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** Chaos can cause an instant loss of hope with CUR4/Curaja, which fully heals him. If you've already lost a couple party members, you might as well reload your save. Chaos has won. (Chaos has multiple insta-kill attacks, including one which can target multiple party members.)

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** Chaos can cause an instant loss of hope with CUR4/Curaja, [=CUR4/Curaja=], which fully heals him. If you've already lost a couple party members, you might as well reload your save. Chaos has won. (Chaos has multiple insta-kill attacks, including one which can target multiple party members.)
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* AlternativeCharacterInterpretation: ''VideoGame/StrangerOfParadiseFinalFantasyOrigin'' brings the question of Sarah's rejection of Garland's feelings was genuine or [[spoiler: a part of Garland's ZeroApprovalGambit]].

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* AlternativeCharacterInterpretation: ''VideoGame/StrangerOfParadiseFinalFantasyOrigin'' brings the question of whether Sarah's rejection of Garland's feelings was genuine or [[spoiler: a part of Garland's ZeroApprovalGambit]].
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* AlternativeCharacterInterpretation: ''VideoGame/StrangersOfParadiseFinalFantasyOrigin'' brings the question of Sarah's rejection of Garland's feelings was genuine or [[spoiler: a part of Garland's ZeroApprovalGambit]].

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* AlternativeCharacterInterpretation: ''VideoGame/StrangersOfParadiseFinalFantasyOrigin'' ''VideoGame/StrangerOfParadiseFinalFantasyOrigin'' brings the question of Sarah's rejection of Garland's feelings was genuine or [[spoiler: a part of Garland's ZeroApprovalGambit]].
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* AlternativeCharacterInterpretation: ''VideoGame/StrangersOfParadiseFinalFantasyOrigin'' brings the question of Sarah's rejection of Garland's feelings was genuine or [[spoiler: a part of Garland's ZeroApprovalGambit]].

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* CommonKnowledge: Thanks to Creator/{{Seanbaby}} [[http://www.seanbaby.com/nes/nes/useless.htm ranting about it]], it's commonly believed that AMUT is [[UselessItem literally useless]], in that there are no (0) enemies that can inflict Mute in the first place. In fact, there are very few such enemies, so the spell is only [[UselessUsefulSpell practically useless]]. [[note]]The rant in question doesn't even make the claim people cite it for -- Seanbaby's actual words are "I played this game for at least 100 hours when I was a kid, and never once did some monster try to magically shut up my Wizard", which is entirely possible, seeing how rare the enemies that inflict Mute really are.[[/note]]

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* CommonKnowledge: CommonKnowledge:
**
Thanks to Creator/{{Seanbaby}} [[http://www.seanbaby.com/nes/nes/useless.htm ranting about it]], it's commonly believed that AMUT is [[UselessItem literally useless]], in that there are no (0) enemies that can inflict Mute in the first place. In fact, there are very few such enemies, so the spell is only [[UselessUsefulSpell practically useless]]. [[note]]The rant in question doesn't even make the claim people cite it for -- Seanbaby's actual words are "I played this game for at least 100 hours when I was a kid, and never once did some monster try to magically shut up my Wizard", which is entirely possible, seeing how rare the enemies that inflict Mute really are.[[/note]][[/note]]
** It's widely known in the fanbase that the Intelligence stat in the original release is bugged, and doesn't do anything. This is sort of true, but it's rather missing the fact of why Intelligence is useless: unlike most bugs in FFI, where a system has a clear function but fails to work correctly due to addressing the wrong variable or an error in calculation, Intelligence in FFI simply doesn't have any system tied to it. In the game's code, Intelligence doesn't factor at any point into calculating magic damage, healing, spell charges, status effect hit rate, or anything else you'd expect it to be tied to. It isn't failing to function correctly, it just serves no actual function. There do exist fanmade mods that "fix" the bug, but these add new systems from scratch rather than fixing an existing one.



** The Intelligence stat is bugged in the NES and [=PlayStation=] versions, preventing spells from [[LinearWarriorsQuadraticWizards scaling damage with level]]. As a result, Black Mage is far less powerful than sword-fighters in those versions. Black Mage is also worthless compared to the generalist Red Mage despite the better spell list, since the Red Mage also has physical prowess and White Magic and is less of a SquishyWizard. The remakes would greatly improve Black Mage, fortunately, both by improving its stats and by fixing several bugs that made it weaker than intended.

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** The As a result of Intelligence stat is bugged doing nothing in the NES and [=PlayStation=] Playstation versions, preventing spells from [[LinearWarriorsQuadraticWizards scaling damage with level]]. As a result, Black Mage is far less powerful than sword-fighters in those versions. Black Mage is also worthless compared to the generalist Red Mage despite the better spell list, since the Red Mage also has physical prowess and White Magic and is less of a SquishyWizard. The remakes would greatly improve Black Mage, fortunately, both by improving its stats and by fixing several bugs that made it weaker than intended.
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* CommonKnowledge: Thanks to Creator/{{Seanbaby}} [[http://www.seanbaby.com/nes/nes/useless.htm ranting about it]], it's commonly believed that AMUT is [[UselessItem literally useless]], in that there are no (0) enemies that can inflict Mute in the first place. In fact, there are very few enemies, so the spell is only [[UselessUsefulSpell practically useless]].

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* CommonKnowledge: Thanks to Creator/{{Seanbaby}} [[http://www.seanbaby.com/nes/nes/useless.htm ranting about it]], it's commonly believed that AMUT is [[UselessItem literally useless]], in that there are no (0) enemies that can inflict Mute in the first place. In fact, there are very few such enemies, so the spell is only [[UselessUsefulSpell practically useless]].useless]]. [[note]]The rant in question doesn't even make the claim people cite it for -- Seanbaby's actual words are "I played this game for at least 100 hours when I was a kid, and never once did some monster try to magically shut up my Wizard", which is entirely possible, seeing how rare the enemies that inflict Mute really are.[[/note]]
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* CommonKnowledge: Thanks to Creator/{{Seanbaby}} [[http://www.seanbaby.com/nes/nes/useless.htm ranting about it]], it's commonly believed that AMUT is [[UselessItem literally useless]], in that there are no (0) enemies that can inflict Mute in the first place. In fact, there are very few enemies, so the spell is only [[UselessUsefulSpell practically useless]].
Is there an issue? Send a MessageReason:
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** The Intelligence stat is bugged in the NES and [=PlayStation=] versions, preventing spells from [[LinearWarriorsQuadraticWizards scaling damage with level]]. As a result, Black Mage is far less powerful than sword-fighters. Black Mage is also worthless compared to the generalist Red Mage despite the better spell list, since the latter also has physical prowess and White Magic and is less of a SquishyWizard. The remakes would greatly improve Black Mage, fortunately, both by improving its stats and by fixing several bugs that made it weaker than intended.

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** The Intelligence stat is bugged in the NES and [=PlayStation=] versions, preventing spells from [[LinearWarriorsQuadraticWizards scaling damage with level]]. As a result, Black Mage is far less powerful than sword-fighters. sword-fighters in those versions. Black Mage is also worthless compared to the generalist Red Mage despite the better spell list, since the latter Red Mage also has physical prowess and White Magic and is less of a SquishyWizard. The remakes would greatly improve Black Mage, fortunately, both by improving its stats and by fixing several bugs that made it weaker than intended.
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** [=HEL2=] (Healara; a 5th-level spell) has the exact same curative power as [=HEL3=] (Healaga; a 7th-level spell) when used in battle, and when you consider that the cheapest way to heal out of battle is Potions (CURE potions in the NES version), you're better off skipping the latter and saving yourself the 45,000 gil. Or get both and effectively be able to cast the same spell up to eighteen times instead of the usual nine.

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** [=HEL2=] (Healara; a 5th-level spell) has the exact same curative power as [=HEL3=] (Healaga; a 7th-level spell) when used in battle, and when you consider that the cheapest way to heal out of battle is Potions (CURE potions in the NES version), you're better off skipping the latter [=HEL3=] and saving yourself the 45,000 gil. Or get both and effectively be able to cast the same spell up to eighteen times instead of the usual nine.
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* ViewerNameConfusion: The original NES release used different translations for many characters' names, due mainly to space restrictions. The recent re-releases have changed them back, and you can generally tell how old a ''Franchise/FinalFantasy'' fan is by whether they talk about "Monks" or "Black Belts".

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* ViewerNameConfusion: The original NES release used different translations for many characters' names, due mainly to space restrictions. The recent subsequent re-releases starting with ''Final Fantasy Origins'' have changed them back, and you can generally tell how old a ''Franchise/FinalFantasy'' fan is by whether they talk about "Monks" or "Black Belts".
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Their actual name according to the wiki.


** Sorcerers and anyone with Paralyzing powers, such as Geists and Ghouls.

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** Sorcerers Mindflayers and anyone with Paralyzing powers, such as Geists and Ghouls.
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* ViewerNameConfusion: The original NES release used different translations for many characters' names, due mainly to space restrictions. The recent re-releases have changed them back, and you can generally tell how old a ''Franchise/FinalFantasy'' fan is by whether they talk about "Monks" or "Black Belts".
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* GoodBadTranslation: In the English translation, when the party confronts Garland at the Chaos Shrine, his attempt to threaten the party sounds more silly than intimidating: [[MemeticMutation "I, Garland, will knock you all down!"]] It's so infamous that, after the UsefulNotes/PlayStation port removed it, the UsefulNotes/GameBoyAdvance port added it ''back'', and it's been around for all releases since — up to and including the versions released on smartphones and UsefulNotes/{{Steam}}, ''and'' the Pixel Remaster. And curiously, it's actually not an inaccurate translation.[[note]]The original word is usually translated as "defeat", but "to kick about" or "to knock over" are also apt translations. Given the translation was done in-house in Japan at Square and likely by a non-native English speaker, they probably didn't realize that this translation, while ''technically'' accurate, sounds very silly to Western audiences.[[/note]]

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* GoodBadTranslation: In the English translation, when the party confronts Garland at the Chaos Shrine, his attempt to threaten the party sounds more silly than intimidating: [[MemeticMutation "I, Garland, will knock you all down!"]] It's so infamous that, after the UsefulNotes/PlayStation Platform/PlayStation port removed it, the UsefulNotes/GameBoyAdvance port added it ''back'', and it's been around for all releases since — up to and including the versions released on smartphones and UsefulNotes/{{Steam}}, Platform/{{Steam}}, ''and'' the Pixel Remaster. And curiously, it's actually not an inaccurate translation.[[note]]The original word is usually translated as "defeat", but "to kick about" or "to knock over" are also apt translations. Given the translation was done in-house in Japan at Square and likely by a non-native English speaker, they probably didn't realize that this translation, while ''technically'' accurate, sounds very silly to Western audiences.[[/note]]
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* NintendoHard: A series of glitches severely limits the damage output of every class barring the Monk, and your sources of healing inside dungeons are severely limited. Spell use is limited, and several spells literally don't work. The abundance of OneHitKill attacks (and, thanks to more glitches, a lack of ways to protect yourself from them) can make certain dungeons downright miserable. Later updates to the game streamlined the inventory and equipment systems, made certain battle commands easier, and most importantly fixed the worst of the bugs. Plus, the casting system of "limit X uses per level per day" was replaced with the familiar {{Mana}} system in remakes.
** Ironically, changing to a Mana system essentially ''depowered'' mages: in order to counter the fact that mages would be able to cast ''many'' more spells (Flare and Holy every round? '''HELL YEAH!'''), all enemies received a particularly large boost to magic defense, such that a black mage casting Flare (level 8 spell, 40 MP) is significantly less effective than a fighter smacking an enemy around with Haste (level 4 spell, 16 MP) and Temper (level ''2'' spell, ''4'' MP).

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* OnceOriginalNowCommon:
** At the time of release, this game boasted being able to show your characters animated in battle. This was actually a selling point that they put on the sales flier, since other [=RPGs=] at the time had battles in first person view.
** SavingTheWorld plots in [=RPGs=] are dime-a-dozen these days, so by today's standards, this game's plot is pretty rote. But back in 1987, it was such a huge deal that what started off as a SaveThePrincess story like its contemporary ''VideoGame/DragonQuestI'' turned out to be much more.



* SeinfeldIsUnfunny:
** At the time of release, this game boasted being able to show your characters animated in battle. This was actually a selling point that they put on the sales flier, since other [=RPGs=] at the time had battles in first person view.
** SavingTheWorld plots in [=RPGs=] are dime-a-dozen these days, so by today's standards, this game's plot is pretty rote. But back in 1987, it was such a huge deal that what started off as a SaveThePrincess story like its contemporary ''VideoGame/DragonQuestI'' turned out to be much more.

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* AluminumChristmasTrees: Yes, Agamas[[note]]Original name for the Fire Lizard enemy[[/note]] exist in real life. The name is derived from the Sranan Tongo name for Lizard.



** Abyss Worms in the GBA, PSP and iOS versions not only can maul your party members with their melee attacks, it's yet another enemy you can never run away from. They also have 2,500 HP, which is the highest for a regular enemy. They also can appear in pairs, which if they do, you better hope they don't decide to go after your Mages because they will likely kill both. They can drop the very valuable Megalixir, but it's not worth farming them due to the risk they pose.



** The Floating Castle (Tiamat's lair) in remakes is changed from a science fiction-esque space station to a stone & marble temple suspended above the clouds, which is more thematically-consistent with the rest of game's visual style, but it's also a lot less surprising and cool. The whole ''reveal'' was meant to be that what the rest of the world and the party can only conceive of as a "flying castle" is in fact a flat-out orbital station, complete with robots and the like, and the remakes blunt that (the castle isn't even orbital anymore).

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** The Floating Castle (Tiamat's lair) in remakes starting with the UsefulNotes/WonderSwanColor remake is changed from a science fiction-esque space station to a stone & marble temple suspended above the clouds, which is more thematically-consistent with the rest of game's visual style, but it's also a lot less surprising and cool. The whole ''reveal'' was meant to be that what the rest of the world and the party can only conceive of as a "flying castle" is in fact a flat-out orbital station, complete with robots and the like, and the remakes blunt that (the castle isn't even orbital anymore).
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** [=HEL2=] (Healara; a 5th-level spell), has the exact same curative power as [=HEL3=] (Healaga; a 7th-level spell) when used in battle, and when you consider that the cheapest way to heal out of battle is Potions (CURE potions in the NES version), you're better off skipping the latter and saving yourself the 45,000 gil. Or get both and effectively be able to cast the same spell up to eighteen times instead of the usual nine.

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** [=HEL2=] (Healara; a 5th-level spell), spell) has the exact same curative power as [=HEL3=] (Healaga; a 7th-level spell) when used in battle, and when you consider that the cheapest way to heal out of battle is Potions (CURE potions in the NES version), you're better off skipping the latter and saving yourself the 45,000 gil. Or get both and effectively be able to cast the same spell up to eighteen times instead of the usual nine.



** The critical hit bug — which, for some bizarre reason, was retained in ''Origins'' and ''[=DoS=]''. Critical hits were supposed to be much less common, with the exceptions being Vorpal and Sasuke's Katana, two niche weapons. Instead of being determined by a hidden weapon stat, the game erroneously uses the weapon's ''index number''. Crits become more common as you upgrade your weapons, which is quite satisfying later on in the game.

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** The critical hit bug — which, for some bizarre reason, was retained in ''Origins'' ''Origins'', ''[=DoS=]'', and ''[=DoS=]''. the Pixel Remaster. Critical hits were supposed to be much less common, with the exceptions being Vorpal Blade and Sasuke's Katana, Blade, two niche weapons. Instead of being determined by a hidden weapon stat, the game erroneously uses the weapon's ''index number''. Crits become more common as you upgrade your weapons, which is quite satisfying later on in the game.
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** Mindflayers only appear in the Ice Cavern and the final dungeon, but have the power to cast Death. They also spam Firaga, Thundaga, Slowra, and Stun. If you didn't bring a White Mage, this is one place you'll probably regret it.

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** Mindflayers Dark Wizards only appear in the Ice Cavern and the final dungeon, but have the power to cast Death. They also spam Firaga, Thundaga, Slowra, and Stun. If you didn't bring a White Mage, this is one place you'll probably regret it.
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** Dark Wizards only appear in the Ice Cavern and the final dungeon, but have the power to cast Death. They also spam Firaga, Thundaga, Slowra, and Stun. If you didn't bring a White Mage, this is one place you'll probably regret it.

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** Dark Wizards Mindflayers only appear in the Ice Cavern and the final dungeon, but have the power to cast Death. They also spam Firaga, Thundaga, Slowra, and Stun. If you didn't bring a White Mage, this is one place you'll probably regret it.

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