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  • Big-Lipped Alligator Moment: The bear chase is, strangely, one of them. The fact that you shot a bear in the face with a shotgun given to you by a random SCU operative, seemingly fail to kill it, and end up in a random place in a pool of blood is never acknowledged again.
  • Contested Sequel: While Condemned 2 was generally praised for deepening the combat and investigation systems of the first game, many objected to its use of Unexpected Gameplay Change, turning Ethan into an angry drunk and ludicrous plot twists like Ethan's 11th-Hour Superpower going against the gritty and grim tone established by the first game. The Broken Base - and shift in the tone between the two - can best be represented in the games' two different endings: a brutal melee fight against a Humanoid Abomination in a burning barn for the first game versus the tower-of-junk battle between two men firing mouth-blasts at each other in this game.
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  • Foe Yay: Serial Killer X to Ethan. "Do you think of me when you go to scratch? I think of you... every time I look in the mirror."
  • Game-Breaker: The FPS mode, earned by completing the game, gives you unlimited ammo for all firearms you carry. It also eliminates Ethan's alcoholism-induced tremors, resulting in more accuracy. The result? You can breeze through the game by simply firing headshot after headshot at enemies.
  • Good Bad Bugs: The final boss fight ends with a complex, fairly difficult series of quicktime events that result in an instant death if you fail it. However, sometimes, if you die the first time it happens, the next time instead of going into the quicktime event the boss will just attack you regularly. Because this is a bug, he's not really programmed for combat and has very little health and a very weak fighting style, making it very easy to beat him and finish the game.
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  • Hilarious in Hindsight: A prophesied hero from unlikely origins using the power of his voice to destroy evil world-conquerors using similar powers? Gee, sounds familiar.
  • Narm: Inferi, the man that Ethan beat up in the bar, refers to him and the bum as "stinkin' drunks; couple of losers". This sounds more like something a school bully would say than it does a dangerous thug.
  • Nightmare Retardant: Those exploding dolls are creepy as fuck, but when you actually hear what the first of them you see is saying? It's hilarious.
    Doll: Hi! I'm Blow Up Tommy! I can count backwards! Want to see?
  • Signature Scene: The bear chase in Black Lake Lodge.
  • That One Level:
    • The museum, especially if you're trying to get Gold ranking. You can't kill any guards (thankfully, it doesn't count if you let one of the other enemies kill them) and the whole level is swarming with armored enemies that have access to extremely powerful melee weapons.
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    • Black Lake Lodge can become this as well. Aside from the infamous bear sequence, the Unexpected Gameplay Change to first person shooter can be jarring, and definitely doesn't feel like a Condemned game.
    • The nightmare sequences too. The color washes out, and you fight pitch-black creatures in a pitch black environment. They deal our a lot of damage and respawn, too.
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