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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


''Trouble in Terrorist Town'' is a game mode for ''VideoGame/GarrysMod'' created by Bad King Urgrain in which there are [[RagtagBunchOfMisfits a group of ragtag terrorists]] who happen to have trouble among them. That trouble, as it happens to be, is that some of their group are not as loyal as one might first think. 1 out of every 4 terrorists in the town have turned on the cause, and have united together for a single, simple mission: [[KillEmAll Let none live.]]

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''Trouble in Terrorist Town'' is a game mode for ''VideoGame/GarrysMod'' created by Bad King Urgrain in which there are [[RagtagBunchOfMisfits a group of ragtag terrorists]] who happen to have trouble among them. That trouble, as it happens to be, is that some of their group are not as loyal as one might first think. 1 out of every 4 terrorists in the town have turned on the cause, and have united together for a single, simple mission: [[KillEmAll Let none live.]]
live.
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* AssholeVictim: The innocents. While they aren't the traitors murdering people, they still are, you know, terrorists.
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* AlwaysMurder: Duh.

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* AlwaysMurder: Duh.The traitors will always kill someone on the main team to win. Likewise, the main team can kill the traitors to win.
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Nice Hat is now a disambiguation page.


* NiceHat: Other than the fact that they're clearly labeled [[color:blue:DETECTIVE]], Detectives can usually be identified by the stereotypical deerstalker hat they're given. If they are shot in the head, it falls off.
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Gameplay is essentially a cross between the SocialDeductionGame ''TabletopGame/Werewolf1986'', ''VideoGame/CounterStrike'', and the often-forgotten crossover between ''Film/DieHard'' and ''Literature/AndThenThereWereNone''. As mentioned earlier, one out of every four terrorists is a traitor. The traitors' goal to is kill off all the remaining players before time runs out. Traitors can buy equipment such as body armor or a C4 with credits, but most importantly, they have the element of surprise. Even though the traitors are the minority of players, the innocents do not know who's a traitor and who isn't. To make up for this, they have a detective for every one in eight players, who is capable of buying equipment and must try to weed out the traitors. It's up to the innocent players to find out who's a traitor using information from corpses and suspicious players to find out who the traitors are and kill them before they're killed themselves.

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Gameplay is essentially a cross between the SocialDeductionGame ''TabletopGame/Werewolf1986'', ''TabletopGame/Werewolf1997'', ''VideoGame/CounterStrike'', and the often-forgotten crossover between ''Film/DieHard'' and ''Literature/AndThenThereWereNone''. As mentioned earlier, one out of every four terrorists is a traitor. The traitors' goal to is kill off all the remaining players before time runs out. Traitors can buy equipment such as body armor or a C4 with credits, but most importantly, they have the element of surprise. Even though the traitors are the minority of players, the innocents do not know who's a traitor and who isn't. To make up for this, they have a detective for every one in eight players, who is capable of buying equipment and must try to weed out the traitors. It's up to the innocent players to find out who's a traitor using information from corpses and suspicious players to find out who the traitors are and kill them before they're killed themselves.
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Gameplay is essentially a cross between the SocialDeductionGame ''TabletopGame/{{Werewolf}}'', ''VideoGame/CounterStrike'', and the often-forgotten crossover between ''Film/DieHard'' and ''Literature/AndThenThereWereNone''. As mentioned earlier, one out of every four terrorists is a traitor. The traitors' goal to is kill off all the remaining players before time runs out. Traitors can buy equipment such as body armor or a C4 with credits, but most importantly, they have the element of surprise. Even though the traitors are the minority of players, the innocents do not know who's a traitor and who isn't. To make up for this, they have a detective for every one in eight players, who is capable of buying equipment and must try to weed out the traitors. It's up to the innocent players to find out who's a traitor using information from corpses and suspicious players to find out who the traitors are and kill them before they're killed themselves.

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Gameplay is essentially a cross between the SocialDeductionGame ''TabletopGame/{{Werewolf}}'', ''TabletopGame/Werewolf1986'', ''VideoGame/CounterStrike'', and the often-forgotten crossover between ''Film/DieHard'' and ''Literature/AndThenThereWereNone''. As mentioned earlier, one out of every four terrorists is a traitor. The traitors' goal to is kill off all the remaining players before time runs out. Traitors can buy equipment such as body armor or a C4 with credits, but most importantly, they have the element of surprise. Even though the traitors are the minority of players, the innocents do not know who's a traitor and who isn't. To make up for this, they have a detective for every one in eight players, who is capable of buying equipment and must try to weed out the traitors. It's up to the innocent players to find out who's a traitor using information from corpses and suspicious players to find out who the traitors are and kill them before they're killed themselves.
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Compare with ''VideoGame/Unfortunate Spacemen'', a game with a near-identical premise that is set on a space station.

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Compare with ''VideoGame/Unfortunate Spacemen'', ''VideoGame/UnfortunateSpacemen'', a game with a near-identical premise that is set on a space station.
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Found a more apt comparison


Compare with ''VideoGame/AmongUs'', a game with a near-identical premise that is set on a space station.

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Compare with ''VideoGame/AmongUs'', ''VideoGame/Unfortunate Spacemen'', a game with a near-identical premise that is set on a space station.
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There are also ''numerous'' modifications and permutations of the game, which include extra weapons, extra roles, and other mechanics. Generally if roles other than Innocent, Detective and Traitor are mentioned on this page, they are optional extra roles.

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There are also ''numerous'' modifications and permutations of the game, which include extra weapons, extra roles, and other mechanics. Generally if roles other than Innocent, Detective and Traitor are mentioned on this page, they are optional extra roles.
roles, same applies to a lot of Detective/Traitor weapons.



** The Jester role (a role deliberately aimed at discouraging "[=RDMing=]" by either having the Jester get the role of the person who killed them if they're not a traitor, or ending the match with a Jester victory with the old Jester variant) runs ''entirely'' on this, as while they can't damage anyone directly, they have to fool an innocent into killing them by convincing them they're a traitor. A bad Jester will give themselves away and end up being ignored for the rest of the match by innocents and have to resort to running into crossfire, while a good Jester will try to be subtle and make themselves look like a traitor without firing a shot, such as deliberately making it look like they're using the traitor item shop menu in a discreet location when an innocent turns up, or trying to "sneak off" with a traitor's body to make it look like they're attempting to revive them.

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** The Jester role (a role deliberately aimed at discouraging "[=RDMing=]" by either having ending the match with a Jester victory or, in the case of the "Swapper" variant, the Jester get gets the role of the person who killed them if they're not a traitor, or ending the match with a Jester victory with the old Jester variant) traitor) runs ''entirely'' on this, as while they can't damage anyone directly, they have to fool an innocent into killing them by convincing them they're a traitor. A bad Jester will give themselves away and end up being ignored for the rest of the match by innocents and have to resort to running into crossfire, while a good Jester will try to be subtle and make themselves look like a traitor without firing a shot, such as deliberately making it look like they're using the traitor item shop menu in a discreet location when an innocent turns up, or trying to "sneak off" with a traitor's body to make it look like they're attempting to revive them.
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There are also ''numerous'' modifications and permutations of the game, which include extra weapons, extra roles, and other mechanics. Generally if roles other than Innocent, Detective and Traitor are mentioned on this page, they are optional extra roles.
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Misuse


* YouKeepUsingThatWord: Many people assume that the bad guy(s) is called the "terrorists", a mislabelling that is perpetuated by many Let's Play videos. In actuality, ''all'' the players are terrorists and they are trying to find the "traitors" among them. The general rule is to just call everyone a "T," or an "Inno."
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* FallingChandelierOfDoom: The Clue map has an activatable chandelier trap that instakills anyone unfortunate enough to be below at the chandelier's location.

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* TheMole: Some servers also occasionally assign a player the "Spy" or "Glitch" role, which functions identically to a regular Innocent but is seen by the Traitors as one of them. They still have no idea who the real Traitors are. Their job is essentially to pretend to be pretending to be innocent, so the real Traitors will lower their guard and do something incriminating in front of them. For added paranoia, the Traitors are usually alerted that someone is a Glitch.



* ReverseMole: Some servers also occasionally assign a player the "Spy" or "Glitch" role, which functions identically to a regular Innocent but is seen by the Traitors as one of them. They still have no idea who the real Traitors are. Their job is essentially to pretend to be pretending to be innocent, so the real Traitors will lower their guard and do something incriminating in front of them. For added paranoia, the Traitors are usually alerted that someone is a Glitch.

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Gameplay is essentially a cross between ''TabletopGame/{{Werewolf}}'', ''VideoGame/CounterStrike'', and the often-forgotten crossover between ''Film/DieHard'' and ''Literature/AndThenThereWereNone''. As mentioned earlier, one out of every four terrorists is a traitor. The traitors' goal to is kill off all the remaining players before time runs out. Traitors can buy equipment such as body armor or a C4 with credits, but most importantly, they have the element of surprise. Even though the traitors are the minority of players, the innocents do not know who's a traitor and who isn't. To make up for this, they have a detective for every one in eight players, who is capable of buying equipment and must try to weed out the traitors. It's up to the innocent players to find out who's a traitor using information from corpses and suspicious players to find out who the traitors are and kill them before they're killed themselves.

to:

Gameplay is essentially a cross between the SocialDeductionGame ''TabletopGame/{{Werewolf}}'', ''VideoGame/CounterStrike'', and the often-forgotten crossover between ''Film/DieHard'' and ''Literature/AndThenThereWereNone''. As mentioned earlier, one out of every four terrorists is a traitor. The traitors' goal to is kill off all the remaining players before time runs out. Traitors can buy equipment such as body armor or a C4 with credits, but most importantly, they have the element of surprise. Even though the traitors are the minority of players, the innocents do not know who's a traitor and who isn't. To make up for this, they have a detective for every one in eight players, who is capable of buying equipment and must try to weed out the traitors. It's up to the innocent players to find out who's a traitor using information from corpses and suspicious players to find out who the traitors are and kill them before they're killed themselves.


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* SocialDeductionGame: It features a terrorist faction in which some members have turned on the cause and aim to kill everyone else. Traitors know who their teammates are, but the terrorist cell at large does not. Meanwhile, innocent players must piece together who the traitors are from corpses left behind and their interactions with other players, with the Detective role — designed to help weed out traitors — randomly assigned to a single player.
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Compare with ''VideoGame/AmongUs'', a game with a near-identical premise that is set on a space station.
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* VillainProtagonist: The Innocents aka what you're most likely are going to be are the terrorists.

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* VillainProtagonist: The Innocents Innocents, aka what you're you are most likely are going to be be, are the terrorists.
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** Part of the game is predicting other players' actions - for example, moving an unidentified body into a conspicuous position so another traitor can light up the innocents that flock to the corpse. Of course, there are always the wild cards that [[SpannerInTheWorks are nearly impossible to predict]].
** The Jester role (a role deliberately aimed at discouraging "[=RDMing=]" by either having the Jester get the role of the person who killed them if they're not a traitor, or ending the match with a Jester victory with the old Jester variant) runs ''entirely'' on this, as while they can't damage anyone directly, they have to fool an innocent into killing them by convincing them they're a traitor. A bad Jester will give themselves away and end up being ignored for the rest of the match by innocents and resort to running into crossfire, while a good Jester will try to be subtle and make themselves look like a traitor without firing a shot, such as deliberately making it look like they're using the traitor item shop menu in a discreet location when an innocent turns up, or trying to "sneak off" with a traitor's body to make it look like they're attempting to revive them.

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** Part of the game is predicting other players' actions - for example, moving an unidentified body into a conspicuous position so another traitor can light up the innocents that flock to the corpse. Of course, there are always the wild cards that [[SpannerInTheWorks are nearly impossible to predict]].
** The Jester role (a role deliberately aimed at discouraging "[=RDMing=]" by either having the Jester get the role of the person who killed them if they're not a traitor, or ending the match with a Jester victory with the old Jester variant) runs ''entirely'' on this, as while they can't damage anyone directly, they have to fool an innocent into killing them by convincing them they're a traitor. A bad Jester will give themselves away and end up being ignored for the rest of the match by innocents and have to resort to running into crossfire, while a good Jester will try to be subtle and make themselves look like a traitor without firing a shot, such as deliberately making it look like they're using the traitor item shop menu in a discreet location when an innocent turns up, or trying to "sneak off" with a traitor's body to make it look like they're attempting to revive them.



* {{Bowdlerise}}: As a result of ''WebSite/YouTube'''s stricter policies and enforcement against 'questionable' media, some servers have taken to renaming the game mode as Trouble in ''Traitor'' Town to make things easier on [=YouTuber=]'s who still want to make videos of the mode, with the terrorist renamed/referred to as 'traitors' instead of terrorist.

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* {{Bowdlerise}}: As a result of ''WebSite/YouTube'''s WebSite/YouTube's stricter policies and enforcement against 'questionable' media, some servers have taken to renaming the game mode as Trouble in ''Traitor'' Town to make things easier on [=YouTuber=]'s [=YouTuber=]s who still want to make videos of the mode, with the terrorist terrorists renamed/referred to as 'traitors' instead of terrorist.



* CassandraTruth: You can see a guy knife eight others in the back, watch him turn his attention to you, and then scream out his name over the mic multiple times as you're being murdered, and people ''still'' may not believe you. Then again, they might just not hear you because you were cut off by dying. Or they didn't understand whose name you said. Or they just did hear you but aren't alerting the traitor to the fact that they know. Or they might have muted you. [[OverlyLongGag Or just don't care at all.]]

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* CassandraTruth: You can see a guy knife eight others in the back, watch him turn his attention to you, and then scream out his name over the mic multiple times as you're being murdered, and people ''still'' may not believe you. Then again, they might just not hear you because you were cut off by dying. Or they didn't understand whose name you said. Or they just did hear you you, but [[IKnowYouKnowIKnow aren't alerting the traitor to the fact that they know.know]]. Or they might have muted you. [[OverlyLongGag Or just don't care at all.]]



** The silenced AWP only has two shots and high recoil, but is surprisingly useful in the hands of a skilled marksman as it's a one shot kill.

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** The silenced AWP only has two shots and high recoil, but is surprisingly useful in the hands of a skilled marksman as it's a one shot kill.[[OneHitKill one-shot kill]].



** Some custom maps include a way to dispose of bodies such as meat grinders or furnaces, although there is usually some drawback.

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** Some custom maps include a way to dispose of bodies bodies, such as meat grinders or furnaces, although there is usually some drawback.
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* AssassinationSidequest: The Assassin role, which sometimes spawns in place of an ordinary traitor. They are assigned a specific target among the innocents, whom they will deal double damage to while dealing only half damage to everyone else. When their target dies (regardless of how or who killed them), they get a new one, right down to the last Innocent player. If they kill anyone who isn't their current target, they break their contract and are stuck doing half damage to everyone for the rest of the round.


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* BoringButPractical: For all the fancy gadgets available to the Traitors, sometimes all you need is one of the normal guns laying all over the map.


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* {{Brainwashing}}: The Hypnotist role starts play with a single "Brainwashing Device" which they can use to resurrect a dead player as a Traitor.


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* ReverseMole: Some servers also occasionally assign a player the "Spy" or "Glitch" role, which functions identically to a regular Innocent but is seen by the Traitors as one of them. They still have no idea who the real Traitors are. Their job is essentially to pretend to be pretending to be innocent, so the real Traitors will lower their guard and do something incriminating in front of them. For added paranoia, the Traitors are usually alerted that someone is a Glitch.
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** The Homing Pigeon is a bomb that homes into enemies when thrown. However, it is also very blatant - any Traitor that has it active has a giant pigeon in their hands.
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Gameplay is essentially a cross between ''TabletopGame/{{Werewolf}}'', ''VideoGame/CounterStrike'', and the often-forgotten crossover between ''Film/DieHard'' and ''Literature/AndThenThereWereNone''. As mentioned earlier, one out of every four terrorists is a traitor. The traitors' goal to is kill off all the remaining players before time runs out. Traitors can buy equipment such as body armor or a C4 with credits, but most importantly, they have the element of surprise. Even though the traitors are the minority of players, the innocents do not know who's a traitor and who isn't. To make up for this, they have a detective for every one in four players, who is capable of buying equipment and must try to weed out the traitors. It's up to the innocent players to find out who's a traitor using information from corpses and suspicious players to find out who the traitors are and kill them before they're killed themselves.

to:

Gameplay is essentially a cross between ''TabletopGame/{{Werewolf}}'', ''VideoGame/CounterStrike'', and the often-forgotten crossover between ''Film/DieHard'' and ''Literature/AndThenThereWereNone''. As mentioned earlier, one out of every four terrorists is a traitor. The traitors' goal to is kill off all the remaining players before time runs out. Traitors can buy equipment such as body armor or a C4 with credits, but most importantly, they have the element of surprise. Even though the traitors are the minority of players, the innocents do not know who's a traitor and who isn't. To make up for this, they have a detective for every one in four eight players, who is capable of buying equipment and must try to weed out the traitors. It's up to the innocent players to find out who's a traitor using information from corpses and suspicious players to find out who the traitors are and kill them before they're killed themselves.
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* AndNowForSomeoneCompletelyDifferent: Certain maps have the players using different models. For example, ttt_whitehouse has everyone playing as a ''counter''-terrorist, even though the flavor text still refers to them as terrorists.
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* CutHimselfShaving: "I fell." Although, given ''VideoGame/GarrysMod'''s terrible LadderPhysics, the above excuse is often completely true.

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* CutHimselfShaving: "I fell." Although, given ''VideoGame/GarrysMod'''s terrible the Source Engine's touchy relationship with LadderPhysics, the above excuse is often completely true.
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* ThisBananaIsArmed: One Traitor-exclusive weapon is an AK-47 that is disguised in such a eay that Innocents and Derectives view it as the person wielding a crowbar. This can [[HoistByHisOwnPetard backfire]] for the Traitor if other players get suspicious of the one person using a "crowbar" when there would be no reason to.

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* ThisBananaIsArmed: One Traitor-exclusive weapon is an AK-47 that is disguised in such a eay way that Innocents and Derectives Detectives view it as the person wielding a crowbar. This can [[HoistByHisOwnPetard backfire]] for the Traitor if other players get suspicious of the one person using a their "crowbar" when there would be no reason to.[[note]]While legitimately fighting against people with [[JokeWeapon the crowbar]] in a gamemode focusing on gunplay and traps is pointless, many maps designed for the gamemode do have justification to use the crowbar due to destructable props and obstacles found throughout.[[/note]]
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* ThisBananaIsArmed: One Traitor-exclusive weapon is an AK-47 that is disguised in such a eay that Innocents and Derectives view it as the person wielding a crowbar. This can [[HoistByHisOwnPetard backfire]] for the Traitor if other players get suspicious of the one person using a "crowbar" when there would be no reason to.
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''Trouble in Terrorist Town'' is a game mode for ''VideoGame/GarrysMod'' in which there are [[RagtagBunchOfMisfits a group of ragtag terrorists]] who happen to have trouble among them. That trouble, as it happens to be, is that some of their group are not as loyal as one might first think. 1 out of every 4 terrorists in the town have turned on the cause, and have united together for a single, simple mission: [[KillEmAll Let none live.]]

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''Trouble in Terrorist Town'' is a game mode for ''VideoGame/GarrysMod'' created by Bad King Urgrain in which there are [[RagtagBunchOfMisfits a group of ragtag terrorists]] who happen to have trouble among them. That trouble, as it happens to be, is that some of their group are not as loyal as one might first think. 1 out of every 4 terrorists in the town have turned on the cause, and have united together for a single, simple mission: [[KillEmAll Let none live.]]
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* AscendedGlitch: The Yogscast [[https://www.youtube.com/watch?v=VOnsl2RdKSc had a game]] where an innocent and a traitor died simultaneously when they were the last ones alive due to completely different causes of death, but the game glitched out and didn't end (normally a game where all remaining players die is a traitor win). As a result, they declared that "the bees win", as there were a lot of bees (a traitor weapon) hanging around the map, due to being them being the last entities standing. A condition was later added to the game mode where "THE BEES WIN" if at least two remaining players die simultaneously but the traitor dies to non-weapon damage (such as environmental damage or, well, bees).

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* AscendedGlitch: The Yogscast [[https://www.youtube.com/watch?v=VOnsl2RdKSc had a game]] where an innocent and a traitor died simultaneously when they were the last ones alive due to completely different causes of death, but the game glitched out and didn't end (normally a game where all remaining players die is a traitor win). As a result, they declared that "the bees win", as there were a lot of bees (a traitor weapon) hanging around the map, due to being them being the last entities standing. A condition was later added to their variant of the game mode where "THE BEES WIN" if at least two remaining players die simultaneously but the traitor dies to non-weapon damage (such as environmental damage or, well, bees).

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* AwesomeButImpractical: One example would be the Evolve Traitor weapon. It enhances your speed, doubles your health, and gives you nifty Wolverine claws for melee. But you need to kill three people first to get it. Considering the size of a typical TTT party, it's pretty hard to use this one to full effect.

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* AwesomeButImpractical: One example would be Many weapons.
** The Jetpack. On
the one hand: it's a jetpack. On the other, it's hard enough to maneuver that you could get yourself killed before you put it to any practical use.
** The
Evolve Traitor weapon. It enhances your speed, doubles your health, and gives you nifty Wolverine claws for melee. But you need to kill three people first to get it. Considering the size of a typical TTT party, it's pretty hard to use this one to full effect.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/trouble_in_terrorist_town.jpg]]
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* SerialKiller: One possible role for a player to be assigned. If you get it, your job is to kill ''everyone'' regardless of allegiance, and you win only when you're the last one standing.

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* TheGadfly: The reason the Jester exists is to trick or provoke people into killing him/her. Depending on which version you play, this either ends the game as a Jester win, kills you and lets the Jester take over your job, or (if you're a traitor) blows your cover with a big confetti cloud. They're simultaneously highly annoying and incredibly amusing.



* {{Troll}}: The reason the Jester exists is to trick people into killing him/her. Depending on which version you play, this either ends the game as a Jester win, kills you and lets the Jester take over your job, or (if you're a traitor) blows your cover with a big confetti cloud.

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