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* HilariousInHindsight: A prophesied hero from unlikely origins using the power of his voice to destroy evil world-conquerors using similar powers? [[VideoGame/TheElderScrollsVSkyrim Gee, sounds familiar]].



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** Rosa speculates that the Oro's brainwashing and BrownNote techniques may be, "the origin of crime itself" Fans of Criminal Origins might like the NameDrop but the line is still pretty silly; does Rosa really think no one anywhere ever would break any law without being BrainwashedAndCrazy ?
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renamed trope


* TheyChangedItNowItSucks: Most fans don't necessarily find a problem with the gameplay changes, since actually being able to carry and use guns more effectively is anything but an issue, among other tweaks and changes. But there's a reason why it landed in the ContestedSequel category, and that's the shift from a paranormal murder mystery with a huge amount of ambiguity as to what was going on beyond the chase for Serial Killer X, to [[spoiler:a mystical organization of ancient manipulators called the Oro that control the world as the "origin of crime", who were manipulating all the events to try to control Ethan, who naturally has [[MakeMeWannaShout ultra-powered vocal cords that make heads explode]] that the Oro have to surgically implant into themselves. And all of Serial Killer X's actions going from just an unhinged KnightTemplar to having been trying to copy the Oro's power the entire time for himself.]] It's so absurd and beyond the scope of anything the first game tried to do that it reeks of the wrong kind of SerialEscalation while doing its damnedest to try DoingInTheWizard and over-explaining the first game's mysteries.

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* TheyChangedItNowItSucks: Most fans don't necessarily find a problem with the gameplay changes, since actually being able to carry and use guns more effectively is anything but an issue, among other tweaks and changes. But there's a reason why it landed in the ContestedSequel category, and that's the shift from a paranormal murder mystery with a huge amount of ambiguity as to what was going on beyond the chase for Serial Killer X, to [[spoiler:a mystical organization of ancient manipulators called the Oro that control the world as the "origin of crime", who were manipulating all the events to try to control Ethan, who naturally has [[MakeMeWannaShout [[SuperScream ultra-powered vocal cords that make heads explode]] that the Oro have to surgically implant into themselves. And all of Serial Killer X's actions going from just an unhinged KnightTemplar to having been trying to copy the Oro's power the entire time for himself.]] It's so absurd and beyond the scope of anything the first game tried to do that it reeks of the wrong kind of SerialEscalation while doing its damnedest to try DoingInTheWizard and over-explaining the first game's mysteries.
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* DisappointingLastLevel: A common complaint about the game is that the final level dispenses with the haunting atmosphere and visceral combat in favor of generic FPS action.
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* {{Narm}}: Inferi, the man that Ethan beat up in the bar, refers to him and the bum as "[[GoshDarnitToHeck stinkin' drunks; couple of losers]]". This sounds more like something a school bully would say than it does a dangerous thug.

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* {{Narm}}: Inferi, the man that Ethan beat beats up in the bar, bar in the first level, refers to him and the bum he's with as "[[GoshDarnitToHeck stinkin' drunks; couple of losers]]". This sounds more like something a school bully would say than it does instead of a dangerous thug.
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Requires Word Of God confirmation


* AuthorsSavingThrow: A criticism of the first game was its usage of ThrowAwayGuns, mainly because the game only allowed you to carry one gun at a time and prevented you from being able to carry ammo. This was especially jarring since the game allowed you to check how many bullets were in each handgun you found. The sequel allows the player to reload their firearms so they can hold on to them longer and has an unlockable holster to let them hold onto a second firearm.
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Added DiffLines:

* TheyChangedItNowItSucks: Most fans don't necessarily find a problem with the gameplay changes, since actually being able to carry and use guns more effectively is anything but an issue, among other tweaks and changes. But there's a reason why it landed in the ContestedSequel category, and that's the shift from a paranormal murder mystery with a huge amount of ambiguity as to what was going on beyond the chase for Serial Killer X, to [[spoiler:a mystical organization of ancient manipulators called the Oro that control the world as the "origin of crime", who were manipulating all the events to try to control Ethan, who naturally has [[MakeMeWannaShout ultra-powered vocal cords that make heads explode]] that the Oro have to surgically implant into themselves. And all of Serial Killer X's actions going from just an unhinged KnightTemplar to having been trying to copy the Oro's power the entire time for himself.]] It's so absurd and beyond the scope of anything the first game tried to do that it reeks of the wrong kind of SerialEscalation while doing its damnedest to try DoingInTheWizard and over-explaining the first game's mysteries.
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Foe Yay has been cut


* FoeYay: Serial Killer X to Ethan. "Do you think of me when you go to scratch? I think of you... every time I look in the mirror."
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* AuthorsSavingThrow: A criticism of the first game was its usage of ThrowAwayGuns, mainly because the game only allowed you to carry one gun at a time and prevented you from being able to carry ammo. This was especially jarring since the game allowed you to check how many bullets were in each handgun you found. The sequel allows the player to reload their firearms so they can hold on to them longer and has an unlockable holster to let them hold onto a second firearm.

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Changed: 1

Removed: 269

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* DarknessInducedAudienceApathy: What with Ethan [[TookALevelInJerkass taking several levels in jerkass]], the even more unpleasant and depressing tone, and the downright [[NauseaFuel nauseating environments and enemy design]], this is a frequent criticism of the game.



* GoodBadBugs: The final boss fight ends with a complex, fairly difficult series of quicktime events that result in an instant death if you fail it. However, sometimes, if you die the first time it happens, the next time instead of going into the quicktime event the boss will just attack you regularly. Because this is a bug, he's not really programmed for combat and has very little health and a very weak fighting style, making it very easy to beat him and finish the game.

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* GoodBadBugs: The final boss fight ends with a complex, fairly difficult series of quicktime quick-time events that result in an instant death if you fail it. However, sometimes, if you die the first time it happens, the next time instead of going into the quicktime event the boss will just attack you regularly. Because this is a bug, he's not really programmed for combat and has very little health and a very weak fighting style, making it very easy to beat him and finish the game.



** The nightmare sequences too. The color washes out, and you fight pitch-black creatures in a pitch black environment. They deal a lot of damage and respawn, too.

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** The nightmare sequences too. The color washes out, and you fight pitch-black creatures in a pitch black environment. They deal a lot of damage and respawn, too.too.
* TooBleakStoppedCaring: What with Ethan [[TookALevelInJerkass taking several levels in jerkass]], the even more unpleasant and depressing tone, and the downright [[NauseaFuel nauseating environments and enemy design]], this is a frequent criticism of the game.
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** In the lodge level, when you encounter the bear, your next objective is simple: "[[OOCIsSeriousBusiness RUN FOR YOUR LIFE]]!!!

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** In the lodge level, when you encounter the bear, your next objective is simple: "[[OOCIsSeriousBusiness RUN FOR YOUR LIFE]]!!!LIFE]]!!!"
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* ContestedSequel: While ''Condemned 2'' was generally praised for deepening the combat and investigation systems of the first game, many objected to its use of UnexpectedGameplayChange, turning Ethan into an angry drunk and ludicrous plot twists like [[spoiler: Ethan's EleventhHourSuperpower]] going against the gritty and grim tone established by the first game. The BrokenBase - and shift in the tone between the two - can best be represented in the games' two different endings: a brutal melee fight against a HumanoidAbomination in a burning barn for the first game versus the tower-of-junk battle between two men firing mouth-blasts at each other in this game.

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* ContestedSequel: While ''Condemned 2'' was generally praised for deepening the combat and investigation systems of the first game, many objected to its use of UnexpectedGameplayChange, turning Ethan into an angry drunk UnexpectedGameplayChange and ludicrous plot twists like [[spoiler: Ethan's EleventhHourSuperpower]] and the DoingInTheWizard elements going against the gritty and grim grim, supernatural implied tone established by the first game. The BrokenBase - and shift in the tone between the two - can best be represented in the games' two different endings: a brutal melee fight against a possibly supernatural HumanoidAbomination in a burning barn for the first game versus the tower-of-junk battle between two men firing mouth-blasts at each other in this game.
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None

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** In the lodge level, when you encounter the bear, your next objective is simple: "[[OOCIsSeriousBusiness RUN FOR YOUR LIFE]]!!!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DarknessInducedAudienceApathy: What with Ethan [[TookALevelInJerkass taking several levels in jerkass]], the even more unpleasant and depressing tone, and the downright [[NauseaFuel nauseating environments and enemy design]], this is a frequent criticism of the game.
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None


** The many television and radio news reports found throughout each level featuring the self-serious reporter Tony Rhodes documenting his journey to uncovering the city's can serve as light comic relief in an otherwise dark and humorless game.

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** The many television and radio news reports found throughout each level featuring the self-serious reporter Tony Rhodes documenting his journey to uncovering the city's corruption can serve as light comic relief in an otherwise dark and humorless game.
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** The many television and radio news reports found throughout each level featuring the self-serious reporter Tony Rhodes documenting his journey to uncovering the city's can serve as light comic relief in an otherwise dark and humorless game.
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* NarmCharm: On the other hand Inferi is Keith Szarabajka's voice selling the line, and the character quickly drops any narm aspect to him after the line.
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** The nightmare sequences too. The color washes out, and you fight pitch-black creatures in a pitch black environment. They deal our a lot of damage and respawn, too.

to:

** The nightmare sequences too. The color washes out, and you fight pitch-black creatures in a pitch black environment. They deal our a lot of damage and respawn, too.

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* SugarWiki/FunnyMoments:
** Some of the enemy chatter is downright hilarious.
--> '''Thug:''' (shouting at Ethan) What are you doing down there, pig? Making the city a better place? (throws TV) Hey, want your face on TV? (throws another TV, Ethan chases him up the stairs, the thug throws yet another, thug grabs still another and starts walking away with the stolen TV) Here, try channel Fuck-Off-And-Die! (cackles)
** Then there's the exploding dolls, who are otherwise rather creepy, the first one you see has this to say:
-->'''Doll:''' Hi! I'm Blow Up Tommy! I can count backwards! Want to see?



* NightmareRetardant: Those exploding dolls are creepy as fuck, but when you actually hear what the first of them you see is saying? It's hilarious.
--> '''Doll:''' Hi! I'm Blow Up Tommy! I can count backwards! Want to see?
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Not YMMV


* GameBreakingBug: The game can sometimes freeze up, and if it does the save file might very well become corrupted. Xbox 360 players with an older model console can avoid this problem by making backup saves on memory units, but [=PS3=] players and owners of slim model Xbox 360s just have to be cautious.
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* ContestedSequel: While ''Condemned 2'' was generally praised for deepening the combat and investigation systems of the first game, Many believe that the series ''really'' [[JumpingTheShark jumped the shark]] with its use of UnexpectedGameplayChange, turning Ethan into an angry drunk and ludicrous plot twists like [[spoiler: Ethan's EleventhHourSuperpower]] going against the gritty and grim tone established by the first game. The BrokenBase - and shift in the tone between the two - can best be represented in the games' two different endings: a brutal melee fight against a HumanoidAbomination in a burning barn for the first game versus the tower-of-junk battle between two men firing mouth-blasts at each other in this game.

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* ContestedSequel: While ''Condemned 2'' was generally praised for deepening the combat and investigation systems of the first game, Many believe that the series ''really'' [[JumpingTheShark jumped the shark]] with many objected to its use of UnexpectedGameplayChange, turning Ethan into an angry drunk and ludicrous plot twists like [[spoiler: Ethan's EleventhHourSuperpower]] going against the gritty and grim tone established by the first game. The BrokenBase - and shift in the tone between the two - can best be represented in the games' two different endings: a brutal melee fight against a HumanoidAbomination in a burning barn for the first game versus the tower-of-junk battle between two men firing mouth-blasts at each other in this game.
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None

Added DiffLines:

* NightmareRetardant: Those exploding dolls are creepy as fuck, but when you actually hear what the first of them you see is saying? It's hilarious.
--> '''Doll:''' Hi! I'm Blow Up Tommy! I can count backwards! Want to see?
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None

Added DiffLines:

* SignatureScene: The bear chase in Black Lake Lodge.
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None


* {{Narm}}: Inferi, the man that Ethan beat up in the bar, refers to him and the bum as "[[GoshDarnitToHeck stinkin' drunks; couple of losers]]". This sounds more like something a school bully would say than it does a dangerous thug.



** The nightmare sequences too. The color washes out, and you fight pitch-black creatures in a pitch black environment. They deal our a lot of damage and respawn, too.

to:

** The nightmare sequences too. The color washes out, and you fight pitch-black creatures in a pitch black environment. They deal our a lot of damage and respawn, too.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BigLippedAlligatorMoment: The bear chase is, strangely, one of them. The fact that you shot a bear in the face with a shotgun given to you by a random SCU operative, seemingly fail to kill it, and end up in a random place in a pool of blood is never acknowledged again.
* ContestedSequel: While ''Condemned 2'' was generally praised for deepening the combat and investigation systems of the first game, Many believe that the series ''really'' [[JumpingTheShark jumped the shark]] with its use of UnexpectedGameplayChange, turning Ethan into an angry drunk and ludicrous plot twists like [[spoiler: Ethan's EleventhHourSuperpower]] going against the gritty and grim tone established by the first game. The BrokenBase - and shift in the tone between the two - can best be represented in the games' two different endings: a brutal melee fight against a HumanoidAbomination in a burning barn for the first game versus the tower-of-junk battle between two men firing mouth-blasts at each other in this game.
* FoeYay: Serial Killer X to Ethan. "Do you think of me when you go to scratch? I think of you... every time I look in the mirror."
* GameBreaker: The FPS mode, earned by completing the game, gives you unlimited ammo for all firearms you carry. It also eliminates Ethan's alcoholism-induced tremors, resulting in more accuracy. The result? You can breeze through the game by simply firing headshot after headshot at enemies.
* GameBreakingBug: The game can sometimes freeze up, and if it does the save file might very well become corrupted. Xbox 360 players with an older model console can avoid this problem by making backup saves on memory units, but [=PS3=] players and owners of slim model Xbox 360s just have to be cautious.
* GoodBadBugs: The final boss fight ends with a complex, fairly difficult series of quicktime events that result in an instant death if you fail it. However, sometimes, if you die the first time it happens, the next time instead of going into the quicktime event the boss will just attack you regularly. Because this is a bug, he's not really programmed for combat and has very little health and a very weak fighting style, making it very easy to beat him and finish the game.
* HilariousInHindsight: A prophesied hero from unlikely origins using the power of his voice to destroy evil world-conquerors using similar powers? [[VideoGame/TheElderScrollsVSkyrim Gee, sounds familiar]].
* ThatOneLevel:
** The museum, especially if you're trying to get Gold ranking. You can't kill any guards (thankfully, it doesn't count if you let one of the other enemies kill them) and the whole level is swarming with [[DemonicSpiders armored enemies]] that have access to extremely powerful melee weapons.
** Black Lake Lodge can become this as well. Aside from the infamous bear sequence, the UnexpectedGameplayChange to first person shooter can be jarring, and definitely doesn't feel like a ''Condemned'' game.
** The nightmare sequences too. The color washes out, and you fight pitch-black creatures in a pitch black environment. They deal our a lot of damage and respawn, too.

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