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* TheUnfought: Female SWAT does not appear in "Chemical Plant", and Female Soldier does not appear in "Docks" though as aforementioned this is technically more realistic.


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** No Elite Henchmen appear in "Khallos Express", though this is justified as it's implied they all went with Crow through the portal at the end of the previous level.


* DummiedOut: Many music tracks from the previous games exist in the data. There is also data for some unused characters like "The Impersonator" from the first game.
* ElaborateUndergroundBase: [[spoiler:Crow's time crystal mine/fortress of Kronia, beneath the waves of Urnsay island in the 1900s. Anya muses that the facilities must have taken years to build, but "that's the beauty of time-travel; you start construction, and then come back when it's finished."]]

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* DummiedOut: Many music tracks from the previous games exist in the data. There is also data for some unused characters like Mary-Beth Casey and "The Impersonator" from the first game.
* ElaborateUndergroundBase: [[spoiler:Crow's time crystal mine/fortress of Kronia, beneath the waves of Urnsay island in the 1900s. Anya muses that the facilities must have taken years to build, but "that's the beauty of time-travel; you start construction, and then come back when it's finished."]]finished!"]]


* {{Speedrun}}: The premise of the game's campaign.



* ByWallThatIsHoley: Early into ''Scotland the Brave'', the side of an old brick house topples over onto Captain Ash. Thankfully, he just so happened to be lined up with its window.

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* ByWallThatIsHoley: Early into ''Scotland "Scotland the Brave'', Brave", the side of an old brick house topples over onto Captain Ash. Thankfully, he just so happened to be lined up with its window.



* DroughtLevelOfDoom: The ZombieApocalypse level, ''The Mansion,'' doesn't have as many ammo drops as the other levels. Subverted in that the existing ammo drops still hand out plenty of ammo.

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* DroughtLevelOfDoom: The ZombieApocalypse level, ''The Mansion,'' "The Mansion of Madness", doesn't have as many ammo drops as the other levels. Subverted in that the existing ammo drops still hand out plenty of ammo.



* LudicrousGibs: The mutants in ''You Genius, U-Genix''. The Injector is also guilty of this as well.

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* LudicrousGibs: The mutants in ''You "You Genius, U-Genix''.U-Genix". The Injector is also guilty of this as well.



** The key Cortez uses to open a door in ''Scotland the Brave'' has no real origin. Cortez only receives it because his future self passes it along to him. After using it, Cortez then passes it along to his past self, who of course uses the key then passes it along to ''his'' past self, [[StableTimeLoop ad infinitum]].

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** The key Cortez uses to open a door in ''Scotland "Scotland the Brave'' Brave" has no real origin. Cortez only receives it because his future self passes it along to him. After using it, Cortez then passes it along to his past self, who of course uses the key then passes it along to ''his'' past self, [[StableTimeLoop ad infinitum]].



* RunningGag: Almost every level (except ''Time To Split'', ''Something to Crow About'' and ''Future Perfect'') has a rambling drunk guy hidden in it somewhere. Some are hidden; some are on your path.

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* RunningGag: Almost every level (except ''Time "Time To Split'', ''Something Split", "Something to Crow About'' About" and ''Future Perfect'') "Future Perfect") has a rambling drunk guy hidden in it somewhere. Some are hidden; some are on your path.


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[[folder:''[=TimeSplitters=] Rewind'']]
* VoodooShark: ''Rewind'' attempts to HandWave the "Cyberden" level [[IWantMyJetPack taking place in 2005]] by claiming that the cyborgs were time travelers sent by the splitters to destroy humanity. This fails to explain how two cops from the future also got there. And it certainly can't explain "Planet X" and "Spaceways" allegedly being in 2020 and 2035, respectively. A better solution would have been to retcon the dates (like [=TS2=] ''already did'' regarding Chastity Detroit) or ditch them entirely.
[[/folder]]


** Doctor Peabody and Nurse Gulag are only seen on propaganda posters during ''The Russian Connection''.

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** Doctor Peabody and Nurse Gulag are only seen on propaganda posters during ''The Russian Connection''. Their filenames both being "trainscientist" suggests they were intended to appear in the following level.


* DummiedOut: All the previous games' music exists in the data, but unlike ''TS2'' you can't play it in multiplayer.

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* DummiedOut: All Many music tracks from the previous games' music exists games exist in the data, but unlike ''TS2'' you can't play it in multiplayer.data. There is also data for some unused characters like "The Impersonator" from the first game.


* DummiedOut: An unused "Gothic" set for Mapmaker mode exists in the data. It's removal was seemingly ''very'' late into development given how ''Nintendo Power'' and ''Prima'' both included it in their guides.

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* DummiedOut: An unused "Gothic" set for Mapmaker mode exists in the data. It's Its removal was seemingly ''very'' late into development given how ''Nintendo Power'' and ''Prima'' both included it in their guides.


* GettingCrapPastTheRadar:
** In the second 60's level, Harry Tipper's radio callsign is [[UrineTrouble 'Shower of gold']].
** "But first... it's time to get out my... big... weapon... *Snickers*"

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%% * GettingCrapPastTheRadar:
** In
GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the second 60's level, Harry Tipper's radio callsign is [[UrineTrouble 'Shower of gold']].
** "But first... it's time
future, please check the trope page to get out my... big... weapon... *Snickers*"make sure your example fits the current definition.

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* DummiedOut: An unused "Gothic" set for Mapmaker mode exists in the data. It's removal was seemingly ''very'' late into development given how ''Nintendo Power'' and ''Prima'' both included it in their guides.


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* DummiedOut: All the previous games' music exists in the data, but unlike ''TS2'' you can't play it in multiplayer.

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* AntiFrustrationFeatures: If killed by a sniper, a window will appear showing where the shot came from.


* BrickJoke: The final level has some EnemyChatter that mirrors a conversation in the first level of ''Timesplitters 2''.
-->'''Shivers''': We shouldn't be in the research center without security clearance!
-->'''Nikolai''': I'm telling you. I heard gunshots!\\
\\
'''John Smith''': I'm telling you, I heard gunfire!
-->'''Fergal Stack''': Don't be stupid, we're at the bottom of the ocean. No one can get down here!



* DoNotDropYourWeapon: While typical, this trope can spoil one surprise. In ''The Mansion'' where you finish the first battle in the attic, there's a downed zombie with a shotgun that doesn't get picked up, and an alert player will know that zombie will rise up and attack. Pre-shooting it won't help as the zombie is invulnerable, and the player can still get caught offguard because there's also a flanking zombie.

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* DoNotDropYourWeapon: While typical, this trope can spoil one surprise. In ''The Mansion'' Mansion of madness'' where you finish the first battle in the attic, there's a there are downed zombie zombies with a shotgun shotguns that doesn't get picked you can't pick up, and an alert player will know that zombie will rise up and attack. Pre-shooting it won't help as the The zombie is invulnerable, and invulnerable until rising, but the player can still get caught offguard because there's also a flanking zombie.force it to do so with the flamethrower.

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* DoNotDropYourWeapon: While typical, this trope can spoil one surprise. In ''The Mansion'' where you finish the first battle in the attic, there's a downed zombie with a shotgun that doesn't get picked up, and an alert player will know that zombie will rise up and attack. Pre-shooting it won't help as the zombie is invulnerable, and the player can still get caught offguard because there's also a flanking zombie.


** Venus Starr was a DamselInDistress in ''[=TS2=]'', but is treated a villain in ''TSFP'', with an Arcade League mission having her forming an OutlawCouple with Jared Slim, who was part of the same gang that took her hostage.
** Cortez himself looks rather different[[note]] armor-mounted flashlight and bracer of knives missing, gloves are now fingerless, goggles no longer have a strap[[/note]], and the ship he arrives in at the beginning of the game looks nothing like the ship he escaped in at the end of ''[=TimeSplitters=] 2''.

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** Venus Starr was a DamselInDistress in ''[=TS2=]'', but is treated as a villain in ''TSFP'', with an Arcade League mission having her forming an OutlawCouple with Jared Slim, who was part of the same gang that took her hostage.
** Cortez himself looks rather different[[note]] armor-mounted flashlight and bracer of knives are both missing, gloves are now fingerless, goggles no longer have a strap[[/note]], and the ship he arrives in at the beginning of the game looks nothing like the ship he escaped in at the end of ''[=TimeSplitters=] 2''.


** Cortez himself looks rather different, and the ship he arrives in at the beginning of the game looks nothing like the ship he escaped in at the end of ''[=TimeSplitters=] 2''.

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** Cortez himself looks rather different, different[[note]] armor-mounted flashlight and bracer of knives missing, gloves are now fingerless, goggles no longer have a strap[[/note]], and the ship he arrives in at the beginning of the game looks nothing like the ship he escaped in at the end of ''[=TimeSplitters=] 2''.


** Venus Starr was a hostage in ''[=TS2=]'', but is a villain in ''TSFP''.

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** Venus Starr was a hostage DamselInDistress in ''[=TS2=]'', but is treated a villain in ''TSFP''.''TSFP'', with an Arcade League mission having her forming an OutlawCouple with Jared Slim, who was part of the same gang that took her hostage.


** Most of the story doesn't make sense in 2-player mode, with whomever Player 2's character is for the time period [[GamePlayAndStorySegregation being shoehorned into scenarios they clearly aren't supposed to be in]]. In the penultimate level "The Hooded Man", there's no "Deuteragonist" for Player 2 to be, so they get saddled with one of the random marines that aren't supposed to be aware of Future Cortez helping them. Yet this random marine is apparently ''canon''; [[RewatchBonus pay attention during the first mission and you can see him calling Future Cortez to get off the bridge before it's destroyed]].

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** In the penultimate level "The Hooded Man" the bridge halfway through the level is destroyed after the Timeplitter Mothership, instead of before it as in the first level "Time To Split". That's not the weird part, the weird part is that for this level and this level alone, Co-Op mode is ''canon''. Most of the story doesn't make sense in 2-player for Co-Op mode, with whomever Player 2's character is for the time period [[GamePlayAndStorySegregation being shoehorned into scenarios they clearly aren't supposed to be in]]. In the penultimate level For "The Hooded Man", there's no obvious "Deuteragonist" for Player 2 to be, so meaning they get saddled with one of the random marines that aren't are supposed to be aware helping Past Cortez unawares of Future Cortez helping them. Yet this random marine in Co-Op is apparently ''canon''; meant to be there; [[RewatchBonus pay attention during the first mission "Time To Split" and you can see him the marine calling Future Cortez to get off the bridge before it's destroyed]].

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