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** Universally, any time a character parries an attack, complete with a satisfying metallic clang, which usually stuns the enemy and creates a great opening. Some enemies, like the Sin Scissors, can be killed in one attack during this opening.
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*** Lady was changed from an appropriately moody teenager with a ''slight'' tomboyish Catholic Schoolgirl-esque moe look (due to purple spandex shorts and her 'skirt' being made of ammo for her guns) in the [[VideoGame/DevilMayCry3DantesAwakening third game]] to... just another busty woman with AbsoluteCleavage and flawless skin, having her dress less modestly than ''Trish'' in the [[VideoGame/DevilMayCry4 fourth game]]. Her minimal role in the fourth game's story didn't help either, so [[UnnecessaryMakeover fans were surprised]] at her ''[=DMC4=]'' role focusing more on {{Fanservice}} appeal. Fortunately, this is rectified in ''[[VideoGame/DevilMayCry5 DMC5]]'' where her proportions and clothing style return to what they originally were in the third game.

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*** Lady was changed from an appropriately moody teenager with a ''slight'' tomboyish Catholic Schoolgirl-esque moe look (due to purple spandex shorts and her 'skirt' being made of ammo for her guns) in the [[VideoGame/DevilMayCry3DantesAwakening third game]] to... just another busty woman with AbsoluteCleavage a NavelDeepNeckline and flawless skin, having her dress less modestly than ''Trish'' in the [[VideoGame/DevilMayCry4 fourth game]]. Her minimal role in the fourth game's story didn't help either, so [[UnnecessaryMakeover fans were surprised]] at her ''[=DMC4=]'' role focusing more on {{Fanservice}} appeal. Fortunately, this is rectified in ''[[VideoGame/DevilMayCry5 DMC5]]'' where her proportions and clothing style return to what they originally were in the third game.

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** Devil Breakers as a whole are seen as a cool concept, but one that suffers from poor design choices. The fact that Nero automatically equips the last Devil Breaker he picked up, that Devil Breakers have limited actions[[note]]Several only have two unique actions,a standard action and Break Age, rather than having the directional inputs Dante's styles use[[/note]], that they can only be swapped by destroying the currently-equipped type, and that they can be destroyed by taking damage (whereas Dante can switch between his weapons and Styles on the fly) are usually cited as the most frustrating features in the game. Also, destroyed Devil Breakers aren't returned at the end of a mission or when restarting from a checkpoint, and have to be bought again (unless you're willing to start missions unarmed and rely on OnSiteProcurement for obtaining them). This means the player effectively loses currency every time they use their Break Age attacks or swap to the next breaker mid-mission, which can discourage new players (especially those saving up Red Orbs for permanent upgrades) from experimenting with the system. It also means players are frequently wading through menus and loading screens to buy replacements. Even worse, the command to destroy Devil Breakers is mapped to the L1/LB button ([[DamnYouMuscleMemory which every other character uses to activate Devil Trigger]]), which only adds insult to injury. [[spoiler:This only gets worse when Nero regains his Devil Trigger ability for the FinalBoss. There, it replaces his Devil Breaker system and is mapped to L1/LB, just like in ''4''. But once you get to carry both the Devil Bringer and Devil Breaker abilities into all subsequent playthroughs and NewGamePlus, Nero's Devil Trigger then has to be activated with a press of the D-pad, leading to a big pile of Devil Breakers you accidentally blew up trying to Devil Trigger. The plus side to this is that, by this point, the [[InterfaceSpoiler cat's out of the bag in regards to Nero's new Devil Trigger]], and all controls are remappable, so there's no reason not to reassign the function back to L1/LB. Still, this was a lot of hassle to put players through just to avoid spoiling the ending.]]

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** Devil Breakers as a whole are seen as a cool concept, but one that suffers from poor design choices. choices:
***
The fact that Nero automatically equips the last Devil Breaker he picked up, that Devil Breakers have limited actions[[note]]Several only have two unique actions,a standard action and Break Age, rather than having the directional inputs Dante's styles use[[/note]], that they can only be swapped by destroying the currently-equipped type, and that they can be destroyed by taking damage (whereas Dante can switch between his weapons and Styles on the fly) are usually cited as the most frustrating features in the game. Also, destroyed game.
*** Destroyed
Devil Breakers aren't returned at the end of a mission or when restarting from a checkpoint, and have to be bought again (unless you're willing to start missions unarmed and rely on OnSiteProcurement for obtaining them). This means the player effectively loses currency every time they use their Break Age attacks or swap to the next breaker mid-mission, which can discourage new players (especially those saving up Red Orbs for permanent upgrades) from experimenting with the system. It also means players are frequently wading through menus and loading screens to buy replacements.
***
Even worse, the command to destroy Devil Breakers is mapped to the L1/LB button ([[DamnYouMuscleMemory which every other character uses to activate Devil Trigger]]), which only adds insult to injury. [[spoiler:This only gets worse when Nero regains his Devil Trigger ability for the FinalBoss. There, it replaces his Devil Breaker system and is mapped to L1/LB, just like in ''4''. But once you get to carry both the Devil Bringer and Devil Breaker abilities into all subsequent playthroughs and NewGamePlus, Nero's Devil Trigger then has to be activated with a press of the D-pad, leading to a big pile of Devil Breakers you accidentally blew up trying to Devil Trigger. The plus side to this is that, by this point, the [[InterfaceSpoiler cat's out of the bag in regards to Nero's new Devil Trigger]], and all controls are remappable, so there's no reason not to reassign the function back to L1/LB. Still, this was a lot of hassle to put players through just to avoid spoiling the ending.]]



*** Unlike a lot of character action games, the ''DMC'' games are notable for having generous invincibility frames whenever the player jumps, double jumps, or rolls. They're not totally invincible while doing this, but players can jump straight through or roll past a lot of attacks. This is standard fare for the series, but this becomes a problem with ''V'' and his reliance on Griffon and Shadow for mobility. Both of V's double jumps and side dodges are tied to his two familiars, meaning they will stop whatever it is they're doing to come perform those actions. Not only does this interrupt their many charge attacks, but it also makes these options much slower than the other characters and compounds V's sluggish mobility. And if Griffon and Shadow are out of commission? Then these options ''do not work'' until they respawn, making it very difficult to mount a comeback on harder difficulty modes without spending resources.


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*** The fact V's double jump and his equivalent to Dante and Nero's dodgeroll rely on Griffon and Shadow to be active means his movement options become much more limited if either is is Stalemate (though thankfully he never loses the basic jump and its generous invincibility frames). Using either dodge will also require calling the familiar into position, interupting any attack that it is currently performing and meaning V has to be careful how he moves while charging attacks. This is more of a problem on higher difficulties where familiars will go down very quickly if they take a hit.
*** The style system also appears to have difficulty dealing with the multiple sources of damage V puts out. The result of this is that on lower difficulties players can amass high style scores simply by mashing buttons without even getting close to enemies.
*** His lack of high power kill moves and limited healing means he struggles on higher difficulties, making him something of a CrutchCharacter. He also lacks any timing-dependant abilities such as Nero's Exceed or Dante's Royal Guard, resulting in less advanced mechanics for skilled players to experiment with.
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** There's a ''lot'' of this surrounding V. By a similar token, [[spoiler:Vergil is sometimes hit with the same interpretations because V is his human half, especially after he returned following the fusion of V and Urizen]].

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** There's a ''lot'' of this surrounding V. By a similar token, [[spoiler:Vergil is sometimes hit with the same interpretations because V is his human half, especially after he returned following the fusion of V and Urizen]].Urizen. Just how much of V's characterization got retained by Vergil became a matter of debate]].



*** [[spoiler:Is Vergil a KarmaHoudini who regrets nothing and goes unpunished, or did the positive experiences of being V help him to realize just how pointless his lust for power was when Nero beat him soundly? The fact that he seems pleasantly surprised that Nero is ''his'' son and not Dante's as well as the gentle way he says Nero's name at the start of their fight make him seem like he's changed for the better, but he and Dante leave for the Underworld to destroy the Qliphoth immediately afterwards, making it impossible to know for sure.]]

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*** [[spoiler:Is Vergil a KarmaHoudini who regrets nothing and goes unpunished, or did the positive experiences of being V help him to realize just how pointless his lust for power was when Nero beat him soundly? To make it more complicated, V admits and realizes the gravity of his mistakes while pursuing power, but we don't get to hear Vergil himself admit it as well. The fact that he seems pleasantly surprised that Nero is ''his'' son son, and not Dante's as well as the gentle way he says Nero's name at the start of their fight make him seem like he's changed his future goals for the better, but he and Dante leave for the Underworld to destroy the Qliphoth immediately afterwards, making it impossible to know for sure.]]
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*** In the Special Edition, [[spoiler:Vergil's EX Provocation taunt makes his Doppelganger dance to ''Dies Irae'', causing him to strike it down afterwards]]. What can be taken from this interaction? Some fans believe that [[spoiler:Vergil's CharacterDevelopment as V helped bring out the wacky side in him just like his twin brother, but by striking down his Doppelganger after it made a funny dance, he's just keeping his stoic persona intact]]. Others believe that [[spoiler:V didn't truly disappear and he's the one taking over the Doppelganger just to make it dance]].

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*** In the Special Edition, [[spoiler:Vergil's EX Provocation taunt makes his Doppelganger dance to ''Dies Irae'', causing him to strike it down afterwards]]. What can be taken from From this interaction? Some interaction, some fans believe that [[spoiler:Vergil's CharacterDevelopment as V helped bring out the wacky side in him just like his twin brother, but by striking down his Doppelganger after it made a funny dance, he's just keeping his stoic persona intact]]. Others believe that [[spoiler:V didn't truly disappear and he's the one taking over the Doppelganger just to make it dance]]. A third opinion claims that [[spoiler:the Doppelganger has a will of its own, separate from Vergil, V, and Urizen]].
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*** At the infamous ''[=DmC=]'' presentation event at [[https://www.youtube.com/watch?v=b_Pz8WiEW4U?t=103 GDC 2013]], the art director for the game, Alessandro Taini, in the midst of the topic of his belief that the original Dante was "too flamboyant", said he tried to imagine the original Dante in a Western movie, [[UnfortunateImplications and the result was]] ''Film/BrokebackMountain''. Five years later at NYCC 2018, one of Dante's new weapons revealed at the event is Dr. Faust, a demonic cowboy hat that uses Red Orbs as ammo. Fast forward to this game's release, and cue Dante performing a very flamboyant, Music/MichaelJackson-esque dance in Dr. Faust's introduction cutscene.

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*** At the infamous ''[=DmC=]'' presentation event at [[https://www.youtube.com/watch?v=b_Pz8WiEW4U?t=103 GDC 2013]], the art director for the game, Alessandro Taini, in the midst of the topic of his belief that the original Dante was "too flamboyant", said he tried to imagine the original Dante in a Western movie, [[UnfortunateImplications and the result was]] was ''Film/BrokebackMountain''. Five years later at NYCC 2018, one of Dante's new weapons revealed at the event is Dr. Faust, a demonic cowboy hat that uses Red Orbs as ammo. Fast forward to this game's release, and cue Dante performing a very flamboyant, Music/MichaelJackson-esque dance in Dr. Faust's introduction cutscene.
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This should've remained on YMMV.Devil May Cry 4 in retrospect, but since it was deleted there with an acceptable edit reason, it might as well be deleted here.


** Creator/DanSouthworth, Vergil's voice actor, provided the motion capture work for Credo in ''4'', and Nero is the one who canonically defeats Credo. [[spoiler:This practically foreshadows Nero and Vergil's battle in this game]].
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* CommonKnowledge: V's familiars Shadow, Griffon and Nightmare look like, and have similar abilities as the original demons Dante defeated back in [[VideoGame/DevilMayCry1 the first game]], so they are mostly believed to be those exact same demons, just re-incarnated. This idea started spreading as early as V's initial trailers on 2018, back when the fanbase still had little context on why they "[[TheBusCameBack returned]]". However, this game actually reveals them to be [[spoiler:LiteralSplitPersonalities; manifestations of Vergil's trauma from his time as Nelo Angelo]]. While there are in-game remarks regarding their resemblance to the three demons, Nico treats it as an AmbiguousSituation instead. It got to the point where both the Devil May Cry Wiki and this wiki had to separate the Shadow, Griffon and Nightmare familiars from their original counterparts in order to minimize further confusion.

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* CommonKnowledge: V's familiars Shadow, Griffon and Nightmare look like, and have similar abilities as the original demons Dante defeated back in [[VideoGame/DevilMayCry1 the first game]], so they are mostly believed to be those exact same demons, just re-incarnated. This idea started spreading as early as V's initial trailers on 2018, back when the fanbase still had little context on why they "[[TheBusCameBack returned]]". However, this game actually reveals them to be [[spoiler:LiteralSplitPersonalities; manifestations of Vergil's trauma from his time as Nelo Angelo]]. While there are there's an in-game remarks regarding their remark from Nico's Report pointing out the resemblance to between V's Griffon and a demon in the three demons, past, Nico treats it merely [[AmbiguouslyRelated brushes off the similarities as an AmbiguousSituation instead.a coincidence]]. It got to the point where both the Devil May Cry Wiki and this wiki had to separate the Shadow, Griffon and Nightmare familiars from their original counterparts in order to minimize further confusion.

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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


** Although Nero's Devil Breaker arms are awesome to look at in photorealistic graphics thanks to the RE Engine, there is something off-putting about how the Breakers change shape to form different weapons, bordering on UncannyValley with a touch of headscratching cybernetics and physics, much more so with Rawhide (a whip) and Helter Skelter (a drill). However, they get a pass for being [[RuleOfCool cool technology]] anyway, just like some of the old stuff that the series has shown before.

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** Although Nero's Devil Breaker arms are awesome to look at in photorealistic graphics thanks to the RE Engine, there is something off-putting about how the Breakers change shape to form different weapons, bordering on UncannyValley being creepy with a touch of headscratching cybernetics and physics, much more so with Rawhide (a whip) and Helter Skelter (a drill). However, they get a pass for being [[RuleOfCool cool technology]] anyway, just like some of the old stuff that the series has shown before.



* UncannyValley: Thanks to the high amount of facial detail, it can descend into this. Particularly, these [[https://devilmaycry.fandom.com/wiki/File:DMC5_NicoFace.png close-up]] [[https://devilmaycry.fandom.com/wiki/File:Nero%27s_Face_Devil_May_Cry_5.jpg portraits]] of the characters can weird you out if you stare at them too intensely.
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*** Dante spends all of ''4'' being a ShowyInvincibleHero and completely lacking in any kind of respect for the gravity of the situation regarding The Savior. For some fans, that game is where Dante encapsulates the "[[FanNickname Wacky Woohoo Pizza Man]]" nickname given to him. ''5'' however, takes a step back to his characterization in ''1'' and ''3'' where Dante is still cocky and disrespectful to most of his enemies, but knows when to respect the gravity of dire situations. This game outright opens with Urizen scoring a decisive victory against him. [[spoiler: In particular, his resolution of his half-demon heritage paints a new SadClown interpretation onto Dante's behavior, and his behavior towards Vergil shows Dante being outright bloodthirsty in a completely new way - while spinning his familiar sarcasm and humor into a lot more venemous way towards his recently revived twin]].

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*** Dante spends spent all of ''4'' being a ShowyInvincibleHero and completely lacking in any kind of respect for the gravity of the situation regarding The Savior. basically treated everything as a joke. For some fans, that game is where Dante encapsulates the "[[FanNickname Wacky Woohoo Pizza Man]]" nickname given to him. him for the worse. ''5'' however, takes a step back to his characterization in ''1'' and ''3'' where Dante is still cocky and disrespectful to most of his enemies, but knows when to respect the gravity of take dire situations. situations seriously. This game outright even opens with Urizen scoring a decisive victory against him. him, prompting an OhCrap moment from Dante. [[spoiler: In particular, his resolution of his half-demon heritage paints gives a new SadClown interpretation onto of Dante's behavior, and his behavior attitude towards Vergil shows Dante being outright bloodthirsty in a completely new way - while spinning his familiar sarcasm and humor into a lot more venemous way venomous manner towards his recently revived twin]].
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** The demon invasion brought forth the Qliphoth, a demonic WorldTree that harvests human blood in order to nourish itself and produce fruit. However, ''[=DMC5=]'' isn't actually the first to use the concept of a literal blood-sucking tree; In UsefulNotes/JapaneseMythology, the [[WhenTreesAttack "Jubokko"]] is a youkai tree that grows in battlefields where many casualties have suffered, and it grabs anyone who gets too close and drains them of their blood.

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** The demon invasion brought forth the Qliphoth, a demonic WorldTree that harvests human blood in order to nourish itself and produce fruit. However, ''[=DMC5=]'' isn't actually the first to use the concept of a literal blood-sucking tree; In UsefulNotes/JapaneseMythology, Myth/JapaneseMythology, the [[WhenTreesAttack "Jubokko"]] is a youkai tree that grows in battlefields where many casualties have suffered, and it grabs anyone who gets too close and drains them of their blood.
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** The demon invasion brought forth the Qliphoth, a demonic WorldTree that harvests human blood in order to nourish itself and produce fruit. However, ''[=DMC5=]'' isn't actually the first to use the concept of a literal blood-sucking tree; In UsefulNotes/JapaneseMythology, the [[WhenTreesAttack "Jubokko"]] is a youkai tree that grows in battlefields where many casualties have suffered, and it grabs anyone who gets too close and drains them of their blood.
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* MoneyMakingShot: The opening scene where Nico's van rolls in mid-air and Nero fights the Empusa in [[BulletTime slow-motion]] while the staff credits are being shown on-screen. It's entirely reminiscent of the slow-motion opening credits from ''Film/Deadpool2016''. Capcom used this a lot in the pre-release marketing ever since the first trailer, and it's even shown twice in-game; first as the intro video when you idle in the title screen for a while, and second as the proper intro cutscene for Mission 1.
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I remember writing this years ago... just realized I can trim it further now.


** One of the most [[MemeticMutation memetic]], memorable and [[NarmCharm narmy]] cutscenes in ''4'' is the part where Agnus and Dante go with an over-the-top [[https://www.youtube.com/watch?v=JSEBAukcHaU Shakespearean performance]] by exchanging [[LargeHam hammy theatrical quotes]] accompanied with [[DramaticThunder dramatic lighting effects]]. 11 years later, Dante performs a Michael Jackson performance in front of [[spoiler:Agnus's daughter]] with colorful stage lighting. He just entertained two [[spoiler:blood-related individuals who differ in both generation and culture, but with almost the same [[StrongFamilyResemblance appearance]]]].

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** One of the most [[MemeticMutation memetic]], memorable memetic]] and [[NarmCharm narmy]] cutscenes in ''4'' is the part "Agnus Redux", where Agnus and Dante go with do an over-the-top [[https://www.youtube.com/watch?v=JSEBAukcHaU Shakespearean performance]] by exchanging [[LargeHam hammy theatrical quotes]] in the style of ''Theatre/{{Hamlet}}'', accompanied with by [[DramaticThunder dramatic lighting effects]]. 11 years later, Dante performs a Michael Jackson Jackson-style performance in front of [[spoiler:Agnus's daughter]] Nico, with colorful stage lighting. He just entertained two [[spoiler:blood-related individuals who differ in both generation the father and culture, but the daughter with almost the same [[StrongFamilyResemblance appearance]]]].a "classic" and a "modern" performance, respectively.
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** [[https://www.youtube.com/watch?v=sFsq8Pb0Meo "Bury The Light"]], Vergil's ImageSong from the ''Special Edition'', also became a hit that's easily associated with this game, thanks to the various [[Memes/DevilMayCry memes]] surrounding it.

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** [[https://www.youtube.com/watch?v=sFsq8Pb0Meo "Bury The the Light"]], Vergil's ImageSong from the ''Special Edition'', also became a hit that's easily associated with this game, thanks to the various [[Memes/DevilMayCry memes]] surrounding it.

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* SignatureSong: [[https://www.youtube.com/watch?v=YV5IheNfK54 "Devil Trigger"]], the song from the [[https://www.youtube.com/watch?v=tp4SRRKRioY E3 reveal trailer]], which also serves as Nero's in-game battle theme. To wit, [[https://www.youtube.com/watch?v=8k6GC5NtuAg it has its own music video]] and was the [[https://twitter.com/dev1_official/status/1006701949645828096/ #1 rock song in the UK]] at the time of its release.

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* SignatureSong: SignatureSong:
**
[[https://www.youtube.com/watch?v=YV5IheNfK54 "Devil Trigger"]], the song from the [[https://www.youtube.com/watch?v=tp4SRRKRioY E3 reveal trailer]], which also serves as Nero's in-game battle theme. To wit, [[https://www.youtube.com/watch?v=8k6GC5NtuAg it has its own music video]] and was the [[https://twitter.com/dev1_official/status/1006701949645828096/ #1 rock song in the UK]] at the time of its release.release.
** [[https://www.youtube.com/watch?v=sFsq8Pb0Meo "Bury The Light"]], Vergil's ImageSong from the ''Special Edition'', also became a hit that's easily associated with this game, thanks to the various [[Memes/DevilMayCry memes]] surrounding it.
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Looks like there's a misconception. Bloody Palace was given as a free update on April 2019 though, not after the Special Edition was announced.


** After the announcement of the ''Special Edition'', the jubilance at all the new features were quickly replaced by concern that the only way to play the new content is to own a [[UsefulNotes/PlayStation5 PS5]]. The day afterwards, Capcom stated that [[spoiler: Vergil]] and the associated Bloody Palace mode would be coming as DLC to the Xbox One, [[UsefulNotes/PlayStation5 PS4]] and PC ports as a paid content pack. That said, there's still a BrokenBase because Turbo Mode and Legendary Dark Knight mode won't be a part of the DLC.

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** After the announcement of the ''Special Edition'', the jubilance at all the new features were quickly replaced by concern that the only way to play the new content is to own a [[UsefulNotes/PlayStation5 PS5]]. PS5]] or an UsefulNotes/XboxSeriesX. The day afterwards, Capcom stated that [[spoiler: Vergil]] and the associated Bloody Palace mode playable [[spoiler:Vergil]] would be coming as DLC to the Xbox One, [[UsefulNotes/PlayStation5 PS4]] and PC ports as a paid content pack. That said, there's still a BrokenBase because Turbo Mode and Legendary Dark Knight mode won't be a part of the DLC.

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*** The TroubledProduction of ''4'' caused many of its boss fights to be recycled at several points in the same playthrough, which made them feel stale because there's little to no variation on the next repeated fights. On the other hand, ''5'' has more unique boss fights, and most of the repeated bosses have additional gimmicks the next time they are fought, or are only fought twice in the same playthrough.



*** Lady was changed from an appropriately moody teenager with a ''slight'' tomboyish Catholic Schoolgirl-esque moe look (due to purple spandex shorts and her 'skirt' being made of ammo for her guns) in the [[VideoGame/DevilMayCry3DantesAwakening third game]] to... just another busty woman with AbsoluteCleavage and flawless skin, having her dress less modestly than ''Trish'' in the [[VideoGame/DevilMayCry4 fourth game]]. Her minimal role in the fourth game's story didn't help either, so [[UnnecessaryMakeover fans were surprised]] at her ''[=DMC4=]'' role focusing more on {{Fanservice}} appeal. Fortunately, this is rectified in ''[[VideoGame/DevilMayCry5 DMC5]]'' where her proportions and clothing style return to what they originally were in the third game.



** Lady was changed from an appropriately moody teenager with a ''slight'' tomboyish Catholic Schoolgirl-esque moe look (due to purple spandex shorts and her 'skirt' being made of ammo for her guns) in the [[VideoGame/DevilMayCry3DantesAwakening third game]] to... just another busty woman with AbsoluteCleavage and flawless skin, having her dress less modestly than ''Trish'' in the [[VideoGame/DevilMayCry4 fourth game]]. Her minimal role in the fourth game's story didn't help either, so [[UnnecessaryMakeover fans were surprised]] at her ''[=DMC4=]'' role focusing more on {{Fanservice}} appeal. Fortunately, this is rectified in ''[[VideoGame/DevilMayCry5 DMC5]]'' where her proportions and clothing style return to what they originally were in the third game.
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** Compared to the Devil Sword Sparda and [[spoiler:Devil Sword Dante]], there is no real reason to use Rebellion anymore outside of personal preference or its [[ThrowingYourSwordAlwaysWorks Round Trip]] for limited combo potential, as the Sparda deals increased damage and has a further-reaching Round Trip while the [[spoiler:Devil Sword Dante]] has everything the other two swords have along with some attacks as powerful as the Sparda and an additional five moves unique to the weapon. It's a shame considering this is Dante's personal IconicItem.

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** Compared to the Devil Sword Sparda and [[spoiler:Devil Sword Dante]], there is no real reason to use Rebellion anymore outside of personal preference preference, for a SelfImposedChallenge, or its [[ThrowingYourSwordAlwaysWorks Round Trip]] for limited combo potential, as the Sparda deals increased damage and has a further-reaching Round Trip while the [[spoiler:Devil Sword Dante]] has everything the other two swords have along with some attacks as powerful as the Sparda and an additional five moves unique to the weapon. It's a shame considering this is Dante's personal IconicItem.
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It's mostly just Lady's DMC4 Fanservice Pack appearance that got these complaints (which are now resolved by DMC5). Trish, not so much, because her general appearance and appeal have been like that ever since DMC1.


%%** Ever since their debut games, both Lady and Trish have been given a hefty dose of FanservicePack for each subsequent appearance, with an increase in skin on display and cup-size for both of them to the point that fans who didn't enjoy the fanservice aspects found it excessive. This game returns them to designs that, whilst still having some of that appeal, better match their original appearances and proportions.

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%%** Ever since their debut games, both ** Lady and Trish have been given a hefty dose of FanservicePack for each subsequent appearance, was changed from an appropriately moody teenager with an increase in skin on display a ''slight'' tomboyish Catholic Schoolgirl-esque moe look (due to purple spandex shorts and cup-size her 'skirt' being made of ammo for both of them to her guns) in the point that fans who [[VideoGame/DevilMayCry3DantesAwakening third game]] to... just another busty woman with AbsoluteCleavage and flawless skin, having her dress less modestly than ''Trish'' in the [[VideoGame/DevilMayCry4 fourth game]]. Her minimal role in the fourth game's story didn't enjoy help either, so [[UnnecessaryMakeover fans were surprised]] at her ''[=DMC4=]'' role focusing more on {{Fanservice}} appeal. Fortunately, this is rectified in ''[[VideoGame/DevilMayCry5 DMC5]]'' where her proportions and clothing style return to what they originally were in the fanservice aspects found it excessive. This game returns them to designs that, whilst still having some of that appeal, better match their original appearances and proportions.third game.
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** An example carried over from ''VideoGame/DevilMayCry3DantesAwakening'' - During the boss fights against Vergil, players would usually activate their [[SuperMode Devil Trigger]] only ''after'' Vergil activated his, mostly to level the playing field (as Vergil hits harder and is ImmuneToFlinching while it's active). You often see this tactic a lot in combo showcases and LetsPlay videos.

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** An example carried over from ''VideoGame/DevilMayCry3DantesAwakening'' - During the boss fights against Vergil, players would usually activate their [[SuperMode Devil Trigger]] only ''after'' ''only when'' Vergil has just activated his, mostly to level the playing field (as because Vergil hits harder and is ImmuneToFlinching while it's active).active. Likewise, players deactivate theirs as soon as Vergil reverts back to his human form. You often see this tactic a lot in combo showcases and LetsPlay videos.

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* ComplacentGamingSyndrome: Nero players will most likely have a Buster Arm Devil Breaker or spares of it on hand in order to deal massive damage to a vulnerable target. Even if Nero [[spoiler:regains his original Devil Bringer and its Buster move]] on subsequent playthroughs, the Buster Arm's Super Buster still deals ''way'' more damage than the former. The Super Buster is also the most recommended or most popular attack against the extremely fast [[DemonicSpiders Furies]], especially when combined with the Ragtime Devil Breaker's Slow World move.

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* ComplacentGamingSyndrome: ComplacentGamingSyndrome:
**
Nero players will most likely have a Buster Arm Devil Breaker or spares of it on hand in order to deal massive damage to a vulnerable target. Even if Nero [[spoiler:regains his original Devil Bringer and its Buster move]] on subsequent playthroughs, the Buster Arm's Super Buster still deals ''way'' more damage than the former. The Super Buster is also the most recommended or most popular attack against the extremely fast [[DemonicSpiders Furies]], especially when combined with the Ragtime Devil Breaker's Slow World move.move.
** An example carried over from ''VideoGame/DevilMayCry3DantesAwakening'' - During the boss fights against Vergil, players would usually activate their [[SuperMode Devil Trigger]] only ''after'' Vergil activated his, mostly to level the playing field (as Vergil hits harder and is ImmuneToFlinching while it's active). You often see this tactic a lot in combo showcases and LetsPlay videos.

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* MisaimedFandom: V ended up getting a better reception than the game's directors imagined he would. While the creators didn't want people to hate V, they imagined that the reception to him would ultimately be rather lukewarm. [[https://www.thegamer.com/devil-may-cry-5-v-director-surprised-positive-fan-reception/ Much to their surprise]], V ended up being ''very'' popular among the fanbase.



* MisaimedFandom: V ended up getting a better reception than the game's directors imagined he would. While the creators didn't want people to hate V, they imagined that the reception to him would ultimately be rather lukewarm. [[https://www.thegamer.com/devil-may-cry-5-v-director-surprised-positive-fan-reception/ Much to their surprise]], V ended up being ''very'' popular among the fanbase.

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Ensemble Darkhorse is only for minor characters, so it wouldn't apply to main/major characters. Trying to move the misused examples to more-fitting tropes if possible.


** While a bit less easy to predict entirely, another late-game reveal is pretty clearly foreshadowed during the game itself. [[spoiler:V's identity as Vergil's human half. Every long-time fan ''knew'' beforehand that the unsubtly-named V would have to have something to do with the [[EnsembleDarkhorse fan favorite Vergil]], considering Creator/DanSouthworth had already been known to be voice-acting for the game. By this same logic, it was also obvious that Urizen is Vergil's demon half because some fans found out that speeding up Urizen's voice lines in the early trailers made him sound like Dan Southworth's portrayal of Vergil.]]

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** While a bit less easy to predict entirely, another late-game reveal is pretty clearly foreshadowed during the game itself. [[spoiler:V's identity as Vergil's human half. Every long-time fan ''knew'' beforehand that the unsubtly-named V would have to have something to do with the [[EnsembleDarkhorse [[BreakoutCharacter fan favorite Vergil]], considering Creator/DanSouthworth had already been known to be voice-acting for the game. By this same logic, it was also obvious that Urizen is Vergil's demon half because some fans found out that speeding up Urizen's voice lines in the early trailers made him sound like Dan Southworth's portrayal of Vergil.]]



* EnsembleDarkhorse:
** The wounded soldier Nero talks to, nicknamed by Nero and [[FanNickname summarily dubbed by the fanbase]] as "Crew Cut", is inexplicably popular as soon as the trailers arrived. It probably has something to do with him being a normal person caught in the madness of demon invasions common in ''VideoGame/DevilMayCry'', becoming an AudienceSurrogate in the process. Fans were enthralled to see him alive [[FreezeFrameBonus in the background of a gameplay sequence in the Gamescom trailer]]. The TGS trailer further alluded to him, with Nico referring to a "Soldier Boy" who told her that the city's HellOnEarth problem is spreading. In the game itself, he only shows up in Mission 1 (whether or not he's kicking after that is up in the air), but it didn't stop players from modding him over Nero or Dante's models in an attempt to make "Crew Cut" [[PromotedToPlayable playable]].
** V ended up getting a better reception than the game's directors imagined he would. While the creators didn't want people to hate V, they imagined that the reception to him would ultimately be rather lukewarm. [[https://www.thegamer.com/devil-may-cry-5-v-director-surprised-positive-fan-reception/ Much to their surprise]], V ended up being ''very'' popular among the fanbase.

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* EnsembleDarkhorse:
**
EnsembleDarkhorse: The wounded soldier Nero talks to, nicknamed by Nero and [[FanNickname summarily dubbed by the fanbase]] as "Crew Cut", is inexplicably popular as soon as the trailers arrived. It probably has something to do with him being a normal person caught in the madness of demon invasions common in ''VideoGame/DevilMayCry'', becoming an AudienceSurrogate in the process. Fans were enthralled to see him alive [[FreezeFrameBonus in the background of a gameplay sequence in the Gamescom trailer]]. The TGS trailer further alluded to him, with Nico referring to a "Soldier Boy" who told her that the city's HellOnEarth problem is spreading. In the game itself, he only shows up in Mission 1 (whether or not he's kicking after that is up in the air), but it didn't stop players from modding him over Nero or Dante's models in an attempt to make "Crew Cut" [[PromotedToPlayable playable]].
** V ended up getting a better reception than the game's directors imagined he would. While the creators didn't want people to hate V, they imagined that the reception to him would ultimately be rather lukewarm. [[https://www.thegamer.com/devil-may-cry-5-v-director-surprised-positive-fan-reception/ Much to their surprise]], V ended up being ''very'' popular among the fanbase.
playable]].


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* MisaimedFandom: V ended up getting a better reception than the game's directors imagined he would. While the creators didn't want people to hate V, they imagined that the reception to him would ultimately be rather lukewarm. [[https://www.thegamer.com/devil-may-cry-5-v-director-surprised-positive-fan-reception/ Much to their surprise]], V ended up being ''very'' popular among the fanbase.
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** For those who were put off by ''[=DmC=]'' entirely and feared that the classic continuity would be shelved, this game serves to bring back both the characters and style from the original games everyone knows and loves.

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** For those who were put off by ''[=DmC=]'' entirely and feared that the classic continuity would be shelved, shelved and LeftHanging, this game serves to bring back both the characters characters, lore and style from the original games everyone knows and loves.
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*** The Proud Soul currency system in ''4'' was [[BrokenBase divisive]], but criticisms mention how the player could only get them and buy upgrades at the end of a mission. ''5'' returned to the standard Red Orb method of the older games such as ''3'', allowing the player to buy upgrades during a mission.

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*** The Proud Soul currency system in ''4'' was [[BrokenBase divisive]], but criticisms mention how the player could only get them and buy upgrades at the end of a mission. ''5'' returned to the standard Red Orb method of the older games such as ''3'', allowing the player to buy upgrades during a mission. This is also seen as a response to the MoneyForNothing issue that plagued ''4'' and ''[=DmC=]'' which [[LaterInstallmentWeirdness use a different currency to purchase moves]], but downplayed the value of Red Orbs depending on the player's skill. Here, advanced players no longer worry about Red Orbs becoming "useless" in the end-game, thanks to Dante's Dr. Faust Devil Arm that [[CastFromMoney weaponizes the currency into powerful moves]].
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** Fans consider Cavaliere Angelo as one of the [[SugarWiki/AwesomeBosses "best boss fights"]] in the game because most of his attacks can be parried. But with the abundance of combo videos on Youtube fighting him to showcase the game's parrying and CounterAttack mechanics, Cavaliere Angelo is joked as a parrying/Royalguard Style "target practice" over time, becoming one of the most "bullied" bosses alongside Vergil.

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** Fans consider Cavaliere Angelo as one of the [[SugarWiki/AwesomeBosses "best best boss fights"]] fights in the game because most of his attacks can be parried. But with the abundance of combo videos on Youtube fighting him to showcase the game's parrying and CounterAttack mechanics, Cavaliere Angelo is joked as a parrying/Royalguard Style "target practice" over time, becoming one of the most "bullied" bosses alongside Vergil.

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** Prior to Special Edition, Vergil is somehow hit with this due to being objected to various bullying from players in Youtube, especially since both Dante and Nero can pull off ridiculous and humiliating tricks against him (Vergil being a prideful person doesn't help). Thankfully, this status died when the Special Edition is announced, elevating Vergil back to MemeticBadass status again.
** Both Nero and Vergil are considered a pair of [[MemeticLoser Memetic Losers]] thanks to a bonus art calling Vergil [[spoiler:"another deadbeat dad"]]. Fans quickly catch up with [[spoiler:"Deadbeat Dad and his Deadweight Son"]] meme.

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** Fans consider Cavaliere Angelo as one of the [[SugarWiki/AwesomeBosses "best boss fights"]] in the game because most of his attacks can be parried. But with the abundance of combo videos on Youtube fighting him to showcase the game's parrying and CounterAttack mechanics, Cavaliere Angelo is joked as a parrying/Royalguard Style "target practice" over time, becoming one of the most "bullied" bosses alongside Vergil.
** Prior to the ''[[UpdatedRerelease Special Edition, Edition]]'', Vergil is somehow hit with this due to being objected to various bullying from players in Youtube, especially since both Dante and Nero can pull off ridiculous and humiliating tricks against him (Vergil being a prideful person doesn't help). Thankfully, this status died when the Special Edition ''Special Edition'' is announced, elevating Vergil back to MemeticBadass status again.
** Both Nero and Vergil are considered a pair of [[MemeticLoser Memetic Losers]] {{Memetic Loser}}s thanks to a bonus art calling Vergil [[spoiler:"another deadbeat dad"]]. Fans quickly catch caught up with the [[spoiler:"Deadbeat Dad and his Deadweight Son"]] meme.
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** When Dante [[spoiler: awakens his Sin Devil Trigger, what was the change for him? Did he overcome the hatred of his demonic heritage and possible resentment toward Vergil for waking his Devil Trigger in ''3'', or did he fully embrace his demonic heritage rather than simply accepting it? Did Dante accept the demonic power within, or achieve a perfect balance of his humanity and demonic legacy?]] The scene stands out as the only example of Dante [[spoiler: actively taking action to gain greater power, as the previous examples of gaining power in ''[[VideoGame/DevilMayCry3 DMC3]]'' and ''[[VideoGame/DevilMayCry1 DMC1]]'' were a result of outside factors, being that Vergil forcefully activating his Devil Trigger with Rebellion, and that the awakening of the Devil Sword Sparda only being possible because Nelo Angelo had half of the perfect amulet, as Dante never sought out his father's power, leading to the question if this action was driven by the desire to save Nero.]]

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** When Dante [[spoiler: awakens his Sin Devil Trigger, what was the change for him? Did he overcome the hatred of his demonic heritage and possible resentment toward Vergil for waking his Devil Trigger in ''3'', or did he fully embrace his demonic heritage rather than simply accepting it? Did Dante accept the demonic power within, or achieve a perfect balance of his humanity and demonic legacy?]] The scene stands out as the only example of Dante [[spoiler: actively taking action to gain greater power, as the previous examples of gaining power in ''[[VideoGame/DevilMayCry3 ''[[VideoGame/DevilMayCry3DantesAwakening DMC3]]'' and ''[[VideoGame/DevilMayCry1 DMC1]]'' were a result of outside factors, being that Vergil forcefully activating his Devil Trigger with Rebellion, and that the awakening of the Devil Sword Sparda only being possible because Nelo Angelo had half of the perfect amulet, as Dante never sought out his father's power, leading to the question if this action was driven by the desire to save Nero.]]



** One of the more famous parody images for ''VideoGame/DevilMayCry3'' was [[https://pics.me.me/twas-the-fight-before-christmas-devil-may-cry-a-game-10232648.png an edit]] of the poster for ''Film/TheSantaClause 3'' with Creator/MartinShort's Jack Frost in Vergil's position. Come the announcement trailer for this game, and many have joked about Nero looking like Jack Frost from ''WesternAnimation/RiseOfTheGuardians''. [[spoiler:Like father, like son]].

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** One of the more famous parody images for ''VideoGame/DevilMayCry3'' ''VideoGame/DevilMayCry3DantesAwakening'' was [[https://pics.me.me/twas-the-fight-before-christmas-devil-may-cry-a-game-10232648.png an edit]] of the poster for ''Film/TheSantaClause 3'' with Creator/MartinShort's Jack Frost in Vergil's position. Come the announcement trailer for this game, and many have joked about Nero looking like Jack Frost from ''WesternAnimation/RiseOfTheGuardians''. [[spoiler:Like father, like son]].
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** Some fans saw ''5''[='=]s dynamic music as new or innovative for the series or the StylishAction genre as a whole. ''VideoGame/DonkeyKongJungleBeat'' combos added more to its music, capping with vocals. The ''VideoGame/KillerInstinct'' reboot for the UsefulNotes/XboxOne also has dynamic music where the music would intensify and skip around to different portions when a player used a Shadow Move, combo, or a [=Combo/Counter=]-Breaker. If those don't count as "stylish action" or if one is just sticking to ''Devil May Cry'', the dynamic music still debuted in ''[=DmC=]'', and similar to ''5'', the music would get louder or lyrics would kick in when getting S rank or higher on the style meter. Then there are games like ''VideoGame/MetalGearRisingRevengeance'' and ''VideoGame/NierAutomata'', where the music changes based on how far/close an enemy is to you, or when the a boss is going through different phases in a fight, as well as during BulletTime finishers in ''Metal Gear''.

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** Some fans saw ''5''[='=]s dynamic music as new or innovative for the series or the StylishAction genre as a whole. ''VideoGame/DonkeyKongJungleBeat'' combos added more to its music, capping with vocals. The ''VideoGame/KillerInstinct'' reboot for the UsefulNotes/XboxOne also has dynamic music where the music would intensify and skip around to different portions when a player used a Shadow Move, combo, or a [=Combo/Counter=]-Breaker. If those don't count as "stylish action" or if one is just sticking to ''Devil May Cry'', the dynamic music still debuted in ''[=DmC=]'', and similar to ''5'', the music would get louder or lyrics vocals would kick in when getting S rank or higher on the style meter. Then there are games like ''VideoGame/MetalGearRisingRevengeance'' and ''VideoGame/NierAutomata'', where the music changes based on how far/close an enemy is to you, or when the a boss is going through different phases in a fight, as well as during BulletTime finishers in ''Metal Gear''.

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