- Cliché Storm: The whole point of the game, according to The Other Wiki, and the creators, was to make a game that was a cliché of JRPGs, specifically Medieval European Fantasies. Although there was some criticism for this, there was about 100 times more praise.
- Creepy Awesome: The Wandering Wraith enemy from the abandoned hospital would not look out of place on the cover of a heavy metal album.
- Ensemble Dark Horse: Toripo, the gasmask-headed robot, who's a travelling Medal merchant and adventurer. He even had his own fanclub on Facebook called the Toripo Appreciation Society.
- Leveling up the Field Barrier skill to its ultimate level, Field Barrier 3, makes it so that you don't have to dirty your hands on a single mob. This can be abused to gain SP for stronger skills and spells in a matter of minutes rather than 10 or 15 hours, but the tradeoff is that you don't gain any EXP.
- Once Marumaro gets the Attack Aura ability, he basically becomes One-Punch Man, and the only times he won't hulksmash the entire encounter on the first blow will be when you're fighting a boss.
- Narm Charm: The main boss theme, Eternity, is generally agreed upon that it somehow manages to skim the line of being utterly ridiculous and utterly freaking awesome!
- Thanks the first game being a being a Cliché Storm, the entire game itself can qualify for some.
- The end credits song "You'll Never Find a Better Friend" by Giullano Pizzulo that plays in the English dub of the anime is short, but surprisingly catchy.
- Play the Game, Skip the Story: Granted, considering the game is an intentional Cliché Storm, this might have been the idea behind the developers. Pretty much everyone notes that the game pretty much compresses every JRPG cliche imaginable, but the fun, Persona 2 meets Final Fantasy III style gameplay easily makes up for it if you're not big on cliches.
YMMV / Blue Dragon