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* ArtificialBrilliance: The Sosig agents compared to the previous wienerbots. Anton is designing them to use cover based on level geometry, they can become suppressed from incoming fire and explosions and they not only react to and investigate gunshots and explosions but even so much as dropping objects like magazines or working a weapon's actions can alert them to your presence.

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* ArtificialBrilliance: ArtificialBrilliance
**
The Sosig agents compared to the previous wienerbots. Anton is designing them to use cover based on level geometry, they can become suppressed from incoming fire and explosions and they not only react to and investigate gunshots and explosions but even so much as dropping objects like magazines or working a weapon's actions can alert them to your presence.presence.
** In open environments, Sosigs in a patrolling squad seem to space themselves out when engaging an enemy, making it harder to take them out with a single explosive.
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* OffModel: Some of the older gun models are beginning to show their age compared to the newer, higher-quality ones made by professional artists. An example is the "[=MB500=]", which is actually a Remington 870 with a Mossberg-style safety switch.
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** 2019 featured the Triple Regret, a three-bullet revolver that took the massive .50 BMG ammunition, and the Whizzbanger, a "minimalistic" gun that just consists of nothing but a frame to hold a single bullet and a pin that has to be manually hit in order to prime said bullet.

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** 2019 featured the Triple Regret, a three-bullet revolver that took the massive .50 BMG ammunition, and the Whizzbanger, a "minimalistic" gun that just consists of nothing but a frame to hold a single bullet and a pin that has to be manually hit in order to prime said bullet.



** 2021 readded The OG, formerly known as the Cartoon 8 Gauge for [[GunsDoNotWorkThatWay how badly proportioned it is]].
** 2022 put in the game the Uzi Nano, an adaption of the Uzi Mini and Uzi Micro with an even tinier profile, and the Baby's First Boomstick, a cross between a toddler's color pop-up toy and a shotgun that accepted its shells through the toy's pop-up compartments.
** 2023 brought about the [=MP5 Shadow=], a pump-action submachine gun, and the Rail Tater, a RailGun made from [[BlandNameProduct what is not a can of Pringles' potato chips]] and which launched [[AbnormalAmmo tungsten-plated potato chips]].

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** 2021 readded re-added The OG, formerly known as the Cartoon 8 Gauge for [[GunsDoNotWorkThatWay how badly proportioned it is]].
** 2022 put in the game the Uzi Nano, an adaption of the Uzi Mini and Uzi Micro with an even tinier profile, and the Baby's First Boomstick, a cross between a toddler's color pop-up toy and a shotgun that accepted accepts its shells through the toy's pop-up compartments.
** 2023 brought about the [=MP5 Shadow=], a pump-action submachine gun, gun from ''VideoGame/ShadowTheHedgehog'', and the Rail Tater, a RailGun made from [[BlandNameProduct what is not a can of Pringles' potato chips]] and which launched that launches [[AbnormalAmmo tungsten-plated tungsten-saboted potato chips]].
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* AprilFoolsDay: For every April Fools day, a bunch of silly items have been added to the game:
** 2016 saw the addition of tippy toys, which are moo box toys that play assorted sound effects when rotated. Funny, but useless, at least until Meat Fortress added sentry guns and dispensers that are placed via tippy toys.
** 2018 added the "Degle", a Desert Eagle [[NerfArm made out of cardboard]], and the [=M1911A1 Oversized=], a [[HandCannon massive pistol]] the size of one's torso.
** 2019 featured the Triple Regret, a three-bullet revolver that took the massive .50 BMG ammunition, and the Whizzbanger, a "minimalistic" gun that just consists of nothing but a frame to hold a single bullet and a pin that has to be manually hit in order to prime said bullet.
** 2020 has the hairspray can, which can be used as a flamethrower, a makeshift explosive, or as propellant for the other weapon, a potato cannon.
** 2021 readded The OG, formerly known as the Cartoon 8 Gauge for [[GunsDoNotWorkThatWay how badly proportioned it is]].
** 2022 put in the game the Uzi Nano, an adaption of the Uzi Mini and Uzi Micro with an even tinier profile, and the Baby's First Boomstick, a cross between a toddler's color pop-up toy and a shotgun that accepted its shells through the toy's pop-up compartments.
** 2023 brought about the [=MP5 Shadow=], a pump-action submachine gun, and the Rail Tater, a RailGun made from [[BlandNameProduct what is not a can of Pringles' potato chips]] and which launched [[AbnormalAmmo tungsten-plated potato chips]].


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* ShoutOut:
** The Baby's First Boomstick and Rail Tater are based on [[https://www.youtube.com/@KommanderKarl/featured Kommander Karl]] and his joke videos that "reload" real world objects as if they were weapons in a first-person shooter.
** The [=MP5=] Shadow is a reference to ''VideoGame/ShadowTheHedgehog'', specifically the intro animation in which he does a DramaticGunCock with [[GunsDoNotWorkThatWay an MP5]].

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** While Anton will never add the [[ShotgunsAreJustBetter Masterkey]] due to the nature of coding an attachable weapon with a magazine, in Alpha 4 he and Stefan instead modeled the fictitious [[IncrediblyLamePun Carkey and Housekey]] single-shot underbarrel shotguns.

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** While Anton will never initially didn't want to add the [[ShotgunsAreJustBetter Masterkey]] due to the nature of coding an attachable weapon with a magazine, in Alpha 4 he and Stefan instead modeled the fictitious [[IncrediblyLamePun Carkey and Housekey]] single-shot underbarrel shotguns.shotguns. Later, he'd go back on this decision, adding a picatinny version of the [=M870=] and KWG-1.


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** True to it's real counterpart, a version of the Zip 22 can be attached on a picatinny rail, letting you attach both version together.


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* BlastingItOutOfTheirHands: A Sosig's weapon can be shot out of... Whatever it is they use to hold their weapons.
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** Anton has a notable distaste for garish, highly-customized competition "race guns", and has added two weapons to parody them. The "IPSICK 2011" resembles a brightly-colored M1911 with a hilariously long daisy chain of compensators and muzzle brakes and a "YOLOgraphic sight", but is actually a break-action single-shot firing a ''.50 BMG'' round. One-upping this is the "USPSAECIAL", which resembles an AR-15, but fires an absolutely ridiculous ''20x82mm'' anti-materiel round.

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** Anton has a notable distaste for garish, highly-customized competition "race guns", and has added two weapons to parody them. The "IPSICK 2011" resembles a brightly-colored M1911 with a hilariously long daisy chain of compensators and muzzle brakes and a "YOLOgraphic sight", "[=YOLOgraphic sight=]", but is actually a break-action single-shot firing a ''.50 BMG'' round. One-upping this is the "USPSAECIAL", which resembles an AR-15, but fires an absolutely ridiculous ''20x82mm'' anti-materiel round.
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** Anton has a notable distaste for garish, highly-customized competition "race guns", and has added two weapons to parody them. The "IPSICK 2011" resembles a brightly-colored M1911 with a hilariously long daisy chain of compensators and muzzle brakes and a "YOLOgraphic sight", but is actually a break-action single-shot firing a ''.50 BMG'' round. One-upping this is the "USPSAECIAL", which resembles an AR-15, but fires an absolutely ridiculous ''20x82mm'' anti-materiel round.
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** Weapons will never jam, break, or fail to cycle outside of specific circumstances (like low-pressure 12 gauge shells being fired in a semi-automatic shotgun, giving the SPAS-12's dual-mode ability a purpose). Even weapons notorious for jamming such as the emergency STANAG magazine well on the M249 will work without fail.

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** Weapons will never jam, break, or fail to cycle outside of specific circumstances (like low-pressure 12 gauge shells being fired in a semi-automatic shotgun, giving the SPAS-12's dual-mode ability a purpose). Even weapons used in a way that is notorious for jamming causing jams, such as loading the M249 with box magazines via the emergency STANAG magazine well on the M249 well, will work without fail.



** The [[GatlingGood M134]] is treated as man-portable (based on an [=AirSoft=] replica) even though the electrically-driven barrels require a significant power source such as from a vehicle that it would be mounted on. In this case, it's more for RuleOfCool.

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** The [[GatlingGood M134]] is treated as man-portable (based on an [=AirSoft=] airsoft replica) even though the electrically-driven barrels require a significant power source such as from a vehicle that it would be mounted on. In this case, it's more for RuleOfCool.
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* DividedStatesOfAmerica: The game takes place in an ambiguous future date, messages in the 2020 Winter Wasteland mention [[spoiler:Canada being annexed into the United States as "Northest Dakota" while an ad for the strike anywhere matches makes mentions of military conflicts in "the province formerly known as Quebec, Catalonia, New Texas, the South Georgian and South Sandwich Islands, and the New Jersey Wastes."]]
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** The Mammonth, [[VideoGame/{{Prodeus}} true to its source game]], can plow through multiple Sosigs with a lined up shot.
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''Hot Dogs, Horseshoes, and Hand Grenades'' (often abbreviated ''[=H3VR=]'') is a Virtual Reality gun range simulator developed for multiple VR headsets (Creator/{{Valve|Software}} Index, UsefulNotes/HTCVive, UsefulNotes/OculusRift and Windows Mixed Reality) by developer RUST LTD. It's currently in early access and can be purchased on Steam [[http://store.steampowered.com/app/450540/ here]]. As of this writing, the game is at Early Access Update #101.

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''Hot Dogs, Horseshoes, and Hand Grenades'' (often abbreviated ''[=H3VR=]'') is a Virtual Reality gun range simulator developed for multiple VR headsets (Creator/{{Valve|Software}} Index, UsefulNotes/HTCVive, UsefulNotes/OculusRift and Windows Mixed Reality) by developer RUST LTD. It's currently in early access and can be purchased on Steam [[http://store.steampowered.com/app/450540/ here]]. As of this writing, the game is at Early Access Update #101.
#105.
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** Take And Hold: Containment is a big old love letter to both ''VideoGame/HalfLife'' and the Wiki/SCPFoundation. The "Welldone Freemeat" Take & Hold character introduced in Update #87 likewise parodies ''VideoGame/HalfLife2'', with Sosig variants of that game's enemies and weapons.

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** Take And Hold: Containment is a big old love letter to both ''VideoGame/HalfLife'' and the Wiki/SCPFoundation.Website/SCPFoundation. The "Welldone Freemeat" Take & Hold character introduced in Update #87 likewise parodies ''VideoGame/HalfLife2'', with Sosig variants of that game's enemies and weapons.
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* MacroZone: The Meatmas Snowglobe is meant to take place in, well, a snowglobe. The 2022 season reworked the scene entirely and added other objects on the desk outside the globe to emphasize on this aspect.
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** As the only functional prototypes of the Pancor Jackhammer literally required the weapon to be partially disassembled to be reloaded, Anton opted for his rendition to only require the drum to be ripped out and replaced during a reload.

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TRS wick cleaningRare Guns has been cut


** The [[RareGuns Pancor Jackhammer]] has this in play due to its "video game-y" implementation.

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** The [[RareGuns Pancor Jackhammer]] Jackhammer has this in play due to its "video game-y" implementation.



* RareGuns: All over the place, ranging from actually rare, to antique, to just obscure. Some weapons being so rare and obscure that they mark their first video game appearance or even first media appearance outright like the Bergmann [=M1901=] Simplex whose sole other documented appearance was in ''LightNovel/TheMysticArchivesOfDantalian''.



** Update #90 adds six new shotguns, including two unique weapons that required new scripting, those being the dual-magazine KSG and the [=Six12=] bullpup revolver shotgun with a detachable cylinder. The rest of July was also focused on shotguns, ending with the addition of the [[RareGuns C.A.W.S and Jackhammer]], which Anton took some artistic liberties such as implementing a detachable cylinder for the Jackhammer and having the C.A.W.S perform to the specifications H&K intended.

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** Update #90 adds six new shotguns, including two unique weapons that required new scripting, those being the dual-magazine KSG and the [=Six12=] bullpup revolver shotgun with a detachable cylinder. The rest of July was also focused on shotguns, ending with the addition of the [[RareGuns C.A.W.S and Jackhammer]], Jackhammer, which Anton took some artistic liberties such as implementing a detachable cylinder for the Jackhammer and having the C.A.W.S perform to the specifications H&K intended.
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** Update #105 Experimental Build 3 adds the [[RevolversAreJustBetter Mammonth]] from ''VideoGame/{{Prodeus}}''. Notable in that Anton Hand co-designed the weapon and the developers shared the assets to him so he could port it to this game.
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* TeleporterAccident: One of the reasons the Engineer's Teleporter isn't available in [[VideoGame/TeamFortress2 Meat Fortress]] is due to the fact that while players using them works just fine, Sosigs using them had a tendency to violently disassemble at the end point due to having to teleport the four joints of a Sosig simultaneously. Some people insist on it being added anyway because [[RuleOfFunny it sounds hilarious]].

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* TeleporterAccident: One of the reasons the Engineer's Teleporter isn't wasn't initially available in [[VideoGame/TeamFortress2 Meat Fortress]] is due to the fact that while players using them works just fine, Sosigs using them had a tendency to violently disassemble at the end point due to having to teleport the four joints of a Sosig simultaneously. Some people insist on it being added anyway because [[RuleOfFunny it sounds hilarious]]. The rework to Sosig pathing as of Update 102 has fixed this as Sosigs are now able to teleport seamlessly between two locations.

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* ChargedAttack
** The [[Film/BladeRunner LAPD 2019]] has a brief charge up period when set to fire in "Rail Assisted Mode", you can still fire a normal shot without interrupting the charging process.
** Both the [[VideoGame/TeamFortress2 Sticky Launcher]] and Long Shot can charge up to increase muzzle velocity by holding the trigger. The Long Shot in particular charges up in about half-a-second in exchange for the semi-automatic fire of the Sticky Launcher.



** Completely new weapons, such as a semi-automatic battle rifle called the "All-Rounder", and a compact revolver for the Spy called "Le Petite Liaison".

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** Completely new weapons, such as a semi-automatic battle rifle called the "All-Rounder", and a compact revolver for the Spy called "Le Petite Liaison". The alternate weapons for the classes are also different in that rather than arbitrary stat changes of the original game, these weapons are designed to be longer or shorter ranged than their counterparts. I.E. the Sniper's Snag Sanger omits the scope for an integrated magazine for shorter ranges while the Demoman's Long Shot trades semi-automatic fire for a LaserSight, increased muzzle velocity and a faster charge.
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* LuckBasedMission: The whole idea behind Ricky Dicky Random in ''Take & Hold''. It's entirely possible to get an extremely powerful and/or effective weapon from the starting gun case. Other times, you may get saddled with weapons chambered in underpowered cartridges or ones that are clumsy to reload. Same with rolling for accessories and grenades.
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* ShortRangeShotgun: Even though shotguns have much longer effective ranges than most games, shotguns chambering buckshot are more effective at closer ranges and point-blank blasts are more than enough to reduce an unarmored Sosig to sausage crumbles, making the shortened and sawn-off shotguns dominate in CQC.

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* ShortRangeShotgun: Even though shotguns have much longer effective ranges than most games, shotguns chambering buckshot are more effective at closer ranges and point-blank blasts are more than enough to reduce an unarmored Sosig to sausage crumbles, making the shortened and sawn-off shotguns dominate in CQC. The KS-23 exemplifies this as the "Shrapnel-25" buckshot has a ridiculously wide spread, hence the "25" which means its effective range in meters.
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** Attachments like reflex sights, optics, or lasers are always perfectly lined up with the weapon when attached (scopes still may require adjustment to account for point-of-impact shifts). Meanwhile, muzzle devices are universal and will scale to the weapon in question when attached.
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* AlliterativeName: The characters in the scrapped ''Rise of the Rotwieners'' scene as well as the themed characters in ''Take & Hold'' with the exception of [[VideoGame/HalfLife2 Welldone Freemeat]] and [[VideoGame/MetalGearSolid Flaccid Steak]]. Modded T&H characters typically follow this naming scheme as well.
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** There's an ammo type called "10mm DSM" which stands for "Discarding Sabot Magnetic", used by the [[Film/BladeRunner LAPD 2019]] as well as the two secret weapons, [[spoiler:the Thompson [=Mk2=] and Cyber Handgun]].

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** There's an ammo type called "10mm DSM" which stands for "Discarding Sabot Magnetic", used by the [[Film/BladeRunner LAPD 2019]] as well as the two secret weapons, [[spoiler:the Thompson [=Mk2=] and Cyber Handgun]].

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** Break-action weapons like derringers and shotguns will load all of the barrels simultaneously when you insert the first round.

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** Break-action weapons like derringers and shotguns will load all of the barrels simultaneously when you insert the first round.round if you're holding additional rounds in your hand.


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* EyeBeams: The "[[ComicBook/XMen Cyclops]]" powerup sausage causes you to shoot a laser from your eyes until it wears off. The inverted effect, "Biclops", makes two beams fire about 45 degrees from each other.


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* PowerUpFood: The powerup sausages, introduced in the scrapped ''Rise of the Rotwieners'', which grant different effects based on their color and label. You can craft them in ''Return of the Rotwieners'' based on what two herbs you use to determine the effect and the type of Meat Core will determine the intensity and duration of it with a couple core types even causing the effect to be inverted (I.E. "Regeneration" will become "Bleed Out").


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* QuadDamage
** The "Bullet Boost" powerup sausage significantly improves firepower for a period after eating it.
** The "Muscle Meat" powerup not only improves melee damage but also your throwing velocity.
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** Alongside the above update, weapons loaded via loose rounds will now have you only grab the required amount to top off the magazine rather than the entire stack of palmed ammunition, spawnlocked or not, and the last two shotgun rounds in your hand will be loaded in quick succession. The sound will also be noticeably deeper once the magazine is full.

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** Alongside the above update, weapons loaded via loose rounds will now have you only grab the required amount to top off the magazine rather than the entire stack of palmed ammunition, spawnlocked or not, and the last two shotgun rounds in your hand will be loaded in quick succession. The insertion sound will also be noticeably deeper once the magazine is full.
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** Alongside the above update, weapons loaded via loose rounds will now have you only grab the required amount to top off the magazine rather than the entire stack of palmed ammunition, spawnlocked or not, and the last two shotgun rounds in your hand will be loaded in quick succession. The sound will also be noticeably deeper when the last round is inserted.

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** Alongside the above update, weapons loaded via loose rounds will now have you only grab the required amount to top off the magazine rather than the entire stack of palmed ammunition, spawnlocked or not, and the last two shotgun rounds in your hand will be loaded in quick succession. The sound will also be noticeably deeper when once the last round magazine is inserted.full.

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** Update #100 adds the option for "Tactical Retention Reloading", allowing you to hold two stick magazines with one hand as well as grab magazines from weapons if your hand is holding one already. This lets you reload without dropping a mag or having to store the old mag in a quickbelt slot before loading the new mag.
** Alongside the above update, weapons loaded via loose rounds will now have you only grab the required amount to top off the magazine rather than the entire stack of palmed ammunition, spawnlocked or not, and the last two shotgun rounds in your hand will be loaded in quick succession. The sound will also be noticeably deeper when the last round is inserted.
** Break-action weapons like derringers and shotguns will load all of the barrels simultaneously when you insert the first round.



* OneBulletClips: Continuing this game's trend of averting weapon tropes, ammo in a magazine is retained when ejected and you keep an extra round in the chamber if the weapon is closed-bolt. If you play using house rules for limited quickbelt ammunition, either you discard the magazine and lose the rounds in it or you have to consolidate them between magazines manually.

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* OneBulletClips: Continuing this game's trend of averting weapon tropes, ammo in a magazine is retained when ejected and you keep an extra round in the chamber if the weapon is closed-bolt. If you play using house rules for limited quickbelt ammunition, either you discard the magazine and lose the rounds in it or you have to consolidate them between magazines manually.

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* MagneticWeapons: The [[Film/BladeRunner LAPD 2019]] can activate a "Railgun Assisted" mode once a battery is inserted, greatly increasing the velocity and force of rounds fired from it at the risk of {{Overheating}}. The [[Series/{{Firefly}} Moses Brothers Self-Defense Engine Frontier Model B]] is also a gauss gun.

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* MagneticWeapons: MagneticWeapons
** There's an ammo type called "10mm DSM" which stands for "Discarding Sabot Magnetic", used by the [[Film/BladeRunner LAPD 2019]] as well as the two secret weapons, [[spoiler:the Thompson [=Mk2=] and Cyber Handgun]].
**
The aforementioned [[Film/BladeRunner LAPD 2019]] can activate a "Railgun Assisted" mode once a battery is inserted, greatly increasing the velocity and force of rounds fired from it at the risk expense of {{Overheating}}. {{Overheating}} the heatsink.
**
The [[Series/{{Firefly}} Moses Brothers Self-Defense Engine Frontier Model B]] is also a gauss gun.
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* FreudWasRight: In a game with long, flopping pieces of meat, it comes up a lot if not outright invoked on Anton's part.

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* FreudWasRight: In a game with long, flopping pieces of meat, it comes up a lot if not outright invoked on Anton's part. Some of the new idle Sosig lines in Update 102 lampshade this.
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* SticksToTheBack: and your hips and chest as well. Anything that can fit in a quickbelt slot will stay there until you bring it back out again and most weapons even enable you to "harness" them to the slot where they'll return if you release your grip on them. [[AcceptableBreaksFromReality The lack of holsters and slings are fine]], as there's only so much Anton can do coding the game by himself a majority of the time.

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* SticksToTheBack: and your hips and chest as well. Anything that can fit in a quickbelt slot will stay there until you bring it back out again and most weapons even enable you to "harness" them to the slot where they'll return if you release your grip on them. [[AcceptableBreaksFromReality The lack of holsters and slings are fine]], as since there's only so much Anton can do coding the game by himself a majority of the time.no physical body to sling them to anyway.

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