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Space Flecks is being merged with Streaming Stars; this is zero-context


* SpaceFlecks: In X3, which also features a variation in which star flecks are accompanied by region-themed clumps of other stuff, such as red nebula gas.
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* UnintentionallyUnwinnable: Put only five energy cells in your cargo bay and fire the Unfocused Jumpdrive. Then blow up the crate of energy cells the devs stuck in the random sector for exactly that eventuality. You are now trapped [=GoD=]-only-knows-where with no way back home.
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* VillainProtagonist: ''Foundations'' has no official goal for the player to work towards, but almost everything in it revolves around making as much money as possible. The most profitable venture is building shipyards and letting the AI empires build their ships there, most of which are warships. And what better way to boost warship sales than, y' know, war? How fortuitous that pretty much every plot line allows you to goad two or more factions into a vicious ForeverWar that'll make your bank account go supernova faster than you can blink. Nothing forces you to become the galaxy's worst war profiteer, but the game sure makes every attempt it can to push you into this profession.

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* WarForFunAndProfit: ''Foundations'' has NoEnding but a whole bunch of faction-specific mission chains, most of which can be used to goad the various factions into declaring war on at least one of their rivals, sometimes even on everyone else in the galaxy except the player's empire. If you play your cards right, you can get pretty much the entire galaxy to fight each other while you just happen to own several well-supplied shipyards ready and willing to supply warships and munitions to whoever is willing to pay for them...



** The Terran Asgard battleship mounts a massive [[FixedForwardFacingWeapon spinally mounted]] DeathRay that can melt capital ships and even space stations in no time at all, plus an assortment of smaller but still extremely powerful supporting bow guns.



** Stations pop out fully-built from TL ships - and always ''exactly'' where the player orders it built, regardless of distance. Cheap factories like Wheat Farms are commonly used to "station-bomb" enemy capital ships - by building the station ''inside'' the enemy.
** Because gates both receive and send ships through the same portal, one can easily wipe out entire squadrons of Pirates or race ships as they enter or leave a gate, by ordering a capital ship to jump through the gate right before the targets cross the event horizon, causing the ship to go barreling through the gate and telefrag anything in its way. ''Terran Conflict'' (thankfully) made this more difficult, as smaller ships approach from the rim of the gate rather than the center.

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** Stations pop out fully-built from TL ships - and always ''exactly'' where the player orders it built, regardless of distance. Cheap factories like Wheat Farms are commonly used to "station-bomb" enemy capital ships - by building the station ''inside'' the enemy.
enemy. ''Foundations'' removed this tactic by making station modules take anywhere from 5 to 20 minutes to build, and only in a plot you own.
** Because gates both receive and send ships through the same portal, one can easily wipe out entire squadrons of Pirates or race ships as they enter or leave a gate, by ordering a capital ship to jump through the gate right before the targets cross the event horizon, causing the ship to go barreling through the gate and telefrag anything in its way. ''Terran Conflict'' (thankfully) made this more difficult, as smaller ships approach from the rim of the gate rather than the center. In ''Foundations'', XL ships always warp in behind or beside a gate while anything smaller exits from within the ring, making this a non-issue in this game as well.
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Not about an Audience Reaction


* TheShepherd: Most of the more senior forumgoers. ''X'', especially the later games, is a complicated and time-consuming series with iffy documentation and players don't forget their noob periods.
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ymmv per TRS


* SequelDifficultyDrop:
** The "main" game start in each game has gotten progressively easier (or less EarnYourFun, depending on who you talk to). ''Beyond the Frontier'' starts you off in a painfully slow ship with no weapons or shields, ''The Threat'' starts you off in an upgraded Argon Discoverer scout ship, ''Reunion'' starts you off in a somewhat upgraded Argon Buster interceptor ship, ''Terran Conflict'' starts you off in either a Terran Sabre interceptor or an Argon Elite advanced interceptor. ''Albion Prelude'' starts you off in an Argon Enhanced Nova, and gives you a free 9 million credit corvette within the first hour of the plot.
** Never mind the Enhanced Nova. The Terran start in ''Albion Prelude'' starts you off in a Katana corvette. However, it should be noted that both Terran and Argon military starts are meant for players that want to quickly jump into action, without lengthy buildup. There are additional starting profiles that start with the [[EarlyGameHell traditional piss-poor characters in a crappy ship]].
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** Or, you can invert this trope and use it as your personal fighter like some players do. After all, compared to other heavy fighters, it's very fast, heavily shielded, and has a large cargobay. Not to mention the compatibility with the [[HitScan Pulsed Beam Emitter]].

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** Or, you can invert this trope and use it as your personal fighter like some players do. After all, compared to other heavy fighters, it's very fast, heavily shielded, and has a large cargobay. Not to mention the compatibility with the [[HitScan [[{{Hitscan}} Pulsed Beam Emitter]].
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* ThemeNaming: Some ships in ''X3'' have names of swords. Others use names from Earth mythology, biology, or geography. The full list of naming conventions is as follows:

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* ThemeNaming: Some Nearly all ships in ''X3'' have names of swords. Others oddly use names from Earth mythology, biology, or geography.geography. In ''Videogame/XRebirth'', this is explained to be the case because alien ship names seen in-game are actually monikers devised by the Argon military not unlike [[https://en.wikipedia.org/wiki/NATO_reporting_name NATO reporting names]], not the true denominations in the original languages. For example, the real name of the Split ''Raptor''-class carrier is revealed to be the much less picturesque "[[NounVerber Gangrene Chaser]]". The full list of naming conventions is as follows:



** Argon (Other humans): Fighters appear unthemed; [[ReligiousAndMythologicalThemeNaming Greek mythology]] for capitals (but not those used by Paranid) e.g. Colossus, Minotaur; {{Stellar Name}}s for some ships (e.g. Eclipse, Magnetar)

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** Argon (Other humans): Fighters appear unthemed; mostly [[ReligiousAndMythologicalThemeNaming Greek mythology]] for capitals (but not those used by Paranid) e.everything else, with non-frigate capital ships being giant beings (e.g. Colossus, Minotaur; Mammoth, Minotaur); a few miscellaneous ones use {{Stellar Name}}s for some ships (e.g. Eclipse, Magnetar)



** Split: [[AnimalThemeNaming Predators]] e.g. Python, Tiger

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** Split: [[AnimalThemeNaming Predators]] Land animals, often predators and/or reptiles]] e.g. Python, Tiger



** The major powers themselves: Argon, Boron, Xenon.

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** The major powers themselves: A few races (specifically the Argon, Boron, Xenon.and Xenon) share names with chemical elements, but it is only a coincidence in-universe.



*** Kha'ak: Pointy things (Sting, Needle and Thorn), referencing their insectoid nature.
*** Terran: [[ReligiousandMythologicalThemeNaming Mythological ghostly beings]] (Poltergeist, Ghoul, Spectre, Phantom and Wraith), with the exception of the Shadow (which anyway could refer to a LivingShadow).

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*** Kha'ak: Pointy things (Sting, Needle Needle, and Thorn), referencing their insectoid nature.
*** Terran: [[ReligiousandMythologicalThemeNaming Mythological ghostly beings]] (Poltergeist, Ghoul, Spectre, Phantom Phantom, and Wraith), with the exception of the Shadow (which anyway could refer to a LivingShadow).

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Direct linking.


* TeleportersAndTransporters: A couple different varieties. The PortalNetwork allows interstellar travel. Meanwhile, ships can be equipped with a Transporter Device that allows you to transfer people and cargo from one ship to another (provided they're no more than five kilometers apart) without needing to dock both ships at a station. X4 takes this even further, allowing the player to teleport to ships in other star systems.

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* TeleportersAndTransporters: {{Teleportation}}: A couple different varieties. varieties:
**
The PortalNetwork allows interstellar travel. Meanwhile, ships travel.
** Ships
can be equipped with a Transporter Device that allows you to transfer people and cargo from one ship to another (provided they're no more than five kilometers apart) without needing to dock both ships at a station. X4 takes this even further, allowing the player to teleport to ships in other star systems.
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* SpectacularSpinning:
** One forum member discovered that corkscrewing, or flying in a spiral by putting his joystick to the stops on all three axes, was a pretty effective evasive maneuver in a fighter. He was even able to survive a mob of Kha'ak fighters in a Split Mamba Vanguard.
** Many ship models have spinning components, just because. Some (like on the OTAS M2 Boreas) are justified by looking like sensor dishes, or by being an engine turbine in the case of the Boron Megalodon.
** Back in the days of the first game, both the Terran capital ship you start from and the planet-killer you have to destroy in the endgame have unreasonably ''huge'' spinning parts for no observable reason.
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changing wick


** In German, the sector "President's End" is named "[[Literature/{{Foundation}} Trantor]]"

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** In German, the sector "President's End" is named "[[Literature/{{Foundation}} "[[Franchise/{{Foundation}} Trantor]]"
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** Ringo Moon, one of the core Argon sectors, is named after Music/RingoStarr, and according to the lore, the planet it orbits is called Sergeant Pepper, and the other moons of it are named after the rest of Music/TheBeatles.
** In German, the sector "President's End" is named "[[Literature/{{Foundation}} Trantor]]"

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* StandardTimeUnits: Time is measured in Sezuras (1.7 seconds) Mizuras (96 Sezuras; 2 minutes and 43 seconds) Stazuras (96 Mizuras; 4 hours and 21 minutes) Tazuras (7 Stazuras; 1.27 days) Wozuras (7 Tazuras; 8.89 days) Mazuras (7 Wozuras; 62.23 days) and Jazuras (8 Mazuras; 1.36 years). Many players did not like this, so X3: ''Reunion'' has a ratio to the Coordinated Universal Time (UTC) units used in RealLife.
** In ''Terran Conflict'', the "-zura" based system was dropped in favor of Earth time units.

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* StandardTimeUnits: Time Many in the Community of Planets use "Zuran Time", the time measures used by the Teladi, named after their homeworld, Zura. It is measured in Sezuras (1.7 seconds) Mizuras (96 Sezuras; 2 minutes and 43 seconds) Stazuras (96 Mizuras; 4 hours and 21 minutes) Tazuras (7 Stazuras; 1.27 days) Wozuras (7 Tazuras; 8.89 days) Mazuras (7 Wozuras; 62.23 days) and Jazuras (8 Mazuras; 1.36 years). Many players did not like this, so X3: ''Reunion'' has a ratio to the Coordinated Universal Time (UTC) units used in RealLife.
** In ''Terran Conflict'', the "-zura" based "Zuran Time" system was dropped in favor of Earth the Argon/Terran time units.



** [[AllThereInTheManual The Encyclopedia]] mentions that the Ancients cut off aliens that are starfish to each other, presumably for their own safety. One species known as the "Won" is given as an example; apparently somewhat close to Earth, but completely cut-off from the jumpgate network due to being utterly incompatible with all other forms of life. Their reasoning turns out to be well-founded: the Kha'ak slipped through the Ancients' safeguards by unexpectedly inventing jumpdrives, and [[GuiltFreeExterminationWar look how well that turned out]].
* StarfishLanguage[=/=]TheUnpronounceable: "Boron" bears no relation whatsoever to what the species actually calls itself. That would be kind of difficult when you consider that the Boron language [[StarfishLanguage consists mostly of clicks and pheromones]]. Similarly humans can only approximate Paranid words because our vocal structures are different. The Split are close enough physiologically to humans that we can speak the spoken language, but the sign language that complements it requires six digits on each hand.
* StarterEquipment: The different game starts available from ''X3: Reunion'' and later games change your default starting ship, gear, and reputation. Typically, you're given either a M5 scout ship, M4 interceptor, or a TS small freighter, along with a small amount of credits, a few guns, and poor or neutral reputation with the various races. ''Terran Conflict'' offers a few better-equipped starts, such as the Bankrupt Assassin, who starts off with a M3 fighter, or the Terran Defender, who gets a M4+ heavy interceptor. ''Albion Prelude'' goes even more extreme, with Terran start start off with ''an M6 and 200k credit in bank''.

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** [[AllThereInTheManual The Encyclopedia]] mentions that the Ancients cut off aliens that are starfish to each other, presumably for their own safety. One species known as the "Won" is given as an example; apparently somewhat close to Earth, but completely cut-off from the jumpgate network due to being utterly incompatible with all other forms of life. Their reasoning turns out to be well-founded: the Kha'ak slipped through the Ancients' safeguards by unexpectedly inventing jumpdrives, Gateless Jumpdrives, and [[GuiltFreeExterminationWar look how well that turned out]].
* StarfishLanguage[=/=]TheUnpronounceable: "Boron" bears no relation whatsoever to what the species native sentient race of Nishala actually calls itself. That would be kind of difficult when you consider that the Boron language [[StarfishLanguage consists mostly of clicks and pheromones]]. Similarly humans can only approximate Paranid words because our vocal structures are different. different (Paranids have 3 larynxes, and use all three of them at once to speak their tongue. However, Paranids are perfectly able to speak the Argon/Terran languages). The Split are close enough physiologically to humans that we can speak the spoken language, but the sign language that complements it requires six digits on each hand.
hand, which is a very rarely functional mutation in humans.
* StarterEquipment: The different game starts available from ''X3: Reunion'' and later games change your default starting ship, gear, and reputation. Typically, you're given either a M5 scout ship, ship (a Discoverer in X2), M4 interceptor, interceptor (a Buster in Reunion, an Elite in X4's Argon start), or a TS small freighter, along with a small amount of credits, a few guns, and poor or neutral reputation with the various races. ''Terran Conflict'' offers a few better-equipped starts, such as the Bankrupt Assassin, who starts off with a M3 fighter, fighter (a Split Mamba), or the Terran Defender, who gets a M4+ heavy interceptor. ''Albion Prelude'' goes even more extreme, with Terran start start off with ''an M6 ''a Katana and 200k credit credits in bank''.



** Your wingman at the end of ''X2: The Threat'', who rams the Kha'ak doomsday weapon to destroy it. All well and good, except that his kamikaze run doesn't seem quite as noble when you've got three capital ships, laden with multiple {{Wave Motion Gun}}s and entire squadrons of fighters, sitting in firing range.

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** Your wingman Bret Serra does one at the end of ''X2: The Threat'', who rams the Kha'ak doomsday weapon to destroy it. All well and good, except that his kamikaze run doesn't seem quite as noble when you've got three capital ships, laden with multiple {{Wave Motion Gun}}s and entire squadrons of fighters, sitting in firing range.



** Saya Kho's destruction of the Torus - the colossal ring station around the entirety of Earth - in Albion Prelude intro may arguably fall into this category from a political standpoint. The Argon and Terrans are locked into a cold war with localized conflicts. The Torus was a hybrid military and civilian installation, providing defence for Earth, but it did not threaten Argon interests directly. Blowing it up constitutes something between Hiroshima bombing and 9/11 in space, as it had a staggeringly high casualty rate among both military and civilian personnel, not to mention those killed by debris falling to Earth. Naturally, this incident became the spark for a full scale war. Saya Kho is previously portrayed in the series as a reasonable person and is said to show remorse for the deed (she could evacuate the Torus in time but chose not to), but no justification is provided for her deed.
* SubspaceAnsible: In addition to allowing starship travel, the jumpgate network acts like a subspace ansible, allowing lightspeed radio signals to travel across the galaxy fast enough for real time communication. (This is mainly because a sector's gates [[SciFiWritersHaveNoSenseOfScale are rarely more than 100 kilometers apart]].) The fact that this is not true FTL communication becomes a plot point: after the gate network shuts down following ''X3: Albion Prelude'', interstellar communication in real time becomes impossible and all organized interstellar governments in the X-Universe[[note]]except the Earth State, whose population is mainly confined to the Sol System[[/note]] break up instantly.

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** Saya Kho's destruction of the Torus - the colossal ring station around the entirety of Earth - in Albion Prelude intro may arguably fall into this category from a political standpoint. The Argon and Terrans are locked into a cold war with localized conflicts. The Torus was a hybrid military and civilian installation, providing defence for Earth, but it did not threaten Argon interests directly. Blowing it up constitutes something between Hiroshima bombing and 9/11 in space, as it had a staggeringly high casualty rate among both military and civilian personnel, not to mention those killed by debris falling to Earth. Naturally, this incident became the spark for a full scale war. Saya Kho is previously portrayed in the series as a reasonable person and is said to show remorse for the deed (she could evacuate the Torus in time but chose not to), but no justification is provided for her deed.
deed, other than FantasticRacism.
* SubspaceAnsible: In addition to allowing starship travel, the jumpgate network acts like a subspace ansible, allowing lightspeed radio signals to travel across the galaxy fast enough for real time communication. (This is mainly because a sector's gates [[SciFiWritersHaveNoSenseOfScale are rarely more than 100 kilometers apart]].) The fact that this is not true FTL communication becomes a plot point: after the gate network shuts down following ''X3: Albion Prelude'', interstellar communication in real time becomes impossible and all organized interstellar governments in the X-Universe[[note]]except the Earth State, whose population is mainly confined to the Sol System[[/note]] break up instantly.instantly, although a couple have managed to pull themselves back together by the time of X4.



* SuppressedHistory: the Argon Federation erased all records of the period prior to 0 Argon Stardate (2170 AD) and presumably created a new history to replace it, in order to keep anyone from leading [[AIIsACrapshoot the Xenon]] back to Earth. Earth eventually became a fairy tale kept alive by the Goners, a pacifist fringe sect, who were proved right in ''VideoGame/XBeyondTheFrontier'' when a [[PlayerCharacter Terran test pilot]] suffered a jumpdrive malfunction and landed in the X-Universe.

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* SuppressedHistory: the Argon Federation erased all records of the period prior to 0 Argon Stardate NT (2170 AD) and presumably created a new history to replace it, in order to keep anyone from leading [[AIIsACrapshoot the Xenon]] back to Earth. Earth eventually became a fairy tale kept alive by the Goners, a pacifist fringe sect, who were proved right in ''VideoGame/XBeyondTheFrontier'' when a [[PlayerCharacter Terran test pilot]] suffered a jumpdrive malfunction and landed in the X-Universe. Nathan R. Gunne himself disagreed with this, and opposed it until his death in 45 NT/2215.



* TeleportersAndTransporters: A couple different varieties. The PortalNetwork allows interstellar travel. Meanwhile, ships can be equipped with a Transporter Device that allows you to transfer people and cargo from one ship to another (provided they're no more than five kilometers apart) without needing to dock both ships at a station.
* TeleportSpam: Possible in the ''Xtended Terran Conflict'' mod for... Terran Conflict. Battleships / Motherships (M2+) mount Point-To-Point jumpdrives, which lets them jump anywhere in a sector after 10 seconds of charging. This allows players with enough energy cells to jump in circles around enemy ships, whittling them down while taking almost no damage.

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* TeleportersAndTransporters: A couple different varieties. The PortalNetwork allows interstellar travel. Meanwhile, ships can be equipped with a Transporter Device that allows you to transfer people and cargo from one ship to another (provided they're no more than five kilometers apart) without needing to dock both ships at a station. \n X4 takes this even further, allowing the player to teleport to ships in other star systems.
* TeleportSpam: Possible in the ''Xtended Terran Conflict'' mod for... Terran Conflict. Battleships / Motherships (M2+) mount Point-To-Point jumpdrives, which lets them jump anywhere in a sector after 10 seconds of charging. This allows players with enough energy cells to jump in circles around enemy ships, whittling them down while taking almost no damage. The Xenon and the Kha'ak developed the technology on their own, and the Gateless Jumpdrives the ''X'', the ''Getsu Fune'', the AP ''Hammer'', and the AP ''Providence'' had were all reverse-engineered or modified Xenon Jumpdrives.



* TheTheocracy: The Paranid Empire is ruled by one Priest-Emperor Xaar, with each Paranid settlement having its own priest-duke.

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* TheTheocracy: The Godrealm of the Paranid Empire is ruled by one Priest-Emperor Xaar, the Pontifex Maximus Paranidia, with each Paranid settlement having its own priest-duke.Priest Duke.



* TooAwesomeToUse: The Xperimental Shuttle is available in ''Terran Conflict''. It's one of very few ships that cannot be reverse engineered at the Player HQ. You'll fly it around the universe once, then park it someplace safe and never touch it again.

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* TimedMission: Most missions have a time limit of some sort, after which they fail automatically.
* TooAwesomeToUse: The Xperimental X Shuttle is available in ''X-Tension'' and in ''Terran Conflict''. It's one of very few ships that cannot be reverse engineered at the Player HQ.HQ of the latter. You'll fly it around the universe once, then park it someplace safe and never touch it again.



* TranslationConvention: All the races speak in a version of Japanese (it's backwards), but the player hears them as English (or whatever language they have selected).
* TronLines: Pirate Buzzards have orange neon lights lining the hull panels.

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* TranslationConvention: All the races speak in a version of Japanese Neo-Japanese (it's written backwards), but the player hears them as English (or whatever language they have selected).
* TronLines: Pirate Buzzards have orange neon lights lining the hull panels. All Kha'ak ships have purple glowing lines in their surface, especially the fighters.



* UnexpectedGameplayChange: The starship race course in ''X3: Reunion's'' plot, which in early versions was extremely buggy and difficult. As of the final patch, it's still a pain in the ass because the {{NPC}}s are [[TheComputerIsACheatingBastard able to fly the course flawlessly every time]]. ''Reunion'' also has an on-rails mission set on a planet, where the player uses a hilariously overpowered cannon to blast ships chasing them through a futuristic city.

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* UnexpectedGameplayChange: The starship race course in ''X3: Reunion's'' plot, which in early versions was extremely buggy and difficult. As of the final patch, it's still a pain in the ass because the {{NPC}}s are [[TheComputerIsACheatingBastard able to fly the course flawlessly every time]]. ''Reunion'' also has an on-rails mission set on a planet, the planet Sandwell, where the player uses a hilariously overpowered cannon to blast the Yaki ships chasing them through a futuristic city.



* UniversalDriversLicense: The player character from ''Xtension'' and beyond are capable of piloting almost anything they come across, be it a tiny scout ship, MileLongShip.

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* UniversalDriversLicense: The Kyle Brennan in ''X-Tension'' and all player character from ''Xtension'' and beyond characters after him (Except for [[VideoGame/XRebirth Ren Otani]]) are capable of piloting almost anything they come across, be it a tiny scout ship, MileLongShip.or a [[MileLongShip massive carrier]].



*** ''VideoGame/XRebirth'' reveals that Nividium is just a fancy space word for... platinum.

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*** ''VideoGame/XRebirth'' reveals that Nividium is just a fancy space word for... platinum.Platinum.
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* VideoGameLongRunners: Counting the currently unreleased ''X Rebirth'', seven games spanning a decade and a half.

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* VideoGameLongRunners: Counting the currently unreleased ''X Rebirth'', seven Eight games spanning a decade and a half.two decades.

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* TimeSkip: ''X2: The Threat'' takes place in 2934, 22 years after ''X: Beyond the Frontier'', set in 2912. ''X3: Reunion'' is set a year after ''X2''. ''Terran Conflict'' is in 2938, three years after ''Reunion''. ''Albion Prelude'' is set in 2946, 8 years after ''TC''. ''VideoGame/XRebirth'' is set 27 years after ''AP'', in 2973, and ''X4 Foundations is set 22 years after, in 2995.

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* TimeSkip: All sequels skip some time to show the advances of technology:
** ''X: Beyond the Frontier'' was set in 742 NT (New Time, the Argon time measure)/2912 EY (Earth Years, used by the Terrans).
** Its standalone expansion, ''X-Tension'' was set in 743 NT/2913 EY
**
''X2: The Threat'' takes place in 2934, 22 years after ''X: Beyond the Frontier'', set in 2912. 764 NT/2934 EY
**
''X3: Reunion'' is set a year after ''X2''. ''Terran in 765 NT/2935 EY
** ''X3: Terran
Conflict'' is in 2938, three years after ''Reunion''. ''Albion 768 NT/2938 EY
** ''X3: Albion
Prelude'' is set in 2946, 8 years after ''TC''. ''VideoGame/XRebirth'' is set 27 years after ''AP'', 778 NT/2948 EY
** ''X: Rebirth''
in 2973, and ''X4 Foundations is set 22 years after, 803 NT/2973 EY
** ''X4: Foundations''
in 2995.825 NT/2995 EY
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* TimeSkip: ''X2: The Threat'' takes place 22 years after ''X: Beyond the Frontier''. ''X3: Reunion'' is set a year after ''X2''. ''Terran Conflict'' is three years after ''Reunion''. ''Albion Prelude'' is just over a decade after ''TC''. ''VideoGame/XRebirth'' is a millennium after ''AP''.

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* TimeSkip: ''X2: The Threat'' takes place in 2934, 22 years after ''X: Beyond the Frontier''.Frontier'', set in 2912. ''X3: Reunion'' is set a year after ''X2''. ''Terran Conflict'' is in 2938, three years after ''Reunion''. ''Albion Prelude'' is just over a decade set in 2946, 8 years after ''TC''. ''VideoGame/XRebirth'' is a millennium set 27 years after ''AP''.''AP'', in 2973, and ''X4 Foundations is set 22 years after, in 2995.
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Darth Wiki doesn't go on main wiki


* WelcomeToCorneria: Non-plot [=NPCs=] regardless of race usually have one or two lines to communicate with the player when hostile. This can get [[DarthWiki/MostAnnoyingSound rather annoying]] when you keep hearing the same lines over again when you attack them, especially if they're flying a capital ship and you keep pouring shots at them until they die.

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* WelcomeToCorneria: Non-plot [=NPCs=] regardless of race usually have one or two lines to communicate with the player when hostile. This can get [[DarthWiki/MostAnnoyingSound rather annoying]] annoying when you keep hearing the same lines over again when you attack them, especially if they're flying a capital ship and you keep pouring shots at them until they die.
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* WelcomeToCorneria: Non-plot [=NPCs=] regardless of race usually have one or two lines to communicate with the player when hostile. This can get [[MostAnnoyingSound rather annoying]] when you keep hearing the same lines over again when you attack them, especially if they're flying a capital ship and you keep pouring shots at them until they die.

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* WelcomeToCorneria: Non-plot [=NPCs=] regardless of race usually have one or two lines to communicate with the player when hostile. This can get [[MostAnnoyingSound [[DarthWiki/MostAnnoyingSound rather annoying]] when you keep hearing the same lines over again when you attack them, especially if they're flying a capital ship and you keep pouring shots at them until they die.
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Internet Backdraft is now Flame Bait and being dewicked per TRS.


* StandardTimeUnits: Time is measured in Sezuras (1.7 seconds) Mizuras (96 Sezuras; 2 minutes and 43 seconds) Stazuras (96 Mizuras; 4 hours and 21 minutes) Tazuras (7 Stazuras; 1.27 days) Wozuras (7 Tazuras; 8.89 days) Mazuras (7 Wozuras; 62.23 days) and Jazuras (8 Mazuras; 1.36 years). Many players [[InternetBackdraft did not like this]], so X3: ''Reunion'' has a ratio to the Coordinated Universal Time (UTC) units used in RealLife.

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* StandardTimeUnits: Time is measured in Sezuras (1.7 seconds) Mizuras (96 Sezuras; 2 minutes and 43 seconds) Stazuras (96 Mizuras; 4 hours and 21 minutes) Tazuras (7 Stazuras; 1.27 days) Wozuras (7 Tazuras; 8.89 days) Mazuras (7 Wozuras; 62.23 days) and Jazuras (8 Mazuras; 1.36 years). Many players [[InternetBackdraft did not like this]], this, so X3: ''Reunion'' has a ratio to the Coordinated Universal Time (UTC) units used in RealLife.
Tabs MOD

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* SuperPersistentMissile: [[CaptainObvious Unless they're of the unguided dumbfire variety]], missiles will ''always'' continue to pursue their targets, so long as they have fuel. The only way to stop a missile is to shoot it down or outrun it. Missile Frigates fire especially long-ranged missiles which are RoboTeching, [[RecursiveAmmo recursive]], and will target new enemies upon the destruction of their original target; which can lead to fighter craft spinning around wildly, attempting to avoid the hundreds of missiles spinning around them furiously and attempting to out-turn the fighter.

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* SuperPersistentMissile: [[CaptainObvious Unless they're of the unguided dumbfire variety]], variety, missiles will ''always'' continue to pursue their targets, so long as they have fuel. The only way to stop a missile is to shoot it down or outrun it. Missile Frigates fire especially long-ranged missiles which are RoboTeching, [[RecursiveAmmo recursive]], and will target new enemies upon the destruction of their original target; which can lead to fighter craft spinning around wildly, attempting to avoid the hundreds of missiles spinning around them furiously and attempting to out-turn the fighter.

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* SuperPrototype: "Prototype" ships in ''Terran Conflict'' and ''Albion Prelude'' are almost always superior in almost every way to the standard production models. They can only be gained by capturing them, or by doing plots (such as the Corporation missions). Their rarity and power are usually handwaved as being too costly for mass production. In practice, despite their rarity, they actually can be reverse-engineered in the PlayerHeadquarters, contrary to what most players think. The only problem after reverse-engineering these ships is the humongous amount of resources needed to produce a single ship, and depending on the ship, it will take about more than a full day ''in real time'' to both reverse-engineer and construct it.

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* SuperPrototype: "Prototype" ships in ''Terran Conflict'' and ''Albion Prelude'' are almost always superior in almost every way to the standard production models. They can only be gained by capturing them, or by doing plots (such as the Corporation missions). Their rarity and power are usually handwaved as being too costly for mass production. In practice, despite their rarity, they actually can be reverse-engineered in the PlayerHeadquarters, contrary to what most players think. The only problem after reverse-engineering these ships is the humongous amount of resources needed to produce a single ship, and depending on the ship, ship it will take about more than a full day ''in real time'' to both reverse-engineer and construct it.it, which proves the 'too costly' explanation is [[GameplayAndStoryIntegration more than just a handwave]].


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** The Paranid in ''Reunion'' build a jumpgate in Heretic's End. When an enormous Kha'ak fleet comes into the sector they activate it and run, resulting in a Terran fleet coming through and stomping the Kha'ak.


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** This becomes an amusing BrickJoke in ''VideoGame/XRebirth'' where the new cult [[TheCuckoolanderWasRight turns out to have been correct]].
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* SuppressedHistory: the Argon Federation erased all records of the period prior to 0 Argon Stardate (2170 AD) and presumably created a new history to replace it, in order to keep anyone from leading [[AIIsACrapshoot the Xenon]] back to Earth. Earth eventually became a fairy tale kept alive by the Goners, a pacifist fringe sect, who were proved right in ''VideoGame/XBeyondTheFrontier'' when a [[PlayerCharacter Terran test pilot]] suffered a jumpdrive malfunction and landed in the X-Universe.
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* SpaceNavy: The Terran United Space Command and the AGI Task Force, its special forces equivalent.

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* SpaceNavy: The Terran United Space Command and the AGI [=AGI=] Task Force, its special forces equivalent.equivalent. All of the Commonwealth races as well as the space-based [[MegaCorp MegaCorps]] have their own Space Navies for self-defense and empowerment.
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Not a trope


* XMeetsY: Gameplay is typically described as "''VideoGame/{{Freelancer}}'' [[note]]You actually pilot your ship, emphasis on side missions, silly physics[[/note]] meets ''VideoGame/EVEOnline'' [[note]]being able to pilot any ship in the game, emphasis on the economy, SceneryPorn[[/note]] meets ''VideoGame/{{Elite}}''[[note]]WideOpenSandbox trading and combat.[[/note]]" -- though the ''X-Universe'' series predates both ''VideoGame/{{Freelancer}}'' and ''VideoGame/EVEOnline''.
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* TryAndFollow: A decent pilot with a small enough ship can invoke this trope. Simply fly through tight gaps in space stations (the bigger the station, the better), or (if the opportunity presents itself) make like Han Solo in ''TheEmpireStrikesBack'' and fly through an AsteroidThicket. The AI's collision avoidance software will force your pursuers to give the obstacles a wider berth, while you open the gap.

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* TryAndFollow: A decent pilot with a small enough ship can invoke this trope. Simply fly through tight gaps in space stations (the bigger the station, the better), or (if the opportunity presents itself) make like Han Solo in ''TheEmpireStrikesBack'' ''Film/TheEmpireStrikesBack'' and fly through an AsteroidThicket. The AI's collision avoidance software will force your pursuers to give the obstacles a wider berth, while you open the gap.
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Badass is no longer a trope.


* SuicidalOverconfidence: Any ship will attack you if you shoot it, even if you're in a superheavy prototype fighter and they're a tiny scout craft whose weapons caress your armor more than they hurt it. This can scale up to hilarious levels, with light fighters attacking your ''capital ship''. For the Xenon and the Kha'ak, [[AttackAttackAttack it's nothing but pure instinct]]; for non-Xenon/Kha'ak pilots, they act like they want to be the biggest {{Badass}}es around [[FearlessFool by thinking they'll overcome any odds and any opposition]] while [[SmugSnake smugly]] [[TheComputerShallTauntYou taunting their opponents]] at the same time.

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* SuicidalOverconfidence: Any ship will attack you if you shoot it, even if you're in a superheavy prototype fighter and they're a tiny scout craft whose weapons caress your armor more than they hurt it. This can scale up to hilarious levels, with light fighters attacking your ''capital ship''. For the Xenon and the Kha'ak, [[AttackAttackAttack it's nothing but pure instinct]]; for non-Xenon/Kha'ak pilots, they act like they want to be the biggest {{Badass}}es badasses around [[FearlessFool by thinking they'll overcome any odds and any opposition]] while [[SmugSnake smugly]] [[TheComputerShallTauntYou taunting their opponents]] at the same time.
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* TakeThat: ''Xtended Terran Conflict'''s in-universe news system has a report on a new cult of Split who believe that "The [[EveOnLine Eve]]" is coming, which will cause the collapse of all governments and cause people to begin to constantly [[ChronicBackstabbingDisorder murder and backstab each other]] with no second thought. The newscaster calls it crazy.

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* TakeThat: ''Xtended Terran Conflict'''s in-universe news system has a report on a new cult of Split who believe that "The [[EveOnLine [[VideoGame/EveOnLine Eve]]" is coming, which will cause the collapse of all governments and cause people to begin to constantly [[ChronicBackstabbingDisorder murder and backstab each other]] with no second thought. The newscaster calls it crazy.
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** [[AllThereInTheManual The Encyclopedia]] mentions that the Ancients cut off aliens that are starfish to each other, presumably for their own safety. One species known as the "Won" is given as an example; apparently somewhat close to Earth, but completely cut-off from the jumpgate network due to being utterly incompatible with all other forms of life. Their reasoning turns out to be well-founded: the Kha'ak slipped through the Ancients' safeguards by unexpectedly inventing jumpdrives, and [[GuiltFreeExterminationWar look how well that turned out]].
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* SpecialEffectBranding: Every faction that builds ships does it differently.

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* SpecialEffectBranding: Ships and weapons follow this. Every faction that builds ships does it differently.differently. For example, Teladi love ballistic weapons and have yellow, junkyard-esque ships,while [[HumansAreSpecial Terrans]] fire brilliant white electromagnetic plasma bolts from their [[ShinyLookingSpaceShips blindingly white ships]]. Each race has their own set of ships, and as of ''Terran Conflict'', their own unique weapon set, which typically only usable by their own ships and their allies - [[HumansByAnyOtherName Argon]] and [[FishPeople Boron]], [[ScaryDogmaticAliens Paranid]] and [[ProudWarriorRace Split]]. [[ProudMerchantRace Teladi]] buy their stuff from everyone, so they can mount schizophrenic loadouts. [[PlanetTerra Terrans]] are independent, and cannot use any non-Terran weapons in their ships. However, there are generic weapons that can be used by any race, such as plasma throwers or [[WaveMotionGun photon pulse cannons]].
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* SpaceIsCold: ''Albion Prelude'' has a {{Steam}} achievement titled "It's Cold Outside" for forcing another pilot to eject.

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* SpaceIsCold: ''Albion Prelude'' has a {{Steam}} UsefulNotes/{{Steam}} achievement titled "It's Cold Outside" for forcing another pilot to eject.

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