular, when the second edition came out. Of course there are still plenty of detractors who prefer the old game or setting and bringing Age up ''Age of Sigmar Sigmar'' at all is still a pretty reliable way of getting an argument started among Warhammer ''Warhammer'' fans.
** The rules for legacy units from the old ''Warhammer'' included a number of deliberately silly real-life requirements, like lifting a goblet and yelling "For the Lady" for a re-roll or needing to have a bigger mustache than your opponent. Some players saw it as a harmless bit of fun, others took it as a deliberate slap in the face to the setting that [[SoftReboot was replaced]]. GW later decided to make the effects coming from these rules automatic, in order to not require players to do the silly things, stating so via FAQ, and these are totally absent at this point.
** For the first months of the game before one of the biggest divides came from the lack of any game mechanic enforcing any kind of balance between players' forces, combined with a number of easily exploitable unit combinations. ''Age of Sigmar'' relied entirely on the players to find a balance create balanced games themselves, which is both easy to abuse, and very hard to do, even if both people are genuinely trying. The only reason this might not count as a broken base is almost no one was happy about this. The players who theoretically benefit are narrative players who dislike the metagame of points efficiency, but such players have always been able to ignore the points system anyways. Meanwhile the lack of balance effectively eliminated competitive play outright, as well as making balanced casual pick up games much much harder. The General's Handbook returned the old points-based system along with other modifications, which mostly had positive reception.



** Of course, there is a lot of debate over Age of Sigmar's far more optimistic and heroic tone than 40k or Fantasy. On the one hand, fans of Fantasy and 40k argue that GrimDark is one of the staples of the entire franchise, and removing that fundamentally takes something away from the setting. Warhammer is, after all, a war game, so a ForeverWar is kinda required if the homegames are meant to take place in canon. Those who are in favor of the LighterAndSofter setting argue that it is an enjoyable change of pace for the franchise. Grimdark has been the norm for both Fantasy and 40k for decades, and [[DarknessInducedAudienceApathy a lot of fans are kinda sick of it]], so it's nice to have a setting where not everything is doomed all the time. Besides, the setting is definitely lighter, but it's far from a heroic fantasy.

to:

** Of course, there is a lot of debate over Age ''Age of Sigmar's Sigmar'''s far more optimistic and heroic tone than 40k or Fantasy. On the one hand, fans of Fantasy and 40k argue that GrimDark is one of the staples of the entire franchise, and removing that fundamentally takes something away from the setting. Warhammer ''Warhammer'' is, after all, a war game, so a ForeverWar is kinda required if the homegames are meant to take place in canon. Those who are in favor of the LighterAndSofter setting argue that it is an enjoyable change of pace for the franchise. Grimdark has been the norm for both Fantasy and 40k for decades, and [[DarknessInducedAudienceApathy a lot of fans are kinda sick of it]], so it's nice to have a setting where not everything is doomed all the time. Besides, the setting is definitely lighter, but it's far from a heroic fantasy.
Is there an issue? Send a MessageReason:
Please refer to the Complete Monster cleanup thread to post an example like this


* CompleteMonster: Nagash, who was already one of the biggest monsters of the World-That-Was continues the trend of being the biggest dick in the Mortal Realms. Highlights include accepting the sacrifice of the queens of the Skull Isles and taking their souls before destroying the nations, [[CardCarryingVillain outright stating that he knows no mercy, honor or pity while doing this]], punishing necromancer Tamra van Drek (who had raised some spirits Nagash had imprisoned to defend her people against a Nurglite invasion) after she begged for mercy on behalf of her people by killing them all down to the last child, only putting their souls under Tamra's charge and making her a Deathlord after Arkhan and Neferata insisted she would be more useful that way, forcing the spirits of dead healers into servitude, punished for the crime of denying him souls by delaying deaths, by making them into Dreadscythe Harridans who are killing machine who cannot stop themselves as they indiscriminately slaughter, forcing people who were betrayed and murdered to be enslaved to the souls of their backstabbers (Lord Executioners) and forcing ghosts who didn't pray to him in life to serve him as slave soldiers (Bladegheists and Chainrasps). He considers this justice and calls himself "... a just god, if nothing else".
Is there an issue? Send a MessageReason:
None


* CompleteMonster: Nagash, who was already one of the biggest monsters of the World-That-Was continues the trend of being the biggest dick in the Mortal Realms. Highlights include accepting the sacrifice of the queens of the Skull Isles and taking their souls before destroying the nations, [[CardCarryingVillain outright stating that he no knows mercy, honor or pity while doing this]], punishing necromancer Tamra van Drek (who had raised some spirits Nagash had imprisoned to defend her people against a Nurglite invasion) after she begged for mercy on behalf of her people by killing them all down to the last child, only putting their souls under Tamra's charge and making her a Deathlord after Arkhan and Neferata insisted she would be more useful that way, forcing the spirits of dead healers into servitude, punished for the crime of denying him souls by delaying deaths, by making them into Dreadscythe Harridans who are killing machine who cannot stop themselves as they indiscriminately slaughter, forcing people who were betrayed and murdered to be enslaved to the souls of their backstabbers (Lord Executioners) and forcing ghosts who didn't pray to him in life to serve him as slave soldiers (Bladegheists and Chainrasps). He considers this justice and calls himself "... a just god, if nothing else".

to:

* CompleteMonster: Nagash, who was already one of the biggest monsters of the World-That-Was continues the trend of being the biggest dick in the Mortal Realms. Highlights include accepting the sacrifice of the queens of the Skull Isles and taking their souls before destroying the nations, [[CardCarryingVillain outright stating that he no knows no mercy, honor or pity while doing this]], punishing necromancer Tamra van Drek (who had raised some spirits Nagash had imprisoned to defend her people against a Nurglite invasion) after she begged for mercy on behalf of her people by killing them all down to the last child, only putting their souls under Tamra's charge and making her a Deathlord after Arkhan and Neferata insisted she would be more useful that way, forcing the spirits of dead healers into servitude, punished for the crime of denying him souls by delaying deaths, by making them into Dreadscythe Harridans who are killing machine who cannot stop themselves as they indiscriminately slaughter, forcing people who were betrayed and murdered to be enslaved to the souls of their backstabbers (Lord Executioners) and forcing ghosts who didn't pray to him in life to serve him as slave soldiers (Bladegheists and Chainrasps). He considers this justice and calls himself "... a just god, if nothing else".
Is there an issue? Send a MessageReason:
None


%%* CompleteMonster: Nagash continues the trend of being the biggest dick in the Mortal Realms.

to:

%%* * CompleteMonster: Nagash Nagash, who was already one of the biggest monsters of the World-That-Was continues the trend of being the biggest dick in the Mortal Realms.Realms. Highlights include accepting the sacrifice of the queens of the Skull Isles and taking their souls before destroying the nations, [[CardCarryingVillain outright stating that he no knows mercy, honor or pity while doing this]], punishing necromancer Tamra van Drek (who had raised some spirits Nagash had imprisoned to defend her people against a Nurglite invasion) after she begged for mercy on behalf of her people by killing them all down to the last child, only putting their souls under Tamra's charge and making her a Deathlord after Arkhan and Neferata insisted she would be more useful that way, forcing the spirits of dead healers into servitude, punished for the crime of denying him souls by delaying deaths, by making them into Dreadscythe Harridans who are killing machine who cannot stop themselves as they indiscriminately slaughter, forcing people who were betrayed and murdered to be enslaved to the souls of their backstabbers (Lord Executioners) and forcing ghosts who didn't pray to him in life to serve him as slave soldiers (Bladegheists and Chainrasps). He considers this justice and calls himself "... a just god, if nothing else".
Is there an issue? Send a MessageReason:
None


** The very existence of Age of Sigmar upsets a lot of ''TabletopGame/{{Warhammer}}'' fans and just about every change has stirred up {{flame war}}s the likes of which Sigmar has never seen, from the new lore to army composition. The fact that the old setting was going on 30 years old when Games Workshop decided to SoftReboot the franchise led to many fans feeling frustration at [[TheyChangedItNowItSucks something they liked being unceremoniously replaced]]. It didn't help that the first edition in particular made a bunch of very unpopular changes that even most people who now enjoy AoS will acknowledge as being poor choices. General opinions on the game improved significantly as new factions were supported and the lore and focus expanded beyond just Chaos and the Stormcast. In years that followed many common complaints got dealt with, people who didn't like the new setting got tired of complaining and moved on, and in particular, when the second edition came out. Of course there are still plenty of detractors who prefer the old game or setting and bringing Age of Sigmar at all is still a pretty reliable way of getting an argument started among Warhammer fans.

to:

** The very existence of Age of Sigmar upsets a lot of ''TabletopGame/{{Warhammer}}'' fans and just about every change has stirred up {{flame war}}s the likes of which Sigmar has never seen, from the new lore to army composition. The fact that the old setting was going on 30 years old when Games Workshop decided to SoftReboot the franchise led to many fans feeling frustration at [[TheyChangedItNowItSucks something they liked being unceremoniously replaced]]. It didn't help that the first edition in particular made a bunch of very unpopular changes that even most people who now enjoy AoS Age of Sigmar will acknowledge as being poor choices. General opinions on the game improved significantly as new factions were supported and the lore and focus expanded beyond just Chaos and the Stormcast. In years that followed many common complaints got dealt with, people who didn't like the new setting got tired of complaining and moved on, and in particular, when the second edition came out. Of course there are still plenty of detractors who prefer the old game or setting and bringing Age of Sigmar at all is still a pretty reliable way of getting an argument started among Warhammer fans.



** Other players simply ignored the new edition and have stuck to one of the previous editions of the game. A few people even designed an alternate rules set, ''The Ninth Age'', which caters mainly to people who preferred the style of ''Warhammer'''s 8th edition.

to:

** Other players simply ignored the new edition and have stuck to one of the previous editions of the game. A few people even designed an alternate rules set, ''The Ninth Age'', ''TabletopGame/{{TheNinthAge}} '', which caters mainly to people who preferred the style of ''Warhammer'''s 8th edition.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Of course, there is a lot of debate over Age of Sigmar's far more optimistic and heroic tone than 40k or Fantasy. On the one hand, fans of Fantasy and 40k argue that GrimDark is one of the staples of the entire franchise, and removing that fundamentally takes something away from the setting. Warhammer is, after all, a war game, so a ForeverWar is kinda required if the homegames are meant to take place in canon. Those who are in favor of the LighterAndSofter setting argue that it is an enjoyable change of pace for the franchise. Grimdark has been the norm for both Fantasy and 40k for decades, and [[DarknessInducedAudienceApathy a lot of fans are kinda sick of it]], so it's nice to have a setting where not everything is doomed all the time. Besides, the setting is definitely lighter, but it's far from a heroic fantasy.

Added: 443

Changed: 107

Is there an issue? Send a MessageReason:
None


* MemeticMutation: After some teasers for the new Idoneth Deepkin faction, the phrase "Deepkin WHEN" started doing the rounds.

to:

* MemeticMutation: MemeticMutation:
**
After some teasers for the new Idoneth Deepkin faction, the phrase "Deepkin WHEN" started doing the rounds.rounds.
** The two ghosts following Kurdoss Valentian around to taunt him are generally accepted to sound like JustForFun/StatlerAndWaldorf.
-->"So who would win in a fight, the Craven King or the Lord of End Times?"\\
"Well, the Everchosen's got that big sword, the Slayer of Kings"\\
"Oh well, Kurdoss is untouchable then"\\
"DOHOHOHOHOHOHOHO"
Is there an issue? Send a MessageReason:
None


** The very existence of Age of Sigmar upsets a lot of ''TabletopGame/{{Warhammer}}'' fans and just about every change has stirred up {{flame war}}s the likes of which Sigmar has never seen, from the new lore to army composition. The fact that the old setting was going on 30 years old when Games Workshop decided to SoftReboot the franchise led to many fans feeling frustration at [[TheyChangedItNowItSucks something they liked being unceremoniously replaced]]. It didn't help that the first edition in particular made a bunch of very unpopular changes that even most people who now enjoy AoS will acknowledge as being poor choices. General opinions on the game improved significantly as new factions were supported and the lore and focus expanded beyond just Chaos and the Stormcast. In years that followed many common complaints got dealt with, people who didn't like the new setting got tired of complaining and moved on, and in particular, when the second edition came out. Of course there are still plenty of detractors who prefer the old game or setting. Bringing Age of Sigmar up anywhere Warhammer fans congregate is still a very reliable way of getting an argument started.

to:

** The very existence of Age of Sigmar upsets a lot of ''TabletopGame/{{Warhammer}}'' fans and just about every change has stirred up {{flame war}}s the likes of which Sigmar has never seen, from the new lore to army composition. The fact that the old setting was going on 30 years old when Games Workshop decided to SoftReboot the franchise led to many fans feeling frustration at [[TheyChangedItNowItSucks something they liked being unceremoniously replaced]]. It didn't help that the first edition in particular made a bunch of very unpopular changes that even most people who now enjoy AoS will acknowledge as being poor choices. General opinions on the game improved significantly as new factions were supported and the lore and focus expanded beyond just Chaos and the Stormcast. In years that followed many common complaints got dealt with, people who didn't like the new setting got tired of complaining and moved on, and in particular, when the second edition came out. Of course there are still plenty of detractors who prefer the old game or setting. Bringing setting and bringing Age of Sigmar up anywhere Warhammer fans congregate at all is still a very pretty reliable way of getting an argument started.started among Warhammer fans.
Is there an issue? Send a MessageReason:
None


** The very existence of Age of Sigmar upsets a lot of ''TabletopGame/{{Warhammer}}'' fans and just about every change has stirred up {{flame war}}s the likes of which Sigmar has never seen, from the new lore to army composition. The fact that the old setting was going on 30 years old when Games Workshop decided to SoftReboot the franchise led to many fans feeling frustration at [[TheyChangedItNowItSucks something they liked being unceremoniously replaced]]. It didn't help that the first edition in particular made a bunch of very unpopular changes that even most people who now enjoy AoS will acknowledge as being poor choices. General opinions on the game improved significantly over the next few years as some common complaints got dealt with, people who didn't like the new setting got tired of complaining and moved on, in particular, when the second edition came out. Of course there are still plenty of detractors who prefer the old game or setting.

to:

** The very existence of Age of Sigmar upsets a lot of ''TabletopGame/{{Warhammer}}'' fans and just about every change has stirred up {{flame war}}s the likes of which Sigmar has never seen, from the new lore to army composition. The fact that the old setting was going on 30 years old when Games Workshop decided to SoftReboot the franchise led to many fans feeling frustration at [[TheyChangedItNowItSucks something they liked being unceremoniously replaced]]. It didn't help that the first edition in particular made a bunch of very unpopular changes that even most people who now enjoy AoS will acknowledge as being poor choices. General opinions on the game improved significantly over as new factions were supported and the next few lore and focus expanded beyond just Chaos and the Stormcast. In years as some that followed many common complaints got dealt with, people who didn't like the new setting got tired of complaining and moved on, and in particular, when the second edition came out. Of course there are still plenty of detractors who prefer the old game or setting. Bringing Age of Sigmar up anywhere Warhammer fans congregate is still a very reliable way of getting an argument started.

Top