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* BrokenBase: Were the Working Designs translations an example of {{Woolseyism}}, an insult to the original, or merely alright for its time? Generally the gameplay changes for the Sega CD versions are treated much more harshly, while the changes for the Playstation games and the general translations are more polarizing.
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* NarmCharm: The ham and cheese voice acting in the Working Designs games, while unacceptable by today's dubbing standards, is beloved by a lot of fans. John Truitt's Ghaleon, easily the second hammiest character in the series after Leo, is especially fondly remembered.

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* NarmCharm: The ham and cheese voice acting in the Working Designs games, while unacceptable by today's dubbing standards, is beloved by a lot of fans. John Truitt's Ghaleon, easily the second hammiest character in the series after Leo, is especially fondly remembered. Many were upset when ''Silver Star Harmony'' had Creator/TroyBaker give Ghaleon a more subdued performance.
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* NarmCharm: The ham and cheese voice acting in the Working Designs games, while unacceptable by today's dubbing standards, is beloved by a lot of fans. John Truitt's Ghaleon, easily the second hammiest character in the series after Leo, is especially fondly remembered.
Is there an issue? Send a MessageReason:
None


* SeinfeldIsUnfunny: It can be ''really,'' '''''really''''' hard for people who got into video gaming in at the turn of the millenium or so to get what the big deal with these games is, and can't really grok the ''massive'' leap in production value and narrative complexity that the games represented in their original release (to say nothing of the fact that their anime artstyle was very unique in the West, when they were first released). Nowadays, the plot elements involved are old hat and animesque games are a dime a dozen, so ''Lunar''[='=]s significance can be hard for contemporary gamers to grasp. The sheer amount of traditionally animated 2D cutscenes in the remakes still stand out, however. Most modern JRPGs will have a 2d opening theme at best.

to:

* SeinfeldIsUnfunny: It can be ''really,'' '''''really''''' hard for people who got into video gaming in at the turn of the millenium or so to get what the big deal with these games is, and can't really grok the ''massive'' leap in production value and narrative complexity that the games represented in their original release (to say nothing of the fact that their anime artstyle was very unique in the West, when they were first released). Nowadays, the plot elements involved are old hat and animesque games are a dime a dozen, so ''Lunar''[='=]s significance can be hard for contemporary gamers to grasp. The sheer amount of traditionally animated TV quality 2D cutscenes in the remakes still stand out, however. Most modern JRPGs [=JRPGs=] will have a 2d opening theme at best.
Is there an issue? Send a MessageReason:
None


* SeinfeldIsUnfunny: It can be ''really,'' '''''really''''' hard for people who got into video gaming in at the turn of the millenium or so to get what the big deal with these games is, and can't really grok the ''massive'' leap in production value and narrative complexity that the games represented in their original release (to say nothing of the fact that their anime artstyle was very unique in the West, when they were first released). Nowadays, the plot elements involved are old hat and animesque games are a dime a dozen, so ''Lunar''[='=]s significance can be hard for contemporary gamers to grasp.

to:

* SeinfeldIsUnfunny: It can be ''really,'' '''''really''''' hard for people who got into video gaming in at the turn of the millenium or so to get what the big deal with these games is, and can't really grok the ''massive'' leap in production value and narrative complexity that the games represented in their original release (to say nothing of the fact that their anime artstyle was very unique in the West, when they were first released). Nowadays, the plot elements involved are old hat and animesque games are a dime a dozen, so ''Lunar''[='=]s significance can be hard for contemporary gamers to grasp. The sheer amount of traditionally animated 2D cutscenes in the remakes still stand out, however. Most modern JRPGs will have a 2d opening theme at best.
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** In the ''Childhood's End'' manga, [[spoiler:Xenobia]] says that "Ghaleon-sama's heart always held dear only one person... a human male..." alongside an image of Dyne. They're quite close in the ''Airship of Vane'' manga, and the final pages, taking place after [[spoiler:Dyne's apparent death]], say that Ghaleon 'will never recover from the wounds on his heart' before showing Dyne's WeaponTombstone. A good amount of Ghaleon's FreudianExcuse is his belief that Althena not only abandoned the world, but caused Dyne's death to achieve it, and Ghaleon's [[VideoGame/LunarEternalBlue last words]] are to Dyne, musing that the young heroes "shine with your light."

to:

** In the ''Childhood's End'' manga, [[spoiler:Xenobia]] says that "Ghaleon-sama's heart always held dear only one person... a human male..." alongside an image of Dyne. They're quite close in the ''Airship of Vane'' manga, and the final pages, taking place after [[spoiler:Dyne's apparent death]], say that Ghaleon 'will never recover from the wounds on his heart' before showing Dyne's WeaponTombstone. A good amount of Ghaleon's FreudianExcuse is his belief that Althena not only abandoned the world, but caused Dyne's death to achieve it, and Ghaleon's [[VideoGame/LunarEternalBlue last words]] are to Dyne, musing that the young heroes Ghaleon has entrusted with the world "shine with your light."
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** In the ''Childhood's End'' manga, [[spoiler:Xenobia]] says that "Ghaleon-sama's heart always held dear only one person... a human male..." alongside an image of Dyne. They're quite close in the ''Airship of Vane'' manga, and the final pages, taking place after [[spoiler:Dyne's apparent death]], say that Ghaleon 'will never recover from the wounds on his heart' before showing Dyne's WeaponTombstone.

to:

** In the ''Childhood's End'' manga, [[spoiler:Xenobia]] says that "Ghaleon-sama's heart always held dear only one person... a human male..." alongside an image of Dyne. They're quite close in the ''Airship of Vane'' manga, and the final pages, taking place after [[spoiler:Dyne's apparent death]], say that Ghaleon 'will never recover from the wounds on his heart' before showing Dyne's WeaponTombstone. A good amount of Ghaleon's FreudianExcuse is his belief that Althena not only abandoned the world, but caused Dyne's death to achieve it, and Ghaleon's [[VideoGame/LunarEternalBlue last words]] are to Dyne, musing that the young heroes "shine with your light."
Is there an issue? Send a MessageReason:
None


** In the ''Childhood's End'' manga, [[spoiler:Xenobia]] says that "Ghaleon-sama's heart always held dear only one person... a human male..." alongside an image of Dyne. They're quite close in the ''Airship of Vane'' manga and the final pages, taking place after [[spoiler:Dyne's apparent death]], says that Ghaleon 'will never recover from the wounds on his heart' before showing Dyne's WeaponTombstone.

to:

** In the ''Childhood's End'' manga, [[spoiler:Xenobia]] says that "Ghaleon-sama's heart always held dear only one person... a human male..." alongside an image of Dyne. They're quite close in the ''Airship of Vane'' manga manga, and the final pages, taking place after [[spoiler:Dyne's apparent death]], says say that Ghaleon 'will never recover from the wounds on his heart' before showing Dyne's WeaponTombstone.
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* CanonFodder: What happened to [[spoiler:Nall]] in the thousand years between the two games. It doesn't help that one interview with Kubooka outright stated that he went on an adventure "rivaling the war on the Magic Emperor".

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* CanonFodder: FanficFuel: What happened to [[spoiler:Nall]] in the thousand years between the two games. It doesn't help that one interview with Kubooka outright stated that he went on an adventure "rivaling the war on the Magic Emperor".
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* CanonFodder: What happened to [[spoiler:Nall]] in the thousand years between the two games. It doesn't help that one interview with Kubooka outright stated that he went on an adventure "rivaling the war on the Magic Emperor".
Is there an issue? Send a MessageReason:
None


* SeinfeldIsUnfunny: It can be ''really,'' '''''really''''' hard for people who got into video gaming in at the turn of the millenium or so to get what the big deal with these games is, and can't really grok the ''massive'' leap in production value and narrative complexity that the games represented in their original release (to say nothing of the fact that their anime artstyle was very unique in the West, when they were first released). These games even introduced the EvilAlbino to most Western gamers, ''Final Fantasy VII''! Nowadays, the plot elements involved are old hat and animesque games are a dime a dozen, so ''Lunar''[='=]s significance can be hard for contemporary gamers to grasp.

to:

* SeinfeldIsUnfunny: It can be ''really,'' '''''really''''' hard for people who got into video gaming in at the turn of the millenium or so to get what the big deal with these games is, and can't really grok the ''massive'' leap in production value and narrative complexity that the games represented in their original release (to say nothing of the fact that their anime artstyle was very unique in the West, when they were first released). These games even introduced the EvilAlbino to most Western gamers, ''Final Fantasy VII''! Nowadays, the plot elements involved are old hat and animesque games are a dime a dozen, so ''Lunar''[='=]s significance can be hard for contemporary gamers to grasp.

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Trope misuse. The Scrappy Mechanic examples are already listed in that game's YMMV page.


* HoYay: It's sparse, though not absent. The Working Designs versions of ''Lunar 2'' make a RunningGag of Ruby willfully misinterpreting Leo's attempts to get Hiro to join him as come-ons. Also, some have managed to interpret Dyne and Ghaleon's friendship as a bit more than friendship.

to:

* HoYay: HoYay:
**
It's sparse, though not absent. The Working Designs versions of ''Lunar 2'' make a RunningGag of Ruby willfully misinterpreting Leo's attempts to get Hiro to join him as come-ons. Also, some have managed to interpret Dyne and Ghaleon's friendship as a bit more than friendship.



* OlderThanTheyThink: More people are probably familiar with the [=PlayStation=] versions of the two games, without knowing that they were actually playing a ''remake'' of two Sega CD games -- made at least ''two'' years before the [=PlayStation=] was released. (Heck, if you were to go by Japanese release dates... the first ''Lunar'' remake was at most year before ''VideoGame/FinalFantasyVII'', same with the [[NoExportForYou Sega Saturn]] version.)

to:

* OlderThanTheyThink: OlderThanTheyThink:
**
More people are probably familiar with the [=PlayStation=] versions of the two games, without knowing that they were actually playing a ''remake'' of two Sega CD games -- made at least ''two'' years before the [=PlayStation=] was released. (Heck, if you were to go by Japanese release dates... the first ''Lunar'' remake was at most year before ''VideoGame/FinalFantasyVII'', same with the [[NoExportForYou Sega Saturn]] version.)



* ScrappyMechanic: Among ''Dragon Song's'' problems was the fact that running ''drained health''. If you can get past that, you'll eventually face wave after wave of enemies that can break your equipment. Not fun.
** There's also the fact that you can't choose which enemy you attack, the game having each character's A.I. choose their target instead and taking much of the strategy out of the player's hands. Not to mention Combat and Virtue modes, which boils down to having to choose between getting XP from a fight or items. Really, much of the combat system suffers from the designers overcomplicating even the simplest, most basic RPG mechanics.



* WhatAnIdiot: A minor example. Luna, ocarinas and ''string instruments'' sound nothing alike.
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** In the ''Childhood's End'' manga, [[spoiler:Xenobia]] says that "Ghaleon-sama's heart always held dear only one person... a human male..." alongside an image of Dyne. They're quite close in the ''Airship of Vane'' manga and the final pages, taking place after [[spoiler:Dyne and Althena's "death"]], says that Ghaleon 'will never recover from the wounds on his heart' before showing Dyne's WeaponTombstone.

to:

** In the ''Childhood's End'' manga, [[spoiler:Xenobia]] says that "Ghaleon-sama's heart always held dear only one person... a human male..." alongside an image of Dyne. They're quite close in the ''Airship of Vane'' manga and the final pages, taking place after [[spoiler:Dyne and Althena's "death"]], [[spoiler:Dyne's apparent death]], says that Ghaleon 'will never recover from the wounds on his heart' before showing Dyne's WeaponTombstone.

Added: 249

Changed: 441

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** It's even less subtle in the ''Childhood's End'' manga, where [[spoiler:Xenobia]] states outright that "Ghaleon-sama's heart always held dear only one person... a human male..." In the same frame, there's a faded outline of Dyne. Combining that with the intro to ''Silver Star Harmony'', which hints at Dyne/Althena as a GenerationXerox of Alex/Luna and shows that Gheleon is quite devoted to his goddess creates an OT3. [[spoiler:Xenobia's]] still out of luck, though.

to:

** It's even less subtle in In the ''Childhood's End'' manga, where [[spoiler:Xenobia]] states outright says that "Ghaleon-sama's heart always held dear only one person... a human male..." In the same frame, there's a faded outline alongside an image of Dyne. They're quite close in the ''Airship of Vane'' manga and the final pages, taking place after [[spoiler:Dyne and Althena's "death"]], says that Ghaleon 'will never recover from the wounds on his heart' before showing Dyne's WeaponTombstone.
***
Combining that with the intro to ''Silver Star Harmony'', which hints at Dyne/Althena as a GenerationXerox of Alex/Luna and shows that Gheleon is quite devoted to his goddess creates goddess, could create an OT3. [[spoiler:Xenobia's]] still out of luck, though.
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None

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** Many thought Alex playing the ocarina instead of the harp in the remake was [[FollowTheLeader trying to cash in on]] ''VideoGame/TheLegendOfZeldaOcarinaOfTime''. In actuality, the remake came out in Japan two years before Ocarina of Time, [[ScheduleSlip it just took a very long time to make it to the states]].
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* NeedsMoreLove: ''Lunar: Eternal Blue''. ''The Silver Star'' has been remade ''three'' times and ''Silver Star Story'' even got a (Japan and South Korean-only) Windows PC port, while ''Eternal Blue'' only got one remake on the [=PlayStation=]. While you can still find it if you look hard enough, those ''Eternal Blue Complete'' [=CD=]s aren't gonna last forever!
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None


* NeedsMoreLove: Lunar 2. ''Silver Star'' has been remade ''three times'', while ''Eternal Blue'' only got one remake on the PS1. While you can still find it if you look hard enough, those EB Complete CD's aren't gonna last forever!
* OlderThanTheyThink: More people are probably familiar with the Playstation versions of the two games, without knowing that they were actually playing a ''remake'' of two Sega CD games - made at least ''two'' years before the Playstation was released. (Heck, if you were to go by Japanese release dates...the first Lunar remake was at most year before Final Fantasy VII, same with the [[NoExportForYou Sega Saturn version]].)

to:

* NeedsMoreLove: Lunar 2. ''Silver ''Lunar: Eternal Blue''. ''The Silver Star'' has been remade ''three times'', ''three'' times and ''Silver Star Story'' even got a (Japan and South Korean-only) Windows PC port, while ''Eternal Blue'' only got one remake on the PS1. [=PlayStation=]. While you can still find it if you look hard enough, those EB Complete CD's ''Eternal Blue Complete'' [=CD=]s aren't gonna last forever!
* OlderThanTheyThink: More people are probably familiar with the Playstation [=PlayStation=] versions of the two games, without knowing that they were actually playing a ''remake'' of two Sega CD games - -- made at least ''two'' years before the Playstation [=PlayStation=] was released. (Heck, if you were to go by Japanese release dates... the first Lunar ''Lunar'' remake was at most year before Final Fantasy VII, ''VideoGame/FinalFantasyVII'', same with the [[NoExportForYou Sega Saturn version]].Saturn]] version.)



** There's also the fact that you can't choose which enemy you attack, the game having each character's AI choose their target instead and taking much of the strategy out of the player's hands. Not to mention Combat and Virtue modes, which boils down to having to choose between getting XP from a fight or items. Really, much of the combat system suffers from the designers overcomplicating even the simplest, most basic RPG mechanics.
* SeinfeldIsUnfunny: It can be ''really,'' '''''really''''' hard for people who got into videogaming in at the turn of the millenium or so to get what the big deal with these games is, and can't really grok the ''massive'' leap in production value and narrative complexity that the games represented in their original release (to say nothing of the fact that their anime artstyle was very unique in the West, when they were first released). These games even introduced the EvilAlbino to most Western gamers, FFS! Nowadays, the plot elements involved are old hat and animesque games are a dime a dozen, so ''Lunar''[='=]s significance can be hard for contemporary gamers to grasp.

to:

** There's also the fact that you can't choose which enemy you attack, the game having each character's AI A.I. choose their target instead and taking much of the strategy out of the player's hands. Not to mention Combat and Virtue modes, which boils down to having to choose between getting XP from a fight or items. Really, much of the combat system suffers from the designers overcomplicating even the simplest, most basic RPG mechanics.
* SeinfeldIsUnfunny: It can be ''really,'' '''''really''''' hard for people who got into videogaming video gaming in at the turn of the millenium or so to get what the big deal with these games is, and can't really grok the ''massive'' leap in production value and narrative complexity that the games represented in their original release (to say nothing of the fact that their anime artstyle was very unique in the West, when they were first released). These games even introduced the EvilAlbino to most Western gamers, FFS! ''Final Fantasy VII''! Nowadays, the plot elements involved are old hat and animesque games are a dime a dozen, so ''Lunar''[='=]s significance can be hard for contemporary gamers to grasp.



* {{Woolseyism}}: WorkingDesigns ratcheted up the humor in the process of localization. The concentration of FourthWall jokes and {{Shout Out}}s in the Working Designs versions comes close to taking the games out of {{Troperiffic}} zone and into the AffectionateParody zone. [[TheyChangedItNowItSucks Not everyone ]][[{{Macekre}} liked the jokes]], though.

to:

* {{Woolseyism}}: WorkingDesigns Creator/WorkingDesigns ratcheted up the humor in the process of localization. The concentration of FourthWall jokes and {{Shout Out}}s {{shout out}}s in the Working Designs versions comes close to taking the games out of {{Troperiffic}} zone and into the AffectionateParody zone. [[TheyChangedItNowItSucks Not everyone ]][[{{Macekre}} everyone]] [[{{Macekre}} liked the jokes]], though.
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Don\'t misuse tropes like this


* TheScrappy: ''Dragon Song'' can be seen as the scrappy ''game'' in the series.
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This isn\'t YMMV. Moving.


* LargeHam: The head writer and president of WorkingDesigns has been accused of not being able to distinguish between drama and melodrama, leading to an abundance of Grade A ham.
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Dragon Song and its mentioned Scrappy Mechanic are pretty widely hated among fans. Furthermore, this is the YMMV page.

Added DiffLines:

* TheScrappy: ''Dragon Song'' can be seen as the scrappy ''game'' in the series.
* ScrappyMechanic: Among ''Dragon Song's'' problems was the fact that running ''drained health''. If you can get past that, you'll eventually face wave after wave of enemies that can break your equipment. Not fun.
** There's also the fact that you can't choose which enemy you attack, the game having each character's AI choose their target instead and taking much of the strategy out of the player's hands. Not to mention Combat and Virtue modes, which boils down to having to choose between getting XP from a fight or items. Really, much of the combat system suffers from the designers overcomplicating even the simplest, most basic RPG mechanics.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WhatAnIdiot: A minor example. Luna, ocarinas and ''string instruments'' sound nothing alike.
Is there an issue? Send a MessageReason:
None


* TheScrappy: ''Dragon Song'' can be seen as the scrappy ''game'' in the series.
* ScrappyMechanic: Among ''Dragon Song's'' problems was the fact that running ''drained health''. If you can get past that, you'll eventually face wave after wave of enemies that can break your equipment. Not fun.
** There's also the fact that you can't choose which enemy you attack, the game having each character's AI choose their target instead and taking much of the strategy out of the player's hands. Not to mention Combat and Virtue modes, which boils down to having to choose between getting XP from a fight or items. Really, much of the combat system suffers from the designers overcomplicating even the simplest, most basic RPG mechanics.
Is there an issue? Send a MessageReason:
Moved YMMV tropes from mainpage to here.

Added DiffLines:

* HoYay: It's sparse, though not absent. The Working Designs versions of ''Lunar 2'' make a RunningGag of Ruby willfully misinterpreting Leo's attempts to get Hiro to join him as come-ons. Also, some have managed to interpret Dyne and Ghaleon's friendship as a bit more than friendship.
** It's even less subtle in the ''Childhood's End'' manga, where [[spoiler:Xenobia]] states outright that "Ghaleon-sama's heart always held dear only one person... a human male..." In the same frame, there's a faded outline of Dyne. Combining that with the intro to ''Silver Star Harmony'', which hints at Dyne/Althena as a GenerationXerox of Alex/Luna and shows that Gheleon is quite devoted to his goddess creates an OT3. [[spoiler:Xenobia's]] still out of luck, though.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NeedsMoreLove: Lunar 2. ''Silver Star'' has been remade ''three times'', while ''Eternal Blue'' only got one remake on the PS1. While you can still find it if you look hard enough, those EB Complete CD's aren't gonna last forever!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheScrappy: ''Dragon Song'' can be seen as the scrappy ''game'' in the series.
Is there an issue? Send a MessageReason:
None


** There's also the fact that you can't choose which enemy you attack, eliminating much of the strategy from the game. Not to mention the whole "Combat and Virtue" modes, meaning you had to choose between getting XP from a fight or items. Really, much of the combat system suffers from the designers overcomplicating even the simplest, most basic RPG mechanics.

to:

** There's also the fact that you can't choose which enemy you attack, eliminating the game having each character's AI choose their target instead and taking much of the strategy from out of the game. player's hands. Not to mention the whole "Combat Combat and Virtue" Virtue modes, meaning you had which boils down to having to choose between getting XP from a fight or items. Really, much of the combat system suffers from the designers overcomplicating even the simplest, most basic RPG mechanics.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** There's also the fact that you can't choose which enemy you attack, eliminating much of the strategy from the game. Not to mention the whole "Combat and Virtue" modes, meaning you had to choose between getting XP from a fight or items. Really, much of the combat system suffers from the designers overcomplicating even the simplest, most basic RPG mechanics.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OlderThanTheyThink: More people are probably familiar with the Playstation versions of the two games, without knowing that they were actually playing a ''remake'' of two Sega CD games - made at least ''two'' years before the Playstation was released. (Heck, if you were to go by Japanese release dates...the first Lunar remake was at most year before Final Fantasy VII, same with the [[NoExportForYou Sega Saturn version]].)
Is there an issue? Send a MessageReason:
None


* SoBadItsHorrible: The general consensus on ''Lunar: Dragon Song'' for the Nintendo DS.

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* SeinfeldIsUnfunny: It can be ''really,'' '''''really''''' hard for people who got into videogaming in at the turn of the millenium or so to get what the big deal with these games is, and can't really grok the ''massive'' leap in production value and narrative complexity that the games represented in their original release (to say nothing of the fact that their anime artstyle was very unique in the West, when they were first released). These games even introduced the EvilAlbino to most Western gamers, FFS! Nowadays, the plot elements involved are old hat and animesque games are a dime a dozen, so ''Lunar''[='=]s significance can be hard for contemporary gamers to grasp.





to:

\n* {{Woolseyism}}: WorkingDesigns ratcheted up the humor in the process of localization. The concentration of FourthWall jokes and {{Shout Out}}s in the Working Designs versions comes close to taking the games out of {{Troperiffic}} zone and into the AffectionateParody zone. [[TheyChangedItNowItSucks Not everyone ]][[{{Macekre}} liked the jokes]], though.
** Ubisoft gave ''Lunar Legend'' and ''Lunar: Dragon Song'' pretty much straight [[TranslationStyleChoices formal equvialency translations]] with usage and grammar on the chintzy side. Fans were not pleased.

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