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* OddballInTheSeries: ''Maximum Tune 5'' is by far the strangest release in the series, featuring a lot of deviations from the series' norms:
** It is the only version of the game to be significantly different between regions. The Japanese version is a new version proper, while the international and North American versions are effectively updated versions of ''Maximum Tune 4'' (even [[RecycledSoundtrack reusing]] "Entry Maxi4" for the login theme rather than "Entry Maxi5") with much of the content and mechanics of ''5'' absent.
** It is the only title to be released in both Japan and the Asia/Oceania region at the same time.
** The Japanese version features the Yamate Tunnel course, which was never used again in later versions due to a road along it being closed in real life, necessitating a new variation of the course.
** The Japanese version has a Metro Highway course that combines the Sub-Center routes, which was not used again in any later versions.
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** Now here's WMMT 5 -> WMMT 5 DX -> WMMT 5 DX Plus, and WMMT 6 -> WMMT 6 R -> WMMT 6 RR.

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** Now here's WMMT 5 -> WMMT 5 DX -> WMMT 5 DX Plus, and WMMT 6 -> WMMT 6 R -> WMMT 6 RR.RR -> WMMT 6 RR Plus.
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-->-- Introduction to the game's story mode

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-->-- Introduction '''Introduction to the game's story mode
mode'''



** In the UsefulNotes/PlayStation 3 title by Creator/{{Genki}}, a portion of rivals from ''[[VideoGame/TokyoXtremeRacer Shutokou Battle]]'' franchise [[spoiler:(also from the same developer)]] serve as a "bonus" such as Setsuko Kuroe AKA "Dejected Angel", Motoya Iwasaki AKA "Jintei" and Keiichi Oda AKA "Death Driver".

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** In the UsefulNotes/PlayStation 3 Platform/PlayStation3 title by Creator/{{Genki}}, a portion of rivals from ''[[VideoGame/TokyoXtremeRacer Shutokou Battle]]'' franchise [[spoiler:(also from the same developer)]] serve as a "bonus" such as Setsuko Kuroe AKA "Dejected Angel", Motoya Iwasaki AKA "Jintei" and Keiichi Oda AKA "Death Driver".
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** ''Wangan Midnight R'' (arcade and UsefulNotes/PlayStation2, 2001) -- an UpdatedRerelease of the original game.

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** ''Wangan Midnight R'' (arcade and UsefulNotes/PlayStation2, Platform/PlayStation2, 2001) -- an UpdatedRerelease of the original game.



*** ''Wangan Midnight Maximum Tune 6RR+'' (2024 (Japan), TBD (International)) -- Set to be released on April 17th 2024 in Japan. Adds the Nissan Fairlady Z Version ST (RZ34), new aero sets, and new BGM tracks. Event limited cars such as Honda S2000 Type-S and Maxi G carryover cars are now added into the base car roster.

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*** ''Wangan Midnight Maximum Tune 6RR+'' (2024 (Japan), TBD (International)) -- Set to be released on April 17th 2024 in Japan. Adds the Nissan Fairlady Z Version ST (RZ34), ([=RZ34=]), new aero sets, and new BGM tracks. Event limited cars such as Honda S2000 Type-S and Maxi G carryover cars are now added into the base car roster.
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*** ''Wangan Midnight Maximum Tune 6RR+'' (2024 (Japan)) -- Set to be released on April 17th 2024 in Japan. Adds the Nissan Fairlady Z Version ST (Z34), new aero sets, and new BGM tracks. Event limited cars such as Honda S2000 Type-S and Maxi G carryover cars are now added into the base car roster.

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*** ''Wangan Midnight Maximum Tune 6RR+'' (2024 (Japan)) (Japan), TBD (International)) -- Set to be released on April 17th 2024 in Japan. Adds the Nissan Fairlady Z Version ST (Z34), (RZ34), new aero sets, and new BGM tracks. Event limited cars such as Honda S2000 Type-S and Maxi G carryover cars are now added into the base car roster.
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*** ''Wangan Midnight Maximum Tune 6RR+'' (2024 (Japan)) -- Set to be released on April 17th 2024 in Japan. Adds the Nissan Fairlady Z Version ST (Z34), new aero sets, and new BGM tracks. Event limited cars such as Honda S2000 Type-S and Maxi G carryover cars are now added into the base car roster.
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** Starting in the Japanese version of ''5'', and the other regions' versions of ''5DX'', the social aspect of Ghost Battle has been revamped, replacing the "Revenge" system with the "Shuttle" mechanic. Instead of only sending a notification and a challenge to the player whose ghost you challenge if you win, you'll send a stamp to the opponent regardless of if you win or lose, unless you force-quit the race. When racing an opponent who sent you a stamp, you'll add that stamp to your Stamp Card, again even if you lose, although you will get a second copy of that stamp and the x1.5 Shop Grade and Maxi G bonuses if you win. Also, you no longer need to race the opponent's ghost on the same course where they beat your ghost; you can choose any course for the rematch.

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** Starting in the Japanese version of ''5'', and the other regions' versions of ''5DX'', the social aspect of Ghost Battle has been revamped, replacing the "Revenge" system with the "Shuttle" mechanic. Instead of only sending a notification and a challenge to the player whose ghost you challenge if you win, you'll send a stamp to the opponent regardless of if you win or lose, unless you force-quit the race. When racing an opponent who sent you a stamp, you'll add that stamp to your Stamp Card, again even if you lose, although you will get a second copy of that stamp and the x1.5 Shop Grade and Maxi G bonuses if you win. Also, you no longer need to race the opponent's ghost on the same course where they beat your ghost; you can choose any course for the rematch.rematch (even courses that the opponent has not raced on yet; they'll have a default ghost for you to race).
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*** Its login theme is the first one not to be officially titled "Entry Maxi''(version)''", instead being titled "Reborn". It is also the first login theme to have proper lyrics, as opposed to vocal samples or being instrumental.

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*** Its login theme is the first one not to be officially titled "Entry Maxi''(version)''", instead being titled "Reborn". It is also the first login theme to have proper lyrics, as opposed to vocal samples or being instrumental. This is exclusive to this version and ''6R''; ''6RR'' would introduce a new login theme again following the traditional "Entry" format (i.e. "Entry [=Maxi6RR=]").
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** On American cabinets, the shifter is on the right side of the steering wheel, reflecting the U.S. being a "drive on the right side of the road" country and the driver's seat being on the left side of the car and thus the shifter being to the driver's right. However, the game takes place in Japan, which a "drive on the left side of the road" country and therefore would have the driver's seat on the right side of the car and the shifter to the left of the driver, and naturally most cars in this game are Japanese-made.

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** On American cabinets, the shifter is on the right side of the steering wheel, reflecting the U.S. being a "drive on the right side of the road" country and the driver's seat being on the left side of the car and thus the shifter being to the driver's right. However, the game takes place in Japan, which a "drive on the left side of the road" country and therefore would have the driver's seat on the right side of the car and the shifter to the left of the driver, and naturally most cars in this game are Japanese-made. There are very few cars in-game that are canonically driver-in-left-seat, such as Shima's imported Blackbird.

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Changed: 193

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* ArtisticLicenseCars: In real life, most of these cars, especially the [[JokeCharacter Joke Cars]] such as the Corolla and the [=HiAce=], would experience serious problems if tuned to over 600 HP, let alone ''800''.

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* ArtisticLicenseCars: ArtisticLicenseCars:
**
In real life, most of these cars, especially the [[JokeCharacter Joke Cars]] such as the Corolla and the [=HiAce=], would experience serious problems if tuned to over 600 HP, let alone ''800''.''800''.
** On American cabinets, the shifter is on the right side of the steering wheel, reflecting the U.S. being a "drive on the right side of the road" country and the driver's seat being on the left side of the car and thus the shifter being to the driver's right. However, the game takes place in Japan, which a "drive on the left side of the road" country and therefore would have the driver's seat on the right side of the car and the shifter to the left of the driver, and naturally most cars in this game are Japanese-made.
** If a vehicle has more than six forward gears, then in order to accomodate them on the game's six-position shifter controller, only the last six gears are used, i.e. if a car is 7-speed, then you can only use gears 2 through 7, and if it's 9-speed, you can only use gears 4 through 9. However, they are treated like gears 1-6 by the game engine.
** The North American version of ''Maximum Tune 5DX+'' rebrands the two Honda NSX models to Acura NSX, due to the NSX being released under Honda's Acura sub-brand in America. It gets strange seeing "Acura" vehicles on Japanese highways since Honda does not release Acura-branded vehicles in Japan.
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** Another one introduced in ''[=MT4=]'': Retiring a Story Mode chapter no longer counts as a loss, despite being a NonStandardGameOver.

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** Another one introduced in ''[=MT4=]'': Retiring a Story Mode chapter no longer counts as a loss, loss despite being a NonStandardGameOver.NonStandardGameOver, averting the NoFairCheating trope.
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%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
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** 10 Opponent Outrun in 2 tops both. Simply ''clearing'' all 10 stages of any ''one'' course is a massive challenge.

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** 10 Opponent Outrun in 2 tops both. the latter two. Simply ''clearing'' all 10 stages of any ''one'' course is a massive challenge.challenge ala ''Wangan Midnight R''.

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Removed: 298

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Cosmetic Reward doesn't exist as a trope. The person may had been referring to Cosmetic Award. Also, Obvious Beta is now YMMV.


* ObviousBeta: When the Kobe course was first added in 5DX, it was playable in Time Attack only in night mode. Morning was selectable in versus mode, however - in a clearly unfinished state. [[http://wanganmaxi-official.com/wanganmaxi5dx/jp/update/004.php Thankfully, this was fixed in an update.]]



** Played with regarding "undefeated" status in Story Mode. In the original version of ''Maximum Tune 2'', if you lose a single stage with a particular card, that car will never be able to achieve the second bonus tuning point or achieve the "Undefeated Winner of the Highway" title ever again. The "Ver. B" update allows a car that has lost in Story Mode to gain the second bonus point simply by racking up 5,000 kilometers of mileage, but you still will lose undefeated status permanently, as well as the bonus tachometer for transferring an undefeated-in-Story-Mode card to ''Maximum Tune 3''. In ''Maximum Tune 3'' onwards, every time you finish Story Mode, you'll be given another chance to achieve undefeated status and its perks if you lost it; said perks are primarily [[CosmeticReward cosmetic]] (the ''Wangan Midnight R'' soundtrack in ''3'' and its updates, racing meters in ''4'').

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** Played with regarding "undefeated" status in Story Mode. In the original version of ''Maximum Tune 2'', if you lose a single stage with a particular card, that car will never be able to achieve the second bonus tuning point or achieve the "Undefeated Winner of the Highway" title ever again. The "Ver. B" update allows a car that has lost in Story Mode to gain the second bonus point simply by racking up 5,000 kilometers of mileage, but you still will lose undefeated status permanently, as well as the bonus tachometer for transferring an undefeated-in-Story-Mode card to ''Maximum Tune 3''. In ''Maximum Tune 3'' onwards, every time you finish Story Mode, you'll be given another chance to achieve undefeated status and its perks if you lost it; said perks are primarily [[CosmeticReward [[CosmeticAward cosmetic]] (the ''Wangan Midnight R'' soundtrack in ''3'' and its updates, racing meters in ''4'').
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Hilarity Ensues is no longer a trope.


* HilarityEnsues: In MT 4 Story Mode, the chapter when Gatchan is your opponent. In the intro cutscene he [[spoiler:drives so recklessly he crashes in to a barrier]], then some time into the race the two of you are joined by his [[spoiler:nagging wife in her own car, resulting in funny banter between the couple while [[DrivesLikeCrazy racing so dangerously]]]].
** The BGM used for the chapter is also a pun when using the [=WMMT5DX=]+ soundtrack: '''''Drive Me Crazy'''''.
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** Subverted again in [=WMMT5DX+=], as we got Honda[[note]]North America and China received Acura, an American luxury branch of Honda instead[[/note]], the first new Japanese maker to join the roster, as well as Lamborghini, an Italian supercar maker.

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** Subverted again in [=WMMT5DX+=], as we got Honda[[note]]North America and China versions instead received Acura, an American luxury car branch of Honda instead[[/note]], Honda.[[/note]], the first new Japanese maker to join the roster, as well as Lamborghini, an Italian supercar maker.
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** Subverted again in [=WMMT5DX+=], as we got Honda, the first new Japanese maker to join the roster, as well as Lamborghini, an Italian supercar maker.

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** Subverted again in [=WMMT5DX+=], as we got Honda, Honda[[note]]North America and China received Acura, an American luxury branch of Honda instead[[/note]], the first new Japanese maker to join the roster, as well as Lamborghini, an Italian supercar maker.
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*** It is the first game since ''3DX+'' where one of the Story Mode chapters not took place in the highway.

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*** It is the first game since ''3DX+'' where one of the Story Mode chapters not took place in outside of the highway.city.
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*** It is the first game since ''3DX+'' where one of the Story Mode chapters not took place in the highway.
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* AdaptationDyeJob: Not with the characters but with some of the cars. For example, Kazuo Ota's RX-7 is inexplicably pink in the games.

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* AdaptationDyeJob: Not with the characters but with some of the cars. For example, Kazuo Ota's RX-7 is inexplicably yellow in original games, and pink in the ''Maximum Tune'' games.
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''(Stage 13)'' '''Kitami:''' "Get out."\\

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''(Stage 13)'' '''Kitami:''' "Get out."Just go..."\\
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''(Stage 13)'' '''Kitami:''' "Get out."\\
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** ''Wangan Midnight Maximum Tune 4'' (2011 (Asia and Australia)) -- First version to use Namco's Bandai Namco ID network and corresponding Banapassport card system, with all player data being stored server-side.[[note]]Creator/{{SEGA}}'s Aime Cards are compatible with the game as well, due to Namco and SEGA sharing the same online infrastructure; conversely Banapassport cards can be used on games using Aime readers.[[/note]] This network functionality allows players to race ghosts from other arcades, see server records when racing in Time Attack, and access player data from the web. Also introduces the ''Wangan Terminal'', a companion cabinet that allows players to change customizations and game settings free of charge and, depending on the arcade, can sell Banapassport cards to players.[[note]]Since Banapassport cards can be purchased independent of ''Maximum Tune'' cabinets for play with other games on the network, it is common for arcades to only load cards into the ''Terminal'' and not into the gameplay cabinets, or to not even load cards at all and instead sell them in person through the counter.[[/note]] Aside from these dramatic changes to player data structure, Story Mode has been shrunk from 100 stages back to 60, Porsche cars are officially[[note]]they exist in a DummiedOut form in the English version of ''Maximum Tune 2'', but all data pertaining to them was scrubbed for ''Maximum Tune 3''.[[/note]] available for the first time outside of Japan under the RUF license, Chevorlet cars were added making them the first American cars in the series, and a few new areas have been added: The Yaesu loop within C1 and the Yokohama line. Notably, this version was [[NoExportForYou skipped over for non-Asian regions]], marking a long six-year hiatus for North America and the end of an era everywhere else.

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** ''Wangan Midnight Maximum Tune 4'' (2011 (Asia and Australia)) Australia), 2016 (China)) -- First version to use Namco's Bandai Namco ID network and corresponding Banapassport card system, with all player data being stored server-side.[[note]]Creator/{{SEGA}}'s Aime Cards are compatible with the game as well, due to Namco and SEGA sharing the same online infrastructure; conversely Banapassport cards can be used on games using Aime readers.[[/note]] This network functionality allows players to race ghosts from other arcades, see server records when racing in Time Attack, and access player data from the web. Also introduces the ''Wangan Terminal'', a companion cabinet that allows players to change customizations and game settings free of charge and, depending on the arcade, can sell Banapassport cards to players.[[note]]Since Banapassport cards can be purchased independent of ''Maximum Tune'' cabinets for play with other games on the network, it is common for arcades to only load cards into the ''Terminal'' and not into the gameplay cabinets, or to not even load cards at all and instead sell them in person through the counter.[[/note]] Aside from these dramatic changes to player data structure, Story Mode has been shrunk from 100 stages back to 60, Porsche cars are officially[[note]]they exist in a DummiedOut form in the English version of ''Maximum Tune 2'', but all data pertaining to them was scrubbed for ''Maximum Tune 3''.[[/note]] available for the first time outside of Japan under the RUF license, Chevorlet cars were added making them the first American cars in the series, and a few new areas have been added: The Yaesu loop within C1 and the Yokohama line. Notably, this version was [[NoExportForYou skipped over for non-Asian regions]], marking a long six-year hiatus for North America and the end of an era everywhere else.



*** ''Wangan Midnight Maximum Tune [=5DX=]+'' (2016 (Japan), 2017 (Australia and rest of Asia), 2021 (China), 2022 (North America)) -- '''current version in North America and China''' --- Adds two more carmakers and a new Hiroshima Expressway. The North American version skipped ''5DX'' in favor of this version.

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*** ''Wangan Midnight Maximum Tune [=5DX=]+'' (2016 (Japan), 2017 (Australia and rest of Asia), 2021 (China), 2022 (North America)) -- '''current version in North America and China''' --- Adds --Adds two more carmakers and a new Hiroshima Expressway. The North American version skipped ''5DX'' in favor of this version.
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*** ''Wangan Midnight Maximum Tune [=5DX=]+'' (2016 (Japan), 2017 (Australia and rest of Asia), 2021 (North America)) -- '''current version in North America and China''' --- Adds two more carmakers and a new Hiroshima Expressway. The North American version skipped ''5DX'' in favor of this version.

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*** ''Wangan Midnight Maximum Tune [=5DX=]+'' (2016 (Japan), 2017 (Australia and rest of Asia), 2021 (China), 2022 (North America)) -- '''current version in North America and China''' --- Adds two more carmakers and a new Hiroshima Expressway. The North American version skipped ''5DX'' in favor of this version.
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*** ''Wangan Midnight Maximum Tune [=5DX=]'' (2015 (Japan), 2016 (rest of Asia), 2018 (China)) -- '''current version in China''' -- Adds the Kobe area's Hanshin Expressway route 3 as a new area. The Japanese versions add back two more foreign carmakers only available in overseas versions of ''5''. The Ikebukuro course was redesigned due to a road along its route being closed down in real life. The non-Japan Asia version adds back some of the content that went missing in vanilla ''WMMT 5'', including the aforementioned sub-center lines, and uses [=ESA3=] hardware and the more up-to-date interface. The Chinese version skipped the vanilla [=WMMT5=] in favor of this version.
*** ''Wangan Midnight Maximum Tune [=5DX=]+'' (2016 (Japan), 2017 (Australia and rest of Asia), 2021 (North America)) -- '''current version in North America''' --- Adds two more carmakers and a new Hiroshima Expressway. The North American version skipped ''5DX'' in favor of this version.

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*** ''Wangan Midnight Maximum Tune [=5DX=]'' (2015 (Japan), 2016 (rest of Asia), 2018 (China)) -- '''current version in China''' -- Adds the Kobe area's Hanshin Expressway route 3 as a new area. The Japanese versions add back two more foreign carmakers only available in overseas versions of ''5''. The Ikebukuro course was redesigned due to a road along its route being closed down in real life. The non-Japan Asia version adds back some of the content that went missing in vanilla ''WMMT 5'', including the aforementioned sub-center lines, and uses [=ESA3=] hardware and the more up-to-date interface. The Chinese version skipped the vanilla [=WMMT5=] in favor of this version.
*** ''Wangan Midnight Maximum Tune [=5DX=]+'' (2016 (Japan), 2017 (Australia and rest of Asia), 2021 (North America)) -- '''current version in North America''' America and China''' --- Adds two more carmakers and a new Hiroshima Expressway. The North American version skipped ''5DX'' in favor of this version.
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* AntiPoopSocking: ''Maximum Tune'' games can be configured to disallow use of the card reader after a specified time. (You can continue to play with a card if you started a game before this feature kicks in, and nothing short of card expiration or running out of money to use for continues will force a card eject.) This serves two purposes: To subtlely encourage players to leave the arcade, and, if the arcade turns off machines at closing time, to prevent players from getting their cards stuck as a result of the machine powering off in mid-game. From [=WMMT4=] onwards the purpose is solely this trope, since the games switched to Banapassport cards and those cards are contactless (you just tap them against the reader instead of slotting them into the machine).

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* AntiPoopSocking: ''Maximum Tune'' games can be configured to disallow use of the card reader after a specified time. (You can continue to play with a card if you started a game before this feature kicks in, and nothing short of card expiration or running out of money to use for continues will force a card eject.) This serves two purposes: To subtlely subtly encourage players to leave the arcade, and, if the arcade turns off machines at closing time, to prevent players from getting their cards stuck as a result of the machine powering off in mid-game. From [=WMMT4=] onwards the purpose is solely this trope, since the games switched to Banapassport cards and those cards are contactless (you just tap them against the reader instead of slotting them into the machine).
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* MarketBasedTitle: The U.S. version of ''Maximum Tune 5'' notably does not have the "Wangan Midnight" part in its title or logo, and additionally all of the previous games whose soundtracks are represented in the game are given {{Retronym}}s that get the same treatment, with the sole exception of ''Wangan Midnight R'' which is called ''Midnight R'' (just calling it ''[[OneLetterTitle R]]'' would look extremely silly). Conspicuously, ''Wangan Terminal'' is left as is.[[note]]It's still possible to piece together the full name of the series from various elements of the game: '' '''Wangan''' Terminal'', '' '''Midnight''' R'', and '' '''Maximum Tune''' ''. In 5DX+, the tiny word "Wangan Midnight" can be seen in the VSORG background.[[/note]]

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* MarketBasedTitle: The U.S. version of ''Maximum Tune 5'' notably does not have the "Wangan Midnight" part in its title or logo, and additionally all of the previous games whose soundtracks are represented in the game are given {{Retronym}}s that get the same treatment, with the sole exception of ''Wangan Midnight R'' which is called ''Midnight R'' (just calling it ''[[OneLetterTitle R]]'' would look extremely silly). Conspicuously, ''Wangan Terminal'' is left as is.[[note]]It's still possible to piece together the full name of the series from various elements of the game: '' '''Wangan''' Terminal'', '' '''Midnight''' R'', and '' '''Maximum Tune''' ''. In 5DX+, the tiny word "Wangan Midnight" can be seen in the VSORG background. If your stamp sheet has the stamps that says "Wangan" or "Midnight" separately, it can able to piece together to form a complete title on your sheet.[[/note]]
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** Starting in the Japanese version of ''5'', and the other regions' versions of ''5DX'', the social aspect of Ghost Battle has been revamped, replacing the "Revenge" system with the "Shuttle" mechanic. Instead of only sending a notification and a challenge to the player whose ghost you challenge if you win, you'll send a stamp to the opponent regardless of if you win or lose, unless you force-quit the race. When racing an opponent who sent you a stamp, you'll add that stamp to your Stamp Card, again even if you lose, although you will get a second copy of that stamp and the x1.5 Shop Grade and Maxi G bonuses if you win.

to:

** Starting in the Japanese version of ''5'', and the other regions' versions of ''5DX'', the social aspect of Ghost Battle has been revamped, replacing the "Revenge" system with the "Shuttle" mechanic. Instead of only sending a notification and a challenge to the player whose ghost you challenge if you win, you'll send a stamp to the opponent regardless of if you win or lose, unless you force-quit the race. When racing an opponent who sent you a stamp, you'll add that stamp to your Stamp Card, again even if you lose, although you will get a second copy of that stamp and the x1.5 Shop Grade and Maxi G bonuses if you win. Also, you no longer need to race the opponent's ghost on the same course where they beat your ghost; you can choose any course for the rematch.
Is there an issue? Send a MessageReason:
None


** Starting in the Japanese version of ''5'', and the other regions' versions of ''5DX'', the social aspect of Ghost Battle has been revamped, replacing the "Revenge" system with the "Shuttle" mechanic. Instead of only sending a notification and a challenge to the player whose ghost you challenge if you win, you'll send a stamp to the opponent regardless of if you win or lose, unless you force-quit the race. When racing an opponent who sent you a stamp, you'll add that stamp to your Stamp Card, even if you lose, although you will get a second copy of that stamp and the x1.5 Shop Grade and Maxi G bonuses if you win.

to:

** Starting in the Japanese version of ''5'', and the other regions' versions of ''5DX'', the social aspect of Ghost Battle has been revamped, replacing the "Revenge" system with the "Shuttle" mechanic. Instead of only sending a notification and a challenge to the player whose ghost you challenge if you win, you'll send a stamp to the opponent regardless of if you win or lose, unless you force-quit the race. When racing an opponent who sent you a stamp, you'll add that stamp to your Stamp Card, again even if you lose, although you will get a second copy of that stamp and the x1.5 Shop Grade and Maxi G bonuses if you win.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Starting in the Japanese version of ''5'', and the other regions' versions of ''5DX'', the social aspect of Ghost Battle has been revamped, replacing the "Revenge" system with the "Shuttle" mechanic. Instead of only sending a notification and a challenge to the player whose ghost you challenge if you win, you'll send a stamp to the opponent regardless of if you win or lose, unless you force-quit the race. When racing an opponent who sent you a stamp, you'll add that stamp to your Stamp Card, even if you lose, although you will get a second copy of that stamp and the x1.5 Shop Grade and Maxi G bonuses if you win.

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