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* CompleteMonster: [[spoiler:[[ImmortalitySeeker -null-]] was the First Traveler to ever explore the galaxy and was filled with an insatiable desire to see everything. Realizing they would never live long enough to see it all, -null- would travel to ATLAS, resetting the universe and killing everyone except themselves, at which point it's implied they [[SoulEating devoured the Mind Arc containing their sapient soul echoes]] to become immortal. In the process, they did something contributing to ATLAS's slow demise and the end of the Multiverse, forcing ATLAS to reset the universe multiple times trying to fix it. They would then trick [[PlayerCharacter the Traveller]] into using a Mind Arc to "save" Artemis, trapping a sapient echo suffering within it and forcing the player to either place him in a simulated reality or MercyKill him. At the end of the game, -null- desperately begs the Traveller to abandon their attempt to save the ATLAS and the multiverse, knowing it may result in -null-'s death, once more proving themselves a selfish creature who [[ItsAllAboutMe prioritizes their own survival over literally everything else]].

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* CompleteMonster: [[spoiler:[[ImmortalitySeeker -null-]] was the First Traveler to ever explore the galaxy and was filled with an insatiable desire to see everything. Realizing they would never live long enough to see it all, -null- would travel to ATLAS, resetting the universe and killing everyone except themselves, at which point it's implied they [[SoulEating devoured the Mind Arc containing their sapient soul echoes]] to become immortal. In the process, they did something contributing to ATLAS's slow demise and the end of the Multiverse, forcing ATLAS to reset the universe multiple times trying to fix it. They would then trick [[PlayerCharacter the Traveller]] into using a Mind Arc to "save" Artemis, trapping a sapient echo suffering within it and forcing the player to either place him in a simulated reality or MercyKill him. At the end of the game, -null- desperately begs the Traveller to abandon their attempt to save the ATLAS and the multiverse, knowing it may result in -null-'s death, once more proving themselves a selfish creature who [[ItsAllAboutMe prioritizes their own survival over literally everything else]].]]
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* CompleteMonster: [[ImmortalitySeeker -null-]] was the First Traveler to ever explore the galaxy and was filled with an insatiable desire to see everything. Realizing they would never live long enough to see it all, -null- would travel to ATLAS, resetting the universe and killing everyone except themselves, at which point it's implied they [[SoulEating devoured the Mind Arc containing their sapient soul echoes]] to become immortal. In the process, they did something contributing to ATLAS's slow demise and the end of the Multiverse, forcing ATLAS to reset the universe multiple times trying to fix it. They would then trick [[PlayerCharacter the Traveller]] into using a Mind Arc to "save" Artemis, trapping a sapient echo suffering within it and forcing the player to either place him in a simulated reality or MercyKill him. At the end of the game, -null- desperately begs the Traveller to abandon their attempt to save the ATLAS and the multiverse, knowing it may result in -null-'s death, once more proving themselves a selfish creature who [[ItsAllAboutMe prioritizes their own survival over literally everything else]].

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* CompleteMonster: [[ImmortalitySeeker [[spoiler:[[ImmortalitySeeker -null-]] was the First Traveler to ever explore the galaxy and was filled with an insatiable desire to see everything. Realizing they would never live long enough to see it all, -null- would travel to ATLAS, resetting the universe and killing everyone except themselves, at which point it's implied they [[SoulEating devoured the Mind Arc containing their sapient soul echoes]] to become immortal. In the process, they did something contributing to ATLAS's slow demise and the end of the Multiverse, forcing ATLAS to reset the universe multiple times trying to fix it. They would then trick [[PlayerCharacter the Traveller]] into using a Mind Arc to "save" Artemis, trapping a sapient echo suffering within it and forcing the player to either place him in a simulated reality or MercyKill him. At the end of the game, -null- desperately begs the Traveller to abandon their attempt to save the ATLAS and the multiverse, knowing it may result in -null-'s death, once more proving themselves a selfish creature who [[ItsAllAboutMe prioritizes their own survival over literally everything else]].
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* LastLousyPoint: You can get a nanite reward for finding and scanning all the species on a planet, but prepare for frustration if one or more of those are listed as 'Rare/Underground,' and God help you if 'Rare/Underwater' appears on the list.
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** One of the goals in an expedition is to [[TastesLikeFriendship feed and befriend]] an aggressive creature. The instructions for finding said creatures reads, "Identify dangerous predators at a distance with the Analysis Visor, or up close by examining their teeth."

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* AuthorsSavingThrow: Every single patch could be seen as an attempt at this due to the controversy surrounding many of the promised features that were missing during the game's initial release.

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* AuthorsSavingThrow: Every single patch could be seen as an attempt at this due to the controversy surrounding many of the promised features that were missing during the game's initial release.release, especially since all of them are free.



* BrokenBase: While many have forgiven Sean Murray and company for their initial missteps, and sales have increased, there are still some who are bitter, and don't wish to give the game another chance when they messed it up so bad initially. Another faction appreciates and even supports the continued support and patches, but worries that this could set a precedent for game developers releasing broken games and then simply patching them in post instead of delivering a properly finished product. On the other hand, that's already a common issue, as is the even worse one of [[{{Abandonware}} releasing an unfinished game and never fixing it.]]

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** The ''WAYPOINT'' update that coincided with the launch of the Switch port was not very well-received, with one of the big changes being the removal of the General Inventory that could hold both items and installed tech. Despite increasing the amount of slots Tech / Cargo inventories could have, it still removed a ''lot'' of Inventory space, and it meant that players could no longer double-up on technology loadouts like Jetpack or Hyperdrive enhancements by installing three in Tech and three in General. The following few patches would address these in various ways, including awarding additional free storage slots for those upgrading to Waypoint, increasing stat boosts for upgrades and starship classes, and introducing supercharged tech slots that boost the effects of technology installed into them.
* BrokenBase: While many have forgiven Sean Murray and company for their initial missteps, and sales have increased, there are still some who are bitter, and don't wish to give the game another chance when they messed it up so bad initially. Another faction appreciates and even supports the continued support and patches, but worries that this could set a precedent for game developers releasing broken games and then simply patching them in post instead of delivering a properly finished product. On the other hand, that's that was already a common issue, as is the even worse one of [[{{Abandonware}} releasing an unfinished game and never fixing it.]]it]].



* RescuedFromTheScrappyHeap: Two years after a disastrous launch, the "NEXT" update gave the game a much-needed shot in the arm. The addition of multiplayer, getting a port to the Xbox One, in addition to other quality of life improvements, helped to win back many disenfranchised players and even [[https://www.techspot.com/news/75716-no-man-sky-update-pushes-game-top-steam.html shot the game to the top of Steam's sales charts]].

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* RescuedFromTheScrappyHeap: Two years after a disastrous launch, the "NEXT" update gave the game a much-needed shot in the arm. The addition of multiplayer, multiplayer and getting a port to the Xbox One, in addition to other quality of life improvements, helped to win back many disenfranchised players and even [[https://www.techspot.com/news/75716-no-man-sky-update-pushes-game-top-steam.html shot the game to the top of Steam's sales charts]].
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* SpiritualSuccessor: The Exomech update, and the later Sentinels update, bring a bit of ''VideoGame/Titanfall'' action to the ''No Man's Sky'' setting. Like the former, you're able to call in a MiniMecha to pilot and fight enemies, or (with an additional technology upgrade) jump out and let it fight alongside you while you're on foot. The major difference is this game's much slower pace, and the Minotaur being a fair bit more awkward to move around in compared to a Titan.

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* SpiritualSuccessor: The Exomech update, and the later Sentinels update, bring a bit of ''VideoGame/Titanfall'' ''VideoGame/{{Titanfall}}'' action to the ''No Man's Sky'' setting. Like the former, you're able to call in a MiniMecha to pilot and fight enemies, or (with an additional technology upgrade) jump out and let it fight alongside you while you're on foot. The major difference is this game's much slower pace, and the Minotaur being a fair bit more awkward to move around in compared to a Titan.
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* ThatOneComponent: as of the ''Endurance'' update, Salvaged Frigate Modules, which are required to unlock freighters' base-building components and tech upgrades. Unlocking everything requires close to a hundred of them, and unlike their ground-based equivalent, Salvaged Data (which is fairly easy to excavate from Buried Technology Modules, which can be found underground in every inhabited system in the universe), there is no reliable method of acquiring them other than random encounters in which their drop rate is 4 percent ''at best''. All you can do is hope a frigate fleet finds one, or that you're lucky enough to loot one from a grounded wreck or an intact derelict in deep space (the latter can only be found with a single-use emergency scanner that generally costs five million units or more), or try to hunt down and raid an NPC freighter that might have one in its cargo, or hope for a one-in-a-hundred chance that a mission offers one as a reward.
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Up To Eleven is a defunct trope


** The Atlas Rises update is this [[UpToEleven in spades]]! On top of adding even better visuals than was already in the game, there's now improved space combat, dramatically increased likelihood of planetary ship dogfights, low flight, functioning portals, an overhauled and much more user friendly interface, missions and factions (and the wars that come with them), new worlds, ''A NEW STORY'', and the biggest feature of all: ''multiplayer''. Although players cannot directly interact with each-other yet, especially given the enormous distances between individual players, the fact that it is now possible for 2 travelers to meet is a HUGE SugarWiki/MomentOfAwesome on the part of the developers.

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** The Atlas Rises update is this [[UpToEleven in spades]]! spades! On top of adding even better visuals than was already in the game, there's now improved space combat, dramatically increased likelihood of planetary ship dogfights, low flight, functioning portals, an overhauled and much more user friendly interface, missions and factions (and the wars that come with them), new worlds, ''A NEW STORY'', and the biggest feature of all: ''multiplayer''. Although players cannot directly interact with each-other yet, especially given the enormous distances between individual players, the fact that it is now possible for 2 travelers to meet is a HUGE SugarWiki/MomentOfAwesome on the part of the developers.

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** Settlement disputes. After becoming the overseer of a settlement, players will sometimes be summoned to the settlement to resolve a conflict among the citizens. However, these conflicts almost always boil down to “he said, she said”, making the decision of which party to punish feel extremely arbitrary to some players. To make matters worse, these conflicts stop any new building projects, expeditions, or arrivals from happening until they’re resolved, annoying many players - especially when the conflict is something as petty as “Decide who to blame for a breakup” or “Who really owns this sofa?”



* ScrappyMechanic: Settlement disputes. After becoming the overseer of a settlement, players will sometimes be summoned to the settlement to resolve a conflict among the citizens. However, these conflicts almost always boil down to “he said, she said”, making the decision of which party to punish feel extremely arbitrary to some players. To make matters worse, these conflicts stop any new building projects, expeditions, or arrivals from happening until they’re resolved, annoying many players - especially when the conflict is something as petty as “Decide who to blame for a breakup” or “Who really owns this sofa?”
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* ScrappyMechanic: Settlement disputes. After becoming the overseer of a settlement, players will sometimes be summoned to the settlement to resolve a conflict among the citizens. However, these conflicts almost always boil down to “he said, she said”, making the decision of which party to punish feel extremely arbitrary to some players. To make matters worse, these conflicts stop any new building projects, expeditions, or arrivals from happening until they’re resolved, annoying many players - especially when the conflict is something as petty as “Decide who to blame for a breakup” or “Who really owns this sofa?”
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not sure if that's the best pothole to use but it needed *something* to indicate why it was funny so eh.


*** Even the descriptions of the frigates and their crew can be hilarious. [[https://new.reddit.com/r/NoMansSkyTheGame/comments/95xd67/sorry_not_intereste_wood_paneling_you_say/ This one]] has [[SkewedPriorities wood paneling]] on her bulkhead and a haunted radar that decreases her exploration rating. Crews can sometimes have a lax dress code and other frigates can have "pleasing wall art" as well. A frigate can also have a combination of traits that's amusing in a descriptive sense, such as Angry Captain (boosts Combat) and Lazy Crew (deducts from Industrial).

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*** Even the descriptions of the frigates and their crew can be hilarious. [[https://new.reddit.com/r/NoMansSkyTheGame/comments/95xd67/sorry_not_intereste_wood_paneling_you_say/ This one]] has [[SkewedPriorities wood paneling]] on her bulkhead and a haunted radar that decreases her exploration rating. Crews can sometimes have a lax dress code and other frigates can have "pleasing wall art" as well. A frigate can also have a combination of traits that's amusing in a descriptive sense, such as Angry Captain (boosts Combat) and Lazy Crew (deducts from Industrial). The [[VideoGame/MassEffect Normandy]] is noted as needing [[RunningGag an aquarium.]]
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* SpiritualSuccessor: To ''VideoGame/{{Noctis}}'', a space simulator with a similar premise and large universe consisting of billions of worlds made by ProceduralGeneration.
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* SpiritualSuccessor: The Exomech update, and the later Sentinels update, bring a bit of ''VideoGame/Titanfall'' action to the ''No Man's Sky'' setting. Like the former, you're able to call in a MiniMecha to pilot and fight enemies, or (with an additional technology upgrade) jump out and let it fight alongside you while you're on foot. The major difference is this game's much slower pace, and the Minotaur being a fair bit more awkward to move around in compared to a Titan.
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* GoodBadBugs: The Emergency Broascast Unit is normally intended to be used only once. But when it is tuned and then put into the Portable Refiner before unsealing the door at a derelict freighter (which normally removes the now activated unit), the item will not only not be consumed but also revert to its initial state after leaving the freighter, allowing the player to use it again.

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Alas, Sugar Wiki is not allowed here. It's been sent to the MWS page, so all is not lost. Also, deprecated trope


* SugarWiki/MostWonderfulSound:
** "Technology recharged". Whenever you refuel your tech, especially when you're about to start using it.
** "Technology installed". For when you FINALLY craft that piece of tech you've been dying to get your hands on!
** "Units received". Every single time you turn in valuable items for credits.



* QuicksandBox: The game features a game world so large (specifically, a universe with [[UpToEleven over 72 quadrillion procedurally-generated worlds to explore]] that will take 1.1 billion years to fully discover, even at a rate of two planets discovered per second) that you might just choose to take your small craft, land it on a planet, and stay there.

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* QuicksandBox: The game features a game world so large (specifically, a universe with [[UpToEleven over 72 quadrillion procedurally-generated worlds to explore]] explore that will take 1.1 billion years to fully discover, even at a rate of two planets discovered per second) that you might just choose to take your small craft, land it on a planet, and stay there.
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* FunnyAneurysmMoment: During the period of time during the game's initial launch, [[https://youtu.be/uTTPlqK8AnY?t=17m39s in an interview with Sean Murray]], the interviewer jokes about how the game's ending (reaching the center of the universe) would be a SmashToBlack, akin to ''The Sopranos''. Murray and the interviewer then crack up and comment that that's a funny idea. With the game's reputation and amount of content at the time, let's just say very few people found it funny.

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* FunnyAneurysmMoment: HarsherInHindsight: During the period of time during the game's initial launch, [[https://youtu.be/uTTPlqK8AnY?t=17m39s in an interview with Sean Murray]], the interviewer jokes about how the game's ending (reaching the center of the universe) would be a SmashToBlack, akin to ''The Sopranos''. Murray and the interviewer then crack up and comment that that's a funny idea. With the game's reputation and amount of content at the time, let's just say very few people found it funny.

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Moved per rename


* AudienceAlienatingEnding: Not long after the game was released, players had already managed to reach the center of the galaxy. And what did they find? [[spoiler:Absolutely nothing. Instead it begins a NewGamePlus, [[AWinnerIsYou where the player is teleported to another galaxy without any kind of reward or plot revelation]]]]. Obviously, people who found out about this ending decided the game was ''not'' worth buying.



* EndingAversion: Not long after the game was released, players had already managed to reach the center of the galaxy. And what did they find? [[spoiler:Absolutely nothing. Instead it begins a NewGamePlus, [[AWinnerIsYou where the player is teleported to another galaxy without any kind of reward or plot revelation]]]]. Obviously, people who found out about this ending decided the game was ''not'' worth buying.
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** Sandworms are a nice addition to some planets due to their potential to startle players who are out exploring. However, the fact that they are fast moving, unpredictable, and basically impossible to scan due to not registering in the scanner field means that a lot of planets' zoology lists are now unable to be completed.
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* MemeticBadass: After Sean Murray got his act together and started working on building the game into what had been initially promised, he of all people has become this in the game's fandom, rivaling Creator/MorganFreeman in terms of god like awesomeness. And it's all thanks to the game's many [[WinBackTheCrowd updates]]. Ditto for the rest of Hello Games. They even won a category at the game awards for the best ongoing game in 2020 for all their hard work!

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* MemeticBadass: After Sean Murray got his act together and started working on building the game into what had been initially promised, he of all people has become this in the game's fandom, rivaling Creator/MorganFreeman in terms of god like god-like awesomeness. And it's all thanks to the game's many [[WinBackTheCrowd updates]]. Ditto for the rest of Hello Games. They even won a category at the game awards for the best ongoing game in 2020 for all their hard work!
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* MemeticBadass: After Sean Murray got his act together and started working on building the game into what had been initially promised, Sean Murray of all people has become this in the game's fandom. Rivaling Creator/MorganFreeman in terms of god like awesomeness. And it's all thanks to the game's many [[WinBackTheCrowd updates]]. Ditto for the rest of Hello Games. They even won a category at the game awards for the best ongoing game in 2020 for all their hard work!

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* MemeticBadass: After Sean Murray got his act together and started working on building the game into what had been initially promised, Sean Murray he of all people has become this in the game's fandom. Rivaling fandom, rivaling Creator/MorganFreeman in terms of god like awesomeness. And it's all thanks to the game's many [[WinBackTheCrowd updates]]. Ditto for the rest of Hello Games. They even won a category at the game awards for the best ongoing game in 2020 for all their hard work!
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** The FRONTIERS update, released on September 1, 2021, finally adds populated areas to the game with the inclusion of planetside settlements.

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** The FRONTIERS ''FRONTIERS'' update, released on September 1, 2021, finally adds populated areas to the game with the inclusion of planetside settlements.
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** The FRONTIERS update, released on September 1, 2021, finally adds populated areas to the game with the inclusion of planetside settlements.
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*** Speaking of freighters: their inventory might be larger than the others, but it's still tiny compared to how friggin' ''huge'' these ships are. It's also impossible to upgrade, which can make these giant vessels fall behind small fighters when it comes to cargo space. Players who expected their storage issues to be solved as soon as they get their first freighter tend to be sorely disappointed.

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*** Speaking of freighters: their inventory might be larger than the others, but it's still tiny compared to how friggin' ''huge'' these ships are. It's also impossible It is possible to upgrade, expand the number of inventory slots using bulkhead modules, but acquiring these means being forced to explore derelict ships and complete all objectives, which can make these giant vessels fall behind small fighters when it comes usually takes up to cargo space. 30 minutes and presents its own frustrations - and only awards a single module. Even then, the max number of slots available is the same as any ship's inventory, and the stack size per slot is the same as in the player's own high capacity inventory. Players who expected their storage issues to be solved as soon as they get their first freighter tend to be sorely disappointed.
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* MoralEventHorizon: [[spoiler:-null- crossed this by resetting their iteration of the universe and doing ''something'' to the Atlas (implied to have at least contributed to its impending demise), in the process killing everyone in the universe, solely to [[ItsAllAboutMe try and become immortal]] and see everything there is to see.]] Worse yet, a piece of lore gives the implication they may have eaten a Mind Arc containing the soul echo of their entire universe.]] The player has the option to [[YouMonster rightly call them despicable]] for this.

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* MoralEventHorizon: [[spoiler:-null- crossed this by resetting their iteration of the universe and doing ''something'' to the Atlas (implied to have at least contributed to its impending demise), in the process killing everyone in the universe, solely to [[ItsAllAboutMe try and become immortal]] and see everything there is to see.]] Worse yet, a piece of lore gives the implication they may have eaten a Mind Arc containing the soul echo of their entire universe.]] The player has the option to [[YouMonster rightly call them despicable]] for this.
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* BrokenBase: While many have forgiven Sean Murray and company for their initial missteps, and sales have increased, there are still some who are bitter, and don't wish to give the game another chance when they messed it up so bad initially. Another faction appreciates and even supports the continued support and patches, but worries that this could set a precedent for game developers releasing broken games and then simply patching them in post instead of delivering a properly finished product. On the other hand, that's already a common issue, as is the even worse one of [[ObviousBeta releasing an unfinished game and never fixing it.]]

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* BrokenBase: While many have forgiven Sean Murray and company for their initial missteps, and sales have increased, there are still some who are bitter, and don't wish to give the game another chance when they messed it up so bad initially. Another faction appreciates and even supports the continued support and patches, but worries that this could set a precedent for game developers releasing broken games and then simply patching them in post instead of delivering a properly finished product. On the other hand, that's already a common issue, as is the even worse one of [[ObviousBeta [[{{Abandonware}} releasing an unfinished game and never fixing it.]]
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Cut some words and removed the last sentence for being Whataboutism


* {{Misblamed}}: While there is no doubt that the disastrous launch of this game was due to undelivered promises from the trailers in the initial version, it was not entirely Sean Murray and Hello Games' fault. Many people forget that ''No Man's Sky'' launched simultaneously for both the PC and the [=PS4=], and there was [[https://wccftech.com/disgrunted-hello-games-employee-tweets-no-mans-sky-mistake/ pressure from Sony]] to [[ExecutiveMeddling release the game quickly]]. If the game was a PC-only release at launch, then Hello Games would have likely gone the Early Access route. Since Sony does not have an Early Access program, Hello Games had to release the game in full simultaneously on both the PC and [=PS4=] platforms in its now-considered unfinished state, resulting in a disastrous launch due to the initial game containing almost none of the promised features from the trailers. There was also the negative aspect of the gamer community, most notably the [[https://www.polygon.com/2016/5/29/11807840/no-mans-sky-delayed-death-threats-creator infamous death threats]] sent to Sean and Hello Games when the game was delayed release.

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* {{Misblamed}}: While there is no doubt that the disastrous launch of this game was due to undelivered promises from the trailers in the initial version, it was not entirely Sean Murray and Hello Games' fault. Many people forget that ''No Man's Sky'' launched simultaneously for both the PC and the [=PS4=], and there was [[https://wccftech.com/disgrunted-hello-games-employee-tweets-no-mans-sky-mistake/ pressure from Sony]] to [[ExecutiveMeddling release the game quickly]]. If the game was a PC-only release at launch, then Hello Games would have likely gone the Early Access route. Since Sony does not have an Early Access program, Hello Games had to release the game in full simultaneously as "complete" on both the PC and [=PS4=] platforms in its now-considered unfinished state, resulting in a disastrous launch due to the initial game containing almost none of the promised features from the trailers. There was also the negative aspect of the gamer community, most notably the [[https://www.polygon.com/2016/5/29/11807840/no-mans-sky-delayed-death-threats-creator infamous death threats]] sent to Sean and Hello Games when the game was delayed release.state.
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a) NLID is for things characters do. b) You can't subvert YMMV, because they aren't tropes.


* NeverLiveItDown: Subverted. While Sean Murray and Hello Games have not completely shaken off the damage to their reputation since the game's launch, many fans have already forgiven them and shown their support due to the updates the game has been getting. It's become so good that in the eyes of fans, Sean Murray and Hello Games are seen as {{memetic badass}}es.

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*** Even the descriptions of the frigates and their crew can be hilarious. [[https://new.reddit.com/r/NoMansSkyTheGame/comments/95xd67/sorry_not_intereste_wood_paneling_you_say/ This one]] has [[SkewedPriorities wood paneling]] on her bulkhead and a haunted radar that decreases her exploration rating. Crews can sometimes have a lax dress code and other frigates can have "pleasing wall art" as well.

to:

*** Even the descriptions of the frigates and their crew can be hilarious. [[https://new.reddit.com/r/NoMansSkyTheGame/comments/95xd67/sorry_not_intereste_wood_paneling_you_say/ This one]] has [[SkewedPriorities wood paneling]] on her bulkhead and a haunted radar that decreases her exploration rating. Crews can sometimes have a lax dress code and other frigates can have "pleasing wall art" as well. A frigate can also have a combination of traits that's amusing in a descriptive sense, such as Angry Captain (boosts Combat) and Lazy Crew (deducts from Industrial).
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Minor edits.


** "Units recieved". Every single time you turn in valuable items for credits.

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** "Units recieved".received". Every single time you turn in valuable items for credits.

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* CompleteMonster: [[ImmortalitySeeker -null-]] was the First Traveler to ever explore the galaxy and was filled with an insatiable desire to see everything. Realizing they would never live long enough to see it all, -null- would travel to ATLAS, resetting the universe and killing everyone except themselves, at which point it's implied they [[SoulEating devoured the Mind Arc containing their sapient soul echoes]] to become immortal. In the process, they did something contributing to ATLAS's slow demise and the end of the Multiverse, forcing ATLAS to reset the universe multiple times trying to fix it. They would then trick [[PlayerCharacter the Traveller]] into using a Mind Arc to "save" Artemis, trapping a sapient echo suffering within it and forcing the player to either place him in a simulated reality or MercyKill him. At the end of the game, -null- desperately begs the Traveller to abandon their attempt to save the ATLAS and the multiverse, knowing it may result in -null-'s death, once more proving themselves a selfish creature who [[ItsAllAboutMe prioritizes their own survival over literally everything else]].



* CompleteMonster: [[ImmortalitySeeker -null-]] was the First Traveler to ever explore the galaxy and was filled with an insatiable desire to see everything. Realizing they would never live long enough to see it all, -null- would travel to ATLAS, resetting the universe and killing everyone except themselves, at which point it's implied they [[SoulEating devoured the Mind Arc containing their sapient soul echoes]] to become immortal. In the process, they did something contributing to ATLAS's slow demise and the end of the Multiverse, forcing ATLAS to reset the universe multiple times trying to fix it. They would then trick [[PlayerCharacter the Traveller]] into using a Mind Arc to "save" Artemis, trapping a sapient echo suffering within it and forcing the player to either place him in a simulated reality or MercyKill him. At the end of the game, -null- desperately begs the Traveller to abandon their attempt to save the ATLAS and the multiverse, knowing it may result in -null-'s death, once more proving themselves a selfish creature who [[ItsAllAboutMe prioritizes their own survival over literally everything else]].

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