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Cielo has long since been re-evaluated as actually one of the better characters.


** Cielo in ''VideoGame/DigitalDevilSaga''. It's not that he's poor in attack strength and average in everything else. It's that his weakness is "Ailment". This includes attacks that have ailments as a secondary effect, which nearly ''every'' end-game enemy will be using. (Ironically, this weakness makes him an ideal character for fighting the NintendoHard superboss.) He was RescuedFromTheScrappyHeap in ''Digital Devil Saga 2'', where his weakness was restricted to only three specific types of ailment attacks. This- coupled with decent stats, no elemental weaknesses and a period in the game where you ''have'' to use him- brings him up to par with the rest of the party... if you can stand his bizarre Jamaican accent, frequent [[ThePowerOfFriendship Friendship Speeches]] and the fact that [[spoiler:he was barely involved in the events leading up to the first game]].
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** The mf that reflects physical [[labelnote:Explanation]] Arahabaki is a demon well known in the community for either nullifying or reflecting physical attacks throughout its many appearances. It's also a running joke to ask "is that the mf that reflects physical" whenever they summon Arahabaki in a game or if someone posts a picture of a [[https://en.wikipedia.org/wiki/Dog%C5%AB Dogū]] statue.[[/labelnote]]
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* UnconventionalLearningExperience: Almost all Demons, Shadows, and Personas are taken from the various mythologies and religions of the world, spanning from the more well-known creatures and gods from Japanese, Judeo-Christian, or Greco-Roman mythologies, to even the more obscure ones. Scrolling through the FlavorText in the Compendium can teach the player much about mythical characters from all cultures.
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** The franchise moving from [=PlayStation=] home consoles to Nintendo handhelds (UsefulNotes/NintendoDS and UsefulNotes/Nintendo3DS) after the UsefulNotes/PlayStation2 era. This frustrated many UsefulNotes/PlayStation3 owners which predicted the console getting new titles. Not only [=PS3=] didn't get any new [=SMT=] game outside of re-releases of [=PS2=] games but only got ''Persona 5'' at the very end of the generation, which was released for the more popular UsefulNotes/PlayStation4 too. Nintendo fans, especially handheld owners, loved it considering the low third party support outside of Atlus, Square-Enix and Capcom trio.

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** The franchise moving from [=PlayStation=] home consoles to Nintendo handhelds (UsefulNotes/NintendoDS (Platform/NintendoDS and UsefulNotes/Nintendo3DS) Platform/Nintendo3DS) after the UsefulNotes/PlayStation2 Platform/PlayStation2 era. This frustrated many UsefulNotes/PlayStation3 Platform/PlayStation3 owners which predicted the console getting new titles. Not only [=PS3=] didn't get any new [=SMT=] game outside of re-releases of [=PS2=] games but only got ''Persona 5'' at the very end of the generation, which was released for the more popular UsefulNotes/PlayStation4 Platform/PlayStation4 too. Nintendo fans, especially handheld owners, loved it considering the low third party support outside of Atlus, Square-Enix and Capcom trio.

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*** Characters who generalize in [[LightEmUp Hama]] and [[CastingAShadow Mudo]] spells, both being instant death, tend to get ditched in favor of those who either specialize in more conventional elemental spells or physical specialists, mostly because they have a very low chance to hit, ''even if an enemy is weak to it.'' In ''3'', Ken Amada, already something of TheScrappy, specializes in Hama spells, and though his physical prowess with a spear is decent, whatever other spells he has are single-target. Although he can also heal and revive allies, Yukari can do the same, and she specializes with [[BlowYouAway Garu spells]], ''and'' is tied with [[AnIcePerson Mitsuru]] for strongest magic caster at that. Koromaru is the Mudo specialist, and his stats as a whole are very mediocre, save for a high Agility stat, and the rest of his spells are [[PlayingWithFire Agi]] spells and agility buffs.
*** In ''4'', [[SweetPollyOliver Naoto]] specializes in both Hama and Mudo spells, so while she's a good choice for quick random encounters, she's useless for boss fights, as all bosses are immune from both. The ''Golden'' re-release fixed this problem by subbing out some of her physical skills for regular elemental skills, and also gave her third tier Persona moves such as [[AttackReflector Tetrakarn and Makarakarn]].

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*** Characters who generalize in [[LightEmUp Hama]] and [[CastingAShadow Mudo]] spells, both being instant death, tend to get ditched in favor of those who either specialize in more conventional elemental spells or physical specialists, mostly because they have a very low chance to hit, ''even if an enemy is weak to it.'' In ''3'', Ken Amada, already something of TheScrappy, specializes in Hama [[LightEmUp Hama]] spells, and though his physical prowess with a spear is decent, decent (he even learns Spear Master), whatever other spells he has are single-target. Although he can also heal and revive allies, Yukari can do the same, and she specializes with [[BlowYouAway Garu spells]], ''and'' is tied with [[AnIcePerson Mitsuru]] for strongest magic caster at that. Koromaru It is the Mudo specialist, and plainly obvious that he is trying to focus on too many things at once and, since his stats are all over the place, ends up as a whole are very mediocre, MasterOfNone. ''Portable'' makes him slightly better by having him start with Diarama, learn Mediarama one level above his join level (and on lower level than Yukari to boot), as well as giving him Primal Force, at the cost of removing Hama Boost, making his Hama spells even ''more'' unreliable than they usually are. While he is still over the place in ''Reload'', the addition of damaging Light spells (including Makouga/Makougaon, giving him a HerdHittingAttack at last), Light Amp and a number of utility spells, like [[StatusBuffDispel Dekaja]] and [[AttackReflector Tetrakarn/Makarakarn]] makes him much more viable.
*** Also in ''3'' Koromaru while better than Ken, is not much better. He is mostly let down by his stats being mediocre in general,
save for a high Agility stat, as he otherwise takes two things ([[CastingAShadow Mudo]] and the rest of his spells are [[PlayingWithFire Agi]] spells), and sticks with them, random Evil Touch/Evil Smile aside. In ''Portable", those less-useful status spells are instead replaced with much more practical (Ma)Sukukaja. ''Reload'' makes Koro much less specialized by giving him damaging Dark spells, along with utility spells like the everyone's favorite Debilitate, while also boosting his Strength and agility buffs.
Magic.
*** In ''4'', [[SweetPollyOliver Naoto]] specializes in both Hama and Mudo spells, as well as [[NonElemental Almighty]] magic, so while she's a good choice for quick random encounters, she's useless for boss fights, as all bosses are immune from both.both and Almighty spells are [[AwesomeButImpractical too expensive to keep up]]. The ''Golden'' re-release fixed this problem by subbing out some of her physical skills for regular elemental skills, and also gave her third tier Persona moves such as [[AttackReflector Tetrakarn and Makarakarn]].



*** Goro Akechi not only is the last character to join the Phantom Thieves in the original game, but despite possessing both Bless and Curse skills, doesn't have multi-target skills or the Bless/Curse Boost/Amp passives. Like Naoto from the previous game, Akechi has a smattering of other skills, which aren't all that useful on their own, and the only advantage he brings to the table is an automatically leveled up Confidant (at a point in the game at which Haru's Confidant has only just been unlocked). It doesn't help that [[GuestStarPartyMember he only stays with the party for one Palace]].

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*** Goro Akechi not only is the last character to join the Phantom Thieves in the original game, but despite possessing both Bless and Curse skills, doesn't have multi-target skills or the Bless/Curse Boost/Amp passives. Like Naoto from the previous game, Akechi has a smattering of other skills, which aren't all that useful on their own, and the only advantage he brings to the table is an automatically leveled up Confidant (at a point in the game at which Haru's Confidant has only just been unlocked). It doesn't help that [[GuestStarPartyMember he only stays with the party for one Palace]]. While he gets more time to shine in ''Royal'', he is practically a different character once he returns.
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** "Have you begun to notice yet? How this world is beyond salvation..."[[labelnote:Explanation]]A line said by Walter in ''Videogame/ShinMegamiTenseiIV'', used as a reaction to {{Squick}}y content.[[/labelnote]]
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** The video games starring the lovable series mascot Jack Frost also act as a "cult classic within a cult classic" given that his first game ''Jack Bros'' is on the hard to get UsefulNotes/VirtualBoy while his {{Metroidvania}} game, ''VideoGame/ShinMegamiTenseiSynchronicityPrologue'', released as a jokey promotion for ''VideoGame/ShinMegamiTenseiStrangeJourney Redux'' was only released for a short while in Japan in Japanese only, requiring his fans to KeepCirculatingTheTapes with an English fan translation. Consensus on both games, however, is that ''Jack Bros.'' is pretty great in spite of being on the Virtual Boy while ''Synchronicity Prologue'' is far better than any joke game has any right to be, with quite a few stating they were now more interested in an expansion of the Metroidvania as opposed to the ''Strange Journey'' remake it was promoting.

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** The video games starring the lovable series mascot Jack Frost also act as a "cult classic within a cult classic" given that his first game ''Jack Bros'' is on the hard to get UsefulNotes/VirtualBoy Platform/VirtualBoy while his {{Metroidvania}} game, ''VideoGame/ShinMegamiTenseiSynchronicityPrologue'', released as a jokey promotion for ''VideoGame/ShinMegamiTenseiStrangeJourney Redux'' was only released for a short while in Japan in Japanese only, requiring his fans to KeepCirculatingTheTapes with an English fan translation. Consensus on both games, however, is that ''Jack Bros.'' is pretty great in spite of being on the Virtual Boy while ''Synchronicity Prologue'' is far better than any joke game has any right to be, with quite a few stating they were now more interested in an expansion of the Metroidvania as opposed to the ''Strange Journey'' remake it was promoting.
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Trope was cut/disambiguated due to cleanup


** In ''VideoGame/Persona5 Royal'', maxing Iwai's Confidant unlocks the fusion for Attis, who comes with the Trait of being able to use skills you could only use when surrounded at any time. This includes Thermopylae, a party-wide version of Heat Riser, which raises all of your party's stats for three turns. And Attis starts with this move as soon as he can be fused. Yusuke can eventually learn a similar ability with his third-tier Persona Gorokichi, but that costs 95 SP compared to Thermopylae's 30 SP. Even though Attis' stats are subpar and his resistances are just okay for the endgame, the ability to fully buff your party with only one move will see Attis end up on a lot of endgame party lists, and get a lot of use on the FinalBoss and the {{Bonus Boss}}es of ''Royal''.

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** In ''VideoGame/Persona5 Royal'', maxing Iwai's Confidant unlocks the fusion for Attis, who comes with the Trait of being able to use skills you could only use when surrounded at any time. This includes Thermopylae, a party-wide version of Heat Riser, which raises all of your party's stats for three turns. And Attis starts with this move as soon as he can be fused. Yusuke can eventually learn a similar ability with his third-tier Persona Gorokichi, but that costs 95 SP compared to Thermopylae's 30 SP. Even though Attis' stats are subpar and his resistances are just okay for the endgame, the ability to fully buff your party with only one move will see Attis end up on a lot of endgame party lists, and get a lot of use on the FinalBoss and the {{Bonus Boss}}es {{Superboss}}es of ''Royal''.
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Trope was cut/disambiguated due to cleanup


** Daisoujou in ''VideoGame/ShinMegamiTenseiIIINocturne'' is seen on almost every team, and in a game as difficult as ''Nocturne'' using it might as well be CharacterSelectForcing. It has a lot of immunities (most of them blocking annoying status ailments to boot) and no weaknesses, learns a full party HP and status heal in Prayer, and its SecretArt Meditation gives it virtually unlimited MP. Fusing it requires [[DefeatMeansPlayable defeating it in a]] BonusBoss battle, but it's available relatively early into the game and remains useful the whole way through. Daisoujou's support capabilities are so notorious that hard-type {{ROM Hack}}s tend to simply remove his ability to learn Prayer just to keep him balanced.

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** Daisoujou in ''VideoGame/ShinMegamiTenseiIIINocturne'' is seen on almost every team, and in a game as difficult as ''Nocturne'' using it might as well be CharacterSelectForcing. It has a lot of immunities (most of them blocking annoying status ailments to boot) and no weaknesses, learns a full party HP and status heal in Prayer, and its SecretArt Meditation gives it virtually unlimited MP. Fusing it requires [[DefeatMeansPlayable defeating it in a]] BonusBoss superboss battle, but it's available relatively early into the game and remains useful the whole way through. Daisoujou's support capabilities are so notorious that hard-type {{ROM Hack}}s tend to simply remove his ability to learn Prayer just to keep him balanced.



** Cielo in ''VideoGame/DigitalDevilSaga''. It's not that he's poor in attack strength and average in everything else. It's that his weakness is "Ailment". This includes attacks that have ailments as a secondary effect, which nearly ''every'' end-game enemy will be using. (Ironically, this weakness makes him an ideal character for fighting the NintendoHard BonusBoss.) He was RescuedFromTheScrappyHeap in ''Digital Devil Saga 2'', where his weakness was restricted to only three specific types of ailment attacks. This- coupled with decent stats, no elemental weaknesses and a period in the game where you ''have'' to use him- brings him up to par with the rest of the party... if you can stand his bizarre Jamaican accent, frequent [[ThePowerOfFriendship Friendship Speeches]] and the fact that [[spoiler:he was barely involved in the events leading up to the first game]].

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** Cielo in ''VideoGame/DigitalDevilSaga''. It's not that he's poor in attack strength and average in everything else. It's that his weakness is "Ailment". This includes attacks that have ailments as a secondary effect, which nearly ''every'' end-game enemy will be using. (Ironically, this weakness makes him an ideal character for fighting the NintendoHard BonusBoss.superboss.) He was RescuedFromTheScrappyHeap in ''Digital Devil Saga 2'', where his weakness was restricted to only three specific types of ailment attacks. This- coupled with decent stats, no elemental weaknesses and a period in the game where you ''have'' to use him- brings him up to par with the rest of the party... if you can stand his bizarre Jamaican accent, frequent [[ThePowerOfFriendship Friendship Speeches]] and the fact that [[spoiler:he was barely involved in the events leading up to the first game]].



** The BonusBoss fight with [[spoiler:the Demi-Fiend]] in ''Digital Devil Saga'', for being one of the hardest fights in the series, if not ''the'' most difficult.

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** The BonusBoss {{Superboss}} fight with [[spoiler:the Demi-Fiend]] in ''Digital Devil Saga'', for being one of the hardest fights in the series, if not ''the'' most difficult.



** ''Devil Survivor'' takes it up to eleven by adding the -dyne suffix. As if Megidolaon wasn't bad enough, [[spoiler: BonusBoss Lucifer]] can drop Megidoladyne on the ''entire map''. And it gets 50% more powerful with each hit, effectively making the fight a timed battle because it's Almighty and can't be blocked, so even with maxed magic and vitality it'll eventually do more damage than you've got hp.

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** ''Devil Survivor'' takes it up to eleven by adding the -dyne suffix. As if Megidolaon wasn't bad enough, [[spoiler: BonusBoss [[spoiler:{{Superboss}} Lucifer]] can drop Megidoladyne on the ''entire map''. And it gets 50% more powerful with each hit, effectively making the fight a timed battle because it's Almighty and can't be blocked, so even with maxed magic and vitality it'll eventually do more damage than you've got hp.
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fixing indentation


* Cielo in ''VideoGame/DigitalDevilSaga''. It's not that he's poor in attack strength and average in everything else. It's that his weakness is "Ailment". This includes attacks that have ailments as a secondary effect, which nearly ''every'' end-game enemy will be using. (Ironically, this weakness makes him an ideal character for fighting the NintendoHard BonusBoss.) He was RescuedFromTheScrappyHeap in ''Digital Devil Saga 2'', where his weakness was restricted to only three specific types of ailment attacks. This- coupled with decent stats, no elemental weaknesses and a period in the game where you ''have'' to use him- brings him up to par with the rest of the party... if you can stand his bizarre Jamaican accent, frequent [[ThePowerOfFriendship Friendship Speeches]] and the fact that [[spoiler:he was barely involved in the events leading up to the first game]].
* In ''VideoGame/DevilSurvivor'', this applies to any team leader specialized in physical attacks. Physical is only a single element instead of the usual two or three in a ''Franchise/ShinMegamiTensei'' game, which hampers their effectiveness by quite a bit when enemies start resisting physical attacks. The biggest deal breaker is when the player starts encountering enemies immune to physical, as it renders them powerless until the player picks up Pierce, which bypasses all forms of physical resistance barring Repel. Oh, and since you can only distribute one copy of a cracked skill among your team leaders, you effectively are allowed to field only one human physical attacker at a time. To make things worse, physical specialists often are lacking in the Magic department, and due to [[OneStatToRuleThemAll Magic affecting both magic damage and magic defense]] they suffer considerably against enemy casters. Of the playable physical specialists, Atsuro usually avoids this trope due to him being your ''only'' non-protagonist physical specialist for most of the game; his competition, like Izuna and Kaido, will qualify due to their [[MagicallyIneptFighter comparatively abysmal Magic stats]].
* ''VideoGame/DevilSurvivor2''
** Daichi has rather balanced parameters, which is actually worse to pick compared to being specialized in an area. He is helpful early on due to his strength and agility, so a good candidate for the Multi-Strike ability. But compared to later characters who specialize in areas or, like Hinako or Keita, have better strength and agility than him, he quickly gets shoved aside for one of them.
** Makoto is a MagicKnight who favours Strength over Magic, meaning [[MasterOfNone she's outclassed at physical offence by Jungo, Keita and Hinako, outclassed at magic offence by any other magic user, and outclassed at mixed attacking by Io and Yamato]]. Her build doesn't even give her access to any notable niche skills, unlike Io whose "MagicKnight favouring Magic" build at least gives her access to Fire Boost/Amp.
* ''VideoGame/ShinMegamiTenseiIVApocalypse'' has two examples involving partners:
** Nozomi is one of the first partners that you get, and she isn't too useful. Her damage-dealing attacks are all Gun-elemental, which means that until she gets her Awakening any enemy that is at least immune to Gun can simply NoSell her attacks. Her two non-damaging skills, Photo Flash and Seducing Shot, are more useful as in addition to possibly inflicting Daze and Charm respectively on all enemies, they also debuff their agility and physical attack by one stage respectively, but Navarre is much better at debuffing enemies once he learns Debilitate.
** Gaston is agreed to be one of the worst partners in the game, even more than Asahi and the previously-mentioned Nozomi. He can steal your Press Turns in attacking, and it still counts as ''your'' attack if he misses or the enemy blocks it. His awakened passive merely increases his damage output, which is his only saving grace. For this reason, Toki is regarded to be vastly superior to Gaston, mainly because she attacks at the beginning or the end of the turn without using your Press Turns, and the fact that she can inflict instant death reliably. Relatively mitigated when Gaston [[spoiler:obtains Gungnir after killing Odin, which pierces resistances]], but the issue of him stealing Press Turns persists, especially since he also learns [[spoiler:Gungnir]] Sever which is a PowerfulButInaccurate attack which can again cause you to take turn penalties, and his skillset doesn't really offer anything unique unlike, say, Nozomi's status-oriented arsenal or Hallelujah's anti-status and anti-Lost abilities.

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* ** Cielo in ''VideoGame/DigitalDevilSaga''. It's not that he's poor in attack strength and average in everything else. It's that his weakness is "Ailment". This includes attacks that have ailments as a secondary effect, which nearly ''every'' end-game enemy will be using. (Ironically, this weakness makes him an ideal character for fighting the NintendoHard BonusBoss.) He was RescuedFromTheScrappyHeap in ''Digital Devil Saga 2'', where his weakness was restricted to only three specific types of ailment attacks. This- coupled with decent stats, no elemental weaknesses and a period in the game where you ''have'' to use him- brings him up to par with the rest of the party... if you can stand his bizarre Jamaican accent, frequent [[ThePowerOfFriendship Friendship Speeches]] and the fact that [[spoiler:he was barely involved in the events leading up to the first game]].
* ** In ''VideoGame/DevilSurvivor'', this applies to any team leader specialized in physical attacks. Physical is only a single element instead of the usual two or three in a ''Franchise/ShinMegamiTensei'' game, which hampers their effectiveness by quite a bit when enemies start resisting physical attacks. The biggest deal breaker is when the player starts encountering enemies immune to physical, as it renders them powerless until the player picks up Pierce, which bypasses all forms of physical resistance barring Repel. Oh, and since you can only distribute one copy of a cracked skill among your team leaders, you effectively are allowed to field only one human physical attacker at a time. To make things worse, physical specialists often are lacking in the Magic department, and due to [[OneStatToRuleThemAll Magic affecting both magic damage and magic defense]] they suffer considerably against enemy casters. Of the playable physical specialists, Atsuro usually avoids this trope due to him being your ''only'' non-protagonist physical specialist for most of the game; his competition, like Izuna and Kaido, will qualify due to their [[MagicallyIneptFighter comparatively abysmal Magic stats]].
* ** ''VideoGame/DevilSurvivor2''
** *** Daichi has rather balanced parameters, which is actually worse to pick compared to being specialized in an area. He is helpful early on due to his strength and agility, so a good candidate for the Multi-Strike ability. But compared to later characters who specialize in areas or, like Hinako or Keita, have better strength and agility than him, he quickly gets shoved aside for one of them.
** *** Makoto is a MagicKnight who favours Strength over Magic, meaning [[MasterOfNone she's outclassed at physical offence by Jungo, Keita and Hinako, outclassed at magic offence by any other magic user, and outclassed at mixed attacking by Io and Yamato]]. Her build doesn't even give her access to any notable niche skills, unlike Io whose "MagicKnight favouring Magic" build at least gives her access to Fire Boost/Amp.
* ** ''VideoGame/ShinMegamiTenseiIVApocalypse'' has two examples involving partners:
** *** Nozomi is one of the first partners that you get, and she isn't too useful. Her damage-dealing attacks are all Gun-elemental, which means that until she gets her Awakening any enemy that is at least immune to Gun can simply NoSell her attacks. Her two non-damaging skills, Photo Flash and Seducing Shot, are more useful as in addition to possibly inflicting Daze and Charm respectively on all enemies, they also debuff their agility and physical attack by one stage respectively, but Navarre is much better at debuffing enemies once he learns Debilitate.
** *** Gaston is agreed to be one of the worst partners in the game, even more than Asahi and the previously-mentioned Nozomi. He can steal your Press Turns in attacking, and it still counts as ''your'' attack if he misses or the enemy blocks it. His awakened passive merely increases his damage output, which is his only saving grace. For this reason, Toki is regarded to be vastly superior to Gaston, mainly because she attacks at the beginning or the end of the turn without using your Press Turns, and the fact that she can inflict instant death reliably. Relatively mitigated when Gaston [[spoiler:obtains Gungnir after killing Odin, which pierces resistances]], but the issue of him stealing Press Turns persists, especially since he also learns [[spoiler:Gungnir]] Sever which is a PowerfulButInaccurate attack which can again cause you to take turn penalties, and his skillset doesn't really offer anything unique unlike, say, Nozomi's status-oriented arsenal or Hallelujah's anti-status and anti-Lost abilities.
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** Arguments inevitably debate over the alignments as a whole, but Law stands out, in particular. Either it's a LawfulNeutral faction that, despite its flaws, [[WellIntentionedExtremist means well for humanity]], and its collectivist beliefs in the face of soul-corrupting demons is a NecessaryEvil... or it's a brutal, tyrannical, fascist nightmare demanding humanity's [[TheEvilsOfFreeWill mindless submission to YHVH]], and [[YouBastard you should feel bad if you side with it.]] So yeah... support [[VideoGame/ShinMegamiTenseiI Yoshio/Yuji]], [[VideoGame/ShinMegamiTenseiII Zayin]], [[VideoGame/ShinMegamiTenseiStrangeJourney Zelenin]] and [[VideoGame/ShinMegamiTenseiIV Jonathan]] at your own risk.

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** Arguments inevitably debate over the alignments as a whole, whole (likely an IntendedAudienceReaction), but Law stands out, in particular. Either it's a LawfulNeutral faction that, despite its flaws, [[WellIntentionedExtremist means well for humanity]], and its collectivist beliefs in the face of soul-corrupting demons is a NecessaryEvil... or it's a brutal, tyrannical, fascist nightmare demanding humanity's [[TheEvilsOfFreeWill mindless submission to YHVH]], and [[YouBastard you should feel bad if you side with it.]] So yeah... support [[VideoGame/ShinMegamiTenseiI Yoshio/Yuji]], [[VideoGame/ShinMegamiTenseiII Zayin]], [[VideoGame/ShinMegamiTenseiStrangeJourney Zelenin]] and [[VideoGame/ShinMegamiTenseiIV Jonathan]] at your own risk.
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misuse, refers to objective misconceptions


* ItsHardSoItSucks: More than a few [=JRPG=] enthusiasts who try this series for the first time (including those introduced to the franchise via ''Persona'') have come away feeling that the series' approach to difficulty relies too much on [[TrialAndErrorGameplay trial-and-error]] and [[LuckBasedMission luck]] (and the usual [=RPG=] trick of [[LevelGrinding spending hours grinding to out-stat a boss]] usually isn't viable). Of course, [[FandomBerserkButton saying this to any devoted fan of the series isn't a particularly good idea]].

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* ItsHardSoItSucks: More than a few [=JRPG=] enthusiasts who try this series for the first time (including those introduced to the franchise via ''Persona'') have come away feeling that the series' approach to difficulty relies too much on [[TrialAndErrorGameplay trial-and-error]] and [[LuckBasedMission luck]] (and the usual [=RPG=] trick of [[LevelGrinding spending hours grinding to out-stat a boss]] usually isn't viable). Of course, [[FandomBerserkButton saying this to any devoted fan of the series isn't a particularly good idea]].idea.

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* CreatorWorship: The series' creator and first director, Kouji "Cozy" Okada, and its iconic artist, Kazuma Kaneko, get this. Some fans even feel that later games following Okada's departure from Atlus and Kaneko reducing his involvement [[OnlyTheCreatorDoesItRight simply aren't the same]].

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* CreatorWorship: CreatorWorship:
**
The series' creator and first director, Kouji "Cozy" Okada, and its iconic artist, Kazuma Kaneko, get this. Some fans even feel that later games following Okada's departure from Atlus and Kaneko reducing his involvement [[OnlyTheCreatorDoesItRight simply aren't the same]].same]].
** And in a slightly lesser but still notable extent, scenario writers Tadashi Satomi and Shogo Isogai are similarly held in high regard, being responsible for many of the series commonly held best narratives.
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redirect to franchise page


* AdaptationDisplacement: ''Shin Megami Tensei'' spun-off from the ''Megami Tensei'' games, which were in turn based on the ''Literature/DigitalDevilStory'' series of books.

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* AdaptationDisplacement: ''Shin Megami Tensei'' spun-off from the ''Megami Tensei'' ''VideoGame/MegamiTensei'' games, which were in turn based on the ''Literature/DigitalDevilStory'' series of books.



* In ''VideoGame/DevilSurvivor'', this applies to any team leader specialized in physical attacks. Physical is only a single element instead of the usual two or three in a ''VideoGame/ShinMegamiTensei'' game, which hampers their effectiveness by quite a bit when enemies start resisting physical attacks. The biggest deal breaker is when the player starts encountering enemies immune to physical, as it renders them powerless until the player picks up Pierce, which bypasses all forms of physical resistance barring Repel. Oh, and since you can only distribute one copy of a cracked skill among your team leaders, you effectively are allowed to field only one human physical attacker at a time. To make things worse, physical specialists often are lacking in the Magic department, and due to [[OneStatToRuleThemAll Magic affecting both magic damage and magic defense]] they suffer considerably against enemy casters. Of the playable physical specialists, Atsuro usually avoids this trope due to him being your ''only'' non-protagonist physical specialist for most of the game; his competition, like Izuna and Kaido, will qualify due to their [[MagicallyIneptFighter comparatively abysmal Magic stats]].

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* In ''VideoGame/DevilSurvivor'', this applies to any team leader specialized in physical attacks. Physical is only a single element instead of the usual two or three in a ''VideoGame/ShinMegamiTensei'' ''Franchise/ShinMegamiTensei'' game, which hampers their effectiveness by quite a bit when enemies start resisting physical attacks. The biggest deal breaker is when the player starts encountering enemies immune to physical, as it renders them powerless until the player picks up Pierce, which bypasses all forms of physical resistance barring Repel. Oh, and since you can only distribute one copy of a cracked skill among your team leaders, you effectively are allowed to field only one human physical attacker at a time. To make things worse, physical specialists often are lacking in the Magic department, and due to [[OneStatToRuleThemAll Magic affecting both magic damage and magic defense]] they suffer considerably against enemy casters. Of the playable physical specialists, Atsuro usually avoids this trope due to him being your ''only'' non-protagonist physical specialist for most of the game; his competition, like Izuna and Kaido, will qualify due to their [[MagicallyIneptFighter comparatively abysmal Magic stats]].
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** At age X, Kazuma Kaneko, the character and demon designer for the Megami Tensei series [[labelnote:Explanation]]A running joke on the r/Megaten subreddit where someone posts a picture of Kazuma Kaneko to make it seem as though he died from the way the post is titled. [[https://old.reddit.com/r/Megaten/comments/mhpgpk/at_age_56_kazuma_kaneko_the_character_and_demon/ Example]][[/labelnote]]
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* MoralEventHorizon: See [[MoralEventHorizon/ShinMegamiTensei here]].
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* HighTierScrappy:
** The Persona Yoshitsune:
*** In ''VideoGame/Persona4'', Yoshitsune is seen on almost every FinalBoss and {{Superboss}} team. His power mostly comes from his SecretArt Hassou Tobi, which deals 8 hits of light physical damage to all enemies. This doesn't sound like much, but the buffs from Tarukaja and Power Charge apply to each individual hit, resulting in downright ''absurd'' damage, especially if the enemy's defense is debuffed. Additionally, Yoshitsune innately has Power Charge and Heat Riser so you don't need to go out of your way to pass such skills onto him, and if you fuse him on Dec 24th, he gains the boss-weakening Debilitate. All this, and ''he isn't even an ultimate Persona'', meaning he can be fused regardless of your [[LevelUpAtIntimacy5 Social Links]], which only determine how many instant level-ups he gains on creation.
*** Yoshitsune is just as overpowered in ''VideoGame/PersonaQShadowOfTheLabyrinth'' and [[VideoGame/PersonaQ2NewCinemaLabyrinth its sequel]], and perhaps more so. While Hassou Tobi hits random enemies eight times, the individual damage output also increases, meaning that it's utterly devastating against single targets. Since any party member can equip Yoshitsune as a Sub Persona, you can take advantage of Chie's unique skill, or Aigis' Orgia Mode to increase his damage output to the point that you can potentially one-shot the optional bosses.
*** ''VideoGame/Persona5'' finally reins Yoshitsune in a bit. He's still very strong, but can't be fused until TheVeryDefinitelyFinalDungeon, since one of the components is Futsunushi. Being the Ultimate Persona of the Magician arcana, Futsunushi is unlocked by completing Morgana's Confidant, which advances with the story and maxes out at bedtime the night before the final dungeon opens. As a result, you only have a single day to strengthen Yoshitsune through Sacrifice Fusion on a first playthrough[[note]]Unless you register, dismiss, and resummon him to reset the Sacrifice Fusion restriction; this method will cost a bomb the more you do it.[[/note]], meaning that he may not be as useful as some of the other high level Personas for a first playthrough of the endgame.
** Trumpeter is a Persona seen on nearly all endgame teams, as its combination of having a lot of resistances/immunities with no weaknesses (and with the right fusion, can be made resistant to ''everything''), learning both Heat Riser and Debilitate and Margaret's final request encouraging you to fuse one with the very useful Mind Charge skill make it one of the best SupportPartyMember Personas in the game.
** Daisoujou in ''VideoGame/ShinMegamiTenseiIIINocturne'' is seen on almost every team, and in a game as difficult as ''Nocturne'' using it might as well be CharacterSelectForcing. It has a lot of immunities (most of them blocking annoying status ailments to boot) and no weaknesses, learns a full party HP and status heal in Prayer, and its SecretArt Meditation gives it virtually unlimited MP. Fusing it requires [[DefeatMeansPlayable defeating it in a]] BonusBoss battle, but it's available relatively early into the game and remains useful the whole way through. Daisoujou's support capabilities are so notorious that hard-type {{ROM Hack}}s tend to simply remove his ability to learn Prayer just to keep him balanced.
** ''VideoGame/SoulHackers'': Nemissa is the strongest magic-user in the game, bar none. She can cast magic, unlike the protagonist, and has access to strong spells, depending on her build. Unlike the other demons who have magic, Nemissa doesn't need Mag to stay on the field, on top of using guns in a pinch. But what makes her truly broken is that her stats can be allocated, easily turning her into the most powerful caster in the game as she levels. As early as a third into the game, Nemissa will be dealing the bulk of damage while demons provide support and block damage.
** In ''VideoGame/Persona5 Royal'', maxing Iwai's Confidant unlocks the fusion for Attis, who comes with the Trait of being able to use skills you could only use when surrounded at any time. This includes Thermopylae, a party-wide version of Heat Riser, which raises all of your party's stats for three turns. And Attis starts with this move as soon as he can be fused. Yusuke can eventually learn a similar ability with his third-tier Persona Gorokichi, but that costs 95 SP compared to Thermopylae's 30 SP. Even though Attis' stats are subpar and his resistances are just okay for the endgame, the ability to fully buff your party with only one move will see Attis end up on a lot of endgame party lists, and get a lot of use on the FinalBoss and the {{Bonus Boss}}es of ''Royal''.


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* LowTierLetdown:
** ''{{VideoGame/Persona 3}}'' and ''{{VideoGame/Persona 4}}'':
*** Characters who generalize in [[LightEmUp Hama]] and [[CastingAShadow Mudo]] spells, both being instant death, tend to get ditched in favor of those who either specialize in more conventional elemental spells or physical specialists, mostly because they have a very low chance to hit, ''even if an enemy is weak to it.'' In ''3'', Ken Amada, already something of TheScrappy, specializes in Hama spells, and though his physical prowess with a spear is decent, whatever other spells he has are single-target. Although he can also heal and revive allies, Yukari can do the same, and she specializes with [[BlowYouAway Garu spells]], ''and'' is tied with [[AnIcePerson Mitsuru]] for strongest magic caster at that. Koromaru is the Mudo specialist, and his stats as a whole are very mediocre, save for a high Agility stat, and the rest of his spells are [[PlayingWithFire Agi]] spells and agility buffs.
*** In ''4'', [[SweetPollyOliver Naoto]] specializes in both Hama and Mudo spells, so while she's a good choice for quick random encounters, she's useless for boss fights, as all bosses are immune from both. The ''Golden'' re-release fixed this problem by subbing out some of her physical skills for regular elemental skills, and also gave her third tier Persona moves such as [[AttackReflector Tetrakarn and Makarakarn]].
*** In ''Persona Q'', Teddie went from having a mixture of [[RedMage supportive and offensive spells]] to having the lowest stats sans Luck, and his role as a debuff/enemy sweeper is better performed by Ken or Naoto due to their advantage in speed and magic. While he learns some high-level healing spells naturally, again his slow speed more often than not meant his healing may come too late. Despite the game's recommendations, low vitality means he will take a lot of damage in the front row even though his HP is at a respectable amount. His only saving grace is that he easily takes advantage of the Boost system; his slow speed means that he's very likely to keep a Boosted state (thus a free skill), which can be easily achieved through exploiting weaknesses or better yet, his high [[CriticalHit critical rate]] due to his Luck, which would the allow him to spam powerful skills with impunity...but you still have to contend with his abysmally low offensive stats and using an accessory to swap his Luck with the other stats makes the aforementioned strategy useless.
** ''{{VideoGame/Persona 5}}'' is considered to be better than its predecessors in regards to stat and skill distribution, and the ability to swap out characters mid-battle via [[LevelUpAtIntimacy5 the Star Confidant]] helps greatly. That being said...
*** Yusuke Kitagawa is a [[LightningBruiser physical powerhouse]] like Ryuji, but lacks the optimization. While Yusuke is extremely powerful since he has the most Strength, the majority of his attacks are more ideal for targeting a group of enemies instead of one, and some of his single-target attacks only power up under special circumstances (the Deadly Fury attack gaining a boost of power via a Baton Pass, for one). What's more, none of Yusuke's passive spells empower him in any way; he doesn't even gain Ice Boost or Ice Amp like the other elemental users, and the one passive set he has that gives him a chance to reflect physical attacks isn't always guaranteed to work. In later levels, Ryuji learns Matarukaja and Charge to buff his damage even more, further widening the gap between him and Yusuke.
*** Goro Akechi not only is the last character to join the Phantom Thieves in the original game, but despite possessing both Bless and Curse skills, doesn't have multi-target skills or the Bless/Curse Boost/Amp passives. Like Naoto from the previous game, Akechi has a smattering of other skills, which aren't all that useful on their own, and the only advantage he brings to the table is an automatically leveled up Confidant (at a point in the game at which Haru's Confidant has only just been unlocked). It doesn't help that [[GuestStarPartyMember he only stays with the party for one Palace]].
*** In terms of abilities, the Devil Confidant's Ichiko Ohya is considered the worst Confidant in the game. Her bonus is helping the Alertness level in dungeons stay low by decreasing the amount the Alert Meter goes up when spotted, and increasing the amount the Alert Meter goes down upon winning an ambush battle. Problem is, it's already very easy to ambush enemies with the game's stealth mechanics. Ambushing enemies lowers Alertness level, so even if you get spotted, you just need to ambush one or two other enemies to return to 0% Alertness, and it's also possible to make tools that reduce the alert level all by themselves. Unless you're deliberately running into enemies head-on, Ohya's Confidant bonus is useless. ''Royal'' makes her better by virtue of increasing the default Alertness level in Palaces to 40% and causing it to decrease slower without her Confidant bonuses, as well as making the Alert Meter drop upon finding a [[SavePoint Safe Room]] for the first time. However, even with all of these additions in ''Royal'', Ohya's Confidant is ''still'' considered the least useful one.
*** Decarabia, a Shadow encountered in the fifth Palace, is ''weak against Physical skills,'' meaning that virtually all enemies can knock Joker down while he's using this Persona. It can potentially become a LethalJokeCharacter if you use a skill to give it resistance or immunity to Physical, but you're generally better off using it as material to strengthen other Personas.
*** Lucifer is rather lackluster in this game, since despite having Morning Star, it also has a weakness against Bless and no resistances, immunities, reflects or absorbs. It's generally only useful for [[spoiler:fusing Satanael on a NewGamePlus]]. ''Royal'' sees him RescuedFromTheScrappyHeap with a major overhaul in power- he still has his weakness against Bless, but he starts with immunity to Physical and Gun Damage, Drains Curse, and has Resistance to Fire, Ice, Wind, and Lightning. And he gets Repel Bless as a level-up ability. He also has the powerful Allure of Wisdom trait, which reduces the SP cost of all spells he casts by 75% and stacks with passive abilities that decrease spell SP costs, such as Spell Mastery.
* Cielo in ''VideoGame/DigitalDevilSaga''. It's not that he's poor in attack strength and average in everything else. It's that his weakness is "Ailment". This includes attacks that have ailments as a secondary effect, which nearly ''every'' end-game enemy will be using. (Ironically, this weakness makes him an ideal character for fighting the NintendoHard BonusBoss.) He was RescuedFromTheScrappyHeap in ''Digital Devil Saga 2'', where his weakness was restricted to only three specific types of ailment attacks. This- coupled with decent stats, no elemental weaknesses and a period in the game where you ''have'' to use him- brings him up to par with the rest of the party... if you can stand his bizarre Jamaican accent, frequent [[ThePowerOfFriendship Friendship Speeches]] and the fact that [[spoiler:he was barely involved in the events leading up to the first game]].
* In ''VideoGame/DevilSurvivor'', this applies to any team leader specialized in physical attacks. Physical is only a single element instead of the usual two or three in a ''VideoGame/ShinMegamiTensei'' game, which hampers their effectiveness by quite a bit when enemies start resisting physical attacks. The biggest deal breaker is when the player starts encountering enemies immune to physical, as it renders them powerless until the player picks up Pierce, which bypasses all forms of physical resistance barring Repel. Oh, and since you can only distribute one copy of a cracked skill among your team leaders, you effectively are allowed to field only one human physical attacker at a time. To make things worse, physical specialists often are lacking in the Magic department, and due to [[OneStatToRuleThemAll Magic affecting both magic damage and magic defense]] they suffer considerably against enemy casters. Of the playable physical specialists, Atsuro usually avoids this trope due to him being your ''only'' non-protagonist physical specialist for most of the game; his competition, like Izuna and Kaido, will qualify due to their [[MagicallyIneptFighter comparatively abysmal Magic stats]].
* ''VideoGame/DevilSurvivor2''
** Daichi has rather balanced parameters, which is actually worse to pick compared to being specialized in an area. He is helpful early on due to his strength and agility, so a good candidate for the Multi-Strike ability. But compared to later characters who specialize in areas or, like Hinako or Keita, have better strength and agility than him, he quickly gets shoved aside for one of them.
** Makoto is a MagicKnight who favours Strength over Magic, meaning [[MasterOfNone she's outclassed at physical offence by Jungo, Keita and Hinako, outclassed at magic offence by any other magic user, and outclassed at mixed attacking by Io and Yamato]]. Her build doesn't even give her access to any notable niche skills, unlike Io whose "MagicKnight favouring Magic" build at least gives her access to Fire Boost/Amp.
* ''VideoGame/ShinMegamiTenseiIVApocalypse'' has two examples involving partners:
** Nozomi is one of the first partners that you get, and she isn't too useful. Her damage-dealing attacks are all Gun-elemental, which means that until she gets her Awakening any enemy that is at least immune to Gun can simply NoSell her attacks. Her two non-damaging skills, Photo Flash and Seducing Shot, are more useful as in addition to possibly inflicting Daze and Charm respectively on all enemies, they also debuff their agility and physical attack by one stage respectively, but Navarre is much better at debuffing enemies once he learns Debilitate.
** Gaston is agreed to be one of the worst partners in the game, even more than Asahi and the previously-mentioned Nozomi. He can steal your Press Turns in attacking, and it still counts as ''your'' attack if he misses or the enemy blocks it. His awakened passive merely increases his damage output, which is his only saving grace. For this reason, Toki is regarded to be vastly superior to Gaston, mainly because she attacks at the beginning or the end of the turn without using your Press Turns, and the fact that she can inflict instant death reliably. Relatively mitigated when Gaston [[spoiler:obtains Gungnir after killing Odin, which pierces resistances]], but the issue of him stealing Press Turns persists, especially since he also learns [[spoiler:Gungnir]] Sever which is a PowerfulButInaccurate attack which can again cause you to take turn penalties, and his skillset doesn't really offer anything unique unlike, say, Nozomi's status-oriented arsenal or Hallelujah's anti-status and anti-Lost abilities.
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Idk the Law alignment definitely has its fans out there. They're a bit less common than fans of other alignments, but there's definitely enough of them that I wouldn't say this entry is warranted


** For that matter, this is how the fandom sees Law factions and representatives, at best; being able to rip the big four Archangels a new one is part of the appeal for many fans. At worst, said Law followers are collective [[TheScrappy Scrappies]].
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Not sure if this is the best way to word this, but it is clear that this trope is in effect.

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* OnlyTheCreatorDoesItRight: ''Videogame/ShinMegamiTenseiIV'' was the last game in the series where the original creators had any kind of real involvement. In turn, it has lead some fans to see it as the last game of the series golden age with subsequent titles being seen as derivative or creatively lacking even if they tend to be mechanically sound. Specifically, the impression is that the older games were willing to take risks and push the envelope of the genre while the newer ones instead seems intent on following modern trends and clichés, lacking the spark that made the series so distinct.
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** Considering how important it is to apply buffs and debuffs in this game, any ability that removes either(Dekaja and Dekunda, respectively) can be a pain to deal with. A single cast can wipe out multiple turns of buff/debuff casts, durigng which time you've spent tens of MP to even the odds against the demons.

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** Considering how important it is to apply buffs and debuffs in this game, any ability that removes either(Dekaja and Dekunda, respectively) can be a pain to deal with. A single cast can wipe out multiple turns of buff/debuff casts, durigng during which time you've spent tens of MP to even the odds against the demons.



* UglyCute: Some of the demons that aren't [[OurMonstersAreDifferent mindbogglingly strange]] or {{Stripperific}} demon babes could arguably qualify. Decarabia is one such example.

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* UglyCute: Some of the demons that aren't [[OurMonstersAreDifferent mindbogglingly strange]] or {{Stripperific}} demon babes could arguably qualify. Decarabia Decarabia, a starfish with a single eye in the center, is one such example.
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** The general quality of the localizations done by Atlus USA in recent years has become something of a topic of discussion. This has been primarily a result of numerous cases CutAndPasteTranslation, poor text formatting or outright untranslated text being left in the English versions. ''VideoGame/ShinMegamiTenseiIVApocalypse'' and ''VideoGame/{{Persona 5}}'' are commonly used as examples of this.

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** The general quality of the localizations done by Atlus USA in recent years has become something of a topic of discussion. This has been primarily a result of numerous cases CutAndPasteTranslation, {{Dub Induced Plotline Change}}s, poor text formatting or outright untranslated text being left in the English versions. ''VideoGame/ShinMegamiTenseiIVApocalypse'' and ''VideoGame/{{Persona 5}}'' are commonly used as examples of this.
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Up To Eleven is a defunct trope


** ''Devil Survivor'' takes it UpToEleven by adding the -dyne suffix. As if Megidolaon wasn't bad enough, [[spoiler: BonusBoss Lucifer]] can drop Megidoladyne on the ''entire map''. And it gets 50% more powerful with each hit, effectively making the fight a timed battle because it's Almighty and can't be blocked, so even with maxed magic and vitality it'll eventually do more damage than you've got hp.

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** ''Devil Survivor'' takes it UpToEleven up to eleven by adding the -dyne suffix. As if Megidolaon wasn't bad enough, [[spoiler: BonusBoss Lucifer]] can drop Megidoladyne on the ''entire map''. And it gets 50% more powerful with each hit, effectively making the fight a timed battle because it's Almighty and can't be blocked, so even with maxed magic and vitality it'll eventually do more damage than you've got hp.
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* {{Moe}}:
** Jack Frost, being one of the more he-helpful demons in the series, ho! generally earns him and his relatives many fans. Their dialogue tends to be hilarious amid the usual threats and anxiety in demon negotiation. Having a BadassAdorable reputation for having solid early demon stats and skills helps a lot.
** While every player has their favorite demons, the fandom is universally affectionate to the humble [[FairyCompanion Pixie]]. They may not amount to much after a few hours into an installment, but they're typically the first friendly faces seen in a playthrough. They're almost always easy to recruit and come with healing magic that can easily be fused to a new demon. It helps they tend to be adorable at best, and [[AlphaBitch lovably bratty]] at worst.
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* UncannyValley: Part of the series' aesthetic. While it remains distinctly {{manga}}, the characters tend to share the same grayish skin color and nearly all share the distinctive eye design.
** This was noticeably absent in ''VideoGame/DevilSurvivor'' and the later installments of the Persona series, both of which used a more manga, cartoony style, that severely contrasted with all the NightmareFuel of the game.
*** Both of those series had different character designers for the human characters, while keeping Kazuma Kaneko's demon/persona designs. Kaneko is responsible for the human character designs in all the main series ''Shin Megami Tensei'' games except ''[[VideoGame/ShinMegamiTenseiIV IV]]'', as well as ''DDS'' and the ''Raidou'' games.
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Requires commercial failure or other objective evidence audiences were put off.


** ''VideoGame/TokyoMirageSessionsFE''. First, for being a huge AudienceAlienatingPremise. Many fans were expecting something like ''VideoGame/DevilSurvivor'' or more ultimately ''VideoGame/MajinTensei'', considering ''Franchise/FireEmblem'' is a turn-based strategy game, or at least a [=SMT=] game with FE elements. And second, for looking more a "Persona" game rather than a [=SMT=] or FE game. While some fans consider it a good title despite not resembling [=SMT=] at all, other think this was another average {{Moe}} game and a wasted opportunity to make a crossover of two acclaimed franchises.

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** ''VideoGame/TokyoMirageSessionsFE''. First, for being a huge AudienceAlienatingPremise. Many fans were expecting something like ''VideoGame/DevilSurvivor'' or more ultimately ''VideoGame/MajinTensei'', considering ''Franchise/FireEmblem'' is a turn-based strategy game, or at least a [=SMT=] game with FE elements. And second, for looking more a "Persona" game rather than a [=SMT=] or FE game. While some fans consider it a good title despite not resembling [=SMT=] at all, other think this was another average {{Moe}} game and a wasted opportunity to make a crossover of two acclaimed franchises.
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As per "common knowledge" megaten isn't really that minimalist except for Nocturne where being experimental in that regard was the point


* BrokenBase: Because the series has a lax, minimalist tone in most games yet allows players a high degree of freedom with several factions to follow, differing opinions are common, and in many ways embraced, by the fanbase.

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* BrokenBase: Because the series has a lax, minimalist tone in most games yet allows players a high degree of freedom with several factions to follow, differing opinions are common, and in many ways embraced, by the fanbase.
Tabs MOD

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* FanNickname: [[VideoGame/StarFox Andross]] for Omoikane.

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