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Spelling/grammar fix(es), did some editing for consistency and to prevent self fulfilling spoilers. Commented out Norma's entry since it's a ZCE and entries need to stand on their own.


** [[spoiler: Jane]] and [[spoiler: Kenny]] in the Season Two Finale. Both are on shaky moral ground throughout the episode, but their actions in the climax have practically [[BrokenBase split the fandom apart]] to the point that the character pages on this very wiki had a minor edit war over [[spoiler: which was the BigBad, or if either of them were.]]

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** [[spoiler: Jane]] Jane and [[spoiler: Kenny]] in the Season Two Finale. Both are on shaky moral ground throughout the episode, but their actions in the climax have practically [[BrokenBase split the fandom apart]] to the point that the character pages on this very wiki had a minor edit war over [[spoiler: which was the BigBad, or if either of them were.]]



** Arvo gets this a bit as well. Players are split between him being perceived a conniving and irredeemable scumbag who is [[spoiler: responsible for the shoot-out in episode 4, tries to lead the group across a potential death trap that costs Luke's life, willingly shoots Clementine out of spite when he tries to make his escape, [[KarmaHoudini and worst of all never pays for his crimes]]]]. Others feel that his treatment at the hands of [[spoiler: Kenny]] is unjust due to the lack of concrete evidence that [[spoiler: Arvo had planned out or supported his group's idea of ambushing Clementine and her group over a theft that Jane had definitely committed against him (she takes his gun and doesn't return it after she tries to rob him from earlier)]]. The outcome of [[spoiler: the frozen river]] was also seen as out of Arvo's control due to the whole group [[spoiler: making their own decision to cross the river in order to reach Arvo's hideout for supplies, since Arvo was being held hostage by the group and was in no position to order anyone]]. And finally, Arvo's decision to [[spoiler: shoot Clementine]] is either seen as a response of [[spoiler: [[ThenLetMeBeEvil Kenny's abuse and paranoia towards a defenseless kid]]]], or a [[spoiler: [[CreatorsPet flimsy attempt to justify Kenny's needlessly cruel actions towards Arvo.]]]]

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** Arvo gets this a bit as well. Players are split between him being perceived a conniving and irredeemable scumbag who is [[spoiler: responsible for the shoot-out in episode 4, tries to lead the group across a potential death trap that costs Luke's life, willingly shoots Clementine out of spite when he tries to make his escape, [[KarmaHoudini and worst of all never pays for his crimes]]]]. Others feel that his treatment at the hands of [[spoiler: [[spoiler:an increasingly unstable Kenny]] is unjust due to the lack of concrete evidence that [[spoiler: Arvo had planned out or supported his group's idea of ambushing Clementine and her group over a theft that Jane had definitely committed against him (she takes his gun and doesn't return it after she tries to rob him from earlier)]]. The outcome of [[spoiler: the frozen river]] was also seen as out of Arvo's control due to the whole group [[spoiler: making their own decision to cross the river in order to reach Arvo's hideout for supplies, since Arvo was being held hostage by the group and was in no position to order anyone]]. And finally, Arvo's decision to [[spoiler: shoot Clementine]] is either seen as a response of [[spoiler: [[ThenLetMeBeEvil Kenny's abuse and paranoia towards a defenseless kid]]]], or a [[spoiler: [[CreatorsPet flimsy attempt to justify Kenny's needlessly cruel actions towards Arvo.]]]]



** Those who are on Luke's side in Season 2 and those who are on [[spoiler:Kenny's]]. Some find Luke to be naive and too idealistic, others find him to be genuinely nice and a likeable character. [[spoiler: Some dislike Kenny for being too brash and selfish (his actions in Season 1 don't help at all), some think he's awesome and trustworthy.]] The base has become ever MORE broken after "Amid the Ruins", during which some [[spoiler: Team Luke members went to Team Kenny after him sleeping with Jane and, thus, accidentally killing Sarah. In the same way, Team Kenny members have gone Team Luke after Kenny's unfair outburst at Clementine and his odd liking for Rebecca's baby. A rumor going around says that you'll have to choose between Kenny or Luke in Episode 5, which pretty much makes the broken base necessary. Although in Episode 5, it turns out you don't. You do have to choose between Kenny and someone else, but that someone else is ''Jane'', not Luke, who dies partway through the episode.]]

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** Those who are on Luke's side in Season 2 and those who are on [[spoiler:Kenny's]].Kenny's. Some find Luke to be naive and too idealistic, others find him to be genuinely nice and a likeable character. [[spoiler: Some dislike Kenny for being too brash and selfish (his actions in Season 1 don't help at all), some think he's awesome and trustworthy.]] trustworthy. The base has become ever MORE broken after "Amid the Ruins", during which some [[spoiler: Team Luke members went to Team Kenny after him sleeping with Jane and, thus, accidentally killing Sarah. In the same way, Team Kenny members have gone Team Luke after Kenny's unfair outburst at Clementine and his odd liking for Rebecca's baby. A rumor going around says that you'll have to choose between Kenny or Luke in Episode 5, which pretty much makes the broken base necessary. Although in Episode 5, it turns out you don't. You do have to choose between Kenny and someone else, but that someone else is ''Jane'', not Luke, who dies partway through the episode.]]



* DracoInLeatherPants: [[spoiler: Kenny and Jane,]] are both subject to this by the fanbase. [[spoiler:Kenny]] is often defended as a man broken by trauma, whose increasing violence only stems from justified paranoia, stress, and grief ([[spoiler:not only for his wife and son, but later Sarita]]) and whose targets largely (Carver and Arvo) "deserve" it. This is despite his violence resulting in not only Clem getting hurt, but [[spoiler:Mike and Bonnie]] becoming so fearful of him that they leave with all the group's supplies. Much of his violence is also directed at Arvo, even after he's proven not to be a threat anymore. His potential murder of [[spoiler:Jane]] is justified due to him believing she got [[spoiler:AJ killed]], but regardless it was done in a blind fury, not because [[spoiler:Jane]] meant to. [[spoiler:Jane,]] meanwhile, is defended for being correct in that [[spoiler:Kenny]] is becoming more and more dangerous, and that her actions in the final episode were to prove this to Clem for her own safety. The fanbase also points to how [[spoiler:Jane]] is much more composed and level-headed than [[spoiler:Kenny]], which makes her a safer companion. Her gambit in the final episode is defended for ultimately proving her point: [[spoiler:that Kenny]] really ''is'' too dangerous to be around. However, in doing so, she [[spoiler:abandoned the newborn AJ in a car in the middle of a blizzard, which could have very well gotten him killed regardless.]] Both leather-pantsing groups also tend to ignore that [[spoiler:Kenny and Jane]] ''both'' show unhealthy behavior towards Clem as a ReplacementGoldfish, for their [[spoiler:son and sister respectively.]]

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* DracoInLeatherPants: [[spoiler: Kenny and Jane,]] are both subject to this by the fanbase. [[spoiler:Kenny]] [[spoiler:Kenny is often defended as a man broken by trauma, trauma]], whose increasing violence only stems from justified paranoia, stress, and grief ([[spoiler:not only for his wife and son, but later Sarita]]) and whose targets largely (Carver and Arvo) "deserve" it. This is despite his violence resulting in not only Clem getting hurt, but [[spoiler:Mike and Bonnie]] becoming so fearful of him that they leave with all the group's supplies. Much of his violence is also directed at Arvo, even after he's proven not to be a threat anymore. His potential murder [[spoiler:murder of [[spoiler:Jane]] Jane]] is justified due to him believing she got [[spoiler:AJ killed]], but regardless it was done in a blind fury, not [[spoiler:not because [[spoiler:Jane]] Jane meant to. [[spoiler:Jane,]] meanwhile, to]]. [[spoiler:Meanwhile, Jane]] is defended for being correct in that [[spoiler:Kenny]] [[spoiler:Kenny is becoming more and more dangerous, dangerous]], and that her actions in the final episode were to prove this to Clem for her own safety. The fanbase also points to how [[spoiler:Jane]] is much more composed and level-headed than [[spoiler:Kenny]], which makes her a safer companion. Her gambit in the final episode is defended for ultimately proving her point: [[spoiler:that Kenny]] Kenny really ''is'' too dangerous to be around.around]]. However, in doing so, she [[spoiler:abandoned the newborn AJ in a car in the middle of a blizzard, which could have very well gotten him killed regardless.]] Both leather-pantsing groups also tend to ignore that [[spoiler:Kenny and Jane]] ''both'' show unhealthy behavior towards Clem as a ReplacementGoldfish, for their [[spoiler:son and sister respectively.]]



** Whoever the player decides to let die in episode 5 of season 2 comes back as a walker as neither suffered brain damage (with [[spoiler:Kenny]] being shot in the chest and [[spoiler:Jane]] getting stabbed by a knife) in their respective deaths, which are are followed by Clementine and the survivor immediately leaving with [[spoiler:Baby A.J.]] to find shelter. Not only are they probably still out there, but Telltale may even decide to bring them back in season 3 for a [[MercyKill special encounter...]]
*** Even worse, Season 3 reveals that Jane was pregnant.
* {{Glurge}}: The decision to [[spoiler: go with Kenny to Wellington can be this in the Season 2 finale. Clementine and Kenny discovers that Wellington did indeed exist, only that the community could only make enough space for Clementine and AJ, where Kenny sacrifices himself to let the two stay in. While it is presented as a heartwarming and teary-eyed moment, it does not address that [[DesignatedHero Kenny was perfectly happy to gamble with the lives of everyone in the group, including Clementine and baby AJ, to go to Wellington, a place that no-one at the time had concrete proof that existed and thus have no real destination, the group had limited supplies and ammunition, there is an oncoming blizzard that is reducing both visibility and the temperature was dropping to the point where everyone could die from hypothermia due to lack of shelter, and Kenny had made it adamant that he plans to drag everyone, including those who voted against the plan, to go to Wellington whether they liked it or not]]. And even if Mike, Bonnie, and Jane had went along with the plan against their wishes, [[ShaggyDogStory they would all be refused entry by Wellington and would have no choice but to turn back with whatever they had carried with them at the time, thus making the journey to Wellington a complete waste of time and resources]]. And that's not even getting into how easily Kenny allowed Clementine and AJ into a community no-one has any idea that is even stable or safe to stay in for a child and a baby. The implications behind the ending seems to address the message that the "ends justify the means, and anyone who argues otherwise is wrong".]]

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** Whoever the player decides to let die in episode 5 of season 2 comes back as a walker as neither suffered brain damage (with [[spoiler:Kenny]] [[spoiler:Kenny being shot in the chest chest]] and [[spoiler:Jane]] [[spoiler:Jane getting stabbed by a knife) knife]]) in their respective deaths, which are are followed by Clementine and the survivor immediately leaving with [[spoiler:Baby A.J.]] to find shelter. Not only are they probably still out there, but Telltale may even decide to bring them back in season 3 for a [[MercyKill special encounter...]] *** Even worse, Season 3 reveals [[spoiler:that Jane was pregnant.]]
*** Even worse, Season 3 reveals that Jane was pregnant.
* {{Glurge}}: The decision to [[spoiler: go [[spoiler:go with Kenny to Wellington can be this in the Season 2 finale. Clementine and Kenny discovers that Wellington did indeed exist, only that the community could only make enough space for Clementine and AJ, where Kenny sacrifices himself to let the two stay in. While it is presented as a heartwarming and teary-eyed moment, it does not address that [[DesignatedHero Kenny was perfectly happy to gamble with the lives of everyone in the group, including Clementine and baby AJ, to go to Wellington, a place that no-one at the time had concrete proof that existed and thus have no real destination, the group had limited supplies and ammunition, there is an oncoming blizzard that is reducing both visibility and the temperature was dropping to the point where everyone could die from hypothermia due to lack of shelter, and Kenny had made it adamant that he plans to drag everyone, including those who voted against the plan, to go to Wellington whether they liked it or not]]. And even if Mike, Bonnie, and Jane had went along with the plan against their wishes, [[ShaggyDogStory they would all be refused entry by Wellington and would have no choice but to turn back with whatever they had carried with them at the time, thus making the journey to Wellington a complete waste of time and resources]]. And that's not even getting into how easily Kenny allowed Clementine and AJ into a community no-one has any idea that is even stable or safe to stay in for a child and a baby. The implications behind the ending seems to address the message that the "ends justify the means, and anyone who argues otherwise is wrong".]]



** Bill Carver, the BigBad of Season 2, Episodes 2 and 3, establishes himself as the scum of the earth in his very first episode, [[spoiler: between torturing Carlos in front of his daughter, killing Walter to prove a point, and threatening to shoot Clementine in order to force Kenny's surrender]].

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** Bill Carver, the BigBad of Season 2, Episodes 2 and 3, establishes himself as the scum of the earth in his very first episode, [[spoiler: between torturing Carlos in front of his daughter, killing Walter to prove a point, and threatening to shoot Clementine or Sarita in order to force Kenny's surrender]].



** Jane recklessly endangers Alvin Jr. by leaving him in a car, surrounded by walkers, solely to provoke a fight with Kenny. Depending on the player's actions, this may also [[spoiler:[[TooDumbToLive be her undoing.]]]]

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** [[spoiler: Jane recklessly endangers Alvin Jr. by leaving him in a car, surrounded by walkers, solely to provoke a fight with Kenny. Depending on the player's actions, this may also [[spoiler:[[TooDumbToLive [[TooDumbToLive be her undoing.]]]]



* RonTheDeathEater: Another reaction to [[spoiler:Kenny and Jane]] at the same time as DracoInLeatherPants. [[spoiler:Kenny's more violent acts (caving in Carver's face, brutalizing Arvo)]] are pointed to as proof of him being too dangerous to be around, yet Kenny never turns such violence to innocents. On top of imprisoning and abusing the group, Carver did nearly beat Kenny to death, and Arvo led his group back to kill the others in petty revenge for Jane mugging him. Similarly, while he sets out (and can succeed in, if you so choose) to [[spoiler:kill Jane with his bare hands]] in the last episode, it is done so under the belief that she has [[spoiler:gotten the newborn AJ killed.]] On the other hand, there is [[spoiler:Jane]], who is often pointed to as a smug, lying manipulator who just wanted Clementine for herself. However, it isn't hard to see how she comes to the conclusion that [[spoiler:Kenny]] is too dangerous to be around, especially after he not only inadvertedly injures Clem while attacking Arvo, but cause [[spoiler:Mike and Bonnie]] to bail with all of their supplies. Her theory, that [[spoiler:Kenny would fly into a murderous rage if he thought she'd accidentally gotten AJ killed]] ''is'' proven correct.

to:

* RonTheDeathEater: Another reaction to [[spoiler:Kenny and Jane]] at the same time as DracoInLeatherPants. [[spoiler:Kenny's more violent acts (caving in Carver's face, brutalizing Arvo)]] Arvo) are pointed to as proof of him being too dangerous to be around, yet Kenny never turns such violence to innocents. On top of imprisoning and abusing the group, Carver did nearly beat Kenny to death, and Arvo led his group back to kill the others in petty revenge for Jane mugging him. Similarly, while he sets out (and can succeed in, if you so choose) to [[spoiler:kill kill Jane with his bare hands]] hands in the last episode, it is done so under the belief that she has [[spoiler:gotten gotten the newborn AJ killed.]] killed. On the other hand, there is [[spoiler:Jane]], Jane, who is often pointed to as a smug, lying manipulator who just wanted Clementine for herself. However, it isn't hard to see how she comes to the conclusion that [[spoiler:Kenny]] Kenny is too dangerous to be around, especially after he not only inadvertedly inadvertently injures Clem while attacking Arvo, but cause [[spoiler:Mike Mike and Bonnie]] Bonnie to bail with all of their supplies. Her theory, that [[spoiler:Kenny Kenny would fly into a murderous rage if he thought she'd accidentally gotten AJ killed]] killed ''is'' proven correct.



** In Episode 3, [[spoiler: Kenny smashes in Carver's face with a crowbar. Repeatedly. With long close-ups of the bloody, ruined mess that used to be said face.]]
** In Episode 4, [[spoiler:killing the zombified Nick is much less than clean. Basically, while attempting to take him out with a hatchet, Clem ends up lopping off side of his head before finally getting through to it.]]
* StrangledByTheRedString: A father-daughter variant can occur to those who don't see Clementine's and [[spoiler: Kenny's]] bond all that convincing in Season 2, mainly due to how very little the two interacts in Season 1, with [[spoiler: Kenny]] even going as far as to willingly not participate in rescuing Clementine upon [[spoiler: being kidnapped by The Stranger in "Around Every Corner"]] if the player does not build a strong enough bond as Lee beforehand. By the time Season 2 arrives, [[spoiler: Kenny]] reunites with Clementine and suddenly takes it upon themselves to become Clementine's new friend and guardian, and even if the player as Clementine tries to distance themselves from [[spoiler: Kenny]], the narrative seems determined to treat them as beloved friends to the end even if [[spoiler: the player shoots Kenny to stop him from killing Jane in the finale]]. It does not help that [[spoiler: Kenny's]] behaviour listed in the aforementioned Glurge section makes them come across as more obsessive towards Clementine and [[spoiler: baby AJ]] to the point of appearing very possessive.

to:

** In Episode 3, [[spoiler: Kenny smashes in Carver's face with a crowbar. Repeatedly. With long close-ups of the bloody, ruined mess that used to be said face.]]
face if you choose to watch or go back to the warehouse later]]
** In Episode 4, assuming the character survived up to that point, [[spoiler:killing the zombified Nick is much less than clean. Basically, while attempting to take him out with a hatchet, Clem ends up lopping off side of his head before finally getting through to it.]]
* StrangledByTheRedString: A father-daughter variant can occur to those who don't see Clementine's and [[spoiler: Kenny's]] Kenny's bond all that convincing in Season 2, mainly due to how very little the two interacts in Season 1, with [[spoiler: Kenny]] [[spoiler:Kenny even going as far as to willingly not participate in rescuing Clementine upon [[spoiler: being kidnapped by The Stranger in "Around Every Corner"]] Corner" if the player does not build a strong enough bond as Lee beforehand. beforehand]]. By the time Season 2 arrives, [[spoiler: Kenny]] reunites Kennyreunites with Clementine and suddenly takes it upon themselves to become Clementine's new friend and guardian, and even if the player as Clementine tries to distance themselves from [[spoiler: Kenny]], Kenny, the narrative seems determined to treat them as beloved friends to the end even if [[spoiler: the [[spoiler:the player shoots Kenny to stop him from killing Jane in the finale]]. It does not help that [[spoiler: Kenny's]] Kenny's behaviour listed in the aforementioned Glurge section makes them come across as more obsessive towards Clementine and [[spoiler: baby AJ]] AJ to the point of appearing very possessive.]]



* TooBleakStoppedCaring: The First Season wasn't all sunshine's and rainbows to begin with. Being a ZombieApocalypse game. Yet there was some ray of hope. With some comic relief such as Omid. The Second Season on the other hand manages to be even darker and bleaker. Starting off with [[spoiler: Omid dying]] and God knows what happened to [[spoiler: Christa]] as a reminder with how messed up this season will get. The Characters tend to be a Jerkass and rely on the 11-Year-Old Clementine to solve nearly everything despite being Adults (Even Kenny himself has TookALevelInJerkass). Everybody eventually suffers a CruelAndUnusualDeath too early before they can develop. The Finale then involves giving you a tough choice to [[spoiler: kill one of your last two companions (Or you can kill both of them after one kills the other).]]

to:

* TooBleakStoppedCaring: The First Season wasn't all sunshine's and rainbows to begin with. Being with, being a ZombieApocalypse game. Yet game where AnyoneCanDie, but there was some ray of hope. With hope with some comic relief such as Omid. The Second Season second season on the other hand manages to be even darker and bleaker. Starting off with [[spoiler: Omid dying]] dying and God knows what happened to [[spoiler: Christa]] Christa most likely dead]] as a reminder with how messed up this season will get. The Characters characters tend to be a Jerkass [[{{Jerkass}} Jerkasses]], even [[TookALevelInJerkass Kenny himself]], and [[AdultsAreUseless rely on the 11-Year-Old 11-year-old Clementine to solve nearly everything despite being Adults (Even Kenny himself has TookALevelInJerkass).adults]]. Everybody eventually suffers a CruelAndUnusualDeath too early before they can develop. The Finale finale then involves giving you a tough choice to [[spoiler: kill [[spoiler:kill one of your last two companions (Or you can companions, kill both of them after one kills the other).other, or leave your remaining companion to go off alone with AJ.]]



** Sarah can be considered one by the fandom who don't consider her as TheScrappy, especially when considering how the narrative in Episode 4 of Season 2 seems to want to persuade the audience to [[spoiler: abandon a shell-shocked young girl to a horrible fate after the death of her father]], for the crime of being considered as TheLoad or an outright liability, the majority of players chose to [[spoiler: save her than leave her to die]]. This is especially notable when her actions is nowhere near as catastrophic or liable as [[TheMillstone Ben]] was in Season 1, who could arguably be responsible for [[spoiler: nearly every death and disaster that occurred in his group from Season 1 after Episode 3]], and yet was [[DoubleStandard portrayed in a far more sympathetic light than Sarah]]. [[CreatorsPest The creator's disdain towards Sarah]] may also inspire more sympathy for her due to some feeling that the negative reception towards her detractors tends to come across as both irrational and undeserving.
** Norma, the BigBad of the ''Michonne'' miniseries, has been viewed as a genuinely sympathetic AntiVillain as opposed to the monstrous villain Telltale wanted us to believe.
* UnintentionallyUnsympathetic: Both [[spoiler: Kenny]] and Jane can come across as this to some in Season 2, especially in the finale where the [[spoiler: fight to the death between the two]] had [[BrokenBase split the fandom]] on who was the one [[MoralEventHorizon crossed the line]] during the finale. Considering how contentious both characters are with the fandom for varying reasons, some opted to [[spoiler: abandon the two and walk away with baby A.J.]] due to how unlikable they were.

to:

** Sarah can be considered one by the fandom who don't consider her as TheScrappy, especially when considering how the narrative in Episode 4 of Season 2 seems to want to persuade the audience to [[spoiler: abandon [[spoiler:abandon a shell-shocked young girl to a horrible fate after the death of her father]], for the crime of being considered as TheLoad or an outright liability, the majority of players chose to [[spoiler: save [[spoiler:save her than leave her to die]]. This is especially notable when her actions is nowhere near as catastrophic or liable as [[TheMillstone Ben]] was in Season 1, who could arguably be responsible for [[spoiler: nearly [[spoiler:nearly every death and disaster that occurred in his group from Season 1 after Episode 3]], and yet was [[DoubleStandard portrayed in a far more sympathetic light than Sarah]]. [[CreatorsPest The creator's disdain towards Sarah]] may also inspire more sympathy for her due to some feeling that the negative reception towards her detractors tends to come across as both irrational and undeserving.
** %%** Norma, the BigBad of the ''Michonne'' miniseries, has been viewed as a genuinely sympathetic AntiVillain as opposed to the monstrous villain Telltale wanted us to believe.
* UnintentionallyUnsympathetic: Both [[spoiler: Kenny]] [[spoiler:Kenny]] and Jane can come across as this to some in Season 2, especially in the finale where the [[spoiler: fight to the death between the two]] had [[BrokenBase split the fandom]] on who was the one [[MoralEventHorizon crossed the line]] during the finale. Considering how contentious both characters are with the fandom for varying reasons, some opted to [[spoiler: abandon the two and walk away with baby A.J.]] due to how unlikable they were.
Is there an issue? Send a MessageReason:
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* TooBleakStoppedCaring: The First Season wasn't all sunshine's and rainbows to begin with. Being a ZombieApocalypse game. Yet there was some ray of hope. With some comic relief such as Omid. The Second Season on the other hand manages to be even darker and bleaker. Starting off with [[spoiler: Omid dying]] and God knows what happened to [[spoiler: Christa]] as a reminder with how messed up this season will get. The Characters tend to be a Jerkass and rely on the **11-Year-Old Clementine to solve nearly everything despite being Adults** (Even Kenny himself has TookALevelInJerkass). Everybody eventually suffers a CruelAndUnusualDeath too early before they can develop. The Finale then involves giving you a tough choice to [[spoiler: kill one of your last two companions (Or you can kill both of them after one kills the other).]]

to:

* TooBleakStoppedCaring: The First Season wasn't all sunshine's and rainbows to begin with. Being a ZombieApocalypse game. Yet there was some ray of hope. With some comic relief such as Omid. The Second Season on the other hand manages to be even darker and bleaker. Starting off with [[spoiler: Omid dying]] and God knows what happened to [[spoiler: Christa]] as a reminder with how messed up this season will get. The Characters tend to be a Jerkass and rely on the **11-Year-Old 11-Year-Old Clementine to solve nearly everything despite being Adults** Adults (Even Kenny himself has TookALevelInJerkass). Everybody eventually suffers a CruelAndUnusualDeath too early before they can develop. The Finale then involves giving you a tough choice to [[spoiler: kill one of your last two companions (Or you can kill both of them after one kills the other).]]
Is there an issue? Send a MessageReason:
None


* TooBleakStoppedCaring: The First Season wasn't all sunshine's and rainbows to begin with. Being a ZombieApocalypse game. Yet there was some ray of hope. With some comic relief such as Omid. The Second Season on the other hand manages to be even darker and bleaker. Starting off with [[spoiler: Omid dying]] and God knows what happened to [[spoiler: Christa]] as a reminder with how messed up this season will get. The Characters tend to be a *Jerkass and rely on the *11-Year-Old Clementine to solve nearly everything despite being Adults* (Even Kenny himself has TookALevelInJerkass). Everybody eventually suffers a CruelAndUnusualDeath too early before they can develop. The Finale then involves giving you a tough choice to kill one of your last two companions (Or you can kill both of them after one kills the other).

to:

* TooBleakStoppedCaring: The First Season wasn't all sunshine's and rainbows to begin with. Being a ZombieApocalypse game. Yet there was some ray of hope. With some comic relief such as Omid. The Second Season on the other hand manages to be even darker and bleaker. Starting off with [[spoiler: Omid dying]] and God knows what happened to [[spoiler: Christa]] as a reminder with how messed up this season will get. The Characters tend to be a *Jerkass Jerkass and rely on the *11-Year-Old **11-Year-Old Clementine to solve nearly everything despite being Adults* Adults** (Even Kenny himself has TookALevelInJerkass). Everybody eventually suffers a CruelAndUnusualDeath too early before they can develop. The Finale then involves giving you a tough choice to [[spoiler: kill one of your last two companions (Or you can kill both of them after one kills the other). other).]]
Is there an issue? Send a MessageReason:
None


* TooBleakStoppedCaring: The First Season wasn't all sunshine's and rainbows to begin with. Being a *ZombieApocalypse game. Yet there was some ray of hope. With some comic relief such as Omid. The Second Season on the other hand manages to be even darker and bleaker. Starting off with [[spoiler: Omid dying]] and God knows what happened to [[spoiler: Christa]] as a reminder with how messed up this season will get. The Characters tend to be a *Jerkass and rely on the 11-Year-Old Clementine to solve nearly everything despite being Adults (Even Kenny himself has *TookALevelInJerkass). Everybody eventually suffers a *CruelAndUnusualDeath too early before they can develop. The Finale then involves giving you a tough choice to kill one of your last two companions (Or you can kill both of them after one kills the other).

to:

* TooBleakStoppedCaring: The First Season wasn't all sunshine's and rainbows to begin with. Being a *ZombieApocalypse ZombieApocalypse game. Yet there was some ray of hope. With some comic relief such as Omid. The Second Season on the other hand manages to be even darker and bleaker. Starting off with [[spoiler: Omid dying]] and God knows what happened to [[spoiler: Christa]] as a reminder with how messed up this season will get. The Characters tend to be a *Jerkass and rely on the 11-Year-Old *11-Year-Old Clementine to solve nearly everything despite being Adults Adults* (Even Kenny himself has *TookALevelInJerkass). TookALevelInJerkass). Everybody eventually suffers a *CruelAndUnusualDeath CruelAndUnusualDeath too early before they can develop. The Finale then involves giving you a tough choice to kill one of your last two companions (Or you can kill both of them after one kills the other).
Is there an issue? Send a MessageReason:
None


* TooBleakStoppedCaring: The First Season wasn't all sunshine's and rainbows to begin with. Being a *ZombieApocalypse game. Yet there was some ray of hope. With some comic relief such as Omid. The Second Season on the other hand manages to be even darker and bleaker. Starting off with [[Omid]] dying and God knows what happened to [[Christa]] as a reminder with how messed up this season will get. The Characters tend to be a *Jerkass and rely on an 11-Year-Old Clementine to solve nearly everything (Even Kenny himself has *TookALevelInJerkass)

to:

* TooBleakStoppedCaring: The First Season wasn't all sunshine's and rainbows to begin with. Being a *ZombieApocalypse game. Yet there was some ray of hope. With some comic relief such as Omid. The Second Season on the other hand manages to be even darker and bleaker. Starting off with [[Omid]] dying [[spoiler: Omid dying]] and God knows what happened to [[Christa]] [[spoiler: Christa]] as a reminder with how messed up this season will get. The Characters tend to be a *Jerkass and rely on an the 11-Year-Old Clementine to solve nearly everything despite being Adults (Even Kenny himself has *TookALevelInJerkass)*TookALevelInJerkass). Everybody eventually suffers a *CruelAndUnusualDeath too early before they can develop. The Finale then involves giving you a tough choice to kill one of your last two companions (Or you can kill both of them after one kills the other).
Is there an issue? Send a MessageReason:
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* TooBleakStoppedCaring: The First Season wasn't all sunshine's and rainbows to begin with. Being a *ZombieApocalypse game. Yet there was some ray of hope. With some comic relief such as Omid. The Second Season on the other hand manages to be even darker and bleaker. Starting off with [[Omid]] dying and God knows what happened to [[Christa]] as a reminder with how messed up this season will get. The Characters tend to be a *Jerkass and rely on an 11-Year-Old Clementine to solve nearly everything (Even Kenny himself has *TookALevelInJerkass)
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* AlternateAesopInterpretation: [[https://www.youtube.com/watch?v=vGl12Sv9SNs&t=423s Ian Danskin]] interprets the season as a story about abuse. Kenny is a depiction of how even a well-meaning, otherwise good man can become an abuser (although it does not excuse him) and Clem's helplessness in the game is a reflection of how helpless a person can feel in on the other side of a toxic relationship. The closest thing to "right choice" in the endgame is one where Clem walks away from Kenny to become her own protector.
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Not YMMV anymore and a Word Of God or Word Of Saint Paul citation is required that confirms this.


* AuthorsSavingThrow: An issue many took with the original game was how Lee would ''always'' get lectured and brow-beaten by people for the decisions he made, because [[MortonsFork no matter what he chose to do it would offend someone]] and they would often [[NeverLiveItDown get on your case over and over for it even weeks later in-universe]] at the slightest provocation, or even no provocation at all. The sequel, while still having no-win decisions where Clem would take flak no matter what she did, it's dialed back quite a bit ''and'' Clem often gets to give snark back to other characters for the bad decisions ''they'' have made. A great one is after Luke's group locks her in a shed fearing she is bitten, and she is left to her own devices to treat her wound and fight off walkers by herself with a hammer -- much later when she kills a walker and her hammer gets stuck, we get this golden nugget:
--> '''Luke:''' Go ahead. Give it a good pull. It should come free.
--> '''Clementine:''' I know. I've done this before, remember? ''In a shed?''
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* AuthorsSavingThrow: An issue many took with the original game was how Lee would ''always'' get lectured and brow-beaten by people for the decisions he made, because [[MortonsFork no matter what he chose to do it would offend someone]] and they would often [[NeverLiveItDown get on your case over and over for it even weeks later in-universe]] at the slightest provocation, or even no provocation at all. The sequel, while still having no-win decisions where Clem would take flak no matter what she did, it's dialed back quite a bit ''and'' Clem often gets to give snark back to other characters for the bad decisions ''they'' have made. A great one is after Luke's group locks her in a shed fearing she is bitten, and she is left to her own devices to treat her wound and fight off walkers by herself with a hammer -- much later when she kills a walker and her hammer gets stuck, we get this golden nugget:
--> '''Luke:''' Go ahead. Give it a good pull. It should come free.
--> '''Clementine:''' I know. I've done this before, remember? ''In a shed?''
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*** One fan theory for Kenny's increasingly reckless and irrational actions is that [[spoiler:he suffered brain damage from Carver severely beating his face in, and Carlos himself does give this possibility some credence when he mentions how they won't be able to diagnose how severe the brain damage was until Kenny wakes up from the attack.]]
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Reverting ban evader's edits


** Though it did eventually die down, the Clementine/Luke ship caused quite a riot in the fanbase. [[labelnote:explanation]] The reason the ship appeared to begin with was because, if one were to up Clementine's age to at least her late teens, then the interactions with her an Luke would be ambiguous ShipTease [[/labelnote]] There seems to be four parties regarding the matter: the ''very'' small base that ship them as they are (with Clementine still at eleven), the second base that ships them only if Clementine is depicted as older, the third base that doesn't ship them at all just because, and the fourth base that doesn't ship them because they find it to be Squick. Many wars pop up between the bases, mostly pointed at the first base.
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** Mike and Bonnie were initially [[EnsembleDarkhorse well-liked]], due to their appearances in Amid the Ruins being one of the most well-received parts of an otherwise poorly received episode. This was unfortunately Subverted come the finale, where both would ditch Clementine with the [[TheScrappy unpopular Arvo]], with Bonnie in particular getting flak for being TooDumbToLive and playing a major hand in the death of Luke and blaming Clementine if she doesn't go along with her ridiculously dumb plan.
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** In the end of Episode 3, Clementine comes across [[spoiler: Sarita getting her arm bitten by a Walker, forcing Clementine to either kill the Walker or cut off Sarita’s arm. What would normally be horrific is turned goofy by the ridiculously dopey look on said Walker’s face, especially with it’s puckered out upper lip over Sarita’s arm, not helped by the scene being done in slow-mo, making it impossible not to notice.]]
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Per TRS, this is YMMV

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* SequelDifficultySpike: The [=QTE=]s are somewhat harder this time around, with directional controls added and some slight changes in layout and controls ([[DamnYouMuscleMemory which most likely results in your instincts causing your death in regards to the controls being different]]), among some other things. Telltale also added an "invert Y" function, but having presumably played six chapters the other way, the players may have different opinions as to whether or not changing it now works better.

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'''[[YMMV/TheWalkingDeadTelltale General]]'''

'''[[YMMV/TheWalkingDeadSeasonOne Season One]]'''

'''[[YMMV/TheWalkingDeadSeasonThree A New Frontier]]'''

'''[[YMMV/TheWalkingDeadSeasonFour Final Season]]'''

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'''[[YMMV/TheWalkingDeadTelltale General]]'''

'''[[YMMV/TheWalkingDeadSeasonOne
[[WMG: [[center: [-''[[YMMV/TheWalkingDeadTelltale General]]''\\
[[YMMV/TheWalkingDeadSeasonOne
Season One]]'''

'''[[YMMV/TheWalkingDeadSeasonThree
one]] -- '''Season two, 400 days and Michonne'''\\
[[YMMV/TheWalkingDeadSeasonThree Season three:
A New Frontier]]'''

'''[[YMMV/TheWalkingDeadSeasonFour Final Season]]'''
new frontier]] -- [[YMMV/TheWalkingDeadSeasonFour Season four: The final season]] -] ]] ]]

----
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* IdiotPlot: A touch of this for Season 2 Episode 1. The premise of the cabin group mistaking Clem's wound for a walker bite relies upon a trained doctor who can't tell the difference between bite marks left by a dog and bite marks left by a (deceased) human. The doctor in question then decides the best way to be certain whether she was bitten by a walker is to leave her possibly infected wound completely untreated and lock her in a cold shed until the morning, very likely killing her regardless. He is apparently oblivious as to the {{Catch 22|Dilemma}} nature of his solution. After Clem's desperate attempts to patch up her own wound, the doctor proclaims later that night that he can tell by her lack of fever that she wasn't bitten by a walker, implying the entire wait until morning was completely pointless.
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If the work is/remains successful, than not enough audiences are loosing interest in it to count as TBSC. AST is now Trivia requiring official statement if was made in response to complaints.


* AuthorsSavingThrow: The finale to the ''Michonne'' miniseries has been well-regarded by a few fans, mostly because it successfully shakes off some of the TooBleakStoppedCaring that have plagued the series since Season Two by offering a somewhat potentially positive ending (at least depending on your choices).



* TooBleakStoppedCaring:
** The episode 4 of season 2 "Amid The Ruins" becomes an egregious example of the entire series, as the shocking and abrupt deaths of [[spoiler: Sarita (who is immediately killed off regardless of the player's choice with cutting her arm off or not after she is bitten) Nick (who dies and reanimates off-screen anti-climatically) Sarah (who cannot be saved from the walkers no matter what choice the player makes), and Rebecca (who dies and reanimates ''while holding her newborn baby'' in the finale)]]. Then all of this is topped off by [[spoiler: a crossfire between the Russian bandits and what's left of the group, leaving little hope for any more survivors, thus marking the end of the episode]]. While the series had already established that AnyoneCanDie, the number of deaths that occur not only quickly and unceremoniously, but out of control of the player, jaded a large number of players out of interest for the finale.
** Episode 5 of season 2 "No Going Back" did nothing to help matters, as it is so depressing it's almost surreal. [[spoiler:Fan-favorite Luke dies (again no matter what the player does)]], and [[spoiler:Bonnie and Mike, who got a lot of fans for the previous episode's BreatherLevel, will abandon the group because of Kenny's paranoia. There are MultipleEndings for the season, but not a single one of them is happy. Even the "sweetest" of the bittersweet endings (choose whether to let Jane or Kenny live, then stay with them) comes at the cost of losing every other character you've met along the way. While the MultipleEndings aspect was praised by fans, the episode received a lot of backlash for being overwhelmingly and unnecessarily depressing.]]
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* TheyWastedAPerfectlyGoodCharacter:
** The optional characters from the 400 DLC served no purpose in Season 2 besides having a very short cameo. And on top of that, it's possible that they were all KilledOffScreen when Carver's compound was being overrun by the herd of walkers.
*** Some of the characters like Shel, Becca and Russell would've had some interesting encounters with Clem as they encounter some characters from the first season (the sisters knew about Vermon's group and Russell saw either Carley or Doug's corpse).
** When Clem sees Shel and Becca, Becca mentioned that she knew about Sarah, which would've been interesting to see how the two interacted with Clem as they're opposites of Clem (Becca is brash while Sarah is timid) or at least a flashback with Sarah and Becca. But this never came to be.
** A lot of Sarah and Nick fans feel like their anticlimactic deaths in Episode 4 wasted two of the arguably most complex and well-developed characters in all of Season 2.
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Flamebait


* WhatAnIdiot:
** [[spoiler: Clementine/The Player is forced to succumb to this in the prologue of the first episode of Season 2 when she sets her gun down and goes to retrieve her water bottle. Despite many people knowing Clementine should take her gun with her, it is not an option, and so they are forced into this. The mistake costs Omid his life. However, this example is more forgivable than most, as nobody could've predicted in advance that instead of a Walker who wouldn't use Clementine's gun, a ''random human bandit'' would wander into the bathroom in the ''few seconds'' it takes to pick up the water bottle.]]
*** Speaking of this example, what in the world was [[spoiler: Omid or Christa doing to have allowed the teenaged bandit to enter the bathroom that their 9 year old surrogate daughter was solely occupying? From their talk of "the night in Vegas" and the coy look Christa gives Omid and his rather nervous proposition for Clem to get cleaned up in the bathroom alone immediately afterwards, it's heavily implied the two were having sex. Luke and Jane get flak from the fanbase for this decision when they should have been on lookout but at least the people they were meant to be looking out for when in a group with 4 capable members. Clementine was not nearly as capable or confident as she would be 2 years later and they just leave her unsupervised. What happened should come as a surprise to no one.]]
** When Nick impulsively shoots [[spoiler: Matthew]] on the bridge. While he says he couldn't hear them, Luke and Clementine were only frantic after Nick began approaching with the gun. Furthermore, [[spoiler: Matthew]] had been calmly speaking with Clementine and Luke, even putting his gun down to show that he wasn't hostile.
** [[spoiler: Happens again in Episode 2, when Clementine climbs the tower and spots people with flashlights following her group (eventually revealed to be Carver's group). The option to push her group to leave before the intruders catch up is abandoned seconds later due to Clementine's shock in meeting Kenny who was though to have died since the last time they met. Apparently her shock in meeting an old friend made her less inclined to tell her group to leave before the intruders arrive, and this mistake leads to the death of one of Kenny's new friend, potentially one or two of Clementine's group, and Luke going missing. To be fair, Clementine ''does'' tell at least Rebecca and Alvin about seeing the flashlights, which prompts Carlos to say they're leaving at dawn. It's just that "dawn" turned out to be too late, since Carver's group shows up in the middle of the night.]]
** Yes, Luke. [[spoiler: Yes, have sex with Jane right now. Right when you're supposed to be looking for walkers. What could go wrong?]]
** Great job, Jane. Way to go on [[spoiler: tricking Kenny into thinking AJ was dead so that he'd attempt to kill you in a rage, all so Clementine could see how far he'd fallen. What's that? His reaction was ''worse'' than you were expecting, and you still chose not to reveal the truth when that could have saved your life (or Kenny's, depending on the player's choice)? Well, that's just great]].
*** [[spoiler: If you let Jane die, after you find Kenny he lampshades that she could've stopped at any time and Kenny says that she just wanted a fight. It was still pretty stupid.]]
** Bonnie. Yes, Bonnie. [[spoiler: Luke had fallen through the ice and is struggling to get to his feet and Bonnie decides the best thing to do is to ''approach Luke and add more weight to the already thin ice'', all the while Luke is telling her to back off. Predictably, the ice breaks and both of them go under. Having been told a sensible idea to cover for Luke while he pulls himself out of the water, she instead indirectly kills him and endangers potentially her life and Clementine's.]] And to pour salt on the wound, after you make it to the cabin ''she has the audacity to blame '''you''' for it.''
** Dee in ''400 Days'', big time. [[spoiler:She, Leland and Bonnie are fleeing from a group of armed assailants trying to kill them, who are seeking them out with flashlights, and as they flee, they get separated. Dee then seems to think it's a brilliant idea to use the flashlight from the bag she took from said people and walk around, a flashlight that neither Bonnie nor Leland knew she had, which ends up with Bonnie killing her by mistake. And it can be argued that even if Bonnie hadn't killed her, the people after them would have, being able to spot the light from Dee's stolen flashlight. Of course, if you don't swing, it turns out she kills Bonnie.]]
** John from the ''Michonne'' DLC. [[spoiler:Disturbed over seeing a walker's severed arm, he opens the gate to his house so he can toss it out, instead of simply tossing it ''over'' the gate. Then he chooses to continue chatting with Michonne with the gate left ajar despite knowing Randall and his thugs were chasing her earlier. Moments later, he gets shot in the head, and Randall and his thugs infiltrate the premises.]]
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Up To Eleven is being dewicked.


** Kenny. Again. It's even worse compared to Season One. He is either seen as a credible contribution to the story and provides a much needed and more familiar companion for [[spoiler: Clementine]], or he is seen as a CreatorsPet who [[SpotlightStealingSquad is given far too much screentime over other more interesting characters that deserves more recognition]], [[RecycledScript provides a lazy retelling of his own sub-plot that deals with the loss of]] [[spoiler: another partner, after the death of his wife in Season 1]], and has his {{Jerkass}} attitude taken UpToEleven that continues to annoy many players.

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** Kenny. Again. It's even worse compared to Season One. He is either seen as a credible contribution to the story and provides a much needed and more familiar companion for [[spoiler: Clementine]], or he is seen as a CreatorsPet who [[SpotlightStealingSquad is given far too much screentime over other more interesting characters that deserves more recognition]], [[RecycledScript provides a lazy retelling of his own sub-plot that deals with the loss of]] [[spoiler: another partner, after the death of his wife in Season 1]], and has his {{Jerkass}} attitude taken UpToEleven up to eleven that continues to annoy many players.
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* UncannyValley: In the finale, Gill looks...''odd'' compared to the game's graphics. As many fans have noticed, this is probably because he and his family are simply reusing models from earlier characters with very little changes. While Gill is basically Duck painted black, his mother Patricia is Molly with a different hair color and his father is a Frankenstein's monster kind of deal, reusing Carlos' hair, Mark's face and glasses and even his outfit being a slightly altered version of Nick's. It's clear the family was an afterthought by the developers, and very little effort was put into them (or at least they had little time to work on them).

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* AuthorsSavingThrow: The finale to the ''Michonne'' miniseries has been well-regarded by a few fans, mostly because it successfully shakes off some of the DarknessInducedAudienceApathy that have plagued the series since Season Two by offering a somewhat potentially positive ending (at least depending on your choices).

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* AuthorsSavingThrow: The finale to the ''Michonne'' miniseries has been well-regarded by a few fans, mostly because it successfully shakes off some of the DarknessInducedAudienceApathy TooBleakStoppedCaring that have plagued the series since Season Two by offering a somewhat potentially positive ending (at least depending on your choices).



* DarknessInducedAudienceApathy:
** The episode 4 of season 2 "Amid The Ruins" becomes an egregious example of the entire series, as the shocking and abrupt deaths of [[spoiler: Sarita (who is immediately killed off regardless of the player's choice with cutting her arm off or not after she is bitten) Nick (who dies and reanimates off-screen anti-climatically) Sarah (who cannot be saved from the walkers no matter what choice the player makes), and Rebecca (who dies and reanimates ''while holding her newborn baby'' in the finale)]]. Then all of this is topped off by [[spoiler: a crossfire between the Russian bandits and what's left of the group, leaving little hope for any more survivors, thus marking the end of the episode]]. While the series had already established that AnyoneCanDie, the number of deaths that occur not only quickly and unceremoniously, but out of control of the player, jaded a large number of players out of interest for the finale.
** Episode 5 of season 2 "No Going Back" did nothing to help matters, as it is so depressing it's almost surreal. [[spoiler:Fan-favorite Luke dies (again no matter what the player does)]], and [[spoiler:Bonnie and Mike, who got a lot of fans for the previous episode's BreatherLevel, will abandon the group because of Kenny's paranoia. There are MultipleEndings for the season, but not a single one of them is happy. Even the "sweetest" of the bittersweet endings (choose whether to let Jane or Kenny live, then stay with them) comes at the cost of losing every other character you've met along the way. While the MultipleEndings aspect was praised by fans, the episode received a lot of backlash for being overwhelmingly and unnecessarily depressing.]]
* DesignatedHero: Sam (and possibly Michonne herself, depending on the player's actions) from the Michonne mini-series can be considered this. [[spoiler: Sam is introduced to Michonne's group by signalling for help after her supplies raid from the Monroe community, causing Norma and Randal to capture Sam and her brother Greg down, and also inadvertently causes Michonne's group to be captured as well. Come the next episode, Sam and Michonne break out of captive and escapes, while causing the entirety of Monroe to catch on fire and thus destroy the community and kill several inhabitants off-screen who have likely never met Sam and Michonne before. This causes the remaining survivors to hunt down Sam and Michonne for revenge, only for the rest to be killed as well in the finale, including Norma, who was still willing to try a diplomatic approach in spite of what she had lost, until her brother is killed. The entire series of events happens because Sam steals from the people of Monroe not once, but twice, and incurs the wrath of the Monroe community for her theft, as well as getting Michonne's group captured in the ensuing struggle between her and people from Monroe. To the dismay of several players, Sam is never called out on how she is arguably(if unintentionally) responsible for every death in the mini-series, including one or two of Michonne's own people.]]

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* DarknessInducedAudienceApathy:
** The episode 4 of season 2 "Amid The Ruins" becomes an egregious example of the entire series, as the shocking and abrupt deaths of [[spoiler: Sarita (who is immediately killed off regardless of the player's choice with cutting her arm off or not after she is bitten) Nick (who dies and reanimates off-screen anti-climatically) Sarah (who cannot be saved from the walkers no matter what choice the player makes), and Rebecca (who dies and reanimates ''while holding her newborn baby'' in the finale)]]. Then all of this is topped off by [[spoiler: a crossfire between the Russian bandits and what's left of the group, leaving little hope for any more survivors, thus marking the end of the episode]]. While the series had already established that AnyoneCanDie, the number of deaths that occur not only quickly and unceremoniously, but out of control of the player, jaded a large number of players out of interest for the finale.
** Episode 5 of season 2 "No Going Back" did nothing to help matters, as it is so depressing it's almost surreal. [[spoiler:Fan-favorite Luke dies (again no matter what the player does)]], and [[spoiler:Bonnie and Mike, who got a lot of fans for the previous episode's BreatherLevel, will abandon the group because of Kenny's paranoia. There are MultipleEndings for the season, but not a single one of them is happy. Even the "sweetest" of the bittersweet endings (choose whether to let Jane or Kenny live, then stay with them) comes at the cost of losing every other character you've met along the way. While the MultipleEndings aspect was praised by fans, the episode received a lot of backlash for being overwhelmingly and unnecessarily depressing.]]
* DesignatedHero: Sam (and possibly Michonne herself, depending on the player's actions) from the Michonne mini-series can be considered this. [[spoiler: Sam is introduced to Michonne's group by signalling signaling for help after her supplies raid from the Monroe community, causing Norma and Randal to capture Sam and her brother Greg down, and also inadvertently causes Michonne's group to be captured as well. Come the next episode, Sam and Michonne break out of captive and escapes, while causing the entirety of Monroe to catch on fire and thus destroy the community and kill several inhabitants off-screen who have likely never met Sam and Michonne before. This causes the remaining survivors to hunt down Sam and Michonne for revenge, only for the rest to be killed as well in the finale, including Norma, who was still willing to try a diplomatic approach in spite of what she had lost, until her brother is killed. The entire series of events happens because Sam steals from the people of Monroe not once, but twice, and incurs the wrath of the Monroe community for her theft, as well as getting Michonne's group captured in the ensuing struggle between her and people from Monroe. To the dismay of several players, Sam is never called out on how she is arguably(if arguably (if unintentionally) responsible for every death in the mini-series, including one or two of Michonne's own people.]]



** Carlos gets a lot of derision for not being TheSmartGuy he is set up to be. He is unable to differentiate between a dog and walker bite and is unaware of the stupidity of his proposed remedy (or alternatively is, and is willing to doom Clementine from the get-go), asks Clementine how big "a small house" is, views an 11 year old as the best candidate to turn off a windmill, thinks sheltering Sarah is good parenting...

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** Carlos gets a lot of derision for not being TheSmartGuy he is set up to be. He is unable to differentiate between a dog and walker bite and is unaware of the stupidity of his proposed remedy (or alternatively is, and is willing to doom Clementine from the get-go), asks Clementine how big "a small house" is, views an 11 year old 11-year-old as the best candidate to turn off a windmill, thinks sheltering Sarah is good parenting...


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* TooBleakStoppedCaring:
** The episode 4 of season 2 "Amid The Ruins" becomes an egregious example of the entire series, as the shocking and abrupt deaths of [[spoiler: Sarita (who is immediately killed off regardless of the player's choice with cutting her arm off or not after she is bitten) Nick (who dies and reanimates off-screen anti-climatically) Sarah (who cannot be saved from the walkers no matter what choice the player makes), and Rebecca (who dies and reanimates ''while holding her newborn baby'' in the finale)]]. Then all of this is topped off by [[spoiler: a crossfire between the Russian bandits and what's left of the group, leaving little hope for any more survivors, thus marking the end of the episode]]. While the series had already established that AnyoneCanDie, the number of deaths that occur not only quickly and unceremoniously, but out of control of the player, jaded a large number of players out of interest for the finale.
** Episode 5 of season 2 "No Going Back" did nothing to help matters, as it is so depressing it's almost surreal. [[spoiler:Fan-favorite Luke dies (again no matter what the player does)]], and [[spoiler:Bonnie and Mike, who got a lot of fans for the previous episode's BreatherLevel, will abandon the group because of Kenny's paranoia. There are MultipleEndings for the season, but not a single one of them is happy. Even the "sweetest" of the bittersweet endings (choose whether to let Jane or Kenny live, then stay with them) comes at the cost of losing every other character you've met along the way. While the MultipleEndings aspect was praised by fans, the episode received a lot of backlash for being overwhelmingly and unnecessarily depressing.]]

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* CompleteMonster: [[TheDreaded William Carver]] is a [[EvilOverlord cruel despot]] who runs his settlement like a prison camp. When a group of survivors escape from him, including Rebecca, the woman [[RapeIsASpecialKindOfEvil he raped and impregnated]], Carver relentlessly pursue them and upon finding them he would break Carlos fingers to lure Rebecca. Carver would then proceed to kill his hostages one-by-one, starting off with Walter, then potentially Alvin, and threatens to kill either Sarita or [[Characters/TheWalkingDeadVideoGameClementine Clementine]]; if Alvin survives, Carver will torture him to death. He also murders one of his own men, and beats [[spoiler:Kenny]] so savagely that his eye is permanently damaged. When Rebecca tries to escape with her group again, Carver attempts to kill her and the unborn child. Though claiming to have everyone's best interests, Carver just wants complete control believing that [[TheSocialDarwinist the strong should rule and the weak should be dominated or culled]].

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* CompleteMonster: [[TheDreaded William Carver]] is a [[EvilOverlord cruel despot]] despot who runs his settlement like a prison camp. When a group of survivors escape from him, including Rebecca, the woman [[RapeIsASpecialKindOfEvil he raped and impregnated]], Carver relentlessly pursue them and upon finding them he would break Carlos fingers to lure Rebecca. Carver would then proceed to kill his hostages one-by-one, starting off with Walter, then potentially Alvin, and threatens to kill either Sarita or [[Characters/TheWalkingDeadVideoGameClementine Clementine]]; if Alvin survives, Carver will torture him to death. He also murders one of his own men, and beats [[spoiler:Kenny]] [[Characters/TheWalkingDeadVideoGameKenny Kenny]] so savagely that his eye is permanently damaged. When Rebecca tries to escape with her group again, Carver attempts to kill her and the unborn child. Though claiming to have everyone's best interests, Carver just wants complete control believing that [[TheSocialDarwinist the strong should rule and the weak should be dominated or culled]].
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'''[[YMMV/TheWalkingDeadVideoGame General]]'''

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'''[[YMMV/TheWalkingDeadVideoGame '''[[YMMV/TheWalkingDeadTelltale General]]'''
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TRS cleanup


** The episode 4 of season 2 "Amid The Ruins" becomes an egregious example of the entire series, as the shocking and abrupt deaths of [[spoiler: Sarita (who is immediately StuffedIntoTheFridge regardless of the player's choice with cutting her arm off or not after she is bitten) Nick (who dies and reanimates off-screen anti-climatically) Sarah (who cannot be saved from the walkers no matter what choice the player makes), and Rebecca (who dies and reanimates ''while holding her newborn baby'' in the finale)]]. Then all of this is topped off by [[spoiler: a crossfire between the Russian bandits and what's left of the group, leaving little hope for any more survivors, thus marking the end of the episode]]. While the series had already established that AnyoneCanDie, the number of deaths that occur not only quickly and unceremoniously, but out of control of the player, jaded a large number of players out of interest for the finale.

to:

** The episode 4 of season 2 "Amid The Ruins" becomes an egregious example of the entire series, as the shocking and abrupt deaths of [[spoiler: Sarita (who is immediately StuffedIntoTheFridge killed off regardless of the player's choice with cutting her arm off or not after she is bitten) Nick (who dies and reanimates off-screen anti-climatically) Sarah (who cannot be saved from the walkers no matter what choice the player makes), and Rebecca (who dies and reanimates ''while holding her newborn baby'' in the finale)]]. Then all of this is topped off by [[spoiler: a crossfire between the Russian bandits and what's left of the group, leaving little hope for any more survivors, thus marking the end of the episode]]. While the series had already established that AnyoneCanDie, the number of deaths that occur not only quickly and unceremoniously, but out of control of the player, jaded a large number of players out of interest for the finale.

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