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* NiceJobFixingItVillain: Lazaravich could have easily won the battle at the Tibet village, since his army included a tank and no one defending the village had any anti-tank weapons. However, Lazaravich idiotically armed some of his troops with RPGs, which Nate kills and uses their RPGs to destroy the tank. There was absolutely no reason to bring any RPGs to this battle, since the village defenders did not have any armored vehicles, which are literally the only things RPGs are designed to be used against.

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* GoingForTheBigScoop: Elena and her cameraman Jeff pursue Lazarevic into a war zone by themselves. Granted Elena was armed and fairly skilled with a gun, but bringing some cops or security guards with them probably would have been a good idea.

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* GoingForTheBigScoop: Elena and her cameraman Jeff pursue Lazarevic into a war zone by themselves. Granted Granted, Elena was armed and fairly skilled with a gun, but bringing some cops or security guards with them probably would have been a good idea.


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* GuestFighter: [[VideoGame/InFamous Zeke, Cole McGrath]] (in both good and evil variations), [[VideoGame/{{Resistance}} Nathan Hale, a Chimera Hybrid]], [[VideoGame/{{Killzone}} Sev and a Helghast Soldier]] are all available as DLC for the game's multiplayer mode.
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Fan Works don't get posted on main pages.


* TheAbridgedSeries: "Uncharted 2 Among Thieves: The Abridged Series", can be found [[https://www.youtube.com/user/Somefortunatesoul#p/u here.]] Created by Somefortunatesoul.
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* VoodooShark: The Nepali army isn't around to stop Lazarević from destroying Kathmandu because they're fighting guerillas he riled up. And the ''entire'' Nepali army thinks fighting guerillas is more important than saving their capital city because...?

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* VoodooShark: The Nepali army isn't around to stop Lazarević Lazarevic from destroying Kathmandu because they're fighting guerillas he riled up. And the ''entire'' Nepali army thinks fighting guerillas is more important than saving their capital city because...??
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Nathan Drake is visited by an old pair of former associates, the smooth Harry Flynn, and Flynn girlfriend Chloe Frazer who were once hired to steal an artifact originating from the lost voyage of UsefulNotes/MarcoPolo, which puts them on the trail of a legendary treasure, known as the Chintamani Stone, in the fabled city of [[TheShangriLa Shambhala]].

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Nathan Drake is visited by an old pair of former associates, the smooth Harry Flynn, and Flynn girlfriend Chloe Frazer Frazer, who were once hired recruit him to help them steal an artifact originating from the lost voyage of UsefulNotes/MarcoPolo, which puts them on contains a clue to the trail whereabouts of a legendary treasure, known as the Chintamani Stone, in the fabled city of [[TheShangriLa Shambhala]].

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Nathan Drake is visited by an old pair of colleagues who were once hired to steal an artifact originating from the lost voyage of UsefulNotes/MarcoPolo, which puts them on the trail of a legendary treasure in the fabled city of [[TheShangriLa Shambhala]].

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Nathan Drake is visited by an old pair of colleagues former associates, the smooth Harry Flynn, and Flynn girlfriend Chloe Frazer who were once hired to steal an artifact originating from the lost voyage of UsefulNotes/MarcoPolo, which puts them on the trail of a legendary treasure treasure, known as the Chintamani Stone, in the fabled city of [[TheShangriLa Shambhala]].Shambhala]].

Unfortunately, the Stone is also sought by Zoran Lazarević, an infamous war criminal and leader of an mercenary company. Along the way, Drake's friend and mentor, Sully, and his old flame Elena also finds themselves embroiled in the hunt for the Stone.
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those are very minor differences.


* OddballintheSeries: This is the only main series Uncharted game starring Nate as the protagonist in which he has no personal connection to the macguffin and is the only sequel with no flashbacks taking place before the events of Drake's Fortune.
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** The train section is certainty this as Nate did it to save Chole. He reaches her..and she chews him out just because he tries to save the aforementioned Jeff over her reservations and now doesn't want to be rescued. The train ends up derailing due to an explosion and he's nearly killed as a result. The only real good that came out of it is that he got the phurba back.

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** The train section is certainty this as Nate did it to save Chole.Chloe. He reaches her..and she chews him out just because he tries to save the aforementioned Jeff over her reservations and now doesn't want to be rescued. The train ends up derailing due to an explosion and he's nearly killed as a result. The only real good that came out of it is that he got the phurba back.
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* OddOneOut: This is the only main series Uncharted game starring Nate as the protagonist in which the macguffin has no personal connection to him and is the only sequel with no flashbacks taking place before the events of Drake's Fortune.

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* OddOneOut: OddballintheSeries: This is the only main series Uncharted game starring Nate as the protagonist in which the macguffin he has no personal connection to him the macguffin and is the only sequel with no flashbacks taking place before the events of Drake's Fortune.
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* OddOneOut: This is the only main series Uncharted game starring Nate as the protagonist in which the macguffin has no personal connection to him and is the only sequel with no flashbacks taking place before the events of Drake's Fortune.
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Spelling error


** The train section is certainty this as Nate did it to save Chole. He reaches her..and she chews him out just because he tries to save the aforementioned Jeff over her reservations and now doesn't want to be rescued. The train ends up derailing due to an explosion and he's nearly killed as a result. The only real good that came out of it is that he got the pumba back.

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** The train section is certainty this as Nate did it to save Chole. He reaches her..and she chews him out just because he tries to save the aforementioned Jeff over her reservations and now doesn't want to be rescued. The train ends up derailing due to an explosion and he's nearly killed as a result. The only real good that came out of it is that he got the pumba phurba back.
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* CleaningUpRomanticLooseEnds: After [[spoiler: Chloe]] realizes how strong Nate's feelings are for [[spoiler: Elena]], she [[IJustWantMyBelovedToBeHappy gives up on pursuing him]] and after she leaves, Sully decides to follow after her.

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** [[spoiler:At the end of the game, Nate succeeds in preventing Lazarevic from getting the powers of the sap, but returns home essentially empty handed, with virtually nothing tangible to show for his efforts.]]

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** The train section is certainty this as Nate did it to save Chole. He reaches her..and she chews him out just because he tries to save the aforementioned Jeff over her reservations and now doesn't want to be rescued. The train ends up derailing due to an explosion and he's nearly killed as a result. The only real good that came out of it is that he got the pumba back.
** [[spoiler:At the end of the game, Nate succeeds in preventing Lazarevic from getting the powers of the sap, but returns home essentially empty handed, with virtually nothing tangible to show for his efforts. Well unless you don't count him and Elena fully becoming an item at the end of the story.]]
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* ChekhovsArmory: Lazarvic's train loaded is loaded with trucks. And a tank.

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* ChekhovsArmory: Lazarvic's train loaded is loaded with trucks. And a tank.
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* GravityIsAHarshMistress: The scene where Nate wakes up on the train includes an instance of second-hand Gravitational Cognizance. At first, as he looks groggily around, everything seems normal, but then he looks out the window and realizes the train car is hanging vertically -- and it is at this point that things start falling past him, having apparently waited until he was aware of the new direction for "down".
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* ChekhovsGun: The resin that Nate regularly found throughout the game is actually more important than simply as a source of ultraviolet light to reveal ancient markings.
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! Tropes

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! Tropes!!This game provides examples of:
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* VoodooShark: The Nepali army isn't around to stop Lazarević from destroying Kathmandu because they're fighting guerillas he riled up. And the ''entire'' Nepali army thinks fighting guerillas is more important than saving their capital city because...?
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* WholePlotReference: As pointed out by HeyAshWhatchaPlayin the game shares a lot of plot points with {{Series/Firefly}} and Film/{{Serenity}}. One similarity HAWP misses is that they also share a composer.

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* WholePlotReference: As pointed out by HeyAshWhatchaPlayin WebVideo/HeyAshWhatchaPlayin the game shares a lot of plot points with {{Series/Firefly}} and Film/{{Serenity}}. One similarity HAWP misses is that they also share a composer.

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* BondVillainStupidity: Lazarevic captures Nate and his companions numerous times, but somehow squanders the opportunity to kill them in each instance. The most notable one is the first time, when he captures Nate's crew in a building. Instead of killing all of them immediately, he only kills Jeff, an untrained severely injured civilian, before leaving the room with everyone else (all highly trained uninjured warriors) alive and just assuming his troops will be able to handle them (the same troops who have been getting slaughtered by them en mass up until now).

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* BondVillainStupidity: Lazarevic captures Nate and his companions numerous times, but somehow squanders the opportunity to kill them in each instance. The most notable one is the first time, when he captures Nate's crew in a building. Instead of killing all of them immediately, he only kills Jeff, an untrained a presumably untrained, severely injured civilian, before leaving the room with everyone else (all highly trained uninjured warriors) alive and just assuming his troops will be able to handle them (the same troops who have been getting slaughtered by them en mass up until now).



* CutsceneIncompetence: Drake is somehow unable to [[WhyDontYouJustShootHim shoot Lazarevic]] before he drinks from the AppliedPhlebotinum, despite being able to shoot dozens of bad guys at similar range.
* CutscenePowerToTheMax: [[spoiler:Flynn delivers [[GameBreakingInjury Game Breaking Injuries]] to both Nate and Elena with a suicide grenade, which would not kill them in gameplay.]] Subverted when [[spoiler:Lazarevic takes down a Guardian with one shot; he's actually wielding the SAS-12, which is one of only two weapons that can one-hit-kill Guardians.]]

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* CutsceneIncompetence: Drake is somehow unable unwilling to [[WhyDontYouJustShootHim shoot Lazarevic]] before he drinks from the AppliedPhlebotinum, despite being able to shoot shooting dozens of bad guys at similar range.
* CutscenePowerToTheMax: [[spoiler:Flynn delivers [[GameBreakingInjury Game Breaking Injuries]] to both Nate and Elena with a suicide grenade, which by themselves would not kill them in gameplay.]] Subverted when [[spoiler:Lazarevic takes down a Guardian with one shot; he's actually wielding the SAS-12, which is one of only two weapons that can one-hit-kill Guardians.]]



* NotSoDifferent: ''"You think I am a monster. But you're no different from me, Drake. How many men have you killed? How many... just today?"''.

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* NotSoDifferent: ''"You Lazarevic tries it on Nate. Problem with that line of thinking is that Nate kills in self defense, while Lazarevic is seen attacking two different civilian populations just to clear a path, to make no mention of his past.
--> ''Lazarevic:'' You
think I am a monster. But you're no different from me, Drake. How many men have you killed? How many... just today?"''.today?.



* OnlyAFleshWound: Partially averted. [[spoiler:Nate gets shot in the gut by Flynn in chapter 14. It's however shown to be painful and debilitating and the wound DOES actually slow him (and thus the player) down in certain ways. Though it doesn't affect the gunplay, platforming and movement are affected.]]
* PleaseWakeUp: The ending.

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* OnlyAFleshWound: Partially averted. [[spoiler:Nate gets shot in the gut by Flynn in chapter 14. It's however shown to be painful and debilitating and the wound DOES actually slow him (and thus the player) down in certain ways. Though it doesn't affect the gunplay, platforming and movement are affected.]]
He also recovers remarkably quickly.]] Completely averted with Jeff and [[spoiler:Elena]].
* PleaseWakeUp: The ending.[[spoiler: Nathan, to Elena after the latter nearly gets blown up with a grenade.]]



* ShootHimHeHasAWallet: Subverted. Nate reaches for something and everyone aims at him, but he shows them its just a container.

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* ShootHimHeHasAWallet: Subverted. Nate reaches for something and everyone aims at him, but he shows them its it's just a container.



** A character injured by a grenade in ''Among Thieves'' recovers without much fanfare except a bit of limping at the start of the final cutscene. However, quite a bit of time passes from when they first make it out of Shambhala and the recovery; enough time for Schafer's medallion [[spoiler:(and presumably his body, seeing as it is his funeral the characters end up at)]] to be recovered from the monastery, and for Sully to catch a flight in to Tibet.

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** A character [[spoiler:Elena]] gets injured by a grenade in ''Among Thieves'' and recovers without much fanfare except a bit of limping at the start of the final cutscene. However, quite a bit of time passes from when they first make it out of Shambhala and the recovery; enough time for Schafer's medallion [[spoiler:(and presumably his body, seeing as it is his funeral the characters end up at)]] to be recovered from the monastery, and for Sully to catch a flight in to into Tibet.



* YouHaveOutlivedYourUsefulness: Lazarevic kills a mook when Drake tries to [[ShootTheHostage hold him hostage]]. Later [[spoiler:he shoots Harry Flynn in the chest after finding the path to the tree of life.]]

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* YouHaveOutlivedYourUsefulness: Lazarevic kills a mook when Drake tries to [[ShootTheHostage hold him hostage]]. Later [[spoiler:he shoots Harry Flynn in the chest after finding the path to the tree Tree of life.Life.]]
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** Additionally, the [[MacGuffin dagger]] used as a key to solve puzzles and open doors is triangle shaped, as are the keyholes it goes into, just like the button on the PlayStation controller that the player has to press to activate most of these switches. The chamber under the monastery makes this the most explicit, with the entire room at one point lighting up with green TronLines that outline one of these keyholes, making it look exactly like the button.

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* TheDevTeamThinksOfEverything

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* TheDevTeamThinksOfEverythingDevelopersForesight:
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* CallForward: At the end of this game Nate tells Chloe she makes a good hero and should do it more often. Chloe scoffs at the idea, but come [[VideoGame/UnchartedTheLostLegacy The Lost Legacy]] that exactly what she decides to do.
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''Uncharted 2: Among Thieves'' is the second game in Creator/NaughtyDog's ''{{Franchise/Uncharted}}'' series. It was originally released on October 13, 2009 for the UsefulNotes/PlayStation3.

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''Uncharted 2: Among Thieves'' is the second game in Creator/NaughtyDog's ''{{Franchise/Uncharted}}'' ''{{VideoGame/Uncharted}}'' series. It was originally released on October 13, 2009 for the UsefulNotes/PlayStation3.
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! Tropes

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The second game in Creator/NaughtyDog's ''Franchise/{{Uncharted}}'' series. Nathan Drake is visited by an old pair of colleagues who were hired to steal an artifact from a museum originating from the lost voyage of Marco Polo, which puts them on the trail of a legendary treasure in the fabled city of Shambhala (Shangri-la).

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The
->"I did not tell half of what I saw, for I knew I would not be believed..."
-->--'''UsefulNotes/MarcoPolo on his deathbed, 1324''' ([[{{Epigraph}} opening quote]])

''Uncharted 2: Among Thieves'' is the
second game in Creator/NaughtyDog's ''Franchise/{{Uncharted}}'' ''{{Franchise/Uncharted}}'' series. It was originally released on October 13, 2009 for the UsefulNotes/PlayStation3.

Nathan Drake is visited by an old pair of colleagues who were once hired to steal an artifact from a museum originating from the lost voyage of Marco Polo, UsefulNotes/MarcoPolo, which puts them on the trail of a legendary treasure in the fabled city of Shambhala (Shangri-la).[[TheShangriLa Shambhala]].
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The second game in Creator/NaughtyDog's ''Franchise/{{Uncharted}}'' series.

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The second game in Creator/NaughtyDog's ''Franchise/{{Uncharted}}'' series. Nathan Drake is visited by an old pair of colleagues who were hired to steal an artifact from a museum originating from the lost voyage of Marco Polo, which puts them on the trail of a legendary treasure in the fabled city of Shambhala (Shangri-la).
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Basic description.

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The second game in Creator/NaughtyDog's ''Franchise/{{Uncharted}}'' series.

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[[redirect:VideoGame/{{Uncharted}}]]

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[[redirect:VideoGame/{{Uncharted}}]][[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/uncharted2.jpg]]
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* TheAbridgedSeries: "Uncharted 2 Among Thieves: The Abridged Series", can be found [[http://www.youtube.com/user/Somefortunatesoul#p/u here.]] Created by Somefortunatesoul.
* AbsurdlySpaciousSewer: The sewers Drake and Flynn use to enter the museum.
* ActionFilmQuietDramaScene: The "Where Am I?" chapter, with no enemies and nothing to do but walk around, interact with the villagers, and [[PetTheDog Pet the Yak]].
* AdvancingBossOfDoom: When Lazarevic's army assaults the Tibetan village, they bring a tank with them. At the start of the battle, Nathan has no anti-tank weaponry, forcing the player to flee from the tank for a while until he gets to a spot where Nate encounters enemy soldiers armed with Rocket-Propelled-Grenades. At that point, the player can kill the enemy soldiers and use their weapons to destroy the tank.
* AllForNothing:
** There is a section of the game where you have to escort a badly injured Jeff to safety inside a building. When you finally make it, he ends up getting killed by Lazarevic, who actually points out your prior effort was wasted right before shooting him.
** [[spoiler:At the end of the game, Nate succeeds in preventing Lazarevic from getting the powers of the sap, but returns home essentially empty handed, with virtually nothing tangible to show for his efforts.]]
* ArbitrarySkepticism:
** Nate and Elena are awfully skeptical of the idea that [[spoiler:the Cintamani stone is supernatural / ForgottenPhlebotinum]] after the stuff they came across in ''Drake's Fortune.''
** [[spoiler:Then Chloe gets this when they're in Shambala, despite the stuff she came across in the Hollow Earth. Nate and Elena point out how arbitrary that is.]]
* ArtisticLicensePhysics: During the train chase.
** A train car gets blown off the track and starts rolling [[RuleOfCool sideways]] down the track. In spite of crashing through several large boulders near the track, it somehow ''picks up speed''.
** The train can climb slopes far steeper than is possible in real life.
* AutomaticCrossbows: The crossbows have an insanely fast firing rate for low tech crossbows.
** TheComputerIsACheatingBastard: Enemies using crossbows can burst-fire them incredibly quickly, while you are forced to reload them after every shot, even if it's the same crossbow that an enemy was just burst-firing at you.
* {{Beat}}: During the opening to Chapter 3, there's this exchange between Nate and Sully.
-->'''Sully''': Ugh, I'm sweating like a hooker in church.\\
''({{beat}})''\\
'''Nate''': You brought a hooker to church?\\
'''Sully''': Why not?
* BedouinRescueService: Tibetan villagers rescue Nate from the mountain trainwreck
* BettyAndVeronica: "Good girl" Elena Fisher vs. "bad girl" Chloe Frazer.
* BigDamnVillains: [[spoiler:After Lazarevic is defeated, he demands Nate [[StrikeMeDown kill him.]] Nate abstains, because the Guardians are more than happy to kill Lazarevic themselves.]]
* BigfootSasquatchAndYeti: ''Among Thieves'' has its own take on the Yeti legend, in that they're [[spoiler:actually just residents of Shambhala dressed up in giant fur suits to act as scarecrows]].
* BilingualDialogue: [[RealityEnsues Completely averted]] with Drake and [[BedouinRescueService Tenzin]]. Tenzin doesn't speak English, and while Nate might be a CunningLinguist, he doesn't speak Tibetan [[spoiler:until the very end of the game where he learns enough to hold a basic conversation]]. The two men communicate mostly through universally recognized body language and desperate attempts to get the other to understand something in each others' language.
* {{Bizarrchitecture}}: One of the junction boxes for an alarm in the museum is placed so that Nate is the only person who can access it - right in the middle of a wall, with no walkways close enough for a guard to reach it.
* {{Bookends}}: Several elements from the beginning of the game are echoed near the end, such as Drake climbing up something as it falls off a snowy cliff (a train and then a bridge) and a segment where Drake and Flynn partner up.
* BondVillainStupidity: Lazarevic captures Nate and his companions numerous times, but somehow squanders the opportunity to kill them in each instance. The most notable one is the first time, when he captures Nate's crew in a building. Instead of killing all of them immediately, he only kills Jeff, an untrained severely injured civilian, before leaving the room with everyone else (all highly trained uninjured warriors) alive and just assuming his troops will be able to handle them (the same troops who have been getting slaughtered by them en mass up until now).
* BottomlessMagazines: During both encounters with [[spoiler:the Guardians]] and in [[spoiler:the final interactive scene, when a Guardian attempts to drag Chloe down with him,]] Drake has some sort of gun that automatically restocks itself after reloading. The latter event doesn't even give your 92FS an ammo counter.
* CaptainObvious: Used by name when Flynn observes that they're getting closer to the tower in the museum.
* ChekhovsArmory: Lazarvic's train loaded is loaded with trucks. And a tank.
* CompleteTheQuoteTitle: This installment is largely about [[HonorAmongThieves honor]].
* ContinuityNod:
** Nate's notebook includes a page with the Scare-O-Meter once you encounter the Guardians (placing the 'demon Sasquatch' on top, with 'slippery naked guy' (a Descendant from ''Drake's Fortune'') one rung below), and a sketch of a decorative statue head with an incredibly unhappy expression. The head is labeled "Angry Eddy," with the quote "I KILL YOU DRAKE!" next to it [[spoiler:and "RIP" below it.]]
** Chloe also picks up Francis Drake's journal when she meets Nate in his hotel room at the beginning of the game. You can even see the bullet hole in it.
* CosmicPlaything: Rather prevalent in the opening mission, where the higher powers make EVERYTHING on the wrecked train try to impede/kill Nate.
* CutsceneIncompetence: Drake is somehow unable to [[WhyDontYouJustShootHim shoot Lazarevic]] before he drinks from the AppliedPhlebotinum, despite being able to shoot dozens of bad guys at similar range.
* CutscenePowerToTheMax: [[spoiler:Flynn delivers [[GameBreakingInjury Game Breaking Injuries]] to both Nate and Elena with a suicide grenade, which would not kill them in gameplay.]] Subverted when [[spoiler:Lazarevic takes down a Guardian with one shot; he's actually wielding the SAS-12, which is one of only two weapons that can one-hit-kill Guardians.]]
* DamnYouMuscleMemory: The "Look" button from the first game (L2) now became the "throw grenade" button.
* DescendingCeiling: You can deactivate it by shooting the teeth off the gears on the wall, causing it to go in reverse.
* TheDevTeamThinksOfEverything
** At one point you can stealthily pull a guard down into the water below. This is cited by many of the game's detractors as a seemingly sociopathic part on Drake, as it's a ''very long fall'' that would be very possibly lethal in real life. Look down, and you'll see him swimming.
** During the LightAndMirrorsPuzzle you can shine the light right at Chloe, causing her to cover her eyes, and complain. You can also do this with the flashlight in ''Drake's Deception'', but Sully, Chloe and Cutter will only cover their eyes and not comment on it.
* EscortMission: There is a section of the game where you have to escort a badly injured Jeff to safety inside a building, during which you are severely slowed down and limited to using a pistol because you are helping him walk. Later in the game you have to escort Chloe as she helps Elena walk after Elena is injured by a grenade.
* EvilVersusEvil: [[spoiler:The last levels are filled with Lazarevic's troops fighting the Guardians.]]
* ExactlyWhatItSaysOnTheTin: The title is shortened version of "''no honor'' among thieves". Unsurprisingly, much of the game revolves around who you can and can't trust.
* FakeDifficulty: At times your weaponry resets to the basic AK-47 and 92FS for no good reason, even though Drake basically just walked down a hill. This was fixed to a degree in the HD Remaster.
* FisticuffsBoss: [[TheDragon Draza]].
* TheFourGods: The Tibetan gods. But there's still a puzzle that utilizes a set of four animal gods associated with colors, elements, cardinal directions, and symbols.
* GameLobby: The game does this, and tries to locate the maximum number of players on its own before starting a match, either competitive (10 players) or cooperative (3 players). If it can't find the appropriate number of players in time, it'll start the match without a few.
* GiantMook:
** You end up fighting Lazarevic's soldiers armed with miniguns who are tough enough to take multiple grenade launcher shots to the face. Similar enemies appear in ''Drake's Deception''.
** There's also the Guardians, or as Nate calls them "mutants". Notably, you ''can't'' kill the first three that you meet. [[spoiler:Not directly, anyway: the third one is killed indirectly.]]
* GoingForTheBigScoop: Elena and her cameraman Jeff pursue Lazarevic into a war zone by themselves. Granted Elena was armed and fairly skilled with a gun, but bringing some cops or security guards with them probably would have been a good idea.
* HairTriggerExplosive: [[spoiler:Shambhala has walls covered in the sappy resin that Drake has been encountering for much of the game. They will detonate with a single gunshot, and have the power of at least a grenade.]]
* HermitGuru: Schäfer.
* HighDiveEscape: Nate and Sully do this while they are running from [[spoiler:Flynn]] and his men.
-->'''Sully:''' "See you in hell, kid. Woo hooooo!"
* HopelessBossFight: Drake's first three encounters with [[spoiler:the Guardians]] in ''Among Thieves''. After that, it's possible and necessary to kill them.
* HopeSpot: After Jeff is wounded in a gunfight, you control Nate carrying Jeff through a fire fight and finally get into a hiding spot to take care of him. [[spoiler:Then Lazarevic and Flynn catch up, and Lazarevic shoots him dead. ("You carried him all the way from the temple? Shame.")]]
* IceWorld: ''Among Thieves'' has some of the most beautiful levels ever seen, and the snow cave is no exception.
* ImmuneToBullets: [[spoiler:Guardians when you first meet them. They get downgraded to ''almost'' invulnerable when you finally make it to Shangri-La. FridgeBrilliance means this makes sense, since they survive on the warped healing power of the Tree of Life's sap, and the first few times you fight them, it's with starkly inferior weaponry (pistols). Lazarevic also gets this just in time for the BossBattle, as he's also drunk from the sap by that time.]]
* IndyPloy:
-->'''Elena:''' "So how do you plan on getting her off that speeding train?"
-->'''Drake:''' "I haven't thought that far ahead."
** Later...
-->'''Elena:''' "Why didn't you just let me drive in the first place?"
-->'''Drake:''' "I didn't think that far ahead."
** And then...
-->'''Elena:''' "So, where do we go from here, huh?"
-->'''Drake:''' "I don't know... I haven't thought that far ahead."
* InMediasRes: Doubles as a variation of HowWeGotHere.
* InstantDeathBullet: Elena's cameraman, manages to make in through the onslaught after he has been shot in the stomach. It looks like he's going to live... until Lazarevic comes in and kills him instantly by shooting him in the head.
* InvisibleWriting: Drake encounters writing that can only be read by the light of a special burning resin at several points. [[spoiler:The resin is the congealed sap of a tree that grants great physical prowess and immortality, the true form of the Stone.]]
* IronicEcho: [[spoiler:When Nate is forced to work with Flynn in Chapter 24 of Among Thieves, Flynn repeats a lot of dialogue from when they actually worked together back in Chapter 2. Lines like "You should have more faith in me, chum" and "Just like the good old days" take on an entirely different meaning.]]
* LargeHam: Lazarevic loves MilkingTheGiantCow and screaming a lot when he's enraged.
* LeaningOnTheFourthWall: Zigzagged with Elena's "last years model" line. Yes, she's the previous GirlOfTheWeek and it's a wink and nod to being a video game character but at the same time the previous game was two years before and the art book specifically mentions how they redid her model for the sequel.
* LightAndMirrorsPuzzle: It's super easy and features a lot of platforming, so as not to slow down the gameplay. You don't even have to touch half of the mirrors. Chloe takes care of them.
* LiteraryAllusionTitle: Chapter 18, "Heart of Ice," involves finding an expedition that ended badly. This is a ShoutOut to Joseph Conrad's ''Literature/HeartOfDarkness''.
** Drake mentions Shangri-La a couple of times, a Shambhala-esque [[LostWorld lost world]] originated in ''Literature/LostHorizon''.
** "Tunnel Vision" (the level of the train that starts in the tunnel) doesn't sound like a big deal. But at PAX East 2010, Naughty Dog revealed that it was the ''alternate'' title. The original? "[[Film/SnakesOnAPlane Drake's]] [[JustForPun On A Train]]".
* LocomotiveLevel: One of the most distinctive ''and'' fun in modern gaming.
* LostWorld: Shambhala.
* MisplacedWildlife: Toucans in Borneo.
* NoOneCouldSurviveThat: One of the guards says this after [[spoiler:he shoots Nate's and Elena's truck with an RPG and it falls off the cliff. Of course, though, they got out just in time.]]
* NotSoDifferent: ''"You think I am a monster. But you're no different from me, Drake. How many men have you killed? How many... just today?"''.
* NothingIsScarier: [[spoiler:Any time the game hints at the Yeti being around]]
* OldSaveBonus: If you have game data from ''Drake's Fortune'' installed on your [=PS3=], you can get $20,000 to spend in the store and $80,000 more if you've beat the game at least once.
* OnlyAFleshWound: Partially averted. [[spoiler:Nate gets shot in the gut by Flynn in chapter 14. It's however shown to be painful and debilitating and the wound DOES actually slow him (and thus the player) down in certain ways. Though it doesn't affect the gunplay, platforming and movement are affected.]]
* PleaseWakeUp: The ending.
* PointyHairedBoss: Lazarevic is absolutely lousy at treasure hunting. He tears apart the site of Marco Polo's shipwreck in order to find the next clue, but Nate finds it in less than an hour. Lazarevic tears apart a city in order to find the next clue, but Nate finds it in less than an hour. [[RuleOfThree Lazarevic tears apart a monastery in order to find the secret passage to Shambala, but Nate finds it in less than an hour.]] To make matters worse, he's also a BadBoss to such an extent that no one's likely to speak up and point out that "tear apart X to find Y" isn't exactly a great plan.
* RedshirtReporter: [[spoiler:Jeff]] and [[spoiler:Elena, almost.]]
* SayMyName: Lazarevic screams Nate's name a lot during the final encounter.
-->'''Lazarevic''': DRAAAAKKKEE!
* ScarsAreForever: Subverted. [[spoiler:Lazarevic's go away after he drinks the sap from the Tree of Life.]]
** [[spoiler:Elena doesn't keep so much as a scratch on her from the grenade that blows on her face.]]
* ScoobyDooHoax: [[spoiler:The monstrous-looking Guardians are actually just dudes in costumes. [[SuperStrength Super-strong]], [[MadeOfIron super-tough]], and [[CombatParkour super-agile]] dudes in costumes, but still...]]
* SexyDiscretionShot: In the opening flashback Chloe comes to Nate's hotel room to explain a scheme. The camera pans to a nearby picture just as they're getting into *ahem* ''another'' kind of business.
* ShootHimHeHasAWallet: Subverted. Nate reaches for something and everyone aims at him, but he shows them its just a container.
* ShootTheHostage: Lazarevic does it easily when Nate tries taking one of his men hostage.
* SoftWater: Averted at one point early in the game, you need to raise the water level in a pit to make it down safely, because it's still too far to fall without dying.
* SpikesOfDoom: A descending ceiling of them. Fortunately Nate has the sense to shoot at the cogs to stop the mechanism.
* StealthBasedMission: Once you complete the tutorial, this is the ''very first'' level in ''Among Thieves''. This also isn't like stealth sections throughout most of the game, where getting seen simply initiates a firefight - here, get seen, and it's game over. At least [[TheGuardsMustBeCrazy the guards are crazy]] and have [[NoPeripheralVision bad eyesight]].
* SurroundedByIdiots:
-->'''[[ChewingTheScenery Lazarevic]]''': I AM SURROUNDED! BY TRAITORS! AND FOOLS!
* TheDragon: Lieutenant Draza.
* TheShangriLa: Drake mentions it twice, identifying it with Shambhala. It's also the name of the hotel Drake and Chloe climb in Nepal.
* ThisIsReality:
--> [[spoiler:'''Flynn''']]: Sorry, love. This isn't a movie, and you're not the plucky girl who reforms the villain and saves the day. It's just not done like that.
* TitleDrop: Elena even quotes the full proverb: "''Honor'' among thieves".
* TranslationConvention: Averted with Tenzin, who spends the whole of the game speaking unsubtitled Tibetan. Nate doesn't understand Tibetan, and so has no idea what he's saying. And neither do you. (Unless ''you'' understand Tibetan, obviously.)
--> '''Nate''': Tenzin! RPG? RPG! ({{Beat}}) What the hell is Tibetan for RPG?
* TraintopBattle: Against a helicopter. ''Twice''.
* TransformationIsAFreeAction: [[spoiler:When Nate finds Lazarevic at the Tree of Life, he waits until Lazarevic has drunken the sap and become NighInvulnerable to open fire.]]
* UnexplainedRecovery:
** Nate recovers remarkably fast after being shot and nearly freezing to death following the train level.
** A character injured by a grenade in ''Among Thieves'' recovers without much fanfare except a bit of limping at the start of the final cutscene. However, quite a bit of time passes from when they first make it out of Shambhala and the recovery; enough time for Schafer's medallion [[spoiler:(and presumably his body, seeing as it is his funeral the characters end up at)]] to be recovered from the monastery, and for Sully to catch a flight in to Tibet.
* UnnecessarilyLargeInterior: The temples in the city and the ice cave.
* VillainsActHeroesReact: Inverted; the plot, in a nutshell, is Nate looking for stuff and Lazarevic stealing it from him.
* WhatCouldPossiblyGoWrong: Drake's exact words in the flashback scene at the start. Cut to him waking up covered in his own blood, in the middle of a burning trainwreck, dangling over the edge of a cliff, lost hopelessly in the Himalayas.
* WholePlotReference: As pointed out by HeyAshWhatchaPlayin the game shares a lot of plot points with {{Series/Firefly}} and Film/{{Serenity}}. One similarity HAWP misses is that they also share a composer.
* YouAllLookFamiliar: All of the guards in the museum have the same character model, and Lazarevic's men only have four or five skins between them.
* YouHaveOutlivedYourUsefulness: Lazarevic kills a mook when Drake tries to [[ShootTheHostage hold him hostage]]. Later [[spoiler:he shoots Harry Flynn in the chest after finding the path to the tree of life.]]
* YourMom: Harry and Nate found the time to have this kind of banter [[spoiler:while at the gates to Shambhala.]]
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