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* HilariousInHindsight: TheReveal that [[spoiler:the Precursors are ottsels]] became more hilarious given [[WeaselMascot Kyubey]] in ''Anime/PuellaMagiMadokaMagica'' being one himself. The main difference, however, is that [[spoiler:Kyubey is evil]].
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* JerksAreWorseThanVillains: Veger technically is both a jerk and a villain, but if you ask fans why he's such a bastard they'll probably cite him [[spoiler:not telling Jak that Damas was his father until after Damas died and then taunting him over it]] instead of any of the actual crimes he committed.
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"its" is possessive. "it's" always means "it is"


** A common complaint by those who think it is the weakest generally cite the plot as being relatively underdeveloped, the tone having constant whiplash in it's attempt to achieve a balance between the lighthearted one of The Precursor Legacy and the dark one of Jak II, the gameplay as too similar to Jak II with not enough improvements to make up for it, and the combat being made significantly easier (see GameBreaker below). A lot of these issues had to do with the very rushed production schedule. Unlike the 2-year development cycle of Jak II, Naughty Dog was given only 13 months to make a complete sequel in time for the 2004 [[ChristmasRushed Christmas season]] (albeit being released in November). While not an ObviousBeta (the game is very polished and had very impressive graphics for the time), the obviously reused Haven City assets (as well as the ScrappyMechanic Titan Suit from the previous game being given a palette swap with no improvements) and undercooked story make it apparent.

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** A common complaint by those who think it is the weakest generally cite the plot as being relatively underdeveloped, the tone having constant whiplash in it's its attempt to achieve a balance between the lighthearted one of The Precursor Legacy and the dark one of Jak II, the gameplay as too similar to Jak II with not enough improvements to make up for it, and the combat being made significantly easier (see GameBreaker below). A lot of these issues had to do with the very rushed production schedule. Unlike the 2-year development cycle of Jak II, Naughty Dog was given only 13 months to make a complete sequel in time for the 2004 [[ChristmasRushed Christmas season]] (albeit being released in November). While not an ObviousBeta (the game is very polished and had very impressive graphics for the time), the obviously reused Haven City assets (as well as the ScrappyMechanic Titan Suit from the previous game being given a palette swap with no improvements) and undercooked story make it apparent.
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** A common complaint by those who think it is the weakest generally cite the plot as being relatively underdeveloped, the tone being all over the place in it's attempt to achieve a balance between the lighthearted one of The Precursor Legacy and the dark one of Jak II, the gameplay as too similar to Jak II with not enough improvements to make up for it, and the combat being made significantly easier (see GameBreaker below). A lot of these issues had to do with the very rushed production schedule. Unlike the 2-year development cycle of Jak II, Naughty Dog was given only 13 months to make a complete sequel in time for the 2004 [[ChristmasRushed Christmas season]] (albeit being released in November). While not an ObviousBeta (the game is very polished and had very impressive graphics for the time), the obviously reused Haven City assets (as well as the ScrappyMechanic Titan Suit from the previous game being given a palette swap with no improvements) and undercooked story make it apparent.

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** A common complaint by those who think it is the weakest generally cite the plot as being relatively underdeveloped, the tone being all over the place having constant whiplash in it's attempt to achieve a balance between the lighthearted one of The Precursor Legacy and the dark one of Jak II, the gameplay as too similar to Jak II with not enough improvements to make up for it, and the combat being made significantly easier (see GameBreaker below). A lot of these issues had to do with the very rushed production schedule. Unlike the 2-year development cycle of Jak II, Naughty Dog was given only 13 months to make a complete sequel in time for the 2004 [[ChristmasRushed Christmas season]] (albeit being released in November). While not an ObviousBeta (the game is very polished and had very impressive graphics for the time), the obviously reused Haven City assets (as well as the ScrappyMechanic Titan Suit from the previous game being given a palette swap with no improvements) and undercooked story make it apparent.
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** A common complaint by those who think it is the weakest generally cite the plot as being relatively underdeveloped, the gameplay as too similar to Jak 2 with not enough improvements to make up for it, and the combat being made significantly easier (see GameBreaker below). A lot of these issues had to do with the very rushed production schedule. Unlike the 2-year development cycle of Jak II, Naughty Dog was given only 13 months to make a complete sequel in time for the 2004 [[ChristmasRushed Christmas season]] (albeit being released in November). While not an ObviousBeta (the game is very polished and had very impressive graphics for the time), the obviously reused Haven City assets (as well as the ScrappyMechanic Titan Suit from the previous game being given a palette swap with no improvements) and undercooked story make it apparent.

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** A common complaint by those who think it is the weakest generally cite the plot as being relatively underdeveloped, the tone being all over the place in it's attempt to achieve a balance between the lighthearted one of The Precursor Legacy and the dark one of Jak II, the gameplay as too similar to Jak 2 II with not enough improvements to make up for it, and the combat being made significantly easier (see GameBreaker below). A lot of these issues had to do with the very rushed production schedule. Unlike the 2-year development cycle of Jak II, Naughty Dog was given only 13 months to make a complete sequel in time for the 2004 [[ChristmasRushed Christmas season]] (albeit being released in November). While not an ObviousBeta (the game is very polished and had very impressive graphics for the time), the obviously reused Haven City assets (as well as the ScrappyMechanic Titan Suit from the previous game being given a palette swap with no improvements) and undercooked story make it apparent.
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Wiki/ namespace cleaning.


* FanNickname: Fans often refer to this game as ''Jak 3: Wastelander''. The nickname was so widespread that even Wiki/ThisVeryWiki had the article listed under that name for over a decade -- we're not supposed to do that, but that's how long it took for someone to catch on.

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* FanNickname: Fans often refer to this game as ''Jak 3: Wastelander''. The nickname was so widespread that even Wiki/ThisVeryWiki Website/ThisVeryWiki had the article listed under that name for over a decade -- we're not supposed to do that, but that's how long it took for someone to catch on.
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** Ashelin says at the beginning of the game that the nebulous and sudden "Council", aka Veger, was too powerful to overcome their decree on Jak's exile. And then later in the game, [[spoiler:she subsequently turns towards him and disbands the Council on the spot, basically telling Veger to shove off.]] No context or detail is given for how or why this manages to happen, but it subsequently renders the entire subplot moot.

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** Ashelin says at the beginning of the game that the nebulous and sudden "Council", aka "Grand Council", represented entirely by Veger, was too powerful to overcome their decree on Jak's exile. And then later in the game, [[spoiler:she subsequently turns towards him and disbands the Council on the spot, basically telling Veger to shove off.]] No context or detail is given for how or why this manages to happen, but it subsequently renders the entire subplot moot.

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* AssPull: Jak suddenly wanting to return to Haven City. He was given the perfect opportunity to go straight back there thanks to Ashelin, but rejects it and angrily says that he's staying in the Wasteland. Then suddenly the game points you in the direction of the temple to get him back home with no transition whatsoever, nor any scene building up to this.

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* AssPull: AssPull:
**
Jak suddenly wanting to return to Haven City. He was given the perfect opportunity to go straight back there thanks to Ashelin, but rejects it and angrily says that he's staying in the Wasteland. Then suddenly the game points you in the direction of the temple to get him back home with no transition whatsoever, nor any scene building up to this.this.
** Ashelin says at the beginning of the game that the nebulous and sudden "Council", aka Veger, was too powerful to overcome their decree on Jak's exile. And then later in the game, [[spoiler:she subsequently turns towards him and disbands the Council on the spot, basically telling Veger to shove off.]] No context or detail is given for how or why this manages to happen, but it subsequently renders the entire subplot moot.
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* FanNickname: Fans often refer to this game as ''Jak 3: Wastelander''. The nickname was so widespread that even Wiki/ThisVeryWiki had the article listed under that name for over a decade -- we're not supposed to do that, but that's how long it took for someone to catch on.
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"Parental subsitude"??


* CaptainObviousReveal: It doesn't take a genius to piece together that [[spoiler:Damas is Jak's father when you have multiple scenes where Damas laments the loss of his child, Jak mentioning he never knew his father and Damas beginning to act as a ParentalSubsitude to Jak. Though this doesn't make the scene of Damas' death any less heartbreaking.]]

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* CaptainObviousReveal: It doesn't take a genius to piece together that [[spoiler:Damas is Jak's father when you have multiple scenes where Damas laments the loss of his child, Jak mentioning he never knew his father and Damas beginning to act as a ParentalSubsitude ParentalSubstitute to Jak. Though this doesn't make the scene of Damas' death any less heartbreaking.]]
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Approved by the thread.

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*CompleteMonster: [[AristocratsAreEvil Count Veger]] is the [[NotSoWellIntentionedExtremist power-hungry]] high councilman of the Grand Council of Haven City. In the past, Veger helped [[VideoGame/JakIIRenegade Baron Praxis]] to overthrow Jak's father Damas and kidnapped a young Jak to experiment on him to harness his eco power. Veger later orchestrates an attack on the Palace that kills countless people and [[FrameUp pins it on the Metal Heads]], all to gain access to the Catacombs beneath. Veger's most spiteful act comes when he allows Damas to die without knowing Jak is his son, before proceeding to [[MockingTheMourner cruelly mock Jak]] over it.
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*CaptainObviousReveal: It doesn't take a genius to piece together that [[spoiler:Damas is Jak's father when you have multiple scenes where Damas laments the loss of his child, Jak mentioning he never knew his father and Damas beginning to act as a ParentalSubsitude to Jak. Though this doesn't make the scene of Damas' death any less heartbreaking.]]
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%%* ShockingSwerve: There are quite a few in this game such as [[spoiler:the Precursors actually being ottsels like Daxter with highly advanced technology]] or [[spoiler:Jak possibly being ''the'' Mar]].

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%%* ShockingSwerve: * ShockingMoments: There are quite a few in this game such as [[spoiler:the Precursors actually being ottsels like Daxter with highly advanced technology]] technology]], Jak being [[spoiler: the son of Damus]] or [[spoiler:Jak possibly being ''the'' Mar]].Mar]].

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Argues with itself.


* AssPull:
** Jak suddenly wanting to return to Haven City. He was given the perfect opportunity to go straight back there thanks to Ashelin, but rejects it and angrily says that he's staying in the Wasteland. Then suddenly the game points you in the direction of the temple to get him back home with no transition whatsoever, nor any scene building up to this.
** Ashelin suddenly having enough power and authority to dissolve the city council on a whim near the end of the game when in the beginning she couldn't even stop them from banishing Jak.
*** This one can be explained by everything going to hell after Jak is banished. Also Veger was behind the plan that left Torn stranded in The Port when new KG has taken over the industrial section, so it is not unreasonable to think he lost some credibility and power after his mishaps. Not to mention the city council probably realized it's futile to throw out someone not only able to survive in Wasteland, but also get back. On foot, no less.

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* AssPull:
**
AssPull: Jak suddenly wanting to return to Haven City. He was given the perfect opportunity to go straight back there thanks to Ashelin, but rejects it and angrily says that he's staying in the Wasteland. Then suddenly the game points you in the direction of the temple to get him back home with no transition whatsoever, nor any scene building up to this.
** Ashelin suddenly having enough power and authority to dissolve the city council on a whim near the end of the game when in the beginning she couldn't even stop them from banishing Jak.
*** This one can be explained by everything going to hell after Jak is banished. Also Veger was behind the plan that left Torn stranded in The Port when new KG has taken over the industrial section, so it is not unreasonable to think he lost some credibility and power after his mishaps. Not to mention the city council probably realized it's futile to throw out someone not only able to survive in Wasteland, but also get back. On foot, no less.
this.
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* SequelDifficultyDrop: The game is much easier than ''Jak II''; checkpoints are far more forgiving and frequent, the new weapon upgrades can clear rooms easier, and Jak's abilities now include healing and being able to change into his Dark or Light forms without filling the entire bar up.
* SequelDifficultySpike: The gun missions from the first game were a bit easier because the jump -> spin kick -> shoot method would affix bullets on all enemies and avoid all innocents. Not the case this time around, which means you have to complete the objectives legitimately.

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That's not Narm, it's just complaining


* {{Narm}}:
** The battles between the Freedom League and the Metal Heads/KG bots become hard to take seriously, especially after the War Factory is destroyed. The ''entire city'' sans the port consists of endlessly respawning soldiers and enemies killing each other ''over'' and ''over''. You can't even help effectively because the FL troops are just {{Palette Swap}}s of the original guards, so your weapons will automatically target them too.
** Out of all the characters to bring back as a major villain, ND chose the twerp from ''2'' who was a more-annoying-than-anything TheRival in the last game. Granted, he's the closest thing to [[EvilCounterpart an evil Jak]], but his new powers, vague motivations and general absence from the plot may remind some players of the equally awkward handling of [[Film/SpiderMan3 Topher Grace's Eddie Brock/Venom]].

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* {{Narm}}:
**
{{Narm}}: The battles between the Freedom League and the Metal Heads/KG bots become hard to take seriously, especially after the War Factory is destroyed. The ''entire city'' sans the port consists of endlessly respawning soldiers and enemies killing each other ''over'' and ''over''. You can't even help effectively because the FL troops are just {{Palette Swap}}s of the original guards, so your weapons will automatically target them too.
** Out of all the characters to bring back as a major villain, ND chose the twerp from ''2'' who was a more-annoying-than-anything TheRival in the last game. Granted, he's the closest thing to [[EvilCounterpart an evil Jak]], but his new powers, vague motivations and general absence from the plot may remind some players of the equally awkward handling of [[Film/SpiderMan3 Topher Grace's Eddie Brock/Venom]].
too.

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* AssPull:
** Jak suddenly wanting to return to Haven City. He was given the perfect opportunity to go straight back there thanks to Ashelin, but rejects it and angrily says that he's staying in the Wasteland. Then suddenly the game points you in the direction of the temple to get him back home with no transition whatsoever, nor any scene building up to this.
** Ashelin suddenly having enough power and authority to dissolve the city council on a whim near the end of the game when in the beginning she couldn't even stop them from banishing Jak.
*** This one can be explained by everything going to hell after Jak is banished. Also Veger was behind the plan that left Torn stranded in The Port when new KG has taken over the industrial section, so it is not unreasonable to think he lost some credibility and power after his mishaps. Not to mention the city council probably realized it's futile to throw out someone not only able to survive in Wasteland, but also get back. On foot, no less.
* BigLippedAlligatorMoment: There's a mission where Daxter gets sucked into a computer and has to play a Pac-Man style game to find a MacGuffin. It evidently wasn't supposed to be ''that'' much of a stretch, since the character who put him into the computer [[BrainUploading was one with the computer himself]], but Daxter's ''whole body'' getting sucked through the ''screen''?
* ContestedSequel: [[DownplayedTrope Downplayed]]; fans are divided on whether this is the best game in the trilogy, the weakest, or even the middle, but those in the "weakest" camp still generally regard it as a good game in its own right, and a good ending to the trilogy nonetheless.
** A common complaint by those who think it is the weakest generally cite the plot as being relatively underdeveloped, the gameplay as too similar to Jak 2 with not enough improvements to make up for it, and the combat being made significantly easier (see GameBreaker below). A lot of these issues had to do with the very rushed production schedule. Unlike the 2-year development cycle of Jak II, Naughty Dog was given only 13 months to make a complete sequel in time for the 2004 [[ChristmasRushed Christmas season]] (albeit being released in November). While not an ObviousBeta (the game is very polished and had very impressive graphics for the time), the obviously reused Haven City assets (as well as the ScrappyMechanic Titan Suit from the previous game being given a palette swap with no improvements) and undercooked story make it apparent.
* FanonDiscontinuity: Many refuse to treat the cutscene where Jak [[spoiler:coldly refuses Ashelin's offer to return to Haven City]] as canon, as his immediate next actions of [[spoiler:returning to Haven City]] contradict this.
* GameBreaker: The Beam Reflexor upgrade for the Blaster. The shots bounce off walls and home in on enemies and it can be fired fairly frequently, allowing it to easily clear even very large rooms in under a minute. It's also one of the very first upgrades you get in the game. Using the "jump-spin-fire" move usually destroys anything on your way.
* HarsherInHindsight: One of the adverts for the game parodied LukeIAmYourFather, with Daxter attempting to convince Jak he was his father and the announcer assuring the audience that the game wouldn't "end like this". [[spoiler:He's right. In the game proper, Jak does meet his father, but it ends tragically, with Damas dying before he would ever know that Jak was his son.]]
* HilariousInHindsight: TheReveal that [[spoiler:the Precursors are ottsels]] became more hilarious given [[WeaselMascot Kyubey]] in ''Anime/PuellaMagiMadokaMagica'' being one himself. The main difference, however, is that [[spoiler:Kyubey is evil]].
* MoralEventHorizon: When exactly Count Veger crossed it is up for debate, but it's widely accepted that he ''crossed'' it. Many point to his [[spoiler: gloating to Jak immediately after Damas' death]] as one. He could have told Jak [[spoiler: Damas was his dad]] at several points and he would have lost nothing for it. Him suddenly ''deciding'' to tell him [[spoiler: Damas was his father right after Damas dies and Jak figures it out for himself]] [[ForTheEvulz displays a casual malice and cruelty]].
* SugarWiki/MostWonderfulSound:
** The charging noise of the Wave Concussor, the sound of the Mass Inverter waves, and the NukeEm Super Nova blast.
** Light Jak's regeneration invokes this with a high-pitched crystaline humming noise as your health fills back up.
* {{Narm}}:
** The battles between the Freedom League and the Metal Heads/KG bots become hard to take seriously, especially after the War Factory is destroyed. The ''entire city'' sans the port consists of endlessly respawning soldiers and enemies killing each other ''over'' and ''over''. You can't even help effectively because the FL troops are just {{Palette Swap}}s of the original guards, so your weapons will automatically target them too.
** Out of all the characters to bring back as a major villain, ND chose the twerp from ''2'' who was a more-annoying-than-anything TheRival in the last game. Granted, he's the closest thing to [[EvilCounterpart an evil Jak]], but his new powers, vague motivations and general absence from the plot may remind some players of the equally awkward handling of [[Film/SpiderMan3 Topher Grace's Eddie Brock/Venom]].
* NightmareFuel: [[spoiler:The Dark Makers]] aren't pretty.
* PlayerPunch: [[spoiler: Damas's]] death makes you want to [[KillItWithFire Kill Veger With Fire]].
* RescuedFromTheScrappyHeap: The [[{{Pun}} Hellcrap]] Cruiser went from being useless in ''Jak II'' to being instrumental in [[SugarWiki/MomentOfAwesome a certain mission]].
* ScrappyMechanic: The Titan suit again, though this time at least it only has one mission.
%%* ShockingSwerve: There are quite a few in this game such as [[spoiler:the Precursors actually being ottsels like Daxter with highly advanced technology]] or [[spoiler:Jak possibly being ''the'' Mar]].
* StrangledByTheRedString: Another downplayed example. This game gives a few ship teasing between Jak and Ashelin, but downplays Keira's role, leading fans to assume that the first two are in a relationship. It doesn't help that there's an implied kiss at the end between them, and to be fair, the second game ''also'' had moments between them. As a result, Keira was given a larger role in the next games to fix this (although The Lost Frontier wasn't well received by fans) .
* TearJerker: [[spoiler:Damas's death. He dies in Jak's arms, never knowing that Jak is really his son, Mar. All Damas says was that [[ItHasBeenAnHonor it was an honor to fight with Jak]] and that the people need him.]]
* ThatOneLevel: The NintendoHard ''VideoGame/PacMan'' esque minigame in the power station. It becomes a lot easier though once you realize that [[spoiler:you can speed up Daxter's movement]].
** You'll hate the Mission at the Marauder Stronghold. First part is easy, defeat 60 at their base, the second half less so as you have to catch four escaping vehicles in a time limit.
* UnderusedGameMechanic:
** Jak's new Dark Eco ability of {{Invisibility}}. Aside from an once-visited volcano level, it could only be used at the Monk's Precursor Temple monastery, thus meaning any use of it this for any stealth based tactics (or for that matter any sort of stealth-based missions) outside that location is denied to players. Granted while there is an unlockable ability to turn invisible by pressing the triangle button in Dark Jak form, but that only becomes available after completing the game (though it is somewhat subverted if someone buys it from the Secrets menu and then starts a New Game on [[NewGamePlus Hero Mode]]).
** During the sections that you play as Daxter, it is possible to kick while hanging from ceiling grates. Since there are no enemies or breakable objects up there, this is never put to any kind of use.
* ViewerGenderConfusion: Seem. The feminine voice really doesn't help in that regard.
* SugarWiki/VisualEffectsOfAwesome: The two commercials that have the NotHisSled treatment have remarkable animation similar to the works of Creator/{{Pixar}}.
* WinBackTheCrowd: For those who were unhappy with the drastic GenreShift Naughty Dog made between ''VideoGame/JakAndDaxterThePrecursorLegacy'' and ''VideoGame/JakIIRenegade'', ''Jak 3'' offered more of a happy medium between the two.
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