Follow TV Tropes

Following

History Warhammer40000 / W40kTropesQToZ

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

** [[ZigZaggingTrope Zig-zagged]] with the Drukhari. Kabals in Commorragh spend their time backstabbing each other and engaging in what is basically constant gang wars, but one of the only rules all Drukhari follow is that sabotaging each other during raids outside the Webway is a ''BIG'' no-no, since Drukhari society needs these raids to be successful if they want slaves to torture.
Is there an issue? Send a MessageReason:
None


** Orks, when not united under a WAAAAGH and if no other potential adversaries are present, will eagerly and happily beat the tar out of each other. This is the main reason why, despite their overwhelming numbers they haven't completely taken over the galaxy.

to:

** Orks, when not united under a WAAAAGH and if no other potential adversaries are present, will eagerly and happily beat the tar out of each other. This is the main reason why, despite their overwhelming numbers numbers, they haven't completely taken over the galaxy.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WeAreStrugglingTogether: Gameplay wise, any players can play against each other using the same faction or factions techically under the same umbrella. Some blatant examples, lorewise:
** All the different branches of the Imperium, while technically under the same banner, fight among themselves quite frequently for a number of diferent reasons, including but not limited to: suspected heresy and/or corruption, orders from a superior statement, a bureaucratic error from the Adeptus Administratum, etc.
** Orks, when not united under a WAAAAGH and if no other potential adversaries are present, will eagerly and happily beat the tar out of each other. This is the main reason why, despite their overwhelming numbers they haven't completely taken over the galaxy.
** Chaos forces often despise each other as much as they despise the Imperium. In particular, followers of Khorne ''absolutely hate'' those of Slaanesh, while followers of Nurgle will happily destroy any follower of Tzeentch on sight (and viceversa).
Is there an issue? Send a MessageReason:
None


** {{Inverted|Trope}} with the Necrons as well. Having forfeited their biological bodies millions of years ago, any killed Necron is impossible to replace. Luckily for them, Necrons are notoriously ''hard'' to permanently destroy.

to:

** {{Inverted|Trope}} with the Necrons as well. Having forfeited their biological bodies millions of years ago, they cannot reproduce anymore, and so any killed Necron is impossible to replace. Luckily for them, Necrons are notoriously ''hard'' to permanently destroy.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** {{Inverted|Trope}} with the Necrons as well. Having forfeited their biological bodies millions of years ago, any killed Necron is impossible to replace. Luckily for them, Necrons are notoriously ''hard'' to permanently destroy.
Is there an issue? Send a MessageReason:
None


* WeaponOfChoice

to:

* WeaponOfChoiceWeaponBasedCharacterization
Tabs MOD

Changed: 14

Is there an issue? Send a MessageReason:
Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


* WithUsOrAgainstUs: The Imperium, the Tau. The rest [[KillEmAll generally don't even bother to ask]], and even the Imperium [[FantasticRacism generally only bothers to ask if you're human]].

to:

* WithUsOrAgainstUs: The Imperium, the Tau. The rest [[KillEmAll generally don't even bother to ask]], ask, and even the Imperium [[FantasticRacism generally only bothers to ask if you're human]].
Is there an issue? Send a MessageReason:
None


* {{Technopath}}: Eldar are and know it, Ork Meks are but don't, and the Adeptus Mechanicus ''think'' they are.
** They may even be-- certainly they are in the tabletop spinoff ''TabletopGame/DarkHeresy''. The amount of ClapYourHandsIfYouBelieve going on here is [[MaybeMagicMaybeMundane deliberately ambiguous]].

to:

* {{Technopath}}: Eldar are and know it, Ork Meks are but don't, don't know it, and the Adeptus Mechanicus ''think'' they are.
** They
are and they may even be-- be -- certainly they are in the tabletop spinoff ''TabletopGame/DarkHeresy''. The amount of ClapYourHandsIfYouBelieve going on here is [[MaybeMagicMaybeMundane deliberately ambiguous]].ambiguous]].
* TechnologicallyAdvancedFoe: The Necrons and the Aeldari are this to the Imperium. Both being alien races whose time of grandeur existed millions of years before humanity's distant ancestors crawled from the sea. The Imperium cannot replicate or research the advanced technology of these races, as Necrons self-destruct or teleport away when they are "killed" and Aeldari technology is explicitly tied to their psychic potential. That said, for all their sparkly space magic, [[GlassCannon Aeldari still go down quite easy if you bury the foul xenos in enough "primitive" ordnance]]. [[ImplacableMan Necrons, on the other hand...]]
Is there an issue? Send a MessageReason:
None


%% * VideoGameWeaponStats
Is there an issue? Send a MessageReason:
None

Added DiffLines:

%% * VideoGameWeaponStats
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WhatOtherGalaxies:
** The EldritchAbomination Gods of the [[HyperspaceIsAScaryPlace Warp]] live in the "immaterium", a sort of Spiritual counterpart to the Milky Way, and want to merge the two. Whether this extends to the rest of the Universe is up for debate. One argument in favor of this trope is that the said chaos Gods are the embodiments of rage, lust, hope, and love felt by the sentient species. Since they hail only from sentients in the Milky Way, it's as if there's not much out there.
** The Tyranids are extragalactic insectoids that differentiate themselves from the main galaxy's sapient species in that they are the ultimate predators and are all variations of the [[PlanetOfHats same genetic theme]]. Essentially, an AlienInvasion of galactic scale.
** For humans, FTLTravel is only possible in the range of the psychic beacon of the Astronomican, which is on Earth and doesn't even cover the totality of the galaxy (and, as of the 8th edition, has been cut off from about half of its former range). So for all intents and purposes, there is no universe outside the Milky Way.
Is there an issue? Send a MessageReason:
No longer a trope.


* UltimateEvil: The Emperor and the Chaos Gods all get this treatment to varying degrees. The C'tan ''used'' to be this before being retconned to having been defeated by the Necrons (and the C'tan-serving Necrons were just particularly damaged).

Changed: 59

Removed: 125

Is there an issue? Send a MessageReason:
Up To Eleven is a defunct trope


* {{Superweapon}}: The dial on the setting has been turned [[UpToEleven so far past eleven]] that what would be superweapons in any other setting are just weapons, but it is nonetheless {{Invoked}} by the means by which one can enact Exterminatus. Ranging from basic [[OrbitalBombardment planetary bombardment]] by guns the size of most settings' small spaceships, to specific planet-cracker or viral ordnance which either crack the planet down to the mantle or turn everything organic into a high-flammable biological slurry, the whole point of Exterminatus is that by the time [[GodzillaThreshold you need to use it]], you need to be ''absolutely certain'' that '''nothing''' can defend against it.

to:

* {{Superweapon}}: The dial on the setting has been turned [[UpToEleven so far past eleven]] eleven that what would be superweapons in any other setting are just weapons, but it is nonetheless {{Invoked}} by the means by which one can enact Exterminatus. Ranging from basic [[OrbitalBombardment planetary bombardment]] by guns the size of most settings' small spaceships, to specific planet-cracker or viral ordnance which either crack the planet down to the mantle or turn everything organic into a high-flammable biological slurry, the whole point of Exterminatus is that by the time [[GodzillaThreshold you need to use it]], you need to be ''absolutely certain'' that '''nothing''' can defend against it.



* TankGoodness: Naturally, taken UpToEleven. Every race has its armoured death machines, but honestly the Imperial Guard Armoured Companies are the ''kings'' of this trope. '''TANKS FOR THE TANK GOD, TREADS FOR THE TREAD THRONE!'''

to:

* TankGoodness: Naturally, taken UpToEleven. Every race has its armoured death machines, but honestly the Imperial Guard Armoured Companies are the ''kings'' of this trope. '''TANKS FOR THE TANK GOD, TREADS FOR THE TREAD THRONE!'''



* TrainingFromHell: Pretty much the only training there is. The only way they can top it is by having people trained ''[[UpToEleven inside]]'' the universe's hell.

to:

* TrainingFromHell: Pretty much the only training there is. The only way they can top it is by having people trained ''[[UpToEleven inside]]'' ''inside'' the universe's hell.



* UpToEleven: '''''Everything.''''' And often to twelve, thirteen and [[strike:several]] [[strike:over nine]] forty thousand.
Is there an issue? Send a MessageReason:
You Keep Using That Word is only about characters being called out In Universe for misusing a word.


* YouKeepUsingThatWord: A lot of people, and even media for the game itself, refers to the {{Space Marine}}s as being "genetically enhanced". Actual game-fluff makes it clear that this is inaccurate; "bio-augmented" would fit better. A SpaceMarine is created by surgically implanting artificially engineered organs into their body; though some of these do play havoc with the Marine's body-chemistry (the Ossmodula, for example, which causes the skeleton's dramatic mutation), no actual tinkering with the DNA occurs. This is intentional, since it allows the Space Marines to skirt around that religiously mandated "no tinkering with Man's Holy Genetic Code" law-- from a genetic viewpoint, a SpaceMarine ''is'' still perfectly human.
** The confusion is probably the result of the term "geneseed" being thrown around; this is apparently the clone cells needed to grow new copies of the various bio-implants needed to make new Marines, but it still implies an actual genetic modification. The term itself is actually derived from the fact that geneseed is actually partially based on the genetic code of a Chapter's Primarch, which just muddies the waters even further.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* StrategicAssetCaptureMechanic: Matches are resolved by taking and holding an Objective marker, or wiping out the opposing team.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TacticalSuperweaponUnit: Epic'' has Titans, HumongousMecha with devastating weaponry that require either dedicated Titan-killer units or another Titan to stop (well, usually).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SoullessBedroom: Invoked by many of the loyalist Space Marine Chapters. Since a Space Marine is meant to be a WarriorMonk, many Chapters discourage personalising their quarters in favour of austere, almost empty rooms. There are quite a few Chapters who ''don't'' do this, though, such as the Space Wolves and White Scars.
Is there an issue? Send a MessageReason:
None


* WhosLaughingNow: Everyone else's thoughts about Guard players when the Guard finally got a good codex.

to:

* WhosLaughingNow: Everyone else's thoughts about The Imperial Guard players when languished in the bottom-rungs of the army tier list for many years, due to the relative fragility of their infantry, gimmicky playstyle, and relationship with the rules that made certain games effectively unwinnable. Cue 5th Edition, which transformed the Imperial Guard finally got a good codex.into ''the'' undisputed kings of mechanized warfare overnight. This was the general reaction from Guard players.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WillfullyWeak: The Asuryani self-impose massive limitations on the technologies and psychic potential they can unleash on their foes. Their race once [[SufficientlyAdvancedAlien bestrode the galaxy as living gods]], able to manipulate time and reality and ''move, kindle and quench stars'' at a whim, but they became arrogant and fell into cultural rot and depravity that eventually gave rise to Slaanesh and gutted their interstellar empire. They are wary of unbridled power because when their ancient ancestors seized it with both hands (and gave a good EvilLaugh at the same time), it wrought disaster on their people. Unfortunately, in a universe where many things want them dead, this is only making it harder for themselves... Generally, as warfare escalates, the Asuryani are brought by necessity to pull their more advanced and rare equipment out of the vaults, up to superheavy Titans, powerful grav-tanks and Exterminatus-grade WeaponsOfMassDestruction - but they are often reluctant to do so.
Is there an issue? Send a MessageReason:
None


** In the background material, the Astra Militarum are the go to example as they're millions if not billions strong and span across Imperial space as they come from any planet the Imperium can collect people. The problem is their weapons and armor pale in comparison to many of the forces they fight against, so they often only have weight of numbers on their side. They do make up for this with quantity ''and'' quality of cavalry and heavy armor, but this foes only so far when you have to rely on infantry for the most important tasks or static defenses. The Militarum do have their own specialist infantry units (such as the [[HumanSubSpecies abhuman]] [[OurOgresAreHungrier Ogryns]], the elite Tempestus Scions, and unique elite regimental units like the Cadian Kasrkin and the Death Korps Grenadiers) who are much smaller in number but much better trained and equipped than their rank-and-file comrades.

to:

** In the background material, the Astra Militarum are the go to example as they're millions if not billions strong and span across Imperial space as they come from any planet the Imperium can collect people. The problem is their weapons and armor pale in comparison to many of the forces they fight against, so they often only have weight of numbers on their side. They do make up for this with quantity ''and'' quality of cavalry and heavy armor, but this foes goes only so far when you have to rely on infantry for the most important tasks or static defenses. The Militarum do have their own specialist infantry units (such as the [[HumanSubSpecies abhuman]] [[OurOgresAreHungrier Ogryns]], the elite Tempestus Scions, and unique elite regimental units like the Cadian Kasrkin and the Death Korps Grenadiers) who are much smaller in number but much better trained and equipped than their rank-and-file comrades.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* UndyingWarrior: Perpetuals are immortal mutant humans who never age and [[FromASingleCell can recover from even atomic disintegration]]; for good measure, given the state of the setting, it's kind of inevitable that they'll see frontline combat sooner or later. Known Perpetuals include the Emperor of Mankind, who lead a crusade to regain control of the galaxy, Vulkan, the Primarch of the Salamander Space Marine chapter, and Ollanius Pius. The latter may take the cake, as Pius is ''even older'' than the Emperor, and has participated in many conflicts throughout humanity's history, including the Napoleonic Wars and the Gulf War.

Changed: 33

Removed: 402

Is there an issue? Send a MessageReason:
This is now Just For Fun, and should not be listed as a trope.


* RecycledInSpace: Began as a RecycledInSpace version of ''TabletopGame/{{Warhammer}}'', which pre-dated it by four years, but has over time diverged from it. Now contains a RecycledInSpace of nearly every fantasy and SF trope imaginable, turned DarkerAndEdgier to a ridiculous degree and armed to the teeth. And then the 6th edition literally makes the game rules-wise into Fantasy Warhammer in SPACE!



** The general tone of the setting has shifted quite a bit over the years. In the original ''Rogue Trader'' rulebook, the Imperium had a ragtag, ScavengerWorld feel (still present but not to the same degree). In fact, the whole thing had kind of a ''Film/MadMax'' [-[[RecycledInSpace IN SPACE]]-] feel to it. The copious amounts of black humor and irony that marked ''Rogue Trader'' have also been downplayed over time.

to:

** The general tone of the setting has shifted quite a bit over the years. In the original ''Rogue Trader'' rulebook, the Imperium had a ragtag, ScavengerWorld feel (still present but not to the same degree). In fact, the whole thing had kind of a ''Film/MadMax'' [-[[RecycledInSpace [-[[JustForFun/RecycledInSpace IN SPACE]]-] feel to it. The copious amounts of black humor and irony that marked ''Rogue Trader'' have also been downplayed over time.



* TrivialTitle: ''Warhammer 40000'' was originally just ''Warhammer'' RecycledInSpace, but now the franchises are noticeably different. Warhammers are still used, but just by certain characters of a faction or two, and the current present is the very beginning of the 42nd millennium (much as they retcon things back).

to:

* TrivialTitle: ''Warhammer 40000'' was originally just ''Warhammer'' RecycledInSpace, JustForFun/RecycledInSpace, but now the franchises are noticeably different. Warhammers are still used, but just by certain characters of a faction or two, and the current present is the very beginning of the 42nd millennium (much as they retcon things back).



* WoodenShipsAndIronMen: Life on board Imperial Fleet ships is this trope RecycledInSpace.

to:

* WoodenShipsAndIronMen: Life on board Imperial Fleet ships is this trope RecycledInSpace.JustForFun/RecycledInSpace.

Added: 538

Removed: 268

Is there an issue? Send a MessageReason:
None


** Fantasy's dwarves ([[OurDwarvesAreAllTheSame are standard gruff fighters and miners]]) who distrust and dislike magic due to its potential for corruption. They use runes instead, which aren't as powerful but are far more reliable and less likely to lead to madness.


Added DiffLines:

*** There is a story about a Drukhari pirate queen named Lady Malys, who engineers an invasion of an Imperial world to steal away {{Panacea}}, a [[LostTechnology forgotten STC]] that holds the cures for just about every disease known to man and can save billions of lives. She successfully steals it away and takes it back to Commoragh, and it turns out that the Dark Eldar ''have no need of the Panacea'', [[ForTheEvulz she just stole it because she knows that lots of humans will die preventable deaths without it and that amuses her]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* VineTentacles: The Venus mantraps of Catachan can physically grab onto creatures several feet away from them with their vines in order to drag them into their maws.

Added: 222

Removed: 222

Is there an issue? Send a MessageReason:
Crosswicking


* TheStormbringer: Njal Stormcaller passively makes the weather around him get worse every turn, at first slowing movement or reducing visibility until every enemy in range is getting pounded by lightning bolts every turn.



* TheStormbringer: Njal Stormcaller passively makes the weather around him get worse every turn, at first slowing movement or reducing visibility until every enemy in range is getting pounded by lightning bolts every turn.
Is there an issue? Send a MessageReason:
Crosswicking

Added DiffLines:

* TheStormbringer: Njal Stormcaller passively makes the weather around him get worse every turn, at first slowing movement or reducing visibility until every enemy in range is getting pounded by lightning bolts every turn.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SpaceSector: The Imperium of Man has a military-administrative hierarchy in which the galaxy is divided into five ''[[GratuitousLatin segmentae]]'', which are then divided into sectors (e.g., the "Gothic Sector"), with sectors in turn containing both "inter-sectors" of unexplored or uninhabited systems, and organized sub-sectors of one or more inhabited star systems.

Added: 568

Changed: 6

Is there an issue? Send a MessageReason:
None


* WarfareRegression: While different factions have different themes and specialisations, melee combat is a big part of the setting with most forces having access to dedicated close combat tropes. The in-universe explanation is a mixture of tradition, religion, resource management, access to a high level of personal protection equipment and the fact that massed manpower is far easier to come by than high tech ranged weapons. The out-of-universe explanation is that many fans consider close combat to be far more entertaining to play and read about.

to:

* WarfareRegression: While different factions have different themes and specialisations, melee combat is a big part of the setting with most forces having access to dedicated close combat tropes.troops. The in-universe explanation is a mixture of tradition, religion, resource management, access to a high level of personal protection equipment and the fact that massed manpower is far easier to come by than high tech ranged weapons. The out-of-universe explanation is that many fans consider close combat to be far more entertaining to play and read about.



** Played straight by the Aeldari, naturally. Their medical technology is so incredibly advanced that the most disfiguring injuries can be healed perfectly without complication. In ''Path of the Warrior'', the protagonist is mutilated by an Ork Warboss cleaving him with a choppa in his first battle, and he heals completely from the experience after only a couple days of treatment. What cannot be treated through their psychic powers can be treated with bionics that are indistinguishable from organic parts. There's no indication that they actually get sick either.



** The tau also arm their infantry with energy weapons, but thanks to the tau advantages in tech these are some of the deadliest man-portable weapons in the setting. Tau infantry weapons fire droplets of superheated plasma that expand as they travel, and are capable of destroying light vehicles.

to:

** The tau Tau also arm their infantry with energy weapons, but thanks to the tau Tau advantages in tech these are some of the deadliest man-portable weapons in the setting. Tau infantry weapons fire droplets of superheated plasma that expand as they travel, and are capable of destroying light vehicles.

Changed: 357

Removed: 35

Is there an issue? Send a MessageReason:
None


* WarIsHell: For most races, most of the time. Occasionally, however...
** WarIsGlorious: Comes up as well.

to:

* WarIsHell: Most usually for the Imperium, Aeldari and T'au, but sometimes it's WarIsGlorious instead; even the Imperial Guardsmen have a few stories of incredible human gallantry and sacrifice peppered here and there. For most races, most of da Orks, it's WarIsGlorious ''all the time. Occasionally, however...
** WarIsGlorious: Comes
time''. In a messed up as well.way, the Iron Warriors have WarIsGlorious ''[[NightmareFetishist precisely because it's Hell]]''.

Top