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HONK HONK!

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HONK HONK!HONK!
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* AlternateHistory: In response to player comments that the villagers were probably all supporters of Brexit, House House joked on Twitter that the game takes place in a timeline where a goose chased Margaret Thatcher out of office, which spurred a Bennite revolution that lead to the irreparable decline of the Tory party; thus, all of the villagers are peaceful Marxists. This is all PlayedForLaughs and ''[[Administrivia/RuleOfCautiousEditingJudgment should not be taken seriously]]''.
** A minor case, but one of the TV sets in the TV shop displays what looks like a UsefulNotes/{{Teletext}} page; teletext was phased out with the UK analogue TV switchoff in 2012 (and more recently, the BBC announced their successor service, BBC Red Button, would be discontinued to a lack of usage in comparison to the internet and apps).

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* HundredPercentCompletion: There's a special checklist item for completing all ''other'' assigned tasks, shown only after you beat the game.



* AcrophobicBird: Despite being a goose, an animal capable of flight, the goose is unable to fly, despite the fact that it would make many tasks much easier, [[spoiler: such as bringing the bell back home.]]

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* AcrophobicBird: Despite being a goose, an animal capable of flight, the goose is unable to fly, despite the fact that it even though flying would make many tasks much easier, [[spoiler: such as bringing the bell back home.]]



** Breakable items will respawn, meaning you can't lock yourself out of an objective like making someone else break the vase or throw a pint glass in the canal by accidently breaking these items. In the former case the vase will be re-assembled if you wait long enough. In the later case the publican will fetch another pint glass from a cart full of dishes. This also saves you from having to reset and lose any other set ups you might've had.

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** Breakable items will respawn, meaning you can't lock yourself out of an objective like making someone else break the vase or throw a pint glass in the canal by accidently accidentally breaking these items. In the former case the vase will be re-assembled if you wait long enough. In the later case the publican will fetch another pint glass from a cart full of dishes. This also saves you from having to reset and lose any other set ups you might've had.



* AssholeVictim: It's hard to feel too sorry for the male neighbor when you see how he reacts to finding his neighbor's pot in his yard. Not to mention, his tendency to take ''any'' garbage you drop in his yard, even if it doesn't belong to her, and toss it into her property makes it clear he's an asshole of a neighbor who's [[LaserGuidedKarma overdue for a good goosing]].

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* AssholeVictim: It's hard to feel too sorry for the male neighbor when you see how he reacts to finding his neighbor's pot in his yard. Not to mention, Furthermore, his tendency to take ''any'' garbage you drop in his yard, even yard (even if it doesn't belong to her, her) and toss it into onto her property makes it clear he's an asshole of a neighbor who's [[LaserGuidedKarma overdue for a good goosing]].



* CosmeticAward: For completing everything on the to-do list, you get [[spoiler: a crown, which you can wear by going to any villager and getting them to put it on you.]]



* CosmeticAward: For completing everything on the to-do list, you get [[spoiler: a crown, which you can wear by going to any villager and getting them to put it on you.]]



* ForTheEvulz: The majority of the objectives have nothing to do with the goose's goal of [[spoiler:stealing the bell]]. However, the developers have stated that you shouldn't ascribe human-like morality or higher functioning to the goose's actions: it does the things it does because it is a goose.



* ForTheEvulz: The majority of the objectives have nothing to do with the goose's goal of [[spoiler:stealing the bell]]. However, the developers have stated that you shouldn't ascribe human-like morality or higher functioning to the goose's actions: it does the things it does because it is a goose.



** The staff members working at the fourth level's pub will shoo you out if you get spotted. If you hide from the publican and her husband by going under the tables however, they'll eventually give up the chase even though they might have cornered you.

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** The staff members working at the fourth level's pub will shoo you out if you get spotted. If you hide from the publican and her husband by going under the tables tables, however, they'll eventually give up the chase even though they might have cornered you.



* HundredPercentCompletion: There's a special checklist item for completing all ''other'' assigned tasks, shown only after you beat the game.



* MarketBasedTitle: Ironically, the official Japanese version ''does'' have a title, or more specifically a [[TheForeignSubtitle subtitle]] (''Untitled Goose Game ~Mischievous Goose is Comin’~'').

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* MarketBasedTitle: Ironically, the official Japanese version ''does'' have a title, or more specifically specifically, a [[TheForeignSubtitle subtitle]] (''Untitled Goose Game ~Mischievous Goose is Comin’~'').



* NotCompletelyUseless: Though spreading your wings is fun, it's effectively just a TauntButton that has no real effect on anything in the game. Late in the game however it's actually a required action to be awarded a flower.

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* NotCompletelyUseless: Though spreading your wings is fun, it's effectively just a TauntButton that has no real effect on anything in the game. Late in the game however game, however, it's actually a required action to be awarded a flower.



* ShoutOut: One of the [=TVs=] in the TV shop is showing a small character rolling a ball about most of its size, a shoutout to [[VideoGame/KatamariDamacy a very different game where the aim is to ruin lots of peoples' lives at once]].

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* ShoutOut: One of the [=TVs=] in the TV shop is showing a small character rolling a ball about most of its size, a shoutout to [[VideoGame/KatamariDamacy a very different game where the aim is to ruin lots of peoples' people's lives at once]].



* {{Troll}}: The whole point of the game. As the goose, your objective is to complete the various tasks on your checklist -- all of which are ways of harassing humans, because you are a goose.

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* {{Troll}}: The whole point of the game. As the goose, your objective is to complete the various tasks on your checklist -- all of which are ways of harassing humans, because you are a horrible goose.



* VideoGameCrueltyPotential: Practically custom-built for it. The entire point of the game is to be a "horrible goose" and terrorize the village by stealing food, playing keep away with the things they need, startle them with loud honks, and just being a nuisance in general.

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* VideoGameCrueltyPotential: Practically custom-built for it. The entire point of the game is to be a "horrible goose" and terrorize the village by stealing food, playing keep away with the things they need, startle startling them with loud honks, and just being a nuisance in general.



* WhamLine: [[spoiler:"steal the beautiful miniature golden bell"]] ...[[spoiler:"and take it all the way back home"]]

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* WhamLine: [[spoiler:"steal [[spoiler:"Steal the beautiful miniature golden bell"]] ...[[spoiler:"and take it all the way back home"]]home."]]



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** A minor case, but one of the TVs in the TV shop displays what looks like a UsefulNotes/{{Teletext}} page; teletext was phased out with the UK analogue TV switchoff in 2012 (and more recently, the BBC announced their successor service, BBC Red Button, would be discontinued to a lack of usage in comparison to the internet and apps).

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** A minor case, but one of the TVs TV sets in the TV shop displays what looks like a UsefulNotes/{{Teletext}} page; teletext was phased out with the UK analogue TV switchoff in 2012 (and more recently, the BBC announced their successor service, BBC Red Button, would be discontinued to a lack of usage in comparison to the internet and apps).
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** A minor case, but one of the TVs in the TV shop displays what looks like a UsefulNotes/{{Teletext}} page; teletext was phased out with the UK analogue TV switchoff in 2012 (and more recently, the BBC announced their successor service, BBC Red Button, would be discontinued to a lack of usage in comparison to the internet and apps).

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* AlternateHistory: House House joked on Twitter that the game takes place in a timeline where a goose chased Margaret Thatcher out of office, which spurred a Bennite revolution that lead to the irreparable decline of the Tory party. This is all PlayedForLaughs and ''[[Administrivia/RuleOfCautiousEditingJudgment should not be taken seriously]]''.

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* AlternateHistory: In response to player comments that the villagers were probably all supporters of Brexit, House House joked on Twitter that the game takes place in a timeline where a goose chased Margaret Thatcher out of office, which spurred a Bennite revolution that lead to the irreparable decline of the Tory party.party; thus, all of the villagers are peaceful Marxists. This is all PlayedForLaughs and ''[[Administrivia/RuleOfCautiousEditingJudgment should not be taken seriously]]''.



* ExcusePlot: The whole game is a thinly-veiled excuse to [[ForTheEvulz be a creatively obnoxious goose]], and it doesn't even tell you the main objective--[[spoiler:stealing the golden bell]]--until near the end. And why the goose wants to do ''that'' never gets explained, either.

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* ExcusePlot: The whole game is a thinly-veiled excuse to [[ForTheEvulz be a creatively obnoxious goose]], and it doesn't even tell you the main objective--[[spoiler:stealing the golden bell]]--until near the end. And why the goose wants to do ''that'' never gets explained, either.goose]].



* ForTheEvulz: The majority of the objectives have nothing to do with the goose's goal of [[spoiler:stealing the bell]]. The goose simply enjoys the villagers' suffering. [[spoiler:Most of them, however, are necessary to get the villagers to open the way forwards, such as the groundskeeper hammering his hand causing him to open the garden door behind him, or the artist removing part of the fence when she goes to draw her "No Goose Allowed" sign]].

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* ForTheEvulz: The majority of the objectives have nothing to do with the goose's goal of [[spoiler:stealing the bell]]. The goose simply enjoys However, the villagers' suffering. [[spoiler:Most of them, however, are necessary developers have stated that you shouldn't ascribe human-like morality or higher functioning to get the villagers to open goose's actions: it does the way forwards, such as the groundskeeper hammering his hand causing him to open the garden door behind him, or the artist removing part of the fence when she goes to draw her "No Goose Allowed" sign]].things it does because it is a goose.



* KarmaHoudini: The goose never receives any real punishment for his misdeeds.



* MarketBasedTitle: Ironically, the official Japanese version ''does'' have a title, or more specifically a [[TheForeignSubtitle subtitle]] (''Untitled Goose Game ~Here Comes a Horrible Goose!~'').

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* MarketBasedTitle: Ironically, the official Japanese version ''does'' have a title, or more specifically a [[TheForeignSubtitle subtitle]] (''Untitled Goose Game ~Here Comes a Horrible Goose!~'').~Mischievous Goose is Comin’~'').



* PokeThePoodle: Steal or hide random objects to make their owners have to chase you or look for them. Break a few things, either directly or indirectly (like a broom or a fancy vase). Startle people, either by honking directly at them or by using more...creative methods. About the worst the goose will do is frighten a child into hiding from it, and cause a couple of the humans AmusingInjuries.

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* PokeThePoodle: Steal or hide random objects to make their owners have to chase you or look for them. Break a few things, either directly or indirectly (like a broom or a fancy vase). Startle people, either by honking directly at them or by using more... creative methods. About the worst the goose will do is frighten a child into hiding from it, and cause a couple of the humans AmusingInjuries.



* {{Troll}}: The whole point of the game. As the goose, your objective is to complete the various tasks on your checklist -- all of which are ways of harassing everybody else for seemingly no reason. [[spoiler:It's all so the goose can get a shiny golden bell.]]

to:

* {{Troll}}: The whole point of the game. As the goose, your objective is to complete the various tasks on your checklist -- all of which are ways of harassing everybody else for seemingly no reason. [[spoiler:It's all so the goose can get humans, because you are a shiny golden bell.]]goose.



* VillainProtagonist: The goose [[VillainyFreeVillain isn't especially dangerous]], but the goal is to make a pest of yourself in an innocent, unsuspecting village.

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* VillainProtagonist: The goose [[VillainyFreeVillain isn't especially dangerous]], but the goal is to make a pest of yourself in an innocent, unsuspecting peaceful village.



* WouldHurtAChild: The goose has no qualms about harassing or causing injuries to children. In the game proper, there is only one juvenile villager the goose comes across in the second level. Being the only person in the game who's actually afraid of the goose makes him prime fodder to be messed with.

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* WouldHurtAChild: The goose has no qualms about harassing or causing injuries to children. In messing with the game proper, there is only one juvenile villager the goose comes across in the second level. Being the only person in the game who's actually afraid of the goose makes him prime fodder to be messed with.
it meets.
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* WhamLine: [[spoiler:"steal the beautiful miniature golden bell"]] ...[[spoiler:"and take it all the way back home"]]
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This really Developers Foresight. Every section of the game, bar the final level, can be completed with one task that's left undone and the player can return to these levels a any time to finish the incomplete task.


** By using a glitch to skip the first two areas of the game, you can still obtain objectives for the first area [[spoiler:during the bell chase]], getting into the garden via the back door and getting the groundskeeper wet when he follows you to the river.
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** One item in the game is a harmonica- if you press the key that would normally make you "honk" while the harmonica is held in your beak, it produces the sound that blowing forcefully into a harmonica would instead.
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** One item in the game is a harmonica- if you press the key that would normally make you "honk" while the harmonica is held in your beak, it produces the sound that blowing forcefully into a harmonica would instead.
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* AssholeVictim: It's hard to feel too sorry for the male neighbor when you see how he reacts to finding his neighbor's pot in his yard. Not to mention, his tendency to take ''any'' garbage you drop in his yard, even if it doesn't belong to her, and toss it into her property makes it clear he's an asshole of a neighbor whose [[LaserGuidedKarma overdue for a good goosing]].

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* AssholeVictim: It's hard to feel too sorry for the male neighbor when you see how he reacts to finding his neighbor's pot in his yard. Not to mention, his tendency to take ''any'' garbage you drop in his yard, even if it doesn't belong to her, and toss it into her property makes it clear he's an asshole of a neighbor whose who's [[LaserGuidedKarma overdue for a good goosing]].
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* AcceptableBreaksFromReality: All items that the goose can grab will float in water, even if some of them would normally be dense enough to sink. They also will not disintegrate in water even if made out of bread or paper. This prevents softlock situations where an important item would be lost or destroyed.
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* RedHerring: A large number of items aren't used to solve checklist items, but exist to expand the goose's distraction options.
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** Breakable items will respawn, meaning you can't lock yourself out of an objective like making someone else break the vase or throw a pint glass in the canal by accidently breaking these items. In the former case the vase will be re-assembled if you wait long enough. In the later case the publican will fetch another pint glass from a cart full of dishes. This also saves you from having to reset and lose any other set ups you might've had.
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* AndStarring: The Goose is given separate credits from the rest of the cast. See AsHimself below.


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* AsHimself: The end credit feature a movie-style cast listing of all the characters (Boy, Groundskeeper, Tidy Neighbor, Messy Neighbor, etc...) ending with [[AndStarring And Introducing]] "Goose as The Goose".
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* DungeonBypass: Thanks to a {{Good Bad Bug|s}}, it is possible to skip ''the entire final task'' by clipping through one of the [[DoorToBefore Doors To Before]] that are closed during it. [[spoiler:You go directly from the model village to the pond in front of the goose's home, in about 5 seconds, without ever once encountering a single villager or even so much as being challenged for your bell]].

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* AssholeVictim: It's hard to feel too sorry for the male neighbor when you see how he reacts to finding his neighbor's pot in his yard.

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* AntiFrustrationFeatures:
** At any time in the game you can choose reset which undoes ''everything'' you've done in the game, cleaning up any messes you've made and resetting people back to their original states, while you get to keep your achieved objectives and any [[DoorToBefore Doors To Before]] are left open.
** You can snatch items from people's hands, making many of the objectives that would otherwise be prohibitively difficult ([[spoiler:such as a certain mission involving a certain bell]]) ''much'' more manageable.
* AssholeVictim: It's hard to feel too sorry for the male neighbor when you see how he reacts to finding his neighbor's pot in his yard. Not to mention, his tendency to take ''any'' garbage you drop in his yard, even if it doesn't belong to her, and toss it into her property makes it clear he's an asshole of a neighbor whose [[LaserGuidedKarma overdue for a good goosing]].



* NotCompletelyUseless: Though spreading your wings is fun, it's effectively just a TauntButton that has no real effect on anything in the game. Late in the game however it's actually a required action to be awarded a flower.



* SoMuchForStealth: Much of the game has you being very sneaky to accomplish the things on your checklist, so that's pretty much done away with at the end of the game [[spoiler:when you have to carry a noisy bell all the way back to the starting point]]. Many quests where you're ''supposed'' to use stealth can instead be accomplished by, for example, repeatedly snatching an item back from a human every time they take it from you.

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* SoMuchForStealth: SoMuchForStealth:
** Though the "proper" way to enter the pub is to hide in the box and be carried in, you can also just untie the Burly Man's shoelace and charge in, letting him fall flat on his face as he chases you.
**
Much of the game has you being very sneaky to accomplish the things on your checklist, so that's pretty much done away with at the end of the game [[spoiler:when you have to carry a noisy bell all the way back to the starting point]]. Many quests where you're ''supposed'' to use stealth can instead be accomplished by, for example, repeatedly snatching an item back from a human every time they take it from you.



* TauntButton: Spreading your wings, save for one goal late in the game, serves no purpose other than taunting villagers or making chasing the wimp into the phone booth that much more entertaining.



* WouldHurtAChild: The goose has no qualms about harassing or causing injuries to children. In the game proper, there is only one juvenile villager the goose comes across in the second level.

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* WouldHurtAChild: The goose has no qualms about harassing or causing injuries to children. In the game proper, there is only one juvenile villager the goose comes across in the second level.
level. Being the only person in the game who's actually afraid of the goose makes him prime fodder to be messed with.

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''Untitled Goose Game'' is a StealthBasedGame for the UsefulNotes/NintendoSwitch and PC by House House, creator of ''Push Me Pull You''. You play as a goose in a small unnamed English village, who goes through the day doing various goose things and being a general nuisance to the humans nearby.

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The ''Untitled Goose Game'' (according to the developers, it officially has no title) is a StealthBasedGame an AdventureGame for the UsefulNotes/NintendoSwitch and PC by developer House House, creator of ''Push Me Pull You''. House. You play as a goose in who wanders around a small sleepy unnamed English village, who goes through the day village doing various goose things and being a general nuisance to the humans nearby.
any nearby humans.

The gameplay involves some light problem-solving and stealth, and you have a dedicated honk button.

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* FetchQuest: Each level features a task where the goose must bring several items to a specific location, such as food to a picnic basket. [[spoiler:The entire game is actually one giant FetchQuest, when it's shown the goose's goal is to steal the bell and throw it in a ditch in its home.]]



* FetchQuest: Each level features a task where the goose must bring several items to a specific location, such as food to a picnic basket. [[spoiler:The entire game is actually one giant FetchQuest, when it's shown the goose's goal is to steal the bell and throw it in a ditch in its home.]]



** The humans generally have [[ForgetfulJones goldfish memory]], only knowing what they're currently doing. For the "get dressed up with a ribbon" challenge, you can [[spoiler:watch as the woman stares at the empty space where her goose statue should be, then walk up and stand there when she turns around to pick up the ribbon--she'll turn right back around and put the ribbon on you, forgetting that she noticed the statue was gone a few seconds ago.]] On the flip side, they perfectly remember every object you moved, prioritizing putting them back where they were over almost everything else. It's possible to get them stuck in an endless loop this way... and just as easy to get them out of it again.
** The humans are also bad at actually doing anything about the goose; the worst they'll do is shoo/chase you away from certain places and take back things you've stolen, but outside of that they have no issues with the goose, who may have already been an absolute pest to them, wandering around their property.

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** The humans generally have [[ForgetfulJones goldfish memory]], only knowing what they're currently doing. For the "get dressed up with a ribbon" challenge, you can [[spoiler:watch as the woman stares at the empty space where her goose statue should be, then walk up and stand there when she turns around to pick up the ribbon--she'll turn right back around and put the ribbon on you, forgetting that she noticed the statue was gone a few seconds ago.]] ]]
**
On the flip side, they perfectly remember every object you moved, prioritizing putting them back where they were over almost everything else. It's else, and [[ArtificialStupidity it's possible to get them stuck in an endless loop this way... way]]. An example from the first area is to knock over the thermos on the table inside the garden; the groundskeeper will see it and just as easy walk towards the thermos to get them out of right it, but the cooler box's natural position might be in the way. As a result, he'll attempt to pathfind through the box, jostle it again.
a little, fix it so that it's back in its natural location, then see the upturned thermos and restart the cycle.
** The humans are also bad at actually doing anything about the goose; the worst they'll do is shoo/chase you away from certain places and take back things you've stolen, but outside of that stolen. If that's something they have no issues with the goose, who may have don't already been do, they won't make any attempts to get rid of the goose that's being an absolute pest to them, wandering around their property.them. [[spoiler:At least, not until the final mission.]]



* {{Recursion}}: [[spoiler: The model village in the final section of the game has its own model village.]]

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* {{Recursion}}: [[spoiler: The [[spoiler:The model village in the final section of the game has its own model village.]]


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* TiedTogetherShoelaceTrip: {{Averted}}. The goose can get the bouncer off his tail by screwing with his shoelaces, but the goose isn't dexterous to tie them together; he just undoes them, and that's enough to trip the guard anyway.
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* FetchQuest: Each level features a task where the goose must bring several items to a specific location, such as food to a picnic basket. [[spoiler:The entire game is actually one giant FetchQuest, when it's shown the goose's goal is to steal the bell and throw it in a ditch in its home.]]
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Examples Are Not Arguable. Also just seems like it's trying a bit too hard to find a trope that really isn't there. Probably more appropriate as a Alternative Character Interpretation entry in YMMV.


* CloudCuckoolander: Debatably the goose. It may be a dumb animal, but it's a dumb animal with a checklist, and the tasks that aren't PokeThePoodle are ''decidedly'' this (have a mock picnic? Fill out a shopping basket at the outdoor shop? Impersonate a goose sculpture to get dressed up with a fancy bow, for no reason at all?)
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* AlternateHistory: House House joked on Twitter that the game takes place in a timeline where a goose chased Margaret Thatcher out of office, which spurred a Bennite revolution that lead to the irreparable decline of the Tory party. This is all PlayedForLaughs and ''[[Administrivia/RuleOfCautiousEditingJudgment should not be taken seriously]]''.
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* Acrophobic Bird: Despite being a goose, an animal capable of flight, the goose is unable to fly, despite the fact that it would make many tasks much easier, [[spoiler: such as bringing the bell back home.]]

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* Acrophobic Bird: AcrophobicBird: Despite being a goose, an animal capable of flight, the goose is unable to fly, despite the fact that it would make many tasks much easier, [[spoiler: such as bringing the bell back home.]]

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Added Acrophobic Bird, fixed some typos


* Acrophobic Bird: Despite being a goose, an animal capable of flight, the goose is unable to fly, despite the fact that it would make many tasks much easier, [[spoiler: such as bringing the bell back home.]]



* CloudCuckoolander: Debatably the goose. It may be a dumb animal, but it's a dumb animal with a checklist, and the tasks that aren't PokeThePoodle are ''decidely'' this (have a mock picnic? Fill out a shopping basket at the outdoor shop? Impersonate a goose sculpture to get dressed up with a fancy bow, for no reason at all?)

to:

* CloudCuckoolander: Debatably the goose. It may be a dumb animal, but it's a dumb animal with a checklist, and the tasks that aren't PokeThePoodle are ''decidely'' ''decidedly'' this (have a mock picnic? Fill out a shopping basket at the outdoor shop? Impersonate a goose sculpture to get dressed up with a fancy bow, for no reason at all?)



* VideoGameCrueltyPotential: Practically custom-built for it. The entire point of the game is to be a "horrible goose" and terrorize the village by stealing food, playing keepaway with the things they need, startle them with loud honks, and just being a nuisance in general.

to:

* VideoGameCrueltyPotential: Practically custom-built for it. The entire point of the game is to be a "horrible goose" and terrorize the village by stealing food, playing keepaway keep away with the things they need, startle them with loud honks, and just being a nuisance in general.
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Too Dumb To Live is a Death Trope so it doesn't apply to this game, since no one dies. You might be looking for What An Idiot which is a YMMV trope.


* TooDumbToLive: The Male Neighbor, when picking up the Female Neighbor's fancy vase, instead of calling it over and handing it back to her, will ''toss the vase over the fence'', breaking it. The Female Neighbor is ''not happy,'' and he doesn't learn his lesson, throwing the repaired vase back over the fence if he sees it in his backyard again.
** The deliveryperson for the pub won't bother checking the box before taking it inside. Even though it may be heavier than before. Even though it may inexplicably honk once or twice. Even though ''they may have delivered that same box three times already''.
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** The deliveryman for the pub won't bother checking the box before taking it inside. Even though it may be heavier than before. Even though it may inexplicably honk once or twice. Even though ''he may have delivered that same box three times already''.

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** The deliveryman deliveryperson for the pub won't bother checking the box before taking it inside. Even though it may be heavier than before. Even though it may inexplicably honk once or twice. Even though ''he ''they may have delivered that same box three times already''.
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* AmusingInjuries: Many of the goose's goals involve getting the humans to hurt themselves, such as making the gardener hit his thumb with a mallet.

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* AmusingInjuries: Many of the goose's goals involve getting the humans to hurt themselves, such as making the gardener groundskeeper hit his thumb with a mallet.



* MistakenForThief: While the exact conversation isn't heard or written, the confrontation between the boy and the shopkeeper over the [[spoiler:toy plane]] suggests this is what happens. [[spoiler:The same happens with the gardener and his trowel.]]

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* MistakenForThief: While the exact conversation isn't heard or written, the confrontation between the boy and the shopkeeper over the [[spoiler:toy plane]] suggests this is what happens. [[spoiler:The same happens with the gardener groundskeeper and his trowel.]]

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* CloudCuckoolander: Debatably the goose. It may be a dumb animal, but it's a dumb animal with a checklist, and the
tasks that aren't PokeThePoodle are ''decidely'' this (have a mock picnic? Fill out a shopping basket at the outdoor shop? Impersonate a goose sculpture to get dressed up with a fancy bow, for no reason at all?)

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* CloudCuckoolander: Debatably the goose. It may be a dumb animal, but it's a dumb animal with a checklist, and the
the tasks that aren't PokeThePoodle are ''decidely'' this (have a mock picnic? Fill out a shopping basket at the outdoor shop? Impersonate a goose sculpture to get dressed up with a fancy bow, for no reason at all?)

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* AssholeVictim: It's hard to feel too sorry for the male neighbor when you see how he reacts to finding his neighbor's pot in his yard.



* DoorToBefore: The gates that are latched from the other side, accessible once you complete an area and get to move on. You'll actually ''have'' to use one in order to complete one of the objectives at the pub. [[spoiler:Once you get the bell, they're all padlocked, forcing you to backtrack through the entire game.]]



** The humans generally have [[ForgetfulJones goldfish memory]], only knowing what they're currently doing. For the "get dressed up with a ribbon" challenge, you can [[spoiler:watch as the woman stares at the empty space where her goose statue should be, then walk up and stand there when she turns around to pick up the ribbon--she'll turn right back around and put the ribbon on you, forgetting that she noticed the statue was gone a few seconds ago.]]

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** The humans generally have [[ForgetfulJones goldfish memory]], only knowing what they're currently doing. For the "get dressed up with a ribbon" challenge, you can [[spoiler:watch as the woman stares at the empty space where her goose statue should be, then walk up and stand there when she turns around to pick up the ribbon--she'll turn right back around and put the ribbon on you, forgetting that she noticed the statue was gone a few seconds ago.]]]] On the flip side, they perfectly remember every object you moved, prioritizing putting them back where they were over almost everything else. It's possible to get them stuck in an endless loop this way... and just as easy to get them out of it again.

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* CloudCuckoolander: Debatably the goose. It may be a dumb animal, but it's a dumb animal with a checklist, and the
tasks that aren't PokeThePoodle are ''decidely'' this (have a mock picnic? Fill out a shopping basket at the outdoor shop? Impersonate a goose sculpture to get dressed up with a fancy bow, for no reason at all?)



** The humans are also bad at actually doing anything about the goose; the worst they'll do is shoo/chase you away from certain places and take back things you've stolen, but outside of that they have no issues with the goose, who may have already been an absolute pest to them, wandering around their property.



* PokeThePoodle: Steal or hide random objects to make their owners have to chase you or look for them. Break a few things, either directly or indirectly (like a broom or a fancy vase). Startle people, either by honking directly at them or by using more...creative methods. About the worst the goose will do is frighten a child into hiding from it, and cause a couple of the humans AmusingInjuries.



* TreeCover: The goose is small enough to be completely covered by the hedges.

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** The deliveryman for the pub won't bother checking the box before taking it inside. Even though it may be heavier than before. Even though it may inexplicably honk once or twice. Even though ''he may have delivered that same box three times already''.
* TreeCover: The goose is small enough to be completely covered by the hedges.hedges, fit under certain tables, and generally get into tight places. Not only will the humans not find you, but they also won't find anything you hide there.

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