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* TaintedByThePreview: Many fans have already written off the Homeworld series as doomed after finding out Gearbox obtained the rights to the series. Considering that Gearbox has never worked on an RTS before, and considering the arguably poor quality of some of their more [[VideoGame/DukeNukemForever recent]] [[VideoGame/AliensColonialMarines games]], these fans have plenty of reason to fear.

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* TaintedByThePreview: Many fans have already written off the Homeworld series as doomed after finding out Gearbox obtained the rights to the series. Considering that Gearbox has never worked on an RTS before, and considering the arguably poor quality of some of their more [[VideoGame/DukeNukemForever recent]] [[VideoGame/AliensColonialMarines games]], these fans have plenty of reason to fear. It's been somewhat alleviated by the fact that Gearbox opted to pass development to Blackbird Interactive, which is made up of many of the original game's developers.
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--> "Once you have pointed the pointer at the point, and you're ready to point it, [[{{Main/Beat}} (beat)]] point!" [[{{Main/Corpsing}} (cutest giggling ever)]]

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--> "Once you have pointed the pointer at the point, and you're ready to point it, [[{{Main/Beat}} (beat)]] point!" [[{{Main/Corpsing}} (cutest giggling ever)]](giggling)

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Not YMMV


* SugarWiki/VisualEffectsOfAwesome: For all its faults, the Remastered Edition offers a welcomed new and modernized take of the many iconic ships and scenery of the original games.
* WhatCouldHaveBeen: Originally, combat in ''Homeworld 2'' would have revolved around [[BigDumbObject massive space megaliths]] left by various ancient civilizations, allowing for Death Star-type fighter combat and units that could be deployed on the surface. This idea was eventually scrapped - although you can still see the megaliths in the cutscenes and the background art - and the biggest object you can interact with in the series remains the Taiidan hyperspace inhibitor from the first game.
** In addition, Homeworld Shipbreakers will have surface units as being your primary units. Which makes sense seeing as it's set on Kharak before Homeworld and thus the Hiigarans (then known as Kushans) are mostly relegated to the sandy surface of the planet.

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* SugarWiki/VisualEffectsOfAwesome: For all its faults, the Remastered Edition offers a welcomed new and modernized take of the many iconic ships and scenery of the original games. \n* WhatCouldHaveBeen: Originally, combat in ''Homeworld 2'' would have revolved around [[BigDumbObject massive space megaliths]] left by various ancient civilizations, allowing for Death Star-type fighter combat and units that could be deployed on the surface. This idea was eventually scrapped - although you can still see the megaliths in the cutscenes and the background art - and the biggest object you can interact with in the series remains the Taiidan hyperspace inhibitor from the first game.\n** In addition, Homeworld Shipbreakers will have surface units as being your primary units. Which makes sense seeing as it's set on Kharak before Homeworld and thus the Hiigarans (then known as Kushans) are mostly relegated to the sandy surface of the planet.
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** And while there hasn't been an official update since, the [[https://steamcommunity.com/sharedfiles/filedetails/?id=1190476337 Players]] [[https://www.moddb.com/mods/homeworld-remastered-players-patch Patch]] steps up and not only basically fixes nearly ''everything'' (seriously, [[https://github.com/HW-PlayersPatch/File_Share/blob/master/ChangeLists/2.3%20Players%20Patch%20-%20Full%20Change%20List.md look at the changelog for patch 2.3]]), but also adds a bunch of new options, including the option to scale the DynamicDifficulty however you please.

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Combined examples, removed natter


*** Also, compare the "Unbound" (S'jet, her Vaygr arch enemy Makaan, etc.) with the "Hybrids" piloting the Cylon Basestars in the re-imagined BSG. Their portrayal is eerily similar, down to the MachineMonotone voices. It's as if Ron D. Moore played ''Homeworld'' and got a bit inspired... (But granted, SpaceshipGirl [[Administrivia/TropesAreTools is a nigh universal sci-fi trope these days]].)
*** "As if"? The First Hybrid was played by Campbell Lane, who voiced the Bentusi. If that was a coincidence, it was [[ContrivedCoincidence one hell of a coincidence]].



** And then Gearbox turns around and lets Blackbird Interactive use the license for their spiritual successor to Homeworld, Hardware Shipbreakers. Which would eventually become ''VideoGame/HomeworldDesertsOfKharak''. Blackbird Interactive has a number of Homeworld's original development team on staff. Plus as of August 2019 Homeworld 3 by the same developers has been announced
* ThatOneLevel: The convoy escort mission in Cataclysm most notably. The catch, it is not exactly hard at all, but rather the high amount of NightmareFuel involved.

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** And then Gearbox turns around and lets Blackbird Interactive use the license for their spiritual successor to Homeworld, Hardware Shipbreakers. Which would eventually become ''VideoGame/HomeworldDesertsOfKharak''. Blackbird Interactive has a number of Homeworld's original development team on staff. Plus as of August 2019 Homeworld 3 by the same developers has been announced
* ThatOneLevel: The ThatOneLevel:
**The
convoy escort mission in Cataclysm most notably. The catch, it is not exactly hard at all, but rather the high amount of NightmareFuel involved.



** In the traditional sense, Mission 14 of the first game. The objective is rather simple: blow up 8 hyperspace inhibitors so you can jump closer to the Higaara system, and while they have a good amount of HP, they have no guns of their own. Unfortunately, the game ensures that brute force will not work here, with a dynamically adjusted fleet guarding the inhibitors, and somewhere on the order of 150 Ion Cannon Frigates surrounding the inhibitors in sphere formation (by comparison, your unit caps limit you to about 20 frigates total). While there are many ways to approach the mission, any method that keeps your fleet safe from the sphere also takes an impressive amount of time, and it's not uncommon for players to spend several hours on just one attempt at the mission.
*** At least until you realize that there the Empire's otherwise comprehensive defenses [[VillainBall don't include a single cloaked ship detector]], so all you have to do to win is build a squadron of Cloaked Fighters, waltz right past the ion cannons and fleets and [[DeathOfAThousandCuts peashoot the Inhibitors to death one by one]], [[WithCatlikeTread making sure to occasionally recloak them]] when a enemy fighter wing swoops by to [[FailedASpotCheck wonder why the Inhibitors are on fire]], [[TheGuardsMustBeCrazy decide it's nothing and leave.]]
*** The slightly more direct solution is to abuse your salvage corvettes and steal the frigates. All of them.
** Asteroid mission 6 in [=HW1=]. It's boring, long, and without any enemies to fight or engage with, just destroying asteroids that don't fight back. It's little wonder that the demo of [=HW1=] skipped the mission and replaced it with a special "Assault on the Turanic Raider Homeworld" mission.
*** This mission is much more difficult in the remastered version. When asteroids are destroyed they split, and the new asteroids have to be manually targeted or your ships will just ignore them even as they are killed by them requiring a lot of micromanagement when the targetable and harvestable chunks get mixed in together. The mission also starts with the first wave of asteroids right on top of you, without enough time to get your ships in position.

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** In the traditional sense, Mission 14 of the first game. The objective is rather simple: blow up 8 hyperspace inhibitors so you can jump closer to the Higaara system, and while they have a good amount of HP, they have no guns of their own. Unfortunately, the game ensures that brute force will not work here, with a dynamically adjusted fleet guarding the inhibitors, and somewhere on the order of 150 Ion Cannon Frigates surrounding the inhibitors in sphere formation (by comparison, your unit caps limit you to about 20 frigates total). While there are many ways to approach the mission, any method that keeps your fleet safe from the sphere also takes an impressive amount of time, and it's not uncommon for players to spend several hours on just one attempt at the mission.
*** At least until you realize that there the Empire's otherwise comprehensive defenses [[VillainBall don't include a single cloaked ship detector]], so all you have to do to win is build a squadron of Cloaked Fighters, waltz right past the ion cannons and fleets and [[DeathOfAThousandCuts peashoot the Inhibitors to death one by one]], [[WithCatlikeTread making sure to occasionally recloak them]] when a enemy fighter wing swoops by to [[FailedASpotCheck wonder why the Inhibitors are on fire]], [[TheGuardsMustBeCrazy decide it's nothing and leave.]]
*** The slightly more direct solution is to abuse your salvage corvettes and steal the frigates. All of them.
** Asteroid mission 6 in [=HW1=]. It's boring, long, and without any enemies to fight or engage with, just destroying asteroids that don't fight back. It's little wonder that the demo of [=HW1=] skipped the mission and replaced it with a special "Assault on the Turanic Raider Homeworld" mission.
***
mission. This mission is much more difficult in the remastered version. When asteroids are destroyed they split, and the new asteroids have to be manually targeted or your ships will just ignore them even as they are killed by them requiring a lot of micromanagement when the targetable and harvestable chunks get mixed in together. The mission also starts with the first wave of asteroids right on top of you, without enough time to get your ships in position.
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Millenium does not mean thousand years. It means thousand anuses.


* MoralEventHorizon: Taiidan forces cross this when they destroy Kharak and its whole population, for the crime of returning to space, based on the treaty that was made ''millenia ago''. It's so bad that captain of operation is heavily implied to be tortured to death for information by survivors [[NothingIsScarier and the fate of the crew is unknown...]] The Taiidan Empire rises in rebellion when word spreads.

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* MoralEventHorizon: Taiidan forces cross this when they destroy Kharak and its whole population, for the crime of returning to space, based on the treaty that was made ''millenia ''millennia ago''. It's so bad that captain of operation is heavily implied to be tortured to death for information by survivors [[NothingIsScarier and the fate of the crew is unknown...]] The Taiidan Empire rises in rebellion when word spreads.
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Cut by consensus of the Magnificent Bastard Cleanup thread here: https://tvtropes.org/pmwiki/posts.php?discussion=15255322860A44444400&page=1540#comment-38477


* MagnificentBastard: The Beast in Cataclysm whoever it is. Among others, it used an infected Republican cruiser to lure a convoy's escorts so it is vulnerable to attack, used one of your captured ship's controller to switch off a sentinel shield grid, sending a captured previously friendly ship you met to lure you to it, and most of all, manipulating the Imperialists into doing its bidding which includes repairing the Naggarok's drives, giving it the Cruise Missile designs, and making them do most of the fight with the Hiigarans in general.
** The Taiidani Emperor of the first game also counts, having let centuries of paranoia and corruption cloud his judgement and leading him to pursue a genocidal campaign against the Kushan the moment they receive word of their mastery of hyperspace technology. In the destruction that follows, he uses the near-annihilation of the Kushan Exiles as a means to galvanize the people of the declining Empire, and when this only prompts further rebellion from within his own empire he sends his vast armadas to crush both the Kushan survivors and the rebels before they can finally break his iron grip over the Empire's domain. As the Kushan prove they will not be hindered by the Taiidan's vast fleet reserves, the Emperor resorts to attacking the comparatively more peaceful Bentusi to deny the Kushan a crucial ally in their war against the Empire. He even attacks Karan S'jet herself in the hopes of decapitating the Kushan leadership just as they reach their homeworld. Suffice to say even with the odds stacked overwhelmingly against him, the Emperor refuses to go out without a fight.
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--> "To apply mousse to your enemy ships..."

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--> "To apply mousse [[CanadaEh (moose?)]] to your enemy ships..."
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--> "That's my huge pet peeve, I have to say, with [[{{Franchise/TombRaider}} Lara Croft.]] With [[GagBoobs those things]], she couldn't swim. She'd just keep floating onto her back and floating up to the top."
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Added a funny moment, against all odds.

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* [[{{SugarWiki/FunnyMoments}} Funny Moments]]: You wouldn't expect one in the dead-serious ''Homeworld'' franchise, then you have Karan Sjet's VA Heidi Ernest coming in with a ''seriously'' [[{{Main/Adorkable}} adorkable]] [[https://www.youtube.com/watch?v=rhBRjQDYAN4 outtake reel.]]
--> "Once you have pointed the pointer at the point, and you're ready to point it, [[{{Main/Beat}} (beat)]] point!" [[{{Main/Corpsing}} (cutest giggling ever)]]
--> "I'm gonna mouse over that enemy ship, just watch me! Ya ugly cheese-eater!"
--> "To apply mousse to your enemy ships..."
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** People who consider the first game to be the only good one or the only one that matters in terms of story.
Tabs MOD

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* EarWorm: [[https://www.youtube.com/watch?v=OIUxwEJ-GXI "Adagio for Strings"]], the music that plays during the 3rd stage in the first game. It really enhances the emotions on that level.
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*** Also, compare the "Unbound" (S'jet, her Vaygr arch enemy Makaan, etc.) with the "Hybrids" piloting the Cylon Basestars in the re-imagined BSG. Their portrayal is eerily similar, down to the MachineMonotone voices. It's as if Ron D. Moore played ''Homeworld'' and got a bit inspired... (But granted, SpaceshipGirl [[TropesAreTools is a nigh universal sci-fi trope these days]].)

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*** Also, compare the "Unbound" (S'jet, her Vaygr arch enemy Makaan, etc.) with the "Hybrids" piloting the Cylon Basestars in the re-imagined BSG. Their portrayal is eerily similar, down to the MachineMonotone voices. It's as if Ron D. Moore played ''Homeworld'' and got a bit inspired... (But granted, SpaceshipGirl [[TropesAreTools [[Administrivia/TropesAreTools is a nigh universal sci-fi trope these days]].)
Is there an issue? Send a MessageReason:
None


** And then Gearbox turns around and lets Blackbird Interactive use the license for their spiritual successor to Homeworld, Hardware Shipbreakers. Which would eventually become ''VideoGame/HomeworldDesertsofKharak''. Blackbird Interactive has a number of Homeworld's original development team on staff. Plus as of August 2019 Homeworld 3 by the same developers has been announced

to:

** And then Gearbox turns around and lets Blackbird Interactive use the license for their spiritual successor to Homeworld, Hardware Shipbreakers. Which would eventually become ''VideoGame/HomeworldDesertsofKharak''.''VideoGame/HomeworldDesertsOfKharak''. Blackbird Interactive has a number of Homeworld's original development team on staff. Plus as of August 2019 Homeworld 3 by the same developers has been announced
Is there an issue? Send a MessageReason:
None


** And then Gearbox turns around and lets Blackbird Interactive use the license for their spiritual successor to Homeworld, Hardware Shipbreakers. Which would eventually become [[VideoGame/HomeworldDesertsofKharak]]. Blackbird Interactive has a number of Homeworld's original development team on staff. Plus as of August 2019 Homeworld 3 has been announced

to:

** And then Gearbox turns around and lets Blackbird Interactive use the license for their spiritual successor to Homeworld, Hardware Shipbreakers. Which would eventually become [[VideoGame/HomeworldDesertsofKharak]].''VideoGame/HomeworldDesertsofKharak''. Blackbird Interactive has a number of Homeworld's original development team on staff. Plus as of August 2019 Homeworld 3 by the same developers has been announced
Is there an issue? Send a MessageReason:
None


** And then Gearbox turns around and lets Blackbird Interactive use the license for their spiritual successor to Homeworld, Hardware Shipbreakers. Blackbird Interactive has a number of Homeworld's original development team on staff.

to:

** And then Gearbox turns around and lets Blackbird Interactive use the license for their spiritual successor to Homeworld, Hardware Shipbreakers. Which would eventually become [[VideoGame/HomeworldDesertsofKharak]]. Blackbird Interactive has a number of Homeworld's original development team on staff. Plus as of August 2019 Homeworld 3 has been announced
Is there an issue? Send a MessageReason:
None


** The Remaster version of Mission 16 is effectively impossible on the first try. Not only are you immediately attacked by three large fleets, they all ignore the rest of your fleet to absentmindedly target the Mothership. Unless you had your fleet mix specifically set up ahead of time and use SequenceBreaking to give orders before the briefing starts you'll lose the level before your Strike Craft are launched. If you make it past the first three minutes it's a complete cakewalk, but your must first last three minutes.

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** The Remaster version of Mission 16 is effectively impossible on the first try. Not only are you immediately attacked by three large fleets, they all ignore the rest of your fleet to absentmindedly single-mindedly target the Mothership. Unless you had your fleet mix specifically set up ahead of time and use SequenceBreaking to give orders before the briefing starts you'll lose the level before your Strike Craft are launched. If you make it past the first three minutes it's a complete cakewalk, but your must first last three minutes.
Is there an issue? Send a MessageReason:
None


** The Remaster version of Mission 16 is effectively impossible on the first try. Not only are you immediately attacked by three large fleets, they all ignore the rest of your fleet to single-mindedly target the Mothership. Unless you had your fleet mix specifically set up ahead of time and use SequenceBreaking to give orders before the briefing starts you'll lose the level before your Strike Craft are launched.

to:

** The Remaster version of Mission 16 is effectively impossible on the first try. Not only are you immediately attacked by three large fleets, they all ignore the rest of your fleet to single-mindedly absentmindedly target the Mothership. Unless you had your fleet mix specifically set up ahead of time and use SequenceBreaking to give orders before the briefing starts you'll lose the level before your Strike Craft are launched. If you make it past the first three minutes it's a complete cakewalk, but your must first last three minutes.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The Remaster version of Mission 16 is effectively impossible on the first try. Not only are you immediately attacked by three large fleets, they all ignore the rest of your fleet to single-mindedly target the Mothership. Unless you had your fleet mix specifically set up ahead of time and use SequenceBreaking to give orders before the briefing starts you'll lose the level before your Strike Craft are launched.
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None


** ''Homeworld 2'', on the other hand, removed manual exiting of a mission zone in favor of just giving all the resources that were left in the area, then leaving--[[FridgeLogic even when it made no sense]], such as being given thousands of kilometers worth of unharvested resource pockets while ''fleeing an explosion that creates a massive spacial hazard, with seconds to spare.''

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** ''Homeworld 2'', on the other hand, removed manual exiting of a mission zone in favor of just giving all the resources that were left in the area, then leaving--[[FridgeLogic even when it made no sense]], such as being given thousands of kilometers worth of unharvested resource pockets while ''fleeing an explosion that creates a massive spacial hazard, with seconds to spare.'''' The remastered version of the first game does this as well.
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* ScrappyMechanic: The dynamic difficulty system in space-based installments of ''Homeworld'' has been known to annoy some players. Trying to amass large fleet can result in the game spawning more hostile ships in the amount that make the missions much harder.

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* ScrappyMechanic: The dynamic difficulty system in space-based installments of ''Homeworld'' has been known to annoy some players. Trying to amass large fleet can result in the game spawning even more hostile ships in the amount that make the missions much harder.harder to compete against you.
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Cut trope


** Mission 5 in the first game was no cake walk either. The Taidan have a carrier and two destroyers with frigate escorts at a point where you can only build frigates. You have also just learned to make ion frigates recently so you will not have more than 2-3. Unlike every other mission in the game, the Taidan act DangerouslyGenreSavvy about your salvage corvettes and will drop ''everything'' in order to turn around and kill them before they get to latch onto their ships.

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** Mission 5 in the first game was no cake walk either. The Taidan have a carrier and two destroyers with frigate escorts at a point where you can only build frigates. You have also just learned to make ion frigates recently so you will not have more than 2-3. Unlike every other mission in the game, the Taidan act DangerouslyGenreSavvy smart about your salvage corvettes and will drop ''everything'' in order to turn around and kill them before they get to latch onto their ships.
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** Mission 5 in the first game was no cake walk either. The Taidan have a carrier and two destroyers with frigate escorts at a point where you can only build frigates. You have also just learned to make ion frigates recently so you will not have more than 2-3. Unlike every other mission in the game, the Taidan act DangerouslyGenreSavvy about your salvage corvettes and will drop ''everything'' in order to turn around and kill them before they get to latch onto their ships.
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None


* VisualEffectsOfAwesome: For all its faults, the Remastered Edition offers a welcomed new and modernized take of the many iconic ships and scenery of the original games.

to:

* VisualEffectsOfAwesome: SugarWiki/VisualEffectsOfAwesome: For all its faults, the Remastered Edition offers a welcomed new and modernized take of the many iconic ships and scenery of the original games.
Is there an issue? Send a MessageReason:
None


* MoralEventHorizon: Taiidan forces cross this when they destroy Kharak and its whole population, for the crime of returning to space, based on the treaty that was made ''millenia ago''. It's so bad that captain of operation is heavily implied to be tortured to death for information by survivors [[NothingIsScarier and the fate of the crew is unknown...]]

to:

* MoralEventHorizon: Taiidan forces cross this when they destroy Kharak and its whole population, for the crime of returning to space, based on the treaty that was made ''millenia ago''. It's so bad that captain of operation is heavily implied to be tortured to death for information by survivors [[NothingIsScarier and the fate of the crew is unknown...]]]] The Taiidan Empire rises in rebellion when word spreads.
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The site is longer in operation,the links therefore are dead.


** The divide between those who believe the Kadeshi were wiped out, and those who believe they are still alive. (Found in all its violence [[http://forums.relicnews.com/showthread.php?t=211580 here.]]

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** The divide between those who believe the Kadeshi were wiped out, and those who believe they are still alive. (Found in all its violence [[http://forums.relicnews.com/showthread.php?t=211580 here.]]

Added: 1129

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Approved by the thread.

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*CompleteMonster: [[BigBad Emperor Riesstiu IV the Second]] is TheCaligula of the Taiidan empire. Before the events of the game, he was a corrupt and unstable ruler whose brutal policies have reduced his empire to a mere shell of its former self. When the Kushan unknowingly violate a treaty forbidding them from developing space technology, a treaty long forgotten by everyone except historians, Riesstiu orders the genocide of the entire Kushan civilization and has his fleet [[DoomedHometown firebomb their planet Kharak]], [[ManOnFire roasting alive untold millions]]. He then broadcasts the footage all across his empire, threatening hundreds of worlds with the same fate. When the peaceful Bentusi give aid to the Kushans, Riesstiu orders his fleet to attack one of their motherships, intent on slaying everything on board. When the Kushans arrive at their true home world Hiigara, he {{mind rape}}s fleet control Karan S'jet, and then personally attempts to finish the very genocide he started. Seeking power at the expense of everything that lives, Riesstiu is [[ZeroPercentApprovalRating reviled throughout the galaxy]].
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** Formations (and tactics, which were missing) were re-added in a large patch, fixing many of the issues with fighters. Frigates remain somewhat more fragile than in Homeworld 1, but have been [[https://drive.google.com/file/d/0B4a53qqlAgPOWVdzQ1lfMlFVLTQ/view rebalanced to fit a more suitable role.]]
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Added DiffLines:

*ScrappyMechanic: The dynamic difficulty system in space-based installments of ''Homeworld'' has been known to annoy some players. Trying to amass large fleet can result in the game spawning more hostile ships in the amount that make the missions much harder.
Is there an issue? Send a MessageReason:
None

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