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TRS wick cleanupCamera Screw has been redefined and its original meaning moved to Event Obscuring Camera, both YMMV, example didn't really fit either


* CameraScrew: Due to how the camera works, it's more dangerous to move backwards.
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ymmb=v


* DifficultySpike: At first, the ghosts are not that fast and you can easily outmaneuver them; but if you happen to clear a Round, the ghosts speed up considerably and add a few more members to their count to overwhelm an unsuspecting player.
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Dummied Out is now trivia. Moving examples accordingly.


* DummiedOut:
** ''3D Maze Man'' does not use the levels "Water 1" and "West 3".[[note]]The levels in the game's files are numbered by their creation dates; not the order they're encountered in the main game itself.[[/note]] The Winter Wonderland levels could also count, as they were once intended for the original ''3D Maze Man'' before being scrapped and reserved for ''Winter Wonderland''.
** ''3D Munch Man II'' has ten unused levels (one per theme).
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None


* GirlsNightOutEpisode: ''Ms. Maze: Tropical Adventures''. The player instead controls the DistaffCounterpart.

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* GirlsNightOutEpisode: ''Ms. Maze: Tropical Adventures''. The player instead controls the DistaffCounterpart.DistaffCounterpart and 3D Maze Man himself is neither mentioned nor seen.
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None


* ToyTime: the Toy Land world.

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* ToyTime: the The Toy Land world.
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''3D Maze Man'' is a series of three-dimensional ''Videogame/PacMan'' clones developed by Webfoot Technologies in 1998. Primarily based off of ''Pac-Mania'', the title character travels through ten different environments to devour the entire continents of the game's boards and avoid the ghosts out for his blood. It's existence become somewhat infamous for resulting in Hasbro Interactive suing the various publishers of the original game and it's sequels, along with later versions (primarily those published by eGames) being bundled with adware.

to:

''3D Maze Man'' is a series of three-dimensional ''Videogame/PacMan'' clones developed by Webfoot Technologies in 1998. Primarily based off of ''Pac-Mania'', the title character travels through ten different environments to devour the entire continents of the game's boards and avoid the ghosts out for his blood. It's Its existence become somewhat infamous for resulting in Hasbro Interactive suing the various publishers of the original game and it's its sequels, along with later versions (primarily those published by eGames) being bundled with adware.



* GameMod: While uncommon, few builds of all 5 games have the game's data and the executable separate from one another- allowing modders to easily add or remove levels from the three worlds (including restoring DummiedOut levels and porting levels from other ''3D Maze'' games[[note]]barring ''3D Frog Man'' due to it's unique themes that don't exist in the other games[[/note]]), changing the messages displayed, and editing sound effects and music.

to:

* GameMod: While uncommon, few builds of all 5 games have the game's data and the executable separate from one another- allowing modders to easily add or remove levels from the three worlds (including restoring DummiedOut levels and porting levels from other ''3D Maze'' games[[note]]barring ''3D Frog Man'' due to it's its unique themes that don't exist in the other games[[/note]]), changing the messages displayed, and editing sound effects and music.
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None


* GirlsNightOutEpisode: ''Mrs. Maze: Tropical Adventures''. The player instead controls the DistaffCounterpart.

to:

* GirlsNightOutEpisode: ''Mrs.''Ms. Maze: Tropical Adventures''. The player instead controls the DistaffCounterpart.
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None

Added DiffLines:

* BigBoosHaunt: The Haunted House world.
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None

Added DiffLines:

* AttractMode: Every game has one; which runs through several title/copyright screens, up to four demos of gameplay footage, and then a credits scroll.
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''3D Maze Man'' is a series of three-dimensional ''Videogame/PacMan'' clones developed by Webfoot Technologies in 1998. Primarily based off of ''Pac-Mania'', the title character travels through ten different environments to devour the entire continents of the game's boards and avoid the ghosts out for his blood. It's existence become somewhat infamous for resulting in Hasbro Interactive suing the various publishers of the original game and it's sequels, along with later versions being bundled with adware.

to:

''3D Maze Man'' is a series of three-dimensional ''Videogame/PacMan'' clones developed by Webfoot Technologies in 1998. Primarily based off of ''Pac-Mania'', the title character travels through ten different environments to devour the entire continents of the game's boards and avoid the ghosts out for his blood. It's existence become somewhat infamous for resulting in Hasbro Interactive suing the various publishers of the original game and it's sequels, along with later versions (primarily those published by eGames) being bundled with adware.

Added: 450

Changed: 170

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None


** ''3D Maze Man'' does not use the levels "Water 1" and "West 3".[[note]]The levels in the game's files are numbered by their creation dates; not the order they're encountered in the main game itself[[/note]]

to:

** ''3D Maze Man'' does not use the levels "Water 1" and "West 3".[[note]]The levels in the game's files are numbered by their creation dates; not the order they're encountered in the main game itself[[/note]]itself.[[/note]] The Winter Wonderland levels could also count, as they were once intended for the original ''3D Maze Man'' before being scrapped and reserved for ''Winter Wonderland''.


Added DiffLines:

* GameMod: While uncommon, few builds of all 5 games have the game's data and the executable separate from one another- allowing modders to easily add or remove levels from the three worlds (including restoring DummiedOut levels and porting levels from other ''3D Maze'' games[[note]]barring ''3D Frog Man'' due to it's unique themes that don't exist in the other games[[/note]]), changing the messages displayed, and editing sound effects and music.
Is there an issue? Send a MessageReason:
None


* GodMode: The AttractMode gives the Maze Men this. Only noticeable if you [[GameMod mod]] the Attract Mode to play levels from other games in the series.

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* GodMode: The AttractMode gives the Maze Men this. Only noticeable if you [[GameMod mod]] the Attract Mode to play levels from other games in the series.series since the Ghosts' movements will desync because of a drop/rise in their speed.



* LockAndKeyPuzzle: Levels can feature up to four keys, which raise or lower colored blocks so the Maze Men can cross.

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* LockAndKeyPuzzle: Levels can feature up to four keys, which raise or lower colored blocks so the Maze Men can cross. ''Munch Man II'' in particular favors this mechanic.
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None


** ''3D Maze Man'' does not use the levels "Water 1" and "West 3".

to:

** ''3D Maze Man'' does not use the levels "Water 1" and "West 3".[[note]]The levels in the game's files are numbered by their creation dates; not the order they're encountered in the main game itself[[/note]]
Is there an issue? Send a MessageReason:
None


** ''3D Munch Man II'' has ten unused levels (one per theme). Fortunately, they can be reinserted into the game and played without any side effects.

to:

** ''3D Munch Man II'' has ten unused levels (one per theme). Fortunately, they can be reinserted into the game and played without any side effects.

Added: 214

Changed: 146

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None


* DummiedOut: ''3D Munch Man II'' has ten unused levels (one per theme). Fortunately, they can be reinserted into the game and played without any side effects.

to:

* DummiedOut: DummiedOut:
** ''3D Maze Man'' does not use the levels "Water 1" and "West 3".
**
''3D Munch Man II'' has ten unused levels (one per theme). Fortunately, they can be reinserted into the game and played without any side effects.
Is there an issue? Send a MessageReason:
None


* DummiedOut: ''3D Munch Man II'' has ten unused levels (one per theme). Fortunately, they can be reinserted into the game and play without any side effects.

to:

* DummiedOut: ''3D Munch Man II'' has ten unused levels (one per theme). Fortunately, they can be reinserted into the game and play played without any side effects.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DummiedOut: ''3D Munch Man II'' has ten unused levels (one per theme). Fortunately, they can be reinserted into the game and play without any side effects.
Is there an issue? Send a MessageReason:
None


* DifficultySpike: At first, the ghosts are not that fast and you can easily outmaneuver them; but if you happen to clear a Round, the ghosts speed up considerably and add a few more members to their count to overwhelm an unsuspecting player.



* GodMode: The AttractMode gives the Maze Men this. Only noticeable if you [[GameMod mod]] the Attract Mode to play levels from other games in the series.



* TheWildWest: The Wild West world.

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* TheWildWest: The Wild West world.world.
* ZergRush: Once you enter the later Rounds and the Ghosts increase in speed (to about as fast as the Maze Men can travel, if not more) and numbers (six on Round 2, eight on Round 3); they employ this strategy.

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