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** Agility is the OneStatToRuleThemAll in this game, due to it [[CombatantCooldownSystem allowing characters to take more turns than the enemies in battle]]. As such, Assassin ends up being disproportionally powerful in relation to the other classes, due to it's main stat boost being agility. It ends up being practically a requirement against the {{Superboss}}es the game has to offer.

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* ComplacentGamingSyndrome: Regardless of starting builds, it's very common to see people power leveling Barrier Mage on Shu to get access to Field Barrier 3 early on, due to it making leveling up other classes practically effortless, and Shu being the only character who is present for every single major story beat.

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* ComplacentGamingSyndrome: ComplacentGamingSyndrome:
**
Regardless of starting builds, it's very common to see people power leveling Barrier Mage on Shu to get access to Field Barrier 3 early on, due to it making leveling up other classes practically effortless, and Shu being the only character who is present for every single major story beat.beat.
** Given the CombatantCooldownSystem, agility ends up being the OneStatToRuleThemAll. As such, the Assassin class is the class most people will max out before handling any of the {{Superboss}}es, due to it's primary stat boost being agility.
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* ComplacentGamingSyndrome: Regardless of starting builds, it's very common to see people power leveling Barrier Mage on Shu to get access to Field Barrier 3 early on, due to it making leveling up other classes practically effortless, and Shu being the only character who is present for every single major story beat.
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* PlayTheGameSkipTheStory: Granted, considering the game is an intentional ClicheStorm, this might have been the idea behind the developers. Pretty much everyone notes that the game pretty much compresses every JRPG cliche imaginable, but the fun, ''VideoGame/Persona2'' [[JustForFun/XMeetsY meets]] ''VideoGame/FinalFantasyIII'' style gameplay easily makes up for it if you're not big on cliches.

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* PlayTheGameSkipTheStory: Granted, considering the game is an intentional ClicheStorm, this might have been the idea behind the developers. Pretty much everyone notes agrees that the game pretty much compresses contains every JRPG cliche cliché imaginable, but the fun, ''VideoGame/Persona2'' [[JustForFun/XMeetsY meets]] ''VideoGame/FinalFantasyIII'' style gameplay easily makes up for it if you're not big on cliches.it.
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* NarmCharm: [[spoiler:Nene telling the player to OVERCOME IT]] sounds quite silly as a fully voiced line and even more so when the camera zooms in on him, but if anything it doesn't detract from the moment because it comes right before the moment where the final boss reveals themselves.

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[[AC: Blue Dragon]]



* EnsembleDarkhorse: Toripo, the gasmask-headed robot, who's a travelling Medal merchant and adventurer. He even had his own fanclub on Facebook called the Toripo Appreciation Society.

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* EnsembleDarkhorse: Toripo, Torippo, the gasmask-headed robot, who's a travelling Medal merchant and adventurer. He even had his own fanclub on Facebook called the Toripo Appreciation Society.


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[[AC: Blue Dragon: Awakened Shadow]]
* ThatOneBoss:
** The Egg of Light is a tough boss to take down during the second encounter. It has Life Drain to steal large amounts HP away from you which may be potentially a OneHitKill attack, Shining to stun party members and Light of Judgement which deals heavy damage and inflicts Stun. Fortunately for the player, losing to this fight doesn't net you a Game Over and the fight with [[DualBoss Jyum & Ganda]] afterwards is [[BreatherBoss far easier.]]
* ThatOneAttack:
** [[spoiler:Destroy]] has Judgement Thunder, a powerful area of effect attack that is practically a litmus test of seeing if the player is actually ready to fight him. If you aren't at max level, the fight [[PressStartToGameOver tends to end]] before it begins. Even if you aren't dead on arrival, his Blow After Blow is a powerful attack that can potentially stunlock you to death while he regains HP.
** Nightmare, an energy attack used by [[spoiler: [[{{Superboss}} Arcane Dragon]]]] that deals heavy damage and inflicts ''multiple'' status effects if you're unfortunate enough to be hit by it.

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* NarmCharm: The main boss theme, ''Eternity'', is generally agreed upon that it somehow manages to skim the line of being [[{{Narm}} utterly ridiculous]] and ''[[SugarWiki/AwesomeMusic utterly freaking awesome!]]''
** Thanks to the first game being a being a ClicheStorm, the entire game itself can qualify for some.

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* NarmCharm: NarmCharm:
**
The main boss theme, ''Eternity'', ''[[https://www.youtube.com/watch?v=WWtpAzbEnc8 Eternity]]'', is generally agreed upon that it somehow manages to skim the line of being [[{{Narm}} utterly ridiculous]] and ''[[SugarWiki/AwesomeMusic utterly freaking awesome!]]''
** Thanks to the first game being a being a ClicheStorm, the entire game itself can qualify for some.
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* PopularWithFurries: The Shadows are all anthro in design and [[HeroicBuild absolutely ripped]], bringing a lot of love from BaraGenre fans.

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* PopularWithFurries: The Shadows are all anthro anthropomorphic in design and design, with most of them [[HeroicBuild absolutely ripped]], bringing ripped]]. This brought them a lot of love from BaraGenre fans.furries and {{bara|Genre}} fans alike.
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* ClicheStorm: The whole point of the game, according to Wiki/TheOtherWiki, and [[WordOfGod the creators]], was to make a game that was a cliché of [[EasternRPG JRPGs]], specifically [[MedievalEuropeanFantasy Medieval European Fantasies.]] Although there was some criticism for this, there was about 100 times more praise.

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* ClicheStorm: The whole point of the game, according to Wiki/TheOtherWiki, Website/TheOtherWiki, and [[WordOfGod the creators]], was to make a game that was a cliché of [[EasternRPG JRPGs]], specifically [[MedievalEuropeanFantasy Medieval European Fantasies.]] Although there was some criticism for this, there was about 100 times more praise.
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* PopularWithFurries: The Shadows are all anthro in design and [[HeroicBuild absolutely ripped]], bringing a lot of love from BaraGenre fans.
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No skills are character-specific because of the Job System.


** Once Marumaro gets the Attack Aura ability, he basically becomes One-Punch Man, and the only times he won't hulksmash the entire encounter on the first blow will be when you're fighting a boss.

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** Once Marumaro a party member gets the Attack Aura ability, he basically becomes One-Punch Man, and the only times he they won't hulksmash destroy the entire encounter on the first blow will be when you're fighting a boss.
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** Thanks the first game being a being a ClicheStorm, the entire game itself can qualify for some.

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** Thanks to the first game being a being a ClicheStorm, the entire game itself can qualify for some.
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Already mentioned under "catchy", plus Ear Worm isn't YMMV.


** The end credits song "You'll Never Find a Better Friend" by Giullano Pizzulo that plays in the English dub of the anime is short, but surprisingly catchy. Though it might also count as an EarWorm.

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** The end credits song "You'll Never Find a Better Friend" by Giullano Pizzulo that plays in the English dub of the anime is short, but surprisingly catchy. Though it might also count as an EarWorm.
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* TearJerker:
** Jiro's backstory in the anime series, his family and all the people in his home village were killed by Nene's army.
** Episode 15, the fact that Shu actually starts [[SelfHarm pounding her own head]] while berating himself over Kluke getting hurt during the battle with Nene.
--> '''Shu''': It's my fault. I couldn't protect her! (''pounds his head with his fists, then slaps his face in frustration'')
** Episode 17, upon learning from Hermon that the Kingdom of Jibral has seemingly been destroyed. Watching the normally comical Legolas break down in a fit anger and denial is surprisingly sad.
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** Episode 17, upon learning from Hermon that the Kingdom of Jibral has seemingly been destroyed. Watching the normally comical Legolas break down in a fit anger and denial is surprisingly sad.
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** Episode 15, the fact that Shu actually starts [[SelfHarm pounding her own head]] while berating himself over Kluke getting hurt during the battle with Nene.
--> '''Shu''': It's my fault. I couldn't protect her! (''pounds his head with his fists, then slaps his face in frustration'')
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** The end credits song "You'll Never Find a Better Friend" by Giullano Pizzulo that plays in the English dub of the anime is short, but surprisingly catchy. Though it might also count as an EarWorm.

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* ClicheStorm: The whole point of the game, according to Wiki/TheOtherWiki, and [[WordOfGod the creators]], was to make a game that was a cliche of [[EasternRPG JRPGs]], specifically [[MedievalEuropeanFantasy Medieval European Fantasies.]] Although there was some criticism for this, there was about 100 times more praise.

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* ClicheStorm: The whole point of the game, according to Wiki/TheOtherWiki, and [[WordOfGod the creators]], was to make a game that was a cliche cliché of [[EasternRPG JRPGs]], specifically [[MedievalEuropeanFantasy Medieval European Fantasies.]] Although there was some criticism for this, there was about 100 times more praise.


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* TearJerker:
** Jiro's backstory in the anime series, his family and all the people in his home village were killed by Nene's army.
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* GameBreaker: Leveling up the Field Barrier skill to its ultimate level, Field Barrier 3, makes it so that you don't have to dirty your hands on a single mob. This can be abused to gain SP for stronger skills and spells in a matter of minutes rather than 10 or 15 hours, but the tradeoff is that you don't gain any EXP.

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* GameBreaker: GameBreaker:
**
Leveling up the Field Barrier skill to its ultimate level, Field Barrier 3, makes it so that you don't have to dirty your hands on a single mob. This can be abused to gain SP for stronger skills and spells in a matter of minutes rather than 10 or 15 hours, but the tradeoff is that you don't gain any EXP.EXP.
** Once Marumaro gets the Attack Aura ability, he basically becomes One-Punch Man, and the only times he won't hulksmash the entire encounter on the first blow will be when you're fighting a boss.
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* CreepyAwesome: The [[https://imgur.com/gallery/bx8qTGh Wandering Wraith]] enemy from the abandoned hospital would not look out of place on the cover of a heavy metal album.
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* EarWorm: "Eternity", the main boss theme. It's a decent song, but you'll hear it so much that it'll become nearly impossible to get it out of your head, especially once the game begins to make you face multiple bosses with small breaks between each boss.

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* MostAnnoyingSound:
** Sakaguchi saw it fit to have a mechanical voice give a one-word narration to ''anything'' you do on the field or in battle. Thankfully it can be turned off.
** Maro's voice is apparently designed to utterly shred the human eardrum. Many characters in the game even [[LampshadeHanging lampshade]] this.
** [[https://www.youtube.com/watch?v=LUjxPj3al5U The boss theme]]. ''Especially'' if you're fighting a MarathonBoss.



* PlayTheGameSkipTheStory: Granted, considering the game is an intentional ClicheStorm, this might have been the idea behind the developers. Pretty much everyone notes that the game pretty much compresses every JRPG cliche imaginable, but the fun, ''VideoGame/Persona2'' [[JustForFun/XMeetsY meets]] ''VideoGame/FinalFantasyIII'' style gameplay easily makes up for it if you're not big on cliches.

to:

* PlayTheGameSkipTheStory: Granted, considering the game is an intentional ClicheStorm, this might have been the idea behind the developers. Pretty much everyone notes that the game pretty much compresses every JRPG cliche imaginable, but the fun, ''VideoGame/Persona2'' [[JustForFun/XMeetsY meets]] ''VideoGame/FinalFantasyIII'' style gameplay easily makes up for it if you're not big on cliches.cliches.
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* GameBreaker: Leveling up the Field Barrier skill to its ultimate level,Field Barrier 3, makes it so that you don't have to dirty your hands on a single mob. This can be abused to gain SP for stronger skills and spells in a matter of minutes rather than 10 or 15 hours, but the tradeoff is that you don't gain any EXP.

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* GameBreaker: Leveling up the Field Barrier skill to its ultimate level,Field level, Field Barrier 3, makes it so that you don't have to dirty your hands on a single mob. This can be abused to gain SP for stronger skills and spells in a matter of minutes rather than 10 or 15 hours, but the tradeoff is that you don't gain any EXP.

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* GameBreaker: Leveling up the Field Barrier skill to its ultimate(Field Barrier 3)makes it so that you don't have to dirty your hands on a single mook. This can be abused to gain SP for stronger skills and spells in a matter of minutes rather than 10 or 15 hours, but the tradeoff is that you don't gain any EXP.

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* GameBreaker: Leveling up the Field Barrier skill to its ultimate(Field ultimate level,Field Barrier 3)makes 3, makes it so that you don't have to dirty your hands on a single mook.mob. This can be abused to gain SP for stronger skills and spells in a matter of minutes rather than 10 or 15 hours, but the tradeoff is that you don't gain any EXP.
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** [[https://www.youtube.com/watch?v=LUjxPj3al5U The boss theme]]. ''Especially'' if you're fighting a MarathonBoss.

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