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* WatchForRollingObjects: Pirate ship stage has rolling barrels as stage hazard.
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* PlotCoupons: You have to collect five orbs in each level, and a lot of them require you to solve some kind of puzzle.

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* PlotCoupons: You have to collect five orbs in each level, and a lot of them require you to solve some kind of puzzle.puzzle, such as shooting it repeatedly to let you hover close enough to grab it.
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* PlotCoupons: You have to collect five orbs in each level, and a lot of them require you to solve some kind of puzzle.
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* BagOfSpilling: Time Lord loses all his acquired weapons when he starts a new level.

Changed: 16

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* RevolversAreJustBetter: In the WildWest time zone, the player can collect a revolver and a shotgun. The revolver is a much more useful weapon for the boss fight, since while firing, you're [[GoodBadBugs invulnerable to his bullets]]. You have to spam the b button to a painful level to achieve this, though.

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* RevolversAreJustBetter: In the WildWest time zone, the player can collect a revolver and a shotgun. The revolver is a much more useful weapon for the boss fight, since while firing, you're [[GoodBadBugs invulnerable to his bullets]].bullets. You have to spam the b button to a painful level to achieve this, though.
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* HomingProjectile: A gun that fires these may be found in the final stage.
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* EveryoneCallsHimBarkeep: The manual refers to the player character only as Time Lord.
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''Time Lord'' is a Side-Scrolling Action Platform video game released for UsefulNotes/NintendoEntertainmentSystem in 1990. It is one of the earliest games to be released for the Nintendo by ''Creator/{{Rare}}''.

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''Time Lord'' is a Side-Scrolling Action Platform video game PlatformGame released for UsefulNotes/NintendoEntertainmentSystem in 1990. It is one of the earliest games to be released for the Nintendo by ''Creator/{{Rare}}''.



No relation to [[Series/DoctorWho a certain other Time Lord]].
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!!Tropes:

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[[SimilarlyNamedWorks No relation relation]] to [[Series/DoctorWho a certain other Time Lord]].
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!!Tropes:
Lord]].

!!Tropes present in this game:
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tl484689.jpg]]
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* NintendoHard: See the time limit above, and add in you're pretty much a OneHitWonder, the abundance of enemies, the fact you start each level with ''only your bare hands'' to defend against said enemies, the GuideDangIt nature of the time orbs you need to collect...

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* NintendoHard: See the time limit above, and add in you're pretty much a OneHitWonder, OneHitpointWonder, the abundance of enemies, the fact you start each level with ''only your bare hands'' to defend against said enemies, the GuideDangIt nature of the time orbs you need to collect...
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''Time Lord'' was a Side-Scrolling Action Platform videogame released for {{Nintendo}}'s NintendoEntertainmentSystem in 1990. It is one of the earliest games to be released for the Nintendo by ''Creator/{{Rare}}''.

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''Time Lord'' was is a Side-Scrolling Action Platform videogame video game released for {{Nintendo}}'s NintendoEntertainmentSystem UsefulNotes/NintendoEntertainmentSystem in 1990. It is one of the earliest games to be released for the Nintendo by ''Creator/{{Rare}}''.
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* SanDimasTime: The clock is always running in 2999, although there is no way in heck that conquering a couple levels would take a ''year''.

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* SanDimasTime: The clock is always running in 2999, although there is no way in heck that conquering a couple levels would take a ''year''.''year'' unless it's an inverted YearInsideHourOutside.
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* SanDimasTime: The clock is always running in 2999.

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* SanDimasTime: The clock is always running in 2999.2999, although there is no way in heck that conquering a couple levels would take a ''year''.

Added: 288

Changed: 42

Removed: 288

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In the year 2999, Earth is under siege by aliens from the planet Drakkon. The player controls the titular Time Lord, humanity's last hope against the Drakkon Lord, who must use a Time Machine to travel back in time to four different eras, where adapted Drakkon warriors are wreaking havoc in an effort to change the course of human development and render them more easily conquered in the present day. Using humanity's only remaining time machine, the Time Lord must travel to [[TheMiddleAges Medieval England 1250 AD]], [[TheWildWest Western U.S.A. 1860 AD]], [[GoldenAgeOfPiracy the Caribbean 1650 AD]], and [[WorldWarII France 1943 AD]] and defeat the Drakkons. However, he can only advance to each new zone by capturing power sources from the Drakkon forces, and if he fails to return to Earth by January 1, 3000... it's all over.

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In the year 2999, Earth is under siege by aliens from the planet Drakkon. The player controls the titular Time Lord, humanity's last hope against the Drakkon Lord, who must use a Time Machine to travel back in time to four different eras, where adapted Drakkon warriors are wreaking havoc in an effort to change the course of human development and render them more easily conquered in the present day. Using humanity's only remaining time machine, the Time Lord must travel to [[TheMiddleAges Medieval England 1250 AD]], [[TheWildWest Western U.S.A. 1860 AD]], [[GoldenAgeOfPiracy [[UsefulNotes/TheGoldenAgeOfPiracy the Caribbean 1650 AD]], and [[WorldWarII [[UsefulNotes/WorldWarII France 1943 AD]] and defeat the Drakkons. However, he can only advance to each new zone by capturing power sources from the Drakkon forces, and if he fails to return to Earth by January 1, 3000... it's all over.



* AWinnerIsYou: Considering just how [[NintendoHard damn hard]] this game is, the ending paragraph is extremely unsatisfying.
--> You have saved the Earth and driven the evil aliens from our planet. We must guard against their return. For the present we go forth in peace and tranquility.



* ChoiceOfTwoWeapons: In each of the time zones, barring the middle ages, you can obtain two period appropriate weapons. Some of these overlap into several time periods. For example, the sword appears in the middle ages and the pirate ship and the revolver can be obtained in TheWildWest and WorldWar2.

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* ChoiceOfTwoWeapons: In each of the time zones, barring the middle ages, you can obtain two period appropriate weapons. Some of these overlap into several time periods. For example, the sword appears in the middle ages and the pirate ship and the revolver can be obtained in TheWildWest and WorldWar2.UsefulNotes/WorldWarII.


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* AWinnerIsYou: Considering just how [[NintendoHard damn hard]] this game is, the ending paragraph is extremely unsatisfying.
--> You have saved the Earth and driven the evil aliens from our planet. We must guard against their return. For the present we go forth in peace and tranquility.
Is there an issue? Send a MessageReason:
None


In the year 2999, Earth is under siege by aliens from the planet Drakkon. The player controls the titular Time Lord, humanity's last hope against the Drakkon Lord, who must use a Time Machine to travel back in time to four different eras, where adapted Drakkon warriors are wreaking havoc in an effort to change the course of human development and render them more easily conquered in the present day. Using humanity's only remaining time machine, the Time Lord must travel to Medieval England 1250 AD, Western U.S.A. 1860 AD, the Caribbean 1650 AD, and France 1943 AD and defeat the Drakkons. However, he can only advance to each new zone by capturing power sources from the Drakkon forces, and if he fails to return to Earth by January 1, 3000... it's all over.

to:

In the year 2999, Earth is under siege by aliens from the planet Drakkon. The player controls the titular Time Lord, humanity's last hope against the Drakkon Lord, who must use a Time Machine to travel back in time to four different eras, where adapted Drakkon warriors are wreaking havoc in an effort to change the course of human development and render them more easily conquered in the present day. Using humanity's only remaining time machine, the Time Lord must travel to [[TheMiddleAges Medieval England 1250 AD, AD]], [[TheWildWest Western U.S.A. 1860 AD, AD]], [[GoldenAgeOfPiracy the Caribbean 1650 AD, AD]], and [[WorldWarII France 1943 AD AD]] and defeat the Drakkons. However, he can only advance to each new zone by capturing power sources from the Drakkon forces, and if he fails to return to Earth by January 1, 3000... it's all over.
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* FlawedPrototype: The human time machine. While the Drakkons have perfected time travel and are using it to defeat humanity by changing its history, the time machine the player uses runs on SanDimasTime and is highly unstable. Taking too long to complete your mission will cause the machine to explode.
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* ChoiceOfTwoWeapons: In each of the time zones, barring the middle ages, you can obtain two period appropriate weapons. Some of these overlap into several time periods. For example, the sword appears in the middle ages and the pirate ship and the revolver can be obtained in TheOldWest and WorldWar2.

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* ChoiceOfTwoWeapons: In each of the time zones, barring the middle ages, you can obtain two period appropriate weapons. Some of these overlap into several time periods. For example, the sword appears in the middle ages and the pirate ship and the revolver can be obtained in TheOldWest TheWildWest and WorldWar2.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ChoiceOfTwoWeapons: In each of the time zones, barring the middle ages, you can obtain two period appropriate weapons. Some of these overlap into several time periods. For example, the sword appears in the middle ages and the pirate ship and the revolver can be obtained in TheOldWest and WorldWar2.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RevolversAreJustBetter: In the WildWest time zone, the player can collect a revolver and a shotgun. The revolver is a much more useful weapon for the boss fight, since while firing, you're [[GoodBadBugs invulnerable to his bullets]]. You have to spam the b button to a painful level to achieve this, though.
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* MegaCorp: Apparently, Milton Bradley have branched out from board games into ''time travel''.
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--> You have saved the Earth and driven the evil aliens. We must guard against their return. For the present we go forth in peace and tranquility.

to:

--> You have saved the Earth and driven the evil aliens.aliens from our planet. We must guard against their return. For the present we go forth in peace and tranquility.
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* AWinnerIsYou: Considering just how [[NintendoHard damn hard]] this game is, the ending paragraph is extremely unsatisfying.
--> You have saved the Earth and driven the evil aliens. We must guard against their return. For the present we go forth in peace and tranquility.
Is there an issue? Send a MessageReason:
None

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* GuideDangIt: The orbs. Their placement is randomised and the methods to acquire them are ridiculously non-intuitive.
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* OnSiteProcurement: Each time zone has packages with period-appropriate weaponry provided for the player. Until then, you start unarmed.
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* SanDimasTime: The clock is always running in 2299.

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* SanDimasTime: The clock is always running in 2299.2999.
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* BoringYetPractical: Sometimes, going unarmed has its advantages in obtaining orbs.
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In the year 2999, Earth is under siege by aliens from the planet Drakkon. The player controls the titular Time Lord, humanity's last hope against the Drakkon Lord, who must use a Time Machine to travel back in time to four different eras, where adapted Drakkon warriors are wreaking havoc in an effort to change the course of human development and render them more easily conquered in the present day. Using humanity's only remaining time machine, the Time Lord must travel to Medieval England 1250 AD, Western U.S.A. 1860 AD, the Caribbean 1650 AD, and France 1943 AD and defeat the Drakkons. However, he can only advance to each new zone by capturing power sources from the Drakkon forces, and if he fails to return to Earth by January 1, 2300... it's all over.

to:

In the year 2999, Earth is under siege by aliens from the planet Drakkon. The player controls the titular Time Lord, humanity's last hope against the Drakkon Lord, who must use a Time Machine to travel back in time to four different eras, where adapted Drakkon warriors are wreaking havoc in an effort to change the course of human development and render them more easily conquered in the present day. Using humanity's only remaining time machine, the Time Lord must travel to Medieval England 1250 AD, Western U.S.A. 1860 AD, the Caribbean 1650 AD, and France 1943 AD and defeat the Drakkons. However, he can only advance to each new zone by capturing power sources from the Drakkon forces, and if he fails to return to Earth by January 1, 2300...3000... it's all over.
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No relation to [[Series/DoctorWho a certain other Time Lord]].

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Changed: 724

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* ArbitraryTimeLimit: You have 24 minutes and 34 seconds to complete the game in, as one day in "the present" InUniverse passes for every 4 seconds of play time. If you don't return to fight the Drakkon Lord before that time limit is up, you get a NonStandardGameOver.
* NintendoHard: See the time limit above, and add in you're pretty much a OneHitWonder, the abundance of enemies, the fact you start each level with ''only your bare hands'' to defend against said enemies, the GuideDangIt nature of the time orbs you need to collect...

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* ArbitraryTimeLimit: NintendoHard: See the time limit above, and add in you're pretty much a OneHitWonder, the abundance of enemies, the fact you start each level with ''only your bare hands'' to defend against said enemies, the GuideDangIt nature of the time orbs you need to collect...
* SanDimasTime: The clock is always running in 2299.
* TimedMission:
You have 24 minutes and 34 seconds to complete the game in, as one day in "the present" InUniverse passes for every 4 seconds of play time. If you don't return to fight the Drakkon Lord before that time limit is up, you get a NonStandardGameOver.
* NintendoHard: See the time limit above, and add in you're pretty much a OneHitWonder, the abundance of enemies, the fact you start each level with ''only your bare hands'' to defend against said enemies, the GuideDangIt nature of the time orbs you need to collect...----
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''Time Lord'' was a Side-Scrolling Action Platform videogame released for {{Nintendo}}'s NintendoEntertainmentSystem in 1990. It is one of the earliest games to be released for the Nintendo by ''Creator/{{Rare}}''.

In the year 2999, Earth is under siege by aliens from the planet Drakkon. The player controls the titular Time Lord, humanity's last hope against the Drakkon Lord, who must use a Time Machine to travel back in time to four different eras, where adapted Drakkon warriors are wreaking havoc in an effort to change the course of human development and render them more easily conquered in the present day. Using humanity's only remaining time machine, the Time Lord must travel to Medieval England 1250 AD, Western U.S.A. 1860 AD, the Caribbean 1650 AD, and France 1943 AD and defeat the Drakkons. However, he can only advance to each new zone by capturing power sources from the Drakkon forces, and if he fails to return to Earth by January 1, 2300... it's all over.

!!Tropes:
* ArbitraryTimeLimit: You have 24 minutes and 34 seconds to complete the game in, as one day in "the present" InUniverse passes for every 4 seconds of play time. If you don't return to fight the Drakkon Lord before that time limit is up, you get a NonStandardGameOver.
* NintendoHard: See the time limit above, and add in you're pretty much a OneHitWonder, the abundance of enemies, the fact you start each level with ''only your bare hands'' to defend against said enemies, the GuideDangIt nature of the time orbs you need to collect...

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