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* DoesThisRemindYouOfAnything: When she gets hit by a Deku Shrub on the way to the Picori Festival.
-->Zelda: We need something to defend against ''those nuts of his''.
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** It also seems that "Picori" is the Minish word ''for'' "[[CallARabbitASmeerp Minish]]"

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** It also seems that "Picori" is the Minish word ''for'' "[[CallARabbitASmeerp Minish]]"Minish]]".
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* NoPronunciationGuide: How the hell do you pronounce pacci? Pah-ksee? Pah-kee? Chances are that it's a [[TooLongDidntDub direct Romanization]] of "pachi", the [[UnsoundEffect Japanese onomatopoeia]] for "snap", and you're supposed to pronounce the double c as a ch, like in Italian or liturgical Latin.

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* NoPronunciationGuide: How the hell do you pronounce pacci? "pacci"? Pah-ksee? Pah-kee? Chances are that it's a [[TooLongDidntDub direct Romanization]] of "pachi", the [[UnsoundEffect Japanese onomatopoeia]] for "snap", and you're supposed to pronounce the double c as a ch, like in Italian or liturgical Latin.
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* NoPronunciationGuide: How the hell do you pronounce pacci? Pah-ksee? Pah-kee? Chances are that it's a [[TooLongDidntDub direct Romanization]] of "pachi", the [[UnsoundEffect Japanese onomatopoeia]] for "snap", and you're supposed to pronounce the double c as a ch, like in Italian or liturgical Latin.
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** You can cause a beanstalk to grow on Mt. Crenel, allowing you to climb up into the clouds, recalling ''Jack and the Beanstalk''.

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** You can cause a beanstalk to grow on Mt. Crenel, allowing you to climb up into the clouds, recalling ''Jack and the Beanstalk''. Smaller beanstalks on Mt. Crenel make the same sound that growing a beanstalk in Videogame/SuperMarioBros makes.

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* BraggingRightsReward: Two subversions. Getting all the trophies rewards you with a large number of rupees--[[MoneyForNothing but by that point in the game you don't really need them anymore]]. However, you DO get a piece of heart and the sound test. The other example is the "Tingle Statue" for fusing all the Kinstones. The statue and reward themselves are useless, but you get some form of reward for each Kinstone you fuse.
** Played straight, however, by the Mirror Shield. The requirements for it is to complete the Goron sidequest (which, by itself, you get a bottle for completing), fusing a Kinstone with one of the Gorons to wake up Biggoron (which can't be done right away), and...beating the game once.

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* BraggingRightsReward: Two subversions. Getting all the trophies rewards you with a large number of rupees--[[MoneyForNothing but by that point in the game you don't really need them anymore]]. However, you DO get a piece of heart and the sound test. The other example is the "Tingle Statue" for fusing all the Kinstones. The statue and reward themselves are useless, but you get some form of reward for each Kinstone you fuse.
** Played straight, however, by Also the Mirror Shield. The requirements for it is to complete the Goron sidequest (which, by itself, you get a bottle for completing), fusing a Kinstone with one of the Gorons to wake up Biggoron (which can't be done right away), and...beating the game once.



* HijackedByGanon: '''Subverted'''. This stands out, because despite Ganon appearing in the other two Four Swords games, he isn't here ''at all''. No passing mention, no reference, and only a vague image of him at the start. [[spoiler: The official timeline, and the later game ''SkywardSword'', reveal that this is because the game predates Ganon.]]
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* SideQuest: As this game has one of the least amount of dungeons out of all Zelda games, it has an emphasis on sidequests to help balance out the time, similar to TheLegendofZeldaMajorasMask.

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* SideQuest: As this game has one of the least amount of dungeons out of all Zelda games, it has an emphasis on sidequests to help balance out the time, similar to TheLegendofZeldaMajorasMask.TheLegendOfZeldaMajorasMask.
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SideQuest: As this game has one of the least amount of dungeons out of all Zelda games, it has an emphasis on sidequests to help balance out the time, similar to TheLegendofZeldaMajorasMask.

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SideQuest: *SideQuest: As this game has one of the least amount of dungeons out of all Zelda games, it has an emphasis on sidequests to help balance out the time, similar to TheLegendofZeldaMajorasMask.
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SideQuest: As this game has one of the least amount of dungeons out of all Zelda games, it has an emphasis on sidequests to help balance out the time, similar to TheLegendofZeldaMajorasMask.


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*SwordBeam: Unlike the other games that either give you one or no sword beams, you get ''two.'' One at maximum health and one when you have one heart. If you learned how to do it that is.
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Rereleases are one thing, but limited editions for early adoptors? Maybe it\'s me, but that seems excessive.


''The Legend of Zelda: The Minish Cap'' is one of the ten GameBoyAdvance games available to participants in the Nintendo3DS Ambassador Program, given a limited rerelease to early adopters of the Nintendo 3DS for free on its eShop in December 2011. Incidentally, this made it the fourth ''Zelda'' game made available for free on the console in some capacity or another.

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* HijackedByGanon: '''Subverted'''. This stands out, because despite Ganon appearing in the other two Four Swords games, he isn't here ''at all''. No passing mention, no reference, and only a vague image of him at the start.

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* HijackedByGanon: '''Subverted'''. This stands out, because despite Ganon appearing in the other two Four Swords games, he isn't here ''at all''. No passing mention, no reference, and only a vague image of him at the start. [[spoiler: The official timeline, and the later game ''SkywardSword'', reveal that this is because the game predates Ganon.]]


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* MeaningfulName: The cobbler who sleeps a lot is named Rem (as in, REM sleep). The Minish who lives in the library is named, creatively, Librari.


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** You can cause a beanstalk to grow on Mt. Crenel, allowing you to climb up into the clouds, recalling ''Jack and the Beanstalk''.
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* MessyHair: Link is quite the bedhead before the Minish Cap covers it up (presumably now he has even worse hat hair).


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* TranslatorMicrobes: The Jabber Nut, which lets Link understand the Minish language.
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* TennisBoss: Vaati's final form requires you to hit back four energy balls at a time before you can actually hurt him, but he [[TacticalSuicideBoss was nice enough]] to leave Link some magic panels that let him use his MesACrowd powers.
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** At one point in the game, you meet an AbsentMindedProfessor named Dr. Left. As opposed to [[VideoGame/SimCity Dr. (W)right]], one presumes judging by his hair.

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** At one point in the game, you meet an AbsentMindedProfessor named Dr. Left. As opposed to [[VideoGame/SimCity Dr. ]] [[VideoGame/TheLegendOfZeldaLinksAwakening (W)right]], one presumes judging by his hair.
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The twelfth game in ''TheLegendOfZelda'' series, and the first completely new one-player ''Zelda'' adventure on the GameBoyAdvance. Despite the fact that it's one player only, it is a prequel to the [[VideoGame/TheLegendOfZeldaFourSwords Four Swords]] [[VideoGame/TheLegendOfZeldaFourSwordsAdventures games]], as it goes in depth about the origin of the titular weapon as well as [[StartOfDarkness who Vaati is]]. The game also features a "Kinstone" mechanism, by which Link can collect pieces of medallions and fuse them with {{NPC}}s. These Kinstone fusions unlock secrets, ranging from highly important bonus items to simple chests of more kinstones.

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The twelfth game in ''TheLegendOfZelda'' ''Franchise/TheLegendOfZelda'' series, and the first completely new one-player ''Zelda'' adventure on the GameBoyAdvance. Despite the fact that it's one player only, it is a prequel to the [[VideoGame/TheLegendOfZeldaFourSwords Four Swords]] [[VideoGame/TheLegendOfZeldaFourSwordsAdventures games]], as it goes in depth about the origin of the titular weapon as well as [[StartOfDarkness who Vaati is]]. The game also features a "Kinstone" mechanism, by which Link can collect pieces of medallions and fuse them with {{NPC}}s. These Kinstone fusions unlock secrets, ranging from highly important bonus items to simple chests of more kinstones.



''The Legend of Zelda: The Minish Cap'' is one of the ten GameBoyAdvance games available to participants in the Nintendo3DS Ambassador Program, given a limited rerelease to early adopters of the Nintendo 3DS for free on its eShop in December 2011. Incidentally, this made it the fourth ''TheLegendOfZelda'' game made available for free on the console in some capacity or another.

According to ''[[AllThereInTheManual Hyrule Historia]]'' this game is second in the overall timeline of the series, preceded only by ''SkywardSword''

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''The Legend of Zelda: The Minish Cap'' is one of the ten GameBoyAdvance games available to participants in the Nintendo3DS Ambassador Program, given a limited rerelease to early adopters of the Nintendo 3DS for free on its eShop in December 2011. Incidentally, this made it the fourth ''TheLegendOfZelda'' ''Zelda'' game made available for free on the console in some capacity or another.

According to ''[[AllThereInTheManual Hyrule Historia]]'' this game is second in the overall timeline of the series, preceded only by ''SkywardSword''''VideoGame/TheLegendOfZeldaSkywardSword''.



* CaptainObvious: Ezlo, though not as much as [[TheLegendOfZeldaOcarinaOfTime Navi the Fairy.]]

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* CaptainObvious: Ezlo, though not as much as [[TheLegendOfZeldaOcarinaOfTime [[VideoGame/TheLegendOfZeldaOcarinaOfTime Navi the Fairy.]]



* ColorCodedElements: The Fire and Water Elements are fairly standard red and blue throughout the ''Four Swords'' series. The Wind Element is [[WindIsGreen green]] in this game and ''VideoGame/TheLegendOfZeldaFourSwordsAdventures'', although it was purple in its brief appearance in the intro to ''VideoGame/TheLegendOfZeldaFourSwords''. Conversely and rather unusually, the Earth Element is purple in ''TheMinishCap'' and ''VideoGame/TheLegendOfZeldaFourSwordsAdventures'' but green in ''VideoGame/TheLegendOfZeldaFourSwords''. Of course, regardless of which Element has which color, the group must share the red, blue, green, and purple color scheme of the four Links in the multiplayer titles, and purple is not commonly used to represent any of the four classical elements.

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* ColorCodedElements: The Fire and Water Elements are fairly standard red and blue throughout the ''Four Swords'' series. The Wind Element is [[WindIsGreen green]] in this game and ''VideoGame/TheLegendOfZeldaFourSwordsAdventures'', although it was purple in its brief appearance in the intro to ''VideoGame/TheLegendOfZeldaFourSwords''. Conversely and rather unusually, the Earth Element is purple in ''TheMinishCap'' this game and ''VideoGame/TheLegendOfZeldaFourSwordsAdventures'' but green in ''VideoGame/TheLegendOfZeldaFourSwords''. Of course, regardless of which Element has which color, the group must share the red, blue, green, and purple color scheme of the four Links in the multiplayer titles, and purple is not commonly used to represent any of the four classical elements.



* MythologyGag: Since this game was developed by {{Capcom}}, by the same team that developed [[TheLegendOfZeldaOracleGames the Oracle games]], we see the three Oracles from those games as {{NPC}}s in town.

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* MythologyGag: Since this game was developed by {{Capcom}}, by the same team that developed [[TheLegendOfZeldaOracleGames [[VideoGame/TheLegendOfZeldaOracleGames the Oracle games]], we see the three Oracles from those games as {{NPC}}s in town.



* WarpWhistle: Much like the Ocarina (originally localized as the more generic Flute) in ''[[TheLegendOfZeldaALinkToThePast A Link to the Past]]'', the Ocarina of Wind calls a bird that carries Link to one of eight fixed locations in the overworld.

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* WarpWhistle: Much like the Ocarina (originally localized as the more generic Flute) in ''[[TheLegendOfZeldaALinkToThePast ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'', the Ocarina of Wind calls a bird that carries Link to one of eight fixed locations in the overworld.
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the Namespace


* BigBad: Vaati,

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* BigBad: Vaati, Vaati,



* BubblyClouds: [[ExactlyWhatItSaysOnTheTin Cloud Tops]], several layers of clouds that can be walked on and even dug through with the Mole Mitts in places. The Palace of Winds is a five-story dungeon floating above a tower built on the highest of these cloud decks. And as if that isn't high enough, the boss battle appears to take place a very long distance above the dungeon. [[WhyDidItHaveToBeSnakes Also, Ezlo is afraid of heights.]]

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* BubblyClouds: [[ExactlyWhatItSaysOnTheTin Cloud Tops]], several layers of clouds that can be walked on and even dug through with the Mole Mitts in places. The Palace of Winds is a five-story dungeon floating above a tower built on the highest of these cloud decks. And as if that isn't high enough, the boss battle appears to take place a very long distance above the dungeon. [[WhyDidItHaveToBeSnakes Also, Ezlo is afraid of heights.]] ]]



* ReforgedBlade: The Picori Blade which is broken, fixed, and eventually upgraded to become the Four Sword.

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* ReforgedBlade: The Picori Blade which is broken, fixed, and eventually upgraded to become the Four Sword.



** Later, in Melari's mines, one of the Minish tells you that "the mine belongs to Melari and us, his seven apprentices", the seven miners being reminiscent of the [[Literature/SnowWhiteAndTheSevenDwarfs seven dwarfs]].

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** Later, in Melari's mines, one of the Minish tells you that "the mine belongs to Melari and us, his seven apprentices", the seven miners being reminiscent of the [[Literature/SnowWhiteAndTheSevenDwarfs seven dwarfs]].



** At one point in the game, you meet an AbsentMindedProfessor named Dr. Left. As opposed to [[SimCity Dr. (W)right]], one presumes judging by his hair.

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** At one point in the game, you meet an AbsentMindedProfessor named Dr. Left. As opposed to [[SimCity [[VideoGame/SimCity Dr. (W)right]], one presumes judging by his hair.
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* LegacyCharacter: Like ''[[TheLegendOfZeldaTheWindWaker The Wind Waker]]'', this game shows a hero, who could be a previous Link, in the prologue.

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* LegacyCharacter: Like ''[[TheLegendOfZeldaTheWindWaker ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'', this game shows a hero, who could be a previous Link, in the prologue.
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The twelfth game in ''TheLegendOfZelda'' series, and the first completely new one-player ''Zelda'' adventure on the GameBoyAdvance. Despite the fact that it's one player only, it is a prequel to the [[TheLegendOfZeldaVideoGame/TheLegendOfZeldaFourSwords Four Swords]] [[TheLegendOfZeldaVideoGame/TheLegendOfZeldaFourSwordsAdventures games]], as it goes in depth about the origin of the titular weapon as well as [[StartOfDarkness who Vaati is]]. The game also features a "Kinstone" mechanism, by which Link can collect pieces of medallions and fuse them with {{NPC}}s. These Kinstone fusions unlock secrets, ranging from highly important bonus items to simple chests of more kinstones.

to:

The twelfth game in ''TheLegendOfZelda'' series, and the first completely new one-player ''Zelda'' adventure on the GameBoyAdvance. Despite the fact that it's one player only, it is a prequel to the [[TheLegendOfZeldaVideoGame/TheLegendOfZeldaFourSwords [[VideoGame/TheLegendOfZeldaFourSwords Four Swords]] [[TheLegendOfZeldaVideoGame/TheLegendOfZeldaFourSwordsAdventures [[VideoGame/TheLegendOfZeldaFourSwordsAdventures games]], as it goes in depth about the origin of the titular weapon as well as [[StartOfDarkness who Vaati is]]. The game also features a "Kinstone" mechanism, by which Link can collect pieces of medallions and fuse them with {{NPC}}s. These Kinstone fusions unlock secrets, ranging from highly important bonus items to simple chests of more kinstones.
Is there an issue? Send a MessageReason:
Namespace


The twelfth game in ''TheLegendOfZelda'' series, and the first completely new one-player ''Zelda'' adventure on the GameBoyAdvance. Despite the fact that it's one player only, it is a prequel to the [[TheLegendOfZeldaFourSwords Four Swords]] [[TheLegendOfZeldaFourSwordsAdventures games]], as it goes in depth about the origin of the titular weapon as well as [[StartOfDarkness who Vaati is]]. The game also features a "Kinstone" mechanism, by which Link can collect pieces of medallions and fuse them with {{NPC}}s. These Kinstone fusions unlock secrets, ranging from highly important bonus items to simple chests of more kinstones.

to:

The twelfth game in ''TheLegendOfZelda'' series, and the first completely new one-player ''Zelda'' adventure on the GameBoyAdvance. Despite the fact that it's one player only, it is a prequel to the [[TheLegendOfZeldaFourSwords [[TheLegendOfZeldaVideoGame/TheLegendOfZeldaFourSwords Four Swords]] [[TheLegendOfZeldaFourSwordsAdventures [[TheLegendOfZeldaVideoGame/TheLegendOfZeldaFourSwordsAdventures games]], as it goes in depth about the origin of the titular weapon as well as [[StartOfDarkness who Vaati is]]. The game also features a "Kinstone" mechanism, by which Link can collect pieces of medallions and fuse them with {{NPC}}s. These Kinstone fusions unlock secrets, ranging from highly important bonus items to simple chests of more kinstones.



* ColorCodedElements: The Fire and Water Elements are fairly standard red and blue throughout the ''Four Swords'' series. The Wind Element is [[WindIsGreen green]] in this game and ''FourSwordsAdventures'', although it was purple in its brief appearance in the intro to ''FourSwords''. Conversely and rather unusually, the Earth Element is purple in ''TheMinishCap'' and ''FourSwordsAdventures'' but green in ''FourSwords''. Of course, regardless of which Element has which color, the group must share the red, blue, green, and purple color scheme of the four Links in the multiplayer titles, and purple is not commonly used to represent any of the four classical elements.

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* ColorCodedElements: The Fire and Water Elements are fairly standard red and blue throughout the ''Four Swords'' series. The Wind Element is [[WindIsGreen green]] in this game and ''FourSwordsAdventures'', ''VideoGame/TheLegendOfZeldaFourSwordsAdventures'', although it was purple in its brief appearance in the intro to ''FourSwords''. ''VideoGame/TheLegendOfZeldaFourSwords''. Conversely and rather unusually, the Earth Element is purple in ''TheMinishCap'' and ''FourSwordsAdventures'' ''VideoGame/TheLegendOfZeldaFourSwordsAdventures'' but green in ''FourSwords''.''VideoGame/TheLegendOfZeldaFourSwords''. Of course, regardless of which Element has which color, the group must share the red, blue, green, and purple color scheme of the four Links in the multiplayer titles, and purple is not commonly used to represent any of the four classical elements.
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** Anybody else catch the "''[[MarriedToTheMob Married to the Moblin]]''" title in the library? *snort*

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** Anybody else catch One of the books in the library is titled "''[[MarriedToTheMob Married to the Moblin]]''" title in the library? *snort*Moblin]]''".

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* AdaptationExpansion: The Manga included a lot of things, but mostly explanations or the like. For instance: the sword tournement is changed to a simple fighting tournament, which explained how Vaati got through without implying that he cheated, we get a bit more on Zelda's relationship with Link, we see why Link wasn't in the tournament, and so on.
** AllInTheManual: [[spoiler: Of course, the hard-to-track extra chapter showed how horrible Elzo was as a teacher, what with sending Vaati out on quests to nonexistant locations so he wouldn't find his teacher at a party and doing things to distract him from the data on his games being saved over or lost.]]



* BigBad: Vaati

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* BigBad: VaatiVaati,


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* HijackedByGanon: '''Subverted'''. This stands out, because despite Ganon appearing in the other two Four Swords games, he isn't here ''at all''. No passing mention, no reference, and only a vague image of him at the start.
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* OriginsIssue: The backstory is this for Vaati and the game itself focuses on the origin of the Four Sword, which started out as the Picori Blade.

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* OriginsIssue: OriginsEpisode: The backstory is this for Vaati and the game itself focuses on the origin of the Four Sword, which started out as the Picori Blade.
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* AGodAmI: [[spoiler: Once Vaati obtains the Light Force he proclaims himself a god. He does it again when he takes on his final form and right before he dies, leading to a ThisCannotBe.]]

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* AGodAmI: [[spoiler: Once Vaati obtains the Light Force he proclaims himself a god. He does it again when he takes on his final form and right before he dies, leading to a ThisCannotBe.ThisCannotBe declaration.]]



MagicMusic: Playing a song on the Ocarina of Gales summons a bird to take you throughout Hyrule.

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* MagicMusic: Playing a song on the Ocarina of Gales summons a bird to take you throughout Hyrule.
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MagicMusic: Playing a song on the Ocarina of Gales summons a bird to take you throughout Hyrule.
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** Later, in Melari's mines, one of the Minish tells you that "the mine belongs to Melari and us, his seven apprentices," the seven miners being reminiscent of the [[SnowWhiteAndTheSevenDwarfs seven dwarfs]].

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** Later, in Melari's mines, one of the Minish tells you that "the mine belongs to Melari and us, his seven apprentices," apprentices", the seven miners being reminiscent of the [[SnowWhiteAndTheSevenDwarfs [[Literature/SnowWhiteAndTheSevenDwarfs seven dwarfs]].
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** The game is positively ''loaded'' with nods to nearly every previous game in the series via character cameos and familiar leitmotifs. Some sound effects are also directly lifted from ''Link's Awakening''.
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** Anybody else catch the "''[[MarriedToTheMob Married to the Moblin]]''" title in the library? *snort*

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* AGodAmI: [[spoiler: Once Vaati obtains the Light Force he proclaims himself a god. He does it again when he takes on his final form and right before he dies, leading to a ThisCannotBe.]]


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* AGodAmI: [[spoiler: Once Vaati obtains the Light Force he proclaims himself a god. He does it again when he takes on his final form and right before he dies, leading to a ThisCannotBe.]]

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* {{Prequel}}: The game explains:
** How the Four Sword was forged.
** Why you find hearts and rupees under bushes (the Minish put them there).
** How Vaati learned magic and turned evil.
** It also appears to show why Link always wears a hat, although since ''[[TheLegendOfZeldaSkywardSword Skyward Sword]]'' precedes this game in the timeline and the Link in that game also wears the standard outfit complete with hat, this may just be incidental rather than the true origin of the hat.

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* {{Prequel}}: The game explains:
** How
To ''Four Swords'', explaining the history of the Four Sword was forged.
** Why you find hearts
and rupees under bushes (the Minish put them there).
** How Vaati learned magic and turned evil.
** It also appears to show why Link always wears a hat, although since ''[[TheLegendOfZeldaSkywardSword Skyward Sword]]'' precedes this game in the timeline and the Link in that game also wears the standard outfit complete with hat, this may just be incidental rather than the true origin of the hat.
Vaati.
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* NonstandardGameOver: [[spoiler:At the end of the game, if Link can't get to Vaati before the three bells ring, Vaati will have taken all of the Light Force from Zelda, killing her and making Vaati invincible. Ezlo states that it's all over and you see the Game Over screen.]]

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