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** Parallel Quest #109: "A Fateful Fight with Deity!" The mission starts off simple enough, with Future Trunks in his Dragon Ball Super incarnation testing you, noting that the upcoming battle "will be intense". ''He is not joking.'' The moment Goku Black shows up, you will have your skills put to the test as Black will quickly dodge your attacks, has no hesitation utilizing his full moveset to take you down, and will gladly smack you around with Super Black Kamehameha, an ungodly strong ultimate that will likely shave off an entire healthbar. Once he leaves, your next opponent is Zamasu, who is only slightly more manageable due to ArtificialStupidity and his attacks being a bit more predictable. That being said, his evasive skill is FAR more annoying (In that he outright teleports directly above you, making it difficult to regain focus on him in time before he can nail you with a super), and with his tendency to spam it to no end to drag out the fight (Alongside him constantly yelling [[MostAnnoyingSound "Too slow!"]] in the vein of [[Franchise/KingdomHearts Vanitas]]), he is still quite manageable. [[FromBadToWorse Then Goku Black goes Super Saiyan Rose and enters the fight once Zamasu flees.]] While SSGSS Vegeta assists you (and his [[ArtificialBrilliance AI is actually VERY competent]]), Black hits MUCH harder, has fast and unpredictable moves, and has a [[CounterAttack counter]] that is utterly identical in animation to the Instant Transmission technique (And he has both just to trip you up) and you'll never know which one he used until you try to hit him and he vanishes from sight. This means Black can assault you from ANYWHERE on the map, and combine this with his [[GameBreaker incredibly easy to abuse moveset]], you'll need to know what you're doing to stand a chance, and even then, you'll likely get your ass kicked. But the [[BrutalBonusLevel Ultimate Finish variant]] of the level is the ninth circle of Hell. [[VillainTeamUp Zamasu and Black assault you at the same time]], both of them having utterly massive health bars that guarantee they will not go down easily. Focus on one, and the other will absolutely shred through your AI partners before you can even blink, and with Zamasu's [[GetBackHereBoss incredibly stall-heavy and evasive moveset]], it makes it certain that if you focus on him first, Black will [[CurbStompBattle utterly destroy your allies.]] Even focusing on Black first is an issue as now he will launch his super attacks any time he has the ki for them, will suddenly use [[FinishingMove Super Black Kamehameha Rose]], which cannot be escaped out of without an Evasive Skill if you are hit with the initial punch. And he tends to pull it out of nowhere, sometimes while you're busy trying to hit him only to find he suddenly has [[ImmuneToFlinching super armor]] and is currently smacking you far away, meanwhile he will [[ArtificialBrilliance completely shut you down at every turn]] [[NoNonsenseNemesis the moment you try the same]] by stamina breaking you ON SIGHT if you dare attempt to spam your ultimates to win, meaning the only way to win is [[LetsFightLikeGentlemen to fight like a man.]] Prepare to die a LOT on this mission.

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** Parallel Quest #109: "A Fateful Fight with Deity!" The mission starts off simple enough, with Future Trunks in his Dragon Ball Super incarnation testing you, noting that the upcoming battle "will be intense". ''He is not joking.'' The moment Goku Black shows up, you will have your skills put to the test as Black will quickly dodge your attacks, has no hesitation utilizing his full moveset to take you down, and will gladly smack you around with Super Black Kamehameha, an ungodly strong ultimate that will likely shave off an entire healthbar. Once he leaves, your next opponent is Zamasu, who is only slightly more manageable due to ArtificialStupidity and his attacks being a bit more predictable. That being said, his evasive skill is FAR more annoying (In that he outright teleports directly above you, making it difficult to regain focus on him in time before he can nail you with a super), and with his tendency to spam it to no end to drag out the fight (Alongside him constantly yelling [[MostAnnoyingSound "Too slow!"]] slow!" in the vein of [[Franchise/KingdomHearts Vanitas]]), he is still quite manageable. [[FromBadToWorse Then Goku Black goes Super Saiyan Rose and enters the fight once Zamasu flees.]] While SSGSS Vegeta assists you (and his [[ArtificialBrilliance AI is actually VERY competent]]), Black hits MUCH harder, has fast and unpredictable moves, and has a [[CounterAttack counter]] that is utterly identical in animation to the Instant Transmission technique (And he has both just to trip you up) and you'll never know which one he used until you try to hit him and he vanishes from sight. This means Black can assault you from ANYWHERE on the map, and combine this with his [[GameBreaker incredibly easy to abuse moveset]], you'll need to know what you're doing to stand a chance, and even then, you'll likely get your ass kicked. But the [[BrutalBonusLevel Ultimate Finish variant]] of the level is the ninth circle of Hell. [[VillainTeamUp Zamasu and Black assault you at the same time]], both of them having utterly massive health bars that guarantee they will not go down easily. Focus on one, and the other will absolutely shred through your AI partners before you can even blink, and with Zamasu's [[GetBackHereBoss incredibly stall-heavy and evasive moveset]], it makes it certain that if you focus on him first, Black will [[CurbStompBattle utterly destroy your allies.]] Even focusing on Black first is an issue as now he will launch his super attacks any time he has the ki for them, will suddenly use [[FinishingMove Super Black Kamehameha Rose]], which cannot be escaped out of without an Evasive Skill if you are hit with the initial punch. And he tends to pull it out of nowhere, sometimes while you're busy trying to hit him only to find he suddenly has [[ImmuneToFlinching super armor]] and is currently smacking you far away, meanwhile he will [[ArtificialBrilliance completely shut you down at every turn]] [[NoNonsenseNemesis the moment you try the same]] by stamina breaking you ON SIGHT if you dare attempt to spam your ultimates to win, meaning the only way to win is [[LetsFightLikeGentlemen to fight like a man.]] Prepare to die a LOT on this mission.


* MostAnnoyingSound: See Cooler's MemeticMutation above.
** At least the Cooler line only happens in such capacity in one mission. Bulma's Hero Colloseum announcements are not as merciful. It can happen every time you return to lobby, is considerably long and loud and it's literally an advert for a minigame designed to drain your in-game money to force you to grind or use microtransactions.



--> Goku Black: Magnificient, Goku Black likey...
--> Goku Black: The more I know, the stronger I become! Because [[AndKnowingIsHalfTheBattle knowing is half the battle]], [[DepartmentOfRedundancyDepartment and the other half is the battle!]]

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--> Goku Black: Magnificient, Goku Black likey...
-->
likey...\\
Goku Black: The more I know, the stronger I become! Because [[AndKnowingIsHalfTheBattle knowing is half the battle]], [[DepartmentOfRedundancyDepartment and the other half is the battle!]]


* VoodooShark: Xenoverse 2 does this when it ''tries'' to make Xeno Trunks and Future Trunks one in the same, key word being ''tries''. By attempting to connect the two, they effectively make Trunks seem even more incompetent by not powering up to a stronger form beyond Super Saiyan ''once'' despite the fact Future Trunks almost always tried to go to his stronger form first. They also completely ignore the fact that one Trunks has blue hair and the other has lavender, making the change worse by seemingly have it go back and forth for no reason. As such, it comes out as forced, and many fans prefer ''Heroes'' version, where the two are separate and Xeno Trunks was recruited by Supreme Kai of Time soon after defeating Cell.

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* VoodooShark: Xenoverse 2 does this when it ''tries'' to make Xeno Trunks and Future Trunks one in the same, key word being ''tries''. By attempting to connect the two, they effectively make Trunks seem even more incompetent by not powering up to a stronger form beyond Super Saiyan ''once'' despite the fact Future Trunks almost always tried to go to his stronger form first. They also completely ignore the fact that one Trunks has blue hair and the other has lavender, making the change worse by seemingly have it go back and forth for no reason. As such, it comes out as forced, and many fans prefer the ''Heroes'' version, where the two are separate and Xeno Trunks was recruited by Supreme Kai of Time soon after defeating Cell.


** Further updates brought in Expert Mission 20, which is another 10-minute gauntlet against multiple opponents, with additional time being awarded each time an opponent is defeated. This time, you must fight against Android 13, Dabura, and Gohan-Absorbed Super Buu(henceforth referred to as [[FanNickname Buuhan]]. At first the mission may appear to be a lesser version of "Extreme Malice", but Android 13's and Dabura's stats have been boosted to the point that they're both {{Damage Sponge Boss}}es that can dish out just as much punishment as they can take. Dabura is particularly bad due to his Evil Flame attack, which not only has fairly good reach, but sweeps across the area in front of him and can easily wipe out multiple party members at once due to his increased damage output. Both Android 13 and Dabura also have a habit of spamming the boss-exclusive move [[TeleportSpam Rage Saucer]], and while this is probably the least dangerous move in their arsenal, it makes it even harder to get any decent hits in. While Buuhan lacks the absurd defenses of Android 13 and Dabura, his attacks are just as devastating, and he'll knock away players to fight the other forms of Buu before he can be defeated. And just like "Extreme Malice", if you still have a certain amount of time after defeating Buuhan, you may end up fighting another opponent(in this case Fused Zamasu), essentially punishing players for either being too good, or, more likely, too lucky.

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** Further updates brought in Expert Mission 20, which is another 10-minute gauntlet against multiple opponents, with additional time being awarded each time an opponent is defeated. This time, you must fight against Android 13, Dabura, and Gohan-Absorbed Super Buu(henceforth Buu (henceforth referred to as [[FanNickname Buuhan]]. At first the mission may appear to be a lesser version of "Extreme Malice", but Android 13's and Dabura's stats have been boosted to the point that they're both {{Damage Sponge Boss}}es that can dish out just as much punishment as they can take. Dabura is particularly bad due to his Evil Flame attack, which not only has fairly good reach, but sweeps across the area in front of him and can easily wipe out multiple party members at once due to his increased damage output. Both Android 13 and Dabura also have a habit of spamming the boss-exclusive move [[TeleportSpam Rage Saucer]], and while this is probably the least dangerous move in their arsenal, it makes it even harder to get any decent hits in. While Buuhan lacks the absurd defenses of Android 13 and Dabura, his attacks are just as devastating, and he'll knock away players to fight the other forms of Buu before he can be defeated. And just like "Extreme Malice", if you still have a certain amount of time after defeating Buuhan, you may end up fighting another opponent(in opponent (in this case Fused Zamasu), essentially punishing players for either being too good, or, more likely, too lucky.

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** Further updates brought in Expert Mission 20, which is another 10-minute gauntlet against multiple opponents, with additional time being awarded each time an opponent is defeated. This time, you must fight against Android 13, Dabura, and Gohan-Absorbed Super Buu(henceforth referred to as [[FanNickname Buuhan]]. At first the mission may appear to be a lesser version of "Extreme Malice", but Android 13's and Dabura's stats have been boosted to the point that they're both {{Damage Sponge Boss}}es that can dish out just as much punishment as they can take. Dabura is particularly bad due to his Evil Flame attack, which not only has fairly good reach, but sweeps across the area in front of him and can easily wipe out multiple party members at once due to his increased damage output. Both Android 13 and Dabura also have a habit of spamming the boss-exclusive move [[TeleportSpam Rage Saucer]], and while this is probably the least dangerous move in their arsenal, it makes it even harder to get any decent hits in. While Buuhan lacks the absurd defenses of Android 13 and Dabura, his attacks are just as devastating, and he'll knock away players to fight the other forms of Buu before he can be defeated. And just like "Extreme Malice", if you still have a certain amount of time after defeating Buuhan, you may end up fighting another opponent(in this case Fused Zamasu), essentially punishing players for either being too good, or, more likely, too lucky.

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* BreatherBoss: Expert Missions 16 and 17's bosses are SSGSS Vegeta and Goku respectively but after the likes of Extreme Malice, these two are walks in the park, since both Super Saiyan Blues are completely ordinary, lacking super armor or boss-exclusive supers that make other Expert bosses a total pain. A decently levelled and equipped player can beat these with little sweat, especially online where your AI companions are likely to also be very well equipped in terms of levels and skills. The two have gimmicks (Vegeta occasionally getting health back and Goku's battle starting with a small time limit of 2 minutes with 30 seconds gained for every significant bit of damage you deal to Goku) but they're easily surmounted by a partly skilled player. They're thus usually ideal for players grinding TP Medals.


** Generally any cutscene done in this style, and not in real time in-engine, can be compared favorably to ''[=FighterZ=]'' in terms of how great they look. They look like the anime got shifted to CGI and are even better than the anime most of the time. The only complaint is some of the dubbing, but even then, the cutscenes look great. That's the power of Unreal Engine 4 for ya.

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** Generally any cutscene done in this style, and not in real time in-engine, can be compared favorably to ''[=FighterZ=]'' in terms of how great they look. They look like the anime got shifted to CGI and are even better than the anime most of the time. The only complaint is some of the dubbing, but even then, the cutscenes look great. That's the power of Unreal Engine 4 for ya.ya.
* VoodooShark: Xenoverse 2 does this when it ''tries'' to make Xeno Trunks and Future Trunks one in the same, key word being ''tries''. By attempting to connect the two, they effectively make Trunks seem even more incompetent by not powering up to a stronger form beyond Super Saiyan ''once'' despite the fact Future Trunks almost always tried to go to his stronger form first. They also completely ignore the fact that one Trunks has blue hair and the other has lavender, making the change worse by seemingly have it go back and forth for no reason. As such, it comes out as forced, and many fans prefer ''Heroes'' version, where the two are separate and Xeno Trunks was recruited by Supreme Kai of Time soon after defeating Cell.


* InternetBackdraft: PC owners who bought the game early for preorder were not amused when they get the game, instead of getting Goku Black as advertised, they gained Jaco the Patrolman instead. They were ''not'' happy about this. Bandai Namco was aware of this and managed to patched things up (both literally and figuratively) for the buyers of the game.
** A patch was made to fix any bugs in the game and have attacks to actually land. Unfortunately, it causes an enormous amount of slowdown, to the point where PC owners have to wait ''again'' just so the game can be played properly.


*** Neither Broly gets any sort of interaction with the other, in spite of both of them being in the game and both having a variety of interactions with quite a few other characters.

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*** Neither Broly gets any sort of interaction with the other, in spite of both of them being in the game and both having a variety of interactions with quite a few other characters. Kefla, likewise, doesn't have a proper interaction with either, with the original Broly reusing a quote with her.


* ItsTheSameSoItSucks: Positive changes aside, ''Xenoverse 2'' is more similar to the first game with most of the kinks patched out than an actual sequel. It has a similar plot, the same combat system, and even most of the same Parallel Quests. To some this can become a major deal breaker, while others are happy getting an expanded sequel. Some also feel this way about the Instructor quests, as virtually all of them are either simple fights, simple fights where the player must deal the final blow with their new move, or five-minute gauntlets against repetitive weak enemies. Given the sheer number of instructor quests, it gets samey very quickly. This is [[LampshadeHanging lampshaded]] by Captain Ginyu when he makes you finish him with one of his special attacks and is surprised that he's not being original.

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* ItsTheSameSoItSucks: ItsTheSameNowItSucks: Positive changes aside, ''Xenoverse 2'' is more similar to the first game with most of the kinks patched out than an actual sequel. It has a similar plot, the same combat system, and even most of the same Parallel Quests. To some this can become a major deal breaker, while others are happy getting an expanded sequel. Some also feel this way about the Instructor quests, as virtually all of them are either simple fights, simple fights where the player must deal the final blow with their new move, or five-minute gauntlets against repetitive weak enemies. Given the sheer number of instructor quests, it gets samey very quickly. This is [[LampshadeHanging lampshaded]] by Captain Ginyu when he makes you finish him with one of his special attacks and is surprised that he's not being original.


* TheComputerIsACheatingBastard: The harder the Parallel Quests and Expert Missions get, expect the enemy AI to start [[NoSell blocking everything you throw at them]] only to guard break you when you decide to block their attacks.



* GameBreakingBug:
** Gigantic Ki attacks in Expert Missions have a ''very'' common and nasty habit of glitching out, causing the boss to teleport somewhere outside the arena for seemingly no good reason. Considering they tend to come out when a boss is low on health, [[UnwinnableByMistake this essentially makes all your effort completely pointless,]] and if you're playing online, ''you have to wait out the timer to try again.'' Thankfully, this bug was patched in the 1.04 update so that they no longer have a chance of warping out of bounds during the attack.
** Alternatively, another glitch that can happen with them is that they explode instantly, doing high damage to all players - and then the boss does it again and again, essentially stuck in a loop that nukes your party to death with absolutely no allowance to counteract.
** Also, attempting to summon Shenron in the Multi Lobby on PC is an assured game crash. Some players were especially unlucky and had their save data corrupted, losing everything. This has been patched in an update.
** Another glitch is when a character is ''phased through the ground''. Sometimes you'll be immobilized too. Ki attacks won't go through the ground, but melee attacks will, so it's still sometimes possible to kill someone who's stuck in the ground or even to kill someone while you're stuck in the ground, but it's very difficult. Fortunately, restarting a quest or going back to the title screen will fix this, but it's still very annoying and happens much more often than it should.
** A similar glitch could occur in Conton City if the player jumped right after an NPC finished their dialog, this was patched on November 1, 2016 so that falling through the floor in Conton City respawns you above ground.



* ItIsPronouncedTroPAY: Fu is pronounced "few," as his name is a pun on/shortening of the word "future," similar to Mira being a pun on/shortening of the Japanese word for future, "mirai."
** Tapion's name is also pronounced in the dub as it was originally in Japanese; "Tap-ion," rather than how it was in the dub of ''Wrath of the Dragon,'' where they pronounced it "Tape-ion."



* SequelDifficultyDrop: Compared to sometimes minuscule amounts of damage in the first game, only the hardest fights in the game actually dull down your damage output, and everyone hits harder than before. The number of story missions where the player will lose if one of their A.I. partners is defeated is also greatly reduced, meaning in most story missions the player will no longer be penalized if an ally is knocked out. Story mode missions also greatly reduce the number of times where the game Furthermore, MinMaxing is no longer an absolute necessity; your character passively gains stats in all categories, with the attribute points you do commit to a stat being a small percentage boost overall. This makes it so that while you can specialize a build, a high-level character is going to be generally capable with everything by endgame so long as the player is good.
* SequelDifficultySpike: In the first game, the AI was more than content to waste away all their Stamina, and most of the difficulty came from missions that gave them infinite Ki and/or gave them ridiculous amounts of Super Armor. ''Xenoverse 2'' fixed this as well as showing you their Ki and Stamina at all times - and compensates by making the enemies read your inputs and using new features like the Burst Dash and Stamina Break with excessive efficiency. Meanwhile, Ki and Stamina recovery are lower and slower, meaning you're a lot more vulnerable if you play recklessly.
* ThatOneAttack: The expert Mission exclusive [[UnblockableAttack Marbling]] [[ManaDrain Drop]] and [[AlwaysAccurateAttack Peeler Storm]].

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* SequelDifficultyDrop: Compared to sometimes minuscule amounts of damage in the first game, only the hardest fights in the game actually dull down your damage output, and everyone hits harder than before. The number of story missions where the player will lose if one of their A.I. partners is defeated is also greatly reduced, meaning in most story missions the player will no longer be penalized if an ally is knocked out. Story mode missions also greatly reduce the number of times where the game Furthermore, MinMaxing is no longer an absolute necessity; your character passively gains stats in all categories, with the attribute points you do commit to a stat being a small percentage boost overall. This makes it so that while you can specialize a build, a high-level character is going to be generally capable with everything by endgame so long as the player is good.
* SequelDifficultySpike: In the first game, the AI was more than content to waste away all their Stamina, and most of the difficulty came from missions that gave them infinite Ki and/or gave them ridiculous amounts of Super Armor. ''Xenoverse 2'' fixed this as well as showing you their Ki and Stamina at all times - and compensates by making the enemies read your inputs and using new features like the Burst Dash and Stamina Break with excessive efficiency. Meanwhile, Ki and Stamina recovery are lower and slower, meaning you're a lot more vulnerable if you play recklessly.
* ThatOneAttack: The expert Mission exclusive [[UnblockableAttack Marbling]] [[ManaDrain Marbling Drop]] and [[AlwaysAccurateAttack Peeler Storm]].


** As the first game said ''Anime/DragonBallGT'' was an AlternateTimeline to the "main" universe, Trunks says that the pre-''Battle of Gods'' movie villains are also from different timelines, which helps to fix a lot of the canonical discrepancies some of the films were criticized for.
** A number of changes have been announced that fit right into this as well, including: reworked RNG to make grinding easier, a reworked clothing system that favors players wearing what thefy want as opposed to what their build demands (the [=QQ=] Bang system, which basically allows one to use it instead of the clothing, letting them wear whatever they want while still getting the stat boost) new mechanics to punish runners and stamina-stackers and the removal of the "free super moves" mechanic the Saiyan forms had in the previous game.

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** As the first game said ''Anime/DragonBallGT'' was an AlternateTimeline to the "main" universe, Trunks says that the pre-''Battle of Gods'' movie villains are also from different timelines, which helps to fix a lot of the canonical discrepancies some of the films were have been criticized for.
** A number of changes have been announced that fit right into this as well, including: reworked RNG to make grinding easier, a reworked clothing system that favors players wearing what thefy they want as opposed to what their build demands (the [=QQ=] Bang system, which basically allows one to use it instead of the clothing, letting them wear whatever they want while still getting the stat boost) new mechanics to punish runners and stamina-stackers and the removal of the "free super moves" mechanic the Saiyan forms had in the previous game.



** There's controversy with the English dub voices (more specifically, some people feel Hit's voice is too wooden, Zamasu's sounds too old and Goku Black's grovelling and later British accent doesn't fit the character), though it should be noted that others are fine with it or are waiting to see how the voice is done in the show; many of the actors in the dub of the game, specifically Team Four Star, have said how the voice work was done by the actors having poor direction notes and were told to match the timings of the Japanese actors rather than give their own takes on the lines, or have the cutscenes to work off of, so they're waiting to see how his actor does in the show, with better direction and the animation to work off of.

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** There's controversy with the English dub voices (more specifically, some people feel Hit's voice is too wooden, Zamasu's sounds too old and Goku Black's grovelling groveling and later British accent doesn't fit the character), though it should be noted that others are fine with it or are waiting to see how the voice is done in the show; many of the actors in the dub of the game, specifically Team Four Star, have said how the voice work was done by the actors having poor direction notes and were told to match the timings of the Japanese actors rather than give their own takes on the lines, or have the cutscenes to work off of, so they're waiting to see how his actor does in the show, with better direction and the animation to work off of.



*** Pressure Sign is the watered-down version. It's a normal move that takes 100 ki, and like Reverse Mabakusenko, responds instantly to any attack. It will cause the character to teleport behind and kick the opponent away. While it doesn't deal much damage, it starts up instantly, but also has a "cooldown" after where you can't do anything, and, at least with computer-controlled enemies, you can replace stamina dodging with this move if you catch the enemy right before they attack. It also will always go behind the targeted enemy, even if the countered attack didn't come from them.
** At first glance Innocence Bullet doesn't seem like it's that useful of a move, with a long windup time and, in most situations, a very slow poisoning effect on the opponent. However it was discovered that humanoid raid bosses were still susceptible to its effect but an unknown factor caused their health to deplete ''rapidly'' while under its effects, it's not uncommmon for a boss to lose '''100,000''' points of health to one raid group in less than ''5 minutes''. While this hasn't been patched out of the game's raid bosses, the developers made the raid bosses flip out upon being poisoned, making them spam all the boss character type moves they have access to constantly, making poisoning the raid boss a much more risky move to do.

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*** Pressure Sign is the watered-down version. It's a normal move that takes 100 ki, and like Reverse Mabakusenko, responds instantly to any attack. It will cause the character to teleport behind and kick the opponent away. While it doesn't deal much damage, it starts up instantly, but also has a "cooldown" "cool down" after where you can't do anything, and, at least with computer-controlled enemies, you can replace stamina dodging with this move if you catch the enemy right before they attack. It also will always go behind the targeted enemy, even if the countered attack didn't come from them.
** At first glance Innocence Bullet doesn't seem like it's that useful of a move, with a long windup time and, in most situations, a very slow poisoning effect on the opponent. However it was discovered that humanoid raid bosses were still susceptible to its effect but an unknown factor caused their health to deplete ''rapidly'' while under its effects, it's not uncommmon uncommon for a boss to lose '''100,000''' points of health to one raid group in less than ''5 minutes''. While this hasn't been patched out of the game's raid bosses, the developers made the raid bosses flip out upon being poisoned, making them spam all the boss character type moves they have access to constantly, making poisoning the raid boss a much more risky move to do.



** Of the ten new Time Patroller seiyuus, Creator/KenjiNojima would later voice Toppo in ''Anime/DragonBallSuper''.

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** Of the ten new Time Patroller seiyuus, seiyus, Creator/KenjiNojima would later voice Toppo in ''Anime/DragonBallSuper''.



** "This is Super Saiyan rosé Goku Black", a quote from Goku Black (Rosé) when being selected has been considered cringeworthy by viewers due to 1) Is a really long phrase said very fast, and 2) [[DubInducedPlotHole Black never refered himself as such]], that was Future Bulma who gave him the lame nickname InUniverse.

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** "This is Super Saiyan rosé Goku Black", a quote from Goku Black (Rosé) when being selected has been considered cringeworthy by viewers due to 1) Is a really long phrase said very fast, and 2) [[DubInducedPlotHole Black never refered referred himself as such]], that was Future Bulma who gave him the lame nickname InUniverse.



*** Knock Away isn't so much an attack as it is an event. The enemy in question will force the battle to stop so a cutscene can play where 5 out of the 6 party members are knocked into another battle with a minor character. The actual fight isn't the bad part. Because it's a cutscene it will cancel any and all actions, so you might just get blasted away after having used a lot of ki on a strong attack that never connected. There is nothing you can do about this, you can't even stop it. It appears at set points of hp that the raid boss will just laugh in your face and force other players out of the battle. This can be made worse by the very strict time limit on some of the later battles that can already cut it close without forcibly wasting time via cutscene attack. Finally the boss gets a huge buff so long as the crystals which block the warp gates are up. The player left to fight the now superpowered boss can break them, or they will break on their own once the battle they locking the gate for is finished, but even then they would have to contend with both the boss and trying to attack a seperate target.

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*** Knock Away isn't so much an attack as it is an event. The enemy in question will force the battle to stop so a cutscene can play where 5 out of the 6 party members are knocked into another battle with a minor character. The actual fight isn't the bad part. Because it's a cutscene it will cancel any and all actions, so you might just get blasted away after having used a lot of ki on a strong attack that never connected. There is nothing you can do about this, you can't even stop it. It appears at set points of hp that the raid boss will just laugh in your face and force other players out of the battle. This can be made worse by the very strict time limit on some of the later battles that can already cut it close without forcibly wasting time via cutscene attack. Finally the boss gets a huge buff so long as the crystals which block the warp gates are up. The player left to fight the now superpowered boss can break them, or they will break on their own once the battle they locking the gate for is finished, but even then they would have to contend with both the boss and trying to attack a seperate separate target.



* SequelDifficultySpike: In the first game, the AI was more than content to waste away all their Stamina, and most of the difficulty came from missions that gave them infinite Ki and/or gave them ridiculous amounts of Super Armour. ''Xenoverse 2'' fixed this as well as showing you their Ki and Stamina at all times - and compensates by making the enemies read your inputs and using new features like the Burst Dash and Stamina Break with excessive efficiency. Meanwhile, Ki and Stamina recovery are lower and slower, meaning you're a lot more vulnerable if you play recklessly.

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* SequelDifficultySpike: In the first game, the AI was more than content to waste away all their Stamina, and most of the difficulty came from missions that gave them infinite Ki and/or gave them ridiculous amounts of Super Armour.Armor. ''Xenoverse 2'' fixed this as well as showing you their Ki and Stamina at all times - and compensates by making the enemies read your inputs and using new features like the Burst Dash and Stamina Break with excessive efficiency. Meanwhile, Ki and Stamina recovery are lower and slower, meaning you're a lot more vulnerable if you play recklessly.



** Parallel Quest #102: "Universe 6 in a Fix!" also from the first DLC pack deserves mention. The gimmick of the level is that you have to help Frost, Cabba, and Hit fight against villains from Universe 7. This starts off with Golden Frieza attacking Frost, which can be tricky but not too bad. After is Broly attacking Cabba, which is also tricky but too bad, and Janemba attacking Hit, which again isn't too bad. However, the real fight begins with Omega Shenron, and Super Android 17 showing up to attack Hit. Both of them have extremely high HP, do a lot of damage, and are very quick to Stamina Break you during an attack. The most frustrating part is their health though; they take so long to actually defeat them because they take way less damage then normal, and can survive multiple ultimates in a row. Many players have lost the mission simply because they run out of time trying to knock them out. Not helping is that Hit's AI isn't great, meaning his "contribution" might make the fight harder.
** Parallel Quest #109: "A Fateful Fight with Deity!" The mission starts off simple enough, with Future Trunks in his Dragonball Super incarnation testing you, noting that the upcoming battle "will be intense". ''He is not joking.'' The moment Goku Black shows up, you will have your skills put to the test as Black will quickly dodge your attacks, has no hesitation utilizing his full moveset to take you down, and will gladly smack you around with Super Black Kamehameha, an ungodly strong ultimate that will likely shave off an entire healthbar. Once he leaves, your next opponent is Zamasu, who is only slightly more manageable due to ArtificialStupidity and his attacks being a bit more predictable. That being said, his evasive skill is FAR more annoying (In that he outright teleports directly above you, making it difficult to regain focus on him in time before he can nail you with a super), and with his tendency to spam it to no end to drag out the fight (Alongside him constantly yelling [[MostAnnoyingSound "Too slow!"]] in the vein of [[Franchise/KingdomHearts Vanitas]]), he is still quite manageable. [[FromBadToWorse Then Goku Black goes Super Saiyan Rose and enters the fight once Zamasu flees.]] While SSGSS Vegeta assists you (and his [[ArtificialBrilliance AI is actually VERY competent]]), Black hits MUCH harder, has fast and unpredictable moves, and has a [[CounterAttack counter]] that is utterly identical in animation to the Instant Transmission technique (And he has both just to trip you up) and you'll never know which one he used until you try to hit him and he vanishes from sight. This means Black can assault you from ANYWHERE on the map, and combine this with his [[GameBreaker incredibly easy to abuse moveset]], you'll need to know what you're doing to stand a chance, and even then, you'll likely get your ass kicked. But the [[BrutalBonusLevel Ultimate Finish variant]] of the level is the ninth circle of Hell. [[VillainTeamUp Zamasu and Black assault you at the same time]], both of them having utterly massive healthbars that guarantee they will not go down easily. Focus on one, and the other will absolutely shred through your AI partners before you can even blink, and with Zamasu's [[GetBackHereBoss incredibly stall-heavy and evasive moveset]], it makes it certain that if you focus on him first, Black will [[CurbStompBattle utterly destroy your allies.]] Even focusing on Black first is an issue as now he will launch his super attacks any time he has the ki for them, will suddenly use [[FinishingMove Super Black Kamehameha Rose]], which cannot be escaped out of without an Evasive Skill if you are hit with the initial punch. And he tends to pull it out of nowhere, sometimes while you're busy trying to hit him only to find he suddenly has [[ImmuneToFlinching super armor]] and is currently smacking you far away, meanwhile he will [[ArtificialBrilliance completely shut you down at every turn]] [[NoNonsenseNemesis the moment you try the same]] by stamina breaking you ON SIGHT if you dare attempt to spam your ultimates to win, meaning the only way to win is [[LetsFightLikeGentlemen to fight like a man.]] Prepare to die a LOT on this mission.

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** Parallel Quest #102: "Universe 6 in a Fix!" also from the first DLC pack deserves mention. The gimmick of the level is that you have to help Frost, Cabba, and Hit fight against villains from Universe 7. This starts off with Golden Frieza attacking Frost, which can be tricky but not too bad. After is Broly attacking Cabba, which is also tricky but too bad, and Janemba attacking Hit, which again isn't too bad. However, the real fight begins with Omega Shenron, and Super Android 17 showing up to attack Hit. Both of them have extremely high HP, do a lot of damage, and are very quick to Stamina Break you during an attack. The most frustrating part is their health though; they take so long to actually defeat them because they take way less damage then than normal, and can survive multiple ultimates in a row. Many players have lost the mission simply because they run out of time trying to knock them out. Not helping is that Hit's AI isn't great, meaning his "contribution" might make the fight harder.
** Parallel Quest #109: "A Fateful Fight with Deity!" The mission starts off simple enough, with Future Trunks in his Dragonball Dragon Ball Super incarnation testing you, noting that the upcoming battle "will be intense". ''He is not joking.'' The moment Goku Black shows up, you will have your skills put to the test as Black will quickly dodge your attacks, has no hesitation utilizing his full moveset to take you down, and will gladly smack you around with Super Black Kamehameha, an ungodly strong ultimate that will likely shave off an entire healthbar. Once he leaves, your next opponent is Zamasu, who is only slightly more manageable due to ArtificialStupidity and his attacks being a bit more predictable. That being said, his evasive skill is FAR more annoying (In that he outright teleports directly above you, making it difficult to regain focus on him in time before he can nail you with a super), and with his tendency to spam it to no end to drag out the fight (Alongside him constantly yelling [[MostAnnoyingSound "Too slow!"]] in the vein of [[Franchise/KingdomHearts Vanitas]]), he is still quite manageable. [[FromBadToWorse Then Goku Black goes Super Saiyan Rose and enters the fight once Zamasu flees.]] While SSGSS Vegeta assists you (and his [[ArtificialBrilliance AI is actually VERY competent]]), Black hits MUCH harder, has fast and unpredictable moves, and has a [[CounterAttack counter]] that is utterly identical in animation to the Instant Transmission technique (And he has both just to trip you up) and you'll never know which one he used until you try to hit him and he vanishes from sight. This means Black can assault you from ANYWHERE on the map, and combine this with his [[GameBreaker incredibly easy to abuse moveset]], you'll need to know what you're doing to stand a chance, and even then, you'll likely get your ass kicked. But the [[BrutalBonusLevel Ultimate Finish variant]] of the level is the ninth circle of Hell. [[VillainTeamUp Zamasu and Black assault you at the same time]], both of them having utterly massive healthbars health bars that guarantee they will not go down easily. Focus on one, and the other will absolutely shred through your AI partners before you can even blink, and with Zamasu's [[GetBackHereBoss incredibly stall-heavy and evasive moveset]], it makes it certain that if you focus on him first, Black will [[CurbStompBattle utterly destroy your allies.]] Even focusing on Black first is an issue as now he will launch his super attacks any time he has the ki for them, will suddenly use [[FinishingMove Super Black Kamehameha Rose]], which cannot be escaped out of without an Evasive Skill if you are hit with the initial punch. And he tends to pull it out of nowhere, sometimes while you're busy trying to hit him only to find he suddenly has [[ImmuneToFlinching super armor]] and is currently smacking you far away, meanwhile he will [[ArtificialBrilliance completely shut you down at every turn]] [[NoNonsenseNemesis the moment you try the same]] by stamina breaking you ON SIGHT if you dare attempt to spam your ultimates to win, meaning the only way to win is [[LetsFightLikeGentlemen to fight like a man.]] Prepare to die a LOT on this mission.



** The first mission of Hit's mentorship involves you trying to use the Time-Skip/Back Breaker skill. Unlike the first skill you learn from Hit, Back Breaker requires you to have your back facing someone close to you, then use the skill to actually hit them with it, meaning that trying to land the attack during his mentor training is far harder then it should be. Hit himself is very aggressive and hardly gives you time to use it, while also frequently using a Stamina Break to punish you. Not helping is Goku being present, who while having low HP, will still attack and not give you time to adjust to trying to use Back Breaker since it flies in the face of how you normally fight. Whats more is that using Back Breaker itself is tricky, and that you are required to use it to beat Hit. The mission ends up being far more difficult then it should be as a result.

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** The first mission of Hit's mentorship involves you trying to use the Time-Skip/Back Breaker skill. Unlike the first skill you learn from Hit, Back Breaker requires you to have your back facing someone close to you, then use the skill to actually hit them with it, meaning that trying to land the attack during his mentor training is far harder then it should be. Hit himself is very aggressive and hardly gives you time to use it, while also frequently using a Stamina Break to punish you. Not helping is Goku being present, who while having low HP, will still attack and not give you time to adjust to trying to use Back Breaker since it flies in the face of how you normally fight. Whats more is that using Back Breaker itself is tricky, and that you are required to use it to beat Hit. The mission ends up being far more difficult then than it should be as a result.



*** While Frost has the most quotes from the U6 cast, incluiding two with Frieza, he doesn't have any sort of interaction with Cooler or Golden Frieza.

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*** While Frost has the most quotes from the U6 cast, incluiding including two with Frieza, he doesn't have any sort of interaction with Cooler or Golden Frieza.


* UnfortunateImplications: At the end of the Nutz Gang sidequest series, you finally face off against their leader, a large, dark-skinned, big-lipped Majin...named Barack.

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* UnfortunateImplications: UnfortunateImplications:
**
At the end of the Nutz Gang sidequest series, you finally face off against their leader, a large, dark-skinned, big-lipped Majin...named Barack.

Added DiffLines:

* UnfortunateImplications: At the end of the Nutz Gang sidequest series, you finally face off against their leader, a large, dark-skinned, big-lipped Majin...named Barack.

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