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* NarmCharm: The main boss theme, ''Eternity'', is generally agreed upon that it somehow manages to skim the line of being [[{{Narm}} utterly ridiculous]] and ''[[CrowningMusicOfAwesome utterly freaking awesome!]]''
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* NarmCharm: The main boss theme, ''Eternity'', is generally agreed upon that it somehow manages to skim the line of being [[{{Narm}} utterly ridiculous]] and ''[[CrowningMusicOfAwesome ''[[SugarWiki/AwesomeMusic utterly freaking awesome!]]''
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Moving to subpages
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* AwesomeMusic: The game's soundtrack was done by Creator/NobuoUematsu, so this is a given. Most the themes surrounding Nene in the first game are standout examples.
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* CrowningMomentOfHeartwarming: After Jiro is reunited with his parents near the end of Disc 1, he notices their bandaged hands. His father tells the story of how they began to dig into the earth where he disappeared, fearing he'd been buried alive. When their tools broke, they resorted to digging with their bare hands. Jiro's moved to tears from this.
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* MomentOfAwesome: Near the end of disc 2, Shu finally understands that being a LeeroyJenkins and saying, "I won't give up!" at everything won't solve his current problems and learns the importance of a ''tactical retreat''!
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* ClicheStorm: The whole point of the game, according to TheOtherWiki, and [[WordOfGod the creators]], was to make a game that was a cliche of [[EasternRPG JRPGs]], specifically [[MedievalEuropeanFantasy Medieval European Fantasies.]] Although there was some criticism for this, there was about 100 times more praise.
to:
* ClicheStorm: The whole point of the game, according to TheOtherWiki, Wiki/TheOtherWiki, and [[WordOfGod the creators]], was to make a game that was a cliche of [[EasternRPG JRPGs]], specifically [[MedievalEuropeanFantasy Medieval European Fantasies.]] Although there was some criticism for this, there was about 100 times more praise.
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* PlayTheGameSkipTheStory: Granted, considering the game is an intentional ClicheStorm, this might have been the idea behind the developers. Pretty much everyone notes that the game pretty much compresses every JRPG cliche imaginable, but the fun, ''VideoGame/Persona2'' [[XMeetsY meets]] ''VideoGame/FinalFantasyIII'' style gameplay easily makes up for it if you're not big on cliches.
to:
* PlayTheGameSkipTheStory: Granted, considering the game is an intentional ClicheStorm, this might have been the idea behind the developers. Pretty much everyone notes that the game pretty much compresses every JRPG cliche imaginable, but the fun, ''VideoGame/Persona2'' [[XMeetsY [[JustForFun/XMeetsY meets]] ''VideoGame/FinalFantasyIII'' style gameplay easily makes up for it if you're not big on cliches.
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* PlayTheGameSkipTheStory: Granted, considering the game is an intentional ClicheStorm, this might have been the idea behind the developers. Pretty much everyone notes that the game pretty much compresses every JRPG cliche imaginable, but the fun, ''[[VideoGame/Persona2InnocentSin Persona 2]]'' [[XMeetsY meets]] ''VideoGame/FinalFantasyIII'' style gameplay easily makes up for it if you're not big on cliches.
to:
* PlayTheGameSkipTheStory: Granted, considering the game is an intentional ClicheStorm, this might have been the idea behind the developers. Pretty much everyone notes that the game pretty much compresses every JRPG cliche imaginable, but the fun, ''[[VideoGame/Persona2InnocentSin Persona 2]]'' ''VideoGame/Persona2'' [[XMeetsY meets]] ''VideoGame/FinalFantasyIII'' style gameplay easily makes up for it if you're not big on cliches.
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Changed line(s) 7 (click to see context) from:
* MomentOfAwesome: Near the end of disc 2, Shu finally understanding that being a LeeroyJenkins and saying, "I won't give up!" at everything won't solve his current problems and learning the importance of a ''tactical retreat''!
to:
* MomentOfAwesome: Near the end of disc 2, Shu finally understanding understands that being a LeeroyJenkins and saying, "I won't give up!" at everything won't solve his current problems and learning learns the importance of a ''tactical retreat''!
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* MomentOfAwesome: Near the end of disc 2, Shu finally understanding that being a LeeroyJenkins and saying, "I won't give up!" at everything won't solve his current problems and learning the importance of a ''tactical retreat''!
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* CrowningMomentOfHeartwarming: After Jiro is reunited with his parents near the end of Disc 1, he notices their bandaged hands. His father tells the story of how they began to dig into the earth where he disappeared, fearing he'd been buried alive. When their tools broke, they resorted to digging with their bare hands. Jiro's moved to tears from this.
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* PlayTheGameSkipTheStory: Granted, considering the game is an intentional ClicheStorm, this might have been the idea behind the developers. Pretty much everyone notes that the game pretty much compresses every JRPG cliche imaginable, but the fun, ''[[VideoGame/Persona2InnocentSin Persona 2]]'' [[XMeetsY meets]] ''VideoGame/FinalFantasyIII'' style gameplay easily makes up for it if your not big on cliches.
to:
* PlayTheGameSkipTheStory: Granted, considering the game is an intentional ClicheStorm, this might have been the idea behind the developers. Pretty much everyone notes that the game pretty much compresses every JRPG cliche imaginable, but the fun, ''[[VideoGame/Persona2InnocentSin Persona 2]]'' [[XMeetsY meets]] ''VideoGame/FinalFantasyIII'' style gameplay easily makes up for it if your you're not big on cliches.
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* MostAnnoyingSound: Sakaguchi saw it fit to have a mechanical voice give a one-word narration to ''anything'' you do on the field or in battle. Thankfully it can be turned off.
** Maro's voice is apparently designed to utterly shred the human eardrum.
** Maro's voice is apparently designed to utterly shred the human eardrum.
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* MostAnnoyingSound: MostAnnoyingSound:
** Sakaguchi saw it fit to have a mechanical voice give a one-word narration to ''anything'' you do on the field or in battle. Thankfully it can be turned off.
** Maro's voice is apparently designed to utterly shred the human eardrum. Many characters in the game even [[LampshadeHanging lampshade]] this.
** Sakaguchi saw it fit to have a mechanical voice give a one-word narration to ''anything'' you do on the field or in battle. Thankfully it can be turned off.
** Maro's voice is apparently designed to utterly shred the human eardrum. Many characters in the game even [[LampshadeHanging lampshade]] this.
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** Thanks the first game being a being a ClicheStorm, the entire game itself can qualify for some.
to:
** Thanks the first game being a being a ClicheStorm, the entire game itself can qualify for some.some.
* PlayTheGameSkipTheStory: Granted, considering the game is an intentional ClicheStorm, this might have been the idea behind the developers. Pretty much everyone notes that the game pretty much compresses every JRPG cliche imaginable, but the fun, ''[[VideoGame/Persona2InnocentSin Persona 2]]'' [[XMeetsY meets]] ''VideoGame/FinalFantasyIII'' style gameplay easily makes up for it if your not big on cliches.
* PlayTheGameSkipTheStory: Granted, considering the game is an intentional ClicheStorm, this might have been the idea behind the developers. Pretty much everyone notes that the game pretty much compresses every JRPG cliche imaginable, but the fun, ''[[VideoGame/Persona2InnocentSin Persona 2]]'' [[XMeetsY meets]] ''VideoGame/FinalFantasyIII'' style gameplay easily makes up for it if your not big on cliches.
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* EarWorm: "Eternity", the main boss theme. It's a decent song, but you'll hear it so much that it'll be impossible to get it out of your head, especially when the game makes you face multiple bosses with small breaks between each boss.
to:
* EarWorm: "Eternity", the main boss theme. It's a decent song, but you'll hear it so much that it'll be become nearly impossible to get it out of your head, especially when once the game makes begins to make you face multiple bosses with small breaks between each boss.
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** Considering this game was also apparently intended to be a parody / satire of RPG clichés, the whole game can qualify for some.
to:
** Considering this Thanks the first game was also apparently intended to be being a parody / satire of RPG clichés, being a ClicheStorm, the whole entire game itself can qualify for some.
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* EnsembleDarkhorse: Toripo, the gasmask-headed robot, who's a travelling Medal merchant and adventurer. He even had his own fanclub on Facebook called [[http://www.facebook.com/home.php?#!/group.php?gid=184868976041 the Toripo Appreciation Society.]]
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* EnsembleDarkhorse: Toripo, the gasmask-headed robot, who's a travelling Medal merchant and adventurer. He even had his own fanclub on Facebook called [[http://www.facebook.com/home.php?#!/group.php?gid=184868976041 the Toripo Appreciation Society.]]
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* AwesomeMusic: The game's soundtrack was done by Creator/NobuoUematsu, so this is a given. Most the themes surrounding Nene in the first game are standout examples.
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* EnsembleDarkhorse: [[http://www.facebook.com/home.php?#!/group.php?gid=184868976041 The Toripo Appreciation Society.]]
to:
* EarWorm: "Eternity", the main boss theme. It's a decent song, but you'll hear it so much that it'll be impossible to get it out of your head, especially when the game makes you face multiple bosses with small breaks between each boss.
* EnsembleDarkhorse: Toripo, the gasmask-headed robot, who's a travelling Medal merchant and adventurer. He even had his own fanclub on Facebook called [[http://www.facebook.com/home.php?#!/group.php?gid=184868976041The the Toripo Appreciation Society.]]
* EnsembleDarkhorse: Toripo, the gasmask-headed robot, who's a travelling Medal merchant and adventurer. He even had his own fanclub on Facebook called [[http://www.facebook.com/home.php?#!/group.php?gid=184868976041
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This isn\'t a YMMV trope. Moving to the main page.
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** Considering this game was also apparently intended to be a parody / satire of RPG clichés, the whole game can qualify for some.
* SatireParodyPastiche: Depending on who you ask, this game is either a parody, a satire, or a {{Homage}} to older SNES / PS1 era [=RPGs=] of old. The developers themselves specifically said it was intended to be a satire though.
* SatireParodyPastiche: Depending on who you ask, this game is either a parody, a satire, or a {{Homage}} to older SNES / PS1 era [=RPGs=] of old. The developers themselves specifically said it was intended to be a satire though.
to:
** Considering this game was also apparently intended to be a parody / satire of RPG clichés, the whole game can qualify for some.
* SatireParodyPastiche: Depending on who you ask, this game is either a parody, a satire, or a {{Homage}} to older SNES / PS1 era [=RPGs=] of old. The developers themselves specifically said it was intended to be a satire though.some.
* SatireParodyPastiche: Depending on who you ask, this game is either a parody, a satire, or a {{Homage}} to older SNES / PS1 era [=RPGs=] of old. The developers themselves specifically said it was intended to be a satire though.
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** Considering this game was also apparently intended to be a parody / satire of RPG clichés, the whole game can qualify for some.
to:
** Considering this game was also apparently intended to be a parody / satire of RPG clichés, the whole game can qualify for some.some.
* SatireParodyPastiche: Depending on who you ask, this game is either a parody, a satire, or a {{Homage}} to older SNES / PS1 era [=RPGs=] of old. The developers themselves specifically said it was intended to be a satire though.
* SatireParodyPastiche: Depending on who you ask, this game is either a parody, a satire, or a {{Homage}} to older SNES / PS1 era [=RPGs=] of old. The developers themselves specifically said it was intended to be a satire though.
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* NarmCharm: The main boss theme, ''Eternity'', is generally agreed upon that it somehow manages to skim the line of being [[{{Narm}} utterly ridiculous]] and ''[[CrowningMusicOfAwesome utterly freaking awesome!]]''
to:
* NarmCharm: The main boss theme, ''Eternity'', is generally agreed upon that it somehow manages to skim the line of being [[{{Narm}} utterly ridiculous]] and ''[[CrowningMusicOfAwesome utterly freaking awesome!]]''awesome!]]''
** Considering this game was also apparently intended to be a parody / satire of RPG clichés, the whole game can qualify for some.
** Considering this game was also apparently intended to be a parody / satire of RPG clichés, the whole game can qualify for some.
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** Maro's voice is apparently designed to utterly shred the human eardrum.
to:
** Maro's voice is apparently designed to utterly shred the human eardrum.eardrum.
* NarmCharm: The main boss theme, ''Eternity'', is generally agreed upon that it somehow manages to skim the line of being [[{{Narm}} utterly ridiculous]] and ''[[CrowningMusicOfAwesome utterly freaking awesome!]]''
* NarmCharm: The main boss theme, ''Eternity'', is generally agreed upon that it somehow manages to skim the line of being [[{{Narm}} utterly ridiculous]] and ''[[CrowningMusicOfAwesome utterly freaking awesome!]]''
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* CrowningMusicOfAwesome: The soundtrack was composed by NobuoUematsu, so it's only natural.
** [[http://www.youtube.com/watch?v=0Tv5LYM_eII The Seal Is Broken,]] the [[spoiler:TrueFinalBoss]] fight against Destroy, aka [[spoiler: Deathroy, the small annoying thing.]]
** [[http://www.youtube.com/watch?v=GzvGO1rr7Pk&feature=related State Of Emergency,]] the final [[spoiler: not]] fight against Nene fused with an EternalEngine.
** [[http://www.youtube.com/watch?v=YiDY3qC3n-M&hd=1 Eternity]], sung by the lead singer of DeepPurple, no less.
** [[http://www.youtube.com/watch?v=0Tv5LYM_eII The Seal Is Broken,]] the [[spoiler:TrueFinalBoss]] fight against Destroy, aka [[spoiler: Deathroy, the small annoying thing.]]
** [[http://www.youtube.com/watch?v=GzvGO1rr7Pk&feature=related State Of Emergency,]] the final [[spoiler: not]] fight against Nene fused with an EternalEngine.
** [[http://www.youtube.com/watch?v=YiDY3qC3n-M&hd=1 Eternity]], sung by the lead singer of DeepPurple, no less.
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Going to its own page.
Deleted line(s) 7 (click to see context) :
* FridgeHorror: Okay, so there's a factory in Baroy Town, which creates Servant Mecha Robos. When the Servant Mecha Robos get summoned to capture the party (or rather, force them to lower the barrier, because Yasato would die if they didn't), they keep coming if Jiro doesn't lower the barrier (the other type of Mecha Robo stops trying to capture the party). How can Nene have that many Servant Mecha Robos...?
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* MostAnnoyingSound: Sakaguchi saw it fit to have a mechanical voice give a one-word narration to ''anything'' you do on the field or in battle. Thankfully it can be turned off.
to:
* MostAnnoyingSound: Sakaguchi saw it fit to have a mechanical voice give a one-word narration to ''anything'' you do on the field or in battle. Thankfully it can be turned off.off.
** Maro's voice is apparently designed to utterly shred the human eardrum.
** Maro's voice is apparently designed to utterly shred the human eardrum.
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Crowning Moment of Funny
Deleted line(s) 6,14 (click to see context) :
* CrowningMomentOfFunny. Don't mess with Kluke.
** When looking through Kluke's dresser drawer.
--->'''Kluke:''' Don't go in there!
--->'''Marumaro:''' What is this thin cloth?
--->'''Kluke:''' Marumaro!
--->'''Marumaro:''' OW!
** When looking at Kluke's bed.
--->'''Shu:''' It smells like Kluke.
--->'''Kluke:''' I told you. [[PunctuatedForEmphasis Knock. It. Off.]]
** When looking through Kluke's dresser drawer.
--->'''Kluke:''' Don't go in there!
--->'''Marumaro:''' What is this thin cloth?
--->'''Kluke:''' Marumaro!
--->'''Marumaro:''' OW!
** When looking at Kluke's bed.
--->'''Shu:''' It smells like Kluke.
--->'''Kluke:''' I told you. [[PunctuatedForEmphasis Knock. It. Off.]]
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** [[http://www.youtube.com/watch?v=YiDY3qC3n-M&hd=1 Eternity]]
to:
** [[http://www.youtube.com/watch?v=YiDY3qC3n-M&hd=1 Eternity]] Eternity]], sung by the lead singer of DeepPurple, no less.
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--->'''Kluke:''' I told you. Knock. It. Off.
to:
--->'''Kluke:''' I told you. [[PunctuatedForEmphasis Knock. It. Off. ]]
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* CompleteMonster: Nene
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* ClicheStorm: The whole point of the game, according to TheOtherWiki, and [[WordOfGod the creators]], was to make a game that was a cliche of JRPGs, specifically [[MedievalEuropeanFantasy Medieval European Fantasies.]] Although there was some criticism for this, there was about 100 times more praise.
to:
* ClicheStorm: The whole point of the game, according to TheOtherWiki, and [[WordOfGod the creators]], was to make a game that was a cliche of JRPGs, [[EasternRPG JRPGs]], specifically [[MedievalEuropeanFantasy Medieval European Fantasies.]] Although there was some criticism for this, there was about 100 times more praise.
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* ClicheStorm: The whole point of the game, according to TheOtherWiki, and [[WordOfGod the creators]], was to make a game that was a cliche of [=JRPGs=], specifically [[MedievalEuropeanFantasy Medieval European Fantasies.]] Although there was some criticism for this, there was about 100 times more praise.
to:
* ClicheStorm: The whole point of the game, according to TheOtherWiki, and [[WordOfGod the creators]], was to make a game that was a cliche of [=JRPGs=], JRPGs, specifically [[MedievalEuropeanFantasy Medieval European Fantasies.]] Although there was some criticism for this, there was about 100 times more praise.
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** [[http://www.youtube.com/watch?v=iGHI2nQll-4&hd=1 Eternity]]
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** [[http://www.youtube.com/watch?v=iGHI2nQll-4&hd=1 com/watch?v=YiDY3qC3n-M&hd=1 Eternity]]
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Changed line(s) 1 (click to see context) from:
* ClicheStorm: The whole point of the game, according to TheOtherWiki, and [[WordOfGod the creators]], was to make a game that was a cliche of JRPGs, specifically [[MedievalEuropeanFantasy Medieval European Fantasies.]] Although there was some criticism for this, there was about 100 times more praise.
to:
* ClicheStorm: The whole point of the game, according to TheOtherWiki, and [[WordOfGod the creators]], was to make a game that was a cliche of JRPGs, [=JRPGs=], specifically [[MedievalEuropeanFantasy Medieval European Fantasies.]] Although there was some criticism for this, there was about 100 times more praise.