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YMMV / Dissidia Final Fantasy

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  • Accidental Innuendo: Kefka to Firion:
    "Eeeeeew, aren't you hot?"
    • The original line from the Japanese game literally meant hot: Firion carries a lot of weapons around, so, yeah, one would assume he'd be a bit sweaty under their weight.
    • And then his EX Burst. If you take "titillating" at its literal meaning, then Kefka isn't just having fun destroying things: he's getting off on it!
    • The Bartz and Exdeath Manikins are called "Fallacious Wanderer" and "Fallacious Tree". That second one is begging for bad "wood" jokes.
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    • Or the following exchange between Onion Knight and Terra:
    Onion Knight: "Take a good look at your enemy's equipment before a battle."
    Terra: "...Hehe."
    • He goes on to deliver this gem... Anyone who's not looking at the screen when the line is said, and some people who are, will probably collapse in a laughing fit.
    Onion Knight: "I've got something they don't, right here, if you know what I mean!"note .
  • Alternate Character Interpretation: Here.
  • Anti-Climax Boss: The Boss Rush at the end of 012 storyline in Dissidia 012 sees you pitted against five bosses. Four of them you fought earlier in the story and have had Manikins of themselves throughout the storyline, so you're very familiar with how to fight them. They're only proportionally as strong compared to your party as they were the first time you fought each of them, possibly weaker depending on your level grinding. The fifth opponent could be genuinely difficult, as he's Level 39 and you have only fought his Manikins a couple times, so you're facing a higher-level opponent with an unfamiliar fighting style. However, he has no weapon, a shield that lowers his defense, and only Level 1 armor, crippling the stat advantage he has on you so he just ends up having higher HP and Bravery, which doesn't mean much. The handful of Elite and Expert Battle Pieces in the gateways (including the Level 35 one just before the final gateway) will probably provide more challenge than the boss.
  • Author's Saving Throw:
    • Kuja's entire story arc was rewritten from the original game to bring his personality more in-line with his Final Fantasy IX incarnation. He's initially bored with the cycle and plans to betray Chaos and help Zidane take him down, and he's on good terms with Zidane too. Then Kefka got wind of what he was plotting, ruined his schemes, and played with his memories to tweak his personality and make him into Zidane's Arch-Enemy again.
    • Cloud and Sephiroth's conflict in the original game was fairly shallow, Sephiroth seemingly manipulating Cloud only to prove he can and Cloud being disinterested in fighting without good reason. The prequel explains that the warriors have no memories of their home worlds but they recover over time, and fighting someone else from their world accelerates this, and this is why Sephiroth wants to fight Tifa and Cloud. Cloud meanwhile has been through several cycles and knows they don't end so he doesn't care about fighting pointless battles, and while his memory was erased at the end of the 12th cycle, this hesitation lingers in the 13th cycle.
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    • While Terra is a much weaker character in the 12th cycle compared to Dissidia, in the 13th cycle she's far stronger, having more of a mutual companionship with the Onion Knight instead of having to be protected by him, and toughening up her resolve sooner, resulting in a character arc with a lower starting point but a higher ending point. They didn't change any of the voiced cutscenes for Duodecim, but the text-based cutscenes in Terra's storyline were changed to fit this new interpretation.
  • Awesome Ego: Jecht would have you know he's the best fighter in the world. Most fans would concur.
  • Awesome Music: A given, considering it's Final Fantasy we're talking about here.
    • "Cosmos". And the Chaos Battle Theme. And "The Messenger" (from the OST). And of course, the Villain Victory Fanfare, a darker version of the regular Victory Fanfare.
    • Heck, most of the soundtrack is this, since most of them are remixes or original versions of already great music. YMMV on whether some remixes are better or worse than the originals.
    • "Cantata Mortis & God in Fire" combines Square-Enix's two favorite musical stylings — Ominous Latin Chanting and The Power of Rock, in a way sounding like a fusion of "One-Winged Angel" and "Otherworld" — and plays during the battle with the Bonus Boss. You don't get more awesome than that.
    • The trailer music for Dissidia 012 MUST be mentioned!
  • Badass Decay: Chaos is a much less dangerous foe in Dissidia 012 than in Dissidia, ironically through no fault of his own; he's the same boss he was in Dissidia, just a couple levels lower and thus having minor stat losses. However, the player now has Assists, EX Revenge, attacks are mastered quicker so it's more likely they have HP links, and most decaying of all, the final battle is treated as a party system. As a result, the player gets five party members to fight Chaos, and when one falls, the next one steps in; in Dissidia, you had to fight all three forms with one character, and if they died, that was it, you lose.
  • Broken Base: Some fans were outraged at the "psycho clown" approach taken to Kefka in Dissidia (which is ironic, given the fact that one of his fan nicknames is the psycho clown), while others believe he was portrayed perfectly. Of course, opinions on how faithful Kefka's characterization is dependent on how you think he was in the original game.
  • Catharsis Factor: The entire concept of the game lends itself well to this, given that it lets you beat up on your most hated Final Fantasy characters with your favourite characters. Game mods and model hacks only increase the possibilities, especially since it's possible to pose certain character models in other models' animations. This picture, using the Aerith model with Tifa's animations, epitomizes the potential.
    • Heck, the ability to use Aerith as an Assist in general. Admit it, you've gone looking for a video of Sephiroth dying to Holy, assuming you didn't try it yourself that is. Bonus points if he tries to use Hell's Gate on her and you manage to stop him somehow (even more bonus points if you do so with Cloud). And let's not get into the fact this game has all three members of the Final Fantasy VII Love Triangle, plus Sephiroth and whatever crossover pairing you like, waiting to fight each other in any combination you wish.
    • One popular mod is to use Aerith's model on Terra or Yuna with her original dress, her Crisis Core dress, or her Amano design. This results in a playable Aerith kicking Sephiroth's ass, Cloud's and Jecht's.
  • Character Tiers: Yes, the debate on which character matchups put who in what tier are still raging — but actually, the tiers for assists are actually pretty clear and well-accepted. Kuja and (maybe) Sephiroth are generally considered best, with Jecht trailing as third. Sometimes Gilgamesh and Cecil make appearances in more unusual builds, as well. Everyone else is generally considered good only for diversion, not serious play.
  • Contested Sequel: Dissidia 012. On the one hand, the story arc is stronger, the gameplay more complex, and there's more characters, with many returning ones being buffed to be more formidable. On the other hand, the game is largely an Expansion Pack Sequel with little originality compared to the first one in all areas, the Assist system makes many characters overpowered by virtue of being able to charge their Assist quicker than others, and most Charged Attacks (and characters that would otherwise rely on them) are now an invitation to get an Assist in the face while you're defenseless, and the numerous gameplay nerfs perhaps go too far. And that's not to mention the Darkness-Induced Audience Apathy that set in...
  • Crack Pairing: Cloud Of Darkness and Exdeath, mainly due to their fascination with THE VOID.
  • Crazy Awesome: Gilgamesh. His attacks include spinning in place to create a cyclone, whipping out a giant cartoon missile from Hammerspace, firing a pair of giant boxing gloves as a Rocket Punch, and leaping into the air to deliver a diving headbutt straight down. He's without question the wackiest character, and he makes it work.
  • Demonic Spiders: The world map in "Confessions of the Creator" is populated with strong Manikins like Golbez, Garland, and Kuja. The attacks they use to initiate battle are hard to predict and dodge, so you'll need to be quick to get first strike on them. And then in battle they're Level 123 and thus will have several thousand Bravery, over 10,000 HP, top-grade equipment and accessories, and they're fond of the Ultima Weapon and Omega summons, either of which can completely ruin any game-winning final blow you're preparing. The saving grace of these battles is that you can use your entire party to fight them in turn and will be fully healed afterwards since you're fighting on the overworld. But it gets worse — in the actual gateways, they're just as powerful, and you don't get the luxury of a first strike or being able to use your entire party without consequence.
  • Designated Hero: Warrior of Light and Kain in Dissidia 012 keep backstabbing most of their allies so that they wouldn't fight the mannekins. The two are Easily Forgiven even though Lightning and the other survivors don't approve their methods and never receive karmic backlash.
    • Unless you count Kain basically dying before the 12th cycle is finished, and the Warrior nearly dying himself (he would have if Cosmos hadn't interfered), Karma perhaps?
  • Draco in Leather Pants: Sephiroth, just as always, but his status as one flies over the head of Penelo, who simply does not understand his appeal.
  • Ensemble Dark Horse:
    • Exdeath was considered a rather unremarkable Big Bad for his home game. But here, thanks to particularly hilarious writing, his hammy speeches about THE VOID!, and the fact he's a tree, has elevated him to Breakout Character status, with fans embracing his cheese and ham and snarfing it down. He now has his own fan game: Pac-Void.
    • Gabranth is a footnote in the story of both games, but is well-loved for his unique playstyle that gives players a Lightning Bruiser of a knight who can dish out lots of pain on enemies. And while he's not as quotable as Exdeath, Gabranth has his share of memes too.
    • Among the 012 roster, Laguna got a lot of adoration even from people who didn't like VIII, as Dissidia perfectly translated his personality, and with the addition of a great voice actor who nails the character perfectly, Laguna's goofy charisma is more prominent and makes him come across as the lovable klutz VIII may not have presented well.
  • Epileptic Trees: Exactly how Dissidia fits into the continuity of the main series is anyone's guess. The game's bonus storylines expand on Dissidia's universe while Dissidia 012 makes it clear that the heroes are all the same characters as the originals called from their worlds to fight, but there's still unanswered questions.
  • Evil Is Sexy: Cloud of Darkness and Ultimecia for the guys, Sephiroth and Jecht for the girls.
  • Fanfic Fuel:
    • The games cover the 12th and 13th cycle in full, but only briefly allude to the first eleven cycles and show a couple of disconnected events within them, and they're disconnected enough that reasonably those events could take place across multiple cycles. It's also ambiguous how long the characters have been fighting, with a couple of exceptions established to be new arrivals in the 12th (Cecil, Tifa, Tidus). Further, defeat purges one's memories of the current cycle, thus providing a convenient in-universe explanation for why no one clearly remembers the earlier cycles. All of this leaves plenty of room for one to write their own Dissidia fic covering events in earlier cycles and bring in new characters to participate in them. The Reports make mention of a warrior with an unusually strong will, causing Cid to wonder if they have a connection to Shinryu, and three other warriors not strong enough to survive purification and perishing — while there are candidates for these positions among the canon roster, the implications are vague enough that they could be anyone.
    • The game adds on to the lore of the original Final Fantasy in many surprising ways, inviting a retelling of the original game with these new elements from the Dissidia series included.
  • Fanon: Somewhere along the way, the attack Golbez uses in his imperfect EX Burst became known as "Gravity Quake". The attack is never named in-game nor is there really any similar attack that the name could be taken from due to such similarities. The name is entirely fan made, yet endures.
  • Fan-Preferred Couple: Warrior of Light x Cosmos, Emperor x Ultimecia, Exdeath x Cloud of Darkness, Cloud x Terra, and Firion x Lightning.
  • Fashion-Victim Villain: The Emperor. What is he even wearing? A... four pointed cape? With a translucent pink Showgirl Skirt? Gold... is that armor? With Combat Stilettos? And the... what is that thing on the center of the cape? And the hair, and the ... horns?
    • Subverted by his third outfit in 012, which looks a lot more befitting for one of his status. The hair still needs some work, though.
  • Foe Yay: The Final Fantasy series always had a thing for making the protagonist's and antagonist's relationship feel... rather personal. Therefore, since this game consists of having the ten main heroes and ten main antagonist of first ten games, it's only appropriate that this game may be the first one to get its very own article of Foe Yay!. Let's all go, yay!
  • Fountain of Memes: Pretty much anything Exdeath says (Mondegreens included).
    "Get the fruit!"
    "Naive weekly!"
    "Tasty yummy!"
  • Game-Breaker: Here.
  • Germans Love David Hasselhoff: In America, the fandom has practically deified Jecht for the infamous "body of a bronzed god." In Japan, he's... just another character. Not unpopular, but not nearly as beloved.
    • Whereas in Japan, Vaan is massively popular, and everywhere else he's one of the series' least popular characters.
  • Good Bad Bugs: The Link Glitch, also known as the Holy Glitch, which lets characters combo attacks in ways they shouldn't be able to and continue attacks that didn't hit as if they had.
  • Harsher in Hindsight: Tidus telling Jecht in the first game that he was "an ungrateful, selfish old bastard" while fighting him gets somewhat disturbing when Dissidia 012 reveals that Jecht's final actions as a Warrior of Cosmos was sacrificing his life to save Tidus' after the latter was mortally wounded in taking an attack on the Emperor that was meant for Yuna.
  • Heartwarming Moments:
    • The aftermath of both Tidus vs. Jecht battles.
    • Getting the Moogle with Terra. All together now: "Aaawwww..."
    • The credits. HOLY SHIT IT'S CORNELIA CASTLE. With exactly the same background still as the very, very first Final Fantasy credits sequence.
  • Hilarious in Hindsight:
    • This Gamespot forum thread discusses hypothetical VAs for Final Fantasy IX. One fan suggested Bryce Papenbrook as Zidane. One year later, after this game was released, guess who's voicing Zidane?
    • Exdeath's third costume in Duodecim removes his helmet, revealing him to look like the main demon of his Neo Exdeath form. Yeah, one fan had the same idea about an entire YEAR before this game hit the shelves.
    • Zidane's "What is that guy made of?" Line toward Garland in the 13th cycle? Well, his new 012 alt takes off his armor... May also count as a Harsher in Hindsight depending on your point of view.
    • Though it may be closer to Harsher in Hindsight, Firion's suspicion of Golbez and warning Cecil he can't be trusted takes an interesting spin in Dissidia 012 when we learn Kain was the one who offed him in the previous cycle. And Kain was doing so under Golbez's advice to boot, though Firion didn't know it.
    • Also, Dave Wittenberg voicing Kefka Palazzo, who is also a rival of Sephiroth in terms of fanbase, is especially (and hilariously) ironic when one remembers that he also voiced Yazoo, a remnant of Sephiroth, in Final Fantasy VII: Advent Children.
      • Speaking of Dave Wittenberg, Kefka's interactions with Terra will become especially ironic when he voices Captain Cryptic in the English version of Final Fantasy XIII-2, where one of his quiz questions involves a steamy love affair, with one of the answers being Terra Branford, who is an actress in that game.
    • Lightning's intro quote to Cloud in 012 is "I know what it feels like to be a tool". Considering Lightning and the XIII saga effectively replaced Cloud and VII as the main characters Square Enix pushes for the franchise, the word "tool" can be taken to have a very different context.
    • Dissidia, as a Crisis Crossover, can be looked at the Final Fantasy version of Super Smash Bros.... AND then Cloud shows up as a DLC character.
      • In Addition, in both Duodecim and the more recent Smash games, stages have "Omega Forms," and they have the exact opposite function in either game. In Smash, the Omega Form of a stage is a flat platform with no gimmicks that mimics the original stage in aesthetics, whereas in Dissidia, the Omega Form of a stage adds a prickly gimmick to deal with where there was none.
      • And then, in Super Smash Bros. Ultimate, the story mode for that game eventually goes from having the characters fighting an Eldritch Abomination to being an Order vs. Chaos fight starring an Angelic Abomination representing Order, and a Dark Is Evil Lovecraftian monster representing chaos, similar to the conflict between Cosmos and Chaos in Dissidia. The difference is that Cosmos is the Big Good, while Galeem and Dharkon, the aforementioned eldritch abominations, are both evil.
  • Ho Yay: It's what happens when you have an 4:1 male-to-female ratio in a cast in a franchise famous for Ho Yay. See also the Foe Yay page, many of which are between enemies of the same gender.
    • Cloud, Cecil, Firion, and Tidus spend a lot of time traveling together sharing their dreams, fighting alongside each other, confiding in each other, etc.
    • What is the first memory of home Cecil recalls? Kain. Not his wife that adventured alongside him to save the world, Cecil remembers Kain, his childhood friend. It doesn't help that the game is implicit that the more important a memory is to a warrior, the sooner it returns — at no point during either of the cycles does Cecil mention being married, so as far as can be told he never remembers Rosa. But he sure remembers Kain...
  • Idiosyncratic Ship Naming:
    • Exdeath and the Cloud of Darkness are usually known as "Voidshipping" do to both having an obsession with the Void.
    • Firion and Lightning are known as "Roseshipping" for their shared rose motif and the conversations they share regarding Firion's wild rose.
    • 589 has been used for Bartz, Squall, and Zidane all together. The name branches to cover anything from their canon friendship to One True Threesome relationships.
  • It's the Same, Now It Sucks!: Squall's gameplay seems to be heading this way in Duodecim, having so far only one new Brave Attack that's apparently not worth even keeping over other moves. Made more evident by no move of him at all showing up in the trailers.
  • Just Here for Godzilla: Many players picked up Dissidia for no other reason than the coolness factor of being able to play as their favourite FF hero in a fighting game. Other people just wanted to be able to play as Kefka, Sephiroth, et al, and were disappointed at the lack of Story Modes for the villains.
  • Killer App: For the PSP due to being the console's exclusive.
  • Launcher of a Thousand Ships: Squall and Terra (particularly the latter), either with one another or with the rest of the characters.
    • And in Japan, Firion matches them both, possibly because of his Hot-Blooded nature and lack of a sealed love interest in his original game. And following behind him there's Bartz, with curiously growing popularity.
    • More recently, pairing Cecil with anyone and everyone has become popular in the English-speaking fandom. The fact that he's the one canonically married hero doesn't seem to stop anyone.
    • And, much like Terra in the original game, Lightning's inclusion in Duodecim has helped bolster her shipping popularity.
  • Like You Would Really Do It: So, both Dissidia and Duodecim star some of the most iconic characters in the franchise — and in a few cases, their entire genre. When it was revealed that Duodecim was a prequel despite introducing new characters, many fans applied Fridge Logic and feared the worst. Others, though, cited the characters' iconic status, Square's general Lighter and Softer tendencies compared to other video game companies, and the games' status as Fanservice to the nth degree, to reassure people that there was no way Square would really do it. Guess what? They did it. Or not, considering Kain, Vaan, and Lightning are alive and well in Dissisia NT and at least two other returning fighters are pegged for DLC.
  • Memetic Mutation: Dissidia has perhaps inspired more memes than the rest of the series combined. To recap some of the most famous ones:
    "Buy my sword! No, this paint!"
    • In 012, we have Laguna's EX Burst declaration "The greatest attack ever!" Thought not as famous, Lightning's "Thun-DAGA!" and Prishe's "Gimme a bite of spicy hot tacos!" have also become popular.
    • Leading up to 012's release, the Emperor's new HP attack was known as "Melancholy Prison" from translations, then English footage revealed its name in the English version was "Dreary Cell". Fans decided this name was lame compared to the fan translation and the attack was re-dubbed "Sad Box".
    • The very first English footage of Kefka was a battle between him and Squall. And what was the first line in English people heard the famous Monster Clown say? "I see a poser!" It's since died down, but at the time, the line was quite popular and videos and posters for it can still be found.
    • Chaos's introductory quote in the second battle, "Hope does not exist!" has been used out of context to refer to the character of the same name.
    • Kuja's nobleman outfit and Vaan's pirate gear have gone memetic. Though not as widespread, Terra's blue dress, Squall's jacket-less outfit, and Zidane's Black Cloak are also popular. Cloud's Kingdom Hearts cape, Tifa's cowgirl outfit, and Bartz's Dancer outfit were memetic to begin with and were included for that very reason.
      • In a more overall fashion, the two games have codified the appearances of a lot of characters that were previously subject to inconsistent depictions or were underexposed to the larger fanbase. These days, if you see fanart or cosplay of Garland, Firion, Terra, Kefka, etc, odds are it's based on their Dissidia appearance.
  • Memetic Badass
    • Golbez and his mighty Pimp Hand, that he uses to backhand opponents across the arena.
    • Jecht has earned the Fan Nickname "Captain Jecht" thanks to Triumphant Grasp, which is basically the Falcon Punch.
    • Kain and Gilgamesh were Memetic Badasses before Dissidia 012, and it has only helped further their reputations as such.
  • Memetic Molester: Kuja, thanks to the rather unfortunate translation that he's "having his way with Zidane and Bartz."
  • Mis-blamed: The vocal performances of many characters in the first game was the subject of criticism, Kuja, Ultimecia, Zidane and Terra being the common targets, especially Kuja. But, in a discussion on YouTube, voice of Kuja JD Cullum revealed that that the voice direction he got was subpar, being instructed to imitate the Japanese voice and sound "breathy and feminine". If this is how all the VAs were "directed", it's not surprising that some of them were hit or miss.
  • Mondegreen: "GET THE FRUIT". And from the Japanese version: "Tasty Arrow!"
    • Exdeath also apparently likes to read the "Naive Weekly" when inside the "Almagest" sphere.
      • Said fruit wouldn't be Sephiroth's "dis pear", would it?
      • No, it's the Emperor's "supper."
      • No doubt starting with Ultimecia's suggestion to "Eat turtle soup."
    • "BUY MY SWORD!": Gabranth.
      • "NO, THIS PAINT!"
      • "LET ME SEE YOUR SUPPER!" (why are all the villains so hungry?)
      • And don't forget his "HOT ROD!"
    • "There is no running from this bear.": Ultimecia
      • "There is no butter on this plane."
    • When Chaos does his red wave attack thing, he totally says "Red Fish".
    • "Dorks, unite!": Onion Knight
    • "You're about to get punked.": Onion Knight
      • "Cow's hat!"
    • The Emperor's EX Burst quote sounds like "Blow me, worm."
      • The Emperor must also be a Pokemon master in his free time, since he keeps wanting to "Run a Muk."
    • In short, just about every character has some potentially hilarious mondegreens, owing to the fact that the voice actors often speed up, slow down, or pause unnaturally to match the timing of the Japanese lines, and the called attacks are often obscured by sound effects or other characters' attacks.
    • A good number of examples have been compiled here for your enjoyment. Bon appetit.
    • A notable Duodecim example comes from Vaan. During his perfect Quickening EX Burst, he does a backwards Badass Arm-Fold as the opponent is trapped between Luminescence's rune symbols and blasted by light energy. His actual line is "Stings, huh?", but Vaan's posture makes it look like he's farting out Luminescence, leading many a fan to twist this into "Stinks, huh?".
  • Motive Decay/Villain Decay: Sephiroth's desire to become a god was greatly toned down in the first game, and pretty much removed entirely from Dissidia 012. Thus he mostly spends his time fighting Cloud and Tifa, or trying to fight them, so he can recover his lost memories, and in-between brawls ponders the nature of the cycles of war and why his memories were taken. Almost edges into Designated Villain because he doesn't care about who actually wins the war, his only priority is to regain his memories.
  • Narm: A good portion of the storyline revolves around Firion's wild rose, the people who come across it, and his dream to see a world full of blooming roses. Yes, it's a metaphor for a world of freedom and peace. Doesn't help the fact that Cloud and Terra are staring off into space discussing flowers like it's Serious Business.
    • This one line is... interesting:
    Tidus: [thinking] Suddenly, I felt the urge to yell. [suddenly starts running past Firion]: "GRAAAAAAAAAHHH!"
    Firion: [no reaction at all]
    Golbez: "Your 'Void' intimidates even you."
    • The Narrator, when he starts trying to release a Hurricane of Puns or waxes melodramatic.
      • "The boy is known by the legendary title of... Onion Knight."
      • "Destiny's burden weighs heavy on Cloud's giant sword."
    • The cutscenes can start to get silly after a while because of how simplistic and stiff the character models are. Most cutscenes in the first game consist of the characters (often just two of them) standing in place talking and only occasionally walking around. Further, the characters very often recycle the same movement animations several timesnote , occasionally several times in the same scene. This all together creates an almost Uncanny Valley effect where it's quite obvious you're just watching character models go through animation sequences. Dissidia 012's new cutscenes makes characters quite more expressive and they show a larger degree of movement than before, but these problems are still quite apparent, and even more glaring when you replay the original storylines and see the original cutscenes after viewing the new ones.
    • A rare lampshaded narm is the description for the Iifa Tree: "One whole Iifa tree. It's amazingly heavy... obviously."
    • It's hard to interpret Garland's victory pose as anything but him accidentally getting his sword stuck in the ceiling and then quickly trying to save face. He tosses it upwards, it simply vanishes, he seems ready to catch it for an awkward amount of time...and then he seems to give up and go for a different pose.
  • Nightmare Fuel: Exdeath's face.. Also from Duodecim... take a look at Feral Chaos.
    • Not to mention that in Duodecim, a Feral Chaos-related scary moment comes from A SIMPLE MOOGLE. To elaborate — if you ever say you've "mastered Dissidia" at the beginning of the game... well, see for yourself. And then Moogle mocks the hell out of you, à la (as even a YouTube commenter put it best) "You've met with a terrible fate, haven't you?". (shudders)
      • It is somehow even worse when you guess who that moogle actually is. He is probably Cid of the Lufaine, the one who ultimately set the whole thing in motion. Is he maybe toying with you?
      • Just wait until you see Feral Chaos' EX Burst. Holy crap.
    • After Kefka accidentally captured Bartz instead of Zidane due to Bartz reaching the fake crystal trap first, Kefka, when noticing that Zidane ("the monkey") is still around, says "Well, whatever... This should still be interesting, at least." Right when he says this, Kefka gives off a rather creepy expression where his face has his eyes in an almost ecstatic expression and grinning.
    • Everything about the Manikins, especially in Duodecim which makes them one of the most nightmarish set of Mooks ever. Dead eyes and vacant expressions? Horrifically distorted versions of the voices of their originals? Being able to permamently kill their foes just because they don't know to stop fighting? Potentially infinite numbers? They've got it all.
  • Older Than They Think: The reveal of Kefka's Dissidia design got some flak early on for resembling The Joker, especially since the game had the coincidence of being made around the same time trailers for The Dark Knight were coming out. But as his Amano art that the design is based on shows, the white make-up and lipstick to emphasize his smile have been around since the beginning, they just didn't come across well on Super NES graphics.
    • Similarly, people who complain about Firion, Cecil, and Bartz being turned into PrettyBoys by Nomura should really look up Yoshitaka Amano's drawings of them from the time their games were released.
  • Pandering to the Base: Actually intentional of the devs parts. The added roster is 012 are all fan favorites from the various Final Fantasy games, though in the case of Yuna, Vaan, and Lightning, it's fan favorites in their home land.
  • Player Punch:
    • Part of the manual hints Square has decided it's canon that Celes was unable to save Cid in Final Fantasy VI. And they do it to set up a joke.
    • The inclusion of Aerith allowed Square to show off a particularly nasty sense of humor... and they sure as hell didn't miss the chance to pull such a cruel joke.note 
    • In Dissidia 012's bonus storyline "Confessions of the Creator", you can occasionally find some of the other player characters on the world map wandering aimlessly. Talking to them will reveal they've all crossed the Despair Event Horizon big time, and will recount their own personal tale of sorrow, failure, and regret. And then occasionally after speaking to them, they'll disappear... Dead All Along?
    • Through the Eyes of Madness
  • Rescued from the Scrappy Heap:
    • Exdeath was one of the most unpopular Final Fantasy villains before this game. Now he's an Ensemble Dark Horse Fountain of Memes.
    • Likewise for Vaan due to his flashy and impressive fighting style, and his weapons, looking exactly the same as they did in Final Fantasy XII, not to mention he has a lot of them to his disposal.
    • Many weren't pleased with Prishe's addition, with common complaints being she should have been left out in favor of a villain for Final Fantasy XI, or otherwise replaced with someone from another game like VI or IX. And, since she was from XI, she was seen as a little-known and obscure character, and wasn't that liked among the fanbase for her home game anyway. However, once gameplay footage began to come out and she demonstrated fighting skills on-par with Jecht and Tifa, people have begun to warm up to her more. Her hilarious dialogue helped too.
    • The same can be said for Shantotto (also from XI, interestingly) in some ways. Her brief characterization in the original game played up her evil side and she came off fairly disagreeable. Then Duodecim arrives, and her lines were rewritten to include more humor and better Rhymes on a Dime, and redemption was achieved.
    • Squall. In the early 2000's, he was ridiculed as being the Poster-child of Wangst. In this game he was, surprisingly enough, seen as one of the highlights of the main heroes. The story mode condenses his character arc, leaving out some of Squall's more harsher lines from the original release. This could also be due to him being Comically Serious to Zidane and Bartz.
    • To a lesser extent than the above, Tidus. Some of the major reasons for hating on Tidus in his game were his obnoxious voice acting, obnoxious daddy issues, and obnoxious insistence that FFX is "his story" when the truth is a touch more complicated. In Dissidia, he drops the "this is my story" mantra except for one line where it actually makes sense. His "daddy issues" are handled simply but elegantly and he's much tougher about facing Jecht (contrast crying at him in FFX with healing him with a potion so he can fight Jecht full-strength in Dissidia). His voice acting has improved and is much less squeaky, he's a good comic foil for the upstanding Cecil and somewhat ditzy Firion, and his dodge-attacks and super-speed EX mode are really, really fun. Only gets better in Duodecim, because he's suddenly shirtless and evil.
    • Not many fans were fond of Penelo in XII, commonly citing her lack of Character Development and plot influence. Her amusing comments on the cast in these two games considerably warmed people up to her.
  • Scrappy Mechanic:
    • The suction effect that wind-based attacks have. Fine in the first game, but the range and strength of the suction were massively increased in the sequel. If you're anywhere near one, you have to concentrate solely on running away.
    • Chase in Duodecim being sped up to unplayable levels, to the point that you basically have to pause the game to dodge attacks with anything resembling consistency.
    • COSMOS JUDGMENT. In short, it benefits whoever's losing the fight, which sounds fine on the surface, but in the Duel Colosseum/Labyrinth, you will VERY QUICKLY get sick and tired of the AI, who especially in the former case in higher levels is always brokenly overpowered in the first place, constantly getting handouts in what is very likely an uphill struggle to seize victory in the first place, and even when it's not like that, if you're at all competent, you'll see your opponents getting freebies CONSTANTLY. A real "the rich get richer" sort of situation at the worst of time, and even at the best, hideously aggravating.
    • Grinding for armor and equipment. The original had it too; and while there were some items that were annoying to go after, they could all be reasonably obtained. In Duodecim, there are a lot more weapons and armor to make with just as many complex items and Gil became a hell of a lot stingier to obtain in comparison to the original. It will be a timely process until you have what you need to get better armor to stand a chance later in the game.
  • Tear Jerker: The original Dissidia tugged on some heartstrings, but Duodecim just pulls out absolutely all the stops.
    • The entirety of the Epilogue: An Undocumented Battle chapter in the "Treachery Of The Gods" scenario. Your party of newcomers is well aware that they're marching to their death, and their dialogue reflects this, each talking about regrets, trying to comfort and reassure the others, and putting on an obvious brave face.
    • The ending of the 012 scenario. Just — all of it. Absolutely every last detail.
    • In the revised 013 scenario (i.e., that remastery of the original Dissidia in Duodecim), pretty much any time one of the characters does something that might hint they remember the 012 characters in some way will pull some heartstrings — like Cloud apparently recognizing manikins of Tifa and calling it a "sick joke."
    • In "Confessions of the Creator", you can find Yuna, Prishe, Lightning, and Terra on the world map, each of them having crossed the Despair Event Horizon and lamenting their failures. However, Terra's, her being The Woobie of the four, is downright depressing — she says she can't remember anything each time she awakens, her head is in constant pain, and she wishes she could go back to being a mindless puppet so she wouldn't have to deal with the reality anymore.
    • Another example is if you run as Laguna solo (and you have to do so solo, or else he doesn't appear), Squall shows up and asks him why.
  • That One Attack: Chaos is infamous for his Divine Punishment, an attack that requires very precise timing to avoid and can stun you if you don't realize he's using it quick enough and run into one of the flame pillars it conjures. Further, Chaos is invincible until he uses the final part of the attack, he uses it more than any other HP attack, and Divine Punishment does a decent bit of Bravery damage and Wall Rushes to boot. While it isn't too difficult to avoid once you get the hang of it (one way to do so is to simply stop moving as the flame pillars only spawn around your character while timing your dodge at the last second), Chaos's constant spamming of it and the fact it's significantly harder to deal with than his other HP attacks means it's the attack you will come to hate from your fights with him. Being able to avoid it often determines whether or not a player can beat him.
    • Unless you are using Terra, in which you can just have her use Tornado. Watch all of the flame pillars and attacks get cancelled out while Chaos teleports himself right above her, landing straight into the vortex and getting himself hit.
  • Sequel Difficulty Spike: Though the story mode of 012 still isn't very difficult, enemies are at higher levels and have better equipment and accessories than in the first game. For a direct comparison, Destiny Odyssey I Part 5 in the first game had four enemies under level 10, one at 14, one at 15, and the boss was level 18. D012's equivalent level has four enemies at level 20, and the boss is level 26. As well, the original game's story mode tended to hand you Potions before each boss, fully healing you and giving you a full charge of your EX Gauge. D012, Potions are more scarce, and unless you bring the Cure skill with you, if you get weakened to only a few hundred HP in a gateway before you make it to the boss, you're going to have to make do with that. Additionally, equipment is much more expensive and money is scarcer, so you're going to have to scrimp or rely on calendar bonuses to boost winnings if you want to keep your characters properly equipped.
  • That One Boss:
    • Possessed Terra in Onion Knight's story and Vaan's story. They spend the attack perpetually in EX Mode and you have no Assist to knock them out of it, and they continuously spam Tornado to keep you away lest you suffer a lot of HP damage — and this isn't an exaggeration, it's the only attack they have. Due to its damage priority neither Vaan or Onion Knight have an attack that can hit through it, so you have to stay away from them until the attack ends and carefully nail them with a ranged attack, which seriously limits your options and damage output.
    • Jecht, just in general. You can be assured he'll always have Jecht Block equipped and nine times out of ten he'll use it to bat away any attack you throw at him, and if it didn't stagger him to block it he'll nail you with a counterattack while you're reeling. The first two times you face Jecht in story mode in the 013 cycle your characters are Firion and Tidus, who don't have good ranged options, but even in the final chapter where you could try Terra or Onion Knight, their ranged magic just means they won't get staggered from Jecht Block, but the attack will still be deflected. Any other time you have the misfortune to be up against Jecht, or one of his higher-level Manikins in Confessions of the Creator, prepare for a world of pain and frustration.
    • Tidus, the Warrior of Light, and Firion have to face the Emperor in Pandaemonium, the stage designed to best benefit his Trapmaster fighting style. Prepare to be blindsided by a lot of bouncing projectiles hitting you from behind while you're busy avoiding Flares and mines in close corridors. The terrain also means limited stretches of wide-open ground, which these three characters do not like since it leaves less room to reliably attack and land combos.
    • Ultimecia in Firion's story. Because of the Bonus Line on the Gateway, you're incentivized to enter with Firion at Level 8 or your KP earnings are reduced; Ultimecia is Level 20, so even if your Firion is just naturally at Level 8 and levels up from fighting in the Gateway, he'll still be at a severe level disadvantage so she'll get a boost to her base Bravery. Ultimecia rivals Kuja as one of the most float-y characters in the game and will spend her time flying around launching long-range magic attacks, and you fight her in the World of Darkness, a large wide-open area with only destructible pillars as platforms to try and fight on her level vertically. And again, your character is Firion — the fighter who relies on slow, close-to-mid range ground attacks because in the air he only has a handful of supportive magic attacks. Have fun.
    • The Level 95 Feral Chaos at the midway point of Confessions of the Creator. He's supposed to be a Final Boss Preview for the Level 130 Feral Chaos at the end of the storyline, but in practice is much more of a headache. You can't access the northern areas of the world map until you beat him, so you can't farm the Lufenian equipment or reliably farm the trade items needed for Level 90 and Level 100 equipment, so your equipment is mostly limited to Level 60 stuff; Feral Chaos has Level 90 equipment, of course. He also has an accessory that boosts his Attack and Defense and an accessory that depletes your EX and Assist a bit when he lands an HP attack, and a Booster that triggers after 60 seconds to give him a 90x boost. The resulting 450% boost to his stats means any attack he unleashes will certainly break you and put him at 9,999 Brave, and your Brave attacks will barely scratch him, and of course now he instantly depletes your EX and Assist when he lands an HP attack. Also while the Level 130 Feral Chaos uses Vicious and Destroy for his basic Bravery attacks, the Level 95 one uses Brute Force, an air attack that executes just as fast as those other two attacks but cannot be blocked and deals just as much damage. All of this boils down to a boss that you only get sixty seconds to fight before he essentially activates God Mode and kills you instantly, and you can try to chip away a bit more HP damage before he inevitably nails you with the fatal blow. Fortunately this fight is 5v1, but it's still a challenge.
  • That One Level: Very few people are fond of the Pandaemonium, Planet's Core, and Ultimecia's Castle stages, particularly the Omega versions:
    • Pandaemonium features very small corridors with narrow walls. Attacks that explode can hit through these walls unexpectedly, and the small areas can make moving around and avoiding attacks difficult. Of course, for The Emperor, this arena is just perfect. To make matters worse, the camera simply can't cope and will often get stuck on walls and ceilings, blocking your view of the fight. The Omega version adds pressure-sensitive spikes that alternate between the two sides of the stage, sapping bravery and forcing both opponents into the air.
    • Planet's Core is a large vertical arena with few platforms. Its Omega version, after a period of time, has no platforms at all, leaving you with an entirely vertical stage with no footholds but Lifestream grind bars. Oh, there's some platforms — that are destroyed if you dash into them, which you will since EX Cores usually spawn on top of them. This itself isn't so bad, but the AI tends to grind on the bars endlessly for no reason, turning them into a "Get Back Here!" Boss.
    • Ultimecia's Castle is also a small, vertical arena. It has a Banish Trap all along the ceiling, which can disrupt a lot of attacks if you accidentally knock opponents up too high and they teleport to safety and break your combo. It also routinely spins its gears, damaging you and knocking you around.
    • In Dissidia 012, Sky Fortress Bahamut Omega. The place looks awesome, the airship flying at full speed through a field of glowing gold Mist, but the gimmick is that the wind constantly pushes you towards the back of the stage, and if you get up in the air, a blast of wind will quickly knock you back, draining a bit of your Bravery. Hit the back of the stage, and it's a banish trap that warps you back to the center, taking even more Bravery. The Bravery drain is irritating enough, but the stage basically makes any form of aerial combat impossible because the characters will constantly get knocked out of the other's range.
    • For a more standard example, the later parts of Shade Impulse Chapter 3 are punishing, especially for new players.
  • Tier-Induced Scrappy:
    • Some characters have "wind-up" delays in their animations before and after they attack; Squall and Cloud are the obvious ones, with Tidus an iffy example because all of his attacks start with dodges, making them hard to time but also hard to counter. Others have no delay and just drop their attacks on the spot: Onion Knight and Zidane, who have the Necessary Drawback of relying on Death of a Thousand Cuts, and... just about any Team Chaos character, who don't have that drawback at all. And, of course, the computer is adept at dodging just about anything, especially if it's telegraphed. You can see where this is going.
    • Firion. In a game designed around mostly aerial combat, he's designed to be a grounded character with strong combos on the ground but poor aerial attacks. This resulted in a character who while powerful on the ground, is at the mercy of most if not all the rest of the cast. Ignoring poor aerial, he also was slow and clunky, so he was predictable and easy to counter as well. 012 buffed him with some better aerial skills, but while he was better, he still suffered from poor combos thanks to, again, poor aerial combat. The only use he can have is in specific maps where aerial combat is limited, but even then if the enemy hangs in the air, he can fall behind quickly.
  • Ultimate Showdown of Ultimate Destiny: Basically the main selling point of the game is the chance to play out matchups that fans have debated for years.
  • Uncanny Valley:
    • In Duodecim, while Golbez, Garland, and Exdeath have reskins that show what's "under the armor," as it were, said reskins appear to have absolutely no facial animation, which winds up being quite unsettling. It is possible that said lack of animation was a deliberate choice to make the three of them seem inhuman and frightening, even without the imposing armor. It is also possible (and rather likely) that facial animation would have taken time, cost money, been potentially tricky and taken up disc space, all for a simple alternate costume, and thus Square didn't bother.
    • Combined with I Am Legion above, many of Cloud of Darkness' non-character-specific pre-battle and post-battle quotes emphasize the fact that she is distinctly not what she appears to be. She comes across as even less human than Exdeath, which is saying something.
    • Kefka being an insane clown is iffy on its own, but his frequent twitching and spasming (notice how his fingers never stay still?) puts him firmly in this territory.
  • Unfortunate Implications:
    • Avoided, did you know that the Emperor's EX Burst was originally named "Seduction"?
      • Look closely at his outfit and you'll notice he happens to have a demonic set of jaws set over his crotch in his EX Mode. Guess where the enemy is positioned during his EX Burst?
    • This is one of the reasons Terra was included. If she didn't appear then all the characters on the good side will only be male and that would broadcast terrible messages.
    Tetsuya Nomura: If it weren’t Terra, then there would be no female characters on the Cosmos team. I was also a member of the production team for FFVI, and based on my feelings from that time I thought it had to be Terra. She’s on the cover image, and Terra appeared in the advert, so really I didn’t have a reason not to choose her.
  • Viewer Gender Confusion: Kuja is infamous for this, and after him, Zidane surprised some for having such a masculine voice coming out of his mouth. And to lesser extents, both Warrior of Light and even Squall have been subjected to this.
  • Villain Decay:
    • In his original game, Kuja was an effeminate and dramatic but highly skilled mage, and not only played Zidane and his friends as Unwitting Pawns several times, but destroyed Terra with Ultima and almost destroyed Gaia as well. In Dissidia, he's instead rather like an arrogant and lonely child, throwing fits whenever things don't go according to plan, expressing jealously and loneliness towards Zidane and his friends, and being mocked by the other villains for apparently being the newest member of their team. However, this parallels Kuja's personality after his Villainous Breakdown in the original game, where he has a Suicidal Cosmic Temper Tantrum when Garland revealed to him that he was not only mortal, but due to Zidane being the true Angel of Death, Kuja's life will also end very, very soon.
    • Sephiroth suffered some decay in his home universe as well, focus shifting from his desire to become a god to his rivalry with Cloud. Dissidia 012, however, decays even that, revealing the only reason Sephiroth wants to fight Cloud and Tifa is to get his memories back since they are from the same world as him. Had, say, Vincent or Yuffie been summoned, Sephiroth probably would have fought them just as eagerly. As a result, he's more of a Punch Clock Anti-Villain, only serving Chaos and acting as a villain to regain his memories, but otherwise not doing anything really villainous.
    • Arguably, all the villains suffer from this to some degree, many of them being Chessmasters or Manipulative Bastards in their original games. The Emperor and Kefka, however, are in prime form as such, especially in Dissidia 012.
    • The Manikins, which were created for Dissidia, surprisingly invert this trope. In Dissidia, they're just Mooks that don't play much role in the story, but in Dissidia 012, they're a major focus of the plot because the portal opened up will let an endless number of them come through, and if they kill you, you stay dead. So in an inverse of Conservation of Ninjutsu, they're presented as more of a threat than the villains in the game.
  • Woolseyism: Quite a few, mostly to reference the ones from the older games. For example, one of the ingame manuals feature the FFVI versions of Biggs and Wedge.
    Biggs: You wanted to talk to Vicks?
    Yuffie: That's the way things go, you know. Without luck, you're... Uh, okay, let's move on!
    • Another example is the name of Ultimecia's finishing move in her EX Burst. The Japanese name was "End of Memories" to contrast the name of Squall's finishing move, "End of Heart". Squall kept the English translation of the move "Lion Heart", while Ultimecia's was changed to "Sorceress Heart" — an entirely different name than the original Japanese, but it kept the parallel between her move and Squall's.
      • In the same manner, Basch's Quickenings in Final Fantasy XII were "Shockwave of Black and Darkness", "Unmistakable End" and "100 Demon Scorching Sun of Crushing Evil", which became Fulminating Darkness, Ruin Impendent, and Flame Purge in the English release. Gabranth's Quickenings were called "Impact of Shadow and Abyss", "Demise Without Fear" and "100 Demon Autumn Frost of Crushing Evil" in the Japanese version of Dissidia, and they were localized as Fulminating Oblivion, Ruin Unflinching, and Frost Purge, to properly parallel the name of Basch's Quickenings in both versions.
    • Also Kefka telling Zidane, in regards to Bartz' location: "I'm afraid the mouse is... SMACK!! (closeup) (Zooms back) ...dab in the middle of enemy territory!" Originally, the translation was more like "I'm afraid the mouse is in the... PAWS!! ...of the enemy!"
    • In a smaller example, the Japanese version had "Battle Start", "Finish!", "Win", and "Lose" for the start of the fight, the end of the fight, the victory scene, and defeat scene, respectively. They were changed to "Commencing Battle", "The final blow!", "Victory", and "Defeated" in the English version.
    • Desperado Chaos is changed to Feral Chaos in the localized version, likely because Feral is much more menacing.

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