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local tv tropes editor doesn't use previews, more at 11


* SequelDifficultySpike: ''II'' is ''significantly'' harder than the previous installment. From merely killing one target, you'll be storming entire bases filled with EliteMooks if you play your cards wrong. It was an IntentedAudienceReaction on someguy's end, as he specifically designed the encounters to be more challenging.

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* SequelDifficultySpike: ''II'' is ''significantly'' harder than the previous installment. From merely killing one target, you'll be storming entire bases filled with EliteMooks if you play your cards wrong. It was an IntentedAudienceReaction IntendedAudienceReaction on someguy's end, as he specifically designed the encounters to be more challenging.
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* SequelDifficultySpike: ''II'' is ''significantly'' harder than the previous installment. From merely killing one target, you'll be storming entire bases filled with EliteMooks if you play your cards wrong. Invoked by someguy, as he specifically made sure to add more difficulty.

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* SequelDifficultySpike: ''II'' is ''significantly'' harder than the previous installment. From merely killing one target, you'll be storming entire bases filled with EliteMooks if you play your cards wrong. Invoked by someguy, It was an IntentedAudienceReaction on someguy's end, as he specifically made sure designed the encounters to add be more difficulty.challenging.
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Per TRS, this is YMMV

Added DiffLines:

* SequelDifficultySpike: ''II'' is ''significantly'' harder than the previous installment. From merely killing one target, you'll be storming entire bases filled with EliteMooks if you play your cards wrong. Invoked by someguy, as he specifically made sure to add more difficulty.
Is there an issue? Send a MessageReason:
Moved to trivia.


* SpiritualAdaptation: The Frosthill segment of ''New Vegas Bounties III'' is very similar to ''Film/TheGreatSilence'' in terms of general setting (the Utah during the winter) and plot: the town's inhabitants are harmless fugitives who have bounties on their head, the protagonist is a good and moral bounty hunter ([[spoiler:Randall]] and the Courier could be seen as DecompositeCharacter of Silence), the BigBad is a ruthless bounty hunter. The ending is similar too: [[spoiler:the hero is shot through the hand then killed, while the bounty hunters slaughter the town. It was initially supposed to be closer to the original, since the Courier had a potential LoveInterest who gets killed along Frosthill's population (the romance has been cut from the released version, as someguy2000 didn't like the result)]]
* TrollingCreator: The readme of ''New Vegas Bounties III'' states that you shouldn't bring companions. However, the FAQ someguy2000 provides says that [[SchmuckBait you should totally bring as many companions as you want, including Russell,]] because there is "an amazing twist that brings out an exciting new stage of characterization!" If you actually do bring along companions (either through a mod that allows the player to do so or by bringing companions like Russel who can be taken to Frosthill), during [[spoiler: The Frosthill Massacre, Marko will explain that he killed them - [[DevelopersForesight and even has lines for whether you brought along one follower or multiple.]]]]

to:

* SpiritualAdaptation: The Frosthill segment of ''New Vegas Bounties III'' is very similar to ''Film/TheGreatSilence'' in terms of general setting (the Utah during the winter) and plot: the town's inhabitants are harmless fugitives who have bounties on their head, the protagonist is a good and moral bounty hunter ([[spoiler:Randall]] and the Courier could be seen as DecompositeCharacter of Silence), the BigBad is a ruthless bounty hunter. The ending is similar too: [[spoiler:the hero is shot through the hand then killed, while the bounty hunters slaughter the town. It was initially supposed to be closer to the original, since the Courier had a potential LoveInterest who gets killed along Frosthill's population (the romance has been cut from the released version, as someguy2000 didn't like the result)]]
* TrollingCreator: The readme of ''New Vegas Bounties III'' states that you shouldn't bring companions. However, the FAQ someguy2000 provides says that [[SchmuckBait you should totally bring as many companions as you want, including Russell,]] because there is "an amazing twist that brings out an exciting new stage of characterization!" If you actually do bring along companions (either through a mod that allows the player to do so or by bringing companions like Russel who can be taken to Frosthill), during [[spoiler: The Frosthill Massacre, Marko will explain that he killed them - [[DevelopersForesight and even has lines for whether you brought along one follower or multiple.]]]]
result)]]
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* BaseBreakingCharacter: Opinions on Marko's character varies strongly. Some players thinks that he lives up well to his status as TheDreaded and proves to be an harrowing enemy for the Courier, being capable of outsmarting them and being quite tough to fight even for a high-leveled character. Others disagree and think that Marko comes off as excessively verbose blowhard who gets constant CharacterShilling, can't be called out at any point by the Courier during his numerous rants, and assumes the player character is a naive goody-two-shoes even if that's not the case. Marko is so contentious that [[https://www.nexusmods.com/newvegas/mods/69605?tab=description an entire mod]] has been made specifically to rewrite him.

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* BaseBreakingCharacter: Opinions on Marko's character varies strongly. Some players thinks that he lives up well to his status as TheDreaded and proves to be an harrowing enemy for the Courier, being capable of outsmarting them and being quite tough to fight even for a high-leveled character. Others disagree and think that Marko comes off as an excessively verbose blowhard who gets constant CharacterShilling, can't be called out at any point by the Courier during his numerous rants, and assumes the player character is a naive goody-two-shoes even if that's not the case. Marko is so contentious that [[https://www.nexusmods.com/newvegas/mods/69605?tab=description an entire mod]] has been made specifically to rewrite him.
Is there an issue? Send a MessageReason:
None


* BaseBreakingCharacter: Opinions on Marko's character varies strongly. Some players thinks that he lives up well to his status as TheDreaded and proves to be an harrowing enemy for the Courier, being capable of outsmarting them and being quite tough to fight even for a high-leveled character. Others disagrees and think that Marko comes off as a worse Ulysses (ironic, given the author's dislike of the character), who gets constant CharacterShilling and can't be called out at any point by the Courier during his numerous rants, on top of the points mentioned above. Marko is so contentious that [[https://www.nexusmods.com/newvegas/mods/69605?tab=description an entire mod]] has been made specifically to rewrite him.

to:

* BaseBreakingCharacter: Opinions on Marko's character varies strongly. Some players thinks that he lives up well to his status as TheDreaded and proves to be an harrowing enemy for the Courier, being capable of outsmarting them and being quite tough to fight even for a high-leveled character. Others disagrees disagree and think that Marko comes off as a worse Ulysses (ironic, given the author's dislike of the character), excessively verbose blowhard who gets constant CharacterShilling and CharacterShilling, can't be called out at any point by the Courier during his numerous rants, on top of and assumes the points mentioned above.player character is a naive goody-two-shoes even if that's not the case. Marko is so contentious that [[https://www.nexusmods.com/newvegas/mods/69605?tab=description an entire mod]] has been made specifically to rewrite him.

Added: 1057

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* AntiClimaxBoss: [[spoiler:After multiple mods building him up, Marko's appearance in NVB III comes off as underwhelming to some.]] Gameplay-wise, he's just a single man that dies to VATS headshots as quickly as any other character, and [[spoiler:the bounty hunters that betrayed you and Randall]] present a bigger challenge if only because of their greater numbers. Lore-wise, he's not charismatic enough for someone of [[TheDreaded his reputation]], his attempts to [[NotSoDifferentRemark compare himself to the Courier]] operate under an assumption that he or she is Good-aligned and fall flat even then, attempts at pointing out the flaws in his logic are blown off without good rebuttals, [[spoiler:and at the end of the day he's an UnwittingPawn of the Syndicate.]]

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* AntiClimaxBoss: AntiClimaxBoss:
** Some bounties in ''II'' can be talked into turning in alive with a single Speech check. Unlike, say, the base game [[spoiler:speech checks for Legate Lanius,]] they're a single line of dialogue and often boil down to an unconvincing "the bandit lifestyle will get to you, quit while you're ahead".
**
[[spoiler:After multiple mods building him up, Marko's appearance in NVB III comes off as underwhelming to some.]] Gameplay-wise, he's just a single man that dies to VATS headshots as quickly as any other character, and [[spoiler:the bounty hunters that betrayed you and Randall]] present a bigger challenge if only because of their greater numbers. Lore-wise, he's not charismatic enough for someone of [[TheDreaded his reputation]], his attempts to [[NotSoDifferentRemark compare himself to the Courier]] operate under an assumption that he or she is Good-aligned and fall flat even then, attempts at pointing out the flaws in his logic are blown off without good rebuttals, [[spoiler:and at the end of the day he's an UnwittingPawn of the Syndicate.]]

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Apparently there's a note on Brookshire's corpse claiming he worked for the Syndicate, which would explain the Fridge Logic of the climax but also further undermine Marko as a character.


* AntiClimaxBoss: [[spoiler:After multiple mods building him up, Marko's appearance in NVB III comes off as underwhelming to some.]] Gameplay-wise, he's just a single man that dies to VATS headshots as quickly as any other character, and [[spoiler:the bounty hunters that betrayed you and Randall]] present a bigger challenge if only because of their greater numbers. Lore-wise, he's not charismatic enough for someone of [[TheDreaded his reputation]], his attempts to [[NotSoDifferentRemark compare himself to the Courier]] operate under an assumption that he or she is Good-aligned and fall flat even then, and attempts at pointing out the flaws in his logic are blown off without good rebuttals.

to:

* AntiClimaxBoss: [[spoiler:After multiple mods building him up, Marko's appearance in NVB III comes off as underwhelming to some.]] Gameplay-wise, he's just a single man that dies to VATS headshots as quickly as any other character, and [[spoiler:the bounty hunters that betrayed you and Randall]] present a bigger challenge if only because of their greater numbers. Lore-wise, he's not charismatic enough for someone of [[TheDreaded his reputation]], his attempts to [[NotSoDifferentRemark compare himself to the Courier]] operate under an assumption that he or she is Good-aligned and fall flat even then, and attempts at pointing out the flaws in his logic are blown off without good rebuttals. rebuttals, [[spoiler:and at the end of the day he's an UnwittingPawn of the Syndicate.]]



* FridgeLogic: [[spoiler:Brookshire's[=/=]NCR's alliance with Marko and betrayal of the Courier in the climax of ''III'' makes little sense. Even a non-NCR-aligned Courier at that point did all the bounties of ''I'' and ''II'', and an NCR-aligned one turned the occupation of the Mojave around singlehandedly, making them either really useful or ''invaluable''. In return for losing that asset, the NCR gets Frosthill and its silver... as "guaranteed" by Marko Booth, a cruel and untrustworthy RetiredMonster they can't control.]] The decision to pick the latter over the former comes off as less "pragmatism" and more "VillainBall".
Is there an issue? Send a MessageReason:
None


* FridgeLogic: [[spoiler:Brookshire's[=/=]NCR's alliance with Marko and betrayal of the Courier in the climax of ''III'' makes little sense. Even a non-NCR-aligned Courier at that point did all the bounties of ''I'' and ''II'', and an NCR-aligned one turned the occupation of the Mojave around singlehandedly, making him either really useful or ''invaluable''. In return for losing that asset, the NCR gets Frosthill and its silver... as "guaranteed" by Marko Booth, a cruel and untrustworthy RetiredMonster they can't control.]] The decision to pick the latter over the former comes off as less "pragmatism" and more "VillainBall".

to:

* FridgeLogic: [[spoiler:Brookshire's[=/=]NCR's alliance with Marko and betrayal of the Courier in the climax of ''III'' makes little sense. Even a non-NCR-aligned Courier at that point did all the bounties of ''I'' and ''II'', and an NCR-aligned one turned the occupation of the Mojave around singlehandedly, making him them either really useful or ''invaluable''. In return for losing that asset, the NCR gets Frosthill and its silver... as "guaranteed" by Marko Booth, a cruel and untrustworthy RetiredMonster they can't control.]] The decision to pick the latter over the former comes off as less "pragmatism" and more "VillainBall".
Is there an issue? Send a MessageReason:
None


* FridgeLogic: [[spoiler:Brookshire's[=/=]NCR's alliance with Marko and betrayal of the Courier in the climax of ''III'' makes little sense. Even a non-NCR-aligned Courier at that point did all the bounties of ''I'' and ''II'', and an NCR-aligned one turned the occupation of the Mojave around singlehandedly, making him either really useful or ''invaluable''. In return for losing that asset, the NCR gets Frosthill and its silver... as "guaranteed" by Marko Booth, a cruel and untrustworthy RetiredMonster they can't control.]] Even considering the latter The decision to pick the latter over the former comes off as less "pragmatism" and more "VillainBall".

to:

* FridgeLogic: [[spoiler:Brookshire's[=/=]NCR's alliance with Marko and betrayal of the Courier in the climax of ''III'' makes little sense. Even a non-NCR-aligned Courier at that point did all the bounties of ''I'' and ''II'', and an NCR-aligned one turned the occupation of the Mojave around singlehandedly, making him either really useful or ''invaluable''. In return for losing that asset, the NCR gets Frosthill and its silver... as "guaranteed" by Marko Booth, a cruel and untrustworthy RetiredMonster they can't control.]] Even considering the latter The decision to pick the latter over the former comes off as less "pragmatism" and more "VillainBall".
Is there an issue? Send a MessageReason:
None


* NightmareRetardant: On paper, [[spoiler:helplessly watching an entire town get executed and then getting buried alive, narrowly avoiding death]] is terrifying. The execution ois marred by engine limitations, potential glitches that make the cutscene not proceedeed as intended, the main baddie's long-winded monologue preceeding it, and the narration and prompts telling the player that yes, the PC is indeed scarred and traumatized.

to:

* NightmareRetardant: On paper, [[spoiler:helplessly watching an entire town get executed and then getting buried alive, narrowly avoiding death]] is terrifying. The execution ois is marred by engine limitations, potential glitches that make the cutscene not proceedeed proceed as intended, the main baddie's long-winded monologue preceeding it, before and after [[spoiler:said execution]], and the narration and prompts telling the player that yes, the PC is indeed scarred and traumatized.

Added: 435

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The more I think about it, the more it feels like the other type of fridge trope.


* FridgeBrilliance: In the Vanilla game, many players who eventually choose the Wild Card ending previously acted as NCR allies, since ''many'' sidequests are NCR-oriented. ''New Vegas Bounties III'''s plot actually includes an event which makes this decision logical InUniverse: [[spoiler:Brookshire, the NCR official tasked to clean Frosthill from its bandits, turns out to be working with Marko and betray both Randall and the Courier to him. For a sincere NCR-supporting Courier, this betrayal could be a shock which would convince them an independent Mojave is definitively better than a NCR-controlled New Vegas.]]

to:

* FridgeBrilliance: In the Vanilla game, many players who eventually choose the Wild Card ending previously acted as NCR allies, since ''many'' sidequests are NCR-oriented. ''New Vegas Bounties III'''s plot actually includes an event which makes this decision logical InUniverse: [[spoiler:Brookshire, the NCR official tasked to clean Frosthill from its bandits, turns out to be working FridgeLogic: [[spoiler:Brookshire's[=/=]NCR's alliance with Marko and betray both Randall and betrayal of the Courier to him. For in the climax of ''III'' makes little sense. Even a sincere NCR-supporting Courier, this betrayal could be a shock which would convince them non-NCR-aligned Courier at that point did all the bounties of ''I'' and ''II'', and an independent NCR-aligned one turned the occupation of the Mojave around singlehandedly, making him either really useful or ''invaluable''. In return for losing that asset, the NCR gets Frosthill and its silver... as "guaranteed" by Marko Booth, a cruel and untrustworthy RetiredMonster they can't control.]] Even considering the latter The decision to pick the latter over the former comes off as less "pragmatism" and more "VillainBall".
* NightmareRetardant: On paper, [[spoiler:helplessly watching an entire town get executed and then getting buried alive, narrowly avoiding death]]
is definitively better than a NCR-controlled New Vegas.]]terrifying. The execution ois marred by engine limitations, potential glitches that make the cutscene not proceedeed as intended, the main baddie's long-winded monologue preceeding it, and the narration and prompts telling the player that yes, the PC is indeed scarred and traumatized.
Is there an issue? Send a MessageReason:
None


* FridgeBrilliance: In the Vanilla game, many players who eventually choose the Wild Card ending previously acted as NCR allies, since ''many'' sidequests are NCR-oriented. ''New Vegas Bounties III'''s plot actually includes an event which makes this decision logical InUniverse: [[spoiler:Brookshire, the NCR official tasked to clean Frosthill from its bandits, turns out to be working with Marko and betray both Randall and the Courier to him. For a sincere NCR-supporting Courier, this betrayal could be a shock which would convince them an independant Mojave is definitively better than a NCR-controlled New Vegas.]]

to:

* FridgeBrilliance: In the Vanilla game, many players who eventually choose the Wild Card ending previously acted as NCR allies, since ''many'' sidequests are NCR-oriented. ''New Vegas Bounties III'''s plot actually includes an event which makes this decision logical InUniverse: [[spoiler:Brookshire, the NCR official tasked to clean Frosthill from its bandits, turns out to be working with Marko and betray both Randall and the Courier to him. For a sincere NCR-supporting Courier, this betrayal could be a shock which would convince them an independant independent Mojave is definitively better than a NCR-controlled New Vegas.]]
Is there an issue? Send a MessageReason:
no longer YMMV; moving to main page


* TrollingCreator: The readme of ''New Vegas Bounties III'' states that you shouldn't bring companions. However, the FAQ someguy2000 provides says that [[SchmuckBait you should totally bring as many companions as you want, including Russell,]] because there is "an amazing twist that brings out an exciting new stage of characterization!" If you actually do bring along companions (either through a mod that allows the player to do so or by bringing companions like Russel who can be taken to Frosthill), during [[spoiler: The Frosthill Massacre, Marko will explain that he killed them - [[DevelopersForesight and even has lines for whether you brought along one follower or multiple.]]]]
* UnintentionallyUnwinnable: Steven Randall and Larry Scull aren't set essential. That's normally not an issue[[note]]unless the player is unluck enough to enter their respective offices while being followed by hostiles, since Randall and Scull ''never'' live their places[[/note]], but that means the player can attack and kill them. Of course, killing the MissionControl [=NPCs=] makes the mod's questline impossible to complete. It seems that someguy2000 didn't imagine a player would intentionally do this, since the quest remains active instead of being marked failed.

to:

* TrollingCreator: The readme of ''New Vegas Bounties III'' states that you shouldn't bring companions. However, the FAQ someguy2000 provides says that [[SchmuckBait you should totally bring as many companions as you want, including Russell,]] because there is "an amazing twist that brings out an exciting new stage of characterization!" If you actually do bring along companions (either through a mod that allows the player to do so or by bringing companions like Russel who can be taken to Frosthill), during [[spoiler: The Frosthill Massacre, Marko will explain that he killed them - [[DevelopersForesight and even has lines for whether you brought along one follower or multiple.]]]]
* UnintentionallyUnwinnable: Steven Randall and Larry Scull aren't set essential. That's normally not an issue[[note]]unless the player is unluck enough to enter their respective offices while being followed by hostiles, since Randall and Scull ''never'' live their places[[/note]], but that means the player can attack and kill them. Of course, killing the MissionControl [=NPCs=] makes the mod's questline impossible to complete. It seems that someguy2000 didn't imagine a player would intentionally do this, since the quest remains active instead of being marked failed.
]]]]
Is there an issue? Send a MessageReason:
Trope deprecated per TRS


* UnwinnableByInsanity: Steven Randall and Larry Scull aren't set essential. That's normally not an issue[[note]]unless the player is unluck enough to enter their respective offices while being followed by hostiles, since Randall and Scull ''never'' live their places[[/note]], but that means the player can attack and kill them. Of course, killing the MissionControl [=NPCs=] makes the mod's questline impossible to complete. It seems that someguy2000 didn't imagine a player would intentionally do this, since the quest remains active instead of being marked failed.

to:

* UnwinnableByInsanity: UnintentionallyUnwinnable: Steven Randall and Larry Scull aren't set essential. That's normally not an issue[[note]]unless the player is unluck enough to enter their respective offices while being followed by hostiles, since Randall and Scull ''never'' live their places[[/note]], but that means the player can attack and kill them. Of course, killing the MissionControl [=NPCs=] makes the mod's questline impossible to complete. It seems that someguy2000 didn't imagine a player would intentionally do this, since the quest remains active instead of being marked failed.
Is there an issue? Send a MessageReason:
None


* AntiClimaxBoss: [[spoiler:After multiple mods building him up, Marko's appearance in NVB III comes off as underwhelming to some.]] He's not charismatic enough for someone of [[TheDreaded his reputation]], his attempts to [[NotSoDifferentRemark compare himself to the Courier]] operate under an assumption that he or she is Good-aligned and fall flat even then, and attempts at pointing out the flaws in his logic are blown off without good rebuttals.

to:

* AntiClimaxBoss: [[spoiler:After multiple mods building him up, Marko's appearance in NVB III comes off as underwhelming to some.]] He's Gameplay-wise, he's just a single man that dies to VATS headshots as quickly as any other character, and [[spoiler:the bounty hunters that betrayed you and Randall]] present a bigger challenge if only because of their greater numbers. Lore-wise, he's not charismatic enough for someone of [[TheDreaded his reputation]], his attempts to [[NotSoDifferentRemark compare himself to the Courier]] operate under an assumption that he or she is Good-aligned and fall flat even then, and attempts at pointing out the flaws in his logic are blown off without good rebuttals.rebuttals.
Is there an issue? Send a MessageReason:
None


* BaseBreakingCharacter: Opinions on Marko's character varies strongly. Some players thinks that he lives up well to his status as TheDreaded and proves to be an harrowing enemy for the Courier, being quite capable of outsmarting them and being quite tough to fight even for a high-leveled character. Others disagrees and think that Marko comes off as a worse Ulysses (ironically, given the author's dislike of the character), who gets constant CharacterShilling and can't be called out at any point by the Courier during his numerous rants, on top of the points mentioned above. Marko is so contentious that [[https://www.nexusmods.com/newvegas/mods/69605?tab=description an entire mod]] has been made specifically to rewrite him.

to:

* BaseBreakingCharacter: Opinions on Marko's character varies strongly. Some players thinks that he lives up well to his status as TheDreaded and proves to be an harrowing enemy for the Courier, being quite capable of outsmarting them and being quite tough to fight even for a high-leveled character. Others disagrees and think that Marko comes off as a worse Ulysses (ironically, (ironic, given the author's dislike of the character), who gets constant CharacterShilling and can't be called out at any point by the Courier during his numerous rants, on top of the points mentioned above. Marko is so contentious that [[https://www.nexusmods.com/newvegas/mods/69605?tab=description an entire mod]] has been made specifically to rewrite him.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BaseBreakingCharacter: Opinions on Marko's character varies strongly. Some players thinks that he lives up well to his status as TheDreaded and proves to be an harrowing enemy for the Courier, being quite capable of outsmarting them and being quite tough to fight even for a high-leveled character. Others disagrees and think that Marko comes off as a worse Ulysses (ironically, given the author's dislike of the character), who gets constant CharacterShilling and can't be called out at any point by the Courier during his numerous rants, on top of the points mentioned above. Marko is so contentious that [[https://www.nexusmods.com/newvegas/mods/69605?tab=description an entire mod]] has been made specifically to rewrite him.

Added: 620

Changed: 861

Is there an issue? Send a MessageReason:
None


* FridgeBrilliance: In the Vanilla game, many players who eventually choose the Wild Card ending previously acts as NCR allies, since ''many'' sidequests are NCR-oriented. ''New Vegas Bounties III'''s plot actually includes an event which makes this decision logical InUniverse: [[spoiler:Brookshire, the NCR official tasked to clean Frosthill from its bandits, turns out to be working with Marko and betray both Randall and the Courier to him. For a sincere NCR-supporting Courier, this betrayal could be a shock which would convince them an independant Mojave is definitively better than a NCR-controlled New Vegas.]]

to:

* AntiClimaxBoss: [[spoiler:After multiple mods building him up, Marko's appearance in NVB III comes off as underwhelming to some.]] He's not charismatic enough for someone of [[TheDreaded his reputation]], his attempts to [[NotSoDifferentRemark compare himself to the Courier]] operate under an assumption that he or she is Good-aligned and fall flat even then, and attempts at pointing out the flaws in his logic are blown off without good rebuttals.
* FridgeBrilliance: In the Vanilla game, many players who eventually choose the Wild Card ending previously acts acted as NCR allies, since ''many'' sidequests are NCR-oriented. ''New Vegas Bounties III'''s plot actually includes an event which makes this decision logical InUniverse: [[spoiler:Brookshire, the NCR official tasked to clean Frosthill from its bandits, turns out to be working with Marko and betray both Randall and the Courier to him. For a sincere NCR-supporting Courier, this betrayal could be a shock which would convince them an independant Mojave is definitively better than a NCR-controlled New Vegas.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FridgeBrilliance: In the Vanilla game, many players who eventually choose the Wild Card ending previously acts as NCR allies, since ''many'' sidequests are NCR-oriented. ''New Vegas Bounties III'''s plot actually includes an event which makes this decision logical InUniverse: [[spoiler:Brookshire, the NCR official tasked to clean Frosthill from its bandits, turns out to be working with Marko and betray both Randall and the Courier to him. For a sincere NCR-supporting Courier, this betrayal could be a shock which would convince them an independant Mojave is definitively better than a NCR-controlled New Vegas.]]
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Straw Nihilist is not a YMMV trope.


* StrawNihilist: Marko, who firmly believes that VirtueIsWeakness and seems contemptuous of philosophy of any kind. Justified (or at least explained) by making it clear he's a product of the anarchic wastelands far east of the NCR's borders, where nations and laws have yet to reassert themselves, and subtly subverted by the simple fact that you can't believe a single damn thing that comes out of the man's mouth. All in all, he's constructed as an equal and opposing UberMensch facing the courier down in a battle of will.

Added: 568

Changed: 8

Is there an issue? Send a MessageReason:
None


* SpiritualAdaptation: The Frosthill segment of New Vegas Bounties III is very similar to ''Film/TheGreatSilence'' in terms of general setting (the Utah during the winter) and plot: the town's inhabitants are harmless fugitives who have bounties on their head, the protagonist is a good and moral bounty hunter ([[spoiler:Randall]] and the Courier could be seen as DecompositeCharacter of Silence), the BigBad is a ruthless bounty hunter. The ending is similar too: [[spoiler:the hero is shot through the hand then killed, while the bounty hunters slaughter the town. It was initially supposed to be closer to the original, since the Courier had a potential LoveInterest who gets killed along Frosthill's population (the romance has been cut from the released version, as someguy2000 didn't like the result)]]
* TrollingCreator: The readme of New Vegas Bounties III states that you shouldn't bring companions. However, the FAQ someguy2000 provides says that [[SchmuckBait you should totally bring as many companions as you want, including Russell,]] because there is "an amazing twist that brings out an exciting new stage of characterization!" If you actually do bring along companions (either through a mod that allows the player to do so or by bringing companions like Russel who can be taken to Frosthill), during [[spoiler: The Frosthill Massacre, Marko will explain that he killed them - [[DevelopersForesight and even has lines for whether you brought along one follower or multiple.]]]]
* StrawNihilist: Marko, who firmly believes that VirtueIsWeakness and seems contemptuous of philosophy of any kind. Justified (or at least explained) by making it clear he's a product of the anarchic wastelands far east of the NCR's borders, where nations and laws have yet to reassert themselves, and subtly subverted by the simple fact that you can't believe a single damn thing that comes out of the man's mouth. All in all, he's constructed as an equal and opposing UberMensch facing the courier down in a battle of will.

to:

* SpiritualAdaptation: The Frosthill segment of New ''New Vegas Bounties III III'' is very similar to ''Film/TheGreatSilence'' in terms of general setting (the Utah during the winter) and plot: the town's inhabitants are harmless fugitives who have bounties on their head, the protagonist is a good and moral bounty hunter ([[spoiler:Randall]] and the Courier could be seen as DecompositeCharacter of Silence), the BigBad is a ruthless bounty hunter. The ending is similar too: [[spoiler:the hero is shot through the hand then killed, while the bounty hunters slaughter the town. It was initially supposed to be closer to the original, since the Courier had a potential LoveInterest who gets killed along Frosthill's population (the romance has been cut from the released version, as someguy2000 didn't like the result)]]
* TrollingCreator: The readme of New ''New Vegas Bounties III III'' states that you shouldn't bring companions. However, the FAQ someguy2000 provides says that [[SchmuckBait you should totally bring as many companions as you want, including Russell,]] because there is "an amazing twist that brings out an exciting new stage of characterization!" If you actually do bring along companions (either through a mod that allows the player to do so or by bringing companions like Russel who can be taken to Frosthill), during [[spoiler: The Frosthill Massacre, Marko will explain that he killed them - [[DevelopersForesight and even has lines for whether you brought along one follower or multiple.]]]]
* StrawNihilist: Marko, who firmly believes that VirtueIsWeakness and seems contemptuous of philosophy of any kind. Justified (or at least explained) by making it clear he's a product of the anarchic wastelands far east of the NCR's borders, where nations and laws have yet to reassert themselves, and subtly subverted by the simple fact that you can't believe a single damn thing that comes out of the man's mouth. All in all, he's constructed as an equal and opposing UberMensch facing the courier down in a battle of will.will.
* UnwinnableByInsanity: Steven Randall and Larry Scull aren't set essential. That's normally not an issue[[note]]unless the player is unluck enough to enter their respective offices while being followed by hostiles, since Randall and Scull ''never'' live their places[[/note]], but that means the player can attack and kill them. Of course, killing the MissionControl [=NPCs=] makes the mod's questline impossible to complete. It seems that someguy2000 didn't imagine a player would intentionally do this, since the quest remains active instead of being marked failed.
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%%Please bring any potential CompleteMonster candidates to the cleanup thread: https://tvtropes.org/pmwiki/posts.php?discussion=6vic3f9h1cy5qivsenw8llok&page=1

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%%Please bring any potential CompleteMonster Complete Monster candidates to the cleanup thread: https://tvtropes.org/pmwiki/posts.php?discussion=6vic3f9h1cy5qivsenw8llok&page=1
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* TrollingCreator: The readme of New Vegas Bounties III states that you shouldn't bring companions. However, the FAQ someguy2000 provides says that [[SchmuckBait you should totally bring as many companions as you want, including Russell,]] because there is "an amazing twist that brings out an exciting new stage of characterization!" If you actually do bring along companions (either through a mod that allows the player to do so or by bringing companions like Russel who can be taken to Frosthill), during [[spoiler: The Frosthill Massacre, Marko will explain that he killed them - [[DevelopersForesight and even has lines for whether you brought along one follower or multiple.]]]]

to:

* TrollingCreator: The readme of New Vegas Bounties III states that you shouldn't bring companions. However, the FAQ someguy2000 provides says that [[SchmuckBait you should totally bring as many companions as you want, including Russell,]] because there is "an amazing twist that brings out an exciting new stage of characterization!" If you actually do bring along companions (either through a mod that allows the player to do so or by bringing companions like Russel who can be taken to Frosthill), during [[spoiler: The Frosthill Massacre, Marko will explain that he killed them - [[DevelopersForesight and even has lines for whether you brought along one follower or multiple.]]]]]]]]
* StrawNihilist: Marko, who firmly believes that VirtueIsWeakness and seems contemptuous of philosophy of any kind. Justified (or at least explained) by making it clear he's a product of the anarchic wastelands far east of the NCR's borders, where nations and laws have yet to reassert themselves, and subtly subverted by the simple fact that you can't believe a single damn thing that comes out of the man's mouth. All in all, he's constructed as an equal and opposing UberMensch facing the courier down in a battle of will.

Changed: 142

Removed: 802

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* CompleteMonster:
** [[AxCrazy Judge Richter]] is the [[CorruptCorporateExecutive head of Richter & Associates]] and a psychotic near 7 feet tall giant with an [[BloodKnight insatiable thirst for violence]] as well as [[PaedoHunt red headed little boys]]. Randall describes an incident when he once worked with the Judge on a bounty that involved capturing a target who had fled to NCR. While they were supposed to capture the target alive, Judge rushed in and proceeded to brutally murder the man, scalp him and attempt to rape and kill the target's son before Randall intervened and tried to kill him. He's also a BadBoss to boot, regularly killing off his SlaveMooks and even ordering a hit on a writer he was financing, [[DisproportionateRetribution just because he couldn't finish the book he was writing on time]].

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* CompleteMonster:
** [[AxCrazy Judge Richter]] is
%%Please bring any potential CompleteMonster candidates to the [[CorruptCorporateExecutive head of Richter & Associates]] and a psychotic near 7 feet tall giant with an [[BloodKnight insatiable thirst for violence]] as well as [[PaedoHunt red headed little boys]]. Randall describes an incident when he once worked with the Judge on a bounty that involved capturing a target who had fled to NCR. While they were supposed to capture the target alive, Judge rushed in and proceeded to brutally murder the man, scalp him and attempt to rape and kill the target's son before Randall intervened and tried to kill him. He's also a BadBoss to boot, regularly killing off his SlaveMooks and even ordering a hit on a writer he was financing, [[DisproportionateRetribution just because he couldn't finish the book he was writing on time]].cleanup thread: https://tvtropes.org/pmwiki/posts.php?discussion=6vic3f9h1cy5qivsenw8llok&page=1

Added: 684

Changed: 16

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* SpiritualAdaptation: The Frosthill segment of NVBIII is very similar to ''Film/TheGreatSilence'' in terms of general setting (the Utah during the winter) and plot: the town's inhabitants are harmless fugitives who have bounties on their head, the protagonist is a good and moral bounty hunter ([[spoiler:Randall]] and the Courier could be seen as DecompositeCharacter of Silence), the BigBad is a ruthless bounty hunter. The ending is similar too: [[spoiler:the hero is shot through the hand then killed, while the bounty hunters slaughter the town. It was initially supposed to be closer to the original, since the Courier had a potential LoveInterest who gets killed along Frosthill's population (the romance has been cut from the released version, as someguy2000 didn't like the result)]]

to:

* SpiritualAdaptation: The Frosthill segment of NVBIII New Vegas Bounties III is very similar to ''Film/TheGreatSilence'' in terms of general setting (the Utah during the winter) and plot: the town's inhabitants are harmless fugitives who have bounties on their head, the protagonist is a good and moral bounty hunter ([[spoiler:Randall]] and the Courier could be seen as DecompositeCharacter of Silence), the BigBad is a ruthless bounty hunter. The ending is similar too: [[spoiler:the hero is shot through the hand then killed, while the bounty hunters slaughter the town. It was initially supposed to be closer to the original, since the Courier had a potential LoveInterest who gets killed along Frosthill's population (the romance has been cut from the released version, as someguy2000 didn't like the result)]]result)]]
* TrollingCreator: The readme of New Vegas Bounties III states that you shouldn't bring companions. However, the FAQ someguy2000 provides says that [[SchmuckBait you should totally bring as many companions as you want, including Russell,]] because there is "an amazing twist that brings out an exciting new stage of characterization!" If you actually do bring along companions (either through a mod that allows the player to do so or by bringing companions like Russel who can be taken to Frosthill), during [[spoiler: The Frosthill Massacre, Marko will explain that he killed them - [[DevelopersForesight and even has lines for whether you brought along one follower or multiple.]]]]
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Added DiffLines:

* CompleteMonster:
** [[AxCrazy Judge Richter]] is the [[CorruptCorporateExecutive head of Richter & Associates]] and a psychotic near 7 feet tall giant with an [[BloodKnight insatiable thirst for violence]] as well as [[PaedoHunt red headed little boys]]. Randall describes an incident when he once worked with the Judge on a bounty that involved capturing a target who had fled to NCR. While they were supposed to capture the target alive, Judge rushed in and proceeded to brutally murder the man, scalp him and attempt to rape and kill the target's son before Randall intervened and tried to kill him. He's also a BadBoss to boot, regularly killing off his SlaveMooks and even ordering a hit on a writer he was financing, [[DisproportionateRetribution just because he couldn't finish the book he was writing on time]].
Is there an issue? Send a MessageReason:
None


* SpiritualAdaptation: The Frosthill segment of NVBIII is very similar to ''Film/TheGreatSilence'' in terms of general setting (the Utah during the winter) and plot: the town's inhabitants are harmless fugitives who have bounties on their head, the protagonist is a good and moral bounty hunter ([[spoiler:Randall]] and the Courier could be seen as DecompositeCharacter of Silence), the BigBad is a ruthless bounty hunter. The ending is similar too: [[spoiler:the hero is shot through the hand then killed, while the bounty hunters slaughter the town.]]

to:

* SpiritualAdaptation: The Frosthill segment of NVBIII is very similar to ''Film/TheGreatSilence'' in terms of general setting (the Utah during the winter) and plot: the town's inhabitants are harmless fugitives who have bounties on their head, the protagonist is a good and moral bounty hunter ([[spoiler:Randall]] and the Courier could be seen as DecompositeCharacter of Silence), the BigBad is a ruthless bounty hunter. The ending is similar too: [[spoiler:the hero is shot through the hand then killed, while the bounty hunters slaughter the town.]] It was initially supposed to be closer to the original, since the Courier had a potential LoveInterest who gets killed along Frosthill's population (the romance has been cut from the released version, as someguy2000 didn't like the result)]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SpiritualAdaptation: The Frosthill segment of NVBIII is very similar to ''Film/TheGreatSilence'' in terms of general setting (the Utah during the winter) and plot: the town's inhabitants are harmless fugitives who have bounties on their head, the protagonist is a good and moral bounty hunter ([[spoiler:Randall]] and the Courier could be seen as DecompositeCharacter of Silence), the BigBad is a ruthless bounty hunter. The ending is similar too: [[spoiler:the hero is shot through the hand then killed, while the bounty hunters slaughter the town.]]

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