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* GiantSpaceFleaFromNowhere: Within Notre Dame is a ''massive'' zombie giant thing that's tall enough for its head to scrape the cathedral's ceiling while standing among the pews. There's no explanation or foreshadowing for it, and it dies with as much mystery as it lived.


* BagOfSpilling: While the use of this trope in ''2'' was {{Justified}}, as Cortez was BodySurfing through time, it's far less understandable here when his arsenal resets between each level, including levels which directly follow on from the previous one.

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* BagOfSpilling: While the use of this trope in ''2'' was {{Justified}}, as Cortez was BodySurfing [[BodySurf Body Surfing]] through time, it's far less understandable here when his arsenal resets between each level, including levels which directly follow on from the previous one.

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* BagOfSpilling: While the use of this trope in ''2'' was {{Justified}}, as Cortez was BodySurfing through time, it's far less understandable here when his arsenal resets between each level, including levels which directly follow on from the previous one.

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** Cortez didn't exist yet, despite being the closest thing the series has to a main protagonist.


* MissingSecret: The GasMaskMooks fought near the end of the Siberia level can never be unlocked. The same applies to one of the three civilians in Chicago (The Consultant), and ''all six'' of the civilians in Neotokyo.

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* MissingSecret: The GasMaskMooks fought near the end of the Siberia level can never be unlocked. The same applies to one of the three civilians in Chicago (The Consultant), and ''all six'' ten'' of the civilians in Neotokyo.


* AffablyEvil: Jacob Crow. [[spoiler: His goal is achieving eternal life. All of his villainy is just a side-effect of his careless methods of going about his research. He's mostly just an ignorant moron.]]


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* FauxAffablyEvil: Jacob Crow. [[spoiler: His goal is achieving eternal life. All of his villainy is just a side-effect of his careless methods of going about his research. He's mostly just an ignorant moron.]]

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* ArtisticLicenseHistory: The boss of "Wild West", The Colonel, is supposed to be [[UsefulNotes/TheAmericanCivilWar a former Confederate soldier]]. In 1853.

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* NostalgiaLevel:
** "Return to Planet X" is a remix of the first game's "Planet X".
** The "[=TimeSplitters=] 'Story' Classic" set of challenges are a throwback to the first game's "find an item and return to the starting location" style of missions.


** The timesplitters themselves, oddly enough, barely feature in this installment at all - the only timesplitter variety that appears are Berserker Splitters, and while the plot concerns [[spoiler:their creator, Jacob Crow]], the timesplitters are never battled outside of Cortez' native time period of the 2400s.

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** The timesplitters themselves, oddly enough, barely feature in this installment at all - the only timesplitter variety that appears are Berserker Splitters, and while the plot concerns [[spoiler:their creator, Jacob Crow]], the timesplitters are never battled outside of Cortez' native time period of the 2400s. This does have a reasonable in-story reason though [[spoiler: Cortez stole the crystals from their time machine at the end of T2. That is one of the reasons they are attacking the base in the first place.]]


* HitlersTimeTravelExemptionAct: Cortez travels all over the relatively recent past, but never gets involved with ThoseWhackyNazis - the closest you get are Prussian goons from World War 1. It's probably for the best.

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* HitlersTimeTravelExemptionAct: Cortez travels all over the relatively recent past, but never gets involved with ThoseWhackyNazis ThoseWackyNazis - the closest you get are Prussian goons from World War 1. It's probably for the best.


* MissingSecret: The GasMaskMooks fought near the end of the Siberia level can never be unlocked. The same applies to one of the civilians in Chicago, and ''all'' the civilians in Neotokyo.

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* MissingSecret: The GasMaskMooks fought near the end of the Siberia level can never be unlocked. The same applies to one of the three civilians in Chicago, Chicago (The Consultant), and ''all'' ''all six'' of the civilians in Neotokyo.


* GameplayAndSegregation: After Cortez's first trip through a wormhole in "Scotland The Brave", backtracking into the previous room and you'll likely see the bulletholes and blood spatters from your fight with the three EliteMooks, even though you technically just went back in time to before it happened. Later levels hide this better by putting a PointOfNoReturn after every wormhole cutscene.

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* GameplayAndSegregation: GameplayAndStorySegregation: After Cortez's first trip through a wormhole in "Scotland The Brave", backtracking backtrack into the previous room and you'll likely see the bulletholes and blood spatters from your fight with the three EliteMooks, even though you technically just went back in time to before it happened. Later levels hide this better by putting with a PointOfNoReturn after every wormhole cutscene.


* ElaborateUndergroundBase: [[spoiler:Crow's time crystal mine/fortress of Kronia, beneath the waves of Urnsay island in the 1900s. Anya muses that the facilities must have taken year to build, but "that's the beauty of time-travel; you start construction, and then come back when it's finished."]]

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* ElaborateUndergroundBase: [[spoiler:Crow's time crystal mine/fortress of Kronia, beneath the waves of Urnsay island in the 1900s. Anya muses that the facilities must have taken year years to build, but "that's the beauty of time-travel; you start construction, and then come back when it's finished."]]


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* GameplayAndSegregation: After Cortez's first trip through a wormhole in "Scotland The Brave", backtracking into the previous room and you'll likely see the bulletholes and blood spatters from your fight with the three EliteMooks, even though you technically just went back in time to before it happened. Later levels hide this better by putting a PointOfNoReturn after every wormhole cutscene.


* ElaborateUndergroundBase: [[spoiler:Crow's time crystal mine/fortress of Kronia, beneath the waves of Urnsay island in the 1900s. Anya muses that the facilities must have taken centuries to build, but "that's the beauty of time-travel; you start construction on something, and then come back when its finished."]]

to:

* ElaborateUndergroundBase: [[spoiler:Crow's time crystal mine/fortress of Kronia, beneath the waves of Urnsay island in the 1900s. Anya muses that the facilities must have taken centuries year to build, but "that's the beauty of time-travel; you start construction on something, construction, and then come back when its it's finished."]]



** Jo-Beth Casey has a skirt that is basically a sleeve's worth of fabric held on by a belt. That's not even counting her enormous [[{{Gainaxing bouncing]] breasts in a shirt two sizes two small and the word '''SLUT''' printed on top.

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** Jo-Beth Casey has a skirt that is basically a sleeve's worth of fabric held on by a belt. That's not even counting her enormous [[{{Gainaxing bouncing]] breasts in a shirt two sizes two small and the word '''SLUT''' printed on top.



** In ''Scotland the Brave'', set in 1924, you pick up a strange-looking SMG and Anya notes the gun isn't on file for the time period. She posits it may have been custom-built. [[spoiler:Yeah, by time travellers with technical knowledge from the 1960s.]]

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** In ''Scotland the Brave'', set in 1924, you pick up a strange-looking SMG and Anya notes the gun isn't on file for the time period. She posits it may have been custom-built. [[spoiler:Yeah, by time travellers travelers with technical knowledge from the 1960s.]]

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* NoEnding: When you beat the game, it just simply ends with credits.

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