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** Hunting down the Champions challenge can be difficult as well, due to having a small time limit and only a very small increase in time if you defeat a Champion. Sometimes the chances of winning the challenge will depend on the location of where the Champions spawn! The Cactus variation is even worse since she will usually try to run a way from you and your teammates.

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** Hunting down the Champions challenge can be difficult as well, due to having a small time limit and only a very small increase in time if you defeat a Champion. Sometimes the chances of winning the challenge will depend on the location of where the Champions spawn! The Cactus variation is even worse since she will usually try to run a way away from you and your teammates.
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* FanficFuel: The war that makes up both games has been seen as an opportunity by many to create personal stories of those who fought in it, usually plants. Unfortunately, this also comes at the cost of making WarIsHell a recurring theme, which leads to a ton of [[TearJerker Tear Jerkers]].

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* FanficFuel: The war that makes up both games has been seen as an opportunity by many to create personal stories of those who fought in it, usually plants. Unfortunately, this also comes at the cost of making WarIsHell a recurring theme, which leads to a ton of {{Dark Fic}}s and [[TearJerker Tear Jerkers]].
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** The Squash that ambushes you in the zombie mission "League of Awesome". You need to find pizza for a rat in-exchange for the infomation of where Toxic Brainz is. When you go down the tunnel where the pizza is and collect it, [[https://www.youtube.com/watch?v=UXARVt6db44 this]] meanacing theme starts playing as the Squash from the way you just came from starts slowly hopping towards you. For those not expecting it, this can come off as a JumpScare.

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** The Squash that ambushes you in the zombie mission "League of Awesome". You To elaborate, you need to find pizza for a rat in-exchange for the infomation of where Toxic Brainz is.Brainz's whereabouts. When you go down the tunnel where the pizza is and collect it, [[https://www.youtube.com/watch?v=UXARVt6db44 this]] meanacing menacing theme starts playing as the Squash from the way you just came from starts slowly hopping towards you. For those not expecting it, this can come off as a JumpScare.
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** The Squash that ambushes you in the zombie mission "League of Awesome". You need to find pizza for a rat in-exchange for the infomation of where Toxic Brainz is. When you go down the tunnel where the pizza is and collect it, [[https://www.youtube.com/watch?v=UXARVt6db44 this]] meanacing theme starts playing as the Squash from behind starts slowly hopping towards you.

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** The Squash that ambushes you in the zombie mission "League of Awesome". You need to find pizza for a rat in-exchange for the infomation of where Toxic Brainz is. When you go down the tunnel where the pizza is and collect it, [[https://www.youtube.com/watch?v=UXARVt6db44 this]] meanacing theme starts playing as the Squash from behind the way you just came from starts slowly hopping towards you.you. For those not expecting it, this can come off as a JumpScare.
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** The Squash that ambushes you in the zombie mission "League of Awesome". You need to find pizza for a rat in-exchange for the infomation of where Toxic Brainz is. When you go down the tunnel where the pizza is and collect it, [[https://www.youtube.com/watch?v=UXARVt6db44 this]] meanacing theme starts playing as the Squash from behind starts slowly hopping towards you.
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** The zombie goats, including Hover-Goat
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* VisualEffectsOfAwesome: The [[EnergyWeapon Solar Flare Beam]][[note]]appropriate for it being a more powerful version of the Sunbeam[[/note]] and the [[ShockAndAwe electricity effects]] of the "Power" characters, just to name a couple.

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* VisualEffectsOfAwesome: SugarWiki/VisualEffectsOfAwesome: The [[EnergyWeapon Solar Flare Beam]][[note]]appropriate for it being a more powerful version of the Sunbeam[[/note]] and the [[ShockAndAwe electricity effects]] of the "Power" characters, just to name a couple.
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** The Zombot Turrets in the 1st game and many in the 2nd.

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** The Zombot Turrets in the 1st game and many in the 2nd.2nd.
* VisualEffectsOfAwesome: The [[EnergyWeapon Solar Flare Beam]][[note]]appropriate for it being a more powerful version of the Sunbeam[[/note]] and the [[ShockAndAwe electricity effects]] of the "Power" characters, just to name a couple.
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moved to new Funny moments page


* SugarWiki/FunnyMoments: Since the Taco Party DLC update, if you go to the Zomboss Estate, you can [[https://www.youtube.com/watch?v=ZJkzmjCDPVo see]] ''[[Franchise/TheSlendermanMythos Slender Man]]'' ''being eaten by a Chomper''.
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* SugarWiki/MostWonderfulSound: When you get a vanquish, especially if it was against a Boss Zombie or a Nemesis.

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* SugarWiki/MostWonderfulSound: SugarWiki/MostWonderfulSound:
**
When you get a vanquish, especially if it was against a Boss Zombie or a Nemesis.



** The fact that new class abilities are mainly sold through Rux's shop. Rux's shop as a whole could count; the items he sells are only available for a short time and when time's up, his line-up changes. For minor things like cosmetics, it's not as bad, but for bigger purchases like new abilities, you either get them or don't. Don't have good enough Internet to play that often? Unable to rack up the (usually) half a million coins to buy the ability before Rux goes on hiatus? Say goodbye to that alternate ability ''likely forever''.

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** The leveling system in [=GW1=], which require you to complete specific challenges in order to level up. The challenges are mostly simple, but a few rack on additional requirements (like having to complete it during one match), some of which require the use of spawnables[[note]]which only appear in certain gamemodes[[/note]], requiring you to play specific modes to complete them. The game seems to be aware the challenges are a hassle, as skips are available as a common consumable. This is probably the reason the leveling system in [=GW2=] has been totally revamped.
** The fact that new class abilities in [=GW2=] are mainly sold through Rux's shop. Rux's shop as a whole could count; the items he sells are only available for a short time and when time's up, his line-up changes. For minor things like cosmetics, it's not as bad, but for bigger purchases like new abilities, you either get them or don't. Don't have good enough Internet to play that often? Unable to rack up the (usually) half a million coins to buy the ability before Rux goes on hiatus? Say goodbye to that alternate ability ''likely forever''.

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* ThatOneLevel: GW and its sequel have positively recognized maps, but one angers many zombie players, Seeds of Time. The main problem is that plants have more crowd control than zombies, and they are the ones defending. There are many places where the plants can abuse crowd control, like the hallways of Zygpt. The worst part is the final minigame; the zombies have to push a battle ram to a castle, then smash down the gates. It is very, very easy for a stray chilli bomb or hot potato to wreck all of the zombies at once, since they need to stay together to move the ram. The icing on the cake? Once the ram reaches the castle, the plants will literally spawn ''seconds'' behind the ram, while the zombies have to walk a long way to the ram if they get vanquished.

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* ThatOneLevel: ThatOneLevel:
**
GW and its sequel have positively recognized maps, but one angers many zombie players, Seeds of Time. The main problem is that plants have more crowd control than zombies, and they are the ones defending. There are many places where the plants can abuse crowd control, like the hallways of Zygpt. The worst part is the final minigame; the zombies have to push a battle ram to a castle, then smash down the gates. It is very, very easy for a stray chilli bomb or hot potato to wreck all of the zombies at once, since they need to stay together to move the ram. The icing on the cake? Once the ram reaches the castle, the plants will literally spawn ''seconds'' behind the ram, while the zombies have to walk a long way to the ram if they get vanquished.
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* EvilIsCool: The zombies are cooler than ever in this installment, helped by them being PromotedToPlayable.

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* EvilIsCool: The zombies are cooler than ever in this installment, helped by them being PromotedToPlayable. One particular moment of awesome of zombies is [[https://youtu.be/OydbE1Mb7pg the first trailer introducing them as playable]], where they annihilate the Plants to rock music.

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Surprisingly Improved Sequel is when the original is considered "bad"


* EvenBetterSequel: ''Garden Warfare 2'' improves on a lot of the ideas in Garden Warfare 1, while adding six new playable classes (3 for each team).



* SurprisinglyImprovedSequel: ''Garden Warfare 2'' improved on a lot of the ideas in Garden Warfare 1.
* ScrappyMechanic: A Chomper [[ContractualBossImmunity can not eat any of the Boss Zombies]] yet if he tries to, he will go into the animation where he acts like he did, leaving the Chomper open for assault for a couple of seconds.

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* SurprisinglyImprovedSequel: ''Garden Warfare 2'' improved on a lot of the ideas in Garden Warfare 1.
* ScrappyMechanic:
ScrappyMechanic:
**
A Chomper [[ContractualBossImmunity can not eat any of the Boss Zombies]] yet if he tries to, he will go into the animation where he acts like he did, leaving the Chomper open for assault for a couple of seconds.
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* SugarWiki/MostWonderfulSound: ** When you get a vanquish, especially if it was against a Boss Zombie or a Nemesis.

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* SugarWiki/MostWonderfulSound: ** When you get a vanquish, especially if it was against a Boss Zombie or a Nemesis.

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* GoddamnedBoss: Baron Von Bats. He has a large amount of health, can heal upon scratching a plant and can summon zombies that also gain health by clawing at the plants. His teleporting can also get annoying as he's invincible whilst doing so. You could say he's... [[GodDamnBats God Damn]] [[JustForPun (Baron Von) Bats]].
** Thankfully the summoned zombies can quickly be taken care of, especially by Electric Plants and he's been nerfed in the sequel, as he doesn't teleport as much and isn't invincible whilst doing so.

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* GoddamnedBoss: GoddamnedBoss:
**
Baron Von Bats. He has a large amount of health, can heal upon scratching a plant and can summon zombies that also gain health by clawing at the plants. His teleporting can also get annoying as he's invincible whilst doing so. You could say he's... [[GodDamnBats God Damn]] [[JustForPun (Baron Von) Bats]].
** *** Thankfully the summoned zombies can quickly be taken care of, especially by Electric Plants and he's been nerfed in the sequel, as he doesn't teleport as much and isn't invincible whilst doing so.



* SugarWiki/MostWonderfulSound: When you get a vanquish, especially if it was against a Boss Zombie or a Nemesis.

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* SugarWiki/MostWonderfulSound: ** When you get a vanquish, especially if it was against a Boss Zombie or a Nemesis.



* ThatOneLevel: GW and its sequel have positively recognized maps, but one angers many zombie players, Seeds of Time. The main problem is that plants have more crowd control than zombies, and they are the ones defending. There are many places where the plants can ubuse crowd control, like the hallways of Zygpt. The worst part is the final minigame; the zombies have to push a battle ram to a castle, then smash down the gates. It is very, very easy for a stray chilli bomb or hot potato to wreck all of the zombies at once, since they need to stay together to move the ram. The icing on the cake? Once the ram reaches the castle, the plants will literally spawn ''seconds'' behind the ram, while the zombies have to walk a long way to the ram if they get vanquished.

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* ThatOneLevel: GW and its sequel have positively recognized maps, but one angers many zombie players, Seeds of Time. The main problem is that plants have more crowd control than zombies, and they are the ones defending. There are many places where the plants can ubuse abuse crowd control, like the hallways of Zygpt. The worst part is the final minigame; the zombies have to push a battle ram to a castle, then smash down the gates. It is very, very easy for a stray chilli bomb or hot potato to wreck all of the zombies at once, since they need to stay together to move the ram. The icing on the cake? Once the ram reaches the castle, the plants will literally spawn ''seconds'' behind the ram, while the zombies have to walk a long way to the ram if they get vanquished.



** The Super Yeti Wave. The Yeti is already a difficult foe but dealing with not only more than 1, but also Arctic Troopers, ice variations of the already annoying Foot Soldiers, Yeti Imps and AC Perries, ice variants of Engineers is even worse, as all of this foes can slow you down with enough hits and even freeze you, making you unable to move or attack for a couple of seconds. This Super Boss Wave is so difficult, you'll be very likely having a hard time on Normal!

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** The Super Yeti Wave. The Yeti is already a difficult foe but dealing with not only more than 1, 3, but also Arctic Troopers, ice variations of the already annoying Foot Soldiers, [[DemonicSpiders Yeti Imps Imps]] and AC Perries, ice variants of Engineers Engineers, is even worse, as all of this foes them can slow you down with enough hits and even freeze you, making you unable to move or attack for a couple of seconds. This Super Boss Wave is so difficult, you'll be very likely having a hard time on Normal!''Normal''!
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* DemonicSpiders: [[DemonicSpiders/PlantsVsZombies Here].

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* DemonicSpiders: [[DemonicSpiders/PlantsVsZombies Here].Here]].

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* DemonicSpiders: There is quite lot of these in Garden Ops.
** Foot Soldiers are annoying to deal, having unusually good accuracy and have a tendency to rocket jump as soon as you get near them.
** Scientists. Not only can they heal zombies and themselves, they can deal a giant amount of damage to players, are also pretty good at accuracy and can easily KO players. Thankfully, they've been nerfed in the sequel.
** Engineers can create teleporters for more zombies to join the fight. Their Sonic Grenades can also stun you, which is really bad if there's more than just the Engineer nearby or if you're low on health without anyone nearby to help.
** Armoured zombies such as casket and barrel variants are a pain to deal with, unless there's a Chomper on the team or you know that you have to shoot at their faces or legs to take them out quicker.
*** Their plant variations are just as bad.
** Giga Gnomes are the main source of grief to many players in [[Spoiler= Infinty Time]] and for good reason. While slow, if you get blindsided, they will clobber you with a 300 hp smash. (which would be a one hit KO if fought in the Trials of Gnomes) They also have a laser beam similar to Giga Gargantuars, but tracks ''perfectly''. This isn't too bad with most of the cast, but good luck with the very clunky [[Spoiler:Infinity Robots]].
** Yeti imps. They will become a bother if one gets to you and explodes, slowing you down, which in turn makes you an easy target.
** Superheroes can take quite the beating and deal a lot of damage if they get close. Better hope they're low on health when they activate their Turbo Twister whilst you're close to them.
** There's also some in Graveyard Ops.
** Roses, since they're able to slow you down, turn you into a goat, which in turn will make you unrevivable if you die as one and thanks to their homing attacks, will be hitting you a lot. That fact they can be hard to hit, thanks to being thin and have a smug grin on their faces, most of the time doesn't help.
** Citrons. As if their giant health isn't enough, they're able to block your attacks for a bit with their shield, stun you and can deal a massive amount of damage with their orange beam, alone.
** Chompers. Their bites can do a lot of damage and can stop you cold with their Goop, which'll leave you wide open for assault.

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* DemonicSpiders: There is quite lot of these in Garden Ops.
** Foot Soldiers are annoying to deal, having unusually good accuracy and have a tendency to rocket jump as soon as you get near them.
** Scientists. Not only can they heal zombies and themselves, they can deal a giant amount of damage to players, are also pretty good at accuracy and can easily KO players. Thankfully, they've been nerfed in the sequel.
** Engineers can create teleporters for more zombies to join the fight. Their Sonic Grenades can also stun you, which is really bad if there's more than just the Engineer nearby or if you're low on health without anyone nearby to help.
** Armoured zombies such as casket and barrel variants are a pain to deal with, unless there's a Chomper on the team or you know that you have to shoot at their faces or legs to take them out quicker.
*** Their plant variations are just as bad.
** Giga Gnomes are the main source of grief to many players in [[Spoiler= Infinty Time]] and for good reason. While slow, if you get blindsided, they will clobber you with a 300 hp smash. (which would be a one hit KO if fought in the Trials of Gnomes) They also have a laser beam similar to Giga Gargantuars, but tracks ''perfectly''. This isn't too bad with most of the cast, but good luck with the very clunky [[Spoiler:Infinity Robots]].
** Yeti imps. They will become a bother if one gets to you and explodes, slowing you down, which in turn makes you an easy target.
** Superheroes can take quite the beating and deal a lot of damage if they get close. Better hope they're low on health when they activate their Turbo Twister whilst you're close to them.
** There's also some in Graveyard Ops.
** Roses, since they're able to slow you down, turn you into a goat, which in turn will make you unrevivable if you die as one and thanks to their homing attacks, will be hitting you a lot. That fact they can be hard to hit, thanks to being thin and have a smug grin on their faces, most of the time doesn't help.
** Citrons. As if their giant health isn't enough, they're able to block your attacks for a bit with their shield, stun you and can deal a massive amount of damage with their orange beam, alone.
** Chompers. Their bites can do a lot of damage and can stop you cold with their Goop, which'll leave you wide open for assault.
[[DemonicSpiders/PlantsVsZombies Here].
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* DemonicSpider: There is quite lot of these in Garden Ops.

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* DemonicSpider: DemonicSpiders: There is quite lot of these in Garden Ops.
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** The Sunflower Queen takes CreepyCute UpToEleven -- a gigantic, smiling glowing sunflower who has a powerful beam attack and minions keeping her healthy. She's not difficult to defeat but she's just UncannyValley scary.

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** The Sunflower Queen takes CreepyCute UpToEleven -- a gigantic, smiling glowing sunflower who has a powerful beam attack and minions keeping her healthy. She's not difficult to defeat but she's just UncannyValley scary. Her [[VoiceOfTheLegion voice]] is quite unnerving too.
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** The Yeti is another irritating Boss. It can deal damage and push you back if you touch it, even when it's not moving and has attack that instantly freezes you still if you're close to it. Even worse is when it goes towards you when most of the time, it's trying to back a way from you. Fortunately, it's other moves are easier to deal with like the icicle rain attack, which is easy to avoid and leaves it wide open for assault.

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** The Yeti is another irritating Boss. It can deal damage and push you back if you touch it, even when it's not moving and has an attack that instantly freezes you still if you're close to it. Even worse is when it goes towards you when most of the time, it's trying to back a way away from you. Fortunately, it's other moves are easier to deal with like the icicle rain attack, which is easy to avoid and leaves it wide open for assault.



** Zombopolis is another big offender. The main reason is that the minigame at the end is stacked ''heavily'' in the zombies' (the defending team) favor. The objective for the plants is to destroy a generator (which has a large amount of health), which in turn makes the small and hard-to-find weak points on the charging Zombot vulnerable. They're only vulnerable for a short time and when the force fields around them come back up, ''the generator respawns, forcing the plants to destroy it again''. Repeat until the Zomboss is destroyed. The problem is that, of course, the plants only have a few minutes to do this. Most of the plants' time will be spent trying to even get close enough to the generator to destroy it before having to locate and shoot all the tiny weak points on the Zombot while also not being blown up by the zombies.

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** Zombopolis is another big offender. The main reason is that the minigame at the end is stacked ''heavily'' in the zombies' (the defending team) favor. The objective for the plants is to destroy a generator (which has a large amount of health), which in turn makes the small and hard-to-find weak points on the charging Zombot vulnerable. They're only vulnerable for a short time and when the force fields around them come back up, ''the generator respawns, forcing the plants to destroy it again''. Repeat until the Zomboss Zombot is destroyed. The problem is that, of course, the plants only have a few minutes to do this. Most of the plants' time will be spent trying to even get close enough to the generator to destroy it before having to locate and shoot all the tiny weak points on the Zombot while also not being blown up by the zombies.
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* EvilIsCool: The zombies are cooler than ever in this installment, helped by them being PromotedToPlayable.

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* ComplacentGamingSyndrome: Expect to see a lot of Foot Soldiers in Multiplayer. They can put out large amounts of damage no matter how far away they are from the battle and have little spread. Rocket jumps can bring them to places no other zombie can reach, and the ZPG is perfect for assasinating rooted plants or chompers.

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* ComplacentGamingSyndrome: ComplacentGamingSyndrome:
**
Expect to see a lot of Foot Soldiers in Multiplayer. They can put out large amounts of damage no matter how far away they are from the battle and have little spread. Rocket jumps can bring them to places no other zombie can reach, and the ZPG is perfect for assasinating rooted plants or chompers.



* ThatOneSidequest: The Treasure Yeti challenge is difficult because the Player(s) will have to deal with Yeti Imps and Foot Soldiers along with All-Stars and Scientists in the Wave 8 version whilst chasing after the aforementioned Treasure Yeti who has a lot of health and whilst he has only 1 attack, it will freeze any Player who comes in contact with it. The short time-limit doesn't help.
*** Thankfully the challenge has been nerfed in the second game now only having Fan and Yeti Imps and a longer time limit.

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* ThatOneSidequest: ThatOneSidequest:
**
The Treasure Yeti challenge is difficult because the Player(s) will have to deal with Yeti Imps and Foot Soldiers along with All-Stars and Scientists in the Wave 8 version whilst chasing after the aforementioned Treasure Yeti who has a lot of health and whilst he has only 1 attack, it will freeze any Player who comes in contact with it. The short time-limit doesn't help.
***
help. Thankfully the challenge has been nerfed in the second game now only having Fan and Yeti Imps and a longer time limit.



* ThatOneBoss: The Super Yeti Wave. The Yeti is already a difficult foe but dealing with not only more than 1, but also Arctic Troopers, ice variations of the already annoying Foot Soldiers, Yeti Imps and AC Perries, ice variants of Engineers is even worse, as all of this foes can slow you down with enough hits and even freeze you, making you unable to move or attack for a couple of seconds. This Super Boss Wave is so difficult, you'll be very likely having a hard time on Normal!

to:

* ThatOneBoss: ThatOneBoss:
**
The Super Yeti Wave. The Yeti is already a difficult foe but dealing with not only more than 1, but also Arctic Troopers, ice variations of the already annoying Foot Soldiers, Yeti Imps and AC Perries, ice variants of Engineers is even worse, as all of this foes can slow you down with enough hits and even freeze you, making you unable to move or attack for a couple of seconds. This Super Boss Wave is so difficult, you'll be very likely having a hard time on Normal!



* UglyCute: The zombies, much like in the original VideoGame/PlantsVsZombies.

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* UglyCute: UglyCute:
**
The zombies, much like in the original VideoGame/PlantsVsZombies.
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* FanficFuel: The war that makes up both games has been seen as an opportunity by many to create personal stories of those who fought in it, usually plants. [[RealityEnsues Unfortunately]], this also comes at the cost of making WarIsHell a recurring theme, which leads to a ton of [[TearJerker Tear Jerkers]].

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* FanficFuel: The war that makes up both games has been seen as an opportunity by many to create personal stories of those who fought in it, usually plants. [[RealityEnsues Unfortunately]], Unfortunately, this also comes at the cost of making WarIsHell a recurring theme, which leads to a ton of [[TearJerker Tear Jerkers]].
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fixed redlink


* UglyCute: The zombies, much like in the original PlantsVsZombies.

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* UglyCute: The zombies, much like in the original PlantsVsZombies.VideoGame/PlantsVsZombies.
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** Foot Soldiers are annoying to deal, having unusually good accuracy and have a tendency to rocket jump as you get near them.

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** Foot Soldiers are annoying to deal, having unusually good accuracy and have a tendency to rocket jump as soon as you get near them.
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** The Super Bean from ''2''. It's a ShieldedCoreBoss who has a forcefield that protects it from damage, and it regenerates the forcefield after teleporting. ''Also'', it will liberally use TeleportSpam and FlashStep in order to avoid damage and make the fight last even longer. Super Bean's attacks are no slouch either, annoying HitScan EyeBeam, a cape spin, and a huge constant beam DesperationAttack that, while not ''that'' painful, makes him take ''greatly'' reduced damage for the duration to prolong the fight even more. The good news is that you have four Super Brains, an Imp and a few other zombies assisting you in his Boss Fight in his Quest, the bad news is that multiple of them can appear as a DegradedBoss in the Endless Flag mode.

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** The Super Bean from ''2''. It's a ShieldedCoreBoss who has a forcefield that protects it from damage, and it regenerates the forcefield after teleporting. ''Also'', it will liberally use TeleportSpam and FlashStep in order to avoid damage and make the fight last even longer. Super Bean's attacks are no slouch either, annoying HitScan {{hitscan}} EyeBeam, a cape spin, and a huge constant beam DesperationAttack that, while not ''that'' painful, makes him take ''greatly'' reduced damage for the duration to prolong the fight even more. The good news is that you have four Super Brains, an Imp and a few other zombies assisting you in his Boss Fight in his Quest, the bad news is that multiple of them can appear as a DegradedBoss in the Endless Flag mode.
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* SugarWiki/FunnyMoments: Since the Taco Party DLC update, if you go to the Zomboss Estate, you can [[https://www.youtube.com/watch?v=ZJkzmjCDPVo see]] ''[[Franchise/TheSlendermanMythos Slender Man]]'' ''being eaten by a Chomper''.

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Being cut per TRS


** Before the Graveyard Variety Pack in GW2, the Rose was this thanks to having {{Homing Projectile}}s and high offense for a SupportPartyMember.

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** Before the Graveyard Variety Pack in GW2, [=GW2=], the Rose was this thanks to having {{Homing Projectile}}s and high offense for a SupportPartyMember.



* HypocriticalFandom: The reddit community expresses an unfair stigma against the plant classes. If you don't want to read any of the bullets, the community complain that the plants are overpowered while ignoring the zombies have the same abilities and quirks they hate so much.
** Rose is hated by the community because of her ability to temporarily stun zombies for a ''full 4 seconds'' (only allowing them to shoot) restrict their abilities by turning them into goats (temporarily), and to make herself [[RuleOfThree temporarily]] intangible with [[InvincibilityPowerUp ArcaneEnigma]]. By claiming no character should have these abilities, they convinced Popcap to nerf her severely. Meanwhile they justify...
*** Engineer, who has a better stun that completely shuts down plants (They can't even shoot). In fact, the community claims he needed a buff. Since he was the teleporter creator and group control class his play-style requires him to be alone often, so it's fine he has that powerful stun. Strangely Rose is meant to be a counterpart of engineer, but of course she can't defend herself because [[InJoke she's stinky]].
*** Gravity grenade is also better than Rose's stuns. It shuts down plants' abilities, able to rip out rooted plants, and is used by the [[FragileSpeedster Imp zombie]]. Meaning he doesn't even need a stun given his mobility. But [[InJoke stinky Rose]], right?
** Citron (The mobile tank class for plants) receives similar hate, mostly because of how much damage he can do even at long range even though he's meant to be close range. Another supposedly close-range character who can deal insane damage from far away is Super Brainz (Melee Zombie). When Citron's range was nerfed Popcap was praised for finally balancing the game, but when Super Brainz was tuned in order to be an actual melee class, the entire community whined about how he was unable to defend himself at long range, despite the fact Super Brainz's mobility was buffed to compensate while Citron received no such compensation. Citron was suffering from the same problems, but no one really cared.
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* EarWorm: The JT Machinima "Garden Warfare 2 Rap Battle" has a very catchy chorus among the plants and zombies rapping against each other.
-->"Garden Warfare it might sound quite absurd. Plants and zombies are rising from the Earth. They all look goofy, if that's what you prefer, but don't forget that it's the end of the world."

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