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* NightmareFuel: Every time a follower of yours dies, a thin, creepy voice whispers "deeath". This is made worse by the fact that if you have a common name like John, that voice will start to whisper YOUR NAME! Expect an OhCrap moment.

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indentation


* ThatOneBoss
** Black & White Creature Isle brings us Naxo the Rhino, whose [[TrialByCombat trial requires your creature to defeat him in combat.]] Along with being able to heal himself to full several times, he's capable of using [[MindOverMatter telekenesis]] to strike your creature from a distance, as well as tossing rocks from outside the arena that deal massive amounts of damage should they collide with your creature.

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* ThatOneBoss
**
ThatOneBoss: Black & White Creature Isle brings us Naxo the Rhino, whose [[TrialByCombat trial requires your creature to defeat him in combat.]] Along with being able to heal himself to full several times, he's capable of using [[MindOverMatter telekenesis]] to strike your creature from a distance, as well as tossing rocks from outside the arena that deal massive amounts of damage should they collide with your creature.
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*** Land five quest will require you to [[UrbanSegregation segragate men and women into different towns]].

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*** Land five six quest will require you to [[UrbanSegregation segragate men and women into different towns]].
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** The lands in the sequel (except for the tutorial ones and the final one) all have one Quest that is extremely tedious, with the tribute reward being miniscule compared to the time and effort required to complete the quest.

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** The Many lands in the sequel (except for the tutorial ones and the final one) all have one Quest that is extremely tedious, with the tribute reward being miniscule compared to the time and effort required to complete the quest.
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*** Land three Quest is clicking on every Tutorial sign on the map. This will quicky devolve into a hunt for the [[LastLousyPoint last lousy signpost]].

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*** Land three Quest quest is clicking on every Tutorial sign on the map. This will quicky devolve into a hunt for the [[LastLousyPoint last lousy signpost]].



*** The Quest in Land five will task you with [[OmnicidalManiac killing every living thing]]. That includes trees, all humans and all the animals. You'll have to purge the land completely, alignment notwhistanding.

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*** The Quest quest in Land five will task you with [[OmnicidalManiac killing every living thing]]. That includes trees, all humans and all the animals. You'll have to purge the land completely, alignment notwhistanding.
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*** Land three Quest is clicking on every Tutorial sign on the map. This will quicky devolve into a hunt for the [[LastLousyPoint last lousy signpost]]
*** Land four requires you to deforest the land. Meaning you have to remove every single tree on the map. However, the quest doesn't specify that the trees have to be completely destroyed. Uprooting them and throwing them into sea won't work, and will actually make completing the quest impossible, [[GuideDangIt since the sea counts as part of the map and you can't destroy the trees at the bottom of the sea.]]

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*** Land three Quest is clicking on every Tutorial sign on the map. This will quicky devolve into a hunt for the [[LastLousyPoint last lousy signpost]]
signpost]].
*** Land four requires you to deforest the land. Meaning you have to remove every single tree on the map. However, the quest doesn't specify that the trees have to be completely destroyed. Uprooting them and throwing them into sea won't work, and will actually make completing the quest impossible, [[GuideDangIt since the sea counts as part of the map and you can't destroy the trees at the bottom of the sea.]]sea]].
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None


** The lands in the sequel (except for the first one and the final one) all have one Quest that is extremely tedious, with the tribute reward being miniscule compared to the time and effort required to complete the quest.

to:

** The lands in the sequel (except for the first one tutorial ones and the final one) all have one Quest that is extremely tedious, with the tribute reward being miniscule compared to the time and effort required to complete the quest.
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Added more examples that irked me greatly.


*** Land five quest will require you to[[UrbanSegregation segragate men and women into different towns]].

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*** Land five quest will require you to[[UrbanSegregation to [[UrbanSegregation segragate men and women into different towns]].
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* ThatOneSidequest: "The Shaolin" is a StealthBasedMission... for a deity who manifests as a gigantic SparkFairy. The low margin of error to tail the titular HermitGuru undetected, combined with [[FakeDifficulty cumbersome camera controls]], all but guarantee many, many failed attempts.

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* ThatOneSidequest: "The ThatOneSidequest:
**"The
Shaolin" is a StealthBasedMission... for a deity who manifests as a gigantic SparkFairy. The low margin of error to tail the titular HermitGuru undetected, combined with [[FakeDifficulty cumbersome camera controls]], all but guarantee many, many failed attempts.attempts.
** The lands in the sequel (except for the first one and the final one) all have one Quest that is extremely tedious, with the tribute reward being miniscule compared to the time and effort required to complete the quest.
*** Land three Quest is clicking on every Tutorial sign on the map. This will quicky devolve into a hunt for the [[LastLousyPoint last lousy signpost]]
*** Land four requires you to deforest the land. Meaning you have to remove every single tree on the map. However, the quest doesn't specify that the trees have to be completely destroyed. Uprooting them and throwing them into sea won't work, and will actually make completing the quest impossible, [[GuideDangIt since the sea counts as part of the map and you can't destroy the trees at the bottom of the sea.]]
*** The Quest in Land five will task you with [[OmnicidalManiac killing every living thing]]. That includes trees, all humans and all the animals. You'll have to purge the land completely, alignment notwhistanding.
*** Land five quest will require you to[[UrbanSegregation segragate men and women into different towns]].
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Corrected a fact. The Japanese never attack in their first level.


** All of the Japanese levels in the sequel. The first level has next to no ore, the Japanese will quickly get very aggressive with a large army, and if you take long enough, they will use a siren wonder. If you think the Creature is gonna help, forget it. Unless you have maxed out the Creature's Soldier tree, and given him a lot of miracles, especially heal, well your creature will repeatedly fall. The second level has you under endless attack and one achievement mandates only attacking at night, and the Japanese creature can easily beat yours. The final level has the Japanese attack you non stop, and they will make use of their wonder.

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** All of the Japanese levels in the sequel. The first level has next to no ore, the Japanese will quickly get very aggressive with build up a large army, and if you take long enough, they will use a siren wonder. If you think the Creature is gonna help, forget it. Unless you have maxed out the Creature's Soldier tree, and given him a lot of miracles, especially heal, well your creature will repeatedly fall. The second level has you under endless attack and one achievement mandates only attacking at night, and the Japanese creature can easily beat yours. The final level has the Japanese attack you non stop, and they will make use of their wonder.

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Approved by the thread.


* CompleteMonster: [[TheCaligula The Aztec leader]] in the second game is a brutal [[TheConqueror conqueror]] who has already brought most of the world under his rule. With the Greeks left as the only opposition against him, he orders their [[FinalSolution genocide]], unleashing his armies to slaughter their citizens and having his creature summon two volcanoes to destroy their cities. Once the Greeks [[BackFromTheBrink return from the brink]], the Aztec leader draws up new plans to exterminate them again, summoning another volcano to decimate the Greek city when they reach the Aztec homeland.

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* CompleteMonster: Both antagonists in the second game commit horrific atrocities to destroy the player god and their people:
**
[[TheCaligula The Aztec leader]] in the second game is a brutal [[TheConqueror conqueror]] who has already brought most of the world under his rule. With the Greeks left as the only opposition against him, he orders their [[FinalSolution genocide]], unleashing his armies to slaughter their citizens and having his creature summon two volcanoes to destroy their cities. Once the Greeks [[BackFromTheBrink return from the brink]], the Aztec leader draws up new plans to exterminate them again, summoning another volcano to decimate the Greek city when they reach the Aztec homeland.homeland.
** ''Battle of the Gods'' expansion: [[GodOfEvil The Aztec God]], immediately upon being born from prayer, decides to [[OmnicidalManiac wipe out all life]] so that the ensuing death can strengthen him. Ravaging the Japanese and Norse homeland, the Aztec God sends his undead army to decimate entire towns and [[HumanSacrifice sacrifice]] villagers to empower himself. When these towns defect to the Greeks, the Aztec God furiously tries to destroy them out of spite. After being initially warded off, the Aztec God taunts the player that his true target were the Greeks, invading their island to [[FinalSolution exterminate them all]].
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* AnnoyingVideoGameHelper: The Guides are sometimes very intrusive in the "help" they provide, particularly when they [[CameraAbuse bash themselves against the screen]] or natter on at length about obvious topics.

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* AnnoyingVideoGameHelper: The Guides are sometimes very intrusive in the "help" they provide, particularly when they [[CameraAbuse bash themselves against the screen]] or natter on at length about obvious topics. Even more annoying, you can fast forward their segments but you can't skip them altogether.
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Approved by the thread.

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* CompleteMonster: [[TheCaligula The Aztec leader]] in the second game is a brutal [[TheConqueror conqueror]] who has already brought most of the world under his rule. With the Greeks left as the only opposition against him, he orders their [[FinalSolution genocide]], unleashing his armies to slaughter their citizens and having his creature summon two volcanoes to destroy their cities. Once the Greeks [[BackFromTheBrink return from the brink]], the Aztec leader draws up new plans to exterminate them again, summoning another volcano to decimate the Greek city when they reach the Aztec homeland.
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None


** In both the first and the second game, abusing terrain and the zoom feature at specific places lets you throw anything (rock, person, fireball..) a few thousand miles into the sea.

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** In both the first and the second game, abusing terrain and the zoom feature at specific places lets you throw anything (rock, person, fireball..fireball...) a few thousand miles into the sea.
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Incest Is Relative is an index.


* FridgeHorror: The Gods' Playground has a very tiny village consisting of three girls, two boys and two men. If you play there for long enough, you'll eventually have a decent-sized population... [[IncestIsRelative who will all be closely related to each other.]][[note]] Not all that bad, really, since that has happened many times in RealLife (all humans are descended from one woman (the Mitochondrial Eve) and one man (the Chromosomal Adam) who lived millennia apart, so there are at least two, "unrelated" cases of one person being the direct ancestor of the entire species.)[[/note]]

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* FridgeHorror: The Gods' Playground has a very tiny village consisting of three girls, two boys and two men. If you play there for long enough, you'll eventually have a decent-sized population... [[IncestIsRelative [[{{Squick}} who will all be closely related to each other.]][[note]] Not all that bad, really, since that has happened many times in RealLife (all humans are descended from one woman (the Mitochondrial Eve) and one man (the Chromosomal Adam) who lived millennia apart, so there are at least two, "unrelated" cases of one person being the direct ancestor of the entire species.)[[/note]]
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** Thanks to sandbox mode and custom maps explicitly made for training them, player creatures can grow extremely powerful and massive, capable of using every miracle in the game. Often, those maps have several lilac mushrooms (which help creatures grow faster) and miracle dispensers with every miracle in the game, allowing the creature to learn them all without needing a single drop of Prayer Power, including [[PillarOfLight Mega-Blast]] and its [[BeamSpam Extreme version]].
** The first game's Red Mushrooms are deadly to AI-controlled gods. Those shrooms can poison an entire village's food supply if dropped in its Village Store, slowly poisoning every villager on it to death. The AI can't distinguish poisoned and untainted food, and will do nothing as their influence falls apart. The worshippers in the god's Temple will be safe from it, but they must return home eventually.
** The first game also has an exploit that allows you to act far beyond your area of influence.
***The moment you move your hand out of your territory with something grabbed, pause the game.
***Move your hand wherever you want to
***Unpause the game and IMMEDIATELY drop what you're holding.
**This can be used to drop stuff like food, poisoned food, Artifacts, fireballs and other solid objects deep inside enemy territory. Combining this with the poisoned food makes destroying a god trivial in the long term, as their villages will be free for the taking when their people dies, and their temples will be much easier to destroy.
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None

Added DiffLines:

* ThatOneSidequest: "The Shaolin" is a StealthBasedMission... for a deity who manifests as a gigantic SparkFairy. The low margin of error to tail the titular HermitGuru undetected, combined with [[FakeDifficulty cumbersome camera controls]], all but guarantee many, many failed attempts.
Is there an issue? Send a MessageReason:
None


* FridgeBrilliance: Almost always when you get formal control of the game after all of the tutorials, it might seem odd that you almost always are seen as evil because the town center has a flame. This is because however, an awful lot of mandated actions result in evil, such as you crushing archers with barrels or using flaming bales of hay. As a result, an awful

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* FridgeBrilliance: Almost always when you get formal control of the game after all of the tutorials, it might seem odd that you almost always are seen as evil because the town center has a flame. This is because however, an awful lot of mandated actions result in evil, such as you crushing archers with barrels or using flaming bales of hay. As a result, an awfulawful lot of actions that are mandated can often turn you evil, if only very slightly. This means being a good god requires only fighting back if necessary, mandating an attempted PacifistRun.
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None

Added DiffLines:

* FridgeBrilliance: Almost always when you get formal control of the game after all of the tutorials, it might seem odd that you almost always are seen as evil because the town center has a flame. This is because however, an awful lot of mandated actions result in evil, such as you crushing archers with barrels or using flaming bales of hay. As a result, an awful


Added DiffLines:

** All of the Japanese levels in the sequel. The first level has next to no ore, the Japanese will quickly get very aggressive with a large army, and if you take long enough, they will use a siren wonder. If you think the Creature is gonna help, forget it. Unless you have maxed out the Creature's Soldier tree, and given him a lot of miracles, especially heal, well your creature will repeatedly fall. The second level has you under endless attack and one achievement mandates only attacking at night, and the Japanese creature can easily beat yours. The final level has the Japanese attack you non stop, and they will make use of their wonder.
Tabs MOD

Removed: 101

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* EarWorm: [[https://www.youtube.com/watch?v=q0x4Kw_y4fg The sailor song]]. Also "''Deeeeaaaath...''"

Removed: 1039



* MostAnnoyingSound:
** For pity's sake, villagers, we know you need more resources. we'll get to it in a second, so ''SHUT UP!'' It's exacerbated by the fact the AI makes it nigh-impossible to keep their needs balanced: if you satisfy their need for food, they start wanting to have babies, which means they need more houses, and then they need more food, which makes you want to fireball them, which makes them beg for mercy...
** The ''Deeeeeaaaath...'' whisper when a villager dies, which is quite frequent if you're evil or otherwise bad at keeping them alive.
** The [[https://www.youtube.com/watch?v=IR9NnGcB094 sailor song]]. The interminable, unskippable, thrice-repeated sailor song. Any Good god who weathers those ''Eidle-eidle-eeee''s without flinging the sailors into the ocean has earned its halo.
** The Guides have a few helpful pointers that they're prone to repeating ''ad nauseam'', whether or not they happen to be blindingly obvious. Particularly bad when paired with a ButThouMust
--->''"No, let's try rotating first."''
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None

Added DiffLines:

* ThatOneBoss
** Black & White Creature Isle brings us Naxo the Rhino, whose [[TrialByCombat trial requires your creature to defeat him in combat.]] Along with being able to heal himself to full several times, he's capable of using [[MindOverMatter telekenesis]] to strike your creature from a distance, as well as tossing rocks from outside the arena that deal massive amounts of damage should they collide with your creature.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Artifacts in the first game. Considering all you have to do is leave villagers to dance around it for a few days, artifacts can trivialize multiple aspects of the game since they can be used to create giganic Wonders and generate belief. Need food or wood? Build a giant Norse Wonder and never see those desire flags again. Pesky creature around your village? Build a giant Greek Wonder and freeze it for thirty minutes. In addition to this, tossing artifacts around and dropping them in villages is an impressive act by itself; it's not rare to see belief gains in the hundreds using a decently sized artifact this way.
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* BreatherLevel: Land 8 in the sequel can be seen as this, moreso if you're playing Good. The enemy will mostly leave you alone compared to Land 7, and unlike on Land 7, it's very possible to convert the enemy town housing the destructive wonder before it's used on you without having to send your creature to attack it.
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** For pity's sake, villagers, we know you need more resources. we'll get to it in a second, so ''SHUT UP!'' It's exacerbated by the fact the AI makes it nigh-impossible to keep their needs balanced: if you satisfy their need for food, they start wanting to have babies, which means they need more houses, which makes you want to fireball them, which makes them beg for mercy...

to:

** For pity's sake, villagers, we know you need more resources. we'll get to it in a second, so ''SHUT UP!'' It's exacerbated by the fact the AI makes it nigh-impossible to keep their needs balanced: if you satisfy their need for food, they start wanting to have babies, which means they need more houses, and then they need more food, which makes you want to fireball them, which makes them beg for mercy...

Added: 213

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Moving references to YMMV tropes from main page and correcting example indentation under Most Annoying Sound.


* AnnoyingVideoGameHelper: The Guides are sometimes very intrusive in the "help" they provide, particularly when they [[CameraAbuse bash themselves against the screen]] or natter on at length about obvious topics.



** For pity's sake, villagers, we know you need more resources. we'll get to it in a second, so ''SHUT UP!''
** And also 'Deeeeeaaaath...' if you're evil or suck at keeping your villagers alive.
** "We need more offspring" and "We need more buildings" are the two worst ones. Why? Because those jerks ''are never satisfied''! No matter how much they breed or how big your village gets, they will continue to whine.
*** People who have played the game for a long time will notice that satisfying some desires just makes other desires more prominent. "Well, we've got all of this food, but there's no way we could eat it all, and it seems such a waste. Hey, I know, let's ask god for babies." and then "We have so many babies, we need homes for them, let's ask god!" and THEN "We have all of these homes, but no wood left. Hey, God!" [[OverlyLongGag AND THEN]] "We've got all of this wood. But our storehouses look really unbalanced now. Hey Go-" and then you [[KillEmAll burn down the entire village.]]
** The [[https://www.youtube.com/watch?v=IR9NnGcB094 sailor song]]. The interminable, unskippable, thrice-repeated sailor song. Any good god who weathers those ''Eidle-eidle-eeee''s without flinging the sailors into the ocean has earned its halo.

to:

** For pity's sake, villagers, we know you need more resources. we'll get to it in a second, so ''SHUT UP!''
UP!'' It's exacerbated by the fact the AI makes it nigh-impossible to keep their needs balanced: if you satisfy their need for food, they start wanting to have babies, which means they need more houses, which makes you want to fireball them, which makes them beg for mercy...
** And also 'Deeeeeaaaath...' The ''Deeeeeaaaath...'' whisper when a villager dies, which is quite frequent if you're evil or suck otherwise bad at keeping your villagers them alive.
** "We need more offspring" and "We need more buildings" are the two worst ones. Why? Because those jerks ''are never satisfied''! No matter how much they breed or how big your village gets, they will continue to whine.
*** People who have played the game for a long time will notice that satisfying some desires just makes other desires more prominent. "Well, we've got all of this food, but there's no way we could eat it all, and it seems such a waste. Hey, I know, let's ask god for babies." and then "We have so many babies, we need homes for them, let's ask god!" and THEN "We have all of these homes, but no wood left. Hey, God!" [[OverlyLongGag AND THEN]] "We've got all of this wood. But our storehouses look really unbalanced now. Hey Go-" and then you [[KillEmAll burn down the entire village.]]
** The [[https://www.youtube.com/watch?v=IR9NnGcB094 sailor song]]. The interminable, unskippable, thrice-repeated sailor song. Any good Good god who weathers those ''Eidle-eidle-eeee''s without flinging the sailors into the ocean has earned its halo.halo.
** The Guides have a few helpful pointers that they're prone to repeating ''ad nauseam'', whether or not they happen to be blindingly obvious. Particularly bad when paired with a ButThouMust
--->''"No, let's try rotating first."''

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