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* DemonicSpiders: The Angry Sun and Angry Moon. In ''VideoGame/SuperMarioBros3'', the Angry Sun would simply dive for you, but this hack takes it to a whole new level by having them regularly spitting fireballs and iceballs respectively at you.

to:

* DemonicSpiders: The Angry Sun and Angry Mad Moon. In ''VideoGame/SuperMarioBros3'', the Angry Sun would simply dive for you, but this hack takes it to a whole new level by having them regularly spitting fireballs and iceballs respectively at you.



** 9-9, Grey Mountains. [[spoiler:It has the Angry Sun ''and'' the Angry Moon attacking you ''at the same time''.]]

to:

** 9-9, Grey Mountains. [[spoiler:It has the Angry Sun ''and'' the Angry Mad Moon attacking you ''at the same time''.]]
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** 9-9, Grey Mountains. [[spoiler:It has the Angry Sun ''and'' the Angry Moon attacking you ''at the same time''.]]

to:

** 9-9, Grey Mountains. [[spoiler:It has the Angry Sun ''and'' the Angry Moon attacking you ''at the same time''.]]]]
----
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Forgot to do this


** C-3, Parabeetle Peril, for pretty much the same reason as 7-6 in the original game...jumping from beetle to beetle in an autoscrolling level over a bottomless pit. Except this time, you also have to deal with Foos whose fog can obscure your view, and Flame Chomps which follow you around and spit fireballs at you. Without the Propeller Mushroom or propeller block, this level is a nightmare.

to:

** C-3, Parabeetle Peril, for pretty much the same reason as 7-6 in the original game...jumping from beetle to beetle in an autoscrolling level over a bottomless pit. Except this time, you also have to deal with Foos whose fog can obscure your view, and Flame Chomps which follow you around and spit fireballs at you. Without the Propeller Mushroom or propeller block, this level is a nightmare.

Added: 124

Changed: 587

Removed: 115

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* ThatOneLevel: 2-7, Windworn Dunes, for the same reason 2-4 in the original game was so annoying...the ''bleeping'' [[GustyGlade WIND]].

to:

* ThatOneLevel: ThatOneLevel:
**
2-7, Windworn Dunes, for the same reason 2-4 in the original game was so annoying...the ''bleeping'' [[GustyGlade WIND]].



** Actually, World 8 ''in general'' might qualify...even for being the last world, it represents a noticeable DifficultySpike in the game; ''all'' of the levels are difficult, and many require ''very'' careful and accurate platforming and often [[TrialAndErrorGameplay memorization of the obstacles]] up ahead. [[ThisIsGonnaSuck Worse still]], the world contains more [[AutoScrollingLevel auto-scrolling levels]] than any other.
** [[spoiler:9-9, Grey Mountains. It has the Angry Sun ''and'' the Angry Moon attacking you ''at the same time''.]]

to:

** Actually, World 8 ''in general'' might qualify...even for being the last world, it represents a noticeable DifficultySpike in the game; ''all'' of the levels are difficult, and many require ''very'' careful and accurate platforming and often [[TrialAndErrorGameplay memorization of the obstacles]] up ahead. [[ThisIsGonnaSuck Worse still]], the world contains more [[AutoScrollingLevel auto-scrolling levels]] than any other.
** [[spoiler:9-9,
9-9, Grey Mountains. It [[spoiler:It has the Angry Sun ''and'' the Angry Moon attacking you ''at the same time''.]]
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* SugarWiki/MomentofAwesome: The game in general. The sheer amount, quality, and depth of custom content is mind-blowing.

to:

* SugarWiki/MomentofAwesome: SugarWiki/MomentOfAwesome: The game in general. The sheer amount, quality, and depth of custom content is mind-blowing.
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** Prior to the release of this game in early 2013, the only official ''Mario'' platformer to have a world based on a Far East motif was ''VideoGame/SuperMarioLand'' in '''1989''', which features Chai Kingdom. Therefore, the presence of a world like Sakura Village was reasonable in a fangame like ''Newer'', but highly unlikely in a modern official ''Mario'' installment, which would usually stick to the traditional cast of settings seen in nearly all games in the series. Yet, precisely in 2013 but in November, Nintendo released ''VideoGame/SuperMario3DWorld'', which includes a {{Wutai}} level in the form of Hand-On Hall in World 6. Then, in 2017, ''VideoGame/SuperMarioOdyssey'' introduced a full-fledged world inspired in this setting: [[spoiler:Bowser Kingdom]].

to:

** Prior to the release of this game in early 2013, the only official ''Mario'' platformer to have a world based on a Far East motif was ''VideoGame/SuperMarioLand'' in '''1989''', which features Chai Kingdom. Therefore, the presence of a world like Sakura Village was reasonable in a fangame like ''Newer'', but highly unlikely in a modern official ''Mario'' installment, which would usually stick to the traditional cast of settings seen in nearly all games in the series. Yet, precisely in 2013 but in November, Nintendo released ''VideoGame/SuperMario3DWorld'', which includes a {{Wutai}} level in the form of Hand-On Hands-On Hall in World 6. Then, in 2017, ''VideoGame/SuperMarioOdyssey'' introduced a full-fledged world inspired in based upon this setting: [[spoiler:Bowser [[spoiler:Bowser's Kingdom]].

Added: 1119

Changed: 346

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* HilariousInHindsight: This game introduces a night counterpart to the Angry Sun, the Mad Moon, which was a concept that had not appeared in an official Mario game at the time. Come 2019, ''VideoGame/SuperMarioMaker2'' introduces its own Moon, which also acts as a night counterpart to the Angry Sun, but is non-harmful and destroys all on-screen enemies when touched.

to:

* HilariousInHindsight: HilariousInHindsight:
**
This game introduces a night counterpart to the Angry Sun, the Mad Moon, which was a concept that had not appeared in an official Mario game at the time. Come 2019, ''VideoGame/SuperMarioMaker2'' introduces its own Moon, which also acts as a night counterpart to the Angry Sun, but is non-harmful and destroys all on-screen enemies when touched.touched.
** Prior to the release of this game in early 2013, the only official ''Mario'' platformer to have a world based on a Far East motif was ''VideoGame/SuperMarioLand'' in '''1989''', which features Chai Kingdom. Therefore, the presence of a world like Sakura Village was reasonable in a fangame like ''Newer'', but highly unlikely in a modern official ''Mario'' installment, which would usually stick to the traditional cast of settings seen in nearly all games in the series. Yet, precisely in 2013 but in November, Nintendo released ''VideoGame/SuperMario3DWorld'', which includes a {{Wutai}} level in the form of Hand-On Hall in World 6. Then, in 2017, ''VideoGame/SuperMarioOdyssey'' introduced a full-fledged world inspired in this setting: [[spoiler:Bowser Kingdom]].
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None

Added DiffLines:

* HilariousInHindsight: This game introduces a night counterpart to the Angry Sun, the Mad Moon, which was a concept that had not appeared in an official Mario game at the time. Come 2019, ''VideoGame/SuperMarioMaker2'' introduces its own Moon, which also acts as a night counterpart to the Angry Sun, but is non-harmful and destroys all on-screen enemies when touched.

Added: 121

Changed: 10

Removed: 138

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None


* AwesomeMusic: From [[https://www.youtube.com/watch?v=VSUBo9pFTFs remixes of old Mario songs]] to [[https://www.youtube.com/watch?v=qtwufIBCXAI new songs]], the game's soundtrack is very good.
* [[CrowningMomentofAwesome Awesome Moment]]: The game in general. The sheer amount, quality, and depth of custom content is mind-blowing.

to:

* AwesomeMusic: SugarWiki/AwesomeMusic: From [[https://www.youtube.com/watch?v=VSUBo9pFTFs remixes of old Mario songs]] to [[https://www.youtube.com/watch?v=qtwufIBCXAI new songs]], the game's soundtrack is very good.
* [[CrowningMomentofAwesome Awesome Moment]]: The game in general. The sheer amount, quality, and depth of custom content is mind-blowing.
good.


Added DiffLines:

* SugarWiki/MomentofAwesome: The game in general. The sheer amount, quality, and depth of custom content is mind-blowing.
Is there an issue? Send a MessageReason:
None


* GeniusProgramming: The game was built upon ''VideoGame/NewSuperMarioBrosWii'', and yet it manages to work in a lot of new features not even seen in ''VideoGame/NewSuperMarioBrosU''.

to:

* GeniusProgramming: SugarWiki/GeniusProgramming: The game was built upon ''VideoGame/NewSuperMarioBrosWii'', and yet it manages to work in a lot of new features not even seen in ''VideoGame/NewSuperMarioBrosU''.
Is there an issue? Send a MessageReason:
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* IdiotProgramming: This game has support for the Wii Classic Controller, meaning that [[ExactWords it is possible to use the Classic Controller to play the game]]. What it does ''not'' have is a way to customize the controls...and by default, you jump with the A button and run with the B button, unlike in ''VideoGame/SuperMarioWorld''[[note]]which used the B and Y buttons respectively[[/note]], despite the Classic Controller having a 4-button layout identical to the SNES's. You are much better off just using the Wii remote, even with the [[{{Waggle}} motion controls]].

to:

* IdiotProgramming: DarthWiki/IdiotProgramming: This game has support for the Wii Classic Controller, meaning that [[ExactWords it is possible to use the Classic Controller to play the game]]. What it does ''not'' have is a way to customize the controls...and by default, you jump with the A button and run with the B button, unlike in ''VideoGame/SuperMarioWorld''[[note]]which used the B and Y buttons respectively[[/note]], despite the Classic Controller having a 4-button layout identical to the SNES's. You are much better off just using the Wii remote, even with the [[{{Waggle}} motion controls]].
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Not YMMV. Moving to the main page.


* SceneryPorn: Pretty much all of the new graphics are very nice-looking and well-done, but [[SpaceZone Starry Skies]] deserves special mention.
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This is a Trivia item. Moving to there.


* FollowTheLeader: Due to [[VideoGame/NewSuperMarioBros the original game being "New"]] and this game (plus the DS one) being "Newer", many have tried to ape the popularity of these hacks by entitling theirs "Newest". That is, if they aren't just stealing "Newer" outright (Newer Super Luigi Wii, for example, has nothing to do with either this or ''Newer DS'').
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* FollowTheLeader: Due to [[VideoGame/NewSuperMarioBros the original game being "New"]] and this game (plus the DS one) being "Newer", many have tried to ape the popularity of these hacks by entitling theirs "Newest".

to:

* FollowTheLeader: Due to [[VideoGame/NewSuperMarioBros the original game being "New"]] and this game (plus the DS one) being "Newer", many have tried to ape the popularity of these hacks by entitling theirs "Newest". That is, if they aren't just stealing "Newer" outright (Newer Super Luigi Wii, for example, has nothing to do with either this or ''Newer DS'').

Added: 217

Changed: 1

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* FollowTheLeader: Due to [[VideoGame/NewSuperMarioBros the original game being "New"]] and this game (plus the DS one) being "Newer", many have tried to ape the popularity of these hacks by entitling theirs "Newest".



** [[spoiler: 9-9, Grey Mountains. It has the Angry Sun ''and'' the Angry Moon attacking you ''at the same time''.]]

to:

** [[spoiler: 9-9, [[spoiler:9-9, Grey Mountains. It has the Angry Sun ''and'' the Angry Moon attacking you ''at the same time''.]]
Is there an issue? Send a MessageReason:
None


* IdiotProgramming: This game has support for the Wii Classic Controller, meaning that [[ExactWords it is possible to use the Classic Controller to play the game]]. What it does ''not'' have is a way to customize the controls...and by default, you jump with the A button and run with the B button, despite the Classic Controller having a 4-button layout identical to the SNES's. That falls under [[DamnYouMuscleMemory Damn You, Muscle Memory]] at ''best'' and FakeDifficulty, a ScrappyMechanic, or the like. You are much better off just using the Wii remote, even with the [[{{Waggle}} motion controls]].

to:

* IdiotProgramming: This game has support for the Wii Classic Controller, meaning that [[ExactWords it is possible to use the Classic Controller to play the game]]. What it does ''not'' have is a way to customize the controls...and by default, you jump with the A button and run with the B button, unlike in ''VideoGame/SuperMarioWorld''[[note]]which used the B and Y buttons respectively[[/note]], despite the Classic Controller having a 4-button layout identical to the SNES's. That falls under [[DamnYouMuscleMemory Damn You, Muscle Memory]] at ''best'' and FakeDifficulty, a ScrappyMechanic, or the like.SNES's. You are much better off just using the Wii remote, even with the [[{{Waggle}} motion controls]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** C-3, Parabeetle Peril, for pretty much the same reason as 7-6 in the original game...jumping from beetle to beetle in an autoscrolling level over a bottomless pit. Except this time, you also have to deal with Foos whose fog can obscure your view, and Flame Chomps which follow you around and spit fireballs at you. Without the Propeller Mushroom or propeller block, this level is a nightmare.
Is there an issue? Send a MessageReason:
The comparison don't make sense, since GBA buttons are placed differently (horizontally) of the classic controller.


* IdiotProgramming: This game has support for the Wii Classic Controller, meaning that [[ExactWords it is possible to use the Classic Controller to play the game]]. What it does ''not'' have is a way to customize the controls...and by default, you jump with the A button and run with the B button, despite the Classic Controller having a 4-button layout identical to the SNES's. That falls under [[DamnYouMuscleMemory Damn You, Muscle Memory]] at ''best'' and FakeDifficulty, a ScrappyMechanic, or the like (unless of course you played the GBA port of ''Super Mario World''). You are much better off just using the Wii remote, even with the [[{{Waggle}} motion controls]].

to:

* IdiotProgramming: This game has support for the Wii Classic Controller, meaning that [[ExactWords it is possible to use the Classic Controller to play the game]]. What it does ''not'' have is a way to customize the controls...and by default, you jump with the A button and run with the B button, despite the Classic Controller having a 4-button layout identical to the SNES's. That falls under [[DamnYouMuscleMemory Damn You, Muscle Memory]] at ''best'' and FakeDifficulty, a ScrappyMechanic, or the like (unless of course you played the GBA port of ''Super Mario World'').like. You are much better off just using the Wii remote, even with the [[{{Waggle}} motion controls]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DemonicSpiders: The Angry Sun and Angry Moon. In ''VideoGame/SuperMarioBros3'', the Angry Sun would simply dive for you, but this hack takes it to a whole new level by having them regularly spitting fireballs and iceballs respectively at you.
Is there an issue? Send a MessageReason:
None


* IdiotProgramming: This game has support for the Wii Classic Controller, meaning that [[ExactWords it is possible to use the Classic Controller to play the game]]. What it does ''not'' have is a way to customize the controls...and by default, you jump with the A button and run with the B button, despite the Classic Controller having a 4-button layout identical to the SNES's. That falls under [[DamnYouMuscleMemory Damn You, Muscle Memory]] at ''best'' and FakeDifficulty, a ScrappyMechanic, or the like at worst. You are much better off just using the Wii remote, even with the [[{{Waggle}} motion controls]].

to:

* IdiotProgramming: This game has support for the Wii Classic Controller, meaning that [[ExactWords it is possible to use the Classic Controller to play the game]]. What it does ''not'' have is a way to customize the controls...and by default, you jump with the A button and run with the B button, despite the Classic Controller having a 4-button layout identical to the SNES's. That falls under [[DamnYouMuscleMemory Damn You, Muscle Memory]] at ''best'' and FakeDifficulty, a ScrappyMechanic, or the like at worst.(unless of course you played the GBA port of ''Super Mario World''). You are much better off just using the Wii remote, even with the [[{{Waggle}} motion controls]].
Is there an issue? Send a MessageReason:
None


* GeniusProgramming: The game was built upon ''VideoGame/NewSuperMarioBrosWii'', and yet it manages to work in a lot of new features not even seen in NSMBU.

to:

* GeniusProgramming: The game was built upon ''VideoGame/NewSuperMarioBrosWii'', and yet it manages to work in a lot of new features not even seen in NSMBU.''VideoGame/NewSuperMarioBrosU''.
Is there an issue? Send a MessageReason:
None


** Actually, World 8 ''in general'' might qualify...even for being the last world, it represents a noticeable DifficultySpike in the game; ''all'' of the levels are difficult, and many require ''very'' careful and accurate platforming and often [[TrialAndErrorGameplay memorization of the obstacles]] up ahead. [[ThisIsGonnaSuck Worse still]], the world contains more [[AutoScrollingLevel auto-scrolling levels]] than any other.

to:

** Actually, World 8 ''in general'' might qualify...even for being the last world, it represents a noticeable DifficultySpike in the game; ''all'' of the levels are difficult, and many require ''very'' careful and accurate platforming and often [[TrialAndErrorGameplay memorization of the obstacles]] up ahead. [[ThisIsGonnaSuck Worse still]], the world contains more [[AutoScrollingLevel auto-scrolling levels]] than any other.other.
** [[spoiler: 9-9, Grey Mountains. It has the Angry Sun ''and'' the Angry Moon attacking you ''at the same time''.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* [[CrowningMomentofAwesome Awesome Moment]]: The game in general. The sheer amount, quality, and depth of custom content is mind-blowing.
Is there an issue? Send a MessageReason:
None


** 8-2, Jet Airship, is a nightmare. It's basically a ''longer'' version of the infamous airship stage in World 8 of Super Mario Bros. 3, which was already ThatOneLevel. Fast [[AutoScrollingLevel autoscrolling]], [[BottomlessPit bottomless pits]] everywhere, and tons of things shooting at you...this one is not fun.

to:

** 8-2, Jet Airship, is a nightmare. It's basically a ''longer'' version of the infamous airship stage in World 8 of Super Mario Bros. 3, which was already ThatOneLevel. Fast [[AutoScrollingLevel autoscrolling]], [[BottomlessPit bottomless pits]] everywhere, and tons of things shooting at you...this one is not fun.fun.
** Actually, World 8 ''in general'' might qualify...even for being the last world, it represents a noticeable DifficultySpike in the game; ''all'' of the levels are difficult, and many require ''very'' careful and accurate platforming and often [[TrialAndErrorGameplay memorization of the obstacles]] up ahead. [[ThisIsGonnaSuck Worse still]], the world contains more [[AutoScrollingLevel auto-scrolling levels]] than any other.
Is there an issue? Send a MessageReason:
None


* ThatOneLevel: 2-7, Windworn Dunes, for the same reason 2-4 in the original game was so annoying...the ''bleeping'' [[GustyGlade WIND]].

to:

* ThatOneLevel: 2-7, Windworn Dunes, for the same reason 2-4 in the original game was so annoying...the ''bleeping'' [[GustyGlade WIND]].WIND]].
** 8-2, Jet Airship, is a nightmare. It's basically a ''longer'' version of the infamous airship stage in World 8 of Super Mario Bros. 3, which was already ThatOneLevel. Fast [[AutoScrollingLevel autoscrolling]], [[BottomlessPit bottomless pits]] everywhere, and tons of things shooting at you...this one is not fun.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* IdiotProgramming: This game has support for the Wii Classic Controller, meaning that [[ExactWords it is possible to use the Classic Controller to play the game]]. What it does ''not'' have is a way to customize the controls...and by default, you jump with the A button and run with the B button, despite the Classic Controller having a 4-button layout identical to the SNES's. That falls under [[DamnYouMuscleMemory Damn You, Muscle Memory]] at ''best'' and FakeDifficulty, a ScrappyMechanic, or the like at worst. You are much better off just using the Wii remote, even with the [[{{Waggle}} motion controls]].
* SceneryPorn: Pretty much all of the new graphics are very nice-looking and well-done, but [[SpaceZone Starry Skies]] deserves special mention.
Is there an issue? Send a MessageReason:
None


* GeniusProgramming: The game was built upon ''VideoGame/NewSuperMarioBrosWii'', and yet it manages to work in a lot of new features not even seen in NSMBU.

to:

* GeniusProgramming: The game was built upon ''VideoGame/NewSuperMarioBrosWii'', and yet it manages to work in a lot of new features not even seen in NSMBU.NSMBU.
* ThatOneLevel: 2-7, Windworn Dunes, for the same reason 2-4 in the original game was so annoying...the ''bleeping'' [[GustyGlade WIND]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AwesomeMusic: From [[http://www.youtube.com/watch?v=VSUBo9pFTFs remixes of old Mario songs]] to [[http://www.youtube.com/watch?v=qtwufIBCXAI new songs]], the game's soundtrack is very good.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GeniusProgramming: The game was built upon ''VideoGame/NewSuperMarioBrosWii'', and yet it manages to work in a lot of new features not even seen in NSMBU.

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