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** The entire concept of the game lends itself well to this, given that it lets you beat up on your most hated ''Final Fantasy'' characters with your favorite characters. Game mods and model hacks only increase the possibilities, especially since it's possible to pose certain character models in other models' animations. [[http://omg.wthax.org/568732465.jpg This picture]], using the Aerith model with Tifa's animations, epitomizes the potential.

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** The entire concept of the game lends itself well to this, given that it lets you beat up on your most hated ''Final Fantasy'' characters with your favorite characters. Game mods and model hacks only increase the possibilities, especially since it's possible to pose certain character models in other models' animations. [[http://omg.wthax.org/568732465.jpg This picture]], using the Aerith model with Tifa's animations, epitomizes the potential.
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** While Terra is a much weaker character in the 12th cycle compared to the 13th cycle of ''Dissidia'', in the New Cycle of ''Dissidia NT'' she's far stronger, having more of a mutual companionship with the Onion Knight instead of having to be protected by him, and toughening up her resolve sooner, resulting in a character arc with a lower starting point but a higher ending point that is closer to her end-game personality in ''VI''.

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** While Terra is a much weaker character in the 12th cycle compared to the 13th cycle of ''Dissidia'', in the revised 13th Cycle and New Cycle of ''Dissidia NT'' she's far stronger, having more of a mutual companionship with the Onion Knight instead of having to be protected by him, and toughening up her resolve sooner, resulting in a character arc with a lower starting point but a higher ending point that is closer to her end-game personality in ''VI''.
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** While Terra is a much weaker character in the 12th cycle compared to ''Dissidia'', in the 13th cycle she's far stronger, having more of a mutual companionship with the Onion Knight instead of having to be protected by him, and toughening up her resolve sooner, resulting in a character arc with a lower starting point but a higher ending point that is closer to her end-game personality in ''VI''.

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** While Terra is a much weaker character in the 12th cycle compared to the 13th cycle of ''Dissidia'', in the 13th cycle New Cycle of ''Dissidia NT'' she's far stronger, having more of a mutual companionship with the Onion Knight instead of having to be protected by him, and toughening up her resolve sooner, resulting in a character arc with a lower starting point but a higher ending point that is closer to her end-game personality in ''VI''.
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* AlternateCharacterInterpretation: [[AlternativeCharacterInterpretation/FinalFantasy Here.]]

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* AlternateCharacterInterpretation: AlternativeCharacterInterpretation: [[AlternativeCharacterInterpretation/FinalFantasy Here.]]
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* ThemePairing:
** [[VideoGame/FinalFantasyIII The Cloud of Darkness]] and [[VideoGame/FinalFantasyV Exdeath]] are frequently paired together due to their shared obsession with [[PowerOfTheVoid the Void]].
** [[VideoGame/FinalFantasyII Firion]] and [[VideoGame/FinalFantasyXIII Lightning]] get paired up due to a shared [[SomethingAboutARose rose]] [[FlowerMotif motif]]. In ''Duodecium'', Firion tries and fails repeatedly to ask Lightning to return the Wild Rose to him when she found it. It comes off as if he's trying to ask her on a date but can't bring himself to, which convinces [[VideoGame/FinalFantasyIV Cecil]] to give Firion some romantic advice.
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** Ultimecia as she was in the original game, given her AbsoluteCleavage.

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** Ultimecia as she was in the original game, given her AbsoluteCleavage.NavelDeepNeckline.

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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


** The cutscenes can start to get silly after a while because of how simplistic and stiff the character models are. Most cutscenes in the first game consist of the characters (often just two of them) standing in place talking and only occasionally walking around. Further, the characters very often recycle the same movement animations several times[[note]]Terra raising a hand to her chest, the Emperor raising his staff, Ultimecia crossing her arms, etc[[/note]], occasionally several times ''in the same scene'', and they all make liberal use of {{Head Bob}}bing when they talk when their heads are otherwise still. This creates an almost UncannyValley effect where it's quite obvious you're just watching character models taking turns going through animation sequences. ''Dissidia 012's'' new cutscenes are much more dynamic and natural, with multiple characters moving at once and showing a wider array of physicality, but this serves to heighten the awkwardness of the original game's scenes when you play the redone 013 story and the animation quality takes a dive.

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** The cutscenes can start to get silly after a while because of how simplistic and stiff the character models are. Most cutscenes in the first game consist of the characters (often just two of them) standing in place talking and only occasionally walking around. Further, the characters very often recycle the same movement animations several times[[note]]Terra raising a hand to her chest, the Emperor raising his staff, Ultimecia crossing her arms, etc[[/note]], occasionally several times ''in the same scene'', and they all make liberal use of {{Head Bob}}bing when they talk when their heads are otherwise still. This creates an almost UncannyValley creepy effect where it's quite obvious you're just watching character models taking turns going through animation sequences. ''Dissidia 012's'' new cutscenes are much more dynamic and natural, with multiple characters moving at once and showing a wider array of physicality, but this serves to heighten the awkwardness of the original game's scenes when you play the redone 013 story and the animation quality takes a dive.



* UncannyValley:
** In ''Duodecim'', while [[TinTyrant Golbez, Garland, and Exdeath]] have reskins that show what's "under the armor," as it were, said reskins appear to have absolutely no facial animation, which winds up being quite unsettling. It is possible that said lack of animation was a deliberate choice to make the three of them seem inhuman and frightening, even without the imposing armor. It is also possible (and rather likely) that facial animation would have taken time, cost money, been potentially tricky and taken up disc space, all for a simple alternate costume, and thus Square didn't bother.
** Combined with IAmLegion above, many of Cloud of Darkness' non-character-specific pre-battle and post-battle quotes emphasize the fact that she is distinctly ''not'' what she appears to be. She comes across as even less human than ''Exdeath'', which is saying something.
** Kefka being an insane clown is iffy on its own, but his frequent twitching and spasming (notice how his fingers never stay still?) puts him firmly in this territory.
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Flame Bait trope now.


* UnfortunateImplications:
** [[AvertedTrope Avoided]], did you know that the Emperor's [[LimitBreak EX Burst]] was originally named "Seduction"?
*** Look closely at his outfit and you'll notice he happens to have a demonic set of jaws set over his crotch in his EX Mode. Guess where the enemy is positioned during his EX Burst?
** This is one of the reasons Terra was included. If she didn't appear then all the characters on the good side will [[ChromosomeCasting only be male]] and that would broadcast terrible messages.
--> Creator/TetsuyaNomura: If it weren’t Terra, then there would be no female characters on the Cosmos team. I was also a member of the production team for ''FFVI'', and based on my feelings from that time I thought it had to be Terra. She’s on the cover image, and Terra appeared in the advert, so really I didn’t have a reason not to choose her.
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--> '''Onion Knight:''' "Take a good look at your enemy's equipment before a battle."
--> '''Terra:''' "...Hehe."

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--> ---> '''Onion Knight:''' "Take a good look at your enemy's equipment before a battle."
--> ---> '''Terra:''' "...Hehe."



-->'''Onion Knight''': "I've got something they don't, ''right here'', [[LampshadedDoubleEntendre if you know what I mean!]]"[[note]]He is, of course, pointing to [[InsufferableGenius his head]][[/note]].

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-->'''Onion --->'''Onion Knight''': "I've got something they don't, ''right here'', [[LampshadedDoubleEntendre if you know what I mean!]]"[[note]]He is, of course, pointing to [[InsufferableGenius his head]][[/note]].

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* AccidentalInnuendo: Kefka to Firion:
--> "Eeeeeew, aren't '''you''' hot?"
** The original line from the Japanese game ''literally'' meant hot: Firion carries a lot of weapons around, so, yeah, one would assume he'd be a bit sweaty under their weight.
** And then his EX Burst. If you take "titillating" at its literal meaning, then Kefka isn't just having fun destroying things: he's getting off on it!

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* AccidentalInnuendo: AccidentalInnuendo:
**
Kefka to Firion:
--> ---> "Eeeeeew, aren't '''you''' hot?"
** *** The original line from the Japanese game ''literally'' meant hot: Firion carries a lot of weapons around, so, yeah, one would assume he'd be a bit sweaty under their weight.
** *** And then his EX Burst. If you take "titillating" at its literal meaning, then Kefka isn't just having fun destroying things: he's getting off on it!

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** Exdeath and the Cloud of Darkness are usually known as "Voidshipping" do to both having an obsession with the Void.

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** Exdeath and the Cloud of Darkness are usually known as "Voidshipping" do due to both having an obsession with the Void.


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** 24710 is used for Firion, Cecil, Cloud, and Tidus. As they're traveling together, bonding and encouraging each other.
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*** There is also another group which is Squall, Bartz, and Zidane. Like the example above, they travel together, fighting alongside each other, confiding in each other, etc.

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Foe Yay and its pages have been cut


* FoeYay: The Final Fantasy series always had a thing for making the protagonist's and antagonist's relationship feel... ''rather personal''. Therefore, since this game consists of having the ten main heroes and ten main antagonist of first ten games, it's only '''appropriate''' that this game may be the first one to get its very own ''article'' of [[FoeYay/DissidiaFinalFantasy Foe Yay]]!. Let's all go, ''yay!''



* HoYay: It's what happens when you have an 4:1 male-to-female ratio in a cast in a franchise famous for Ho Yay. See also [[FoeYay/DissidiaFinalFantasy the Foe Yay page]], many of which are between enemies of the same gender.

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* HoYay: It's what happens when you have an 4:1 male-to-female ratio in a cast in a franchise famous for Ho Yay. See also [[FoeYay/DissidiaFinalFantasy the Foe Yay page]], many of which are between enemies of the same gender.
Tabs MOD

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* FanNickname:
** The Warriors of Cosmos and Chaos are sometimes simply called Team Cosmos and Team Chaos. [[http://www.gamespot.com/psp/action/dissidia012duodecimfinalfantasy/video/6297966/dissidia-012-duodecim-final-fantasy-interview-with-mitsunori-takahashi Director Mitsunori Takahashi]] [[AscendedFanon has also used the terminology]].
** Warrior of Light, Onion Knight, and Cloud of Darkness are often just called "Wol", "OK", and "Cod". The first one [[VideoGame/MobiusFinalFantasy later got official usage]] for another character. Emperor is sometimes shortened to "Empy", though not as frequently since his name/title isn't as long.
** Some fans call Onion Knight Luneth, for the first main character of the ''VideoGame/FinalFantasyIII'' remake. Onion Knight's alternate outfit even makes him look like Luneth. Fans who don't try to insist he's Luneth generally call him OK or Onion. And since his hair and armor looks like Onion Knight Ingus, some fans call him that instead of Luneth.

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** In the middle of Tidus' storyline in ''Dissidia 012'', there's suddenly a text scene of Sephiroth talking to Garland about the nature of the cycle and the motivations of characters. The two don't appear in Tidus' storyline at any other time, neither has any involvement with Tidus' storyline in even a tangential way, and at best their conversation provides some thematic commentary on Tidus' character arc, but not in any substantial way. The scene seems to be to establish Garland's return after apparently being killed at the start of the Warrior of Light's storyline, except ''Dissidia 012'' puts his storyline last, so players following the menu order of things won't know this. This scene also clashes with the game's own continuity -- Tidus' storyline occurs after Cloud has left the party, and Cloud's storyline involves ''another'' scene of Sephiroth and Garland talking, so it makes no sense for Sephiroth to comment on his return now.
** The Warrior of Light's storyline contains numerous scenes of other Warriors of Cosmos walking around and chatting. While this is intended to show them meeting up and traveling together, it was already implicit that at least six of them were together now, so all this does is establish that Squall, Zidane, and Bartz, have met up with them. And besides, the other nine Warriors all show up together at the end of the Warrior of Light's storyline. Otherwise the scenes don't serve any purpose and don't advance the story in any real way. The likely reason they're even here is because they were left over scenes from the original ''Dissidia'' that the developers felt they had to retain in ''Dissidia 012'', but while ''Dissidia'' used these scenes at the end of various storylines because it was vague about the timeframe in which they took place, ''Dissidia 012'' has an established timeline that means the end of the Warrior of Light's story (when all the other heroes would be traveling together) is the only time these scenes ''could'' happen, so they got shoved in even if they have nothing to do with his story.

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** In the middle of Tidus' storyline in ''Dissidia 012'', there's suddenly a text scene of Sephiroth talking to Garland about the nature of the cycle and the motivations of characters. The two don't appear in Tidus' storyline at any other time, neither has any involvement with Tidus' storyline in even a tangential way, and at best their conversation provides some thematic commentary on Tidus' character arc, but not nothing that really contributes to it in any substantial a meaningful way. The scene seems to be to establish Garland's return after apparently being killed at the start of the Warrior of Light's storyline, except but it doesn't even work in that regard -- ''Dissidia 012'' puts his the Warrior of Light's storyline last, so players following playing through them in the order the menu order of things won't know this. This scene also clashes with suggests will have no idea Garland was defeated off-screen, and the game's own continuity -- Tidus' storyline occurs Theater's timeline of the storylines puts this conversation as happening after Cloud has left the party, and another conversation in Cloud's storyline involves ''another'' scene of where Garland and Sephiroth and spoke, so Sephiroth would already know Garland talking, so was defeated and returned and it makes no sense for Sephiroth him to comment on his return now.
it now like he's just finding out.
** The Warrior of Light's storyline contains numerous scenes of other Warriors of Cosmos walking around and chatting. While this is intended to show them meeting up and traveling together, it was already implicit that at least six of them were together now, so all this does is establish that Squall, Zidane, and Bartz, have met up with them. And besides, the other nine Warriors all show up together at the end of the Warrior of Light's storyline. Otherwise the scenes don't serve any purpose and don't advance the story in any real way. The likely reason they're even here included is because they were left over scenes from in the original ''Dissidia'' that and the developers felt they had wanted to retain them in ''Dissidia 012'', but while 012''. But whereas the original ''Dissidia'' used these scenes at the end of various storylines and could get away with it because it was vague about the timeframe in which they took place, timeline of events, ''Dissidia 012'' has an established timeline that means players can look at. The result is that the only time these scenes could actually happen is near the end of the Warrior of Light's story (when all storyline, since the other heroes would be traveling together) is don't come together in the only time these scenes ''could'' happen, so shown groups until then, thus they got shoved included in his storyline even if they have nothing to do with his story.story.
** Everything concerning Gilgamesh. In-universe, no one knows who he is or recognizes him except Exdeath, he doesn't recognize any of them, and he has no idea what's going on with the cycles of war. He just happens to stumble upon World B looking for Bartz and ends up fighting someone before a portal swallows him back to the Rift. He also only has a minimal impact on the story which is relegated to an Official Quest, where his being pulled into the Rift gives Shantotto an idea of how to escape the cycles. And even that, Gilgamesh didn't directly ''do'' anything, Prishe saw him get swallowed up and told Shantotto about it.
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Removing entries that don't mention creator preferred ones, which is needed to count as a Fan Preferred Couple. Feel free to add back if there is ones.


* FanPreferredCouple: Warrior of Light x Cosmos, Emperor x Ultimecia, Exdeath x Cloud of Darkness, Cloud x Terra, and Firion x Lightning.
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* ContestedSequel: ''Dissidia 012''. On the one hand, the story arc is stronger, the gameplay more complex, and there's more characters, with many returning ones being buffed to be more formidable. On the other hand, the game is largely an [[ExpansionPack Expansion Pack Sequel]] with little originality compared to the first one in all areas, the Assist system makes many characters overpowered by virtue of being able to charge their Assist quicker than others, and most [[ChargedAttack Charged Attacks]] (and characters that would otherwise rely on them) are now an invitation to get an Assist in the face while you're defenseless, and the numerous gameplay nerfs perhaps go too far. The story is also much darker, with several characters betraying their allies, a lot of character despairing and angsting over their circumstances, and several characters (mostly heroic ones) are killed off, including [[spoiler:most of the new additions to the ''012'' roster, who sacrifice themselves in a BolivianArmyEnding to seal the portal the Manikins are emerging from]].

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* ContestedSequel: ''Dissidia 012''. On the one hand, the story arc is stronger, the gameplay is more complex, and there's there are more characters, with many returning ones being buffed to be more formidable. On the other hand, the game is largely an [[ExpansionPack Expansion Pack Sequel]] with little originality compared to the first one in all areas, the Assist system makes many characters overpowered by virtue of being able to charge their Assist quicker than others, and most [[ChargedAttack Charged Attacks]] (and characters that would otherwise rely on them) are now an invitation to get an Assist in the face while you're defenseless, and the numerous gameplay nerfs perhaps go too far. The story is also much darker, with several characters betraying their allies, a lot of character characters despairing and angsting over their circumstances, and several characters (mostly heroic ones) are killed off, including [[spoiler:most of the new additions to the ''012'' roster, who sacrifice themselves in a BolivianArmyEnding to seal the portal the Manikins are emerging from]].

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* DamselScrappy: Terra. While she's often victimised and confused in ''VideoGame/FinalFantasyVI'', she becomes confident as soon as it becomes clear that Edgar sees her as a person, growing more so once she regains her memories, and often finds time for teasing Sabin and showing open enjoyment about fighting the Empire. In ''Dissidia'', Kefka's menace takes on an IHaveYouNowMyPretty tone, her personality becomes much more negative and serious, and she is constantly rescued by male characters for their benefit, or getting lectured by Cloud ([[FakeMemories of all people]]) about the importance of knowing who you really are. The fact that Terra is the [[TheSmurfettePrinciple only woman]] of Cosmos' Warriors [[{{Chickification}} doesn't make this seem any more classy]]; the remake mitigate this somewhat by altering Terra's dialogue as much as the recordings allow and adding some other female characters to soften the UnfortunateImplications. In ''[[VideoGame/DissidiaFinalFantasy2015 Dissidia NT]]'', she is as confident as any of the other heroes and gets her MamaBear protectiveness back.



** The late-game gateways in "Confessions of the Creator", particularly in the Lands of Chaos, are full of these by nature. Most enemies you encounter in the northern regions of the world are Level 100 and above, come with great equipment and accessory builds, have good AI, and have powerful summons including Ultima Weapon and Omega again. Within Gateways, where you'll need skills to heal off damage, have to face multiple enemies to clear the area, and may have to deal with red emblems crippling your party, the going becomes extremely difficult. And some of these Gateways have ''multiple floors''.
But it gets worse -- in the actual gateways, they're just as powerful, and you don't get the luxury of a first strike or being able to use your entire party without consequence.

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** The late-game gateways in "Confessions of the Creator", particularly in the Lands of Chaos, are full of these by nature. Most enemies you encounter in the northern regions of the world are Level 100 and above, come with great equipment and accessory builds, have good AI, and have powerful summons including Ultima Weapon and Omega again. Within Gateways, where you'll need skills to heal off damage, have to face multiple enemies to clear the area, and may have to deal with red emblems crippling your party, the going becomes extremely difficult. And some of these Gateways have ''multiple floors''.
floors''. But it gets worse -- in the actual gateways, they're just as powerful, and you don't get the luxury of a first strike or being able to use your entire party without consequence.

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*** For that matter, most of the villains are canonically dead in their games of origins. The heroes being forced to fight them again, alone and in a foreign world, could allow for lots of interesting story opportunities, especially in cases like Kuja and Jecht. But, again, all of the characters have LaserGuidedAmnesia -- most of the heroes don't remember their respective villains and most of the villains don't remember their hero, or do and don't bring it up.

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*** For that matter, most of the villains are canonically dead in their games of origins. The heroes being forced to fight them again, alone and in a foreign world, could allow for lots of interesting story opportunities, especially in cases like Kuja and Jecht. But, again, all of the characters have LaserGuidedAmnesia -- most of the heroes don't remember their respective villains and most of the villains don't remember their hero, or do and the ones that do remember don't really bring it up.up.
** Several scenes hint at an EvilVersusOblivion schism in the Warriors of Chaos, with the schemers Emperor, Golbez, and Ultimecia on one side (with Jecht as the Emperor's pawn), the Cloud of Darkness, Exdeath, and Kefka on the other, and Garland, Sephiroth, and Kuja are either choosing a side or trying to make their own plays for power. However, because there is NoCampaignForTheWicked, this divide never really comes into play or influences the story as it relates to the heroes, it's just that some of the villains don't get along with each other. Come the end of the 13th cycle storyline, the villains have all gone off on their own anyway as they each scheme to turn the situation to their advantage or just want to watch it unfold, and then the heroes find them and kill them.
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We now know who those characters are.


* LikeYouWouldReallyDoIt: So, both ''Dissidia'' and ''Duodecim'' star some of the most iconic characters in the franchise -- and in a few cases, their entire genre. When it was revealed that ''Duodecim'' was a prequel despite introducing new characters, many fans applied FridgeLogic and [[DoomedByCanon feared the worst]]. Others, though, cited the characters' iconic status, Square's general LighterAndSofter tendencies compared to other video game companies, and the games' status as {{Fanservice}} to the ''n''th degree, to reassure people that there was no way Square would really do it. [[spoiler:[[DownerEnding Guess]] [[TearJerker what?]] ''[[LastStand They]]'' ''[[BolivianArmyEnding did]]'' ''[[KilledOffForReal it]]'']]. [[spoiler: [[UnreliableNarrator Or not,]] considering Kain, Vaan, and Lightning are [[UnexplainedRecovery alive and well]] in ''[[VideoGame/DissidiaFinalFantasy2015 Dissisia NT]]'' and at least two other returning fighters are pegged for {{DLC}}.]]

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* LikeYouWouldReallyDoIt: So, both ''Dissidia'' and ''Duodecim'' star some of the most iconic characters in the franchise -- and in a few cases, their entire genre. When it was revealed that ''Duodecim'' was a prequel despite introducing new characters, many fans applied FridgeLogic and [[DoomedByCanon feared the worst]]. Others, though, cited the characters' iconic status, Square's general LighterAndSofter tendencies compared to other video game companies, and the games' status as {{Fanservice}} to the ''n''th degree, to reassure people that there was no way Square would really do it. [[spoiler:[[DownerEnding Guess]] [[TearJerker what?]] ''[[LastStand They]]'' ''[[BolivianArmyEnding did]]'' ''[[KilledOffForReal it]]'']]. [[spoiler: [[UnreliableNarrator Or not,]] considering Kain, Vaan, and Lightning are [[UnexplainedRecovery alive and well]] in ''[[VideoGame/DissidiaFinalFantasy2015 Dissisia NT]]'' NT]]'', as are Tifa and at least two other returning fighters are pegged for {{DLC}}.Yuna if you include {{DLC}} characters.]]

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* DemonicSpiders: The world map in "Confessions of the Creator" is populated with strong Manikins like Golbez, Garland, and Kuja. The attacks they use to initiate battle are hard to predict and dodge, so you'll need to be quick to get first strike on them. And then ''in'' battle they're Level 123 and thus will have several thousand Bravery, over 10,000 HP, top-grade equipment and accessories, and they're fond of the Ultima Weapon and Omega summons, either of which can completely ruin any game-winning final blow you're preparing. The saving grace of these battles is that you can use your entire party to fight them in turn and will be fully healed afterwards since you're fighting on the overworld. But it gets worse -- in the actual gateways, they're just as powerful, and you don't get the luxury of a first strike or being able to use your entire party without consequence.

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* DemonicSpiders: DemonicSpiders:
**
The world map in "Confessions of the Creator" is populated with strong Manikins like Golbez, Garland, and Kuja. The attacks they use to initiate battle are hard to predict and dodge, so you'll need to be quick to get first strike on them. And then ''in'' battle they're Level 123 and thus will have several thousand Bravery, over 10,000 HP, top-grade equipment and accessories, and they're fond of the Ultima Weapon and Omega summons, either of which can completely ruin any game-winning final blow you're preparing. The saving grace of these battles is that you can use your entire party to fight them in turn and will be fully healed afterwards since you're fighting on the overworld.
** The late-game gateways in "Confessions of the Creator", particularly in the Lands of Chaos, are full of these by nature. Most enemies you encounter in the northern regions of the world are Level 100 and above, come with great equipment and accessory builds, have good AI, and have powerful summons including Ultima Weapon and Omega again. Within Gateways, where you'll need skills to heal off damage, have to face multiple enemies to clear the area, and may have to deal with red emblems crippling your party, the going becomes extremely difficult. And some of these Gateways have ''multiple floors''.
But it gets worse -- in the actual gateways, they're just as powerful, and you don't get the luxury of a first strike or being able to use your entire party without consequence.
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** In the middle of Tidus' storyline in ''Dissidia 012'', there's suddenly a text scene of Sephiroth talking to Garland about the nature of the cycle and the motivations of characters. The two don't appear in Tidus' storyline at any other time, neither has any involvement with Tidus' storyline in even a tangential way, and at best their conversation provides some thematic commentary on Tidus' character arc, but not in any substantial way. The scene seems to be to establish Garland's return after apparently being killed at the start of the Warrior of Light's storyline, except ''Dissidia 012'' puts his storyline last, so players following the menu order of things won't know this. This explanation also doesn't work according to the official timeline in the Museum -- Garland's "death" happens relatively early in the 13th cycle, and there are several scenes of him talking to other characters before the scene of him and Sephiroth happens, so it makes no sense for Sephiroth to comment on his return at this time.

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** In the middle of Tidus' storyline in ''Dissidia 012'', there's suddenly a text scene of Sephiroth talking to Garland about the nature of the cycle and the motivations of characters. The two don't appear in Tidus' storyline at any other time, neither has any involvement with Tidus' storyline in even a tangential way, and at best their conversation provides some thematic commentary on Tidus' character arc, but not in any substantial way. The scene seems to be to establish Garland's return after apparently being killed at the start of the Warrior of Light's storyline, except ''Dissidia 012'' puts his storyline last, so players following the menu order of things won't know this. This explanation scene also doesn't work according to clashes with the official timeline in game's own continuity -- Tidus' storyline occurs after Cloud has left the Museum -- Garland's "death" happens relatively early in the 13th cycle, party, and there are several scenes of him talking to other characters before the Cloud's storyline involves ''another'' scene of him and Sephiroth happens, and Garland talking, so it makes no sense for Sephiroth to comment on his return at this time.now.

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Mondegreen the trope is In-Universe-Examples Only


* FountainOfMemes: ''Many'' of Exdeath's lines ({{Mondegreen}}s included, both from English and Japanese line) became memes.

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* FountainOfMemes: ''Many'' of Exdeath's lines ({{Mondegreen}}s lines, mondegreens included, both from English and Japanese line) became memes.



* {{Mondegreen}}: "GET THE FRUIT". And from the Japanese version: "Tasty Arrow!"
** Exdeath also apparently likes to read the "Naive Weekly" when inside the "Almagest" sphere.
*** Said fruit wouldn't be Sephiroth's "[[IncrediblyLamePun dis pear]]", would it?
*** No, it's the Emperor's "[[IncrediblyLamePun supper]]."
*** No doubt starting with Ultimecia's suggestion to "Eat turtle soup."
** "BUY MY SWORD!": Gabranth.
*** "NO, THIS PAINT!"
*** "LET ME SEE YOUR SUPPER!" (why are all the villains so hungry?)
*** And don't forget his "HOT ROD!"
** [[BearsAreBadNews "There is no running from this bear."]]: Ultimecia
*** "There is no butter on this plane."
** When Chaos does his red wave attack thing, he totally says "Red Fish".
** [[EvenNerdsHaveStandards "Dorks, unite!"]]: Onion Knight
** "You're about to get punked.": Onion Knight
*** "Cow's hat!"
** The Emperor's EX Burst quote sounds like "Blow me, worm."
*** The Emperor must also be a Pokemon master in his free time, since he keeps wanting to "Run a Muk."
** In short, just about every character has some potentially hilarious mondegreens, owing to the fact that the voice actors often speed up, slow down, or pause unnaturally to match the timing of the Japanese lines, and the [[CallingYourAttacks called attacks]] are often obscured by sound effects or other characters' attacks.
** A good number of examples have been compiled [[https://www.youtube.com/watch?v=nOx1ghg8CMg here]] for your enjoyment. Bon appetit.
** A notable ''Duodecim'' example comes from Vaan. During his perfect Quickening EX Burst, he does a [[BadassBack backwards]] BadassArmFold as the opponent is trapped between Luminescence's [[InstantRunes rune symbols]] and blasted by {{light|TheWay}} energy. His actual line is "Stings, huh?", but Vaan's posture makes it look like he's ''[[{{Fartillery}} farting out Luminescence]]'', leading many a fan to twist this into "Stinks, huh?".

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* DesignatedVillain: Despite being the BigBad and his ObviouslyEvil appearance, Chaos isn't particularly... ''evil''. He has a [[spoiler:tragic backstory as a TykeBomb]], he fights because [[spoiler:his memories have faded and he doesn't know anything different (and he originally just wanted to go home to his world, a goal shared by Cosmos)]],
is demeanor is cold and aloof but not particularly {{Jerkass}}, he treats his minions mercifully, his OrcusOnHisThrone behavior limits the opportunities he has to do evil, and he has scattered sympathetic traits shown here and there like [[spoiler:his love for his mother and his strange dream about a world where he ruled alongside Cosmos in harmony]]. About the most evil thing he does is [[spoiler:kill Cosmos, and he goes insane out of guilt immediately afterwards.]] The bulk of the evil in the game is done by his underlings and [[spoiler:Shinryu]], and Chaos spends his time being the one manipulated by them.

to:

* DesignatedVillain: Despite being the BigBad and his ObviouslyEvil appearance, Chaos isn't particularly... ''evil''. He has a [[spoiler:tragic backstory as a TykeBomb]], he fights because [[spoiler:his memories have faded and he doesn't know anything different (and he originally just wanted to go home to his world, a goal shared by Cosmos)]],
is
Cosmos)]], his demeanor is cold and aloof but not particularly {{Jerkass}}, he treats his minions mercifully, his OrcusOnHisThrone behavior limits the opportunities he has to do evil, and he has scattered sympathetic traits shown here and there like [[spoiler:his love for his mother and his strange dream about a world where he ruled alongside Cosmos in harmony]]. About the most evil thing he does is [[spoiler:kill Cosmos, and he goes insane out of guilt immediately afterwards.]] The bulk of the evil in the game is done by his underlings and [[spoiler:Shinryu]], and Chaos spends his time being the one manipulated by them.

Added: 616

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* DesignatedVillain: Despite being the BigBad and his ObviouslyEvil appearance, Chaos isn't particularly... ''evil'', due to a combination of his [[spoiler:tragic backstory as a TykeBomb]], his cold and aloof but not particularly {{Jerkass}} behavior, his merciful treatment of his minions, his OrcusOnHisThrone behavior limiting the opportunities he has to do evil, and scattered sympathetic traits shown here and there like [[spoiler:his original love for his mother and his strange dream about a world where he ruled alongside Cosmos in harmony]]. About the most evil thing he does is [[spoiler:kill Cosmos, and he goes insane out of guilt immediately afterwards.]] Otherwise, he spends his time being manipulated by everyone, from his own underlings to [[spoiler:Shinryu and Cid.]]

to:

* DesignatedVillain: Despite being the BigBad and his ObviouslyEvil appearance, Chaos isn't particularly... ''evil'', due to ''evil''. He has a combination of his [[spoiler:tragic backstory as a TykeBomb]], he fights because [[spoiler:his memories have faded and he doesn't know anything different (and he originally just wanted to go home to his world, a goal shared by Cosmos)]],
is demeanor is
cold and aloof but not particularly {{Jerkass}} behavior, {{Jerkass}}, he treats his merciful treatment of his minions, minions mercifully, his OrcusOnHisThrone behavior limiting limits the opportunities he has to do evil, and he has scattered sympathetic traits shown here and there like [[spoiler:his original love for his mother and his strange dream about a world where he ruled alongside Cosmos in harmony]]. About the most evil thing he does is [[spoiler:kill Cosmos, and he goes insane out of guilt immediately afterwards.]] Otherwise, he The bulk of the evil in the game is done by his underlings and [[spoiler:Shinryu]], and Chaos spends his time being the one manipulated by everyone, from his own underlings to [[spoiler:Shinryu and Cid.]]them.
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* DesignatedVillain: Despite being the BigBad and his ObviouslyEvil appearance, Chaos isn't particularly... ''evil'', due to a combination of his [[spoiler:tragic backstory as a TykeBomb]], his cold and aloof but not particularly {{Jerkass}} behavior, his merciful treatment of his minions, his OrcusOnHisThrone behavior limiting the opportunities he has to do evil, and scattered sympathetic traits shown here and there like [[spoiler:his original love for his mother and his strange dream about a world where he ruled alognside Cosmos in harmony]]. About the most evil thing he does is [[spoiler:kill Cosmos, and he goes insane out of guilt for doing so immediately afterwards.]] Otherwise, he spends his time being manipulated by everyone, from his own underlings to [[spoiler:Shinryu and Cid.]]

to:

* DesignatedVillain: Despite being the BigBad and his ObviouslyEvil appearance, Chaos isn't particularly... ''evil'', due to a combination of his [[spoiler:tragic backstory as a TykeBomb]], his cold and aloof but not particularly {{Jerkass}} behavior, his merciful treatment of his minions, his OrcusOnHisThrone behavior limiting the opportunities he has to do evil, and scattered sympathetic traits shown here and there like [[spoiler:his original love for his mother and his strange dream about a world where he ruled alognside alongside Cosmos in harmony]]. About the most evil thing he does is [[spoiler:kill Cosmos, and he goes insane out of guilt for doing so immediately afterwards.]] Otherwise, he spends his time being manipulated by everyone, from his own underlings to [[spoiler:Shinryu and Cid.]]
Is there an issue? Send a MessageReason:
None


* DesignatedVillain: Despite being the BigBad and his ObviouslyEvil appearance, Chaos isn't particularly... ''evil'', due to a combination of his [[spoiler:tragic backstory as a TykeBomb and original sympathetic intentions]], his cold and aloof but not particularly {{Jerkass}} behavior, his merciful treatment of his minions, and his OrcusOnHisThrone behavior limiting the opportunities he has to do evil. About the most evil thing he does is [[spoiler:kill Cosmos, and he goes insane out of guilt for doing so immediately afterwards.]] Otherwise, he spends his time being manipulated by everyone, from his own underlines to [[spoiler:Shinryu and Cid.]]

to:

* DesignatedVillain: Despite being the BigBad and his ObviouslyEvil appearance, Chaos isn't particularly... ''evil'', due to a combination of his [[spoiler:tragic backstory as a TykeBomb and original sympathetic intentions]], TykeBomb]], his cold and aloof but not particularly {{Jerkass}} behavior, his merciful treatment of his minions, and his OrcusOnHisThrone behavior limiting the opportunities he has to do evil.evil, and scattered sympathetic traits shown here and there like [[spoiler:his original love for his mother and his strange dream about a world where he ruled alognside Cosmos in harmony]]. About the most evil thing he does is [[spoiler:kill Cosmos, and he goes insane out of guilt for doing so immediately afterwards.]] Otherwise, he spends his time being manipulated by everyone, from his own underlines underlings to [[spoiler:Shinryu and Cid.]]
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Added DiffLines:

* DesignatedVillain: Despite being the BigBad and his ObviouslyEvil appearance, Chaos isn't particularly... ''evil'', due to a combination of his [[spoiler:tragic backstory as a TykeBomb and original sympathetic intentions]], his cold and aloof but not particularly {{Jerkass}} behavior, his merciful treatment of his minions, and his OrcusOnHisThrone behavior limiting the opportunities he has to do evil. About the most evil thing he does is [[spoiler:kill Cosmos, and he goes insane out of guilt for doing so immediately afterwards.]] Otherwise, he spends his time being manipulated by everyone, from his own underlines to [[spoiler:Shinryu and Cid.]]
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Dashline


** Desperado Chaos is changed to Feral Chaos in the localized version, likely because Feral is much more menacing.

to:

** Desperado Chaos is changed to Feral Chaos in the localized version, likely because Feral is much more menacing.menacing.

----
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** Similarly, people who complain about Firion, Cecil, and Bartz being turned into {{PrettyBoy}}s by Nomura should ''really'' look up Yoshitaka Amano's drawings of them from the time their games were released.

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** Similarly, people who complain about Firion, Cecil, and Bartz being turned into {{PrettyBoy}}s {{Pretty Boy}}s by Nomura should ''really'' look up Yoshitaka Amano's drawings of them from the time their games were released.

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