- Cliché Storm: The whole point of the game, according to The Other Wiki, and the creators, was to make a game that was a cliche of JRPGs, specifically Medieval European Fantasies. Although there was some criticism for this, there was about 100 times more praise.
- Ear Worm: "Eternity", the main boss theme. It's a decent song, but you'll hear it so much that it'll become nearly impossible to get it out of your head, especially once the game begins to make you face multiple bosses with small breaks between each boss.
- Ensemble Dark Horse: Toripo, the gasmask-headed robot, who's a travelling Medal merchant and adventurer. He even had his own fanclub on Facebook called the Toripo Appreciation Society.
- Game-Breaker: Leveling up the Field Barrier skill to its ultimate level, Field Barrier 3, makes it so that you don't have to dirty your hands on a single mob. This can be abused to gain SP for stronger skills and spells in a matter of minutes rather than 10 or 15 hours, but the tradeoff is that you don't gain any EXP.
- Most Annoying Sound:
- Sakaguchi saw it fit to have a mechanical voice give a one-word narration to anything you do on the field or in battle. Thankfully it can be turned off.
- Maro's voice is apparently designed to utterly shred the human eardrum. Many characters in the game even lampshade this.
- The boss theme. Especially if you're fighting a Marathon Boss.
- Narm Charm: The main boss theme, Eternity, is generally agreed upon that it somehow manages to skim the line of being utterly ridiculous and utterly freaking awesome!
- Thanks the first game being a being a Cliché Storm, the entire game itself can qualify for some.
- Play the Game, Skip the Story: Granted, considering the game is an intentional Cliché Storm, this might have been the idea behind the developers. Pretty much everyone notes that the game pretty much compresses every JRPG cliche imaginable, but the fun, Persona 2 meets Final Fantasy III style gameplay easily makes up for it if you're not big on cliches.
YMMV / Blue Dragon