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Changed per Tier-Induced Scrappy TRS entry.


* LowTierLetdown:
** In terms of PVP, many consider Gelt and Kemmler to be the worst possible choices for a legendary lord due to how they cost far more than they bring to a fight compared to a much cheaper regular wizard or master necromancer. And making matters worse for Gelt, it is very rare to see experienced players use his lore, The Lore of Metal, unless one plays as [[spoiler: The Everwatcher]]. A patch later made the Lore of Metal fully viable, and gave Gelt a powerful campaign bonus. While he isn't as widely used as the other Empire Lords, he's considered a vast improvement over Kemmler...
** Though powerful in single-player, Dwarfs are generally considered the least competitive PVP army. Their entire shtick is based on heavily armored but undercosted infantry in a game where countering enemy army lists (and being unpredictable so the enemy can't easily counter your own list) is a premium asset, and this makes Dwarf rosters easily [[PoorPredictableRock predictable]]. Every faction has an Armour-piercing anti-infantry unit that will go through Dwarfs like a knife through hot butter, and to make matters worse the only AntiCavalry unit available to Dwarfs are the GlassCannon Slayers, who are both outrun by cavalry and usually killed by them ''en masse'' if the cavalry charge first.
** On higher difficulty levels Dwarfs also lose out on the 'powerful in single-player' element due to EarlyGameHell. The dwarfs start at war with no less than ''three'' neighbouring Greenskins factions (and two more within diplomacy range which will quickly add to the dog-pile the moment they contact you), all of whom will usually ignore each other to attack the Silver Road starting province from both north and south. Due to the ludicrous map bonuses given to AI factions on Very Hard and Legendary, you will often be under constant attack and have no way to viably expand until you've walled in every garrison, at which point you will be hopelessly behind your rivals.
** Bretonnia is also considered one of the weaker multiplayer armies for much the same reason, except as an army with great cavalry and mediocre everything else. Opponents just take more anti-cavalry units than normal as a precaution, and Bretonnian armies trying to be unpredictable and bring less cavalry are stuck with the aforementioned mediocre units instead. In single player they have more ways of being strong, but they also begin to suffer from being unable to really adapt well as the turns roll on thanks to having only a small amount of strong units to field, meaning if the enemy starts employing their heavy hitters, Bretonnia can seriously hit a wall late-game and be quickly taken out.
** Empire Pistoliers are about as infamously poor as Slayers. While Marauder Horsemen are well-known DemonicSpiders, Pistoliers usually cause players to breath easy should they see the AI have them in their armies, due to their poor range and damage-output for the Pistoliers' near point-blank range (not helped by said range making the Pistoliers' AI having trouble with actually shooting at all if they are being chased by infantry that are just even a little faster than the average while set to skirmish), making it simplistic for players to just shoot them to death with their ranged infantry.
** Giants of all varieties are massive, poorly-armored targets with no real special abilities to speak of. No-one is willing to field them, as they die easily under massed missile fire, and in every roster that features them giants are usually overshadowed by other, more useful gigantic monsters (war mammoths, arachnorok spiders, cygors). The steady PowerCreep of the sequels and DLC leaves giants further in the dust, with the addition of even more powerful centerpiece units such as the Greenskins' rogue idol.
** With the sole exception being the Norscan factions, the DLC factions in the campaign are all considered among the worst factions to play as:
*** The Warriors of Chaos as a faction suffer from being out of date, with a Horde army mechanic with no way of stopping enemies from simply retaking land they lost. This is because Chaos Corruption is supposed to dissuade people from attempting to do so, but its very easy to load up on Lords and Heroes who can lower attrition costs, and can reduce Chaos Corruption, allowing them to quickly reclaim tainted land, and in a relatively short time return it to normal. Furthermore, as a Horde faction, Chaos suffers from having highly expensive units, but without a reliable way of gaining income. Their units are powerful, but when you start off with weak units, while being close to enemies who can quickly make strong armies, its very likely Chaos will die within a few turns. Even if they survive for a while, once the End Times come, ''everyone'' teams up to stop Chaos, and since Chaos likely has almost no allies or extra armies to field, they quickly get overwhelmed and defeated.
*** The Beastmen faction suffers all the same issues as the Warriors of Chaos, but while the Warriors of Chaos at least have strong units with unique looks to them, the Beastmen lack any real unique mechanics, only have a small amount of unique to them units, and are even worse as a Horde faction since their Chaos Corruption is not as powerful as the Warriors of Chaos. They tend to be easy to hunt down and kill as well, and because many of their units are Large units, if a faction focuses around that, they go down incredibly easily. Not helping is that their DLC is one of the more expensive ones, being twice as much as other DLC.
*** The Wood Elves are better than the previous two, but suffer from a ScrappyMechanic that makes them disliked and hard to play as; Amber. Wood Elves need Amber to create some buildings and units, and since they are split between the Wood Elves and the Tree Spirits, you need Amber to recruit whichever units you aren't the faction of. Amber though can only be gained by taking cities, meaning you have a faction that wants to use the woods and forests to ambush enemies, having to go out and raid or take cities just to be able to do well. Its also possible to go into an Amber deficiency if you lose cities, resulting in them potentially outright being unable to catch-up if they lose a city. Their units are good but because the Amber system, their campaign power is far below other factions unless they act quickly.



* TierInducedScrappy:
** In terms of PVP, many consider Gelt and Kemmler to be the worst possible choices for a legendary lord due to how they cost far more than they bring to a fight compared to a much cheaper regular wizard or master necromancer. And making matters worse for Gelt, it is very rare to see experienced players use his lore, The Lore of Metal, unless one plays as [[spoiler: The Everwatcher]]. A patch later made the Lore of Metal fully viable, and gave Gelt a powerful campaign bonus. While he isn't as widely used as the other Empire Lords, he's considered a vast improvement over Kemmler...
** Though powerful in single-player, Dwarfs are generally considered the least competitive PVP army. Their entire shtick is based on heavily armored but undercosted infantry in a game where countering enemy army lists (and being unpredictable so the enemy can't easily counter your own list) is a premium asset, and this makes Dwarf rosters easily [[PoorPredictableRock predictable]]. Every faction has an Armour-piercing anti-infantry unit that will go through Dwarfs like a knife through hot butter, and to make matters worse the only AntiCavalry unit available to Dwarfs are the GlassCannon Slayers, who are both outrun by cavalry and usually killed by them ''en masse'' if the cavalry charge first.
*** On higher difficulty levels Dwarfs also lose out on the 'powerful in single-player' element due to EarlyGameHell. The dwarfs start at war with no less than ''three'' neighbouring Greenskins factions (and two more within diplomacy range which will quickly add to the dog-pile the moment they contact you), all of whom will usually ignore each other to attack the Silver Road starting province from both north and south. Due to the ludicrous map bonuses given to AI factions on Very Hard and Legendary, you will often be under constant attack and have no way to viably expand until you've walled in every garrison, at which point you will be hopelessly behind your rivals.
** Bretonnia is also considered one of the weaker multiplayer armies for much the same reason, except as an army with great cavalry and mediocre everything else. Opponents just take more anti-cavalry units than normal as a precaution, and Bretonnian armies trying to be unpredictable and bring less cavalry are stuck with the aforementioned mediocre units instead. In single player they have more ways of being strong, but they also begin to suffer from being unable to really adapt well as the turns roll on thanks to having only a small amount of strong units to field, meaning if the enemy starts employing their heavy hitters, Bretonnia can seriously hit a wall late-game and be quickly taken out.
** Empire Pistoliers are about as infamously poor as Slayers. While Marauder Horsemen are well-known DemonicSpiders, Pistoliers usually cause players to breath easy should they see the AI have them in their armies, due to their poor range and damage-output for the Pistoliers' near point-blank range (not helped by said range making the Pistoliers' AI having trouble with actually shooting at all if they are being chased by infantry that are just even a little faster than the average while set to skirmish), making it simplistic for players to just shoot them to death with their ranged infantry.
** Giants of all varieties are massive, poorly-armored targets with no real special abilities to speak of. No-one is willing to field them, as they die easily under massed missile fire, and in every roster that features them giants are usually overshadowed by other, more useful gigantic monsters (war mammoths, arachnorok spiders, cygors). The steady PowerCreep of the sequels and DLC leaves giants further in the dust, with the addition of even more powerful centerpiece units such as the Greenskins' rogue idol.
** With the sole exception being the Norscan factions, the DLC factions in the campaign are all considered among the worst factions to play as:
*** The Warriors of Chaos as a faction suffer from being out of date, with a Horde army mechanic with no way of stopping enemies from simply retaking land they lost. This is because Chaos Corruption is supposed to dissuade people from attempting to do so, but its very easy to load up on Lords and Heroes who can lower attrition costs, and can reduce Chaos Corruption, allowing them to quickly reclaim tainted land, and in a relatively short time return it to normal. Furthermore, as a Horde faction, Chaos suffers from having highly expensive units, but without a reliable way of gaining income. Their units are powerful, but when you start off with weak units, while being close to enemies who can quickly make strong armies, its very likely Chaos will die within a few turns. Even if they survive for a while, once the End Times come, ''everyone'' teams up to stop Chaos, and since Chaos likely has almost no allies or extra armies to field, they quickly get overwhelmed and defeated.
*** The Beastmen faction suffers all the same issues as the Warriors of Chaos, but while the Warriors of Chaos at least have strong units with unique looks to them, the Beastmen lack any real unique mechanics, only have a small amount of unique to them units, and are even worse as a Horde faction since their Chaos Corruption is not as powerful as the Warriors of Chaos. They tend to be easy to hunt down and kill as well, and because many of their units are Large units, if a faction focuses around that, they go down incredibly easily. Not helping is that their DLC is one of the more expensive ones, being twice as much as other DLC.
*** The Wood Elves are better than the previous two, but suffer from a ScrappyMechanic that makes them disliked and hard to play as; Amber. Wood Elves need Amber to create some buildings and units, and since they are split between the Wood Elves and the Tree Spirits, you need Amber to recruit whichever units you aren't the faction of. Amber though can only be gained by taking cities, meaning you have a faction that wants to use the woods and forests to ambush enemies, having to go out and raid or take cities just to be able to do well. Its also possible to go into an Amber deficiency if you lose cities, resulting in them potentially outright being unable to catch-up if they lose a city. Their units are good but because the Amber system, their campaign power is far below other factions unless they act quickly.
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Requires Word Of God confirmation


* AuthorsSavingThrow:
** Most players were not impressed with some of the factions' inital unit rosters (most particularly the Empire's), believing they were lacking and that more units from the table top should be added. For instance, players complained about the Dwarfs lacking a Rune Priest, or the Empire lacking some of the Knightly Orders and light cavalry. However, an Instagram video showcasing a Bright Wizard confirmed that the unit rosters at launch were not complete, and there would be more units to come (CA even confirmed that they would re-organize the unit roster eventually). Both the Runepriest, and a Knightly Order (Knights of the Blazing Sun) ended up being added, the former in the vanilla game, and the later as DLC.
** [[https://www.youtube.com/watch?v=3EIkvHD7MU8 The announcement that]], due to the major backlash, the Warriors of Chaos became free for anyone who bought the game within the first week after release (and not only for those who pre-ordered). This was met positively with fans, as it allowed them to wait a day or two after the game's release for Let's Plays and reviews to show up to see if the game was really worth buying, then still be able to get one of the setting's core factions for free.
** The announcement that the game will have modding support, despite initial claims that ''Total War: Warhammer'' would have none (according to the announcement this was due to the licencing issues involved being cleared up). In particular, the devs allowed for and aiding in a mod that removed the controversial Regional Occupation system.
*** Adding to this was the release of the new map editing tool, ''Terry'', which shortly after its release had already given the fans to ability to create some [[https://www.youtube.com/watch?v=cf5f6mf8-xk spectacular maps on their own.]] This became a double cheer of happiness from the fandom when modders discovered a way to add custom battle maps to the campaign, which CA later upped with officially supporting the feature, leading to several large mods that completely overhauled the battle maps in the game.
** After the colossal headache it caused in the first game (see ScrappyMechanic below for more details), the March stance was changed so that armies can no longer retreat when attacked and will be completely destroyed if they lose.
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* FriendlyNeighborhoodVampire: While the lore tends towards avoiding these kinds of characters, nothing is stopping the player from taking control of Vlad, Isabella, or Mannfred and making decisions to protect the living under your domain from your hungrier peers. Any Tomb King, even Arkhan the Black, can also be played as perfectly cordial with the living with the added benefit of existing alongside them without spreading a murderous corruption. Averted for all the Chaos factions: No matter how nice you try to be, you're still warping the world into a Chaotic wasteland with your mere presence and, if you're playing a daemon, you're forced to wage war against them.
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Some of these are major characters.


** Skarsnik, Warlord of Eight Peaks, and his pet Squig Gobbla are very popular, just like the tabletop, helped by their very unique goblin-only subfaction, and challenging campaign.
** The most popular vanilla Lord is Emperor Karl Franz, who is beloved for his over the top, completely hamtastic personality, which has spawned [[FountainOfMemes countless memes]]. It helps he's actually [[TheGoodKing very]] [[ReasonableAuthorityFigure likeable]] as a character, and very powerful in combat.



** [[AscendedExtra Norsca]] is ''by far'' the most popular faction in the game. Similar to Ghorst and Alberic, but an entire officially approved homebrew faction, with unique mechanics (including the most requested feature of pledging one's allegiance to a specific Chaos God, which the Warriors lacked), a Norse theme in their marauders, very popular Legendary Lords, and filled to the brim with [[ContinuityNod obscure elements of the lore that Games Workshop itself forgot]], like the demonic [[CanisMajor Skinwolves]], repulsive [[RapeIsASpecialKindOfEvil Fimir]], and corrupted [[WarElephants Chaos Mammoths]], the faction practically ''breathes'' EvilIsCool, and the fandom adores them for it. They're even more popular then their ''parent'' army, the [[BaseBreakingCharacter Warriors of Chaos]].
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Up To Eleven is being dewicked.


** [[AscendedExtra Norsca]] is ''by far'' the most popular faction in the game. Similar to Ghorst and Alberic, but an [[UpToEleven entire]] officially approved homebrew faction, with unique mechanics (including the most requested feature of pledging one's allegiance to a specific Chaos God, which the Warriors lacked), a Norse theme in their marauders, very popular Legendary Lords, and filled to the brim with [[ContinuityNod obscure elements of the lore that Games Workshop itself forgot]], like the demonic [[CanisMajor Skinwolves]], repulsive [[RapeIsASpecialKindOfEvil Fimir]], and corrupted [[WarElephants Chaos Mammoths]], the faction practically ''breathes'' EvilIsCool, and the fandom adores them for it. They're even more popular then their ''parent'' army, the [[BaseBreakingCharacter Warriors of Chaos]].

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** [[AscendedExtra Norsca]] is ''by far'' the most popular faction in the game. Similar to Ghorst and Alberic, but an [[UpToEleven entire]] entire officially approved homebrew faction, with unique mechanics (including the most requested feature of pledging one's allegiance to a specific Chaos God, which the Warriors lacked), a Norse theme in their marauders, very popular Legendary Lords, and filled to the brim with [[ContinuityNod obscure elements of the lore that Games Workshop itself forgot]], like the demonic [[CanisMajor Skinwolves]], repulsive [[RapeIsASpecialKindOfEvil Fimir]], and corrupted [[WarElephants Chaos Mammoths]], the faction practically ''breathes'' EvilIsCool, and the fandom adores them for it. They're even more popular then their ''parent'' army, the [[BaseBreakingCharacter Warriors of Chaos]].
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None


** Giants, often seen as the worst of the large monsters in the entire game series due to their slow speed, low morale and large hitbox, not helped by the fact that every faction that has acces to them have something better as well, such as Dragon Ogres, Mammoths, Dragons and more. Granted, they were the biggest thing that the Greenskins could field for the longest time, but even then most players refused to pick them and opted for some Black Orcs instead. And they became obsolete for the Greenskins the moment the Rogue Idols were introudced in the second game. It is heavily believed that the only reason to include them in the game is for lore reasons and that they are at least somewhat usefull against lower tier infantry.

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** Giants, often seen as the worst of the large monsters in the entire game series due to their slow speed, low morale and large hitbox, not helped by the fact that every faction that has acces access to them have has something better as well, such as Dragon Ogres, Mammoths, Dragons and more. Granted, they were the biggest thing that the Greenskins could field for the longest time, but even then most players refused to pick them and opted for some Black Orcs instead. And they became obsolete for the Greenskins the moment the Rogue Idols were introudced introduced in the second game. It is heavily believed that the only reason to include them in the game is for lore reasons and that they are at least somewhat usefull useful against lower tier lower-tier infantry.
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* ComplacentGamingSyndrome: Due to the fact that generic Lords and Heroes can be KilledOffForReal, most players will ''always'' choose the Immortality trait to elimate that possibility -- partially due to the fact that a high-level character has probably gotten the bulk of the skills the player wanted from them, and partially due to the fact that a well-levelled character can be essential to an army or campaign's strategy and raising a new one to replace them if they fall is costly, time-inefficient and not at all a sure thing given how vulnerable they are without it, which of course [[HereWeGoAgain might lead to them being killed and having to be replaced as well]].
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** Giants, often seen as the worst of the large monsters in the entire game series due to their slow speed, low morale and large hitbox, not helped by the fact that every faction that has acces to them have something better as well, such as Dragon Ogres, Mammoths, Dragons and more. Granted, they were the biggest thing that the Greenskins could field for the longest time, but even then most players refused to pick them and opted for some Black Orcs instead. And they became obsolete for the Greenskins the moment the Rogue Idols were introudced in the second game. It is heavily believed that the only reason to include them in the game is for lore reasons and that they are at least somewhat usefull against lower tier infantry.
Tabs MOD

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* FanNickname:
** Many fans prefer to call the game ''Total Warhammer'' rather than ''Total War: Warhammer'', and even ask why it isn't the former. Another popular one is ''[[BetterThanCanon Warhammer Fantasy Battles: Official Ninth Edition]]''. The developers themselves jokingly asked why it wasn't called ''Total Warhammer'' instead.
** The fandom has taken a liking to referring Manfred von Carstein as "Mannlet von Carstein".
** Another popular one, this time for Vlad von Carstein is "Vlad the Dad" or "Vladdy dad"
** [[spoiler: Sarthorael the Ever-Watcher]] is fondly known as "Big Bird" or "Warp Chicken".
** Orion, the King in the Woods, is often jokingly referred to as [[Creator/MelGibson "Mel Gibson"]] due to [[CelebrityResemblance his perceived resemblance]] to the actor.
** Volkmar's War Altar is often referred to as [[BlingOfWar "The Pimp Wagon"]] due to how outrageously luxurious it looks for something that is supposed to be brought into war.
** The four legendary hunters Wulfhart can recruit are referred to as the Wulfhart Four after the [[VideoGame/TheEndTimesVermintide The Ubersreik Five]].

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* AntiClimaxBoss: [[spoiler: While very formidable, Sarthorael still goes down rather easily (especially when confronted by a powerful Lord), and his army of EliteMooks is considerably tougher than him.]]
** Also Chaos, which is usually killed within 15 turns of them appearing on the map due to being a horde, meaning losing a army is the same as a settlement, their weak mechanics, weak economy and the fact the AI doesn't know how to handle horde factions, which are already regarded as weak. The most recent update added a difficulty slider just for them to mitigate this, but results are mixed.

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* AntiClimaxBoss: [[spoiler: AntiClimaxBoss:
**
While very formidable, Sarthorael still goes down rather easily (especially when confronted by a powerful Lord), and his army of EliteMooks is considerably tougher than him.]]
** Also Chaos, Archaon and the Chaos Invasion, which is usually killed within 15 turns of them appearing on the map. There are many reasons for this: them just not having that many armies,[[note]]The first game adjusts their numbers based on difficulty. The Doom Tide preliminary wave will be 3/4/4/5/6 half-stacks, and the main wave will be 5/5/6/7/8 full stacks followed by 0/1/2/3/4 more waves of the same size as the latter (so on Hard for instance, the main wave would be 6 stacks, followed by two more waves of same size, for a total of 18). They will be supplemented by a few Beastmen stacks and 5/5/6/7/8 full Bjornling stacks, plus whatever the Skaeling and Varg vassal factions can muster if they're still on the map. Already this isn't ''that'' much by the time they show up (considering they'll have to split up to attack multiple factions), but what really cripples them is that the Warriors of Chaos can never have more than 5/5/6/7/8 stacks on the map due to at any one time, thus even with the Beastmen and Norscan back-up multiple factions will likely have numerical superiority over them individually - much less ''together.''[[/note]] being a horde, meaning losing a army is the same as a settlement, the Warriors of Chaos being on the wrong side of the game's meta, their weak mechanics, weak economy and the fact the AI doesn't know how to handle horde factions, which are already regarded as weak. The most recent update added a difficulty slider just for them to mitigate this, second game buffed the invasion by having it both be larger and all show up at once, but results are mixed.it was to little avail.
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** Dmitry Tsaryov, the leader of Kislev, is extremely loved due to his memetic "Kislev" line. It gets to the point where everyone is disappointed to learn that he will be back in ''Warhammer 3'' as a rebel lord against Katarin.
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*** The preview and arrival of ''Total War: Warhammer'' led up to a infamous black mark in the history of the ''Total War Center'' community. Simply put, a deep schism occurred between die-hard traditional ''Total War'' players on one side and casual players and Warhammer Fantasy fans on the other over the new game's setting, [[Administrivia/RuleOfCautiousEditingJudgment either-streamlined-and-or-dumbed-down]] gameplay mechanics and greatly restricted moddability. The conflict got so severe that several members (including - according to certain reports - some Creative Assembly staff) left the main Total War fan hub, ''Total War Center'', for other sites like Reddit and more insular communities of their respective choices.

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*** The preview and arrival of ''Total War: Warhammer'' led up to a infamous black mark in the history of the ''Total War Center'' community. Simply put, a deep schism occurred between die-hard traditional ''Total War'' players on one side and casual players and Warhammer Fantasy fans on the other over the new game's setting, [[Administrivia/RuleOfCautiousEditingJudgment either-streamlined-and-or-dumbed-down]] either-streamlined-and-or-dumbed-down gameplay mechanics and greatly restricted moddability. The conflict got so severe that several members (including - according to certain reports - some Creative Assembly staff) left the main Total War fan hub, ''Total War Center'', for other sites like Reddit and more insular communities of their respective choices.

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No, it's not obvious. Zero-context example.


* MemeticMolester: Sigvald, for obvious reasons.

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** Whilst a large amount of people were happy for a Total War set in the Warhammer Fantasy Universe, there were those who became upset that Creative Assembly was making a game that is not based in a historical setting (even though it's been stated that a separate team was indeed working on a separate historical-themed Total War). This died down fairly quickly, for the most part.

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** Whilst a large amount of people were happy for a Total War set in the Warhammer Fantasy Universe, there were those who became upset that Creative Assembly was making a game that is not based in a historical setting (even though it's been stated that a separate team was indeed working on a separate historical-themed Total War). This died did die down fairly quickly, for periodically, but kept simmering throughout the most part.''Warhammer'' era.



*** The preview and arrival of ''Total War: Warhammer'' led up to a infamous black mark in the history of the ''Total War Center'' community. Simply put, a deep schism occurred between die-hard traditional ''Total War'' players on one side and casual players and Warhammer Fantasy fans on the other over the new game's setting, the [[Administrivia/RuleOfCautiousEditingJudgment either-streamlined-and-or-dumbed-down]] gameplay mechanics and the greatly restricted moddability. The conflict got so severe that several members (including - according to certain reports - some Creative Assembly staff) left the main Total War fan hub, ''Total War Center'', for other sites like Reddit and more insular communities of their respective choices.

to:

*** The preview and arrival of ''Total War: Warhammer'' led up to a infamous black mark in the history of the ''Total War Center'' community. Simply put, a deep schism occurred between die-hard traditional ''Total War'' players on one side and casual players and Warhammer Fantasy fans on the other over the new game's setting, the [[Administrivia/RuleOfCautiousEditingJudgment either-streamlined-and-or-dumbed-down]] gameplay mechanics and the greatly restricted moddability. The conflict got so severe that several members (including - according to certain reports - some Creative Assembly staff) left the main Total War fan hub, ''Total War Center'', for other sites like Reddit and more insular communities of their respective choices.
Is there an issue? Send a MessageReason:
None


*** The preview and arrival of ''Total War: Warhammer'' led up to a infamous black mark in the history of the ''Total War Center'' community. Simply put, a deep schism occurred between die-hard traditional ''Total War'' players on one side and casual players and Warhammer Fantasy fans on the other over the new game's setting, the [[Administrivia/RuleOfCautiousEditingJudgment either-streamlined-and-or-dumbed-down]] gameplay mechanics and the greatly restricted moddability. The conflict got so severe that several members (including - according to certain reports - some Creative Assembly staff) left the main Total War fan hub, ''Total War Center'', for other sites like Reddit and joining more insular communities of their respective choices.

to:

*** The preview and arrival of ''Total War: Warhammer'' led up to a infamous black mark in the history of the ''Total War Center'' community. Simply put, a deep schism occurred between die-hard traditional ''Total War'' players on one side and casual players and Warhammer Fantasy fans on the other over the new game's setting, the [[Administrivia/RuleOfCautiousEditingJudgment either-streamlined-and-or-dumbed-down]] gameplay mechanics and the greatly restricted moddability. The conflict got so severe that several members (including - according to certain reports - some Creative Assembly staff) left the main Total War fan hub, ''Total War Center'', for other sites like Reddit and joining more insular communities of their respective choices.
Is there an issue? Send a MessageReason:
None


*** The preview and arrival of ''Total War: Warhammer'' led up to a infamous black mark in the history of the ''Total War Center'' community. Simply put, a deep schism occurred between die-hard traditional ''Total War'' players on one side and casual players and Warhammer Fantasy fans on the other over the new game's setting, the [[Administrativia/RuleOfCautiousEditingJudgment either-streamlined-and-or-dumbed-down]] gameplay mechanics and the greatly restricted moddability. The conflict got so severe that several members (including - according to certain reports - some Creative Assembly staff) left the main Total War fan hub, ''Total War Center'', for other sites like Reddit and joining more insular communities of their respective choices.

to:

*** The preview and arrival of ''Total War: Warhammer'' led up to a infamous black mark in the history of the ''Total War Center'' community. Simply put, a deep schism occurred between die-hard traditional ''Total War'' players on one side and casual players and Warhammer Fantasy fans on the other over the new game's setting, the [[Administrativia/RuleOfCautiousEditingJudgment [[Administrivia/RuleOfCautiousEditingJudgment either-streamlined-and-or-dumbed-down]] gameplay mechanics and the greatly restricted moddability. The conflict got so severe that several members (including - according to certain reports - some Creative Assembly staff) left the main Total War fan hub, ''Total War Center'', for other sites like Reddit and joining more insular communities of their respective choices.
Is there an issue? Send a MessageReason:
None


*** The preview and arrival of ''Total War: Warhammer'' led up to a infamous black mark in the history of the ''Total War Center'' community. Simply put, a deep schism occurred between die-hard traditional ''Total War'' players on one side and casual players and Warhammer Fantasy fans on the other over the new game's setting, the [[Administrative/RuleOfCautiousEditingJudgment either-streamlined-and-or-dumbed-down]] gameplay mechanics and the greatly restricted moddability. The conflict got so severe that several members (including - according to certain reports - some Creative Assembly staff) left the main Total War fan hub, ''Total War Center'', for other sites like Reddit and joining more insular communities of their respective choices.

to:

*** The preview and arrival of ''Total War: Warhammer'' led up to a infamous black mark in the history of the ''Total War Center'' community. Simply put, a deep schism occurred between die-hard traditional ''Total War'' players on one side and casual players and Warhammer Fantasy fans on the other over the new game's setting, the [[Administrative/RuleOfCautiousEditingJudgment [[Administrativia/RuleOfCautiousEditingJudgment either-streamlined-and-or-dumbed-down]] gameplay mechanics and the greatly restricted moddability. The conflict got so severe that several members (including - according to certain reports - some Creative Assembly staff) left the main Total War fan hub, ''Total War Center'', for other sites like Reddit and joining more insular communities of their respective choices.

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*** The preview and arrival of ''Total War: Warhammer'' led up to a infamous black mark in the history of the ''Total War Center'' community. Simply put, a deep schism occurred between die-hard traditional ''Total War'' players on one side and casual players and Warhammer Fantasy fans on the other over the new game's setting, the [[RuleOfCautiousEditingJudgment either-streamlined-and-or-dumbed-down]] gameplay mechanics and the greatly restricted moddability. The conflict got so severe that several members (including - according to certain reports - some Creative Assembly staff) left the main Total War fan hub, ''Total War Center'', for other sites like Reddit and joining more insular communities of their respective choices.

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*** The preview and arrival of ''Total War: Warhammer'' led up to a infamous black mark in the history of the ''Total War Center'' community. Simply put, a deep schism occurred between die-hard traditional ''Total War'' players on one side and casual players and Warhammer Fantasy fans on the other over the new game's setting, the [[RuleOfCautiousEditingJudgment [[Administrative/RuleOfCautiousEditingJudgment either-streamlined-and-or-dumbed-down]] gameplay mechanics and the greatly restricted moddability. The conflict got so severe that several members (including - according to certain reports - some Creative Assembly staff) left the main Total War fan hub, ''Total War Center'', for other sites like Reddit and joining more insular communities of their respective choices.

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*** The preview and arrival of ''Total War: Warhammer'' led up to a infamous black mark in the history of the ''Total War Center'' community. Simply put, a deep schism occurred between die-hard traditional ''Total War'' players on one side and casual players and Warhammer Fantasy fans on the other over the new game's setting, the [[RuleOfCautiousEditingJudgement either-streamlined-and-or-dumbed-down]] gameplay mechanics and the greatly restricted moddability. The conflict got so severe that several members left the main Total War fan hub, ''Total War Center'', for other sites like Reddit and joining more insular communities of their respective choices, including - according to certain reports - Creative Assembly staff.

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*** The preview and arrival of ''Total War: Warhammer'' led up to a infamous black mark in the history of the ''Total War Center'' community. Simply put, a deep schism occurred between die-hard traditional ''Total War'' players on one side and casual players and Warhammer Fantasy fans on the other over the new game's setting, the [[RuleOfCautiousEditingJudgement [[RuleOfCautiousEditingJudgment either-streamlined-and-or-dumbed-down]] gameplay mechanics and the greatly restricted moddability. The conflict got so severe that several members (including - according to certain reports - some Creative Assembly staff) left the main Total War fan hub, ''Total War Center'', for other sites like Reddit and joining more insular communities of their respective choices, including - according to certain reports - Creative Assembly staff.choices.
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*** The preview and arrival of ''Total War: Warhammer'' led up to a infamous black mark in the history of the ''Total War Center'' community. Simply put, a deep schism occurred between die-hard traditional "'Total War'' players on one side and casual players and Warhammer Fantasy fans on the other over the new game's setting, the [[RuleOfCautiousEditingJudgement either-streamlined-and-or-dumbed-down]] gameplay mechanics and the greatly restricted moddability. The conflict got so severe that several members left the main Total War fan hub, ''Total War Center'', for other sites like Reddit and joining more insular communities of their respective choices, including - according to certain reports - Creative Assembly staff.

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*** The preview and arrival of ''Total War: Warhammer'' led up to a infamous black mark in the history of the ''Total War Center'' community. Simply put, a deep schism occurred between die-hard traditional "'Total ''Total War'' players on one side and casual players and Warhammer Fantasy fans on the other over the new game's setting, the [[RuleOfCautiousEditingJudgement either-streamlined-and-or-dumbed-down]] gameplay mechanics and the greatly restricted moddability. The conflict got so severe that several members left the main Total War fan hub, ''Total War Center'', for other sites like Reddit and joining more insular communities of their respective choices, including - according to certain reports - Creative Assembly staff.

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Cleaning up most of the incoherent rambling. Did someone have trouble understanding the concept of the Rule Of Cautious Editing Judgement?


*** The preview and arrival of ''Total War: Warhammer'' led up to a infamous black mark in the history of the ''Total War Center'' community. Simply put, a deep schism occurred where the traditional elitists cried with false outrage against the casuals and Warhammer Fantasy fans for what they perceived to be a ruination of the purity of the ''Total War'' franchise. And the hatemongering got so severe, which was made worse by the moderators doing little to nothing to curb the harassment, that a large influx of forum members left for other sites like Reddit to get away from the toxic cesspool. The final nail in the coffin was the fact that some of the Creative Assembly staff members who used to visit the site NEVER came back due to the fallout. Because of this, ''Total War Center'' has been reduced to a fraction of what it used to be and is frowned upon as a complete joke and a precautionary example of what a Total War fan community shouldn't be. These traditional elitists are commonly known as "[[https://www.reddit.com/r/totalwar/comments/d2m85s/total_war_gatekeeper/ Gatekeepers]]" as they contemptuously regard any person who only played ''Total War: Warhammer'' as a wannabe who should be shut out of the fandom and the franchise.

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*** The preview and arrival of ''Total War: Warhammer'' led up to a infamous black mark in the history of the ''Total War Center'' community. Simply put, a deep schism occurred where the between die-hard traditional elitists cried with false outrage against the casuals "'Total War'' players on one side and casual players and Warhammer Fantasy fans for what they perceived to be a ruination of on the purity of other over the new game's setting, the [[RuleOfCautiousEditingJudgement either-streamlined-and-or-dumbed-down]] gameplay mechanics and the greatly restricted moddability. The conflict got so severe that several members left the main Total War fan hub, ''Total War'' franchise. And the hatemongering got so severe, which was made worse by the moderators doing little to nothing to curb the harassment, that a large influx of forum members left War Center'', for other sites like Reddit and joining more insular communities of their respective choices, including - according to get away from the toxic cesspool. The final nail in the coffin was the fact that some of the certain reports - Creative Assembly staff members who used to visit the site NEVER came back due to the fallout. Because of this, ''Total War Center'' has been reduced to a fraction of what it used to be and is frowned upon as a complete joke and a precautionary example of what a Total War fan community shouldn't be. These traditional elitists are commonly known as "[[https://www.reddit.com/r/totalwar/comments/d2m85s/total_war_gatekeeper/ Gatekeepers]]" as they contemptuously regard any person who only played ''Total War: Warhammer'' as a wannabe who should be shut out of the fandom and the franchise.staff.
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For tropes specific to the other games, see YMMV/TotalWarWarhammerII YMMV/TotalWarWarhammerIII.

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For tropes specific to the other games, see YMMV/TotalWarWarhammerII and YMMV/TotalWarWarhammerIII.
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For tropes specific to the other games, see YMMV/TotalWarWarhammerII YMMV/TotalWarWarhammerIII.
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* CrazyAwesome: The Orcs are just as batshit insane, and awesome as ever.

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* CrazyAwesome: CrazyIsCool: The Orcs are just as batshit insane, and awesome as ever.
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** Giants of all varieties are massive, poorly-armored targets with no real special abilities to speak of. No-one is willing to field them, as they die easily under massed missile fire, and in every roster that features them giants are usually overshadowed by other, more useful gigantic monsters (war mammoths, arachnorok spiders, cygors). The steady PowerCreep of the sequels and DLC leaves giants further in the dust, with the addition of even more powerful centerpiece units such as the Greenskins' rogue idol.

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* MemeticBadass: Surtha Ek, the head of the Varg tribe (and to a lesser degree Felman Ingersson, his counterpart in the Skaeling tribe). He's especially associated with copious amount of [[DemonicSpiders chariot and marauder horseman spam]], and is more [[LoveToHate Loved-To-Hated]] than the actual BigBad of the first game in the community. This has included calls to make him an actual Norscan Legendary Lord with bonuses to Chariots.

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* MemeticBadass: MemeticBadass:
**
Surtha Ek, the head of the Varg tribe (and to a lesser degree Felman Ingersson, his counterpart in the Skaeling tribe). He's especially associated with copious amount of [[DemonicSpiders chariot and marauder horseman spam]], and is more [[LoveToHate Loved-To-Hated]] than the actual BigBad of the first game in the community. This has included calls to make him an actual Norscan Legendary Lord with bonuses to Chariots.Chariots.
** Balthasar Gelt's hammy dialogue and blatantly self-interested motives have earned him a reputation as a literal ColonelKilgore {{expy}} who obliterates the enemies of the Empire with Hellstorm rocket spam to the tune of Music/CreedenceClearwaterRevival and Music/BlackSabbath.
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** [[GoYeHeroesGoAndDie "Welcome to Estalia, gentlment!"]], the speech from Balthasar Gelt's second quest battle for the Amulet of Gold, was rendered memetic thanks to Gelt's status as a FountainOfMemes, that and [[https://www.youtube.com/watch?v=PoK20MzDtTg a particular video]].

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** [[GoYeHeroesGoAndDie "Welcome to Estalia, gentlment!"]], gentlemen!"]], the speech from Balthasar Gelt's second quest battle for the Amulet of Gold, was rendered memetic thanks to Gelt's status as a FountainOfMemes, that and [[https://www.youtube.com/watch?v=PoK20MzDtTg a particular video]].
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** [[GoYeHeroesGoAndDie "Welcome to Estalia, gentlment!"]], the speech from Balthasar Gelt's second quest battle for the Amulet of Gold, was rendered memetic thanks to Gelt's status as a FountainOfMemes, the and [[https://www.youtube.com/watch?v=PoK20MzDtTg a particular video]].

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** [[GoYeHeroesGoAndDie "Welcome to Estalia, gentlment!"]], the speech from Balthasar Gelt's second quest battle for the Amulet of Gold, was rendered memetic thanks to Gelt's status as a FountainOfMemes, the that and [[https://www.youtube.com/watch?v=PoK20MzDtTg a particular video]].
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**Also Chaos, which is usually killed within 15 turns of them appearing on the map due to being a horde, meaning losing a army is the same as a settlement, their weak mechanics, weak economy and the fact the AI doesn't know how to handle horde factions, which are already regarded as weak. The most recent update added a difficulty slider just for them to mitigate this, but results are mixed.
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*** On higher difficulty levels Dwarfs also lose out on the 'powerful in single-player' element due to EarlyGameHell. The dwarfs start at war with no less than ''three'' neighbouring Greenskins factions (and two more within diplomacy range which will quickly add to the dog-pile the moment they contact you), all of whom will usually ignore each other to attack the Silver Road starting province from both north and south. Due to the ludicrous map bonuses given to AI factions on Very Hard and Legendary, you will often be under constant attack and have no way to viably expand until you've walled in every garrison, at which point you will be hopelessly behind your rivals.

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