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* SpiritualAdaptation: It's basically a ''TabletopGame/DungeonsAndDragons'' campaign with the game itself as the GM.

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* SpiritualAdaptation: It's basically a ''TabletopGame/DungeonsAndDragons'' campaign with the game itself as the GM.GM and the plot of ''Film/TheDarkCrystal.''[[note]]Square has explicitly cited that movie as an inspiration for ''VideoGame/FinalFantasyIX'', but the "restore the Crystals" theme can also clearly be seen in this game and ''VideoGame/FinalFantasyV''[[/note]]
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Adding a bit more Example Context


* GoodBadTranslation: [[MemeticMutation "I, Garland, will knock you all down!"]] It's so infamous that, after the Playstation port removed it, the GBA port added it ''back'', and it's been around for all releases since — up to and including the versions released on smartphones and UsefulNotes/{{Steam}}. And curiously, it's actually not an inaccurate translation.[[note]]The original word is usually translated as "defeat", but "to kick about" or "to knock over" are also apt translations. Given the translation was done in-house in Japan at Square and likely by a non-native English speaker, they probably didn't realize that this translation, while ''technically'' accurate, sounds very silly to Western audiences.[[/note]]

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* GoodBadTranslation: In the English translation, when the party confronts Garland at the Chaos Shrine, his attempt to threaten the party sounds more silly than intimidating: [[MemeticMutation "I, Garland, will knock you all down!"]] It's so infamous that, after the Playstation UsefulNotes/PlayStation port removed it, the GBA UsefulNotes/GameBoyAdvance port added it ''back'', and it's been around for all releases since — up to and including the versions released on smartphones and UsefulNotes/{{Steam}}. And curiously, it's actually not an inaccurate translation.[[note]]The original word is usually translated as "defeat", but "to kick about" or "to knock over" are also apt translations. Given the translation was done in-house in Japan at Square and likely by a non-native English speaker, they probably didn't realize that this translation, while ''technically'' accurate, sounds very silly to Western audiences.[[/note]]
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Tweaking this since the Pixel Remaster is on Steam in addition to smartphones, and it still features Garland threatening to knock the party down (I didn't play the previous releases on those platforms, but I'm assuming this example was referring to the smartphone release that was discontinued in favor of the Pixel Remaster)


* GoodBadTranslation: [[MemeticMutation "I, Garland, will knock you all down!"]] It's so infamous that, after the Playstation port removed it, the GBA port added it ''back'', and it's been around for all releases since — up to and including the smartphone versions. And curiously, it's actually not an inaccurate translation.[[note]]The original word is usually translated as "defeat", but "to kick about" or "to knock over" are also apt translations. Given the translation was done in-house in Japan at Square and likely by a non-native English speaker, they probably didn't realize that this translation, while ''technically'' accurate, sounds very silly to Western audiences.[[/note]]

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* GoodBadTranslation: [[MemeticMutation "I, Garland, will knock you all down!"]] It's so infamous that, after the Playstation port removed it, the GBA port added it ''back'', and it's been around for all releases since — up to and including the smartphone versions.versions released on smartphones and UsefulNotes/{{Steam}}. And curiously, it's actually not an inaccurate translation.[[note]]The original word is usually translated as "defeat", but "to kick about" or "to knock over" are also apt translations. Given the translation was done in-house in Japan at Square and likely by a non-native English speaker, they probably didn't realize that this translation, while ''technically'' accurate, sounds very silly to Western audiences.[[/note]]
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* FanNickname:
** This game named the trope PeninsulaOfPowerLeveling due to the eponymous Peninsula of Power north of Pravoka, which featured late-game enemies that could be easily dispatched with Level 2 magic.
** The "Giants' Cave"/"Hall of Giants" is the small loop on the first floor in the Cavern of Earth where every step you take causes an encounter with one to four Giant-type enemies.
** The large group of chests in the second level of the volcano is called the armoury, especially by players of the randomiser version of the game.
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The Peninsula of Power's status as an Ascended Glitch came to an end in the Pixel Remaster


** The "Peninsula of Power": A four square peninsula tip that is the closet point in the southern continent to the northern one. Due to a mapping mistake, those four squares had the enemy encounters of the continent to the north, allowing you access to much higher-level—but still kill-able if fought with full HP/MP—monsters long before you should be able to face them, allowing for some serious LevelGrinding. Yet another bug that has not only been kept in virtually every remake but also [[TropeNamer gave us]] the PeninsulaOfPowerLeveling trope.

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** The "Peninsula of Power": A four square peninsula tip that is the closet point in the southern continent to the northern one. Due to a mapping mistake, those four squares had the enemy encounters of the continent to the north, allowing you access to much higher-level—but still kill-able if fought with full HP/MP—monsters long before you should be able to face them, allowing for some serious LevelGrinding. Yet another bug that has not only been kept in virtually every remake (with the exception of the 2021 ''Pixel Remaster'') but also [[TropeNamer gave us]] the PeninsulaOfPowerLeveling trope.
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Fixing a formatting error I made


** The ''Pixel Remaster'' is an odd case of "They Changed It ''Back'', Now It Sucks!". Bringing back the Vancian Spell Charge system along with removing the Soul of Chaos dungeons and the Labyrinth of Time has ired fans who liked the changes that the ''Dawn of Souls'' and ''20th Anniversary'' remakes brought in. The fact that the iOS and Android releases based on the ''20th Anniversary'' version were removed from stores when the ''Pixel Remaster'' version released only increased the enmity.\\

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** The ''Pixel Remaster'' is an odd case of "They Changed It ''Back'', Now It Sucks!". Bringing back the Vancian Spell Charge system along with removing the Soul of Chaos dungeons and the Labyrinth of Time has ired fans who liked the changes that the ''Dawn of Souls'' and ''20th Anniversary'' remakes brought in. The fact that the iOS and Android releases based on the ''20th Anniversary'' version were removed from stores when the ''Pixel Remaster'' version released only increased the enmity.\\
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The most recent remaster is just called the Pixel Remaster and not Pixel Perfect. Also fixed Example Indentation.


** The ''Pixel Perfect'' remaster is an odd case of "They Changed It ''Back'', Now It Sucks!". Bringing back the Vancian Spell Charge system along with removing the Soul of Chaos dungeons and the Labyrinth of Time has ired fans who liked the changes that the ''Dawn of Souls'' and ''20th Anniversary'' remakes brought in. The fact that the iOS and Android releases based on the ''20th Anniversary'' version were removed from stores when the ''Pixel Perfect'' version released only increased the enmity.
*** The remaster removed two easy ways to earn exp and gil. While they kept the 15-Puzzle, they ''also'' removed the rewards you get from playing it, thereby getting rid of the primary reason to play the mini-game in the first place. They also nixed the Peninsula of Power, meaning that expedited LevelGrinding you wanted to do? Well, that's too damn bad.

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** The ''Pixel Perfect'' remaster Remaster'' is an odd case of "They Changed It ''Back'', Now It Sucks!". Bringing back the Vancian Spell Charge system along with removing the Soul of Chaos dungeons and the Labyrinth of Time has ired fans who liked the changes that the ''Dawn of Souls'' and ''20th Anniversary'' remakes brought in. The fact that the iOS and Android releases based on the ''20th Anniversary'' version were removed from stores when the ''Pixel Perfect'' Remaster'' version released only increased the enmity.
***
enmity.\\
**
The remaster ''Pixel Remaster'' version removed two easy ways to earn exp and gil. While they kept the 15-Puzzle, they ''also'' removed the rewards you get from playing it, thereby getting rid of the primary reason to play the mini-game in the first place. They also nixed the Peninsula of Power, meaning that expedited LevelGrinding you wanted to do? Well, that's too damn bad.

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** [[{{Cthulhumanoid}} Piscodemons]], one of the recurring enemies you can't flee from in the game. First appearing in the Marsh Cave, where they serve as [[BossInMookClothing bosses in mook clothing]], they will target your characters one at a time for -50 HP.

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** [[{{Cthulhumanoid}} Piscodemons]], one of the recurring enemies you can't flee from in the game. First appearing in the Marsh Cave, where they serve as [[BossInMookClothing bosses in mook clothing]], they will target your characters one at a time for -50 HP. An untimely encounter with them could easily kill off your mages.



* GoddamnedBats: Undead enemies can Paralyze you with a mere touch. However, due to their weak attacks, most undead are more of a nuisance then a threat.

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* GoddamnedBats: GoddamnedBats:
**
Undead enemies can Paralyze you with a mere touch. However, due to their weak attacks, most undead are more of a nuisance then a threat.threat.
** The Sahagin Chief and Prince encounter in the Sea Shrine is another encounter you cannot run away from. Although they are not a threat, having to waste resources to dispatch them and the frequency they show up in that dungeon gets pretty annoying quickly.
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** Dark Wizards only appear in the Ice Cavern, but have the power to cast Death. They also spam Firaga, Thundaga, Slowra, and Stun. If you didn't bring a White Mage, this is one place you'll probably regret it.

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** Dark Wizards only appear in the Ice Cavern, Cavern and the final dungeon, but have the power to cast Death. They also spam Firaga, Thundaga, Slowra, and Stun. If you didn't bring a White Mage, this is one place you'll probably regret it.
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* ComplacentGamingSyndrome: It's hard to find a guide which doesn't recommend a Warrior, due to their high physical stats and the wealth of gear available to them.

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* ComplacentGamingSyndrome: It's hard to find a guide which doesn't recommend a Warrior, due to their high physical stats and the wealth of gear available to them.them (they're also the ''only'' class that can wield Excalibur).
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* OlderThanTheyThink: Anyone who tells you ''Final Fantasy'' only started to skew towards sci-fi after ''[[VideoGame/FinalFantasyVI VI]]'' and ''[[VideoGame/FinalFantasyVII VII]]'' has never played this game. The Flying Fortress, a late-game dungeon, is a giant satellite floating in space and is populated with mechanical enemies, including the infamous [[DemonicSpiders Warmech]].
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** The Master (later Black Belt) in the NES version is a mixture of this trope. On one hand, they get a really good bonus with bare-handed physical attacks, often one-shotting the final boss. On the other, promoting them ''actually'' [[PowerUpLetdown makes their magic defense stat worse]] due to their magic defense growths were swapped with the Monk. Later releases fix this bug and make the Black Belt a very dangerous class on promotion.
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Added Guide Dang It section

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* GuideDangIt: There is a key item called the Rosetta Stone (or Slab in the NES version) that is necessary for progression. It can be found on the topmost floor of the Sunken Shrine, the dungeon where you fight the Fiend of Water. However, there doesn't appear to be a path leading to the room with the Rosetta Stone in a chest; looking at a map doesn't reveal the path either. The player is simply expected to know or realize that this particular map has a path along the top that loops like a maze in''VideoGame/PacMan'', despite there not being a single other map in the game up to that point that behaves this way. At least the map with the Stone has no random encounters...
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** The ''Pixel Remaster'' version kept many of the changes that previous versions added, while also adding the ability to quick save inside of dungeons, making the final dungeon gauntlet to Chaos much less of a slog. It also brought ''back'' the Vancian Spell Charge system to make it closer to the [=NES=] original.

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** The ''Pixel Remaster'' version kept many of the changes that previous versions added, while also adding the ability to quick save inside of dungeons, making the final dungeon gauntlet to Chaos much less of a slog. It also brought ''back'' the Vancian Spell Charge system to make it closer to the [=NES=] original.original while also adding MP restoring and revival items to further balance it out.
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*** The remaster removed two easy ways to earn exp and gil. While they kept the 15-Puzzle, they ''also'' removed the rewards you get from playing it, thereby getting rid of the primary reason to play the mini-game in the first place. They also nixed the Peninsula of Power, meaning that expedited LevelGrinding you wanted to do? Well, that's too damn bad.
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* SerialNumbersFiledOff: This is a 1st edition ''TabletopGame/DungeonsAndDragons'' game in practically every way possible except for the title. The classes, spells, and bestiary are very clearly taken straight from ''D&D'' with a few concessions. The game's so blatantly a ripoff that the only reason Squaresoft didn't get sued is because the American branch [[CaptainErsatz edited the sprite of the Beholder]].

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* SerialNumbersFiledOff: This is a video game version of 1st edition ''TabletopGame/DungeonsAndDragons'' game in practically every way possible except for the title. The classes, spells, and bestiary are very clearly taken straight from ''D&D'' with only a few concessions. The game's game is so blatantly a ripoff that the only reason Squaresoft didn't get sued is because the American branch Nintendo of America [[CaptainErsatz edited the sprite of the Beholder]].
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* {{Fanon}}: A few fans have come to the conclusion that the canonical Warriors of Light were a Fighter, a Thief, a White Mage and a Black Mage. This theory is helped by the official novelization, which had a party consisting of those exact characters.

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* {{Fanon}}: A few fans have come to the conclusion that the canonical Warriors of Light were a Fighter, a Thief, a White Mage and a Black Mage. This theory is helped by the remakes having this party as the default setup and the official novelization, which had a party consisting novelization ''Final Fantasy: Memory of Heroes'' having each Warrior of Light being one of those exact characters.four classes.
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** The ''Pixel Perfect'' remaster is an odd case of "They Changed It ''Back'', Now It Sucks!". Bringing back the Vancian Spell Charge system along with removing the Soul of Chaos dungeons and the Labyrinth of Time has ired fans who liked the changes that the ''Dawn of Souls'' and ''20th Anniversary'' remakes brought in. The fact that the iOS and Android releases based on the ''20th Anniversary'' version was removed from stores when the ''Pixel Perfect'' version released only increased the enmity.

to:

** The ''Pixel Perfect'' remaster is an odd case of "They Changed It ''Back'', Now It Sucks!". Bringing back the Vancian Spell Charge system along with removing the Soul of Chaos dungeons and the Labyrinth of Time has ired fans who liked the changes that the ''Dawn of Souls'' and ''20th Anniversary'' remakes brought in. The fact that the iOS and Android releases based on the ''20th Anniversary'' version was were removed from stores when the ''Pixel Perfect'' version released only increased the enmity.
Is there an issue? Send a MessageReason:
None


** The ''Pixel Perfect'' remaster is an odd case of "They Changed It ''Back'', Now It Sucks!". Bringing back the Vancian Spell Charge system along with removing the Soul of Chaos dungeons and the Labyrinth of Time has ired fans who liked the changes that the ''Dawn of Souls'' and ''20th Anniversary'' remakes brought in.

to:

** The ''Pixel Perfect'' remaster is an odd case of "They Changed It ''Back'', Now It Sucks!". Bringing back the Vancian Spell Charge system along with removing the Soul of Chaos dungeons and the Labyrinth of Time has ired fans who liked the changes that the ''Dawn of Souls'' and ''20th Anniversary'' remakes brought in. The fact that the iOS and Android releases based on the ''20th Anniversary'' version was removed from stores when the ''Pixel Perfect'' version released only increased the enmity.
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None


** The ''Pixel Perfect'' remaster is an odd case of "They Changed It ''Back'', Now It Sucks!". Bringing back the Vancian Spell Charge system, making it so you can no longer save inside dungeons (along with dogs) and removing the Soul of Chaos dungeons and the Labyrinth of Time has ired fans who liked the changes that the ''Dawn of Souls'' and ''20th Anniversary'' remakes brought in.

to:

** The ''Pixel Perfect'' remaster is an odd case of "They Changed It ''Back'', Now It Sucks!". Bringing back the Vancian Spell Charge system, making it so you can no longer save inside dungeons (along system along with dogs) and removing the Soul of Chaos dungeons and the Labyrinth of Time has ired fans who liked the changes that the ''Dawn of Souls'' and ''20th Anniversary'' remakes brought in.
Is there an issue? Send a MessageReason:
None


** The ''Pixel Perfect'' remaster is an odd case of "They Changed It ''Back'', Now It Sucks!". Bringing back the Vancian Spell Charge system, making it so you can no longer save inside dungeons (along with dogs) and removing the Soul of Chaos dungeons and the Labyrinth of Time has ired fans who preferred the ''Dawn of Souls'' and ''20th Anniversary'' versions.

to:

** The ''Pixel Perfect'' remaster is an odd case of "They Changed It ''Back'', Now It Sucks!". Bringing back the Vancian Spell Charge system, making it so you can no longer save inside dungeons (along with dogs) and removing the Soul of Chaos dungeons and the Labyrinth of Time has ired fans who preferred liked the changes that the ''Dawn of Souls'' and ''20th Anniversary'' versions.remakes brought in.
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None


** The ''Pixel Perfect'' remaster is an odd case of "They Changed It ''Back'', Now It Sucks!". Bringing back the Vancian Spell Charge system, making it so you can no longer save inside dungeons (along with dogs) and removing the Soul of Chaos dungeons and the Labyrinth of Time has ired fans of the ''Dawn of Souls'' and the PSP 20th Anniversary versions.

to:

** The ''Pixel Perfect'' remaster is an odd case of "They Changed It ''Back'', Now It Sucks!". Bringing back the Vancian Spell Charge system, making it so you can no longer save inside dungeons (along with dogs) and removing the Soul of Chaos dungeons and the Labyrinth of Time has ired fans of who preferred the ''Dawn of Souls'' and the PSP 20th Anniversary ''20th Anniversary'' versions.

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* AntiClimaxBoss: In the original version, the FinalBoss, Chaos, can be dispatched in a couple rounds due to him having only 2,000 HP. The remakes beginning with Dawn of Souls avert this, where his HP has been greatly increased, though this is counterbalanced by the game being a lot easier overall. Pixel Remaster notably undoes this by using his [=PSP=] version's 20,000 HP, ''without'' any access to the game-breaking weapons and gear of the later release's bonus dungeons, finally turning him into something of a grueling battle proper if you're not prepared.

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* AntiClimaxBoss: In the original version, the FinalBoss, Chaos, can be dispatched in a couple rounds due to him having only 2,000 HP. The remakes beginning with Dawn of Souls avert this, where his HP has been greatly increased, though this is counterbalanced by the game being a lot easier overall. Pixel Remaster ''Pixel Remaster'' notably undoes this by using his [=PSP=] version's 20,000 HP, ''without'' any access to the game-breaking weapons and gear of the later release's bonus dungeons, finally turning him into something of a grueling battle proper if you're not prepared.



** The Pixel Remaster version kept many of the changes that previous versions added, while also adding the ability to quick save inside of dungeons, making the final dungeon gauntlet to Chaos much less of a slog. It also brought ''back'' the Vancian Spell Charge system to make it closer to the [=NES=] original.

to:

** The Pixel Remaster ''Pixel Remaster'' version kept many of the changes that previous versions added, while also adding the ability to quick save inside of dungeons, making the final dungeon gauntlet to Chaos much less of a slog. It also brought ''back'' the Vancian Spell Charge system to make it closer to the [=NES=] original.



** The "Dawn of Souls" GBA remake (as well as the iOS port based on it) is criticized by some hardcore fans for greatly lowering the difficulty, most notably by ditching the spell system from the original game in favor of a more familiar MP system and adding the ability to save anywhere. However, this is averted for the most part, since saving anywhere is quite useful in a portable RPG, where one may have to put the game down on short notice. Plus, the remake also balanced out the ability to cast far more spells by making them less powerful, and added several [[BonusDungeon Bonus Dungeons]] to make up for easing up on the difficulty.

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** The "Dawn ''Dawn of Souls" Souls'' GBA remake (as well as the iOS port based on it) is criticized by some hardcore fans for greatly lowering the difficulty, most notably by ditching the spell system from the original game in favor of a more familiar MP system and adding the ability to save anywhere. However, this is averted for the most part, since saving anywhere is quite useful in a portable RPG, where one may have to put the game down on short notice. Plus, the remake also balanced out the ability to cast far more spells by making them less powerful, and added several [[BonusDungeon Bonus Dungeons]] to make up for easing up on the difficulty.difficulty.
** The ''Pixel Perfect'' remaster is an odd case of "They Changed It ''Back'', Now It Sucks!". Bringing back the Vancian Spell Charge system, making it so you can no longer save inside dungeons (along with dogs) and removing the Soul of Chaos dungeons and the Labyrinth of Time has ired fans of the ''Dawn of Souls'' and the PSP 20th Anniversary versions.
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* AntiClimaxBoss: In the original version, the FinalBoss, Chaos, can be dispatched in a couple rounds due to him having only 2,000 HP. The remakes beginning with Dawn of Souls avert this, where his HP has been greatly increased, though this is counterbalanced by the game being a lot easier overall.

to:

* AntiClimaxBoss: In the original version, the FinalBoss, Chaos, can be dispatched in a couple rounds due to him having only 2,000 HP. The remakes beginning with Dawn of Souls avert this, where his HP has been greatly increased, though this is counterbalanced by the game being a lot easier overall. Pixel Remaster notably undoes this by using his [=PSP=] version's 20,000 HP, ''without'' any access to the game-breaking weapons and gear of the later release's bonus dungeons, finally turning him into something of a grueling battle proper if you're not prepared.



** The Pixel Remaster version kept many of the changes that previous versions added, while also adding the ability to quick save inside of dungeons, making the final dungeon gauntlet to Chaos much less of a slog.

to:

** The Pixel Remaster version kept many of the changes that previous versions added, while also adding the ability to quick save inside of dungeons, making the final dungeon gauntlet to Chaos much less of a slog. It also brought ''back'' the Vancian Spell Charge system to make it closer to the [=NES=] original.
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** The Pixel Remaster version kept many of the changes that previous versions added, while also adding the ability to quick save inside of dungeons, making the final dungeon gauntlet to Chaos much less of a slog.
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** Barettas may be uncommon, but they can appear a lot sooner than a player is ready for them, are magic-resistant and incredibly durable, and ''hit like a truck,'' being liable to OneHitKill your mages. And they usually come in groups, so if more than one target the same character, they're probably going down. Even with strong physical fighters, they're a massive threat throughout the game despite only appearing in two overworld locations.
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* GermansLoveDavidHasselhoff: Thanks to a big push in ''Magazine/NintendoPower'', the game was a hit in America, selling about 700,000 units, significantly more than what it had sold in Japan. It remained the best-selling Japanese RPG in the US until ''VideoGame/SuperMarioRPG'' in 1996.
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* EnsembleDarkhorse: Black Mage. This shrouded, beady-eyed pipsqueak was always the most endearing of Light Warriors. That dude was the face of ''Final Fantasy'' for the longest time before [[VideoGame/FinalFantasyVII Cloud]] showed up, and he's easily the most famous of the [=FF1=] characters. It's for this reason that ''FinalFantasyIX'' made Black Mages an entire race, with one of them, Vivi, being a main character.

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* EnsembleDarkhorse: Black Mage. This shrouded, beady-eyed pipsqueak was always the most endearing of Light Warriors. That dude was the face of ''Final Fantasy'' for the longest time before [[VideoGame/FinalFantasyVII Cloud]] showed up, and he's easily the most famous of the [=FF1=] characters. It's for this reason that ''FinalFantasyIX'' ''VideoGame/FinalFantasyIX'' made Black Mages an entire race, with one of them, Vivi, being a main character.
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* EnsembleDarkhorse: Black Mage. This shrouded, beady-eyed pipsqueak was always the most endearing of Light Warriors. That dude was the face of ''Final Fantasy'' for the longest time before [[VideoGame/FinalFantasyVII Cloud]] showed up, and he's easily the most famous of the [=FF1=] characters.

to:

* EnsembleDarkhorse: Black Mage. This shrouded, beady-eyed pipsqueak was always the most endearing of Light Warriors. That dude was the face of ''Final Fantasy'' for the longest time before [[VideoGame/FinalFantasyVII Cloud]] showed up, and he's easily the most famous of the [=FF1=] characters. It's for this reason that ''FinalFantasyIX'' made Black Mages an entire race, with one of them, Vivi, being a main character.
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Fixes


* SeinfeldIsUnfunny: At the time of release, this game boasted being able to show your characters animated in battle. This was actually a selling point that they put on the sales flier, since other RPGs at the time had battles in first person view.

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* SeinfeldIsUnfunny: At the time of release, this game boasted being able to show your characters animated in battle. This was actually a selling point that they put on the sales flier, since other RPGs [=RPGs=] at the time had battles in first person view.



** Chaos can cause an instant loss of hope with Curaja, which fully heals him. If the you've already lost a couple party members, you might as well reload your save. Chaos has won. (Chaos has multiple insta-kill attacks, including one which can target multiple party members.)

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** Chaos can cause an instant loss of hope with Curaja, which fully heals him. If the you've already lost a couple party members, you might as well reload your save. Chaos has won. (Chaos has multiple insta-kill attacks, including one which can target multiple party members.)

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