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** [[VideoGame/FinalFantasy7 Aeris]] can be seen mourning at a grave in Alex's hometown during the Ultima Mythical LP Legend section of the game.

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** [[VideoGame/FinalFantasy7 [[VideoGame/FinalFantasyVII Aeris]] can be seen mourning at a grave in Alex's hometown during the Ultima Mythical LP Legend section of the game.
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** [[VideoGame/FinalFantasy7 Aeris]] can be seen mourning at a grave in Alex's hometown during the Ultima Mythical LP Legend section of the game.

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* FullyAbsorbedFinale: [[spoiler:Roy from ''VideoGame/TwoBrothers'' has a plot-relevant appearance here]].

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* FullyAbsorbedFinale: [[spoiler:Roy from ''VideoGame/TwoBrothers'' has a plot-relevant appearance here]].here. It's rather pointedly ''not'' a finale, as Roy admits his story isn't finished and probably never will be]].



* {{Infodump}}: One aspect of the game that came under scrutiny was that large chunks of exposition are simply dropped on the player in long monologues without warning. When [[spoiler:Essentia joins the party]], there's a nearly ''half-hour'' dialogue scene that basically tells you everything the game's writers thought you needed to know. [[spoiler:And then you're told later that it was all ''lies'', though the source telling you such is rather unreliable themselves.]]



** The game came under fire for [[https://www.dualshockers.com/yiik-plagiarism/ straight up lifting text]] from ''Literature/AfterDark''

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** The game came under fire for [[https://www.dualshockers.com/yiik-plagiarism/ straight up lifting text]] from ''Literature/AfterDark''''Literature/AfterDark''.
* ShowDontTell: There's a scene - the ''only'' scene narrated by anyone other than Alex - where a female narrator describes the surroundings and appearance of [[spoiler:Essentia]]. All of this is described ''as the game shows it to the player'', making it an odd case of Show ''and'' Tell.
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* {{Foreshadowing}}:
** In version 1.25 onwards, the cutscene before the Golden Alpaca fight and the fight itself leave clues about later plot points. For one, during the cutscene, we see [[spoiler: the area the Essentia 995 and Proto-Alex reside in, with two Alexs sitting in the chairs]]. For another, here are some of the Golden Alpaca's lines:
--> ''(Referring to Michael):'' [[spoiler: And you... stitched into reality's fabric, for dramatic effect, playing the childhood mate.]]
--> ''(Attacking Alex)'': Begone, [[spoiler: Reality Breaker!]]
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* MoodWhiplash: A very serious cutscene revolving around [[spoiler:Rory revealing that his sister committed suicide and his resulting trauma from the event]] is interrupted by a Golden Alpaca attacking the party and yelling "Lemonade!" over and over.

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* MoodWhiplash: A very serious cutscene revolving around [[spoiler:Rory revealing that his sister committed suicide and his resulting trauma from the event]] is interrupted by a Golden Alpaca attacking the party and yelling "Lemonade!" over and over. Version 1.25 and later would change the cutscene to better match the tone of what preceded it.
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* DespairEventHorizon: [[spoiler:Alex slowly starts to enter despair as soon he learns about the world's inevitable destruction. As soon everyone and the world is destroyed, he starts to lose all sense of hope as his only companion Panda abandons him, only drifting through the Soul Space endlessly to the point he starts to forget himself. He only recovers after finding a world Proto-Alex hasn't destroyed yet and uses the opportunity to finish the job.]]

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* DespairEventHorizon: [[spoiler:Alex slowly starts to enter slips into despair as soon he learns about the world's inevitable destruction. As soon everyone and the world is destroyed, he starts to lose all sense of hope as his only companion Panda abandons him, only drifting through the Soul Space endlessly to the point he starts to forget himself. He only recovers after finding a world Proto-Alex hasn't destroyed yet and uses the opportunity to finish the job.]]



* MultipleEndings: At least three different endings, all of which are canon, have been confirmed to exist by the development team. The third ending has yet to be implimented in the game proper, with the creator saying data mining won't find it or put it in.

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* MultipleEndings: At least three different endings, all of which are canon, have been confirmed to exist by the development team. The third ending has yet to be implimented implemented in the game proper, with the creator saying data mining won't find it or put it in.



** Ending 3 is as of November 2020 only viewable online and not in the game itself. [[spoiler:Completing some unimplimented puzzles allow the party to explore the large lighthouse out in the overworld's water, which eventually sends all of them to the room the final boss would be in way ahead of time, without the group being Banished and reality being destroyed. With Proto-Alex (named "Wilfrid" for some reason) and Essentia being much weaker, they are defeated and reality is saved. Since the room "exists outside of time," the party returns to just before the events of the game and Alex sets out to improve himself, starting with getting the groceries he was told to get at the beginning of the game. Alex is also aware of the events of the first ending and how it was impossible to stop Proto-Alex/Wilfrid before his reality's destruction.]]

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** Ending 3 is as of November 2020 only viewable online and not in the game itself. [[spoiler:Completing some unimplimented unimplemented puzzles allow the party to explore the large lighthouse out in the overworld's water, which eventually sends all of them to the room the final boss would be in way ahead of time, without the group being Banished and reality being destroyed. With Proto-Alex (named "Wilfrid" for some reason) and Essentia being much weaker, they are defeated and reality is saved. Since the room "exists outside of time," the party returns to just before the events of the game and Alex sets out to improve himself, starting with getting the groceries he was told to get at the beginning of the game. Alex is also aware of the events of the first ending and how it was impossible to stop Proto-Alex/Wilfrid before his reality's destruction.]]



* PaddedSumoGameplay: Combat uses double digit numbers at most and even after a dozen hours most of your attacks struggle to break past ''20'', and the enemies hit you for just as much or less. The small numbers is compounded by the fact that every single attack is an Action Command, with some going as long as ''half a minute'', and after every enemy attack is an Action Command to reduce damage as well. Each of those elements combined creates an incredibly slow turn-based combat system where a regular enemy encounter takes ''several minutes'' to complete.

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* PaddedSumoGameplay: Combat uses double digit numbers at most and even after a dozen hours most of your attacks struggle to break past ''20'', and the enemies hit you for just as much or less. The small numbers is compounded by the fact that every single attack (even the basic ones) [[ActionCommand is an Action Command, paired with a minigame]], with some going as long as ''half a minute'', and after every enemy attack is has an Action Command ActionCommand to reduce damage as well. Each of those elements combined creates an incredibly slow turn-based combat system where a regular enemy encounter takes ''several minutes'' to complete.

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From Tehsnakerer's video, the "Ending (D)isconnected" section near the end. Also felt like explaining some world stuff about this game for some reason.


* MultipleEndings: At least three different endings, all of which are canon, have been confirmed to exist by the development team. The third ending's existence is doubted by fans, however, in part due to the creator saying data mining won't help.

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* MultipleEndings: At least three different endings, all of which are canon, have been confirmed to exist by the development team. The third ending's existence is doubted by fans, however, ending has yet to be implimented in part due to the game proper, with the creator saying data mining won't help.find it or put it in.


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** Ending 3 is as of November 2020 only viewable online and not in the game itself. [[spoiler:Completing some unimplimented puzzles allow the party to explore the large lighthouse out in the overworld's water, which eventually sends all of them to the room the final boss would be in way ahead of time, without the group being Banished and reality being destroyed. With Proto-Alex (named "Wilfrid" for some reason) and Essentia being much weaker, they are defeated and reality is saved. Since the room "exists outside of time," the party returns to just before the events of the game and Alex sets out to improve himself, starting with getting the groceries he was told to get at the beginning of the game. Alex is also aware of the events of the first ending and how it was impossible to stop Proto-Alex/Wilfrid before his reality's destruction.]]
* TheMultiverse: YIIK centers around multiple realities with different rules and features to them, all connected to the Soul Space. Each person has an AlternateSelf across all other realities with the same "soul" as them.
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Crosswicking.

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* TitleByYear: Named for the coming InUniverse millennium of 2000.
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* RevealingContinuityLapse: One of the first indicators that [[spoiler:Alex is jumping between universes]] is when Michael inexplicably moves one house over with no memory of this happening.
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* WhatTheHellHero: Alex tends to be on the receiving end of this, whether for inconsiderate comments towards others or flat out {{Jerkass}} moves like yelling at Rory [[spoiler:no one cares about his dead sister right after they nearly just died themselves.]] Usually the angry party eventually turns around and apologizes for being too harsh, whether it was deserved or not.
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* PaddedSumoGameplay: Combat uses double digit numbers at most and even after a dozen hours most of your attacks struggle to break past ''20'', and the enemies hit you for just as much or less. The small numbers is compounded by the fact that every single attack is an Action Command, with some going as long as ''half a minute'', and after every enemy attack is an Action Command to reduce damage as well. Each of those elements combined creates an incredibly slow turn-based combat system where a regular enemy encounter takes ''several minutes'' to complete.
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* FissionMailed: [[spoiler: No matter how hard you fight, you will always die to Proto-Alex, except that's what you're supposed to do. Then the story progresses when you click "Yes" repeatedly on the Game Over screen.]]
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** [[spoiler:After losing the unwinnable FinalBoss battle against Proto-Alex, Alex gets a fourth wall-bending pep talk from the main character of the failed ''VideoGame/TwoBrothers'', who essentially laments the failure of his game, remarks that "some people have worked really hard to prevent me from finishing my quest", but concludes that "I'm happy with what I accomplished." All this paints the picture of the developers being satisfied with ''Two Brothers'' despite the haters. The problem is, the biggest issue most people who played ''Two Brothers'' had was that the game was unplayably buggy, something the developers could've fixed to salvage the game, but instead abandoned the game entirely, making this scene come across as the developers living in denial about ''why'' people didn't like ''Two Brothers'' and refusing to truly accept their failure.]]

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** [[spoiler:After losing the unwinnable FinalBoss battle against Proto-Alex, Alex gets a fourth wall-bending pep talk from the main character of the failed ''VideoGame/TwoBrothers'', who essentially laments the failure of his game, remarks that "some people have worked really hard to prevent me from finishing my quest", but concludes that "I'm happy with what I accomplished." All this paints the picture of the developers being satisfied with ''Two Brothers'' despite the haters. The problem is, the biggest issue most people who played ''Two Brothers'' had was that the game was [[GameBreakingBug unplayably buggy, buggy]], something the developers could've fixed to salvage the game, but instead abandoned the game entirely, making this scene come across as the developers living in denial about ''why'' people didn't like ''Two Brothers'' and refusing to truly accept their failure.]]
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* ThemeAndVariationsSoundtrack: One of Vellas songs is riffed repeatedly throughout the game particularly in the Title and Mind Dungeon themes. This music itself also takes several riffs from Where "Do I Begin?" The main theme of the movie LoveStory.
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* PrecisionFStrike: Not that the story's willing to shy away from harsh language, but one straight highlight is [[spoiler: right before the FinalBoss, where in the middle of Proto-Alex's ramblings as he mocks Alex and Essentia, Alex outright shouts, "What the ''fuck are you talking about?!''"]]
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* DescriptionPorn: As part of the PurpleProse that the game's writing suffers from, it has a habit of spending several text boxes describing something already on screen in great detail.
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* MindScrew: The game remains tame in this department for most part, even with the supernatural elements or surreal enemies you fight. Once Alex meets Essentia and she explains her existence, things start to get weirder.

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* MindScrew: The game remains tame in this department for most part, even has its surreal elements with the supernatural elements or surreal nonsensical enemies you fight. Once Alex meets Essentia and she explains her existence, though, things start to get even weirder.



** The game has Alex mention a number of popular games that were his childhood... that also came out only a few years before the year the game canonically takes place.

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** The game has Alex Michael mention a number of popular games that were his childhood... that also came out only a few years before the year the game canonically takes place. Alex also explicitly mentions ''VideoGame/TwoBrothers'', a game made by YIIK's developers.
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* MindScrew: The game remains tame in this department for most part, even with the supernatural elements or surreal enemies you fight. Once Alex meets Essentia and she explains her existence, things start to get weirder.
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* InterfaceSpoiler: Examining the graves in the graveyard in Windtown will reveal that one of the graves is for [[spoiler:Carrie Mancer, which gives away that Rory hasn't been completely honest with you and that his sister is dead and not missing]].

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* InterfaceSpoiler: Examining the graves in the graveyard in Windtown will reveal that one of the graves is for [[spoiler:Carrie Mancer, which gives away that Rory hasn't been completely honest with you and that his sister is dead and dead, not missing]].
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* InterfaceSpoiler: Examining the graves in the graveyard in Windtown will reveal that one of the graves is for [[spoiler:Carrie Mancer, which gives away that Rory hasn't been completely honest with you and that his sister is dead and not missing]].
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** The moral of the story is supposed to be to not treat the universe like it revolves around you. This moral is pretty undercut by the fact that [[spoiler:Alex really does end up being the centre of the universe, though. The original Alex is plugged into a computer mainframe that resets all universes when turned off, implying universes live or die by their Alexes.]] It also takes [[spoiler:two different versions of Alex to take the main Alex down,]] and the player themselves [[spoiler:ends up being another Alex!]]

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* MissingWhiteWomanSyndrome: Chondra complains that if Aaron (a missing person-of-color) was a white woman, people would be more concerned about his disappearance.



* MoodWhiplash: A very serious cutscene revolving around [[spoiler: Rory revealing that his sister committed suicide and his resulting trauma from the event]] is interrupted by a Golden Alpaca attacking the party and yelling "Lemonade!" over and over.

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* MoodWhiplash: A very serious cutscene revolving around [[spoiler: Rory [[spoiler:Rory revealing that his sister committed suicide and his resulting trauma from the event]] is interrupted by a Golden Alpaca attacking the party and yelling "Lemonade!" over and over.

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* ActionCommands: When a character performs an attack, an object related to their move will appear and the player has to time button inputs to boost their attack power.

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* ActionCommands: When a character performs an attack, an object related to their move will appear and the player has to time button inputs to boost their attack power. When a party member is attacked, a prompt will show up to determine whether they defend themselves from the attack or dodge it completely.



** NonStandardGameOver: [[spoiler:On the way to Ending 1, Alex eventually journeys to a planet in the Soul Space where all the alternate Alexes are gathered. On the dark side of the planet he encounters a group of four Dark Alexes that encourage him to join them. Agreeing here causes Alex to merge with them to form the reality-destroying meteorite. The credits roll at a quickened pace, capped off with "Thanks For Playing...?"]]

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** NonStandardGameOver: [[spoiler:On the way to Ending 1, Alex eventually journeys to a planet in the Soul Space where all the alternate Alexes are gathered. On the dark side of the planet he encounters a group of four Dark Alexes that encourage him to join them. Agreeing here causes Alex to merge with them to form the reality-destroying meteorite.comet. The credits roll at a quickened pace, capped off with "Thanks For Playing...?"]]


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* YouCantFightFate: Chapter V gives the main cast the task to train up to [[spoiler:fight and defeat the comet that's going to destroy their reality on New Year's Day. Regardless of how much effort the player's put into training, the Proto-Comet cannot be defeated, and the current reality is inevitably wiped out.]]
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** Ending 2: [[spoiler:Unlocked by first finding "Sammy" in Alex's front lawn on New Year's Eve. With that, a special email "Unseen32 and Better Endings" is received. After reading it, the back door unlocks, allowing for Alex to traverse the overworld himself to the KNN building. After completing all the tasks for the journalists, Alex is finally reunited with Sammy, and the game ends with their embrace.]]

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** Ending 2: [[spoiler:Unlocked by first finding "Sammy" in Alex's front lawn on New Year's Eve. Eve before setting off with the party to New York. With that, a special email "Unseen32 "[=Unseen32=] and Better Endings" is received. After reading it, the back door unlocks, allowing for Alex to traverse the overworld himself to the KNN building.building, where the [=NPCs=] begin addressing the player by name rather than Alex himself. After completing all the tasks for the journalists, Alex is finally reunited with Sammy, and the game ends with their embrace.]]



* VariableMix: In Vella's Mind Room, you go about rallying up stage performers. As you progress this objective, the background music gets more instrumentation added.

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* VariableMix: In Vella's Mind Room, Dungeon, you go about rallying up stage performers. As you progress this objective, the background music gets more instrumentation added.
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* FullyAbsorbedFinale: [[spoiler:Roy from ''VideoGame/TwoBrothers'' has a plot-relevant appearance here]].
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** The game came under fire for [[https://www.dualshockers.com/yiik-plagiarism/ straight up lifting text]] from ''Literature/AfterDark''
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* TitleDrop: The big

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* TitleDrop: The big plot's climactic confrontation takes place at the turn of the millennium. [="Y2K"=] is mentioned a lot when discussing it and its related fears within the public.

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* AmbiguousEnding: Both endings don't conclusively show what happens in the aftermath of their events.



** Ending 2: [[spoiler:Unlocked by first finding "Sammy" in Alex's front lawn on New Year's Eve. With that, a special email is received, and the back door unlocks, allowing for Alex to traverse the overworld to the KNN building. After completing all the tasks for the journalists, Alex is finally reunited with Sammy, and the game ends with their embrace.]]

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** Ending 2: [[spoiler:Unlocked by first finding "Sammy" in Alex's front lawn on New Year's Eve. With that, a special email is received, "Unseen32 and Better Endings" is received. After reading it, the back door unlocks, allowing for Alex to traverse the overworld himself to the KNN building. After completing all the tasks for the journalists, Alex is finally reunited with Sammy, and the game ends with their embrace.]]


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* TitleDrop: The big
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** NonStandardGameOver: [[spoiler:On the way to Ending 1, Alex eventually journeys to a planet in the Soul Space where all the alternate Alexes are gathered. On the dark side of the planet he encounters a group of four Dark Alexes that encourage him to join them. Agreeing here causes Alex to merge with them to form the reality-destroying meteorite. The credits roll at a quickened pace, capped off with "Thanks For Playing...?"]]

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